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-rw-r--r--src/yuzu/CMakeLists.txt5
-rw-r--r--src/yuzu/applets/qt_amiibo_settings.cpp260
-rw-r--r--src/yuzu/applets/qt_amiibo_settings.h83
-rw-r--r--src/yuzu/applets/qt_amiibo_settings.ui494
-rw-r--r--src/yuzu/bootmanager.cpp337
-rw-r--r--src/yuzu/compatdb.cpp162
-rw-r--r--src/yuzu/compatdb.h11
-rw-r--r--src/yuzu/compatdb.ui277
-rw-r--r--src/yuzu/configuration/configure_profile_manager.cpp67
-rw-r--r--src/yuzu/configuration/configure_profile_manager.h27
-rw-r--r--src/yuzu/configuration/configure_profile_manager.ui6
-rw-r--r--src/yuzu/game_list_p.h12
-rw-r--r--src/yuzu/main.cpp91
-rw-r--r--src/yuzu/main.h16
14 files changed, 1528 insertions, 320 deletions
diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt
index 239f12382..adad36221 100644
--- a/src/yuzu/CMakeLists.txt
+++ b/src/yuzu/CMakeLists.txt
@@ -18,6 +18,9 @@ add_executable(yuzu
about_dialog.cpp
about_dialog.h
aboutdialog.ui
+ applets/qt_amiibo_settings.cpp
+ applets/qt_amiibo_settings.h
+ applets/qt_amiibo_settings.ui
applets/qt_controller.cpp
applets/qt_controller.h
applets/qt_controller.ui
@@ -385,6 +388,6 @@ if (NOT APPLE)
target_compile_definitions(yuzu PRIVATE HAS_OPENGL)
endif()
-if (ARCHITECTURE_x86_64)
+if (ARCHITECTURE_x86_64 OR ARCHITECTURE_arm64)
target_link_libraries(yuzu PRIVATE dynarmic)
endif()
diff --git a/src/yuzu/applets/qt_amiibo_settings.cpp b/src/yuzu/applets/qt_amiibo_settings.cpp
new file mode 100644
index 000000000..efb7f6ecc
--- /dev/null
+++ b/src/yuzu/applets/qt_amiibo_settings.cpp
@@ -0,0 +1,260 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <algorithm>
+#include <thread>
+#include <fmt/format.h>
+#include <nlohmann/json.hpp>
+
+#include "common/assert.h"
+#include "common/string_util.h"
+#include "core/hle/service/nfp/nfp_device.h"
+#include "core/hle/service/nfp/nfp_result.h"
+#include "input_common/drivers/virtual_amiibo.h"
+#include "input_common/main.h"
+#include "ui_qt_amiibo_settings.h"
+#include "web_service/web_backend.h"
+#include "yuzu/applets/qt_amiibo_settings.h"
+#include "yuzu/main.h"
+
+QtAmiiboSettingsDialog::QtAmiiboSettingsDialog(QWidget* parent,
+ Core::Frontend::CabinetParameters parameters_,
+ InputCommon::InputSubsystem* input_subsystem_,
+ std::shared_ptr<Service::NFP::NfpDevice> nfp_device_)
+ : QDialog(parent), ui(std::make_unique<Ui::QtAmiiboSettingsDialog>()),
+ input_subsystem{input_subsystem_}, nfp_device{std::move(nfp_device_)},
+ parameters(std::move(parameters_)) {
+ ui->setupUi(this);
+
+ LoadInfo();
+
+ resize(0, 0);
+}
+
+QtAmiiboSettingsDialog::~QtAmiiboSettingsDialog() = default;
+
+int QtAmiiboSettingsDialog::exec() {
+ if (!is_initalized) {
+ return QDialog::Rejected;
+ }
+ return QDialog::exec();
+}
+
+std::string QtAmiiboSettingsDialog::GetName() const {
+ return ui->amiiboCustomNameValue->text().toStdString();
+}
+
+void QtAmiiboSettingsDialog::LoadInfo() {
+ if (input_subsystem->GetVirtualAmiibo()->ReloadAmiibo() !=
+ InputCommon::VirtualAmiibo::Info::Success) {
+ return;
+ }
+
+ if (nfp_device->GetCurrentState() != Service::NFP::DeviceState::TagFound &&
+ nfp_device->GetCurrentState() != Service::NFP::DeviceState::TagMounted) {
+ return;
+ }
+ nfp_device->Mount(Service::NFP::MountTarget::All);
+
+ LoadAmiiboInfo();
+ LoadAmiiboData();
+ LoadAmiiboGameInfo();
+
+ ui->amiiboDirectoryValue->setText(
+ QString::fromStdString(input_subsystem->GetVirtualAmiibo()->GetLastFilePath()));
+
+ SetSettingsDescription();
+ is_initalized = true;
+}
+
+void QtAmiiboSettingsDialog::LoadAmiiboInfo() {
+ Service::NFP::ModelInfo model_info{};
+ const auto model_result = nfp_device->GetModelInfo(model_info);
+
+ if (model_result.IsFailure()) {
+ ui->amiiboImageLabel->setVisible(false);
+ ui->amiiboInfoGroup->setVisible(false);
+ return;
+ }
+
+ const auto amiibo_id =
+ fmt::format("{:04x}{:02x}{:02x}{:04x}{:02x}02", Common::swap16(model_info.character_id),
+ model_info.character_variant, model_info.amiibo_type, model_info.model_number,
+ model_info.series);
+
+ LOG_DEBUG(Frontend, "Loading amiibo id {}", amiibo_id);
+ // Note: This function is not being used until we host the images on our server
+ // LoadAmiiboApiInfo(amiibo_id);
+ ui->amiiboImageLabel->setVisible(false);
+ ui->amiiboInfoGroup->setVisible(false);
+}
+
+void QtAmiiboSettingsDialog::LoadAmiiboApiInfo(std::string_view amiibo_id) {
+ // TODO: Host this data on our website
+ WebService::Client client{"https://amiiboapi.com", {}, {}};
+ WebService::Client image_client{"https://raw.githubusercontent.com", {}, {}};
+ const auto url_path = fmt::format("/api/amiibo/?id={}", amiibo_id);
+
+ const auto amiibo_json = client.GetJson(url_path, true).returned_data;
+ if (amiibo_json.empty()) {
+ ui->amiiboImageLabel->setVisible(false);
+ ui->amiiboInfoGroup->setVisible(false);
+ return;
+ }
+
+ std::string amiibo_series{};
+ std::string amiibo_name{};
+ std::string amiibo_image_url{};
+ std::string amiibo_type{};
+
+ const auto parsed_amiibo_json_json = nlohmann::json::parse(amiibo_json).at("amiibo");
+ parsed_amiibo_json_json.at("amiiboSeries").get_to(amiibo_series);
+ parsed_amiibo_json_json.at("name").get_to(amiibo_name);
+ parsed_amiibo_json_json.at("image").get_to(amiibo_image_url);
+ parsed_amiibo_json_json.at("type").get_to(amiibo_type);
+
+ ui->amiiboSeriesValue->setText(QString::fromStdString(amiibo_series));
+ ui->amiiboNameValue->setText(QString::fromStdString(amiibo_name));
+ ui->amiiboTypeValue->setText(QString::fromStdString(amiibo_type));
+
+ if (amiibo_image_url.size() < 34) {
+ ui->amiiboImageLabel->setVisible(false);
+ }
+
+ const auto image_url_path = amiibo_image_url.substr(34, amiibo_image_url.size() - 34);
+ const auto image_data = image_client.GetImage(image_url_path, true).returned_data;
+
+ if (image_data.empty()) {
+ ui->amiiboImageLabel->setVisible(false);
+ }
+
+ QPixmap pixmap;
+ pixmap.loadFromData(reinterpret_cast<const u8*>(image_data.data()),
+ static_cast<uint>(image_data.size()));
+ pixmap = pixmap.scaled(250, 350, Qt::AspectRatioMode::KeepAspectRatio,
+ Qt::TransformationMode::SmoothTransformation);
+ ui->amiiboImageLabel->setPixmap(pixmap);
+}
+
+void QtAmiiboSettingsDialog::LoadAmiiboData() {
+ Service::NFP::RegisterInfo register_info{};
+ Service::NFP::CommonInfo common_info{};
+ const auto register_result = nfp_device->GetRegisterInfo(register_info);
+ const auto common_result = nfp_device->GetCommonInfo(common_info);
+
+ if (register_result.IsFailure()) {
+ ui->creationDateValue->setDisabled(true);
+ ui->modificationDateValue->setDisabled(true);
+ ui->amiiboCustomNameValue->setReadOnly(false);
+ ui->amiiboOwnerValue->setReadOnly(false);
+ return;
+ }
+
+ if (parameters.mode == Service::NFP::CabinetMode::StartNicknameAndOwnerSettings) {
+ ui->creationDateValue->setDisabled(true);
+ ui->modificationDateValue->setDisabled(true);
+ }
+
+ const auto amiibo_name = std::string(register_info.amiibo_name.data());
+ const auto owner_name = Common::UTF16ToUTF8(register_info.mii_char_info.name.data());
+ const auto creation_date =
+ QDate(register_info.creation_date.year, register_info.creation_date.month,
+ register_info.creation_date.day);
+
+ ui->amiiboCustomNameValue->setText(QString::fromStdString(amiibo_name));
+ ui->amiiboOwnerValue->setText(QString::fromStdString(owner_name));
+ ui->amiiboCustomNameValue->setReadOnly(true);
+ ui->amiiboOwnerValue->setReadOnly(true);
+ ui->creationDateValue->setDate(creation_date);
+
+ if (common_result.IsFailure()) {
+ ui->modificationDateValue->setDisabled(true);
+ return;
+ }
+
+ const auto modification_date =
+ QDate(common_info.last_write_date.year, common_info.last_write_date.month,
+ common_info.last_write_date.day);
+ ui->modificationDateValue->setDate(modification_date);
+}
+
+void QtAmiiboSettingsDialog::LoadAmiiboGameInfo() {
+ u32 application_area_id{};
+ const auto application_result = nfp_device->GetApplicationAreaId(application_area_id);
+
+ if (application_result.IsFailure()) {
+ ui->gameIdValue->setVisible(false);
+ ui->gameIdLabel->setText(tr("No game data present"));
+ return;
+ }
+
+ SetGameDataName(application_area_id);
+}
+
+void QtAmiiboSettingsDialog::SetGameDataName(u32 application_area_id) {
+ static constexpr std::array<std::pair<u32, const char*>, 12> game_name_list = {
+ // 3ds, wii u
+ std::pair<u32, const char*>{0x10110E00, "Super Smash Bros (3DS/WiiU)"},
+ {0x00132600, "Mario & Luigi: Paper Jam"},
+ {0x0014F000, "Animal Crossing: Happy Home Designer"},
+ {0x00152600, "Chibi-Robo!: Zip Lash"},
+ {0x10161f00, "Mario Party 10"},
+ {0x1019C800, "The Legend of Zelda: Twilight Princess HD"},
+ // switch
+ {0x10162B00, "Splatoon 2"},
+ {0x1016e100, "Shovel Knight: Treasure Trove"},
+ {0x1019C800, "The Legend of Zelda: Breath of the Wild"},
+ {0x34F80200, "Super Smash Bros. Ultimate"},
+ {0x38600500, "Splatoon 3"},
+ {0x3B440400, "The Legend of Zelda: Link's Awakening"},
+ };
+
+ for (const auto& [game_id, game_name] : game_name_list) {
+ if (application_area_id == game_id) {
+ ui->gameIdValue->setText(QString::fromStdString(game_name));
+ return;
+ }
+ }
+
+ const auto application_area_string = fmt::format("{:016x}", application_area_id);
+ ui->gameIdValue->setText(QString::fromStdString(application_area_string));
+}
+
+void QtAmiiboSettingsDialog::SetSettingsDescription() {
+ switch (parameters.mode) {
+ case Service::NFP::CabinetMode::StartFormatter:
+ ui->cabinetActionDescriptionLabel->setText(
+ tr("The following amiibo data will be formatted:"));
+ break;
+ case Service::NFP::CabinetMode::StartGameDataEraser:
+ ui->cabinetActionDescriptionLabel->setText(tr("The following game data will removed:"));
+ break;
+ case Service::NFP::CabinetMode::StartNicknameAndOwnerSettings:
+ ui->cabinetActionDescriptionLabel->setText(tr("Set nickname and owner:"));
+ break;
+ case Service::NFP::CabinetMode::StartRestorer:
+ ui->cabinetActionDescriptionLabel->setText(tr("Do you wish to restore this amiibo?"));
+ break;
+ }
+}
+
+QtAmiiboSettings::QtAmiiboSettings(GMainWindow& parent) {
+ connect(this, &QtAmiiboSettings::MainWindowShowAmiiboSettings, &parent,
+ &GMainWindow::AmiiboSettingsShowDialog, Qt::QueuedConnection);
+ connect(&parent, &GMainWindow::AmiiboSettingsFinished, this,
+ &QtAmiiboSettings::MainWindowFinished, Qt::QueuedConnection);
+}
+
+QtAmiiboSettings::~QtAmiiboSettings() = default;
+
+void QtAmiiboSettings::ShowCabinetApplet(
+ const Core::Frontend::CabinetCallback& callback_,
+ const Core::Frontend::CabinetParameters& parameters,
+ std::shared_ptr<Service::NFP::NfpDevice> nfp_device) const {
+ callback = std::move(callback_);
+ emit MainWindowShowAmiiboSettings(parameters, nfp_device);
+}
+
+void QtAmiiboSettings::MainWindowFinished(bool is_success, const std::string& name) {
+ callback(is_success, name);
+}
diff --git a/src/yuzu/applets/qt_amiibo_settings.h b/src/yuzu/applets/qt_amiibo_settings.h
new file mode 100644
index 000000000..930c96739
--- /dev/null
+++ b/src/yuzu/applets/qt_amiibo_settings.h
@@ -0,0 +1,83 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <memory>
+#include <QDialog>
+#include "core/frontend/applets/cabinet.h"
+
+class GMainWindow;
+class QCheckBox;
+class QComboBox;
+class QDialogButtonBox;
+class QGroupBox;
+class QLabel;
+
+namespace InputCommon {
+class InputSubsystem;
+}
+
+namespace Ui {
+class QtAmiiboSettingsDialog;
+}
+
+namespace Service::NFP {
+class NfpDevice;
+} // namespace Service::NFP
+
+class QtAmiiboSettingsDialog final : public QDialog {
+ Q_OBJECT
+
+public:
+ explicit QtAmiiboSettingsDialog(QWidget* parent, Core::Frontend::CabinetParameters parameters_,
+ InputCommon::InputSubsystem* input_subsystem_,
+ std::shared_ptr<Service::NFP::NfpDevice> nfp_device_);
+ ~QtAmiiboSettingsDialog() override;
+
+ int exec() override;
+
+ std::string GetName() const;
+
+private:
+ void LoadInfo();
+ void LoadAmiiboInfo();
+ void LoadAmiiboApiInfo(std::string_view amiibo_id);
+ void LoadAmiiboData();
+ void LoadAmiiboGameInfo();
+ void SetGameDataName(u32 application_area_id);
+ void SetSettingsDescription();
+
+ std::unique_ptr<Ui::QtAmiiboSettingsDialog> ui;
+
+ InputCommon::InputSubsystem* input_subsystem;
+ std::shared_ptr<Service::NFP::NfpDevice> nfp_device;
+
+ // Parameters sent in from the backend HLE applet.
+ Core::Frontend::CabinetParameters parameters;
+
+ // If false amiibo settings failed to load
+ bool is_initalized{};
+};
+
+class QtAmiiboSettings final : public QObject, public Core::Frontend::CabinetApplet {
+ Q_OBJECT
+
+public:
+ explicit QtAmiiboSettings(GMainWindow& parent);
+ ~QtAmiiboSettings() override;
+
+ void ShowCabinetApplet(const Core::Frontend::CabinetCallback& callback_,
+ const Core::Frontend::CabinetParameters& parameters,
+ std::shared_ptr<Service::NFP::NfpDevice> nfp_device) const override;
+
+signals:
+ void MainWindowShowAmiiboSettings(const Core::Frontend::CabinetParameters& parameters,
+ std::shared_ptr<Service::NFP::NfpDevice> nfp_device) const;
+
+private:
+ void MainWindowFinished(bool is_success, const std::string& name);
+
+ mutable Core::Frontend::CabinetCallback callback;
+};
diff --git a/src/yuzu/applets/qt_amiibo_settings.ui b/src/yuzu/applets/qt_amiibo_settings.ui
new file mode 100644
index 000000000..f377a6e61
--- /dev/null
+++ b/src/yuzu/applets/qt_amiibo_settings.ui
@@ -0,0 +1,494 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<ui version="4.0">
+ <class>QtAmiiboSettingsDialog</class>
+ <widget class="QDialog" name="QtAmiiboSettingsDialog">
+ <property name="geometry">
+ <rect>
+ <x>0</x>
+ <y>0</y>
+ <width>839</width>
+ <height>500</height>
+ </rect>
+ </property>
+ <property name="windowTitle">
+ <string>Amiibo Settings</string>
+ </property>
+ <property name="styleSheet">
+ <string notr="true"/>
+ </property>
+ <layout class="QVBoxLayout" name="verticalLayout" stretch="0">
+ <property name="leftMargin">
+ <number>0</number>
+ </property>
+ <property name="topMargin">
+ <number>0</number>
+ </property>
+ <property name="rightMargin">
+ <number>0</number>
+ </property>
+ <property name="bottomMargin">
+ <number>0</number>
+ </property>
+ <item>
+ <widget class="QWidget" name="mainControllerApplet" native="true">
+ <layout class="QVBoxLayout" name="verticalLayout_1" stretch="0,3,0">
+ <property name="spacing">
+ <number>0</number>
+ </property>
+ <property name="leftMargin">
+ <number>0</number>
+ </property>
+ <property name="topMargin">
+ <number>0</number>
+ </property>
+ <property name="rightMargin">
+ <number>0</number>
+ </property>
+ <property name="bottomMargin">
+ <number>0</number>
+ </property>
+ <item>
+ <widget class="QWidget" name="topControllerApplet" native="true">
+ <layout class="QHBoxLayout" name="horizontalLayout">
+ <property name="spacing">
+ <number>10</number>
+ </property>
+ <property name="leftMargin">
+ <number>20</number>
+ </property>
+ <property name="topMargin">
+ <number>15</number>
+ </property>
+ <property name="rightMargin">
+ <number>0</number>
+ </property>
+ <property name="bottomMargin">
+ <number>15</number>
+ </property>
+ <item>
+ <widget class="QLabel" name="cabinetActionDescriptionLabel">
+ <property name="font">
+ <font>
+ <pointsize>12</pointsize>
+ <weight>75</weight>
+ <bold>true</bold>
+ </font>
+ </property>
+ <property name="text">
+ <string/>
+ </property>
+ <property name="alignment">
+ <set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignVCenter</set>
+ </property>
+ <property name="wordWrap">
+ <bool>false</bool>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <spacer name="horizontalSpacer_2">
+ <property name="orientation">
+ <enum>Qt::Horizontal</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>40</width>
+ <height>20</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ <item>
+ <widget class="QWidget" name="middleControllerApplet" native="true">
+ <layout class="QVBoxLayout" name="verticalLayout_3">
+ <property name="spacing">
+ <number>0</number>
+ </property>
+ <property name="leftMargin">
+ <number>0</number>
+ </property>
+ <property name="topMargin">
+ <number>0</number>
+ </property>
+ <property name="rightMargin">
+ <number>0</number>
+ </property>
+ <property name="bottomMargin">
+ <number>0</number>
+ </property>
+ <item>
+ <layout class="QHBoxLayout" name="horizontalLayout_2">
+ <property name="spacing">
+ <number>20</number>
+ </property>
+ <property name="leftMargin">
+ <number>15</number>
+ </property>
+ <property name="rightMargin">
+ <number>15</number>
+ </property>
+ <item>
+ <widget class="QLabel" name="amiiboImageLabel">
+ <property name="minimumSize">
+ <size>
+ <width>250</width>
+ <height>350</height>
+ </size>
+ </property>
+ <property name="maximumSize">
+ <size>
+ <width>236</width>
+ <height>350</height>
+ </size>
+ </property>
+ <property name="text">
+ <string/>
+ </property>
+ <property name="alignment">
+ <set>Qt::AlignCenter</set>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <layout class="QVBoxLayout" name="verticalLayout_4">
+ <property name="leftMargin">
+ <number>0</number>
+ </property>
+ <property name="topMargin">
+ <number>8</number>
+ </property>
+ <property name="bottomMargin">
+ <number>15</number>
+ </property>
+ <item>
+ <widget class="QGroupBox" name="amiiboInfoGroup">
+ <property name="title">
+ <string>Amiibo Info</string>
+ </property>
+ <layout class="QVBoxLayout" name="verticalLayout_5">
+ <item>
+ <layout class="QGridLayout" name="gridLayout_1">
+ <item row="0" column="0">
+ <widget class="QLabel" name="amiiboSeriesLabel">
+ <property name="text">
+ <string>Series</string>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="1">
+ <widget class="QLineEdit" name="amiiboSeriesValue">
+ <property name="sizePolicy">
+ <sizepolicy hsizetype="Minimum" vsizetype="Fixed">
+ <horstretch>0</horstretch>
+ <verstretch>0</verstretch>
+ </sizepolicy>
+ </property>
+ <property name="readOnly">
+ <bool>true</bool>
+ </property>
+ </widget>
+ </item>
+ <item row="1" column="0">
+ <widget class="QLabel" name="amiiboTypeLabel">
+ <property name="text">
+ <string>Type</string>
+ </property>
+ </widget>
+ </item>
+ <item row="1" column="1">
+ <widget class="QLineEdit" name="amiiboTypeValue">
+ <property name="sizePolicy">
+ <sizepolicy hsizetype="Minimum" vsizetype="Fixed">
+ <horstretch>0</horstretch>
+ <verstretch>0</verstretch>
+ </sizepolicy>
+ </property>
+ <property name="readOnly">
+ <bool>true</bool>
+ </property>
+ </widget>
+ </item>
+ <item row="2" column="0">
+ <widget class="QLabel" name="amiiboNameLabel">
+ <property name="text">
+ <string>Name</string>
+ </property>
+ </widget>
+ </item>
+ <item row="2" column="1">
+ <widget class="QLineEdit" name="amiiboNameValue">
+ <property name="sizePolicy">
+ <sizepolicy hsizetype="Minimum" vsizetype="Fixed">
+ <horstretch>0</horstretch>
+ <verstretch>0</verstretch>
+ </sizepolicy>
+ </property>
+ <property name="readOnly">
+ <bool>true</bool>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ <item>
+ <widget class="QGroupBox" name="amiiboDataGroup">
+ <property name="title">
+ <string>Amiibo Data</string>
+ </property>
+ <layout class="QVBoxLayout" name="verticalLayout_6">
+ <item>
+ <layout class="QGridLayout" name="gridLayout_2">
+ <item row="0" column="0">
+ <widget class="QLabel" name="amiiboCustomNameLabel">
+ <property name="text">
+ <string>Custom Name</string>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="1">
+ <widget class="QLineEdit" name="amiiboCustomNameValue">
+ <property name="sizePolicy">
+ <sizepolicy hsizetype="Minimum" vsizetype="Fixed">
+ <horstretch>0</horstretch>
+ <verstretch>0</verstretch>
+ </sizepolicy>
+ </property>
+ <property name="maxLength">
+ <number>10</number>
+ </property>
+ </widget>
+ </item>
+ <item row="1" column="0">
+ <widget class="QLabel" name="amiiboOwnerLabel">
+ <property name="text">
+ <string>Owner</string>
+ </property>
+ </widget>
+ </item>
+ <item row="1" column="1">
+ <widget class="QLineEdit" name="amiiboOwnerValue">
+ <property name="sizePolicy">
+ <sizepolicy hsizetype="Minimum" vsizetype="Fixed">
+ <horstretch>0</horstretch>
+ <verstretch>0</verstretch>
+ </sizepolicy>
+ </property>
+ <property name="maxLength">
+ <number>10</number>
+ </property>
+ </widget>
+ </item>
+ <item row="2" column="0">
+ <widget class="QLabel" name="creationDateLabel">
+ <property name="text">
+ <string>Creation Date</string>
+ </property>
+ </widget>
+ </item>
+ <item row="2" column="1">
+ <widget class="QDateTimeEdit" name="creationDateValue">
+ <property name="readOnly">
+ <bool>true</bool>
+ </property>
+ <property name="minimumDate">
+ <date>
+ <year>1970</year>
+ <month>1</month>
+ <day>1</day>
+ </date>
+ </property>
+ <property name="displayFormat">
+ <string>dd/MM/yyyy</string>
+ </property>
+ </widget>
+ </item>
+ <item row="3" column="0">
+ <widget class="QLabel" name="modificationDateLabel">
+ <property name="text">
+ <string>Modification Date</string>
+ </property>
+ </widget>
+ </item>
+ <item row="3" column="1">
+ <widget class="QDateTimeEdit" name="modificationDateValue">
+ <property name="readOnly">
+ <bool>true</bool>
+ </property>
+ <property name="minimumDate">
+ <date>
+ <year>1970</year>
+ <month>1</month>
+ <day>1</day>
+ </date>
+ </property>
+ <property name="displayFormat">
+ <string>dd/MM/yyyy </string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ <item>
+ <widget class="QGroupBox" name="gameDataGroup">
+ <property name="minimumSize">
+ <size>
+ <width>500</width>
+ <height>0</height>
+ </size>
+ </property>
+ <property name="title">
+ <string>Game Data</string>
+ </property>
+ <layout class="QGridLayout" name="gridLayout_3">
+ <item row="0" column="0">
+ <widget class="QLabel" name="gameIdLabel">
+ <property name="text">
+ <string>Game Id</string>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="1">
+ <widget class="QLineEdit" name="gameIdValue">
+ <property name="sizePolicy">
+ <sizepolicy hsizetype="Minimum" vsizetype="Fixed">
+ <horstretch>0</horstretch>
+ <verstretch>0</verstretch>
+ </sizepolicy>
+ </property>
+ <property name="readOnly">
+ <bool>true</bool>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ <item>
+ <widget class="QGroupBox" name="MountAmiiboGroup">
+ <property name="minimumSize">
+ <size>
+ <width>500</width>
+ <height>0</height>
+ </size>
+ </property>
+ <property name="title">
+ <string>Mount Amiibo</string>
+ </property>
+ <layout class="QGridLayout" name="gridLayout_4">
+ <item row="0" column="3">
+ <widget class="QToolButton" name="amiiboDirectoryButton">
+ <property name="text">
+ <string>...</string>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="1">
+ <spacer name="horizontalSpacer">
+ <property name="orientation">
+ <enum>Qt::Horizontal</enum>
+ </property>
+ <property name="sizeType">
+ <enum>QSizePolicy::Maximum</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>60</width>
+ <height>20</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ <item row="0" column="0">
+ <widget class="QLabel" name="amiiboDirectoryLabel">
+ <property name="text">
+ <string>File Path</string>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="2">
+ <widget class="QLineEdit" name="amiiboDirectoryValue"/>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ <item>
+ <spacer name="verticalSpacer">
+ <property name="orientation">
+ <enum>Qt::Vertical</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>20</width>
+ <height>40</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ </layout>
+ </item>
+ </layout>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ <item>
+ <widget class="QWidget" name="bottomControllerApplet" native="true">
+ <layout class="QHBoxLayout" name="horizontalLayout_6">
+ <property name="spacing">
+ <number>15</number>
+ </property>
+ <property name="leftMargin">
+ <number>15</number>
+ </property>
+ <property name="topMargin">
+ <number>8</number>
+ </property>
+ <property name="rightMargin">
+ <number>20</number>
+ </property>
+ <property name="bottomMargin">
+ <number>8</number>
+ </property>
+ <item alignment="Qt::AlignBottom">
+ <widget class="QDialogButtonBox" name="buttonBox">
+ <property name="enabled">
+ <bool>true</bool>
+ </property>
+ <property name="standardButtons">
+ <set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ <resources/>
+ <connections>
+ <connection>
+ <sender>buttonBox</sender>
+ <signal>accepted()</signal>
+ <receiver>QtAmiiboSettingsDialog</receiver>
+ <slot>accept()</slot>
+ </connection>
+ <connection>
+ <sender>buttonBox</sender>
+ <signal>rejected()</signal>
+ <receiver>QtAmiiboSettingsDialog</receiver>
+ <slot>reject()</slot>
+ </connection>
+ </connections>
+</ui>
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp
index 6acfb7b06..d88efacd7 100644
--- a/src/yuzu/bootmanager.cpp
+++ b/src/yuzu/bootmanager.cpp
@@ -401,224 +401,127 @@ void GRenderWindow::closeEvent(QCloseEvent* event) {
}
int GRenderWindow::QtKeyToSwitchKey(Qt::Key qt_key) {
- switch (qt_key) {
- case Qt::Key_A:
- return Settings::NativeKeyboard::A;
- case Qt::Key_B:
- return Settings::NativeKeyboard::B;
- case Qt::Key_C:
- return Settings::NativeKeyboard::C;
- case Qt::Key_D:
- return Settings::NativeKeyboard::D;
- case Qt::Key_E:
- return Settings::NativeKeyboard::E;
- case Qt::Key_F:
- return Settings::NativeKeyboard::F;
- case Qt::Key_G:
- return Settings::NativeKeyboard::G;
- case Qt::Key_H:
- return Settings::NativeKeyboard::H;
- case Qt::Key_I:
- return Settings::NativeKeyboard::I;
- case Qt::Key_J:
- return Settings::NativeKeyboard::J;
- case Qt::Key_K:
- return Settings::NativeKeyboard::K;
- case Qt::Key_L:
- return Settings::NativeKeyboard::L;
- case Qt::Key_M:
- return Settings::NativeKeyboard::M;
- case Qt::Key_N:
- return Settings::NativeKeyboard::N;
- case Qt::Key_O:
- return Settings::NativeKeyboard::O;
- case Qt::Key_P:
- return Settings::NativeKeyboard::P;
- case Qt::Key_Q:
- return Settings::NativeKeyboard::Q;
- case Qt::Key_R:
- return Settings::NativeKeyboard::R;
- case Qt::Key_S:
- return Settings::NativeKeyboard::S;
- case Qt::Key_T:
- return Settings::NativeKeyboard::T;
- case Qt::Key_U:
- return Settings::NativeKeyboard::U;
- case Qt::Key_V:
- return Settings::NativeKeyboard::V;
- case Qt::Key_W:
- return Settings::NativeKeyboard::W;
- case Qt::Key_X:
- return Settings::NativeKeyboard::X;
- case Qt::Key_Y:
- return Settings::NativeKeyboard::Y;
- case Qt::Key_Z:
- return Settings::NativeKeyboard::Z;
- case Qt::Key_1:
- return Settings::NativeKeyboard::N1;
- case Qt::Key_2:
- return Settings::NativeKeyboard::N2;
- case Qt::Key_3:
- return Settings::NativeKeyboard::N3;
- case Qt::Key_4:
- return Settings::NativeKeyboard::N4;
- case Qt::Key_5:
- return Settings::NativeKeyboard::N5;
- case Qt::Key_6:
- return Settings::NativeKeyboard::N6;
- case Qt::Key_7:
- return Settings::NativeKeyboard::N7;
- case Qt::Key_8:
- return Settings::NativeKeyboard::N8;
- case Qt::Key_9:
- return Settings::NativeKeyboard::N9;
- case Qt::Key_0:
- return Settings::NativeKeyboard::N0;
- case Qt::Key_Return:
- return Settings::NativeKeyboard::Return;
- case Qt::Key_Escape:
- return Settings::NativeKeyboard::Escape;
- case Qt::Key_Backspace:
- return Settings::NativeKeyboard::Backspace;
- case Qt::Key_Tab:
- return Settings::NativeKeyboard::Tab;
- case Qt::Key_Space:
- return Settings::NativeKeyboard::Space;
- case Qt::Key_Minus:
- return Settings::NativeKeyboard::Minus;
- case Qt::Key_Plus:
- case Qt::Key_questiondown:
- return Settings::NativeKeyboard::Plus;
- case Qt::Key_BracketLeft:
- case Qt::Key_BraceLeft:
- return Settings::NativeKeyboard::OpenBracket;
- case Qt::Key_BracketRight:
- case Qt::Key_BraceRight:
- return Settings::NativeKeyboard::CloseBracket;
- case Qt::Key_Bar:
- return Settings::NativeKeyboard::Pipe;
- case Qt::Key_Dead_Tilde:
- return Settings::NativeKeyboard::Tilde;
- case Qt::Key_Ntilde:
- case Qt::Key_Semicolon:
- return Settings::NativeKeyboard::Semicolon;
- case Qt::Key_Apostrophe:
- return Settings::NativeKeyboard::Quote;
- case Qt::Key_Dead_Grave:
- return Settings::NativeKeyboard::Backquote;
- case Qt::Key_Comma:
- return Settings::NativeKeyboard::Comma;
- case Qt::Key_Period:
- return Settings::NativeKeyboard::Period;
- case Qt::Key_Slash:
- return Settings::NativeKeyboard::Slash;
- case Qt::Key_CapsLock:
- return Settings::NativeKeyboard::CapsLock;
- case Qt::Key_F1:
- return Settings::NativeKeyboard::F1;
- case Qt::Key_F2:
- return Settings::NativeKeyboard::F2;
- case Qt::Key_F3:
- return Settings::NativeKeyboard::F3;
- case Qt::Key_F4:
- return Settings::NativeKeyboard::F4;
- case Qt::Key_F5:
- return Settings::NativeKeyboard::F5;
- case Qt::Key_F6:
- return Settings::NativeKeyboard::F6;
- case Qt::Key_F7:
- return Settings::NativeKeyboard::F7;
- case Qt::Key_F8:
- return Settings::NativeKeyboard::F8;
- case Qt::Key_F9:
- return Settings::NativeKeyboard::F9;
- case Qt::Key_F10:
- return Settings::NativeKeyboard::F10;
- case Qt::Key_F11:
- return Settings::NativeKeyboard::F11;
- case Qt::Key_F12:
- return Settings::NativeKeyboard::F12;
- case Qt::Key_Print:
- return Settings::NativeKeyboard::PrintScreen;
- case Qt::Key_ScrollLock:
- return Settings::NativeKeyboard::ScrollLock;
- case Qt::Key_Pause:
- return Settings::NativeKeyboard::Pause;
- case Qt::Key_Insert:
- return Settings::NativeKeyboard::Insert;
- case Qt::Key_Home:
- return Settings::NativeKeyboard::Home;
- case Qt::Key_PageUp:
- return Settings::NativeKeyboard::PageUp;
- case Qt::Key_Delete:
- return Settings::NativeKeyboard::Delete;
- case Qt::Key_End:
- return Settings::NativeKeyboard::End;
- case Qt::Key_PageDown:
- return Settings::NativeKeyboard::PageDown;
- case Qt::Key_Right:
- return Settings::NativeKeyboard::Right;
- case Qt::Key_Left:
- return Settings::NativeKeyboard::Left;
- case Qt::Key_Down:
- return Settings::NativeKeyboard::Down;
- case Qt::Key_Up:
- return Settings::NativeKeyboard::Up;
- case Qt::Key_NumLock:
- return Settings::NativeKeyboard::NumLock;
- // Numpad keys are missing here
- case Qt::Key_F13:
- return Settings::NativeKeyboard::F13;
- case Qt::Key_F14:
- return Settings::NativeKeyboard::F14;
- case Qt::Key_F15:
- return Settings::NativeKeyboard::F15;
- case Qt::Key_F16:
- return Settings::NativeKeyboard::F16;
- case Qt::Key_F17:
- return Settings::NativeKeyboard::F17;
- case Qt::Key_F18:
- return Settings::NativeKeyboard::F18;
- case Qt::Key_F19:
- return Settings::NativeKeyboard::F19;
- case Qt::Key_F20:
- return Settings::NativeKeyboard::F20;
- case Qt::Key_F21:
- return Settings::NativeKeyboard::F21;
- case Qt::Key_F22:
- return Settings::NativeKeyboard::F22;
- case Qt::Key_F23:
- return Settings::NativeKeyboard::F23;
- case Qt::Key_F24:
- return Settings::NativeKeyboard::F24;
- // case Qt:::
- // return Settings::NativeKeyboard::KPComma;
- // case Qt:::
- // return Settings::NativeKeyboard::Ro;
- case Qt::Key_Hiragana_Katakana:
- return Settings::NativeKeyboard::KatakanaHiragana;
- case Qt::Key_yen:
- return Settings::NativeKeyboard::Yen;
- case Qt::Key_Henkan:
- return Settings::NativeKeyboard::Henkan;
- case Qt::Key_Muhenkan:
- return Settings::NativeKeyboard::Muhenkan;
- // case Qt:::
- // return Settings::NativeKeyboard::NumPadCommaPc98;
- case Qt::Key_Hangul:
- return Settings::NativeKeyboard::HangulEnglish;
- case Qt::Key_Hangul_Hanja:
- return Settings::NativeKeyboard::Hanja;
- case Qt::Key_Katakana:
- return Settings::NativeKeyboard::KatakanaKey;
- case Qt::Key_Hiragana:
- return Settings::NativeKeyboard::HiraganaKey;
- case Qt::Key_Zenkaku_Hankaku:
- return Settings::NativeKeyboard::ZenkakuHankaku;
- // Modifier keys are handled by the modifier property
- default:
- return Settings::NativeKeyboard::None;
+ static constexpr std::array<std::pair<Qt::Key, Settings::NativeKeyboard::Keys>, 106> key_map = {
+ std::pair<Qt::Key, Settings::NativeKeyboard::Keys>{Qt::Key_A, Settings::NativeKeyboard::A},
+ {Qt::Key_A, Settings::NativeKeyboard::A},
+ {Qt::Key_B, Settings::NativeKeyboard::B},
+ {Qt::Key_C, Settings::NativeKeyboard::C},
+ {Qt::Key_D, Settings::NativeKeyboard::D},
+ {Qt::Key_E, Settings::NativeKeyboard::E},
+ {Qt::Key_F, Settings::NativeKeyboard::F},
+ {Qt::Key_G, Settings::NativeKeyboard::G},
+ {Qt::Key_H, Settings::NativeKeyboard::H},
+ {Qt::Key_I, Settings::NativeKeyboard::I},
+ {Qt::Key_J, Settings::NativeKeyboard::J},
+ {Qt::Key_K, Settings::NativeKeyboard::K},
+ {Qt::Key_L, Settings::NativeKeyboard::L},
+ {Qt::Key_M, Settings::NativeKeyboard::M},
+ {Qt::Key_N, Settings::NativeKeyboard::N},
+ {Qt::Key_O, Settings::NativeKeyboard::O},
+ {Qt::Key_P, Settings::NativeKeyboard::P},
+ {Qt::Key_Q, Settings::NativeKeyboard::Q},
+ {Qt::Key_R, Settings::NativeKeyboard::R},
+ {Qt::Key_S, Settings::NativeKeyboard::S},
+ {Qt::Key_T, Settings::NativeKeyboard::T},
+ {Qt::Key_U, Settings::NativeKeyboard::U},
+ {Qt::Key_V, Settings::NativeKeyboard::V},
+ {Qt::Key_W, Settings::NativeKeyboard::W},
+ {Qt::Key_X, Settings::NativeKeyboard::X},
+ {Qt::Key_Y, Settings::NativeKeyboard::Y},
+ {Qt::Key_Z, Settings::NativeKeyboard::Z},
+ {Qt::Key_1, Settings::NativeKeyboard::N1},
+ {Qt::Key_2, Settings::NativeKeyboard::N2},
+ {Qt::Key_3, Settings::NativeKeyboard::N3},
+ {Qt::Key_4, Settings::NativeKeyboard::N4},
+ {Qt::Key_5, Settings::NativeKeyboard::N5},
+ {Qt::Key_6, Settings::NativeKeyboard::N6},
+ {Qt::Key_7, Settings::NativeKeyboard::N7},
+ {Qt::Key_8, Settings::NativeKeyboard::N8},
+ {Qt::Key_9, Settings::NativeKeyboard::N9},
+ {Qt::Key_0, Settings::NativeKeyboard::N0},
+ {Qt::Key_Return, Settings::NativeKeyboard::Return},
+ {Qt::Key_Escape, Settings::NativeKeyboard::Escape},
+ {Qt::Key_Backspace, Settings::NativeKeyboard::Backspace},
+ {Qt::Key_Tab, Settings::NativeKeyboard::Tab},
+ {Qt::Key_Space, Settings::NativeKeyboard::Space},
+ {Qt::Key_Minus, Settings::NativeKeyboard::Minus},
+ {Qt::Key_Plus, Settings::NativeKeyboard::Plus},
+ {Qt::Key_questiondown, Settings::NativeKeyboard::Plus},
+ {Qt::Key_BracketLeft, Settings::NativeKeyboard::OpenBracket},
+ {Qt::Key_BraceLeft, Settings::NativeKeyboard::OpenBracket},
+ {Qt::Key_BracketRight, Settings::NativeKeyboard::CloseBracket},
+ {Qt::Key_BraceRight, Settings::NativeKeyboard::CloseBracket},
+ {Qt::Key_Bar, Settings::NativeKeyboard::Pipe},
+ {Qt::Key_Dead_Tilde, Settings::NativeKeyboard::Tilde},
+ {Qt::Key_Ntilde, Settings::NativeKeyboard::Semicolon},
+ {Qt::Key_Semicolon, Settings::NativeKeyboard::Semicolon},
+ {Qt::Key_Apostrophe, Settings::NativeKeyboard::Quote},
+ {Qt::Key_Dead_Grave, Settings::NativeKeyboard::Backquote},
+ {Qt::Key_Comma, Settings::NativeKeyboard::Comma},
+ {Qt::Key_Period, Settings::NativeKeyboard::Period},
+ {Qt::Key_Slash, Settings::NativeKeyboard::Slash},
+ {Qt::Key_CapsLock, Settings::NativeKeyboard::CapsLockKey},
+ {Qt::Key_F1, Settings::NativeKeyboard::F1},
+ {Qt::Key_F2, Settings::NativeKeyboard::F2},
+ {Qt::Key_F3, Settings::NativeKeyboard::F3},
+ {Qt::Key_F4, Settings::NativeKeyboard::F4},
+ {Qt::Key_F5, Settings::NativeKeyboard::F5},
+ {Qt::Key_F6, Settings::NativeKeyboard::F6},
+ {Qt::Key_F7, Settings::NativeKeyboard::F7},
+ {Qt::Key_F8, Settings::NativeKeyboard::F8},
+ {Qt::Key_F9, Settings::NativeKeyboard::F9},
+ {Qt::Key_F10, Settings::NativeKeyboard::F10},
+ {Qt::Key_F11, Settings::NativeKeyboard::F11},
+ {Qt::Key_F12, Settings::NativeKeyboard::F12},
+ {Qt::Key_Print, Settings::NativeKeyboard::PrintScreen},
+ {Qt::Key_ScrollLock, Settings::NativeKeyboard::ScrollLockKey},
+ {Qt::Key_Pause, Settings::NativeKeyboard::Pause},
+ {Qt::Key_Insert, Settings::NativeKeyboard::Insert},
+ {Qt::Key_Home, Settings::NativeKeyboard::Home},
+ {Qt::Key_PageUp, Settings::NativeKeyboard::PageUp},
+ {Qt::Key_Delete, Settings::NativeKeyboard::Delete},
+ {Qt::Key_End, Settings::NativeKeyboard::End},
+ {Qt::Key_PageDown, Settings::NativeKeyboard::PageDown},
+ {Qt::Key_Right, Settings::NativeKeyboard::Right},
+ {Qt::Key_Left, Settings::NativeKeyboard::Left},
+ {Qt::Key_Down, Settings::NativeKeyboard::Down},
+ {Qt::Key_Up, Settings::NativeKeyboard::Up},
+ {Qt::Key_NumLock, Settings::NativeKeyboard::NumLockKey},
+ // Numpad keys are missing here
+ {Qt::Key_F13, Settings::NativeKeyboard::F13},
+ {Qt::Key_F14, Settings::NativeKeyboard::F14},
+ {Qt::Key_F15, Settings::NativeKeyboard::F15},
+ {Qt::Key_F16, Settings::NativeKeyboard::F16},
+ {Qt::Key_F17, Settings::NativeKeyboard::F17},
+ {Qt::Key_F18, Settings::NativeKeyboard::F18},
+ {Qt::Key_F19, Settings::NativeKeyboard::F19},
+ {Qt::Key_F20, Settings::NativeKeyboard::F20},
+ {Qt::Key_F21, Settings::NativeKeyboard::F21},
+ {Qt::Key_F22, Settings::NativeKeyboard::F22},
+ {Qt::Key_F23, Settings::NativeKeyboard::F23},
+ {Qt::Key_F24, Settings::NativeKeyboard::F24},
+ // {Qt::..., Settings::NativeKeyboard::KPComma},
+ // {Qt::..., Settings::NativeKeyboard::Ro},
+ {Qt::Key_Hiragana_Katakana, Settings::NativeKeyboard::KatakanaHiragana},
+ {Qt::Key_yen, Settings::NativeKeyboard::Yen},
+ {Qt::Key_Henkan, Settings::NativeKeyboard::Henkan},
+ {Qt::Key_Muhenkan, Settings::NativeKeyboard::Muhenkan},
+ // {Qt::..., Settings::NativeKeyboard::NumPadCommaPc98},
+ {Qt::Key_Hangul, Settings::NativeKeyboard::HangulEnglish},
+ {Qt::Key_Hangul_Hanja, Settings::NativeKeyboard::Hanja},
+ {Qt::Key_Katakana, Settings::NativeKeyboard::KatakanaKey},
+ {Qt::Key_Hiragana, Settings::NativeKeyboard::HiraganaKey},
+ {Qt::Key_Zenkaku_Hankaku, Settings::NativeKeyboard::ZenkakuHankaku},
+ // Modifier keys are handled by the modifier property
+ };
+
+ for (const auto& [qkey, nkey] : key_map) {
+ if (qt_key == qkey) {
+ return nkey;
+ }
}
+
+ return Settings::NativeKeyboard::None;
}
int GRenderWindow::QtModifierToSwitchModifier(Qt::KeyboardModifiers qt_modifiers) {
diff --git a/src/yuzu/compatdb.cpp b/src/yuzu/compatdb.cpp
index f46fff340..05f49c0d2 100644
--- a/src/yuzu/compatdb.cpp
+++ b/src/yuzu/compatdb.cpp
@@ -15,12 +15,22 @@ CompatDB::CompatDB(Core::TelemetrySession& telemetry_session_, QWidget* parent)
: QWizard(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
ui{std::make_unique<Ui::CompatDB>()}, telemetry_session{telemetry_session_} {
ui->setupUi(this);
- connect(ui->radioButton_Perfect, &QRadioButton::clicked, this, &CompatDB::EnableNext);
- connect(ui->radioButton_Great, &QRadioButton::clicked, this, &CompatDB::EnableNext);
- connect(ui->radioButton_Okay, &QRadioButton::clicked, this, &CompatDB::EnableNext);
- connect(ui->radioButton_Bad, &QRadioButton::clicked, this, &CompatDB::EnableNext);
- connect(ui->radioButton_IntroMenu, &QRadioButton::clicked, this, &CompatDB::EnableNext);
- connect(ui->radioButton_WontBoot, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+
+ connect(ui->radioButton_GameBoot_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_GameBoot_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_Gameplay_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_Gameplay_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_NoFreeze_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_NoFreeze_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_Complete_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_Complete_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_Graphical_Major, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_Graphical_Minor, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_Graphical_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_Audio_Major, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_Audio_Minor, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_Audio_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+
connect(button(NextButton), &QPushButton::clicked, this, &CompatDB::Submit);
connect(&testcase_watcher, &QFutureWatcher<bool>::finished, this,
&CompatDB::OnTestcaseSubmitted);
@@ -30,29 +40,82 @@ CompatDB::~CompatDB() = default;
enum class CompatDBPage {
Intro = 0,
- Selection = 1,
- Final = 2,
+ GameBoot = 1,
+ GamePlay = 2,
+ Freeze = 3,
+ Completion = 4,
+ Graphical = 5,
+ Audio = 6,
+ Final = 7,
};
void CompatDB::Submit() {
- QButtonGroup* compatibility = new QButtonGroup(this);
- compatibility->addButton(ui->radioButton_Perfect, 0);
- compatibility->addButton(ui->radioButton_Great, 1);
- compatibility->addButton(ui->radioButton_Okay, 2);
- compatibility->addButton(ui->radioButton_Bad, 3);
- compatibility->addButton(ui->radioButton_IntroMenu, 4);
- compatibility->addButton(ui->radioButton_WontBoot, 5);
+ QButtonGroup* compatibility_GameBoot = new QButtonGroup(this);
+ compatibility_GameBoot->addButton(ui->radioButton_GameBoot_Yes, 0);
+ compatibility_GameBoot->addButton(ui->radioButton_GameBoot_No, 1);
+
+ QButtonGroup* compatibility_Gameplay = new QButtonGroup(this);
+ compatibility_Gameplay->addButton(ui->radioButton_Gameplay_Yes, 0);
+ compatibility_Gameplay->addButton(ui->radioButton_Gameplay_No, 1);
+
+ QButtonGroup* compatibility_NoFreeze = new QButtonGroup(this);
+ compatibility_NoFreeze->addButton(ui->radioButton_NoFreeze_Yes, 0);
+ compatibility_NoFreeze->addButton(ui->radioButton_NoFreeze_No, 1);
+
+ QButtonGroup* compatibility_Complete = new QButtonGroup(this);
+ compatibility_Complete->addButton(ui->radioButton_Complete_Yes, 0);
+ compatibility_Complete->addButton(ui->radioButton_Complete_No, 1);
+
+ QButtonGroup* compatibility_Graphical = new QButtonGroup(this);
+ compatibility_Graphical->addButton(ui->radioButton_Graphical_Major, 0);
+ compatibility_Graphical->addButton(ui->radioButton_Graphical_Minor, 1);
+ compatibility_Graphical->addButton(ui->radioButton_Graphical_No, 2);
+
+ QButtonGroup* compatibility_Audio = new QButtonGroup(this);
+ compatibility_Audio->addButton(ui->radioButton_Audio_Major, 0);
+ compatibility_Graphical->addButton(ui->radioButton_Audio_Minor, 1);
+ compatibility_Audio->addButton(ui->radioButton_Audio_No, 2);
+
+ const int compatiblity = static_cast<int>(CalculateCompatibility());
+
switch ((static_cast<CompatDBPage>(currentId()))) {
- case CompatDBPage::Selection:
- if (compatibility->checkedId() == -1) {
+ case CompatDBPage::Intro:
+ break;
+ case CompatDBPage::GameBoot:
+ if (compatibility_GameBoot->checkedId() == -1) {
+ button(NextButton)->setEnabled(false);
+ }
+ break;
+ case CompatDBPage::GamePlay:
+ if (compatibility_Gameplay->checkedId() == -1) {
+ button(NextButton)->setEnabled(false);
+ }
+ break;
+ case CompatDBPage::Freeze:
+ if (compatibility_NoFreeze->checkedId() == -1) {
+ button(NextButton)->setEnabled(false);
+ }
+ break;
+ case CompatDBPage::Completion:
+ if (compatibility_Complete->checkedId() == -1) {
+ button(NextButton)->setEnabled(false);
+ }
+ break;
+ case CompatDBPage::Graphical:
+ if (compatibility_Graphical->checkedId() == -1) {
+ button(NextButton)->setEnabled(false);
+ }
+ break;
+ case CompatDBPage::Audio:
+ if (compatibility_Audio->checkedId() == -1) {
button(NextButton)->setEnabled(false);
}
break;
case CompatDBPage::Final:
back();
- LOG_DEBUG(Frontend, "Compatibility Rating: {}", compatibility->checkedId());
+ LOG_INFO(Frontend, "Compatibility Rating: {}", compatiblity);
telemetry_session.AddField(Common::Telemetry::FieldType::UserFeedback, "Compatibility",
- compatibility->checkedId());
+ compatiblity);
button(NextButton)->setEnabled(false);
button(NextButton)->setText(tr("Submitting"));
@@ -63,9 +126,70 @@ void CompatDB::Submit() {
break;
default:
LOG_ERROR(Frontend, "Unexpected page: {}", currentId());
+ break;
+ }
+}
+
+int CompatDB::nextId() const {
+ switch ((static_cast<CompatDBPage>(currentId()))) {
+ case CompatDBPage::Intro:
+ return static_cast<int>(CompatDBPage::GameBoot);
+ case CompatDBPage::GameBoot:
+ if (ui->radioButton_GameBoot_No->isChecked()) {
+ return static_cast<int>(CompatDBPage::Final);
+ }
+ return static_cast<int>(CompatDBPage::GamePlay);
+ case CompatDBPage::GamePlay:
+ if (ui->radioButton_Gameplay_No->isChecked()) {
+ return static_cast<int>(CompatDBPage::Final);
+ }
+ return static_cast<int>(CompatDBPage::Freeze);
+ case CompatDBPage::Freeze:
+ if (ui->radioButton_NoFreeze_No->isChecked()) {
+ return static_cast<int>(CompatDBPage::Final);
+ }
+ return static_cast<int>(CompatDBPage::Completion);
+ case CompatDBPage::Completion:
+ if (ui->radioButton_Complete_No->isChecked()) {
+ return static_cast<int>(CompatDBPage::Final);
+ }
+ return static_cast<int>(CompatDBPage::Graphical);
+ case CompatDBPage::Graphical:
+ return static_cast<int>(CompatDBPage::Audio);
+ case CompatDBPage::Audio:
+ return static_cast<int>(CompatDBPage::Final);
+ case CompatDBPage::Final:
+ return -1;
+ default:
+ LOG_ERROR(Frontend, "Unexpected page: {}", currentId());
+ return static_cast<int>(CompatDBPage::Intro);
}
}
+CompatibilityStatus CompatDB::CalculateCompatibility() const {
+ if (ui->radioButton_GameBoot_No->isChecked()) {
+ return CompatibilityStatus::WontBoot;
+ }
+
+ if (ui->radioButton_Gameplay_No->isChecked()) {
+ return CompatibilityStatus::IntroMenu;
+ }
+
+ if (ui->radioButton_NoFreeze_No->isChecked() || ui->radioButton_Complete_No->isChecked()) {
+ return CompatibilityStatus::Ingame;
+ }
+
+ if (ui->radioButton_Graphical_Major->isChecked() || ui->radioButton_Audio_Major->isChecked()) {
+ return CompatibilityStatus::Ingame;
+ }
+
+ if (ui->radioButton_Graphical_Minor->isChecked() || ui->radioButton_Audio_Minor->isChecked()) {
+ return CompatibilityStatus::Playable;
+ }
+
+ return CompatibilityStatus::Perfect;
+}
+
void CompatDB::OnTestcaseSubmitted() {
if (!testcase_watcher.result()) {
QMessageBox::critical(this, tr("Communication error"),
diff --git a/src/yuzu/compatdb.h b/src/yuzu/compatdb.h
index 3252fc47a..37e11278b 100644
--- a/src/yuzu/compatdb.h
+++ b/src/yuzu/compatdb.h
@@ -12,12 +12,22 @@ namespace Ui {
class CompatDB;
}
+enum class CompatibilityStatus {
+ Perfect = 0,
+ Playable = 1,
+ // Unused: Okay = 2,
+ Ingame = 3,
+ IntroMenu = 4,
+ WontBoot = 5,
+};
+
class CompatDB : public QWizard {
Q_OBJECT
public:
explicit CompatDB(Core::TelemetrySession& telemetry_session_, QWidget* parent = nullptr);
~CompatDB();
+ int nextId() const override;
private:
QFutureWatcher<bool> testcase_watcher;
@@ -25,6 +35,7 @@ private:
std::unique_ptr<Ui::CompatDB> ui;
void Submit();
+ CompatibilityStatus CalculateCompatibility() const;
void OnTestcaseSubmitted();
void EnableNext();
diff --git a/src/yuzu/compatdb.ui b/src/yuzu/compatdb.ui
index 3ca55eda6..d11669df2 100644
--- a/src/yuzu/compatdb.ui
+++ b/src/yuzu/compatdb.ui
@@ -58,128 +58,311 @@
</item>
</layout>
</widget>
- <widget class="QWizardPage" name="wizard_Report">
+ <widget class="QWizardPage" name="wizard_GameBoot">
<property name="title">
<string>Report Game Compatibility</string>
</property>
<attribute name="pageId">
<string notr="true">1</string>
</attribute>
- <layout class="QFormLayout" name="formLayout">
+ <layout class="QFormLayout" name="formLayout1">
+ <item row="0" column="0" colspan="2">
+ <widget class="QLabel" name="lbl_Independent1">
+ <property name="font">
+ <font>
+ <pointsize>10</pointsize>
+ </font>
+ </property>
+ <property name="text">
+ <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Does the game boot?&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
+ </property>
+ <property name="wordWrap">
+ <bool>true</bool>
+ </property>
+ </widget>
+ </item>
+ <item row="1" column="0" colspan="2">
+ <spacer name="verticalSpacer1">
+ <property name="orientation">
+ <enum>Qt::Vertical</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>20</width>
+ <height>0</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
<item row="2" column="0">
- <widget class="QRadioButton" name="radioButton_Perfect">
+ <widget class="QRadioButton" name="radioButton_GameBoot_Yes">
<property name="text">
- <string>Perfect</string>
+ <string>Yes The game starts to output video or audio</string>
</property>
</widget>
</item>
- <item row="2" column="1">
- <widget class="QLabel" name="lbl_Perfect">
+ <item row="4" column="0">
+ <widget class="QRadioButton" name="radioButton_GameBoot_No">
<property name="text">
- <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Game functions flawlessly with no audio or graphical glitches.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
+ <string>No The game doesn't get past the &quot;Launching...&quot; screen</string>
</property>
- <property name="wordWrap">
- <bool>true</bool>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ <widget class="QWizardPage" name="wizard_GamePlay">
+ <property name="title">
+ <string>Report Game Compatibility</string>
+ </property>
+ <attribute name="pageId">
+ <string notr="true">2</string>
+ </attribute>
+ <layout class="QFormLayout" name="formLayout2">
+ <item row="2" column="0">
+ <widget class="QRadioButton" name="radioButton_Gameplay_Yes">
+ <property name="text">
+ <string>Yes The game gets past the intro/menu and into gameplay</string>
</property>
</widget>
</item>
<item row="4" column="0">
- <widget class="QRadioButton" name="radioButton_Great">
+ <widget class="QRadioButton" name="radioButton_Gameplay_No">
<property name="text">
- <string>Great</string>
+ <string>No The game crashes or freezes while loading or using the menu</string>
</property>
</widget>
</item>
- <item row="4" column="1">
- <widget class="QLabel" name="lbl_Great">
+ <item row="0" column="0" colspan="2">
+ <widget class="QLabel" name="lbl_Independent2">
+ <property name="font">
+ <font>
+ <pointsize>10</pointsize>
+ </font>
+ </property>
<property name="text">
- <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
+ <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Does the game reach gameplay?&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
- <item row="5" column="0">
- <widget class="QRadioButton" name="radioButton_Okay">
+ <item row="1" column="0" colspan="2">
+ <spacer name="verticalSpacer2">
+ <property name="orientation">
+ <enum>Qt::Vertical</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>20</width>
+ <height>0</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ </layout>
+ </widget>
+ <widget class="QWizardPage" name="wizard_NoFreeze">
+ <property name="title">
+ <string>Report Game Compatibility</string>
+ </property>
+ <attribute name="pageId">
+ <string notr="true">3</string>
+ </attribute>
+ <layout class="QFormLayout" name="formLayout3">
+ <item row="2" column="0">
+ <widget class="QRadioButton" name="radioButton_NoFreeze_Yes">
<property name="text">
- <string>Okay</string>
+ <string>Yes The game works without crashes</string>
</property>
</widget>
</item>
- <item row="5" column="1">
- <widget class="QLabel" name="lbl_Okay">
+ <item row="4" column="0">
+ <widget class="QRadioButton" name="radioButton_NoFreeze_No">
+ <property name="text">
+ <string>No The game crashes or freezes during gameplay</string>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="0" colspan="2">
+ <widget class="QLabel" name="lbl_Independent3">
+ <property name="font">
+ <font>
+ <pointsize>10</pointsize>
+ </font>
+ </property>
<property name="text">
- <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
+ <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Does the game work without crashing, freezing or locking up during gameplay?&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
- <item row="6" column="0">
- <widget class="QRadioButton" name="radioButton_Bad">
+ <item row="1" column="0" colspan="2">
+ <spacer name="verticalSpacer3">
+ <property name="orientation">
+ <enum>Qt::Vertical</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>20</width>
+ <height>0</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ </layout>
+ </widget>
+ <widget class="QWizardPage" name="wizard_Complete">
+ <property name="title">
+ <string>Report Game Compatibility</string>
+ </property>
+ <attribute name="pageId">
+ <string notr="true">4</string>
+ </attribute>
+ <layout class="QFormLayout" name="formLayout4">
+ <item row="2" column="0">
+ <widget class="QRadioButton" name="radioButton_Complete_Yes">
<property name="text">
- <string>Bad</string>
+ <string>Yes The game can be finished without any workarounds</string>
</property>
</widget>
</item>
- <item row="6" column="1">
- <widget class="QLabel" name="lbl_Bad">
+ <item row="4" column="0">
+ <widget class="QRadioButton" name="radioButton_Complete_No">
+ <property name="text">
+ <string>No The game can't progress past a certain area</string>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="0" colspan="2">
+ <widget class="QLabel" name="lbl_Independent4">
+ <property name="font">
+ <font>
+ <pointsize>10</pointsize>
+ </font>
+ </property>
<property name="text">
- <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
+ <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Is the game completely playable from start to finish?&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
- <item row="7" column="0">
- <widget class="QRadioButton" name="radioButton_IntroMenu">
+ <item row="1" column="0" colspan="2">
+ <spacer name="verticalSpacer4">
+ <property name="orientation">
+ <enum>Qt::Vertical</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>20</width>
+ <height>0</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ </layout>
+ </widget>
+ <widget class="QWizardPage" name="wizard_Graphical">
+ <property name="title">
+ <string>Report Game Compatibility</string>
+ </property>
+ <attribute name="pageId">
+ <string notr="true">5</string>
+ </attribute>
+ <layout class="QFormLayout" name="formLayout5">
+ <item row="2" column="0">
+ <widget class="QRadioButton" name="radioButton_Graphical_Major">
+ <property name="text">
+ <string>Major The game has major graphical errors</string>
+ </property>
+ </widget>
+ </item>
+ <item row="4" column="0">
+ <widget class="QRadioButton" name="radioButton_Graphical_Minor">
<property name="text">
- <string>Intro/Menu</string>
+ <string>Minor The game has minor graphical errors</string>
</property>
</widget>
</item>
- <item row="7" column="1">
- <widget class="QLabel" name="lbl_IntroMenu">
+ <item row="6" column="0">
+ <widget class="QRadioButton" name="radioButton_Graphical_No">
+ <property name="text">
+ <string>None Everything is rendered as it looks on the Nintendo Switch</string>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="0" colspan="2">
+ <widget class="QLabel" name="lbl_Independent5">
+ <property name="font">
+ <font>
+ <pointsize>10</pointsize>
+ </font>
+ </property>
<property name="text">
- <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start Screen.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
+ <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Does the game have any graphical glitches?&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
- <item row="8" column="0">
- <widget class="QRadioButton" name="radioButton_WontBoot">
- <property name="text">
- <string>Won't Boot</string>
+ <item row="1" column="0" colspan="2">
+ <spacer name="verticalSpacer5">
+ <property name="orientation">
+ <enum>Qt::Vertical</enum>
</property>
- <property name="checkable">
- <bool>true</bool>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>20</width>
+ <height>0</height>
+ </size>
</property>
- <property name="checked">
- <bool>false</bool>
+ </spacer>
+ </item>
+ </layout>
+ </widget>
+ <widget class="QWizardPage" name="wizard_Audio">
+ <property name="title">
+ <string>Report Game Compatibility</string>
+ </property>
+ <attribute name="pageId">
+ <string notr="true">6</string>
+ </attribute>
+ <layout class="QFormLayout" name="formLayout6">
+ <item row="2" column="0">
+ <widget class="QRadioButton" name="radioButton_Audio_Major">
+ <property name="text">
+ <string>Major The game has major audio errors</string>
+ </property>
+ </widget>
+ </item>
+ <item row="4" column="0">
+ <widget class="QRadioButton" name="radioButton_Audio_Minor">
+ <property name="text">
+ <string>Minor The game has minor audio errors</string>
</property>
</widget>
</item>
- <item row="8" column="1">
- <widget class="QLabel" name="lbl_WontBoot">
+ <item row="6" column="0">
+ <widget class="QRadioButton" name="radioButton_Audio_No">
<property name="text">
- <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;The game crashes when attempting to startup.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
+ <string>None Audio is played perfectly</string>
</property>
</widget>
</item>
<item row="0" column="0" colspan="2">
- <widget class="QLabel" name="lbl_Independent">
+ <widget class="QLabel" name="lbl_Independent6">
<property name="font">
<font>
<pointsize>10</pointsize>
</font>
</property>
<property name="text">
- <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Independent of speed or performance, how well does this game play from start to finish on this version of yuzu?&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
+ <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Does the game have any audio glitches / missing effects?&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="wordWrap">
<bool>true</bool>
@@ -187,7 +370,7 @@
</widget>
</item>
<item row="1" column="0" colspan="2">
- <spacer name="verticalSpacer">
+ <spacer name="verticalSpacer6">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
@@ -206,7 +389,7 @@
<string>Thank you for your submission!</string>
</property>
<attribute name="pageId">
- <string notr="true">2</string>
+ <string notr="true">7</string>
</attribute>
</widget>
</widget>
diff --git a/src/yuzu/configuration/configure_profile_manager.cpp b/src/yuzu/configuration/configure_profile_manager.cpp
index 5c0217ba8..a47089988 100644
--- a/src/yuzu/configuration/configure_profile_manager.cpp
+++ b/src/yuzu/configuration/configure_profile_manager.cpp
@@ -2,6 +2,9 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
+#include <functional>
+#include <QDialog>
+#include <QDialogButtonBox>
#include <QFileDialog>
#include <QGraphicsItem>
#include <QHeaderView>
@@ -108,9 +111,12 @@ ConfigureProfileManager::ConfigureProfileManager(const Core::System& system_, QW
connect(ui->pm_add, &QPushButton::clicked, this, &ConfigureProfileManager::AddUser);
connect(ui->pm_rename, &QPushButton::clicked, this, &ConfigureProfileManager::RenameUser);
- connect(ui->pm_remove, &QPushButton::clicked, this, &ConfigureProfileManager::DeleteUser);
+ connect(ui->pm_remove, &QPushButton::clicked, this,
+ &ConfigureProfileManager::ConfirmDeleteUser);
connect(ui->pm_set_image, &QPushButton::clicked, this, &ConfigureProfileManager::SetUserImage);
+ confirm_dialog = new ConfigureProfileManagerDeleteDialog(this);
+
scene = new QGraphicsScene;
ui->current_user_icon->setScene(scene);
@@ -230,26 +236,23 @@ void ConfigureProfileManager::RenameUser() {
UpdateCurrentUser();
}
-void ConfigureProfileManager::DeleteUser() {
+void ConfigureProfileManager::ConfirmDeleteUser() {
const auto index = tree_view->currentIndex().row();
const auto uuid = profile_manager->GetUser(index);
ASSERT(uuid);
const auto username = GetAccountUsername(*profile_manager, *uuid);
- const auto confirm = QMessageBox::question(
- this, tr("Confirm Delete"),
- tr("You are about to delete user with name \"%1\". Are you sure?").arg(username));
-
- if (confirm == QMessageBox::No) {
- return;
- }
+ confirm_dialog->SetInfo(username, *uuid, [this, uuid]() { DeleteUser(*uuid); });
+ confirm_dialog->show();
+}
+void ConfigureProfileManager::DeleteUser(const Common::UUID& uuid) {
if (Settings::values.current_user.GetValue() == tree_view->currentIndex().row()) {
Settings::values.current_user = 0;
}
UpdateCurrentUser();
- if (!profile_manager->RemoveUser(*uuid)) {
+ if (!profile_manager->RemoveUser(uuid)) {
return;
}
@@ -319,3 +322,47 @@ void ConfigureProfileManager::SetUserImage() {
new QStandardItem{GetIcon(*uuid), FormatUserEntryText(username, *uuid)});
UpdateCurrentUser();
}
+
+ConfigureProfileManagerDeleteDialog::ConfigureProfileManagerDeleteDialog(QWidget* parent)
+ : QDialog{parent} {
+ auto dialog_vbox_layout = new QVBoxLayout(this);
+ dialog_button_box =
+ new QDialogButtonBox(QDialogButtonBox::Yes | QDialogButtonBox::No, Qt::Horizontal, parent);
+ auto label_message =
+ new QLabel(tr("Delete this user? All of the user's save data will be deleted."), this);
+ label_info = new QLabel(this);
+ auto dialog_hbox_layout_widget = new QWidget(this);
+ auto dialog_hbox_layout = new QHBoxLayout(dialog_hbox_layout_widget);
+ icon_scene = new QGraphicsScene(0, 0, 64, 64, this);
+ auto icon_view = new QGraphicsView(icon_scene, this);
+
+ dialog_hbox_layout_widget->setLayout(dialog_hbox_layout);
+ icon_view->setMaximumSize(64, 64);
+ icon_view->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
+ icon_view->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
+ this->setLayout(dialog_vbox_layout);
+ this->setWindowTitle(tr("Confirm Delete"));
+ this->setSizeGripEnabled(false);
+ dialog_vbox_layout->addWidget(label_message);
+ dialog_vbox_layout->addWidget(dialog_hbox_layout_widget);
+ dialog_vbox_layout->addWidget(dialog_button_box);
+ dialog_hbox_layout->addWidget(icon_view);
+ dialog_hbox_layout->addWidget(label_info);
+
+ connect(dialog_button_box, &QDialogButtonBox::rejected, this, [this]() { close(); });
+}
+
+ConfigureProfileManagerDeleteDialog::~ConfigureProfileManagerDeleteDialog() = default;
+
+void ConfigureProfileManagerDeleteDialog::SetInfo(const QString& username, const Common::UUID& uuid,
+ std::function<void()> accept_callback) {
+ label_info->setText(
+ tr("Name: %1\nUUID: %2").arg(username, QString::fromStdString(uuid.FormattedString())));
+ icon_scene->clear();
+ icon_scene->addPixmap(GetIcon(uuid));
+
+ connect(dialog_button_box, &QDialogButtonBox::accepted, this, [this, accept_callback]() {
+ close();
+ accept_callback();
+ });
+}
diff --git a/src/yuzu/configuration/configure_profile_manager.h b/src/yuzu/configuration/configure_profile_manager.h
index fe9033779..c4b1a334e 100644
--- a/src/yuzu/configuration/configure_profile_manager.h
+++ b/src/yuzu/configuration/configure_profile_manager.h
@@ -3,16 +3,24 @@
#pragma once
+#include <functional>
#include <memory>
+#include <QDialog>
#include <QList>
#include <QWidget>
+namespace Common {
+struct UUID;
+}
+
namespace Core {
class System;
}
class QGraphicsScene;
+class QDialogButtonBox;
+class QLabel;
class QStandardItem;
class QStandardItemModel;
class QTreeView;
@@ -26,6 +34,20 @@ namespace Ui {
class ConfigureProfileManager;
}
+class ConfigureProfileManagerDeleteDialog : public QDialog {
+public:
+ explicit ConfigureProfileManagerDeleteDialog(QWidget* parent);
+ ~ConfigureProfileManagerDeleteDialog();
+
+ void SetInfo(const QString& username, const Common::UUID& uuid,
+ std::function<void()> accept_callback);
+
+private:
+ QDialogButtonBox* dialog_button_box;
+ QGraphicsScene* icon_scene;
+ QLabel* label_info;
+};
+
class ConfigureProfileManager : public QWidget {
Q_OBJECT
@@ -47,7 +69,8 @@ private:
void SelectUser(const QModelIndex& index);
void AddUser();
void RenameUser();
- void DeleteUser();
+ void ConfirmDeleteUser();
+ void DeleteUser(const Common::UUID& uuid);
void SetUserImage();
QVBoxLayout* layout;
@@ -55,6 +78,8 @@ private:
QStandardItemModel* item_model;
QGraphicsScene* scene;
+ ConfigureProfileManagerDeleteDialog* confirm_dialog;
+
std::vector<QList<QStandardItem*>> list_items;
std::unique_ptr<Ui::ConfigureProfileManager> ui;
diff --git a/src/yuzu/configuration/configure_profile_manager.ui b/src/yuzu/configuration/configure_profile_manager.ui
index cfe7478c8..bd6dea4f4 100644
--- a/src/yuzu/configuration/configure_profile_manager.ui
+++ b/src/yuzu/configuration/configure_profile_manager.ui
@@ -57,6 +57,12 @@
<height>48</height>
</size>
</property>
+ <property name="frameShape">
+ <enum>QFrame::NoFrame</enum>
+ </property>
+ <property name="frameShadow">
+ <enum>QFrame::Plain</enum>
+ </property>
<property name="verticalScrollBarPolicy">
<enum>Qt::ScrollBarAlwaysOff</enum>
</property>
diff --git a/src/yuzu/game_list_p.h b/src/yuzu/game_list_p.h
index 6198d1e4e..1800f090f 100644
--- a/src/yuzu/game_list_p.h
+++ b/src/yuzu/game_list_p.h
@@ -145,12 +145,14 @@ public:
const char* tooltip;
};
// clang-format off
+ const auto ingame_status =
+ CompatStatus{QStringLiteral("#f2d624"), QT_TR_NOOP("Ingame"), QT_TR_NOOP("Game starts, but crashes or major glitches prevent it from being completed.")};
static const std::map<QString, CompatStatus> status_data = {
- {QStringLiteral("0"), {QStringLiteral("#5c93ed"), QT_TR_NOOP("Perfect"), QT_TR_NOOP("Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without\nany workarounds needed.")}},
- {QStringLiteral("1"), {QStringLiteral("#47d35c"), QT_TR_NOOP("Great"), QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish. May require some\nworkarounds.")}},
- {QStringLiteral("2"), {QStringLiteral("#94b242"), QT_TR_NOOP("Okay"), QT_TR_NOOP("Game functions with major graphical or audio glitches, but game is playable from start to finish with\nworkarounds.")}},
- {QStringLiteral("3"), {QStringLiteral("#f2d624"), QT_TR_NOOP("Bad"), QT_TR_NOOP("Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches\neven with workarounds.")}},
- {QStringLiteral("4"), {QStringLiteral("#FF0000"), QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start\nScreen.")}},
+ {QStringLiteral("0"), {QStringLiteral("#5c93ed"), QT_TR_NOOP("Perfect"), QT_TR_NOOP("Game can be played without issues.")}},
+ {QStringLiteral("1"), {QStringLiteral("#47d35c"), QT_TR_NOOP("Playable"), QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish.")}},
+ {QStringLiteral("2"), ingame_status},
+ {QStringLiteral("3"), ingame_status}, // Fallback for the removed "Okay" category
+ {QStringLiteral("4"), {QStringLiteral("#FF0000"), QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game loads, but is unable to progress past the Start Screen.")}},
{QStringLiteral("5"), {QStringLiteral("#828282"), QT_TR_NOOP("Won't Boot"), QT_TR_NOOP("The game crashes when attempting to startup.")}},
{QStringLiteral("99"), {QStringLiteral("#000000"), QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}},
};
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 59e56633a..4081af391 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -15,6 +15,7 @@
#endif
// VFS includes must be before glad as they will conflict with Windows file api, which uses defines.
+#include "applets/qt_amiibo_settings.h"
#include "applets/qt_controller.h"
#include "applets/qt_error.h"
#include "applets/qt_profile_select.h"
@@ -26,6 +27,7 @@
#include "configuration/configure_tas.h"
#include "core/file_sys/vfs.h"
#include "core/file_sys/vfs_real.h"
+#include "core/frontend/applets/cabinet.h"
#include "core/frontend/applets/controller.h"
#include "core/frontend/applets/general_frontend.h"
#include "core/frontend/applets/mii_edit.h"
@@ -342,6 +344,7 @@ GMainWindow::GMainWindow(std::unique_ptr<Config> config_, bool has_broken_vulkan
const auto override_build =
fmt::format(fmt::runtime(std::string(Common::g_title_bar_format_idle)), build_id);
const auto yuzu_build_version = override_build.empty() ? yuzu_build : override_build;
+ const auto processor_count = std::thread::hardware_concurrency();
LOG_INFO(Frontend, "yuzu Version: {}", yuzu_build_version);
LogRuntimes();
@@ -360,7 +363,11 @@ GMainWindow::GMainWindow(std::unique_ptr<Config> config_, bool has_broken_vulkan
}
}
LOG_INFO(Frontend, "Host CPU: {}", cpu_string);
+ if (std::optional<int> processor_core = Common::GetProcessorCount()) {
+ LOG_INFO(Frontend, "Host CPU Cores: {}", *processor_core);
+ }
#endif
+ LOG_INFO(Frontend, "Host CPU Threads: {}", processor_count);
LOG_INFO(Frontend, "Host OS: {}", PrettyProductName().toStdString());
LOG_INFO(Frontend, "Host RAM: {:.2f} GiB",
Common::GetMemInfo().TotalPhysicalMemory / f64{1_GiB});
@@ -543,6 +550,11 @@ void GMainWindow::RegisterMetaTypes() {
// Register applet types
+ // Cabinet Applet
+ qRegisterMetaType<Core::Frontend::CabinetParameters>("Core::Frontend::CabinetParameters");
+ qRegisterMetaType<std::shared_ptr<Service::NFP::NfpDevice>>(
+ "std::shared_ptr<Service::NFP::NfpDevice>");
+
// Controller Applet
qRegisterMetaType<Core::Frontend::ControllerParameters>("Core::Frontend::ControllerParameters");
@@ -564,6 +576,21 @@ void GMainWindow::RegisterMetaTypes() {
qRegisterMetaType<Core::SystemResultStatus>("Core::SystemResultStatus");
}
+void GMainWindow::AmiiboSettingsShowDialog(const Core::Frontend::CabinetParameters& parameters,
+ std::shared_ptr<Service::NFP::NfpDevice> nfp_device) {
+ QtAmiiboSettingsDialog dialog(this, parameters, input_subsystem.get(), nfp_device);
+
+ dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint |
+ Qt::WindowTitleHint | Qt::WindowSystemMenuHint);
+ dialog.setWindowModality(Qt::WindowModal);
+ if (dialog.exec() == QDialog::Rejected) {
+ emit AmiiboSettingsFinished(false, {});
+ return;
+ }
+
+ emit AmiiboSettingsFinished(true, dialog.GetName());
+}
+
void GMainWindow::ControllerSelectorReconfigureControllers(
const Core::Frontend::ControllerParameters& parameters) {
QtControllerSelectorDialog dialog(this, parameters, input_subsystem.get(), *system);
@@ -1541,6 +1568,7 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p
system->SetFilesystem(vfs);
system->SetAppletFrontendSet({
+ std::make_unique<QtAmiiboSettings>(*this), // Amiibo Settings
std::make_unique<QtControllerSelector>(*this), // Controller Selector
std::make_unique<QtErrorDisplay>(*this), // Error Display
nullptr, // Mii Editor
@@ -1951,6 +1979,7 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
}
default:
UNIMPLEMENTED();
+ break;
}
const QString qpath = QString::fromStdString(Common::FS::PathToUTF8String(path));
@@ -2018,38 +2047,50 @@ static bool RomFSRawCopy(QProgressDialog& dialog, const FileSys::VirtualDir& src
return true;
}
+QString GMainWindow::GetGameListErrorRemoving(InstalledEntryType type) const {
+ switch (type) {
+ case InstalledEntryType::Game:
+ return tr("Error Removing Contents");
+ case InstalledEntryType::Update:
+ return tr("Error Removing Update");
+ case InstalledEntryType::AddOnContent:
+ return tr("Error Removing DLC");
+ default:
+ return QStringLiteral("Error Removing <Invalid Type>");
+ }
+}
void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type) {
- const QString entry_type = [type] {
+ const QString entry_question = [type] {
switch (type) {
case InstalledEntryType::Game:
- return tr("Contents");
+ return tr("Remove Installed Game Contents?");
case InstalledEntryType::Update:
- return tr("Update");
+ return tr("Remove Installed Game Update?");
case InstalledEntryType::AddOnContent:
- return tr("DLC");
+ return tr("Remove Installed Game DLC?");
default:
- return QString{};
+ return QStringLiteral("Remove Installed Game <Invalid Type>?");
}
}();
- if (QMessageBox::question(
- this, tr("Remove Entry"), tr("Remove Installed Game %1?").arg(entry_type),
- QMessageBox::Yes | QMessageBox::No, QMessageBox::No) != QMessageBox::Yes) {
+ if (QMessageBox::question(this, tr("Remove Entry"), entry_question,
+ QMessageBox::Yes | QMessageBox::No,
+ QMessageBox::No) != QMessageBox::Yes) {
return;
}
switch (type) {
case InstalledEntryType::Game:
- RemoveBaseContent(program_id, entry_type);
+ RemoveBaseContent(program_id, type);
[[fallthrough]];
case InstalledEntryType::Update:
- RemoveUpdateContent(program_id, entry_type);
+ RemoveUpdateContent(program_id, type);
if (type != InstalledEntryType::Game) {
break;
}
[[fallthrough]];
case InstalledEntryType::AddOnContent:
- RemoveAddOnContent(program_id, entry_type);
+ RemoveAddOnContent(program_id, type);
break;
}
Common::FS::RemoveDirRecursively(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
@@ -2057,7 +2098,7 @@ void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryT
game_list->PopulateAsync(UISettings::values.game_dirs);
}
-void GMainWindow::RemoveBaseContent(u64 program_id, const QString& entry_type) {
+void GMainWindow::RemoveBaseContent(u64 program_id, InstalledEntryType type) {
const auto& fs_controller = system->GetFileSystemController();
const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(program_id) ||
fs_controller.GetSDMCContents()->RemoveExistingEntry(program_id);
@@ -2067,12 +2108,12 @@ void GMainWindow::RemoveBaseContent(u64 program_id, const QString& entry_type) {
tr("Successfully removed the installed base game."));
} else {
QMessageBox::warning(
- this, tr("Error Removing %1").arg(entry_type),
+ this, GetGameListErrorRemoving(type),
tr("The base game is not installed in the NAND and cannot be removed."));
}
}
-void GMainWindow::RemoveUpdateContent(u64 program_id, const QString& entry_type) {
+void GMainWindow::RemoveUpdateContent(u64 program_id, InstalledEntryType type) {
const auto update_id = program_id | 0x800;
const auto& fs_controller = system->GetFileSystemController();
const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(update_id) ||
@@ -2082,12 +2123,12 @@ void GMainWindow::RemoveUpdateContent(u64 program_id, const QString& entry_type)
QMessageBox::information(this, tr("Successfully Removed"),
tr("Successfully removed the installed update."));
} else {
- QMessageBox::warning(this, tr("Error Removing %1").arg(entry_type),
+ QMessageBox::warning(this, GetGameListErrorRemoving(type),
tr("There is no update installed for this title."));
}
}
-void GMainWindow::RemoveAddOnContent(u64 program_id, const QString& entry_type) {
+void GMainWindow::RemoveAddOnContent(u64 program_id, InstalledEntryType type) {
u32 count{};
const auto& fs_controller = system->GetFileSystemController();
const auto dlc_entries = system->GetContentProvider().ListEntriesFilter(
@@ -2105,7 +2146,7 @@ void GMainWindow::RemoveAddOnContent(u64 program_id, const QString& entry_type)
}
if (count == 0) {
- QMessageBox::warning(this, tr("Error Removing %1").arg(entry_type),
+ QMessageBox::warning(this, GetGameListErrorRemoving(type),
tr("There are no DLC installed for this title."));
return;
}
@@ -2803,6 +2844,20 @@ void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_tex
}
void GMainWindow::OnMenuReportCompatibility() {
+ const auto& caps = Common::GetCPUCaps();
+ const bool has_fma = caps.fma || caps.fma4;
+ const auto processor_count = std::thread::hardware_concurrency();
+ const bool has_4threads = processor_count == 0 || processor_count >= 4;
+ const bool has_8gb_ram = Common::GetMemInfo().TotalPhysicalMemory >= 8_GiB;
+ const bool has_broken_vulkan = UISettings::values.has_broken_vulkan;
+
+ if (!has_fma || !has_4threads || !has_8gb_ram || has_broken_vulkan) {
+ QMessageBox::critical(this, tr("Hardware requirements not met"),
+ tr("Your system does not meet the recommended hardware requirements. "
+ "Compatibility reporting has been disabled."));
+ return;
+ }
+
if (!Settings::values.yuzu_token.GetValue().empty() &&
!Settings::values.yuzu_username.GetValue().empty()) {
CompatDB compatdb{system->TelemetrySession(), this};
@@ -3168,6 +3223,7 @@ void GMainWindow::OnToggleGpuAccuracy() {
case Settings::GPUAccuracy::Extreme:
default: {
Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::High);
+ break;
}
}
@@ -3500,6 +3556,7 @@ void GMainWindow::UpdateGPUAccuracyButton() {
default: {
gpu_accuracy_button->setText(tr("GPU ERROR"));
gpu_accuracy_button->setChecked(true);
+ break;
}
}
}
diff --git a/src/yuzu/main.h b/src/yuzu/main.h
index 150ada84c..6a9992d05 100644
--- a/src/yuzu/main.h
+++ b/src/yuzu/main.h
@@ -55,6 +55,7 @@ class System;
} // namespace Core
namespace Core::Frontend {
+struct CabinetParameters;
struct ControllerParameters;
struct InlineAppearParameters;
struct InlineTextParameters;
@@ -82,6 +83,10 @@ enum class SwkbdReplyType : u32;
enum class WebExitReason : u32;
} // namespace Service::AM::Applets
+namespace Service::NFP {
+class NfpDevice;
+} // namespace Service::NFP
+
namespace Ui {
class MainWindow;
}
@@ -149,6 +154,8 @@ signals:
void UpdateInstallProgress();
+ void AmiiboSettingsFinished(bool is_success, const std::string& name);
+
void ControllerSelectorReconfigureFinished();
void ErrorDisplayFinished();
@@ -170,6 +177,8 @@ public slots:
void OnExecuteProgram(std::size_t program_index);
void OnExit();
void OnSaveConfig();
+ void AmiiboSettingsShowDialog(const Core::Frontend::CabinetParameters& parameters,
+ std::shared_ptr<Service::NFP::NfpDevice> nfp_device);
void ControllerSelectorReconfigureControllers(
const Core::Frontend::ControllerParameters& parameters);
void SoftwareKeyboardInitialize(
@@ -324,9 +333,10 @@ private slots:
void OnMouseActivity();
private:
- void RemoveBaseContent(u64 program_id, const QString& entry_type);
- void RemoveUpdateContent(u64 program_id, const QString& entry_type);
- void RemoveAddOnContent(u64 program_id, const QString& entry_type);
+ QString GetGameListErrorRemoving(InstalledEntryType type) const;
+ void RemoveBaseContent(u64 program_id, InstalledEntryType type);
+ void RemoveUpdateContent(u64 program_id, InstalledEntryType type);
+ void RemoveAddOnContent(u64 program_id, InstalledEntryType type);
void RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target);
void RemoveAllTransferableShaderCaches(u64 program_id);
void RemoveCustomConfiguration(u64 program_id, const std::string& game_path);