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-rw-r--r--src/yuzu/configuration/configure_debug.cpp3
-rw-r--r--src/yuzu/configuration/configure_debug.ui99
-rw-r--r--src/yuzu/hotkeys.h4
-rw-r--r--src/yuzu/main.cpp6
4 files changed, 65 insertions, 47 deletions
diff --git a/src/yuzu/configuration/configure_debug.cpp b/src/yuzu/configuration/configure_debug.cpp
index cbeb8f168..b22fda746 100644
--- a/src/yuzu/configuration/configure_debug.cpp
+++ b/src/yuzu/configuration/configure_debug.cpp
@@ -59,6 +59,8 @@ void ConfigureDebug::SetConfiguration() {
ui->use_debug_asserts->setChecked(Settings::values.use_debug_asserts.GetValue());
ui->use_auto_stub->setChecked(Settings::values.use_auto_stub.GetValue());
ui->enable_all_controllers->setChecked(Settings::values.enable_all_controllers.GetValue());
+ ui->enable_renderdoc_hotkey->setEnabled(runtime_lock);
+ ui->enable_renderdoc_hotkey->setChecked(Settings::values.enable_renderdoc_hotkey.GetValue());
ui->enable_graphics_debugging->setEnabled(runtime_lock);
ui->enable_graphics_debugging->setChecked(Settings::values.renderer_debug.GetValue());
ui->enable_shader_feedback->setEnabled(runtime_lock);
@@ -111,6 +113,7 @@ void ConfigureDebug::ApplyConfiguration() {
Settings::values.use_auto_stub = ui->use_auto_stub->isChecked();
Settings::values.enable_all_controllers = ui->enable_all_controllers->isChecked();
Settings::values.renderer_debug = ui->enable_graphics_debugging->isChecked();
+ Settings::values.enable_renderdoc_hotkey = ui->enable_renderdoc_hotkey->isChecked();
Settings::values.renderer_shader_feedback = ui->enable_shader_feedback->isChecked();
Settings::values.cpu_debug_mode = ui->enable_cpu_debugging->isChecked();
Settings::values.enable_nsight_aftermath = ui->enable_nsight_aftermath->isChecked();
diff --git a/src/yuzu/configuration/configure_debug.ui b/src/yuzu/configuration/configure_debug.ui
index 97c7d9022..66b8b7459 100644
--- a/src/yuzu/configuration/configure_debug.ui
+++ b/src/yuzu/configuration/configure_debug.ui
@@ -18,8 +18,8 @@
<rect>
<x>0</x>
<y>0</y>
- <width>829</width>
- <height>758</height>
+ <width>842</width>
+ <height>741</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout_1">
@@ -260,7 +260,7 @@
<string>Graphics</string>
</property>
<layout class="QGridLayout" name="gridLayout_2">
- <item row="3" column="0">
+ <item row="4" column="0">
<widget class="QCheckBox" name="disable_loop_safety_checks">
<property name="toolTip">
<string>When checked, it executes shaders without loop logic changes</string>
@@ -270,33 +270,53 @@
</property>
</widget>
</item>
- <item row="4" column="0">
- <widget class="QCheckBox" name="dump_shaders">
+ <item row="8" column="0">
+ <widget class="QCheckBox" name="disable_macro_hle">
<property name="enabled">
<bool>true</bool>
</property>
<property name="toolTip">
- <string>When checked, it will dump all the original assembler shaders from the disk shader cache or game as found</string>
+ <string>When checked, it disables the macro HLE functions. Enabling this makes games run slower</string>
</property>
<property name="text">
- <string>Dump Game Shaders</string>
+ <string>Disable Macro HLE</string>
</property>
</widget>
</item>
<item row="7" column="0">
- <widget class="QCheckBox" name="disable_macro_hle">
+ <widget class="QCheckBox" name="dump_macros">
<property name="enabled">
<bool>true</bool>
</property>
<property name="toolTip">
- <string>When checked, it disables the macro HLE functions. Enabling this makes games run slower</string>
+ <string>When checked, it will dump all the macro programs of the GPU</string>
</property>
<property name="text">
- <string>Disable Macro HLE</string>
+ <string>Dump Maxwell Macros</string>
</property>
</widget>
</item>
- <item row="5" column="0">
+ <item row="3" column="0">
+ <widget class="QCheckBox" name="enable_nsight_aftermath">
+ <property name="toolTip">
+ <string>When checked, it enables Nsight Aftermath crash dumps</string>
+ </property>
+ <property name="text">
+ <string>Enable Nsight Aftermath</string>
+ </property>
+ </widget>
+ </item>
+ <item row="2" column="0">
+ <widget class="QCheckBox" name="enable_shader_feedback">
+ <property name="toolTip">
+ <string>When checked, yuzu will log statistics about the compiled pipeline cache</string>
+ </property>
+ <property name="text">
+ <string>Enable Shader Feedback</string>
+ </property>
+ </widget>
+ </item>
+ <item row="6" column="0">
<widget class="QCheckBox" name="disable_macro_jit">
<property name="enabled">
<bool>true</bool>
@@ -309,6 +329,22 @@
</property>
</widget>
</item>
+ <item row="9" column="0">
+ <spacer name="verticalSpacer_5">
+ <property name="orientation">
+ <enum>Qt::Vertical</enum>
+ </property>
+ <property name="sizeType">
+ <enum>QSizePolicy::Preferred</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>20</width>
+ <height>0</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
<item row="0" column="0">
<widget class="QCheckBox" name="enable_graphics_debugging">
<property name="enabled">
@@ -322,55 +358,26 @@
</property>
</widget>
</item>
- <item row="6" column="0">
- <widget class="QCheckBox" name="dump_macros">
+ <item row="5" column="0">
+ <widget class="QCheckBox" name="dump_shaders">
<property name="enabled">
<bool>true</bool>
</property>
<property name="toolTip">
- <string>When checked, it will dump all the macro programs of the GPU</string>
+ <string>When checked, it will dump all the original assembler shaders from the disk shader cache or game as found</string>
</property>
<property name="text">
- <string>Dump Maxwell Macros</string>
+ <string>Dump Game Shaders</string>
</property>
</widget>
</item>
<item row="1" column="0">
- <widget class="QCheckBox" name="enable_shader_feedback">
- <property name="toolTip">
- <string>When checked, yuzu will log statistics about the compiled pipeline cache</string>
- </property>
- <property name="text">
- <string>Enable Shader Feedback</string>
- </property>
- </widget>
- </item>
- <item row="2" column="0">
- <widget class="QCheckBox" name="enable_nsight_aftermath">
- <property name="toolTip">
- <string>When checked, it enables Nsight Aftermath crash dumps</string>
- </property>
+ <widget class="QCheckBox" name="enable_renderdoc_hotkey">
<property name="text">
- <string>Enable Nsight Aftermath</string>
+ <string>Enable Renderdoc Hotkey</string>
</property>
</widget>
</item>
- <item row="8" column="0">
- <spacer name="verticalSpacer_5">
- <property name="orientation">
- <enum>Qt::Vertical</enum>
- </property>
- <property name="sizeType">
- <enum>QSizePolicy::Preferred</enum>
- </property>
- <property name="sizeHint" stdset="0">
- <size>
- <width>20</width>
- <height>0</height>
- </size>
- </property>
- </spacer>
- </item>
</layout>
</widget>
</item>
diff --git a/src/yuzu/hotkeys.h b/src/yuzu/hotkeys.h
index 848239c35..56eee8d82 100644
--- a/src/yuzu/hotkeys.h
+++ b/src/yuzu/hotkeys.h
@@ -4,10 +4,12 @@
#pragma once
#include <map>
+#include <QKeySequence>
+#include <QString>
+#include <QWidget>
#include "core/hid/hid_types.h"
class QDialog;
-class QKeySequence;
class QSettings;
class QShortcut;
class ControllerShortcut;
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 97d216638..d32aa9615 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -9,6 +9,7 @@
#include <memory>
#include <thread>
#include "core/loader/nca.h"
+#include "core/tools/renderdoc.h"
#ifdef __APPLE__
#include <unistd.h> // for chdir
#endif
@@ -1348,6 +1349,11 @@ void GMainWindow::InitializeHotkeys() {
connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [] {
Settings::values.use_speed_limit.SetValue(!Settings::values.use_speed_limit.GetValue());
});
+ connect_shortcut(QStringLiteral("Toggle Renderdoc Capture"), [this] {
+ if (Settings::values.enable_renderdoc_hotkey) {
+ system->GetRenderdocAPI().ToggleCapture();
+ }
+ });
connect_shortcut(QStringLiteral("Toggle Mouse Panning"), [&] {
if (Settings::values.mouse_enabled) {
Settings::values.mouse_panning = false;