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-rw-r--r--src/yuzu/bootmanager.h2
-rw-r--r--src/yuzu/game_list.cpp103
-rw-r--r--src/yuzu/game_list_p.h28
-rw-r--r--src/yuzu/main.cpp229
-rw-r--r--src/yuzu/main.h1
-rw-r--r--src/yuzu/main.ui7
6 files changed, 270 insertions, 100 deletions
diff --git a/src/yuzu/bootmanager.h b/src/yuzu/bootmanager.h
index d0f990c64..f133bfadf 100644
--- a/src/yuzu/bootmanager.h
+++ b/src/yuzu/bootmanager.h
@@ -101,7 +101,7 @@ signals:
void ErrorThrown(Core::System::ResultStatus, std::string);
};
-class GRenderWindow : public QWidget, public EmuWindow {
+class GRenderWindow : public QWidget, public Core::Frontend::EmuWindow {
Q_OBJECT
public:
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index 1c738d2a4..bc4b93033 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <regex>
#include <QApplication>
#include <QDir>
#include <QFileInfo>
@@ -402,12 +403,72 @@ void GameList::RefreshGameDirectory() {
}
}
-void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion) {
- boost::container::flat_map<u64, std::shared_ptr<FileSys::NCA>> nca_control_map;
+static void GetMetadataFromControlNCA(const std::shared_ptr<FileSys::NCA>& nca,
+ std::vector<u8>& icon, std::string& name) {
+ const auto control_dir = FileSys::ExtractRomFS(nca->GetRomFS());
+ if (control_dir == nullptr)
+ return;
+
+ const auto nacp_file = control_dir->GetFile("control.nacp");
+ if (nacp_file == nullptr)
+ return;
+ FileSys::NACP nacp(nacp_file);
+ name = nacp.GetApplicationName();
+
+ FileSys::VirtualFile icon_file = nullptr;
+ for (const auto& language : FileSys::LANGUAGE_NAMES) {
+ icon_file = control_dir->GetFile("icon_" + std::string(language) + ".dat");
+ if (icon_file != nullptr) {
+ icon = icon_file->ReadAllBytes();
+ break;
+ }
+ }
+}
+
+void GameListWorker::AddInstalledTitlesToGameList() {
+ const auto usernand = Service::FileSystem::GetUserNANDContents();
+ const auto installed_games = usernand->ListEntriesFilter(FileSys::TitleType::Application,
+ FileSys::ContentRecordType::Program);
+
+ for (const auto& game : installed_games) {
+ const auto& file = usernand->GetEntryRaw(game);
+ std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(file);
+ if (!loader)
+ continue;
+
+ std::vector<u8> icon;
+ std::string name;
+ u64 program_id = 0;
+ loader->ReadProgramId(program_id);
+
+ const auto& control =
+ usernand->GetEntry(game.title_id, FileSys::ContentRecordType::Control);
+ if (control != nullptr)
+ GetMetadataFromControlNCA(control, icon, name);
+ emit EntryReady({
+ new GameListItemPath(
+ FormatGameName(file->GetFullPath()), icon, QString::fromStdString(name),
+ QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
+ program_id),
+ new GameListItem(
+ QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
+ new GameListItemSize(file->GetSize()),
+ });
+ }
+
+ const auto control_data = usernand->ListEntriesFilter(FileSys::TitleType::Application,
+ FileSys::ContentRecordType::Control);
+
+ for (const auto& entry : control_data) {
+ const auto nca = usernand->GetEntry(entry);
+ if (nca != nullptr)
+ nca_control_map.insert_or_assign(entry.title_id, nca);
+ }
+}
- const auto nca_control_callback =
- [this, &nca_control_map](u64* num_entries_out, const std::string& directory,
- const std::string& virtual_name) -> bool {
+void GameListWorker::FillControlMap(const std::string& dir_path) {
+ const auto nca_control_callback = [this](u64* num_entries_out, const std::string& directory,
+ const std::string& virtual_name) -> bool {
std::string physical_name = directory + DIR_SEP + virtual_name;
if (stop_processing)
@@ -425,10 +486,11 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
};
FileUtil::ForeachDirectoryEntry(nullptr, dir_path, nca_control_callback);
+}
- const auto callback = [this, recursion,
- &nca_control_map](u64* num_entries_out, const std::string& directory,
- const std::string& virtual_name) -> bool {
+void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion) {
+ const auto callback = [this, recursion](u64* num_entries_out, const std::string& directory,
+ const std::string& virtual_name) -> bool {
std::string physical_name = directory + DIR_SEP + virtual_name;
if (stop_processing)
@@ -447,34 +509,18 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
std::vector<u8> icon;
const auto res1 = loader->ReadIcon(icon);
- u64 program_id;
+ u64 program_id = 0;
const auto res2 = loader->ReadProgramId(program_id);
std::string name = " ";
const auto res3 = loader->ReadTitle(name);
- if ((res1 == Loader::ResultStatus::ErrorNotUsed ||
- res1 == Loader::ResultStatus::ErrorNotImplemented) &&
- (res3 == Loader::ResultStatus::ErrorNotUsed ||
- res3 == Loader::ResultStatus::ErrorNotImplemented) &&
+ if (res1 != Loader::ResultStatus::Success && res3 != Loader::ResultStatus::Success &&
res2 == Loader::ResultStatus::Success) {
// Use from metadata pool.
if (nca_control_map.find(program_id) != nca_control_map.end()) {
const auto nca = nca_control_map[program_id];
- const auto control_dir = FileSys::ExtractRomFS(nca->GetRomFS());
-
- const auto nacp_file = control_dir->GetFile("control.nacp");
- FileSys::NACP nacp(nacp_file);
- name = nacp.GetApplicationName();
-
- FileSys::VirtualFile icon_file = nullptr;
- for (const auto& language : FileSys::LANGUAGE_NAMES) {
- icon_file = control_dir->GetFile("icon_" + std::string(language) + ".dat");
- if (icon_file != nullptr) {
- icon = icon_file->ReadAllBytes();
- break;
- }
- }
+ GetMetadataFromControlNCA(nca, icon, name);
}
}
@@ -501,7 +547,10 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
void GameListWorker::run() {
stop_processing = false;
watch_list.append(dir_path);
+ FillControlMap(dir_path.toStdString());
+ AddInstalledTitlesToGameList();
AddFstEntriesToGameList(dir_path.toStdString(), deep_scan ? 256 : 0);
+ nca_control_map.clear();
emit Finished(watch_list);
}
diff --git a/src/yuzu/game_list_p.h b/src/yuzu/game_list_p.h
index 114a0fc7f..10c2ef075 100644
--- a/src/yuzu/game_list_p.h
+++ b/src/yuzu/game_list_p.h
@@ -4,6 +4,7 @@
#pragma once
+#include <array>
#include <atomic>
#include <utility>
#include <QImage>
@@ -39,7 +40,6 @@ public:
* If this class receives valid SMDH data, it will also display game icons and titles.
*/
class GameListItemPath : public GameListItem {
-
public:
static const int FullPathRole = Qt::UserRole + 1;
static const int TitleRole = Qt::UserRole + 2;
@@ -48,18 +48,18 @@ public:
GameListItemPath() = default;
GameListItemPath(const QString& game_path, const std::vector<u8>& picture_data,
- const QString& game_name, const QString& game_type, u64 program_id)
- : GameListItem() {
+ const QString& game_name, const QString& game_type, u64 program_id) {
setData(game_path, FullPathRole);
setData(game_name, TitleRole);
setData(qulonglong(program_id), ProgramIdRole);
setData(game_type, FileTypeRole);
+ const u32 size = UISettings::values.icon_size;
+
QPixmap picture;
- u32 size = UISettings::values.icon_size;
- if (!picture.loadFromData(picture_data.data(), picture_data.size()))
+ if (!picture.loadFromData(picture_data.data(), static_cast<u32>(picture_data.size()))) {
picture = GetDefaultIcon(size);
-
+ }
picture = picture.scaled(size, size);
setData(picture, Qt::DecorationRole);
@@ -70,17 +70,16 @@ public:
std::string filename;
Common::SplitPath(data(FullPathRole).toString().toStdString(), nullptr, &filename,
nullptr);
- QString title = data(TitleRole).toString();
- std::vector<QString> row_data{
+ const std::array<QString, 4> row_data{{
QString::fromStdString(filename),
data(FileTypeRole).toString(),
QString::fromStdString(fmt::format("0x{:016X}", data(ProgramIdRole).toULongLong())),
data(TitleRole).toString(),
- };
+ }};
- auto row1 = row_data.at(UISettings::values.row_1_text_id);
- auto row2 = row_data.at(UISettings::values.row_2_text_id);
+ const auto& row1 = row_data.at(UISettings::values.row_1_text_id);
+ const auto& row2 = row_data.at(UISettings::values.row_2_text_id);
if (row1.isEmpty() || row1 == row2)
return row2;
@@ -88,9 +87,9 @@ public:
return row1;
return row1 + "\n " + row2;
- } else {
- return GameListItem::data(role);
}
+
+ return GameListItem::data(role);
}
};
@@ -164,10 +163,13 @@ signals:
private:
FileSys::VirtualFilesystem vfs;
+ std::map<u64, std::shared_ptr<FileSys::NCA>> nca_control_map;
QStringList watch_list;
QString dir_path;
bool deep_scan;
std::atomic_bool stop_processing;
+ void AddInstalledTitlesToGameList();
+ void FillControlMap(const std::string& dir_path);
void AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion = 0);
};
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 67e3c6549..11d2331df 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -6,7 +6,10 @@
#include <clocale>
#include <memory>
#include <thread>
+
+#include <fmt/ostream.h>
#include <glad/glad.h>
+
#define QT_NO_OPENGL
#include <QDesktopWidget>
#include <QFileDialog>
@@ -24,6 +27,7 @@
#include "common/string_util.h"
#include "core/core.h"
#include "core/crypto/key_manager.h"
+#include "core/file_sys/card_image.h"
#include "core/file_sys/vfs_real.h"
#include "core/gdbstub/gdbstub.h"
#include "core/loader/loader.h"
@@ -114,6 +118,9 @@ GMainWindow::GMainWindow()
.arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc));
show();
+ // Necessary to load titles from nand in gamelist.
+ Service::FileSystem::RegisterBIS(std::make_unique<FileSys::BISFactory>(vfs->OpenDirectory(
+ FileUtil::GetUserPath(FileUtil::UserPath::NANDDir), FileSys::Mode::ReadWrite)));
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
// Show one-time "callout" messages to the user
@@ -309,6 +316,8 @@ void GMainWindow::ConnectMenuEvents() {
// File
connect(ui.action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile);
connect(ui.action_Load_Folder, &QAction::triggered, this, &GMainWindow::OnMenuLoadFolder);
+ connect(ui.action_Install_File_NAND, &QAction::triggered, this,
+ &GMainWindow::OnMenuInstallToNAND);
connect(ui.action_Select_Game_List_Root, &QAction::triggered, this,
&GMainWindow::OnMenuSelectGameListRoot);
connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close);
@@ -368,6 +377,8 @@ bool GMainWindow::SupportsRequiredGLExtensions() {
unsupported_ext.append("ARB_vertex_attrib_binding");
if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev)
unsupported_ext.append("ARB_vertex_type_10f_11f_11f_rev");
+ if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge)
+ unsupported_ext.append("ARB_texture_mirror_clamp_to_edge");
// Extensions required to support some texture formats.
if (!GLAD_GL_EXT_texture_compression_s3tc)
@@ -424,67 +435,11 @@ bool GMainWindow::LoadROM(const QString& filename) {
QMessageBox::critical(this, tr("Error while loading ROM!"),
tr("The ROM format is not supported."));
break;
- case Core::System::ResultStatus::ErrorUnsupportedArch:
- LOG_CRITICAL(Frontend, "Unsupported architecture detected!", filename.toStdString());
- QMessageBox::critical(this, tr("Error while loading ROM!"),
- tr("The ROM uses currently unusable 32-bit architecture"));
- break;
case Core::System::ResultStatus::ErrorSystemMode:
LOG_CRITICAL(Frontend, "Failed to load ROM!");
QMessageBox::critical(this, tr("Error while loading ROM!"),
tr("Could not determine the system mode."));
break;
-
- case Core::System::ResultStatus::ErrorLoader_ErrorMissingKeys: {
- const auto reg_found = Core::Crypto::KeyManager::KeyFileExists(false);
- const auto title_found = Core::Crypto::KeyManager::KeyFileExists(true);
-
- std::string file_text;
-
- if (!reg_found && !title_found) {
- file_text = "A proper key file (prod.keys, dev.keys, or title.keys) could not be "
- "found. You will need to dump your keys from your switch to continue.";
- } else if (reg_found && title_found) {
- file_text =
- "Both key files were found in your config directory, but the correct key could"
- "not be found. You may be missing a titlekey or general key, depending on "
- "the game.";
- } else if (reg_found) {
- file_text =
- "The regular keys file (prod.keys/dev.keys) was found in your config, but the "
- "titlekeys file (title.keys) was not. You are either missing the correct "
- "titlekey or missing a general key required to decrypt the game.";
- } else {
- file_text = "The title keys file (title.keys) was found in your config, but "
- "the regular keys file (prod.keys/dev.keys) was not. Unfortunately, "
- "having the titlekey is not enough, you need additional general keys "
- "to properly decrypt the game. You should double-check to make sure "
- "your keys are correct.";
- }
-
- QMessageBox::critical(
- this, tr("Error while loading ROM!"),
- tr(("The game you are trying to load is encrypted and the required keys to load "
- "the game could not be found in your configuration. " +
- file_text + " Please refer to the yuzu wiki for help.")
- .c_str()));
- break;
- }
- case Core::System::ResultStatus::ErrorLoader_ErrorDecrypting: {
- QMessageBox::critical(
- this, tr("Error while loading ROM!"),
- tr("There was a general error while decrypting the game. This means that the keys "
- "necessary were found, but were either incorrect, the game itself was not a "
- "valid game or the game uses an unhandled cryptographic scheme. Please double "
- "check that you have the correct "
- "keys."));
- break;
- }
- case Core::System::ResultStatus::ErrorLoader_ErrorInvalidFormat:
- QMessageBox::critical(this, tr("Error while loading ROM!"),
- tr("The ROM format is not supported."));
- break;
-
case Core::System::ResultStatus::ErrorVideoCore:
QMessageBox::critical(
this, tr("An error occurred initializing the video core."),
@@ -499,9 +454,23 @@ bool GMainWindow::LoadROM(const QString& filename) {
break;
default:
- QMessageBox::critical(
- this, tr("Error while loading ROM!"),
- tr("An unknown error occurred. Please see the log for more details."));
+ if (static_cast<u32>(result) >
+ static_cast<u32>(Core::System::ResultStatus::ErrorLoader)) {
+ LOG_CRITICAL(Frontend, "Failed to load ROM!");
+ const u16 loader_id = static_cast<u16>(Core::System::ResultStatus::ErrorLoader);
+ const u16 error_id = static_cast<u16>(result) - loader_id;
+ QMessageBox::critical(
+ this, tr("Error while loading ROM!"),
+ QString::fromStdString(fmt::format(
+ "While attempting to load the ROM requested, an error occured. Please "
+ "refer to the yuzu wiki for more information or the yuzu discord for "
+ "additional help.\n\nError Code: {:04X}-{:04X}\nError Description: {}",
+ loader_id, error_id, static_cast<Loader::ResultStatus>(error_id))));
+ } else {
+ QMessageBox::critical(
+ this, tr("Error while loading ROM!"),
+ tr("An unknown error occurred. Please see the log for more details."));
+ }
break;
}
return false;
@@ -654,6 +623,148 @@ void GMainWindow::OnMenuLoadFolder() {
}
}
+void GMainWindow::OnMenuInstallToNAND() {
+ const QString file_filter =
+ tr("Installable Switch File (*.nca *.xci);;Nintendo Content Archive (*.nca);;NX Cartridge "
+ "Image (*.xci)");
+ QString filename = QFileDialog::getOpenFileName(this, tr("Install File"),
+ UISettings::values.roms_path, file_filter);
+
+ if (filename.isEmpty()) {
+ return;
+ }
+
+ const auto qt_raw_copy = [this](FileSys::VirtualFile src, FileSys::VirtualFile dest) {
+ if (src == nullptr || dest == nullptr)
+ return false;
+ if (!dest->Resize(src->GetSize()))
+ return false;
+
+ std::array<u8, 0x1000> buffer{};
+ const int progress_maximum = static_cast<int>(src->GetSize() / buffer.size());
+
+ QProgressDialog progress(
+ tr("Installing file \"%1\"...").arg(QString::fromStdString(src->GetName())),
+ tr("Cancel"), 0, progress_maximum, this);
+ progress.setWindowModality(Qt::WindowModal);
+
+ for (size_t i = 0; i < src->GetSize(); i += buffer.size()) {
+ if (progress.wasCanceled()) {
+ dest->Resize(0);
+ return false;
+ }
+
+ const int progress_value = static_cast<int>(i / buffer.size());
+ progress.setValue(progress_value);
+
+ const auto read = src->Read(buffer.data(), buffer.size(), i);
+ dest->Write(buffer.data(), read, i);
+ }
+
+ return true;
+ };
+
+ const auto success = [this]() {
+ QMessageBox::information(this, tr("Successfully Installed"),
+ tr("The file was successfully installed."));
+ game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
+ };
+
+ const auto failed = [this]() {
+ QMessageBox::warning(
+ this, tr("Failed to Install"),
+ tr("There was an error while attempting to install the provided file. It "
+ "could have an incorrect format or be missing metadata. Please "
+ "double-check your file and try again."));
+ };
+
+ const auto overwrite = [this]() {
+ return QMessageBox::question(this, tr("Failed to Install"),
+ tr("The file you are attempting to install already exists "
+ "in the cache. Would you like to overwrite it?")) ==
+ QMessageBox::Yes;
+ };
+
+ if (filename.endsWith("xci", Qt::CaseInsensitive)) {
+ const auto xci = std::make_shared<FileSys::XCI>(
+ vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
+ if (xci->GetStatus() != Loader::ResultStatus::Success) {
+ failed();
+ return;
+ }
+ const auto res =
+ Service::FileSystem::GetUserNANDContents()->InstallEntry(xci, false, qt_raw_copy);
+ if (res == FileSys::InstallResult::Success) {
+ success();
+ } else {
+ if (res == FileSys::InstallResult::ErrorAlreadyExists) {
+ if (overwrite()) {
+ const auto res2 = Service::FileSystem::GetUserNANDContents()->InstallEntry(
+ xci, true, qt_raw_copy);
+ if (res2 == FileSys::InstallResult::Success) {
+ success();
+ } else {
+ failed();
+ }
+ }
+ } else {
+ failed();
+ }
+ }
+ } else {
+ const auto nca = std::make_shared<FileSys::NCA>(
+ vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
+ if (nca->GetStatus() != Loader::ResultStatus::Success) {
+ failed();
+ return;
+ }
+
+ const QStringList tt_options{tr("System Application"),
+ tr("System Archive"),
+ tr("System Application Update"),
+ tr("Firmware Package (Type A)"),
+ tr("Firmware Package (Type B)"),
+ tr("Game"),
+ tr("Game Update"),
+ tr("Game DLC"),
+ tr("Delta Title")};
+ bool ok;
+ const auto item = QInputDialog::getItem(
+ this, tr("Select NCA Install Type..."),
+ tr("Please select the type of title you would like to install this NCA as:\n(In "
+ "most instances, the default 'Game' is fine.)"),
+ tt_options, 5, false, &ok);
+
+ auto index = tt_options.indexOf(item);
+ if (!ok || index == -1) {
+ QMessageBox::warning(this, tr("Failed to Install"),
+ tr("The title type you selected for the NCA is invalid."));
+ return;
+ }
+
+ if (index >= 5)
+ index += 0x7B;
+
+ const auto res = Service::FileSystem::GetUserNANDContents()->InstallEntry(
+ nca, static_cast<FileSys::TitleType>(index), false, qt_raw_copy);
+ if (res == FileSys::InstallResult::Success) {
+ success();
+ } else if (res == FileSys::InstallResult::ErrorAlreadyExists) {
+ if (overwrite()) {
+ const auto res2 = Service::FileSystem::GetUserNANDContents()->InstallEntry(
+ nca, static_cast<FileSys::TitleType>(index), true, qt_raw_copy);
+ if (res2 == FileSys::InstallResult::Success) {
+ success();
+ } else {
+ failed();
+ }
+ }
+ } else {
+ failed();
+ }
+ }
+}
+
void GMainWindow::OnMenuSelectGameListRoot() {
QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
if (!dir_path.isEmpty()) {
diff --git a/src/yuzu/main.h b/src/yuzu/main.h
index 74487c58c..5f4d2ab9a 100644
--- a/src/yuzu/main.h
+++ b/src/yuzu/main.h
@@ -125,6 +125,7 @@ private slots:
void OnGameListOpenSaveFolder(u64 program_id);
void OnMenuLoadFile();
void OnMenuLoadFolder();
+ void OnMenuInstallToNAND();
/// Called whenever a user selects the "File->Select Game List Root" menu item
void OnMenuSelectGameListRoot();
void OnMenuRecentFile();
diff --git a/src/yuzu/main.ui b/src/yuzu/main.ui
index 22c4cad08..a3bfb2af3 100644
--- a/src/yuzu/main.ui
+++ b/src/yuzu/main.ui
@@ -57,6 +57,8 @@
<string>Recent Files</string>
</property>
</widget>
+ <addaction name="action_Install_File_NAND" />
+ <addaction name="separator"/>
<addaction name="action_Load_File"/>
<addaction name="action_Load_Folder"/>
<addaction name="separator"/>
@@ -102,6 +104,11 @@
<addaction name="menu_View"/>
<addaction name="menu_Help"/>
</widget>
+ <action name="action_Install_File_NAND">
+ <property name="text">
+ <string>Install File to NAND...</string>
+ </property>
+ </action>
<action name="action_Load_File">
<property name="text">
<string>Load File...</string>