diff options
Diffstat (limited to 'src/yuzu')
-rw-r--r-- | src/yuzu/configuration/configure_graphics_advanced.ui | 7 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_input_player.cpp | 13 |
2 files changed, 13 insertions, 7 deletions
diff --git a/src/yuzu/configuration/configure_graphics_advanced.ui b/src/yuzu/configuration/configure_graphics_advanced.ui index 379dc5d2e..4fe6b86ae 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.ui +++ b/src/yuzu/configuration/configure_graphics_advanced.ui @@ -82,14 +82,17 @@ <string>Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental.</string> </property> <property name="text"> - <string>Use asynchronous shader building</string> + <string>Use asynchronous shader building (hack)</string> </property> </widget> </item> <item> <widget class="QCheckBox" name="use_fast_gpu_time"> + <property name="toolTip"> + <string>Enables Fast GPU Time. This option will force most games to run at their highest native resolution.</string> + </property> <property name="text"> - <string>Use Fast GPU Time</string> + <string>Use Fast GPU Time (hack)</string> </property> </widget> </item> diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp index 6b9bd05f1..7527c068b 100644 --- a/src/yuzu/configuration/configure_input_player.cpp +++ b/src/yuzu/configuration/configure_input_player.cpp @@ -309,11 +309,14 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i buttons_param[button_id].Clear(); button_map[button_id]->setText(tr("[not set]")); }); - context_menu.addAction(tr("Toggle button"), [&] { - const bool toggle_value = !buttons_param[button_id].Get("toggle", false); - buttons_param[button_id].Set("toggle", toggle_value); - button_map[button_id]->setText(ButtonToText(buttons_param[button_id])); - }); + if (buttons_param[button_id].Has("toggle")) { + context_menu.addAction(tr("Toggle button"), [&] { + const bool toggle_value = + !buttons_param[button_id].Get("toggle", false); + buttons_param[button_id].Set("toggle", toggle_value); + button_map[button_id]->setText(ButtonToText(buttons_param[button_id])); + }); + } if (buttons_param[button_id].Has("threshold")) { context_menu.addAction(tr("Set threshold"), [&] { const int button_threshold = static_cast<int>( |