diff options
Diffstat (limited to 'src/yuzu')
| -rw-r--r-- | src/yuzu/CMakeLists.txt | 5 | ||||
| -rw-r--r-- | src/yuzu/applets/qt_amiibo_settings.cpp | 260 | ||||
| -rw-r--r-- | src/yuzu/applets/qt_amiibo_settings.h | 83 | ||||
| -rw-r--r-- | src/yuzu/applets/qt_amiibo_settings.ui | 494 | ||||
| -rw-r--r-- | src/yuzu/bootmanager.cpp | 337 | ||||
| -rw-r--r-- | src/yuzu/compatdb.cpp | 162 | ||||
| -rw-r--r-- | src/yuzu/compatdb.h | 11 | ||||
| -rw-r--r-- | src/yuzu/compatdb.ui | 277 | ||||
| -rw-r--r-- | src/yuzu/configuration/configure_profile_manager.cpp | 67 | ||||
| -rw-r--r-- | src/yuzu/configuration/configure_profile_manager.h | 27 | ||||
| -rw-r--r-- | src/yuzu/configuration/configure_profile_manager.ui | 6 | ||||
| -rw-r--r-- | src/yuzu/game_list_p.h | 12 | ||||
| -rw-r--r-- | src/yuzu/main.cpp | 91 | ||||
| -rw-r--r-- | src/yuzu/main.h | 16 |
14 files changed, 1528 insertions, 320 deletions
diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt index 239f12382..adad36221 100644 --- a/src/yuzu/CMakeLists.txt +++ b/src/yuzu/CMakeLists.txt @@ -18,6 +18,9 @@ add_executable(yuzu about_dialog.cpp about_dialog.h aboutdialog.ui + applets/qt_amiibo_settings.cpp + applets/qt_amiibo_settings.h + applets/qt_amiibo_settings.ui applets/qt_controller.cpp applets/qt_controller.h applets/qt_controller.ui @@ -385,6 +388,6 @@ if (NOT APPLE) target_compile_definitions(yuzu PRIVATE HAS_OPENGL) endif() -if (ARCHITECTURE_x86_64) +if (ARCHITECTURE_x86_64 OR ARCHITECTURE_arm64) target_link_libraries(yuzu PRIVATE dynarmic) endif() diff --git a/src/yuzu/applets/qt_amiibo_settings.cpp b/src/yuzu/applets/qt_amiibo_settings.cpp new file mode 100644 index 000000000..efb7f6ecc --- /dev/null +++ b/src/yuzu/applets/qt_amiibo_settings.cpp @@ -0,0 +1,260 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include <algorithm> +#include <thread> +#include <fmt/format.h> +#include <nlohmann/json.hpp> + +#include "common/assert.h" +#include "common/string_util.h" +#include "core/hle/service/nfp/nfp_device.h" +#include "core/hle/service/nfp/nfp_result.h" +#include "input_common/drivers/virtual_amiibo.h" +#include "input_common/main.h" +#include "ui_qt_amiibo_settings.h" +#include "web_service/web_backend.h" +#include "yuzu/applets/qt_amiibo_settings.h" +#include "yuzu/main.h" + +QtAmiiboSettingsDialog::QtAmiiboSettingsDialog(QWidget* parent, + Core::Frontend::CabinetParameters parameters_, + InputCommon::InputSubsystem* input_subsystem_, + std::shared_ptr<Service::NFP::NfpDevice> nfp_device_) + : QDialog(parent), ui(std::make_unique<Ui::QtAmiiboSettingsDialog>()), + input_subsystem{input_subsystem_}, nfp_device{std::move(nfp_device_)}, + parameters(std::move(parameters_)) { + ui->setupUi(this); + + LoadInfo(); + + resize(0, 0); +} + +QtAmiiboSettingsDialog::~QtAmiiboSettingsDialog() = default; + +int QtAmiiboSettingsDialog::exec() { + if (!is_initalized) { + return QDialog::Rejected; + } + return QDialog::exec(); +} + +std::string QtAmiiboSettingsDialog::GetName() const { + return ui->amiiboCustomNameValue->text().toStdString(); +} + +void QtAmiiboSettingsDialog::LoadInfo() { + if (input_subsystem->GetVirtualAmiibo()->ReloadAmiibo() != + InputCommon::VirtualAmiibo::Info::Success) { + return; + } + + if (nfp_device->GetCurrentState() != Service::NFP::DeviceState::TagFound && + nfp_device->GetCurrentState() != Service::NFP::DeviceState::TagMounted) { + return; + } + nfp_device->Mount(Service::NFP::MountTarget::All); + + LoadAmiiboInfo(); + LoadAmiiboData(); + LoadAmiiboGameInfo(); + + ui->amiiboDirectoryValue->setText( + QString::fromStdString(input_subsystem->GetVirtualAmiibo()->GetLastFilePath())); + + SetSettingsDescription(); + is_initalized = true; +} + +void QtAmiiboSettingsDialog::LoadAmiiboInfo() { + Service::NFP::ModelInfo model_info{}; + const auto model_result = nfp_device->GetModelInfo(model_info); + + if (model_result.IsFailure()) { + ui->amiiboImageLabel->setVisible(false); + ui->amiiboInfoGroup->setVisible(false); + return; + } + + const auto amiibo_id = + fmt::format("{:04x}{:02x}{:02x}{:04x}{:02x}02", Common::swap16(model_info.character_id), + model_info.character_variant, model_info.amiibo_type, model_info.model_number, + model_info.series); + + LOG_DEBUG(Frontend, "Loading amiibo id {}", amiibo_id); + // Note: This function is not being used until we host the images on our server + // LoadAmiiboApiInfo(amiibo_id); + ui->amiiboImageLabel->setVisible(false); + ui->amiiboInfoGroup->setVisible(false); +} + +void QtAmiiboSettingsDialog::LoadAmiiboApiInfo(std::string_view amiibo_id) { + // TODO: Host this data on our website + WebService::Client client{"https://amiiboapi.com", {}, {}}; + WebService::Client image_client{"https://raw.githubusercontent.com", {}, {}}; + const auto url_path = fmt::format("/api/amiibo/?id={}", amiibo_id); + + const auto amiibo_json = client.GetJson(url_path, true).returned_data; + if (amiibo_json.empty()) { + ui->amiiboImageLabel->setVisible(false); + ui->amiiboInfoGroup->setVisible(false); + return; + } + + std::string amiibo_series{}; + std::string amiibo_name{}; + std::string amiibo_image_url{}; + std::string amiibo_type{}; + + const auto parsed_amiibo_json_json = nlohmann::json::parse(amiibo_json).at("amiibo"); + parsed_amiibo_json_json.at("amiiboSeries").get_to(amiibo_series); + parsed_amiibo_json_json.at("name").get_to(amiibo_name); + parsed_amiibo_json_json.at("image").get_to(amiibo_image_url); + parsed_amiibo_json_json.at("type").get_to(amiibo_type); + + ui->amiiboSeriesValue->setText(QString::fromStdString(amiibo_series)); + ui->amiiboNameValue->setText(QString::fromStdString(amiibo_name)); + ui->amiiboTypeValue->setText(QString::fromStdString(amiibo_type)); + + if (amiibo_image_url.size() < 34) { + ui->amiiboImageLabel->setVisible(false); + } + + const auto image_url_path = amiibo_image_url.substr(34, amiibo_image_url.size() - 34); + const auto image_data = image_client.GetImage(image_url_path, true).returned_data; + + if (image_data.empty()) { + ui->amiiboImageLabel->setVisible(false); + } + + QPixmap pixmap; + pixmap.loadFromData(reinterpret_cast<const u8*>(image_data.data()), + static_cast<uint>(image_data.size())); + pixmap = pixmap.scaled(250, 350, Qt::AspectRatioMode::KeepAspectRatio, + Qt::TransformationMode::SmoothTransformation); + ui->amiiboImageLabel->setPixmap(pixmap); +} + +void QtAmiiboSettingsDialog::LoadAmiiboData() { + Service::NFP::RegisterInfo register_info{}; + Service::NFP::CommonInfo common_info{}; + const auto register_result = nfp_device->GetRegisterInfo(register_info); + const auto common_result = nfp_device->GetCommonInfo(common_info); + + if (register_result.IsFailure()) { + ui->creationDateValue->setDisabled(true); + ui->modificationDateValue->setDisabled(true); + ui->amiiboCustomNameValue->setReadOnly(false); + ui->amiiboOwnerValue->setReadOnly(false); + return; + } + + if (parameters.mode == Service::NFP::CabinetMode::StartNicknameAndOwnerSettings) { + ui->creationDateValue->setDisabled(true); + ui->modificationDateValue->setDisabled(true); + } + + const auto amiibo_name = std::string(register_info.amiibo_name.data()); + const auto owner_name = Common::UTF16ToUTF8(register_info.mii_char_info.name.data()); + const auto creation_date = + QDate(register_info.creation_date.year, register_info.creation_date.month, + register_info.creation_date.day); + + ui->amiiboCustomNameValue->setText(QString::fromStdString(amiibo_name)); + ui->amiiboOwnerValue->setText(QString::fromStdString(owner_name)); + ui->amiiboCustomNameValue->setReadOnly(true); + ui->amiiboOwnerValue->setReadOnly(true); + ui->creationDateValue->setDate(creation_date); + + if (common_result.IsFailure()) { + ui->modificationDateValue->setDisabled(true); + return; + } + + const auto modification_date = + QDate(common_info.last_write_date.year, common_info.last_write_date.month, + common_info.last_write_date.day); + ui->modificationDateValue->setDate(modification_date); +} + +void QtAmiiboSettingsDialog::LoadAmiiboGameInfo() { + u32 application_area_id{}; + const auto application_result = nfp_device->GetApplicationAreaId(application_area_id); + + if (application_result.IsFailure()) { + ui->gameIdValue->setVisible(false); + ui->gameIdLabel->setText(tr("No game data present")); + return; + } + + SetGameDataName(application_area_id); +} + +void QtAmiiboSettingsDialog::SetGameDataName(u32 application_area_id) { + static constexpr std::array<std::pair<u32, const char*>, 12> game_name_list = { + // 3ds, wii u + std::pair<u32, const char*>{0x10110E00, "Super Smash Bros (3DS/WiiU)"}, + {0x00132600, "Mario & Luigi: Paper Jam"}, + {0x0014F000, "Animal Crossing: Happy Home Designer"}, + {0x00152600, "Chibi-Robo!: Zip Lash"}, + {0x10161f00, "Mario Party 10"}, + {0x1019C800, "The Legend of Zelda: Twilight Princess HD"}, + // switch + {0x10162B00, "Splatoon 2"}, + {0x1016e100, "Shovel Knight: Treasure Trove"}, + {0x1019C800, "The Legend of Zelda: Breath of the Wild"}, + {0x34F80200, "Super Smash Bros. Ultimate"}, + {0x38600500, "Splatoon 3"}, + {0x3B440400, "The Legend of Zelda: Link's Awakening"}, + }; + + for (const auto& [game_id, game_name] : game_name_list) { + if (application_area_id == game_id) { + ui->gameIdValue->setText(QString::fromStdString(game_name)); + return; + } + } + + const auto application_area_string = fmt::format("{:016x}", application_area_id); + ui->gameIdValue->setText(QString::fromStdString(application_area_string)); +} + +void QtAmiiboSettingsDialog::SetSettingsDescription() { + switch (parameters.mode) { + case Service::NFP::CabinetMode::StartFormatter: + ui->cabinetActionDescriptionLabel->setText( + tr("The following amiibo data will be formatted:")); + break; + case Service::NFP::CabinetMode::StartGameDataEraser: + ui->cabinetActionDescriptionLabel->setText(tr("The following game data will removed:")); + break; + case Service::NFP::CabinetMode::StartNicknameAndOwnerSettings: + ui->cabinetActionDescriptionLabel->setText(tr("Set nickname and owner:")); + break; + case Service::NFP::CabinetMode::StartRestorer: + ui->cabinetActionDescriptionLabel->setText(tr("Do you wish to restore this amiibo?")); + break; + } +} + +QtAmiiboSettings::QtAmiiboSettings(GMainWindow& parent) { + connect(this, &QtAmiiboSettings::MainWindowShowAmiiboSettings, &parent, + &GMainWindow::AmiiboSettingsShowDialog, Qt::QueuedConnection); + connect(&parent, &GMainWindow::AmiiboSettingsFinished, this, + &QtAmiiboSettings::MainWindowFinished, Qt::QueuedConnection); +} + +QtAmiiboSettings::~QtAmiiboSettings() = default; + +void QtAmiiboSettings::ShowCabinetApplet( + const Core::Frontend::CabinetCallback& callback_, + const Core::Frontend::CabinetParameters& parameters, + std::shared_ptr<Service::NFP::NfpDevice> nfp_device) const { + callback = std::move(callback_); + emit MainWindowShowAmiiboSettings(parameters, nfp_device); +} + +void QtAmiiboSettings::MainWindowFinished(bool is_success, const std::string& name) { + callback(is_success, name); +} diff --git a/src/yuzu/applets/qt_amiibo_settings.h b/src/yuzu/applets/qt_amiibo_settings.h new file mode 100644 index 000000000..930c96739 --- /dev/null +++ b/src/yuzu/applets/qt_amiibo_settings.h @@ -0,0 +1,83 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include <array> +#include <memory> +#include <QDialog> +#include "core/frontend/applets/cabinet.h" + +class GMainWindow; +class QCheckBox; +class QComboBox; +class QDialogButtonBox; +class QGroupBox; +class QLabel; + +namespace InputCommon { +class InputSubsystem; +} + +namespace Ui { +class QtAmiiboSettingsDialog; +} + +namespace Service::NFP { +class NfpDevice; +} // namespace Service::NFP + +class QtAmiiboSettingsDialog final : public QDialog { + Q_OBJECT + +public: + explicit QtAmiiboSettingsDialog(QWidget* parent, Core::Frontend::CabinetParameters parameters_, + InputCommon::InputSubsystem* input_subsystem_, + std::shared_ptr<Service::NFP::NfpDevice> nfp_device_); + ~QtAmiiboSettingsDialog() override; + + int exec() override; + + std::string GetName() const; + +private: + void LoadInfo(); + void LoadAmiiboInfo(); + void LoadAmiiboApiInfo(std::string_view amiibo_id); + void LoadAmiiboData(); + void LoadAmiiboGameInfo(); + void SetGameDataName(u32 application_area_id); + void SetSettingsDescription(); + + std::unique_ptr<Ui::QtAmiiboSettingsDialog> ui; + + InputCommon::InputSubsystem* input_subsystem; + std::shared_ptr<Service::NFP::NfpDevice> nfp_device; + + // Parameters sent in from the backend HLE applet. + Core::Frontend::CabinetParameters parameters; + + // If false amiibo settings failed to load + bool is_initalized{}; +}; + +class QtAmiiboSettings final : public QObject, public Core::Frontend::CabinetApplet { + Q_OBJECT + +public: + explicit QtAmiiboSettings(GMainWindow& parent); + ~QtAmiiboSettings() override; + + void ShowCabinetApplet(const Core::Frontend::CabinetCallback& callback_, + const Core::Frontend::CabinetParameters& parameters, + std::shared_ptr<Service::NFP::NfpDevice> nfp_device) const override; + +signals: + void MainWindowShowAmiiboSettings(const Core::Frontend::CabinetParameters& parameters, + std::shared_ptr<Service::NFP::NfpDevice> nfp_device) const; + +private: + void MainWindowFinished(bool is_success, const std::string& name); + + mutable Core::Frontend::CabinetCallback callback; +}; diff --git a/src/yuzu/applets/qt_amiibo_settings.ui b/src/yuzu/applets/qt_amiibo_settings.ui new file mode 100644 index 000000000..f377a6e61 --- /dev/null +++ b/src/yuzu/applets/qt_amiibo_settings.ui @@ -0,0 +1,494 @@ +<?xml version="1.0" encoding="UTF-8"?> +<ui version="4.0"> + <class>QtAmiiboSettingsDialog</class> + <widget class="QDialog" name="QtAmiiboSettingsDialog"> + <property name="geometry"> + <rect> + <x>0</x> + <y>0</y> + <width>839</width> + <height>500</height> + </rect> + </property> + <property name="windowTitle"> + <string>Amiibo Settings</string> + </property> + <property name="styleSheet"> + <string notr="true"/> + </property> + <layout class="QVBoxLayout" name="verticalLayout" stretch="0"> + <property name="leftMargin"> + <number>0</number> + </property> + <property name="topMargin"> + <number>0</number> + </property> + <property name="rightMargin"> + <number>0</number> + </property> + <property name="bottomMargin"> + <number>0</number> + </property> + <item> + <widget class="QWidget" name="mainControllerApplet" native="true"> + <layout class="QVBoxLayout" name="verticalLayout_1" stretch="0,3,0"> + <property name="spacing"> + <number>0</number> + </property> + <property name="leftMargin"> + <number>0</number> + </property> + <property name="topMargin"> + <number>0</number> + </property> + <property name="rightMargin"> + <number>0</number> + </property> + <property name="bottomMargin"> + <number>0</number> + </property> + <item> + <widget class="QWidget" name="topControllerApplet" native="true"> + <layout class="QHBoxLayout" name="horizontalLayout"> + <property name="spacing"> + <number>10</number> + </property> + <property name="leftMargin"> + <number>20</number> + </property> + <property name="topMargin"> + <number>15</number> + </property> + <property name="rightMargin"> + <number>0</number> + </property> + <property name="bottomMargin"> + <number>15</number> + </property> + <item> + <widget class="QLabel" name="cabinetActionDescriptionLabel"> + <property name="font"> + <font> + <pointsize>12</pointsize> + <weight>75</weight> + <bold>true</bold> + </font> + </property> + <property name="text"> + <string/> + </property> + <property name="alignment"> + <set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignVCenter</set> + </property> + <property name="wordWrap"> + <bool>false</bool> + </property> + </widget> + </item> + <item> + <spacer name="horizontalSpacer_2"> + <property name="orientation"> + <enum>Qt::Horizontal</enum> + </property> + <property name="sizeHint" stdset="0"> + <size> + <width>40</width> + <height>20</height> + </size> + </property> + </spacer> + </item> + </layout> + </widget> + </item> + <item> + <widget class="QWidget" name="middleControllerApplet" native="true"> + <layout class="QVBoxLayout" name="verticalLayout_3"> + <property name="spacing"> + <number>0</number> + </property> + <property name="leftMargin"> + <number>0</number> + </property> + <property name="topMargin"> + <number>0</number> + </property> + <property name="rightMargin"> + <number>0</number> + </property> + <property name="bottomMargin"> + <number>0</number> + </property> + <item> + <layout class="QHBoxLayout" name="horizontalLayout_2"> + <property name="spacing"> + <number>20</number> + </property> + <property name="leftMargin"> + <number>15</number> + </property> + <property name="rightMargin"> + <number>15</number> + </property> + <item> + <widget class="QLabel" name="amiiboImageLabel"> + <property name="minimumSize"> + <size> + <width>250</width> + <height>350</height> + </size> + </property> + <property name="maximumSize"> + <size> + <width>236</width> + <height>350</height> + </size> + </property> + <property name="text"> + <string/> + </property> + <property name="alignment"> + <set>Qt::AlignCenter</set> + </property> + </widget> + </item> + <item> + <layout class="QVBoxLayout" name="verticalLayout_4"> + <property name="leftMargin"> + <number>0</number> + </property> + <property name="topMargin"> + <number>8</number> + </property> + <property name="bottomMargin"> + <number>15</number> + </property> + <item> + <widget class="QGroupBox" name="amiiboInfoGroup"> + <property name="title"> + <string>Amiibo Info</string> + </property> + <layout class="QVBoxLayout" name="verticalLayout_5"> + <item> + <layout class="QGridLayout" name="gridLayout_1"> + <item row="0" column="0"> + <widget class="QLabel" name="amiiboSeriesLabel"> + <property name="text"> + <string>Series</string> + </property> + </widget> + </item> + <item row="0" column="1"> + <widget class="QLineEdit" name="amiiboSeriesValue"> + <property name="sizePolicy"> + <sizepolicy hsizetype="Minimum" vsizetype="Fixed"> + <horstretch>0</horstretch> + <verstretch>0</verstretch> + </sizepolicy> + </property> + <property name="readOnly"> + <bool>true</bool> + </property> + </widget> + </item> + <item row="1" column="0"> + <widget class="QLabel" name="amiiboTypeLabel"> + <property name="text"> + <string>Type</string> + </property> + </widget> + </item> + <item row="1" column="1"> + <widget class="QLineEdit" name="amiiboTypeValue"> + <property name="sizePolicy"> + <sizepolicy hsizetype="Minimum" vsizetype="Fixed"> + <horstretch>0</horstretch> + <verstretch>0</verstretch> + </sizepolicy> + </property> + <property name="readOnly"> + <bool>true</bool> + </property> + </widget> + </item> + <item row="2" column="0"> + <widget class="QLabel" name="amiiboNameLabel"> + <property name="text"> + <string>Name</string> + </property> + </widget> + </item> + <item row="2" column="1"> + <widget class="QLineEdit" name="amiiboNameValue"> + <property name="sizePolicy"> + <sizepolicy hsizetype="Minimum" vsizetype="Fixed"> + <horstretch>0</horstretch> + <verstretch>0</verstretch> + </sizepolicy> + </property> + <property name="readOnly"> + <bool>true</bool> + </property> + </widget> + </item> + </layout> + </item> + </layout> + </widget> + </item> + <item> + <widget class="QGroupBox" name="amiiboDataGroup"> + <property name="title"> + <string>Amiibo Data</string> + </property> + <layout class="QVBoxLayout" name="verticalLayout_6"> + <item> + <layout class="QGridLayout" name="gridLayout_2"> + <item row="0" column="0"> + <widget class="QLabel" name="amiiboCustomNameLabel"> + <property name="text"> + <string>Custom Name</string> + </property> + </widget> + </item> + <item row="0" column="1"> + <widget class="QLineEdit" name="amiiboCustomNameValue"> + <property name="sizePolicy"> + <sizepolicy hsizetype="Minimum" vsizetype="Fixed"> + <horstretch>0</horstretch> + <verstretch>0</verstretch> + </sizepolicy> + </property> + <property name="maxLength"> + <number>10</number> + </property> + </widget> + </item> + <item row="1" column="0"> + <widget class="QLabel" name="amiiboOwnerLabel"> + <property name="text"> + <string>Owner</string> + </property> + </widget> + </item> + <item row="1" column="1"> + <widget class="QLineEdit" name="amiiboOwnerValue"> + <property name="sizePolicy"> + <sizepolicy hsizetype="Minimum" vsizetype="Fixed"> + <horstretch>0</horstretch> + <verstretch>0</verstretch> + </sizepolicy> + </property> + <property name="maxLength"> + <number>10</number> + </property> + </widget> + </item> + <item row="2" column="0"> + <widget class="QLabel" name="creationDateLabel"> + <property name="text"> + <string>Creation Date</string> + </property> + </widget> + </item> + <item row="2" column="1"> + <widget class="QDateTimeEdit" name="creationDateValue"> + <property name="readOnly"> + <bool>true</bool> + </property> + <property name="minimumDate"> + <date> + <year>1970</year> + <month>1</month> + <day>1</day> + </date> + </property> + <property name="displayFormat"> + <string>dd/MM/yyyy</string> + </property> + </widget> + </item> + <item row="3" column="0"> + <widget class="QLabel" name="modificationDateLabel"> + <property name="text"> + <string>Modification Date</string> + </property> + </widget> + </item> + <item row="3" column="1"> + <widget class="QDateTimeEdit" name="modificationDateValue"> + <property name="readOnly"> + <bool>true</bool> + </property> + <property name="minimumDate"> + <date> + <year>1970</year> + <month>1</month> + <day>1</day> + </date> + </property> + <property name="displayFormat"> + <string>dd/MM/yyyy </string> + </property> + </widget> + </item> + </layout> + </item> + </layout> + </widget> + </item> + <item> + <widget class="QGroupBox" name="gameDataGroup"> + <property name="minimumSize"> + <size> + <width>500</width> + <height>0</height> + </size> + </property> + <property name="title"> + <string>Game Data</string> + </property> + <layout class="QGridLayout" name="gridLayout_3"> + <item row="0" column="0"> + <widget class="QLabel" name="gameIdLabel"> + <property name="text"> + <string>Game Id</string> + </property> + </widget> + </item> + <item row="0" column="1"> + <widget class="QLineEdit" name="gameIdValue"> + <property name="sizePolicy"> + <sizepolicy hsizetype="Minimum" vsizetype="Fixed"> + <horstretch>0</horstretch> + <verstretch>0</verstretch> + </sizepolicy> + </property> + <property name="readOnly"> + <bool>true</bool> + </property> + </widget> + </item> + </layout> + </widget> + </item> + <item> + <widget class="QGroupBox" name="MountAmiiboGroup"> + <property name="minimumSize"> + <size> + <width>500</width> + <height>0</height> + </size> + </property> + <property name="title"> + <string>Mount Amiibo</string> + </property> + <layout class="QGridLayout" name="gridLayout_4"> + <item row="0" column="3"> + <widget class="QToolButton" name="amiiboDirectoryButton"> + <property name="text"> + <string>...</string> + </property> + </widget> + </item> + <item row="0" column="1"> + <spacer name="horizontalSpacer"> + <property name="orientation"> + <enum>Qt::Horizontal</enum> + </property> + <property name="sizeType"> + <enum>QSizePolicy::Maximum</enum> + </property> + <property name="sizeHint" stdset="0"> + <size> + <width>60</width> + <height>20</height> + </size> + </property> + </spacer> + </item> + <item row="0" column="0"> + <widget class="QLabel" name="amiiboDirectoryLabel"> + <property name="text"> + <string>File Path</string> + </property> + </widget> + </item> + <item row="0" column="2"> + <widget class="QLineEdit" name="amiiboDirectoryValue"/> + </item> + </layout> + </widget> + </item> + <item> + <spacer name="verticalSpacer"> + <property name="orientation"> + <enum>Qt::Vertical</enum> + </property> + <property name="sizeHint" stdset="0"> + <size> + <width>20</width> + <height>40</height> + </size> + </property> + </spacer> + </item> + </layout> + </item> + </layout> + </item> + </layout> + </widget> + </item> + <item> + <widget class="QWidget" name="bottomControllerApplet" native="true"> + <layout class="QHBoxLayout" name="horizontalLayout_6"> + <property name="spacing"> + <number>15</number> + </property> + <property name="leftMargin"> + <number>15</number> + </property> + <property name="topMargin"> + <number>8</number> + </property> + <property name="rightMargin"> + <number>20</number> + </property> + <property name="bottomMargin"> + <number>8</number> + </property> + <item alignment="Qt::AlignBottom"> + <widget class="QDialogButtonBox" name="buttonBox"> + <property name="enabled"> + <bool>true</bool> + </property> + <property name="standardButtons"> + <set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set> + </property> + </widget> + </item> + </layout> + </widget> + </item> + </layout> + </widget> + </item> + </layout> + </widget> + <resources/> + <connections> + <connection> + <sender>buttonBox</sender> + <signal>accepted()</signal> + <receiver>QtAmiiboSettingsDialog</receiver> + <slot>accept()</slot> + </connection> + <connection> + <sender>buttonBox</sender> + <signal>rejected()</signal> + <receiver>QtAmiiboSettingsDialog</receiver> + <slot>reject()</slot> + </connection> + </connections> +</ui> diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp index 6acfb7b06..d88efacd7 100644 --- a/src/yuzu/bootmanager.cpp +++ b/src/yuzu/bootmanager.cpp @@ -401,224 +401,127 @@ void GRenderWindow::closeEvent(QCloseEvent* event) { } int GRenderWindow::QtKeyToSwitchKey(Qt::Key qt_key) { - switch (qt_key) { - case Qt::Key_A: - return Settings::NativeKeyboard::A; - case Qt::Key_B: - return Settings::NativeKeyboard::B; - case Qt::Key_C: - return Settings::NativeKeyboard::C; - case Qt::Key_D: - return Settings::NativeKeyboard::D; - case Qt::Key_E: - return Settings::NativeKeyboard::E; - case Qt::Key_F: - return Settings::NativeKeyboard::F; - case Qt::Key_G: - return Settings::NativeKeyboard::G; - case Qt::Key_H: - return Settings::NativeKeyboard::H; - case Qt::Key_I: - return Settings::NativeKeyboard::I; - case Qt::Key_J: - return Settings::NativeKeyboard::J; - case Qt::Key_K: - return Settings::NativeKeyboard::K; - case Qt::Key_L: - return Settings::NativeKeyboard::L; - case Qt::Key_M: - return Settings::NativeKeyboard::M; - case Qt::Key_N: - return Settings::NativeKeyboard::N; - case Qt::Key_O: - return Settings::NativeKeyboard::O; - case Qt::Key_P: - return Settings::NativeKeyboard::P; - case Qt::Key_Q: - return Settings::NativeKeyboard::Q; - case Qt::Key_R: - return Settings::NativeKeyboard::R; - case Qt::Key_S: - return Settings::NativeKeyboard::S; - case Qt::Key_T: - return Settings::NativeKeyboard::T; - case Qt::Key_U: - return Settings::NativeKeyboard::U; - case Qt::Key_V: - return Settings::NativeKeyboard::V; - case Qt::Key_W: - return Settings::NativeKeyboard::W; - case Qt::Key_X: - return Settings::NativeKeyboard::X; - case Qt::Key_Y: - return Settings::NativeKeyboard::Y; - case Qt::Key_Z: - return Settings::NativeKeyboard::Z; - case Qt::Key_1: - return Settings::NativeKeyboard::N1; - case Qt::Key_2: - return Settings::NativeKeyboard::N2; - case Qt::Key_3: - return Settings::NativeKeyboard::N3; - case Qt::Key_4: - return Settings::NativeKeyboard::N4; - case Qt::Key_5: - return Settings::NativeKeyboard::N5; - case Qt::Key_6: - return Settings::NativeKeyboard::N6; - case Qt::Key_7: - return Settings::NativeKeyboard::N7; - case Qt::Key_8: - return Settings::NativeKeyboard::N8; - case Qt::Key_9: - return Settings::NativeKeyboard::N9; - case Qt::Key_0: - return Settings::NativeKeyboard::N0; - case Qt::Key_Return: - return Settings::NativeKeyboard::Return; - case Qt::Key_Escape: - return Settings::NativeKeyboard::Escape; - case Qt::Key_Backspace: - return Settings::NativeKeyboard::Backspace; - case Qt::Key_Tab: - return Settings::NativeKeyboard::Tab; - case Qt::Key_Space: - return Settings::NativeKeyboard::Space; - case Qt::Key_Minus: - return Settings::NativeKeyboard::Minus; - case Qt::Key_Plus: - case Qt::Key_questiondown: - return Settings::NativeKeyboard::Plus; - case Qt::Key_BracketLeft: - case Qt::Key_BraceLeft: - return Settings::NativeKeyboard::OpenBracket; - case Qt::Key_BracketRight: - case Qt::Key_BraceRight: - return Settings::NativeKeyboard::CloseBracket; - case Qt::Key_Bar: - return Settings::NativeKeyboard::Pipe; - case Qt::Key_Dead_Tilde: - return Settings::NativeKeyboard::Tilde; - case Qt::Key_Ntilde: - case Qt::Key_Semicolon: - return Settings::NativeKeyboard::Semicolon; - case Qt::Key_Apostrophe: - return Settings::NativeKeyboard::Quote; - case Qt::Key_Dead_Grave: - return Settings::NativeKeyboard::Backquote; - case Qt::Key_Comma: - return Settings::NativeKeyboard::Comma; - case Qt::Key_Period: - return Settings::NativeKeyboard::Period; - case Qt::Key_Slash: - return Settings::NativeKeyboard::Slash; - case Qt::Key_CapsLock: - return Settings::NativeKeyboard::CapsLock; - case Qt::Key_F1: - return Settings::NativeKeyboard::F1; - case Qt::Key_F2: - return Settings::NativeKeyboard::F2; - case Qt::Key_F3: - return Settings::NativeKeyboard::F3; - case Qt::Key_F4: - return Settings::NativeKeyboard::F4; - case Qt::Key_F5: - return Settings::NativeKeyboard::F5; - case Qt::Key_F6: - return Settings::NativeKeyboard::F6; - case Qt::Key_F7: - return Settings::NativeKeyboard::F7; - case Qt::Key_F8: - return Settings::NativeKeyboard::F8; - case Qt::Key_F9: - return Settings::NativeKeyboard::F9; - case Qt::Key_F10: - return Settings::NativeKeyboard::F10; - case Qt::Key_F11: - return Settings::NativeKeyboard::F11; - case Qt::Key_F12: - return Settings::NativeKeyboard::F12; - case Qt::Key_Print: - return Settings::NativeKeyboard::PrintScreen; - case Qt::Key_ScrollLock: - return Settings::NativeKeyboard::ScrollLock; - case Qt::Key_Pause: - return Settings::NativeKeyboard::Pause; - case Qt::Key_Insert: - return Settings::NativeKeyboard::Insert; - case Qt::Key_Home: - return Settings::NativeKeyboard::Home; - case Qt::Key_PageUp: - return Settings::NativeKeyboard::PageUp; - case Qt::Key_Delete: - return Settings::NativeKeyboard::Delete; - case Qt::Key_End: - return Settings::NativeKeyboard::End; - case Qt::Key_PageDown: - return Settings::NativeKeyboard::PageDown; - case Qt::Key_Right: - return Settings::NativeKeyboard::Right; - case Qt::Key_Left: - return Settings::NativeKeyboard::Left; - case Qt::Key_Down: - return Settings::NativeKeyboard::Down; - case Qt::Key_Up: - return Settings::NativeKeyboard::Up; - case Qt::Key_NumLock: - return Settings::NativeKeyboard::NumLock; - // Numpad keys are missing here - case Qt::Key_F13: - return Settings::NativeKeyboard::F13; - case Qt::Key_F14: - return Settings::NativeKeyboard::F14; - case Qt::Key_F15: - return Settings::NativeKeyboard::F15; - case Qt::Key_F16: - return Settings::NativeKeyboard::F16; - case Qt::Key_F17: - return Settings::NativeKeyboard::F17; - case Qt::Key_F18: - return Settings::NativeKeyboard::F18; - case Qt::Key_F19: - return Settings::NativeKeyboard::F19; - case Qt::Key_F20: - return Settings::NativeKeyboard::F20; - case Qt::Key_F21: - return Settings::NativeKeyboard::F21; - case Qt::Key_F22: - return Settings::NativeKeyboard::F22; - case Qt::Key_F23: - return Settings::NativeKeyboard::F23; - case Qt::Key_F24: - return Settings::NativeKeyboard::F24; - // case Qt::: - // return Settings::NativeKeyboard::KPComma; - // case Qt::: - // return Settings::NativeKeyboard::Ro; - case Qt::Key_Hiragana_Katakana: - return Settings::NativeKeyboard::KatakanaHiragana; - case Qt::Key_yen: - return Settings::NativeKeyboard::Yen; - case Qt::Key_Henkan: - return Settings::NativeKeyboard::Henkan; - case Qt::Key_Muhenkan: - return Settings::NativeKeyboard::Muhenkan; - // case Qt::: - // return Settings::NativeKeyboard::NumPadCommaPc98; - case Qt::Key_Hangul: - return Settings::NativeKeyboard::HangulEnglish; - case Qt::Key_Hangul_Hanja: - return Settings::NativeKeyboard::Hanja; - case Qt::Key_Katakana: - return Settings::NativeKeyboard::KatakanaKey; - case Qt::Key_Hiragana: - return Settings::NativeKeyboard::HiraganaKey; - case Qt::Key_Zenkaku_Hankaku: - return Settings::NativeKeyboard::ZenkakuHankaku; - // Modifier keys are handled by the modifier property - default: - return Settings::NativeKeyboard::None; + static constexpr std::array<std::pair<Qt::Key, Settings::NativeKeyboard::Keys>, 106> key_map = { + std::pair<Qt::Key, Settings::NativeKeyboard::Keys>{Qt::Key_A, Settings::NativeKeyboard::A}, + {Qt::Key_A, Settings::NativeKeyboard::A}, + {Qt::Key_B, Settings::NativeKeyboard::B}, + {Qt::Key_C, Settings::NativeKeyboard::C}, + {Qt::Key_D, Settings::NativeKeyboard::D}, + {Qt::Key_E, Settings::NativeKeyboard::E}, + {Qt::Key_F, Settings::NativeKeyboard::F}, + {Qt::Key_G, Settings::NativeKeyboard::G}, + {Qt::Key_H, Settings::NativeKeyboard::H}, + {Qt::Key_I, Settings::NativeKeyboard::I}, + {Qt::Key_J, Settings::NativeKeyboard::J}, + {Qt::Key_K, Settings::NativeKeyboard::K}, + {Qt::Key_L, Settings::NativeKeyboard::L}, + {Qt::Key_M, Settings::NativeKeyboard::M}, + {Qt::Key_N, Settings::NativeKeyboard::N}, + {Qt::Key_O, Settings::NativeKeyboard::O}, + {Qt::Key_P, Settings::NativeKeyboard::P}, + {Qt::Key_Q, Settings::NativeKeyboard::Q}, + {Qt::Key_R, Settings::NativeKeyboard::R}, + {Qt::Key_S, Settings::NativeKeyboard::S}, + {Qt::Key_T, Settings::NativeKeyboard::T}, + {Qt::Key_U, Settings::NativeKeyboard::U}, + {Qt::Key_V, Settings::NativeKeyboard::V}, + {Qt::Key_W, Settings::NativeKeyboard::W}, + {Qt::Key_X, Settings::NativeKeyboard::X}, + {Qt::Key_Y, Settings::NativeKeyboard::Y}, + {Qt::Key_Z, Settings::NativeKeyboard::Z}, + {Qt::Key_1, Settings::NativeKeyboard::N1}, + {Qt::Key_2, Settings::NativeKeyboard::N2}, + {Qt::Key_3, Settings::NativeKeyboard::N3}, + {Qt::Key_4, Settings::NativeKeyboard::N4}, + {Qt::Key_5, Settings::NativeKeyboard::N5}, + {Qt::Key_6, Settings::NativeKeyboard::N6}, + {Qt::Key_7, Settings::NativeKeyboard::N7}, + {Qt::Key_8, Settings::NativeKeyboard::N8}, + {Qt::Key_9, Settings::NativeKeyboard::N9}, + {Qt::Key_0, Settings::NativeKeyboard::N0}, + {Qt::Key_Return, Settings::NativeKeyboard::Return}, + {Qt::Key_Escape, Settings::NativeKeyboard::Escape}, + {Qt::Key_Backspace, Settings::NativeKeyboard::Backspace}, + {Qt::Key_Tab, Settings::NativeKeyboard::Tab}, + {Qt::Key_Space, Settings::NativeKeyboard::Space}, + {Qt::Key_Minus, Settings::NativeKeyboard::Minus}, + {Qt::Key_Plus, Settings::NativeKeyboard::Plus}, + {Qt::Key_questiondown, Settings::NativeKeyboard::Plus}, + {Qt::Key_BracketLeft, Settings::NativeKeyboard::OpenBracket}, + {Qt::Key_BraceLeft, Settings::NativeKeyboard::OpenBracket}, + {Qt::Key_BracketRight, Settings::NativeKeyboard::CloseBracket}, + {Qt::Key_BraceRight, Settings::NativeKeyboard::CloseBracket}, + {Qt::Key_Bar, Settings::NativeKeyboard::Pipe}, + {Qt::Key_Dead_Tilde, Settings::NativeKeyboard::Tilde}, + {Qt::Key_Ntilde, Settings::NativeKeyboard::Semicolon}, + {Qt::Key_Semicolon, Settings::NativeKeyboard::Semicolon}, + {Qt::Key_Apostrophe, Settings::NativeKeyboard::Quote}, + {Qt::Key_Dead_Grave, Settings::NativeKeyboard::Backquote}, + {Qt::Key_Comma, Settings::NativeKeyboard::Comma}, + {Qt::Key_Period, Settings::NativeKeyboard::Period}, + {Qt::Key_Slash, Settings::NativeKeyboard::Slash}, + {Qt::Key_CapsLock, Settings::NativeKeyboard::CapsLockKey}, + {Qt::Key_F1, Settings::NativeKeyboard::F1}, + {Qt::Key_F2, Settings::NativeKeyboard::F2}, + {Qt::Key_F3, Settings::NativeKeyboard::F3}, + {Qt::Key_F4, Settings::NativeKeyboard::F4}, + {Qt::Key_F5, Settings::NativeKeyboard::F5}, + {Qt::Key_F6, Settings::NativeKeyboard::F6}, + {Qt::Key_F7, Settings::NativeKeyboard::F7}, + {Qt::Key_F8, Settings::NativeKeyboard::F8}, + {Qt::Key_F9, Settings::NativeKeyboard::F9}, + {Qt::Key_F10, Settings::NativeKeyboard::F10}, + {Qt::Key_F11, Settings::NativeKeyboard::F11}, + {Qt::Key_F12, Settings::NativeKeyboard::F12}, + {Qt::Key_Print, Settings::NativeKeyboard::PrintScreen}, + {Qt::Key_ScrollLock, Settings::NativeKeyboard::ScrollLockKey}, + {Qt::Key_Pause, Settings::NativeKeyboard::Pause}, + {Qt::Key_Insert, Settings::NativeKeyboard::Insert}, + {Qt::Key_Home, Settings::NativeKeyboard::Home}, + {Qt::Key_PageUp, Settings::NativeKeyboard::PageUp}, + {Qt::Key_Delete, Settings::NativeKeyboard::Delete}, + {Qt::Key_End, Settings::NativeKeyboard::End}, + {Qt::Key_PageDown, Settings::NativeKeyboard::PageDown}, + {Qt::Key_Right, Settings::NativeKeyboard::Right}, + {Qt::Key_Left, Settings::NativeKeyboard::Left}, + {Qt::Key_Down, Settings::NativeKeyboard::Down}, + {Qt::Key_Up, Settings::NativeKeyboard::Up}, + {Qt::Key_NumLock, Settings::NativeKeyboard::NumLockKey}, + // Numpad keys are missing here + {Qt::Key_F13, Settings::NativeKeyboard::F13}, + {Qt::Key_F14, Settings::NativeKeyboard::F14}, + {Qt::Key_F15, Settings::NativeKeyboard::F15}, + {Qt::Key_F16, Settings::NativeKeyboard::F16}, + {Qt::Key_F17, Settings::NativeKeyboard::F17}, + {Qt::Key_F18, Settings::NativeKeyboard::F18}, + {Qt::Key_F19, Settings::NativeKeyboard::F19}, + {Qt::Key_F20, Settings::NativeKeyboard::F20}, + {Qt::Key_F21, Settings::NativeKeyboard::F21}, + {Qt::Key_F22, Settings::NativeKeyboard::F22}, + {Qt::Key_F23, Settings::NativeKeyboard::F23}, + {Qt::Key_F24, Settings::NativeKeyboard::F24}, + // {Qt::..., Settings::NativeKeyboard::KPComma}, + // {Qt::..., Settings::NativeKeyboard::Ro}, + {Qt::Key_Hiragana_Katakana, Settings::NativeKeyboard::KatakanaHiragana}, + {Qt::Key_yen, Settings::NativeKeyboard::Yen}, + {Qt::Key_Henkan, Settings::NativeKeyboard::Henkan}, + {Qt::Key_Muhenkan, Settings::NativeKeyboard::Muhenkan}, + // {Qt::..., Settings::NativeKeyboard::NumPadCommaPc98}, + {Qt::Key_Hangul, Settings::NativeKeyboard::HangulEnglish}, + {Qt::Key_Hangul_Hanja, Settings::NativeKeyboard::Hanja}, + {Qt::Key_Katakana, Settings::NativeKeyboard::KatakanaKey}, + {Qt::Key_Hiragana, Settings::NativeKeyboard::HiraganaKey}, + {Qt::Key_Zenkaku_Hankaku, Settings::NativeKeyboard::ZenkakuHankaku}, + // Modifier keys are handled by the modifier property + }; + + for (const auto& [qkey, nkey] : key_map) { + if (qt_key == qkey) { + return nkey; + } } + + return Settings::NativeKeyboard::None; } int GRenderWindow::QtModifierToSwitchModifier(Qt::KeyboardModifiers qt_modifiers) { diff --git a/src/yuzu/compatdb.cpp b/src/yuzu/compatdb.cpp index f46fff340..05f49c0d2 100644 --- a/src/yuzu/compatdb.cpp +++ b/src/yuzu/compatdb.cpp @@ -15,12 +15,22 @@ CompatDB::CompatDB(Core::TelemetrySession& telemetry_session_, QWidget* parent) : QWizard(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint), ui{std::make_unique<Ui::CompatDB>()}, telemetry_session{telemetry_session_} { ui->setupUi(this); - connect(ui->radioButton_Perfect, &QRadioButton::clicked, this, &CompatDB::EnableNext); - connect(ui->radioButton_Great, &QRadioButton::clicked, this, &CompatDB::EnableNext); - connect(ui->radioButton_Okay, &QRadioButton::clicked, this, &CompatDB::EnableNext); - connect(ui->radioButton_Bad, &QRadioButton::clicked, this, &CompatDB::EnableNext); - connect(ui->radioButton_IntroMenu, &QRadioButton::clicked, this, &CompatDB::EnableNext); - connect(ui->radioButton_WontBoot, &QRadioButton::clicked, this, &CompatDB::EnableNext); + + connect(ui->radioButton_GameBoot_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_GameBoot_No, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Gameplay_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Gameplay_No, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_NoFreeze_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_NoFreeze_No, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Complete_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Complete_No, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Graphical_Major, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Graphical_Minor, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Graphical_No, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Audio_Major, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Audio_Minor, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Audio_No, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(button(NextButton), &QPushButton::clicked, this, &CompatDB::Submit); connect(&testcase_watcher, &QFutureWatcher<bool>::finished, this, &CompatDB::OnTestcaseSubmitted); @@ -30,29 +40,82 @@ CompatDB::~CompatDB() = default; enum class CompatDBPage { Intro = 0, - Selection = 1, - Final = 2, + GameBoot = 1, + GamePlay = 2, + Freeze = 3, + Completion = 4, + Graphical = 5, + Audio = 6, + Final = 7, }; void CompatDB::Submit() { - QButtonGroup* compatibility = new QButtonGroup(this); - compatibility->addButton(ui->radioButton_Perfect, 0); - compatibility->addButton(ui->radioButton_Great, 1); - compatibility->addButton(ui->radioButton_Okay, 2); - compatibility->addButton(ui->radioButton_Bad, 3); - compatibility->addButton(ui->radioButton_IntroMenu, 4); - compatibility->addButton(ui->radioButton_WontBoot, 5); + QButtonGroup* compatibility_GameBoot = new QButtonGroup(this); + compatibility_GameBoot->addButton(ui->radioButton_GameBoot_Yes, 0); + compatibility_GameBoot->addButton(ui->radioButton_GameBoot_No, 1); + + QButtonGroup* compatibility_Gameplay = new QButtonGroup(this); + compatibility_Gameplay->addButton(ui->radioButton_Gameplay_Yes, 0); + compatibility_Gameplay->addButton(ui->radioButton_Gameplay_No, 1); + + QButtonGroup* compatibility_NoFreeze = new QButtonGroup(this); + compatibility_NoFreeze->addButton(ui->radioButton_NoFreeze_Yes, 0); + compatibility_NoFreeze->addButton(ui->radioButton_NoFreeze_No, 1); + + QButtonGroup* compatibility_Complete = new QButtonGroup(this); + compatibility_Complete->addButton(ui->radioButton_Complete_Yes, 0); + compatibility_Complete->addButton(ui->radioButton_Complete_No, 1); + + QButtonGroup* compatibility_Graphical = new QButtonGroup(this); + compatibility_Graphical->addButton(ui->radioButton_Graphical_Major, 0); + compatibility_Graphical->addButton(ui->radioButton_Graphical_Minor, 1); + compatibility_Graphical->addButton(ui->radioButton_Graphical_No, 2); + + QButtonGroup* compatibility_Audio = new QButtonGroup(this); + compatibility_Audio->addButton(ui->radioButton_Audio_Major, 0); + compatibility_Graphical->addButton(ui->radioButton_Audio_Minor, 1); + compatibility_Audio->addButton(ui->radioButton_Audio_No, 2); + + const int compatiblity = static_cast<int>(CalculateCompatibility()); + switch ((static_cast<CompatDBPage>(currentId()))) { - case CompatDBPage::Selection: - if (compatibility->checkedId() == -1) { + case CompatDBPage::Intro: + break; + case CompatDBPage::GameBoot: + if (compatibility_GameBoot->checkedId() == -1) { + button(NextButton)->setEnabled(false); + } + break; + case CompatDBPage::GamePlay: + if (compatibility_Gameplay->checkedId() == -1) { + button(NextButton)->setEnabled(false); + } + break; + case CompatDBPage::Freeze: + if (compatibility_NoFreeze->checkedId() == -1) { + button(NextButton)->setEnabled(false); + } + break; + case CompatDBPage::Completion: + if (compatibility_Complete->checkedId() == -1) { + button(NextButton)->setEnabled(false); + } + break; + case CompatDBPage::Graphical: + if (compatibility_Graphical->checkedId() == -1) { + button(NextButton)->setEnabled(false); + } + break; + case CompatDBPage::Audio: + if (compatibility_Audio->checkedId() == -1) { button(NextButton)->setEnabled(false); } break; case CompatDBPage::Final: back(); - LOG_DEBUG(Frontend, "Compatibility Rating: {}", compatibility->checkedId()); + LOG_INFO(Frontend, "Compatibility Rating: {}", compatiblity); telemetry_session.AddField(Common::Telemetry::FieldType::UserFeedback, "Compatibility", - compatibility->checkedId()); + compatiblity); button(NextButton)->setEnabled(false); button(NextButton)->setText(tr("Submitting")); @@ -63,9 +126,70 @@ void CompatDB::Submit() { break; default: LOG_ERROR(Frontend, "Unexpected page: {}", currentId()); + break; + } +} + +int CompatDB::nextId() const { + switch ((static_cast<CompatDBPage>(currentId()))) { + case CompatDBPage::Intro: + return static_cast<int>(CompatDBPage::GameBoot); + case CompatDBPage::GameBoot: + if (ui->radioButton_GameBoot_No->isChecked()) { + return static_cast<int>(CompatDBPage::Final); + } + return static_cast<int>(CompatDBPage::GamePlay); + case CompatDBPage::GamePlay: + if (ui->radioButton_Gameplay_No->isChecked()) { + return static_cast<int>(CompatDBPage::Final); + } + return static_cast<int>(CompatDBPage::Freeze); + case CompatDBPage::Freeze: + if (ui->radioButton_NoFreeze_No->isChecked()) { + return static_cast<int>(CompatDBPage::Final); + } + return static_cast<int>(CompatDBPage::Completion); + case CompatDBPage::Completion: + if (ui->radioButton_Complete_No->isChecked()) { + return static_cast<int>(CompatDBPage::Final); + } + return static_cast<int>(CompatDBPage::Graphical); + case CompatDBPage::Graphical: + return static_cast<int>(CompatDBPage::Audio); + case CompatDBPage::Audio: + return static_cast<int>(CompatDBPage::Final); + case CompatDBPage::Final: + return -1; + default: + LOG_ERROR(Frontend, "Unexpected page: {}", currentId()); + return static_cast<int>(CompatDBPage::Intro); } } +CompatibilityStatus CompatDB::CalculateCompatibility() const { + if (ui->radioButton_GameBoot_No->isChecked()) { + return CompatibilityStatus::WontBoot; + } + + if (ui->radioButton_Gameplay_No->isChecked()) { + return CompatibilityStatus::IntroMenu; + } + + if (ui->radioButton_NoFreeze_No->isChecked() || ui->radioButton_Complete_No->isChecked()) { + return CompatibilityStatus::Ingame; + } + + if (ui->radioButton_Graphical_Major->isChecked() || ui->radioButton_Audio_Major->isChecked()) { + return CompatibilityStatus::Ingame; + } + + if (ui->radioButton_Graphical_Minor->isChecked() || ui->radioButton_Audio_Minor->isChecked()) { + return CompatibilityStatus::Playable; + } + + return CompatibilityStatus::Perfect; +} + void CompatDB::OnTestcaseSubmitted() { if (!testcase_watcher.result()) { QMessageBox::critical(this, tr("Communication error"), diff --git a/src/yuzu/compatdb.h b/src/yuzu/compatdb.h index 3252fc47a..37e11278b 100644 --- a/src/yuzu/compatdb.h +++ b/src/yuzu/compatdb.h @@ -12,12 +12,22 @@ namespace Ui { class CompatDB; } +enum class CompatibilityStatus { + Perfect = 0, + Playable = 1, + // Unused: Okay = 2, + Ingame = 3, + IntroMenu = 4, + WontBoot = 5, +}; + class CompatDB : public QWizard { Q_OBJECT public: explicit CompatDB(Core::TelemetrySession& telemetry_session_, QWidget* parent = nullptr); ~CompatDB(); + int nextId() const override; private: QFutureWatcher<bool> testcase_watcher; @@ -25,6 +35,7 @@ private: std::unique_ptr<Ui::CompatDB> ui; void Submit(); + CompatibilityStatus CalculateCompatibility() const; void OnTestcaseSubmitted(); void EnableNext(); diff --git a/src/yuzu/compatdb.ui b/src/yuzu/compatdb.ui index 3ca55eda6..d11669df2 100644 --- a/src/yuzu/compatdb.ui +++ b/src/yuzu/compatdb.ui @@ -58,128 +58,311 @@ </item> </layout> </widget> - <widget class="QWizardPage" name="wizard_Report"> + <widget class="QWizardPage" name="wizard_GameBoot"> <property name="title"> <string>Report Game Compatibility</string> </property> <attribute name="pageId"> <string notr="true">1</string> </attribute> - <layout class="QFormLayout" name="formLayout"> + <layout class="QFormLayout" name="formLayout1"> + <item row="0" column="0" colspan="2"> + <widget class="QLabel" name="lbl_Independent1"> + <property name="font"> + <font> + <pointsize>10</pointsize> + </font> + </property> + <property name="text"> + <string><html><head/><body><p>Does the game boot?</p></body></html></string> + </property> + <property name="wordWrap"> + <bool>true</bool> + </property> + </widget> + </item> + <item row="1" column="0" colspan="2"> + <spacer name="verticalSpacer1"> + <property name="orientation"> + <enum>Qt::Vertical</enum> + </property> + <property name="sizeHint" stdset="0"> + <size> + <width>20</width> + <height>0</height> + </size> + </property> + </spacer> + </item> <item row="2" column="0"> - <widget class="QRadioButton" name="radioButton_Perfect"> + <widget class="QRadioButton" name="radioButton_GameBoot_Yes"> <property name="text"> - <string>Perfect</string> + <string>Yes The game starts to output video or audio</string> </property> </widget> </item> - <item row="2" column="1"> - <widget class="QLabel" name="lbl_Perfect"> + <item row="4" column="0"> + <widget class="QRadioButton" name="radioButton_GameBoot_No"> <property name="text"> - <string><html><head/><body><p>Game functions flawlessly with no audio or graphical glitches.</p></body></html></string> + <string>No The game doesn't get past the "Launching..." screen</string> </property> - <property name="wordWrap"> - <bool>true</bool> + </widget> + </item> + </layout> + </widget> + <widget class="QWizardPage" name="wizard_GamePlay"> + <property name="title"> + <string>Report Game Compatibility</string> + </property> + <attribute name="pageId"> + <string notr="true">2</string> + </attribute> + <layout class="QFormLayout" name="formLayout2"> + <item row="2" column="0"> + <widget class="QRadioButton" name="radioButton_Gameplay_Yes"> + <property name="text"> + <string>Yes The game gets past the intro/menu and into gameplay</string> </property> </widget> </item> <item row="4" column="0"> - <widget class="QRadioButton" name="radioButton_Great"> + <widget class="QRadioButton" name="radioButton_Gameplay_No"> <property name="text"> - <string>Great</string> + <string>No The game crashes or freezes while loading or using the menu</string> </property> </widget> </item> - <item row="4" column="1"> - <widget class="QLabel" name="lbl_Great"> + <item row="0" column="0" colspan="2"> + <widget class="QLabel" name="lbl_Independent2"> + <property name="font"> + <font> + <pointsize>10</pointsize> + </font> + </property> <property name="text"> - <string><html><head/><body><p>Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.</p></body></html></string> + <string><html><head/><body><p>Does the game reach gameplay?</p></body></html></string> </property> <property name="wordWrap"> <bool>true</bool> </property> </widget> </item> - <item row="5" column="0"> - <widget class="QRadioButton" name="radioButton_Okay"> + <item row="1" column="0" colspan="2"> + <spacer name="verticalSpacer2"> + <property name="orientation"> + <enum>Qt::Vertical</enum> + </property> + <property name="sizeHint" stdset="0"> + <size> + <width>20</width> + <height>0</height> + </size> + </property> + </spacer> + </item> + </layout> + </widget> + <widget class="QWizardPage" name="wizard_NoFreeze"> + <property name="title"> + <string>Report Game Compatibility</string> + </property> + <attribute name="pageId"> + <string notr="true">3</string> + </attribute> + <layout class="QFormLayout" name="formLayout3"> + <item row="2" column="0"> + <widget class="QRadioButton" name="radioButton_NoFreeze_Yes"> <property name="text"> - <string>Okay</string> + <string>Yes The game works without crashes</string> </property> </widget> </item> - <item row="5" column="1"> - <widget class="QLabel" name="lbl_Okay"> + <item row="4" column="0"> + <widget class="QRadioButton" name="radioButton_NoFreeze_No"> + <property name="text"> + <string>No The game crashes or freezes during gameplay</string> + </property> + </widget> + </item> + <item row="0" column="0" colspan="2"> + <widget class="QLabel" name="lbl_Independent3"> + <property name="font"> + <font> + <pointsize>10</pointsize> + </font> + </property> <property name="text"> - <string><html><head/><body><p>Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.</p></body></html></string> + <string><html><head/><body><p>Does the game work without crashing, freezing or locking up during gameplay?</p></body></html></string> </property> <property name="wordWrap"> <bool>true</bool> </property> </widget> </item> - <item row="6" column="0"> - <widget class="QRadioButton" name="radioButton_Bad"> + <item row="1" column="0" colspan="2"> + <spacer name="verticalSpacer3"> + <property name="orientation"> + <enum>Qt::Vertical</enum> + </property> + <property name="sizeHint" stdset="0"> + <size> + <width>20</width> + <height>0</height> + </size> + </property> + </spacer> + </item> + </layout> + </widget> + <widget class="QWizardPage" name="wizard_Complete"> + <property name="title"> + <string>Report Game Compatibility</string> + </property> + <attribute name="pageId"> + <string notr="true">4</string> + </attribute> + <layout class="QFormLayout" name="formLayout4"> + <item row="2" column="0"> + <widget class="QRadioButton" name="radioButton_Complete_Yes"> <property name="text"> - <string>Bad</string> + <string>Yes The game can be finished without any workarounds</string> </property> </widget> </item> - <item row="6" column="1"> - <widget class="QLabel" name="lbl_Bad"> + <item row="4" column="0"> + <widget class="QRadioButton" name="radioButton_Complete_No"> + <property name="text"> + <string>No The game can't progress past a certain area</string> + </property> + </widget> + </item> + <item row="0" column="0" colspan="2"> + <widget class="QLabel" name="lbl_Independent4"> + <property name="font"> + <font> + <pointsize>10</pointsize> + </font> + </property> <property name="text"> - <string><html><head/><body><p>Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.</p></body></html></string> + <string><html><head/><body><p>Is the game completely playable from start to finish?</p></body></html></string> </property> <property name="wordWrap"> <bool>true</bool> </property> </widget> </item> - <item row="7" column="0"> - <widget class="QRadioButton" name="radioButton_IntroMenu"> + <item row="1" column="0" colspan="2"> + <spacer name="verticalSpacer4"> + <property name="orientation"> + <enum>Qt::Vertical</enum> + </property> + <property name="sizeHint" stdset="0"> + <size> + <width>20</width> + <height>0</height> + </size> + </property> + </spacer> + </item> + </layout> + </widget> + <widget class="QWizardPage" name="wizard_Graphical"> + <property name="title"> + <string>Report Game Compatibility</string> + </property> + <attribute name="pageId"> + <string notr="true">5</string> + </attribute> + <layout class="QFormLayout" name="formLayout5"> + <item row="2" column="0"> + <widget class="QRadioButton" name="radioButton_Graphical_Major"> + <property name="text"> + <string>Major The game has major graphical errors</string> + </property> + </widget> + </item> + <item row="4" column="0"> + <widget class="QRadioButton" name="radioButton_Graphical_Minor"> <property name="text"> - <string>Intro/Menu</string> + <string>Minor The game has minor graphical errors</string> </property> </widget> </item> - <item row="7" column="1"> - <widget class="QLabel" name="lbl_IntroMenu"> + <item row="6" column="0"> + <widget class="QRadioButton" name="radioButton_Graphical_No"> + <property name="text"> + <string>None Everything is rendered as it looks on the Nintendo Switch</string> + </property> + </widget> + </item> + <item row="0" column="0" colspan="2"> + <widget class="QLabel" name="lbl_Independent5"> + <property name="font"> + <font> + <pointsize>10</pointsize> + </font> + </property> <property name="text"> - <string><html><head/><body><p>Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start Screen.</p></body></html></string> + <string><html><head/><body><p>Does the game have any graphical glitches?</p></body></html></string> </property> <property name="wordWrap"> <bool>true</bool> </property> </widget> </item> - <item row="8" column="0"> - <widget class="QRadioButton" name="radioButton_WontBoot"> - <property name="text"> - <string>Won't Boot</string> + <item row="1" column="0" colspan="2"> + <spacer name="verticalSpacer5"> + <property name="orientation"> + <enum>Qt::Vertical</enum> </property> - <property name="checkable"> - <bool>true</bool> + <property name="sizeHint" stdset="0"> + <size> + <width>20</width> + <height>0</height> + </size> </property> - <property name="checked"> - <bool>false</bool> + </spacer> + </item> + </layout> + </widget> + <widget class="QWizardPage" name="wizard_Audio"> + <property name="title"> + <string>Report Game Compatibility</string> + </property> + <attribute name="pageId"> + <string notr="true">6</string> + </attribute> + <layout class="QFormLayout" name="formLayout6"> + <item row="2" column="0"> + <widget class="QRadioButton" name="radioButton_Audio_Major"> + <property name="text"> + <string>Major The game has major audio errors</string> + </property> + </widget> + </item> + <item row="4" column="0"> + <widget class="QRadioButton" name="radioButton_Audio_Minor"> + <property name="text"> + <string>Minor The game has minor audio errors</string> </property> </widget> </item> - <item row="8" column="1"> - <widget class="QLabel" name="lbl_WontBoot"> + <item row="6" column="0"> + <widget class="QRadioButton" name="radioButton_Audio_No"> <property name="text"> - <string><html><head/><body><p>The game crashes when attempting to startup.</p></body></html></string> + <string>None Audio is played perfectly</string> </property> </widget> </item> <item row="0" column="0" colspan="2"> - <widget class="QLabel" name="lbl_Independent"> + <widget class="QLabel" name="lbl_Independent6"> <property name="font"> <font> <pointsize>10</pointsize> </font> </property> <property name="text"> - <string><html><head/><body><p>Independent of speed or performance, how well does this game play from start to finish on this version of yuzu?</p></body></html></string> + <string><html><head/><body><p>Does the game have any audio glitches / missing effects?</p></body></html></string> </property> <property name="wordWrap"> <bool>true</bool> @@ -187,7 +370,7 @@ </widget> </item> <item row="1" column="0" colspan="2"> - <spacer name="verticalSpacer"> + <spacer name="verticalSpacer6"> <property name="orientation"> <enum>Qt::Vertical</enum> </property> @@ -206,7 +389,7 @@ <string>Thank you for your submission!</string> </property> <attribute name="pageId"> - <string notr="true">2</string> + <string notr="true">7</string> </attribute> </widget> </widget> diff --git a/src/yuzu/configuration/configure_profile_manager.cpp b/src/yuzu/configuration/configure_profile_manager.cpp index 5c0217ba8..a47089988 100644 --- a/src/yuzu/configuration/configure_profile_manager.cpp +++ b/src/yuzu/configuration/configure_profile_manager.cpp @@ -2,6 +2,9 @@ // SPDX-License-Identifier: GPL-2.0-or-later #include <algorithm> +#include <functional> +#include <QDialog> +#include <QDialogButtonBox> #include <QFileDialog> #include <QGraphicsItem> #include <QHeaderView> @@ -108,9 +111,12 @@ ConfigureProfileManager::ConfigureProfileManager(const Core::System& system_, QW connect(ui->pm_add, &QPushButton::clicked, this, &ConfigureProfileManager::AddUser); connect(ui->pm_rename, &QPushButton::clicked, this, &ConfigureProfileManager::RenameUser); - connect(ui->pm_remove, &QPushButton::clicked, this, &ConfigureProfileManager::DeleteUser); + connect(ui->pm_remove, &QPushButton::clicked, this, + &ConfigureProfileManager::ConfirmDeleteUser); connect(ui->pm_set_image, &QPushButton::clicked, this, &ConfigureProfileManager::SetUserImage); + confirm_dialog = new ConfigureProfileManagerDeleteDialog(this); + scene = new QGraphicsScene; ui->current_user_icon->setScene(scene); @@ -230,26 +236,23 @@ void ConfigureProfileManager::RenameUser() { UpdateCurrentUser(); } -void ConfigureProfileManager::DeleteUser() { +void ConfigureProfileManager::ConfirmDeleteUser() { const auto index = tree_view->currentIndex().row(); const auto uuid = profile_manager->GetUser(index); ASSERT(uuid); const auto username = GetAccountUsername(*profile_manager, *uuid); - const auto confirm = QMessageBox::question( - this, tr("Confirm Delete"), - tr("You are about to delete user with name \"%1\". Are you sure?").arg(username)); - - if (confirm == QMessageBox::No) { - return; - } + confirm_dialog->SetInfo(username, *uuid, [this, uuid]() { DeleteUser(*uuid); }); + confirm_dialog->show(); +} +void ConfigureProfileManager::DeleteUser(const Common::UUID& uuid) { if (Settings::values.current_user.GetValue() == tree_view->currentIndex().row()) { Settings::values.current_user = 0; } UpdateCurrentUser(); - if (!profile_manager->RemoveUser(*uuid)) { + if (!profile_manager->RemoveUser(uuid)) { return; } @@ -319,3 +322,47 @@ void ConfigureProfileManager::SetUserImage() { new QStandardItem{GetIcon(*uuid), FormatUserEntryText(username, *uuid)}); UpdateCurrentUser(); } + +ConfigureProfileManagerDeleteDialog::ConfigureProfileManagerDeleteDialog(QWidget* parent) + : QDialog{parent} { + auto dialog_vbox_layout = new QVBoxLayout(this); + dialog_button_box = + new QDialogButtonBox(QDialogButtonBox::Yes | QDialogButtonBox::No, Qt::Horizontal, parent); + auto label_message = + new QLabel(tr("Delete this user? All of the user's save data will be deleted."), this); + label_info = new QLabel(this); + auto dialog_hbox_layout_widget = new QWidget(this); + auto dialog_hbox_layout = new QHBoxLayout(dialog_hbox_layout_widget); + icon_scene = new QGraphicsScene(0, 0, 64, 64, this); + auto icon_view = new QGraphicsView(icon_scene, this); + + dialog_hbox_layout_widget->setLayout(dialog_hbox_layout); + icon_view->setMaximumSize(64, 64); + icon_view->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff); + icon_view->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff); + this->setLayout(dialog_vbox_layout); + this->setWindowTitle(tr("Confirm Delete")); + this->setSizeGripEnabled(false); + dialog_vbox_layout->addWidget(label_message); + dialog_vbox_layout->addWidget(dialog_hbox_layout_widget); + dialog_vbox_layout->addWidget(dialog_button_box); + dialog_hbox_layout->addWidget(icon_view); + dialog_hbox_layout->addWidget(label_info); + + connect(dialog_button_box, &QDialogButtonBox::rejected, this, [this]() { close(); }); +} + +ConfigureProfileManagerDeleteDialog::~ConfigureProfileManagerDeleteDialog() = default; + +void ConfigureProfileManagerDeleteDialog::SetInfo(const QString& username, const Common::UUID& uuid, + std::function<void()> accept_callback) { + label_info->setText( + tr("Name: %1\nUUID: %2").arg(username, QString::fromStdString(uuid.FormattedString()))); + icon_scene->clear(); + icon_scene->addPixmap(GetIcon(uuid)); + + connect(dialog_button_box, &QDialogButtonBox::accepted, this, [this, accept_callback]() { + close(); + accept_callback(); + }); +} diff --git a/src/yuzu/configuration/configure_profile_manager.h b/src/yuzu/configuration/configure_profile_manager.h index fe9033779..c4b1a334e 100644 --- a/src/yuzu/configuration/configure_profile_manager.h +++ b/src/yuzu/configuration/configure_profile_manager.h @@ -3,16 +3,24 @@ #pragma once +#include <functional> #include <memory> +#include <QDialog> #include <QList> #include <QWidget> +namespace Common { +struct UUID; +} + namespace Core { class System; } class QGraphicsScene; +class QDialogButtonBox; +class QLabel; class QStandardItem; class QStandardItemModel; class QTreeView; @@ -26,6 +34,20 @@ namespace Ui { class ConfigureProfileManager; } +class ConfigureProfileManagerDeleteDialog : public QDialog { +public: + explicit ConfigureProfileManagerDeleteDialog(QWidget* parent); + ~ConfigureProfileManagerDeleteDialog(); + + void SetInfo(const QString& username, const Common::UUID& uuid, + std::function<void()> accept_callback); + +private: + QDialogButtonBox* dialog_button_box; + QGraphicsScene* icon_scene; + QLabel* label_info; +}; + class ConfigureProfileManager : public QWidget { Q_OBJECT @@ -47,7 +69,8 @@ private: void SelectUser(const QModelIndex& index); void AddUser(); void RenameUser(); - void DeleteUser(); + void ConfirmDeleteUser(); + void DeleteUser(const Common::UUID& uuid); void SetUserImage(); QVBoxLayout* layout; @@ -55,6 +78,8 @@ private: QStandardItemModel* item_model; QGraphicsScene* scene; + ConfigureProfileManagerDeleteDialog* confirm_dialog; + std::vector<QList<QStandardItem*>> list_items; std::unique_ptr<Ui::ConfigureProfileManager> ui; diff --git a/src/yuzu/configuration/configure_profile_manager.ui b/src/yuzu/configuration/configure_profile_manager.ui index cfe7478c8..bd6dea4f4 100644 --- a/src/yuzu/configuration/configure_profile_manager.ui +++ b/src/yuzu/configuration/configure_profile_manager.ui @@ -57,6 +57,12 @@ <height>48</height> </size> </property> + <property name="frameShape"> + <enum>QFrame::NoFrame</enum> + </property> + <property name="frameShadow"> + <enum>QFrame::Plain</enum> + </property> <property name="verticalScrollBarPolicy"> <enum>Qt::ScrollBarAlwaysOff</enum> </property> diff --git a/src/yuzu/game_list_p.h b/src/yuzu/game_list_p.h index 6198d1e4e..1800f090f 100644 --- a/src/yuzu/game_list_p.h +++ b/src/yuzu/game_list_p.h @@ -145,12 +145,14 @@ public: const char* tooltip; }; // clang-format off + const auto ingame_status = + CompatStatus{QStringLiteral("#f2d624"), QT_TR_NOOP("Ingame"), QT_TR_NOOP("Game starts, but crashes or major glitches prevent it from being completed.")}; static const std::map<QString, CompatStatus> status_data = { - {QStringLiteral("0"), {QStringLiteral("#5c93ed"), QT_TR_NOOP("Perfect"), QT_TR_NOOP("Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without\nany workarounds needed.")}}, - {QStringLiteral("1"), {QStringLiteral("#47d35c"), QT_TR_NOOP("Great"), QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish. May require some\nworkarounds.")}}, - {QStringLiteral("2"), {QStringLiteral("#94b242"), QT_TR_NOOP("Okay"), QT_TR_NOOP("Game functions with major graphical or audio glitches, but game is playable from start to finish with\nworkarounds.")}}, - {QStringLiteral("3"), {QStringLiteral("#f2d624"), QT_TR_NOOP("Bad"), QT_TR_NOOP("Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches\neven with workarounds.")}}, - {QStringLiteral("4"), {QStringLiteral("#FF0000"), QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start\nScreen.")}}, + {QStringLiteral("0"), {QStringLiteral("#5c93ed"), QT_TR_NOOP("Perfect"), QT_TR_NOOP("Game can be played without issues.")}}, + {QStringLiteral("1"), {QStringLiteral("#47d35c"), QT_TR_NOOP("Playable"), QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish.")}}, + {QStringLiteral("2"), ingame_status}, + {QStringLiteral("3"), ingame_status}, // Fallback for the removed "Okay" category + {QStringLiteral("4"), {QStringLiteral("#FF0000"), QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game loads, but is unable to progress past the Start Screen.")}}, {QStringLiteral("5"), {QStringLiteral("#828282"), QT_TR_NOOP("Won't Boot"), QT_TR_NOOP("The game crashes when attempting to startup.")}}, {QStringLiteral("99"), {QStringLiteral("#000000"), QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}}, }; diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 59e56633a..4081af391 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -15,6 +15,7 @@ #endif // VFS includes must be before glad as they will conflict with Windows file api, which uses defines. +#include "applets/qt_amiibo_settings.h" #include "applets/qt_controller.h" #include "applets/qt_error.h" #include "applets/qt_profile_select.h" @@ -26,6 +27,7 @@ #include "configuration/configure_tas.h" #include "core/file_sys/vfs.h" #include "core/file_sys/vfs_real.h" +#include "core/frontend/applets/cabinet.h" #include "core/frontend/applets/controller.h" #include "core/frontend/applets/general_frontend.h" #include "core/frontend/applets/mii_edit.h" @@ -342,6 +344,7 @@ GMainWindow::GMainWindow(std::unique_ptr<Config> config_, bool has_broken_vulkan const auto override_build = fmt::format(fmt::runtime(std::string(Common::g_title_bar_format_idle)), build_id); const auto yuzu_build_version = override_build.empty() ? yuzu_build : override_build; + const auto processor_count = std::thread::hardware_concurrency(); LOG_INFO(Frontend, "yuzu Version: {}", yuzu_build_version); LogRuntimes(); @@ -360,7 +363,11 @@ GMainWindow::GMainWindow(std::unique_ptr<Config> config_, bool has_broken_vulkan } } LOG_INFO(Frontend, "Host CPU: {}", cpu_string); + if (std::optional<int> processor_core = Common::GetProcessorCount()) { + LOG_INFO(Frontend, "Host CPU Cores: {}", *processor_core); + } #endif + LOG_INFO(Frontend, "Host CPU Threads: {}", processor_count); LOG_INFO(Frontend, "Host OS: {}", PrettyProductName().toStdString()); LOG_INFO(Frontend, "Host RAM: {:.2f} GiB", Common::GetMemInfo().TotalPhysicalMemory / f64{1_GiB}); @@ -543,6 +550,11 @@ void GMainWindow::RegisterMetaTypes() { // Register applet types + // Cabinet Applet + qRegisterMetaType<Core::Frontend::CabinetParameters>("Core::Frontend::CabinetParameters"); + qRegisterMetaType<std::shared_ptr<Service::NFP::NfpDevice>>( + "std::shared_ptr<Service::NFP::NfpDevice>"); + // Controller Applet qRegisterMetaType<Core::Frontend::ControllerParameters>("Core::Frontend::ControllerParameters"); @@ -564,6 +576,21 @@ void GMainWindow::RegisterMetaTypes() { qRegisterMetaType<Core::SystemResultStatus>("Core::SystemResultStatus"); } +void GMainWindow::AmiiboSettingsShowDialog(const Core::Frontend::CabinetParameters& parameters, + std::shared_ptr<Service::NFP::NfpDevice> nfp_device) { + QtAmiiboSettingsDialog dialog(this, parameters, input_subsystem.get(), nfp_device); + + dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint | + Qt::WindowTitleHint | Qt::WindowSystemMenuHint); + dialog.setWindowModality(Qt::WindowModal); + if (dialog.exec() == QDialog::Rejected) { + emit AmiiboSettingsFinished(false, {}); + return; + } + + emit AmiiboSettingsFinished(true, dialog.GetName()); +} + void GMainWindow::ControllerSelectorReconfigureControllers( const Core::Frontend::ControllerParameters& parameters) { QtControllerSelectorDialog dialog(this, parameters, input_subsystem.get(), *system); @@ -1541,6 +1568,7 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p system->SetFilesystem(vfs); system->SetAppletFrontendSet({ + std::make_unique<QtAmiiboSettings>(*this), // Amiibo Settings std::make_unique<QtControllerSelector>(*this), // Controller Selector std::make_unique<QtErrorDisplay>(*this), // Error Display nullptr, // Mii Editor @@ -1951,6 +1979,7 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target } default: UNIMPLEMENTED(); + break; } const QString qpath = QString::fromStdString(Common::FS::PathToUTF8String(path)); @@ -2018,38 +2047,50 @@ static bool RomFSRawCopy(QProgressDialog& dialog, const FileSys::VirtualDir& src return true; } +QString GMainWindow::GetGameListErrorRemoving(InstalledEntryType type) const { + switch (type) { + case InstalledEntryType::Game: + return tr("Error Removing Contents"); + case InstalledEntryType::Update: + return tr("Error Removing Update"); + case InstalledEntryType::AddOnContent: + return tr("Error Removing DLC"); + default: + return QStringLiteral("Error Removing <Invalid Type>"); + } +} void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type) { - const QString entry_type = [type] { + const QString entry_question = [type] { switch (type) { case InstalledEntryType::Game: - return tr("Contents"); + return tr("Remove Installed Game Contents?"); case InstalledEntryType::Update: - return tr("Update"); + return tr("Remove Installed Game Update?"); case InstalledEntryType::AddOnContent: - return tr("DLC"); + return tr("Remove Installed Game DLC?"); default: - return QString{}; + return QStringLiteral("Remove Installed Game <Invalid Type>?"); } }(); - if (QMessageBox::question( - this, tr("Remove Entry"), tr("Remove Installed Game %1?").arg(entry_type), - QMessageBox::Yes | QMessageBox::No, QMessageBox::No) != QMessageBox::Yes) { + if (QMessageBox::question(this, tr("Remove Entry"), entry_question, + QMessageBox::Yes | QMessageBox::No, + QMessageBox::No) != QMessageBox::Yes) { return; } switch (type) { case InstalledEntryType::Game: - RemoveBaseContent(program_id, entry_type); + RemoveBaseContent(program_id, type); [[fallthrough]]; case InstalledEntryType::Update: - RemoveUpdateContent(program_id, entry_type); + RemoveUpdateContent(program_id, type); if (type != InstalledEntryType::Game) { break; } [[fallthrough]]; case InstalledEntryType::AddOnContent: - RemoveAddOnContent(program_id, entry_type); + RemoveAddOnContent(program_id, type); break; } Common::FS::RemoveDirRecursively(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / @@ -2057,7 +2098,7 @@ void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryT game_list->PopulateAsync(UISettings::values.game_dirs); } -void GMainWindow::RemoveBaseContent(u64 program_id, const QString& entry_type) { +void GMainWindow::RemoveBaseContent(u64 program_id, InstalledEntryType type) { const auto& fs_controller = system->GetFileSystemController(); const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(program_id) || fs_controller.GetSDMCContents()->RemoveExistingEntry(program_id); @@ -2067,12 +2108,12 @@ void GMainWindow::RemoveBaseContent(u64 program_id, const QString& entry_type) { tr("Successfully removed the installed base game.")); } else { QMessageBox::warning( - this, tr("Error Removing %1").arg(entry_type), + this, GetGameListErrorRemoving(type), tr("The base game is not installed in the NAND and cannot be removed.")); } } -void GMainWindow::RemoveUpdateContent(u64 program_id, const QString& entry_type) { +void GMainWindow::RemoveUpdateContent(u64 program_id, InstalledEntryType type) { const auto update_id = program_id | 0x800; const auto& fs_controller = system->GetFileSystemController(); const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(update_id) || @@ -2082,12 +2123,12 @@ void GMainWindow::RemoveUpdateContent(u64 program_id, const QString& entry_type) QMessageBox::information(this, tr("Successfully Removed"), tr("Successfully removed the installed update.")); } else { - QMessageBox::warning(this, tr("Error Removing %1").arg(entry_type), + QMessageBox::warning(this, GetGameListErrorRemoving(type), tr("There is no update installed for this title.")); } } -void GMainWindow::RemoveAddOnContent(u64 program_id, const QString& entry_type) { +void GMainWindow::RemoveAddOnContent(u64 program_id, InstalledEntryType type) { u32 count{}; const auto& fs_controller = system->GetFileSystemController(); const auto dlc_entries = system->GetContentProvider().ListEntriesFilter( @@ -2105,7 +2146,7 @@ void GMainWindow::RemoveAddOnContent(u64 program_id, const QString& entry_type) } if (count == 0) { - QMessageBox::warning(this, tr("Error Removing %1").arg(entry_type), + QMessageBox::warning(this, GetGameListErrorRemoving(type), tr("There are no DLC installed for this title.")); return; } @@ -2803,6 +2844,20 @@ void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_tex } void GMainWindow::OnMenuReportCompatibility() { + const auto& caps = Common::GetCPUCaps(); + const bool has_fma = caps.fma || caps.fma4; + const auto processor_count = std::thread::hardware_concurrency(); + const bool has_4threads = processor_count == 0 || processor_count >= 4; + const bool has_8gb_ram = Common::GetMemInfo().TotalPhysicalMemory >= 8_GiB; + const bool has_broken_vulkan = UISettings::values.has_broken_vulkan; + + if (!has_fma || !has_4threads || !has_8gb_ram || has_broken_vulkan) { + QMessageBox::critical(this, tr("Hardware requirements not met"), + tr("Your system does not meet the recommended hardware requirements. " + "Compatibility reporting has been disabled.")); + return; + } + if (!Settings::values.yuzu_token.GetValue().empty() && !Settings::values.yuzu_username.GetValue().empty()) { CompatDB compatdb{system->TelemetrySession(), this}; @@ -3168,6 +3223,7 @@ void GMainWindow::OnToggleGpuAccuracy() { case Settings::GPUAccuracy::Extreme: default: { Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::High); + break; } } @@ -3500,6 +3556,7 @@ void GMainWindow::UpdateGPUAccuracyButton() { default: { gpu_accuracy_button->setText(tr("GPU ERROR")); gpu_accuracy_button->setChecked(true); + break; } } } diff --git a/src/yuzu/main.h b/src/yuzu/main.h index 150ada84c..6a9992d05 100644 --- a/src/yuzu/main.h +++ b/src/yuzu/main.h @@ -55,6 +55,7 @@ class System; } // namespace Core namespace Core::Frontend { +struct CabinetParameters; struct ControllerParameters; struct InlineAppearParameters; struct InlineTextParameters; @@ -82,6 +83,10 @@ enum class SwkbdReplyType : u32; enum class WebExitReason : u32; } // namespace Service::AM::Applets +namespace Service::NFP { +class NfpDevice; +} // namespace Service::NFP + namespace Ui { class MainWindow; } @@ -149,6 +154,8 @@ signals: void UpdateInstallProgress(); + void AmiiboSettingsFinished(bool is_success, const std::string& name); + void ControllerSelectorReconfigureFinished(); void ErrorDisplayFinished(); @@ -170,6 +177,8 @@ public slots: void OnExecuteProgram(std::size_t program_index); void OnExit(); void OnSaveConfig(); + void AmiiboSettingsShowDialog(const Core::Frontend::CabinetParameters& parameters, + std::shared_ptr<Service::NFP::NfpDevice> nfp_device); void ControllerSelectorReconfigureControllers( const Core::Frontend::ControllerParameters& parameters); void SoftwareKeyboardInitialize( @@ -324,9 +333,10 @@ private slots: void OnMouseActivity(); private: - void RemoveBaseContent(u64 program_id, const QString& entry_type); - void RemoveUpdateContent(u64 program_id, const QString& entry_type); - void RemoveAddOnContent(u64 program_id, const QString& entry_type); + QString GetGameListErrorRemoving(InstalledEntryType type) const; + void RemoveBaseContent(u64 program_id, InstalledEntryType type); + void RemoveUpdateContent(u64 program_id, InstalledEntryType type); + void RemoveAddOnContent(u64 program_id, InstalledEntryType type); void RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target); void RemoveAllTransferableShaderCaches(u64 program_id); void RemoveCustomConfiguration(u64 program_id, const std::string& game_path); |
