diff options
Diffstat (limited to 'src/yuzu')
| -rw-r--r-- | src/yuzu/main.cpp | 6 | 
1 files changed, 2 insertions, 4 deletions
| diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index f45a74c6d..6f1d10e17 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -1087,7 +1087,7 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target  void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {      ASSERT(program_id != 0); -    constexpr char open_target[] = "Transferable Shader Cache"; +    const QString open_target = QStringLiteral("Transferable Shader Cache");      const QString tranferable_shader_cache_folder_path =          QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) + "opengl" +          DIR_SEP + "transferable"; @@ -1097,12 +1097,10 @@ void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {          QString::fromStdString(fmt::format("{:016X}", program_id)) + ".bin";      if (!QFile::exists(transferable_shader_cache_file_path)) { -        QMessageBox::warning(this, -                             tr("Error Opening %1 File").arg(QString::fromStdString(open_target)), +        QMessageBox::warning(this, tr("Error Opening %1 File").arg(open_target),                               tr("File does not exist!"));          return;      } -    LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target, program_id);      // Windows supports opening a folder with selecting a specified file in explorer. On every other      // OS we just open the transferable shader cache folder without preselecting the transferable | 
