diff options
Diffstat (limited to 'src/yuzu')
-rw-r--r-- | src/yuzu/CMakeLists.txt | 9 | ||||
-rw-r--r-- | src/yuzu/configuration/config.cpp | 2 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_graphics.ui | 2 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_graphics_advanced.cpp | 6 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_graphics_advanced.h | 1 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_graphics_advanced.ui | 14 | ||||
-rw-r--r-- | src/yuzu/debugger/console.cpp | 11 | ||||
-rw-r--r-- | src/yuzu/game_list.cpp | 8 | ||||
-rw-r--r-- | src/yuzu/main.cpp | 19 |
9 files changed, 21 insertions, 51 deletions
diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt index cf68a95b5..19ba0dbba 100644 --- a/src/yuzu/CMakeLists.txt +++ b/src/yuzu/CMakeLists.txt @@ -182,7 +182,14 @@ if (ENABLE_QT_TRANSLATION) # Update source TS file if enabled if (GENERATE_QT_TRANSLATION) get_target_property(SRCS yuzu SOURCES) - qt5_create_translation(QM_FILES ${SRCS} ${UIS} ${YUZU_QT_LANGUAGES}/en.ts) + qt5_create_translation(QM_FILES + ${SRCS} + ${UIS} + ${YUZU_QT_LANGUAGES}/en.ts + OPTIONS + -source-language en_US + -target-language en_US + ) add_custom_target(translation ALL DEPENDS ${YUZU_QT_LANGUAGES}/en.ts) endif() diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 377795326..85d292bcc 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -818,7 +818,6 @@ void Config::ReadRendererValues() { ReadGlobalSetting(Settings::values.shader_backend); ReadGlobalSetting(Settings::values.use_asynchronous_shaders); ReadGlobalSetting(Settings::values.use_fast_gpu_time); - ReadGlobalSetting(Settings::values.use_caches_gc); ReadGlobalSetting(Settings::values.bg_red); ReadGlobalSetting(Settings::values.bg_green); ReadGlobalSetting(Settings::values.bg_blue); @@ -1359,7 +1358,6 @@ void Config::SaveRendererValues() { Settings::values.shader_backend.UsingGlobal()); WriteGlobalSetting(Settings::values.use_asynchronous_shaders); WriteGlobalSetting(Settings::values.use_fast_gpu_time); - WriteGlobalSetting(Settings::values.use_caches_gc); WriteGlobalSetting(Settings::values.bg_red); WriteGlobalSetting(Settings::values.bg_green); WriteGlobalSetting(Settings::values.bg_blue); diff --git a/src/yuzu/configuration/configure_graphics.ui b/src/yuzu/configuration/configure_graphics.ui index 099ddbb7c..43f1887d1 100644 --- a/src/yuzu/configuration/configure_graphics.ui +++ b/src/yuzu/configuration/configure_graphics.ui @@ -156,7 +156,7 @@ <item> <widget class="QCheckBox" name="use_disk_shader_cache"> <property name="text"> - <string>Use disk shader cache</string> + <string>Use disk pipeline cache</string> </property> </widget> </item> diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp index a31b8e192..bfd464061 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.cpp +++ b/src/yuzu/configuration/configure_graphics_advanced.cpp @@ -28,7 +28,6 @@ void ConfigureGraphicsAdvanced::SetConfiguration() { ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue()); ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue()); - ui->use_caches_gc->setChecked(Settings::values.use_caches_gc.GetValue()); ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue()); if (Settings::IsConfiguringGlobal()) { @@ -55,8 +54,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() { ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders, ui->use_asynchronous_shaders, use_asynchronous_shaders); - ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_caches_gc, ui->use_caches_gc, - use_caches_gc); ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time, ui->use_fast_gpu_time, use_fast_gpu_time); } @@ -81,7 +78,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { ui->use_asynchronous_shaders->setEnabled( Settings::values.use_asynchronous_shaders.UsingGlobal()); ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal()); - ui->use_caches_gc->setEnabled(Settings::values.use_caches_gc.UsingGlobal()); ui->anisotropic_filtering_combobox->setEnabled( Settings::values.max_anisotropy.UsingGlobal()); @@ -94,8 +90,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { use_asynchronous_shaders); ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time, Settings::values.use_fast_gpu_time, use_fast_gpu_time); - ConfigurationShared::SetColoredTristate(ui->use_caches_gc, Settings::values.use_caches_gc, - use_caches_gc); ConfigurationShared::SetColoredComboBox( ui->gpu_accuracy, ui->label_gpu_accuracy, static_cast<int>(Settings::values.gpu_accuracy.GetValue(true))); diff --git a/src/yuzu/configuration/configure_graphics_advanced.h b/src/yuzu/configuration/configure_graphics_advanced.h index 7356e6916..13ba4ff6b 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.h +++ b/src/yuzu/configuration/configure_graphics_advanced.h @@ -37,5 +37,4 @@ private: ConfigurationShared::CheckState use_vsync; ConfigurationShared::CheckState use_asynchronous_shaders; ConfigurationShared::CheckState use_fast_gpu_time; - ConfigurationShared::CheckState use_caches_gc; }; diff --git a/src/yuzu/configuration/configure_graphics_advanced.ui b/src/yuzu/configuration/configure_graphics_advanced.ui index 4fe6b86ae..b91abc2f0 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.ui +++ b/src/yuzu/configuration/configure_graphics_advanced.ui @@ -82,7 +82,7 @@ <string>Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental.</string> </property> <property name="text"> - <string>Use asynchronous shader building (hack)</string> + <string>Use asynchronous shader building (Hack)</string> </property> </widget> </item> @@ -92,17 +92,7 @@ <string>Enables Fast GPU Time. This option will force most games to run at their highest native resolution.</string> </property> <property name="text"> - <string>Use Fast GPU Time (hack)</string> - </property> - </widget> - </item> - <item> - <widget class="QCheckBox" name="use_caches_gc"> - <property name="toolTip"> - <string>Enables garbage collection for the GPU caches, this will try to keep VRAM within 3-4 GB by flushing the least used textures/buffers. May cause issues in a few games.</string> - </property> - <property name="text"> - <string>Enable GPU cache garbage collection (experimental)</string> + <string>Use Fast GPU Time (Hack)</string> </property> </widget> </item> diff --git a/src/yuzu/debugger/console.cpp b/src/yuzu/debugger/console.cpp index 22ca1285d..f89ea8ea7 100644 --- a/src/yuzu/debugger/console.cpp +++ b/src/yuzu/debugger/console.cpp @@ -21,6 +21,7 @@ void ToggleConsole() { console_shown = UISettings::values.show_console.GetValue(); } + using namespace Common::Log; #if defined(_WIN32) && !defined(_DEBUG) FILE* temp; if (UISettings::values.show_console) { @@ -29,24 +30,20 @@ void ToggleConsole() { freopen_s(&temp, "CONIN$", "r", stdin); freopen_s(&temp, "CONOUT$", "w", stdout); freopen_s(&temp, "CONOUT$", "w", stderr); - Common::Log::AddBackend(std::make_unique<Common::Log::ColorConsoleBackend>()); + SetColorConsoleBackendEnabled(true); } } else { if (FreeConsole()) { // In order to close the console, we have to also detach the streams on it. // Just redirect them to NUL if there is no console window - Common::Log::RemoveBackend(Common::Log::ColorConsoleBackend::Name()); + SetColorConsoleBackendEnabled(false); freopen_s(&temp, "NUL", "r", stdin); freopen_s(&temp, "NUL", "w", stdout); freopen_s(&temp, "NUL", "w", stderr); } } #else - if (UISettings::values.show_console) { - Common::Log::AddBackend(std::make_unique<Common::Log::ColorConsoleBackend>()); - } else { - Common::Log::RemoveBackend(Common::Log::ColorConsoleBackend::Name()); - } + SetColorConsoleBackendEnabled(UISettings::values.show_console.GetValue()); #endif } } // namespace Debugger diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp index e97804220..f9d949e75 100644 --- a/src/yuzu/game_list.cpp +++ b/src/yuzu/game_list.cpp @@ -515,16 +515,16 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location")); QAction* open_mod_location = context_menu.addAction(tr("Open Mod Data Location")); QAction* open_transferable_shader_cache = - context_menu.addAction(tr("Open Transferable Shader Cache")); + context_menu.addAction(tr("Open Transferable Pipeline Cache")); context_menu.addSeparator(); QMenu* remove_menu = context_menu.addMenu(tr("Remove")); QAction* remove_update = remove_menu->addAction(tr("Remove Installed Update")); QAction* remove_dlc = remove_menu->addAction(tr("Remove All Installed DLC")); QAction* remove_custom_config = remove_menu->addAction(tr("Remove Custom Configuration")); - QAction* remove_gl_shader_cache = remove_menu->addAction(tr("Remove OpenGL Shader Cache")); - QAction* remove_vk_shader_cache = remove_menu->addAction(tr("Remove Vulkan Shader Cache")); + QAction* remove_gl_shader_cache = remove_menu->addAction(tr("Remove OpenGL Pipeline Cache")); + QAction* remove_vk_shader_cache = remove_menu->addAction(tr("Remove Vulkan Pipeline Cache")); remove_menu->addSeparator(); - QAction* remove_shader_cache = remove_menu->addAction(tr("Remove All Shader Caches")); + QAction* remove_shader_cache = remove_menu->addAction(tr("Remove All Pipeline Caches")); QAction* remove_all_content = remove_menu->addAction(tr("Remove All Installed Contents")); QMenu* dump_romfs_menu = context_menu.addMenu(tr("Dump RomFS")); QAction* dump_romfs = dump_romfs_menu->addAction(tr("Dump RomFS")); diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 5940e0cfd..e36774cc6 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -175,21 +175,6 @@ void GMainWindow::ShowTelemetryCallout() { const int GMainWindow::max_recent_files_item; -static void InitializeLogging() { - using namespace Common; - - Log::Filter log_filter; - log_filter.ParseFilterString(Settings::values.log_filter.GetValue()); - Log::SetGlobalFilter(log_filter); - - const auto log_dir = FS::GetYuzuPath(FS::YuzuPath::LogDir); - void(FS::CreateDir(log_dir)); - Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir / LOG_FILE)); -#ifdef _WIN32 - Log::AddBackend(std::make_unique<Log::DebuggerBackend>()); -#endif -} - static void RemoveCachedContents() { const auto cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir); const auto offline_fonts = cache_dir / "fonts"; @@ -207,8 +192,7 @@ GMainWindow::GMainWindow() : input_subsystem{std::make_shared<InputCommon::InputSubsystem>()}, config{std::make_unique<Config>()}, vfs{std::make_shared<FileSys::RealVfsFilesystem>()}, provider{std::make_unique<FileSys::ManualContentProvider>()} { - InitializeLogging(); - + Common::Log::Initialize(); LoadTranslation(); setAcceptDrops(true); @@ -3437,6 +3421,7 @@ int main(int argc, char* argv[]) { // generating shaders setlocale(LC_ALL, "C"); + Core::System::InitializeGlobalInstance(); GMainWindow main_window; // After settings have been loaded by GMainWindow, apply the filter main_window.show(); |