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-rw-r--r--src/yuzu/CMakeLists.txt13
-rw-r--r--src/yuzu/applets/profile_select.cpp9
-rw-r--r--src/yuzu/applets/software_keyboard.cpp59
-rw-r--r--src/yuzu/applets/web_browser.cpp24
-rw-r--r--src/yuzu/configuration/config.cpp177
-rw-r--r--src/yuzu/configuration/config.h1
-rw-r--r--src/yuzu/configuration/configuration_shared.cpp58
-rw-r--r--src/yuzu/configuration/configuration_shared.h34
-rw-r--r--src/yuzu/configuration/configure_audio.cpp10
-rw-r--r--src/yuzu/configuration/configure_cpu.cpp86
-rw-r--r--src/yuzu/configuration/configure_cpu.h10
-rw-r--r--src/yuzu/configuration/configure_cpu.ui90
-rw-r--r--src/yuzu/configuration/configure_debug.cpp4
-rw-r--r--src/yuzu/configuration/configure_dialog.cpp14
-rw-r--r--src/yuzu/configuration/configure_dialog.h3
-rw-r--r--src/yuzu/configuration/configure_filesystem.cpp39
-rw-r--r--src/yuzu/configuration/configure_general.cpp12
-rw-r--r--src/yuzu/configuration/configure_graphics.cpp42
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.cpp46
-rw-r--r--src/yuzu/configuration/configure_per_game.cpp17
-rw-r--r--src/yuzu/configuration/configure_per_game.h2
-rw-r--r--src/yuzu/configuration/configure_per_game.ui11
-rw-r--r--src/yuzu/configuration/configure_per_game_addons.cpp8
-rw-r--r--src/yuzu/configuration/configure_profile_manager.cpp13
-rw-r--r--src/yuzu/configuration/configure_system.cpp73
-rw-r--r--src/yuzu/configuration/configure_ui.cpp23
-rw-r--r--src/yuzu/configuration/input_profiles.cpp58
-rw-r--r--src/yuzu/debugger/controller.cpp1
-rw-r--r--src/yuzu/game_list_worker.cpp56
-rw-r--r--src/yuzu/game_list_worker.h2
-rw-r--r--src/yuzu/main.cpp279
-rw-r--r--src/yuzu/uisettings.h2
32 files changed, 667 insertions, 609 deletions
diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt
index cc0790e07..634fe66a5 100644
--- a/src/yuzu/CMakeLists.txt
+++ b/src/yuzu/CMakeLists.txt
@@ -4,6 +4,12 @@ set(CMAKE_AUTOUIC ON)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/CMakeModules)
+# Set the RPATH for Qt Libraries
+# This must be done before the `yuzu` target is created
+if (YUZU_USE_BUNDLED_QT AND (${CMAKE_SYSTEM_NAME} STREQUAL "Linux"))
+ set(CMAKE_BUILD_RPATH "${CMAKE_BINARY_DIR}/bin/lib/")
+endif()
+
add_executable(yuzu
Info.plist
about_dialog.cpp
@@ -278,11 +284,14 @@ if(UNIX AND NOT APPLE)
install(TARGETS yuzu RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}/bin")
endif()
-if (MSVC)
+if (YUZU_USE_BUNDLED_QT)
include(CopyYuzuQt5Deps)
+ copy_yuzu_Qt5_deps(yuzu)
+endif()
+
+if (MSVC)
include(CopyYuzuSDLDeps)
include(CopyYuzuFFmpegDeps)
- copy_yuzu_Qt5_deps(yuzu)
copy_yuzu_SDL_deps(yuzu)
copy_yuzu_FFmpeg_deps(yuzu)
endif()
diff --git a/src/yuzu/applets/profile_select.cpp b/src/yuzu/applets/profile_select.cpp
index 0a4c48b3d..62fd1141c 100644
--- a/src/yuzu/applets/profile_select.cpp
+++ b/src/yuzu/applets/profile_select.cpp
@@ -10,7 +10,7 @@
#include <QScrollArea>
#include <QStandardItemModel>
#include <QVBoxLayout>
-#include "common/file_util.h"
+#include "common/fs/path_util.h"
#include "common/string_util.h"
#include "core/constants.h"
#include "core/hle/lock.h"
@@ -26,9 +26,10 @@ QString FormatUserEntryText(const QString& username, Common::UUID uuid) {
}
QString GetImagePath(Common::UUID uuid) {
- const auto path = Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) +
- "/system/save/8000000000000010/su/avators/" + uuid.FormatSwitch() + ".jpg";
- return QString::fromStdString(path);
+ const auto path =
+ Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) /
+ fmt::format("system/save/8000000000000010/su/avators/{}.jpg", uuid.FormatSwitch());
+ return QString::fromStdString(Common::FS::PathToUTF8String(path));
}
QPixmap GetIcon(Common::UUID uuid) {
diff --git a/src/yuzu/applets/software_keyboard.cpp b/src/yuzu/applets/software_keyboard.cpp
index 653486493..aa453a79f 100644
--- a/src/yuzu/applets/software_keyboard.cpp
+++ b/src/yuzu/applets/software_keyboard.cpp
@@ -404,12 +404,16 @@ void QtSoftwareKeyboardDialog::ShowTextCheckDialog(
OverlayDialog dialog(this, system, QString{}, QString::fromStdU16String(text_check_message),
tr("Cancel"), tr("OK"), Qt::AlignCenter);
- if (dialog.exec() == QDialog::Accepted) {
- emit SubmitNormalText(SwkbdResult::Ok, current_text);
+ if (dialog.exec() != QDialog::Accepted) {
+ StartInputThread();
break;
}
- StartInputThread();
+ auto text = ui->topOSK->currentIndex() == 1
+ ? ui->text_edit_osk->toPlainText().toStdU16String()
+ : ui->line_edit_osk->text().toStdU16String();
+
+ emit SubmitNormalText(SwkbdResult::Ok, std::move(text));
break;
}
}
@@ -480,11 +484,7 @@ void QtSoftwareKeyboardDialog::open() {
void QtSoftwareKeyboardDialog::reject() {
// Pressing the ESC key in a dialog calls QDialog::reject().
// We will override this behavior to the "Cancel" action on the software keyboard.
- if (is_inline) {
- emit SubmitInlineText(SwkbdReplyType::DecidedCancel, current_text, cursor_position);
- } else {
- emit SubmitNormalText(SwkbdResult::Cancel, current_text);
- }
+ TranslateButtonPress(HIDButton::X);
}
void QtSoftwareKeyboardDialog::keyPressEvent(QKeyEvent* event) {
@@ -720,21 +720,9 @@ void QtSoftwareKeyboardDialog::SetTextDrawType() {
ui->line_edit_osk->setFocus();
});
- connect(ui->line_edit_osk, &QLineEdit::returnPressed, [this] {
- switch (bottom_osk_index) {
- case BottomOSKIndex::LowerCase:
- ui->button_ok->click();
- break;
- case BottomOSKIndex::UpperCase:
- ui->button_ok_shift->click();
- break;
- case BottomOSKIndex::NumberPad:
- ui->button_ok_num->click();
- break;
- default:
- break;
- }
- });
+ connect(
+ ui->line_edit_osk, &QLineEdit::returnPressed, this,
+ [this] { TranslateButtonPress(HIDButton::Plus); }, Qt::QueuedConnection);
ui->line_edit_osk->setPlaceholderText(
QString::fromStdU16String(initialize_parameters.guide_text));
@@ -1113,12 +1101,11 @@ void QtSoftwareKeyboardDialog::NormalKeyboardButtonClicked(QPushButton* button)
}
if (button == ui->button_ok || button == ui->button_ok_shift || button == ui->button_ok_num) {
- if (ui->topOSK->currentIndex() == 1) {
- emit SubmitNormalText(SwkbdResult::Ok,
- ui->text_edit_osk->toPlainText().toStdU16String());
- } else {
- emit SubmitNormalText(SwkbdResult::Ok, ui->line_edit_osk->text().toStdU16String());
- }
+ auto text = ui->topOSK->currentIndex() == 1
+ ? ui->text_edit_osk->toPlainText().toStdU16String()
+ : ui->line_edit_osk->text().toStdU16String();
+
+ emit SubmitNormalText(SwkbdResult::Ok, std::move(text));
return;
}
@@ -1277,13 +1264,11 @@ void QtSoftwareKeyboardDialog::TranslateButtonPress(HIDButton button) {
if (is_inline) {
emit SubmitInlineText(SwkbdReplyType::DecidedCancel, current_text, cursor_position);
} else {
- if (ui->topOSK->currentIndex() == 1) {
- emit SubmitNormalText(SwkbdResult::Cancel,
- ui->text_edit_osk->toPlainText().toStdU16String());
- } else {
- emit SubmitNormalText(SwkbdResult::Cancel,
- ui->line_edit_osk->text().toStdU16String());
- }
+ auto text = ui->topOSK->currentIndex() == 1
+ ? ui->text_edit_osk->toPlainText().toStdU16String()
+ : ui->line_edit_osk->text().toStdU16String();
+
+ emit SubmitNormalText(SwkbdResult::Cancel, std::move(text));
}
break;
case HIDButton::Y:
@@ -1575,7 +1560,7 @@ void QtSoftwareKeyboard::ShowNormalKeyboard() const {
void QtSoftwareKeyboard::ShowTextCheckDialog(
Service::AM::Applets::SwkbdTextCheckResult text_check_result,
std::u16string text_check_message) const {
- emit MainWindowShowTextCheckDialog(text_check_result, text_check_message);
+ emit MainWindowShowTextCheckDialog(text_check_result, std::move(text_check_message));
}
void QtSoftwareKeyboard::ShowInlineKeyboard(
diff --git a/src/yuzu/applets/web_browser.cpp b/src/yuzu/applets/web_browser.cpp
index 93e3a4f6f..34d3feb55 100644
--- a/src/yuzu/applets/web_browser.cpp
+++ b/src/yuzu/applets/web_browser.cpp
@@ -12,7 +12,7 @@
#include <QWebEngineUrlScheme>
#endif
-#include "common/file_util.h"
+#include "common/fs/path_util.h"
#include "core/core.h"
#include "core/frontend/input_interpreter.h"
#include "input_common/keyboard.h"
@@ -322,21 +322,25 @@ void QtNXWebEngineView::LoadExtractedFonts() {
QWebEngineScript nx_font_css;
QWebEngineScript load_nx_font;
- const QString fonts_dir = QString::fromStdString(Common::FS::SanitizePath(
- fmt::format("{}/fonts", Common::FS::GetUserPath(Common::FS::UserPath::CacheDir))));
+ auto fonts_dir_str = Common::FS::PathToUTF8String(
+ Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "fonts/");
+
+ std::replace(fonts_dir_str.begin(), fonts_dir_str.end(), '\\', '/');
+
+ const auto fonts_dir = QString::fromStdString(fonts_dir_str);
nx_font_css.setName(QStringLiteral("nx_font_css.js"));
load_nx_font.setName(QStringLiteral("load_nx_font.js"));
nx_font_css.setSourceCode(
QString::fromStdString(NX_FONT_CSS)
- .arg(fonts_dir + QStringLiteral("/FontStandard.ttf"))
- .arg(fonts_dir + QStringLiteral("/FontChineseSimplified.ttf"))
- .arg(fonts_dir + QStringLiteral("/FontExtendedChineseSimplified.ttf"))
- .arg(fonts_dir + QStringLiteral("/FontChineseTraditional.ttf"))
- .arg(fonts_dir + QStringLiteral("/FontKorean.ttf"))
- .arg(fonts_dir + QStringLiteral("/FontNintendoExtended.ttf"))
- .arg(fonts_dir + QStringLiteral("/FontNintendoExtended2.ttf")));
+ .arg(fonts_dir + QStringLiteral("FontStandard.ttf"))
+ .arg(fonts_dir + QStringLiteral("FontChineseSimplified.ttf"))
+ .arg(fonts_dir + QStringLiteral("FontExtendedChineseSimplified.ttf"))
+ .arg(fonts_dir + QStringLiteral("FontChineseTraditional.ttf"))
+ .arg(fonts_dir + QStringLiteral("FontKorean.ttf"))
+ .arg(fonts_dir + QStringLiteral("FontNintendoExtended.ttf"))
+ .arg(fonts_dir + QStringLiteral("FontNintendoExtended2.ttf")));
load_nx_font.setSourceCode(QString::fromStdString(LOAD_NX_FONT));
nx_font_css.setInjectionPoint(QWebEngineScript::DocumentReady);
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index e80a3df77..eb58bfa5b 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -5,8 +5,8 @@
#include <array>
#include <QKeySequence>
#include <QSettings>
-#include "common/common_paths.h"
-#include "common/file_util.h"
+#include "common/fs/fs.h"
+#include "common/fs/path_util.h"
#include "core/core.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/hid/controllers/npad.h"
@@ -243,27 +243,27 @@ const std::array<UISettings::Shortcut, 17> Config::default_hotkeys{{
// clang-format on
void Config::Initialize(const std::string& config_name) {
+ const auto fs_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir);
+ const auto config_file = fmt::format("{}.ini", config_name);
+
switch (type) {
case ConfigType::GlobalConfig:
- qt_config_loc = fmt::format("{}" DIR_SEP "{}.ini", FS::GetUserPath(FS::UserPath::ConfigDir),
- config_name);
- FS::CreateFullPath(qt_config_loc);
+ qt_config_loc = FS::PathToUTF8String(fs_config_loc / config_file);
+ void(FS::CreateParentDir(qt_config_loc));
qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc),
QSettings::IniFormat);
Reload();
break;
case ConfigType::PerGameConfig:
- qt_config_loc = fmt::format("{}custom" DIR_SEP "{}.ini",
- FS::GetUserPath(FS::UserPath::ConfigDir), config_name);
- FS::CreateFullPath(qt_config_loc);
+ qt_config_loc = FS::PathToUTF8String(fs_config_loc / "custom" / config_file);
+ void(FS::CreateParentDir(qt_config_loc));
qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc),
QSettings::IniFormat);
Reload();
break;
case ConfigType::InputProfile:
- qt_config_loc = fmt::format("{}input" DIR_SEP "{}.ini",
- FS::GetUserPath(FS::UserPath::ConfigDir), config_name);
- FS::CreateFullPath(qt_config_loc);
+ qt_config_loc = FS::PathToUTF8String(fs_config_loc / "input" / config_file);
+ void(FS::CreateParentDir(qt_config_loc));
qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc),
QSettings::IniFormat);
break;
@@ -514,6 +514,13 @@ void Config::ReadControlValues() {
ReadSetting(QStringLiteral("mouse_panning_sensitivity"), 1).toFloat();
ReadSettingGlobal(Settings::values.use_docked_mode, QStringLiteral("use_docked_mode"), true);
+
+ // Disable docked mode if handheld is selected
+ const auto controller_type = Settings::values.players.GetValue()[0].controller_type;
+ if (controller_type == Settings::ControllerType::Handheld) {
+ Settings::values.use_docked_mode.SetValue(false);
+ }
+
ReadSettingGlobal(Settings::values.vibration_enabled, QStringLiteral("vibration_enabled"),
true);
ReadSettingGlobal(Settings::values.enable_accurate_vibrations,
@@ -591,30 +598,34 @@ void Config::ReadDataStorageValues() {
qt_config->beginGroup(QStringLiteral("Data Storage"));
Settings::values.use_virtual_sd = ReadSetting(QStringLiteral("use_virtual_sd"), true).toBool();
- FS::GetUserPath(FS::UserPath::NANDDir,
- qt_config
- ->value(QStringLiteral("nand_directory"),
- QString::fromStdString(FS::GetUserPath(FS::UserPath::NANDDir)))
- .toString()
- .toStdString());
- FS::GetUserPath(FS::UserPath::SDMCDir,
- qt_config
- ->value(QStringLiteral("sdmc_directory"),
- QString::fromStdString(FS::GetUserPath(FS::UserPath::SDMCDir)))
- .toString()
- .toStdString());
- FS::GetUserPath(FS::UserPath::LoadDir,
- qt_config
- ->value(QStringLiteral("load_directory"),
- QString::fromStdString(FS::GetUserPath(FS::UserPath::LoadDir)))
- .toString()
- .toStdString());
- FS::GetUserPath(FS::UserPath::DumpDir,
- qt_config
- ->value(QStringLiteral("dump_directory"),
- QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir)))
- .toString()
- .toStdString());
+ FS::SetYuzuPath(
+ FS::YuzuPath::NANDDir,
+ qt_config
+ ->value(QStringLiteral("nand_directory"),
+ QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)))
+ .toString()
+ .toStdString());
+ FS::SetYuzuPath(
+ FS::YuzuPath::SDMCDir,
+ qt_config
+ ->value(QStringLiteral("sdmc_directory"),
+ QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)))
+ .toString()
+ .toStdString());
+ FS::SetYuzuPath(
+ FS::YuzuPath::LoadDir,
+ qt_config
+ ->value(QStringLiteral("load_directory"),
+ QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)))
+ .toString()
+ .toStdString());
+ FS::SetYuzuPath(
+ FS::YuzuPath::DumpDir,
+ qt_config
+ ->value(QStringLiteral("dump_directory"),
+ QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)))
+ .toString()
+ .toStdString());
Settings::values.gamecard_inserted =
ReadSetting(QStringLiteral("gamecard_inserted"), false).toBool();
Settings::values.gamecard_current_game =
@@ -736,10 +747,16 @@ void Config::ReadPathValues() {
void Config::ReadCpuValues() {
qt_config->beginGroup(QStringLiteral("Cpu"));
- if (global) {
- Settings::values.cpu_accuracy = static_cast<Settings::CPUAccuracy>(
- ReadSetting(QStringLiteral("cpu_accuracy"), 0).toInt());
+ ReadSettingGlobal(Settings::values.cpu_accuracy, QStringLiteral("cpu_accuracy"), 0);
+
+ ReadSettingGlobal(Settings::values.cpuopt_unsafe_unfuse_fma,
+ QStringLiteral("cpuopt_unsafe_unfuse_fma"), true);
+ ReadSettingGlobal(Settings::values.cpuopt_unsafe_reduce_fp_error,
+ QStringLiteral("cpuopt_unsafe_reduce_fp_error"), true);
+ ReadSettingGlobal(Settings::values.cpuopt_unsafe_inaccurate_nan,
+ QStringLiteral("cpuopt_unsafe_inaccurate_nan"), true);
+ if (global) {
Settings::values.cpuopt_page_tables =
ReadSetting(QStringLiteral("cpuopt_page_tables"), true).toBool();
Settings::values.cpuopt_block_linking =
@@ -756,13 +773,6 @@ void Config::ReadCpuValues() {
ReadSetting(QStringLiteral("cpuopt_misc_ir"), true).toBool();
Settings::values.cpuopt_reduce_misalign_checks =
ReadSetting(QStringLiteral("cpuopt_reduce_misalign_checks"), true).toBool();
-
- Settings::values.cpuopt_unsafe_unfuse_fma =
- ReadSetting(QStringLiteral("cpuopt_unsafe_unfuse_fma"), true).toBool();
- Settings::values.cpuopt_unsafe_reduce_fp_error =
- ReadSetting(QStringLiteral("cpuopt_unsafe_reduce_fp_error"), true).toBool();
- Settings::values.cpuopt_unsafe_inaccurate_nan =
- ReadSetting(QStringLiteral("cpuopt_unsafe_inaccurate_nan"), true).toBool();
}
qt_config->endGroup();
@@ -811,11 +821,11 @@ void Config::ReadScreenshotValues() {
UISettings::values.enable_screenshot_save_as =
ReadSetting(QStringLiteral("enable_screenshot_save_as"), true).toBool();
- FS::GetUserPath(
- FS::UserPath::ScreenshotsDir,
+ FS::SetYuzuPath(
+ FS::YuzuPath::ScreenshotsDir,
qt_config
->value(QStringLiteral("screenshot_path"),
- QString::fromStdString(FS::GetUserPath(FS::UserPath::ScreenshotsDir)))
+ QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::ScreenshotsDir)))
.toString()
.toStdString());
@@ -869,17 +879,14 @@ void Config::ReadSystemValues() {
}
}
- bool custom_rtc_enabled;
- ReadSettingGlobal(custom_rtc_enabled, QStringLiteral("custom_rtc_enabled"), false);
- bool custom_rtc_global =
- global || qt_config->value(QStringLiteral("custom_rtc/use_global"), true).toBool();
- Settings::values.custom_rtc.SetGlobal(custom_rtc_global);
- if (global || !custom_rtc_global) {
+ if (global) {
+ const auto custom_rtc_enabled =
+ ReadSetting(QStringLiteral("custom_rtc_enabled"), false).toBool();
if (custom_rtc_enabled) {
- Settings::values.custom_rtc.SetValue(
- std::chrono::seconds(ReadSetting(QStringLiteral("custom_rtc"), 0).toULongLong()));
+ Settings::values.custom_rtc =
+ std::chrono::seconds(ReadSetting(QStringLiteral("custom_rtc"), 0).toULongLong());
} else {
- Settings::values.custom_rtc.SetValue(std::nullopt);
+ Settings::values.custom_rtc = std::nullopt;
}
}
@@ -1217,17 +1224,17 @@ void Config::SaveDataStorageValues() {
WriteSetting(QStringLiteral("use_virtual_sd"), Settings::values.use_virtual_sd, true);
WriteSetting(QStringLiteral("nand_directory"),
- QString::fromStdString(FS::GetUserPath(FS::UserPath::NANDDir)),
- QString::fromStdString(FS::GetUserPath(FS::UserPath::NANDDir)));
+ QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)),
+ QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
WriteSetting(QStringLiteral("sdmc_directory"),
- QString::fromStdString(FS::GetUserPath(FS::UserPath::SDMCDir)),
- QString::fromStdString(FS::GetUserPath(FS::UserPath::SDMCDir)));
+ QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)),
+ QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
WriteSetting(QStringLiteral("load_directory"),
- QString::fromStdString(FS::GetUserPath(FS::UserPath::LoadDir)),
- QString::fromStdString(FS::GetUserPath(FS::UserPath::LoadDir)));
+ QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)),
+ QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
WriteSetting(QStringLiteral("dump_directory"),
- QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir)),
- QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir)));
+ QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)),
+ QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
WriteSetting(QStringLiteral("gamecard_inserted"), Settings::values.gamecard_inserted, false);
WriteSetting(QStringLiteral("gamecard_current_game"), Settings::values.gamecard_current_game,
false);
@@ -1313,10 +1320,19 @@ void Config::SavePathValues() {
void Config::SaveCpuValues() {
qt_config->beginGroup(QStringLiteral("Cpu"));
- if (global) {
- WriteSetting(QStringLiteral("cpu_accuracy"),
- static_cast<int>(Settings::values.cpu_accuracy), 0);
+ WriteSettingGlobal(QStringLiteral("cpu_accuracy"),
+ static_cast<u32>(Settings::values.cpu_accuracy.GetValue(global)),
+ Settings::values.cpu_accuracy.UsingGlobal(),
+ static_cast<u32>(Settings::CPUAccuracy::Accurate));
+
+ WriteSettingGlobal(QStringLiteral("cpuopt_unsafe_unfuse_fma"),
+ Settings::values.cpuopt_unsafe_unfuse_fma, true);
+ WriteSettingGlobal(QStringLiteral("cpuopt_unsafe_reduce_fp_error"),
+ Settings::values.cpuopt_unsafe_reduce_fp_error, true);
+ WriteSettingGlobal(QStringLiteral("cpuopt_unsafe_inaccurate_nan"),
+ Settings::values.cpuopt_unsafe_inaccurate_nan, true);
+ if (global) {
WriteSetting(QStringLiteral("cpuopt_page_tables"), Settings::values.cpuopt_page_tables,
true);
WriteSetting(QStringLiteral("cpuopt_block_linking"), Settings::values.cpuopt_block_linking,
@@ -1331,13 +1347,6 @@ void Config::SaveCpuValues() {
WriteSetting(QStringLiteral("cpuopt_misc_ir"), Settings::values.cpuopt_misc_ir, true);
WriteSetting(QStringLiteral("cpuopt_reduce_misalign_checks"),
Settings::values.cpuopt_reduce_misalign_checks, true);
-
- WriteSetting(QStringLiteral("cpuopt_unsafe_unfuse_fma"),
- Settings::values.cpuopt_unsafe_unfuse_fma, true);
- WriteSetting(QStringLiteral("cpuopt_unsafe_reduce_fp_error"),
- Settings::values.cpuopt_unsafe_reduce_fp_error, true);
- WriteSetting(QStringLiteral("cpuopt_unsafe_inaccurate_nan"),
- Settings::values.cpuopt_unsafe_inaccurate_nan, true);
}
qt_config->endGroup();
@@ -1392,7 +1401,7 @@ void Config::SaveScreenshotValues() {
WriteSetting(QStringLiteral("enable_screenshot_save_as"),
UISettings::values.enable_screenshot_save_as);
WriteSetting(QStringLiteral("screenshot_path"),
- QString::fromStdString(FS::GetUserPath(FS::UserPath::ScreenshotsDir)));
+ QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::ScreenshotsDir)));
qt_config->endGroup();
}
@@ -1432,14 +1441,14 @@ void Config::SaveSystemValues() {
Settings::values.rng_seed.GetValue(global).value_or(0),
Settings::values.rng_seed.UsingGlobal(), 0);
- WriteSettingGlobal(QStringLiteral("custom_rtc_enabled"),
- Settings::values.custom_rtc.GetValue(global).has_value(),
- Settings::values.custom_rtc.UsingGlobal(), false);
- WriteSettingGlobal(
- QStringLiteral("custom_rtc"),
- QVariant::fromValue<long long>(
- Settings::values.custom_rtc.GetValue(global).value_or(std::chrono::seconds{}).count()),
- Settings::values.custom_rtc.UsingGlobal(), 0);
+ if (global) {
+ WriteSetting(QStringLiteral("custom_rtc_enabled"), Settings::values.custom_rtc.has_value(),
+ false);
+ WriteSetting(QStringLiteral("custom_rtc"),
+ QVariant::fromValue<long long>(
+ Settings::values.custom_rtc.value_or(std::chrono::seconds{}).count()),
+ 0);
+ }
WriteSettingGlobal(QStringLiteral("sound_index"), Settings::values.sound_index, 1);
diff --git a/src/yuzu/configuration/config.h b/src/yuzu/configuration/config.h
index 5a2c026b3..ce3355588 100644
--- a/src/yuzu/configuration/config.h
+++ b/src/yuzu/configuration/config.h
@@ -132,5 +132,6 @@ private:
};
// These metatype declarations cannot be in common/settings.h because core is devoid of QT
+Q_DECLARE_METATYPE(Settings::CPUAccuracy);
Q_DECLARE_METATYPE(Settings::RendererBackend);
Q_DECLARE_METATYPE(Settings::GPUAccuracy);
diff --git a/src/yuzu/configuration/configuration_shared.cpp b/src/yuzu/configuration/configuration_shared.cpp
index 89be4a62d..096e42e94 100644
--- a/src/yuzu/configuration/configuration_shared.cpp
+++ b/src/yuzu/configuration/configuration_shared.cpp
@@ -13,32 +13,29 @@
void ConfigurationShared::ApplyPerGameSetting(Settings::Setting<bool>* setting,
const QCheckBox* checkbox,
const CheckState& tracker) {
- if (tracker == CheckState::Global) {
- setting->SetGlobal(true);
- } else {
- setting->SetGlobal(false);
+ if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) {
setting->SetValue(checkbox->checkState());
+ } else if (!Settings::IsConfiguringGlobal()) {
+ if (tracker == CheckState::Global) {
+ setting->SetGlobal(true);
+ } else {
+ setting->SetGlobal(false);
+ setting->SetValue(checkbox->checkState());
+ }
}
}
void ConfigurationShared::ApplyPerGameSetting(Settings::Setting<int>* setting,
const QComboBox* combobox) {
- if (combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
- setting->SetGlobal(true);
- } else {
- setting->SetGlobal(false);
- setting->SetValue(combobox->currentIndex() - ConfigurationShared::USE_GLOBAL_OFFSET);
- }
-}
-
-void ConfigurationShared::ApplyPerGameSetting(Settings::Setting<Settings::RendererBackend>* setting,
- const QComboBox* combobox) {
- if (combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
- setting->SetGlobal(true);
- } else {
- setting->SetGlobal(false);
- setting->SetValue(static_cast<Settings::RendererBackend>(
- combobox->currentIndex() - ConfigurationShared::USE_GLOBAL_OFFSET));
+ if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) {
+ setting->SetValue(combobox->currentIndex());
+ } else if (!Settings::IsConfiguringGlobal()) {
+ if (combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
+ setting->SetGlobal(true);
+ } else {
+ setting->SetGlobal(false);
+ setting->SetValue(combobox->currentIndex() - ConfigurationShared::USE_GLOBAL_OFFSET);
+ }
}
}
@@ -51,27 +48,6 @@ void ConfigurationShared::SetPerGameSetting(QCheckBox* checkbox,
}
}
-void ConfigurationShared::SetPerGameSetting(QComboBox* combobox,
- const Settings::Setting<int>* setting) {
- combobox->setCurrentIndex(setting->UsingGlobal()
- ? ConfigurationShared::USE_GLOBAL_INDEX
- : setting->GetValue() + ConfigurationShared::USE_GLOBAL_OFFSET);
-}
-
-void ConfigurationShared::SetPerGameSetting(
- QComboBox* combobox, const Settings::Setting<Settings::RendererBackend>* setting) {
- combobox->setCurrentIndex(setting->UsingGlobal() ? ConfigurationShared::USE_GLOBAL_INDEX
- : static_cast<int>(setting->GetValue()) +
- ConfigurationShared::USE_GLOBAL_OFFSET);
-}
-
-void ConfigurationShared::SetPerGameSetting(
- QComboBox* combobox, const Settings::Setting<Settings::GPUAccuracy>* setting) {
- combobox->setCurrentIndex(setting->UsingGlobal() ? ConfigurationShared::USE_GLOBAL_INDEX
- : static_cast<int>(setting->GetValue()) +
- ConfigurationShared::USE_GLOBAL_OFFSET);
-}
-
void ConfigurationShared::SetHighlight(QWidget* widget, bool highlighted) {
if (highlighted) {
widget->setStyleSheet(QStringLiteral("QWidget#%1 { background-color:rgba(0,203,255,0.5) }")
diff --git a/src/yuzu/configuration/configuration_shared.h b/src/yuzu/configuration/configuration_shared.h
index 5b344cdbd..1e0ef01ca 100644
--- a/src/yuzu/configuration/configuration_shared.h
+++ b/src/yuzu/configuration/configuration_shared.h
@@ -15,37 +15,45 @@ constexpr int USE_GLOBAL_INDEX = 0;
constexpr int USE_GLOBAL_SEPARATOR_INDEX = 1;
constexpr int USE_GLOBAL_OFFSET = 2;
+// CheckBoxes require a tracker for their state since we emulate a tristate CheckBox
enum class CheckState {
- Off,
- On,
- Global,
- Count,
+ Off, // Checkbox overrides to off/false
+ On, // Checkbox overrides to on/true
+ Global, // Checkbox defers to the global state
+ Count, // Simply the number of states, not a valid checkbox state
};
// Global-aware apply and set functions
+// ApplyPerGameSetting, given a Settings::Setting and a Qt UI element, properly applies a Setting
void ApplyPerGameSetting(Settings::Setting<bool>* setting, const QCheckBox* checkbox,
const CheckState& tracker);
void ApplyPerGameSetting(Settings::Setting<int>* setting, const QComboBox* combobox);
-void ApplyPerGameSetting(Settings::Setting<Settings::RendererBackend>* setting,
- const QComboBox* combobox);
-void ApplyPerGameSetting(Settings::Setting<Settings::GPUAccuracy>* setting,
- const QComboBox* combobox);
+// Sets a Qt UI element given a Settings::Setting
void SetPerGameSetting(QCheckBox* checkbox, const Settings::Setting<bool>* setting);
-void SetPerGameSetting(QComboBox* combobox, const Settings::Setting<int>* setting);
-void SetPerGameSetting(QComboBox* combobox,
- const Settings::Setting<Settings::RendererBackend>* setting);
-void SetPerGameSetting(QComboBox* combobox,
- const Settings::Setting<Settings::GPUAccuracy>* setting);
+template <typename Type>
+void SetPerGameSetting(QComboBox* combobox, const Settings::Setting<Type>* setting) {
+ combobox->setCurrentIndex(setting->UsingGlobal() ? ConfigurationShared::USE_GLOBAL_INDEX
+ : static_cast<int>(setting->GetValue()) +
+ ConfigurationShared::USE_GLOBAL_OFFSET);
+}
+
+// (Un)highlights a Qt UI element
void SetHighlight(QWidget* widget, bool highlighted);
+
+// Sets up a QCheckBox like a tristate one, given a Setting
void SetColoredTristate(QCheckBox* checkbox, const Settings::Setting<bool>& setting,
CheckState& tracker);
void SetColoredTristate(QCheckBox* checkbox, bool global, bool state, bool global_state,
CheckState& tracker);
+
+// Sets up coloring of a QWidget `target` based on the state of a QComboBox, and calls
+// InsertGlobalItem
void SetColoredComboBox(QComboBox* combobox, QWidget* target, int global);
+// Adds the "Use Global Configuration" selection and separator to the beginning of a QComboBox
void InsertGlobalItem(QComboBox* combobox, int global_index);
} // namespace ConfigurationShared
diff --git a/src/yuzu/configuration/configure_audio.cpp b/src/yuzu/configuration/configure_audio.cpp
index f9507e228..fc0191432 100644
--- a/src/yuzu/configuration/configure_audio.cpp
+++ b/src/yuzu/configuration/configure_audio.cpp
@@ -99,6 +99,9 @@ void ConfigureAudio::SetVolumeIndicatorText(int percentage) {
}
void ConfigureAudio::ApplyConfiguration() {
+ ConfigurationShared::ApplyPerGameSetting(&Settings::values.enable_audio_stretching,
+ ui->toggle_audio_stretching, enable_audio_stretching);
+
if (Settings::IsConfiguringGlobal()) {
Settings::values.sink_id =
ui->output_sink_combo_box->itemText(ui->output_sink_combo_box->currentIndex())
@@ -108,19 +111,12 @@ void ConfigureAudio::ApplyConfiguration() {
.toStdString();
// Guard if during game and set to game-specific value
- if (Settings::values.enable_audio_stretching.UsingGlobal()) {
- Settings::values.enable_audio_stretching.SetValue(
- ui->toggle_audio_stretching->isChecked());
- }
if (Settings::values.volume.UsingGlobal()) {
Settings::values.volume.SetValue(
static_cast<float>(ui->volume_slider->sliderPosition()) /
ui->volume_slider->maximum());
}
} else {
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.enable_audio_stretching,
- ui->toggle_audio_stretching,
- enable_audio_stretching);
if (ui->volume_combo_box->currentIndex() == 0) {
Settings::values.volume.SetGlobal(true);
} else {
diff --git a/src/yuzu/configuration/configure_cpu.cpp b/src/yuzu/configuration/configure_cpu.cpp
index 4f99bc80f..525c42ff0 100644
--- a/src/yuzu/configuration/configure_cpu.cpp
+++ b/src/yuzu/configuration/configure_cpu.cpp
@@ -10,11 +10,14 @@
#include "common/settings.h"
#include "core/core.h"
#include "ui_configure_cpu.h"
+#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_cpu.h"
ConfigureCpu::ConfigureCpu(QWidget* parent) : QWidget(parent), ui(new Ui::ConfigureCpu) {
ui->setupUi(this);
+ SetupPerGameUI();
+
SetConfiguration();
connect(ui->accuracy, qOverload<int>(&QComboBox::activated), this,
@@ -29,19 +32,29 @@ void ConfigureCpu::SetConfiguration() {
const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn();
ui->accuracy->setEnabled(runtime_lock);
- ui->accuracy->setCurrentIndex(static_cast<int>(Settings::values.cpu_accuracy));
- UpdateGroup(static_cast<int>(Settings::values.cpu_accuracy));
-
ui->cpuopt_unsafe_unfuse_fma->setEnabled(runtime_lock);
- ui->cpuopt_unsafe_unfuse_fma->setChecked(Settings::values.cpuopt_unsafe_unfuse_fma);
ui->cpuopt_unsafe_reduce_fp_error->setEnabled(runtime_lock);
- ui->cpuopt_unsafe_reduce_fp_error->setChecked(Settings::values.cpuopt_unsafe_reduce_fp_error);
ui->cpuopt_unsafe_inaccurate_nan->setEnabled(runtime_lock);
- ui->cpuopt_unsafe_inaccurate_nan->setChecked(Settings::values.cpuopt_unsafe_inaccurate_nan);
+
+ ui->cpuopt_unsafe_unfuse_fma->setChecked(Settings::values.cpuopt_unsafe_unfuse_fma.GetValue());
+ ui->cpuopt_unsafe_reduce_fp_error->setChecked(
+ Settings::values.cpuopt_unsafe_reduce_fp_error.GetValue());
+ ui->cpuopt_unsafe_inaccurate_nan->setChecked(
+ Settings::values.cpuopt_unsafe_inaccurate_nan.GetValue());
+
+ if (Settings::IsConfiguringGlobal()) {
+ ui->accuracy->setCurrentIndex(static_cast<int>(Settings::values.cpu_accuracy.GetValue()));
+ } else {
+ ConfigurationShared::SetPerGameSetting(ui->accuracy, &Settings::values.cpu_accuracy);
+ ConfigurationShared::SetHighlight(ui->widget_accuracy,
+ !Settings::values.cpu_accuracy.UsingGlobal());
+ }
+ UpdateGroup(ui->accuracy->currentIndex());
}
void ConfigureCpu::AccuracyUpdated(int index) {
- if (static_cast<Settings::CPUAccuracy>(index) == Settings::CPUAccuracy::DebugMode) {
+ if (Settings::IsConfiguringGlobal() &&
+ static_cast<Settings::CPUAccuracy>(index) == Settings::CPUAccuracy::DebugMode) {
const auto result = QMessageBox::warning(this, tr("Setting CPU to Debug Mode"),
tr("CPU Debug Mode is only intended for developer "
"use. Are you sure you want to enable this?"),
@@ -54,16 +67,39 @@ void ConfigureCpu::AccuracyUpdated(int index) {
}
void ConfigureCpu::UpdateGroup(int index) {
- ui->unsafe_group->setVisible(static_cast<Settings::CPUAccuracy>(index) ==
- Settings::CPUAccuracy::Unsafe);
+ if (!Settings::IsConfiguringGlobal()) {
+ index -= ConfigurationShared::USE_GLOBAL_OFFSET;
+ }
+ const auto accuracy = static_cast<Settings::CPUAccuracy>(index);
+ ui->unsafe_group->setVisible(accuracy == Settings::CPUAccuracy::Unsafe);
}
void ConfigureCpu::ApplyConfiguration() {
- Settings::values.cpu_accuracy =
- static_cast<Settings::CPUAccuracy>(ui->accuracy->currentIndex());
- Settings::values.cpuopt_unsafe_unfuse_fma = ui->cpuopt_unsafe_unfuse_fma->isChecked();
- Settings::values.cpuopt_unsafe_reduce_fp_error = ui->cpuopt_unsafe_reduce_fp_error->isChecked();
- Settings::values.cpuopt_unsafe_inaccurate_nan = ui->cpuopt_unsafe_inaccurate_nan->isChecked();
+ ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_unfuse_fma,
+ ui->cpuopt_unsafe_unfuse_fma,
+ cpuopt_unsafe_unfuse_fma);
+ ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_reduce_fp_error,
+ ui->cpuopt_unsafe_reduce_fp_error,
+ cpuopt_unsafe_reduce_fp_error);
+ ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_inaccurate_nan,
+ ui->cpuopt_unsafe_inaccurate_nan,
+ cpuopt_unsafe_inaccurate_nan);
+
+ if (Settings::IsConfiguringGlobal()) {
+ // Guard if during game and set to game-specific value
+ if (Settings::values.cpu_accuracy.UsingGlobal()) {
+ Settings::values.cpu_accuracy.SetValue(
+ static_cast<Settings::CPUAccuracy>(ui->accuracy->currentIndex()));
+ }
+ } else {
+ if (ui->accuracy->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
+ Settings::values.cpu_accuracy.SetGlobal(true);
+ } else {
+ Settings::values.cpu_accuracy.SetGlobal(false);
+ Settings::values.cpu_accuracy.SetValue(static_cast<Settings::CPUAccuracy>(
+ ui->accuracy->currentIndex() - ConfigurationShared::USE_GLOBAL_OFFSET));
+ }
+ }
}
void ConfigureCpu::changeEvent(QEvent* event) {
@@ -77,3 +113,25 @@ void ConfigureCpu::changeEvent(QEvent* event) {
void ConfigureCpu::RetranslateUI() {
ui->retranslateUi(this);
}
+
+void ConfigureCpu::SetupPerGameUI() {
+ if (Settings::IsConfiguringGlobal()) {
+ return;
+ }
+
+ ConfigurationShared::SetColoredComboBox(
+ ui->accuracy, ui->widget_accuracy,
+ static_cast<u32>(Settings::values.cpu_accuracy.GetValue(true)));
+ ui->accuracy->removeItem(static_cast<u32>(Settings::CPUAccuracy::DebugMode) +
+ ConfigurationShared::USE_GLOBAL_OFFSET);
+
+ ConfigurationShared::SetColoredTristate(ui->cpuopt_unsafe_unfuse_fma,
+ Settings::values.cpuopt_unsafe_unfuse_fma,
+ cpuopt_unsafe_unfuse_fma);
+ ConfigurationShared::SetColoredTristate(ui->cpuopt_unsafe_reduce_fp_error,
+ Settings::values.cpuopt_unsafe_reduce_fp_error,
+ cpuopt_unsafe_reduce_fp_error);
+ ConfigurationShared::SetColoredTristate(ui->cpuopt_unsafe_inaccurate_nan,
+ Settings::values.cpuopt_unsafe_inaccurate_nan,
+ cpuopt_unsafe_inaccurate_nan);
+}
diff --git a/src/yuzu/configuration/configure_cpu.h b/src/yuzu/configuration/configure_cpu.h
index ef77b2e7e..8e2eeb7a6 100644
--- a/src/yuzu/configuration/configure_cpu.h
+++ b/src/yuzu/configuration/configure_cpu.h
@@ -8,6 +8,10 @@
#include <QWidget>
#include "common/settings.h"
+namespace ConfigurationShared {
+enum class CheckState;
+}
+
namespace Ui {
class ConfigureCpu;
}
@@ -30,5 +34,11 @@ private:
void SetConfiguration();
+ void SetupPerGameUI();
+
std::unique_ptr<Ui::ConfigureCpu> ui;
+
+ ConfigurationShared::CheckState cpuopt_unsafe_unfuse_fma;
+ ConfigurationShared::CheckState cpuopt_unsafe_reduce_fp_error;
+ ConfigurationShared::CheckState cpuopt_unsafe_inaccurate_nan;
};
diff --git a/src/yuzu/configuration/configure_cpu.ui b/src/yuzu/configuration/configure_cpu.ui
index bcd0962e9..99b573640 100644
--- a/src/yuzu/configuration/configure_cpu.ui
+++ b/src/yuzu/configuration/configure_cpu.ui
@@ -23,42 +23,44 @@
</property>
<layout class="QVBoxLayout">
<item>
- <layout class="QHBoxLayout">
- <item>
- <widget class="QLabel">
- <property name="text">
- <string>Accuracy:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QComboBox" name="accuracy">
- <item>
+ <widget class="QWidget" name="widget_accuracy" native="true">
+ <layout class="QHBoxLayout" name="layout_accuracy">
+ <item>
+ <widget class="QLabel" name="label_accuracy">
<property name="text">
- <string>Accurate</string>
+ <string>Accuracy:</string>
</property>
- </item>
- <item>
- <property name="text">
- <string>Unsafe</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Enable Debug Mode</string>
- </property>
- </item>
- </widget>
- </item>
- </layout>
+ </widget>
+ </item>
+ <item>
+ <widget class="QComboBox" name="accuracy">
+ <item>
+ <property name="text">
+ <string>Accurate</string>
+ </property>
+ </item>
+ <item>
+ <property name="text">
+ <string>Unsafe</string>
+ </property>
+ </item>
+ <item>
+ <property name="text">
+ <string>Enable Debug Mode</string>
+ </property>
+ </item>
+ </widget>
+ </item>
+ </layout>
+ </widget>
</item>
<item>
- <widget class="QLabel">
- <property name="wordWrap">
- <bool>1</bool>
- </property>
+ <widget class="QLabel" name="label_recommended_accuracy">
<property name="text">
- <string>We recommend setting accuracy to "Accurate".</string>
+ <string>We recommend setting accuracy to &quot;Accurate&quot;.</string>
+ </property>
+ <property name="wordWrap">
+ <bool>false</bool>
</property>
</widget>
</item>
@@ -76,49 +78,49 @@
</property>
<layout class="QVBoxLayout">
<item>
- <widget class="QLabel">
- <property name="wordWrap">
- <bool>1</bool>
- </property>
+ <widget class="QLabel" name="label_accuracy_description">
<property name="text">
<string>These settings reduce accuracy for speed.</string>
</property>
+ <property name="wordWrap">
+ <bool>false</bool>
+ </property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="cpuopt_unsafe_unfuse_fma">
- <property name="text">
- <string>Unfuse FMA (improve performance on CPUs without FMA)</string>
- </property>
<property name="toolTip">
<string>
&lt;div&gt;This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.&lt;/div&gt;
</string>
</property>
+ <property name="text">
+ <string>Unfuse FMA (improve performance on CPUs without FMA)</string>
+ </property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="cpuopt_unsafe_reduce_fp_error">
- <property name="text">
- <string>Faster FRSQRTE and FRECPE</string>
- </property>
<property name="toolTip">
<string>
&lt;div&gt;This option improves the speed of some approximate floating-point functions by using less accurate native approximations.&lt;/div&gt;
</string>
</property>
+ <property name="text">
+ <string>Faster FRSQRTE and FRECPE</string>
+ </property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="cpuopt_unsafe_inaccurate_nan">
- <property name="text">
- <string>Inaccurate NaN handling</string>
- </property>
<property name="toolTip">
<string>
&lt;div&gt;This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions.&lt;/div&gt;
</string>
</property>
+ <property name="text">
+ <string>Inaccurate NaN handling</string>
+ </property>
</widget>
</item>
</layout>
diff --git a/src/yuzu/configuration/configure_debug.cpp b/src/yuzu/configuration/configure_debug.cpp
index 6730eb356..b207e07cb 100644
--- a/src/yuzu/configuration/configure_debug.cpp
+++ b/src/yuzu/configuration/configure_debug.cpp
@@ -4,7 +4,7 @@
#include <QDesktopServices>
#include <QUrl>
-#include "common/file_util.h"
+#include "common/fs/path_util.h"
#include "common/logging/backend.h"
#include "common/logging/filter.h"
#include "common/settings.h"
@@ -20,7 +20,7 @@ ConfigureDebug::ConfigureDebug(QWidget* parent) : QWidget(parent), ui(new Ui::Co
connect(ui->open_log_button, &QPushButton::clicked, []() {
const auto path =
- QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::LogDir));
+ QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::LogDir));
QDesktopServices::openUrl(QUrl::fromLocalFile(path));
});
}
diff --git a/src/yuzu/configuration/configure_dialog.cpp b/src/yuzu/configuration/configure_dialog.cpp
index 3ad40d2b3..6028135c5 100644
--- a/src/yuzu/configuration/configure_dialog.cpp
+++ b/src/yuzu/configuration/configure_dialog.cpp
@@ -2,8 +2,11 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <QAbstractButton>
+#include <QDialogButtonBox>
#include <QHash>
#include <QListWidgetItem>
+#include <QPushButton>
#include <QSignalBlocker>
#include "common/settings.h"
#include "core/core.h"
@@ -31,6 +34,12 @@ ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry,
connect(ui->selectorList, &QListWidget::itemSelectionChanged, this,
&ConfigureDialog::UpdateVisibleTabs);
+ if (Core::System::GetInstance().IsPoweredOn()) {
+ QPushButton* apply_button = ui->buttonBox->addButton(QDialogButtonBox::Apply);
+ connect(apply_button, &QAbstractButton::clicked, this,
+ &ConfigureDialog::HandleApplyButtonClicked);
+ }
+
adjustSize();
ui->selectorList->setCurrentRow(0);
}
@@ -80,6 +89,11 @@ void ConfigureDialog::RetranslateUI() {
ui->tabWidget->setCurrentIndex(old_index);
}
+void ConfigureDialog::HandleApplyButtonClicked() {
+ UISettings::values.configuration_applied = true;
+ ApplyConfiguration();
+}
+
Q_DECLARE_METATYPE(QList<QWidget*>);
void ConfigureDialog::PopulateSelectionList() {
diff --git a/src/yuzu/configuration/configure_dialog.h b/src/yuzu/configuration/configure_dialog.h
index 570c3b941..abe019635 100644
--- a/src/yuzu/configuration/configure_dialog.h
+++ b/src/yuzu/configuration/configure_dialog.h
@@ -35,9 +35,10 @@ signals:
private:
void changeEvent(QEvent* event) override;
-
void RetranslateUI();
+ void HandleApplyButtonClicked();
+
void SetConfiguration();
void UpdateVisibleTabs();
void PopulateSelectionList();
diff --git a/src/yuzu/configuration/configure_filesystem.cpp b/src/yuzu/configuration/configure_filesystem.cpp
index 006eda4b0..d223c40ea 100644
--- a/src/yuzu/configuration/configure_filesystem.cpp
+++ b/src/yuzu/configuration/configure_filesystem.cpp
@@ -4,8 +4,8 @@
#include <QFileDialog>
#include <QMessageBox>
-#include "common/common_paths.h"
-#include "common/file_util.h"
+#include "common/fs/fs.h"
+#include "common/fs/path_util.h"
#include "common/settings.h"
#include "ui_configure_filesystem.h"
#include "yuzu/configuration/configure_filesystem.h"
@@ -40,14 +40,14 @@ ConfigureFilesystem::~ConfigureFilesystem() = default;
void ConfigureFilesystem::setConfiguration() {
ui->nand_directory_edit->setText(
- QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir)));
+ QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::NANDDir)));
ui->sdmc_directory_edit->setText(
- QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir)));
+ QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::SDMCDir)));
ui->gamecard_path_edit->setText(QString::fromStdString(Settings::values.gamecard_path));
ui->dump_path_edit->setText(
- QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::DumpDir)));
+ QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::DumpDir)));
ui->load_path_edit->setText(
- QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::LoadDir)));
+ QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::LoadDir)));
ui->gamecard_inserted->setChecked(Settings::values.gamecard_inserted);
ui->gamecard_current_game->setChecked(Settings::values.gamecard_current_game);
@@ -60,13 +60,13 @@ void ConfigureFilesystem::setConfiguration() {
}
void ConfigureFilesystem::applyConfiguration() {
- Common::FS::GetUserPath(Common::FS::UserPath::NANDDir,
+ Common::FS::SetYuzuPath(Common::FS::YuzuPath::NANDDir,
ui->nand_directory_edit->text().toStdString());
- Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir,
+ Common::FS::SetYuzuPath(Common::FS::YuzuPath::SDMCDir,
ui->sdmc_directory_edit->text().toStdString());
- Common::FS::GetUserPath(Common::FS::UserPath::DumpDir,
+ Common::FS::SetYuzuPath(Common::FS::YuzuPath::DumpDir,
ui->dump_path_edit->text().toStdString());
- Common::FS::GetUserPath(Common::FS::UserPath::LoadDir,
+ Common::FS::SetYuzuPath(Common::FS::YuzuPath::LoadDir,
ui->load_path_edit->text().toStdString());
Settings::values.gamecard_inserted = ui->gamecard_inserted->isChecked();
@@ -104,25 +104,26 @@ void ConfigureFilesystem::SetDirectory(DirectoryTarget target, QLineEdit* edit)
QStringLiteral("NX Gamecard;*.xci"));
} else {
str = QFileDialog::getExistingDirectory(this, caption, edit->text());
- if (!str.isNull() && str.back() != QDir::separator()) {
- str.append(QDir::separator());
- }
}
- if (str.isEmpty())
+ if (str.isNull() || str.isEmpty()) {
return;
+ }
+
+ if (str.back() != QChar::fromLatin1('/')) {
+ str.append(QChar::fromLatin1('/'));
+ }
edit->setText(str);
}
void ConfigureFilesystem::ResetMetadata() {
- if (!Common::FS::Exists(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
- "game_list")) {
+ if (!Common::FS::Exists(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
+ "game_list/")) {
QMessageBox::information(this, tr("Reset Metadata Cache"),
tr("The metadata cache is already empty."));
- } else if (Common::FS::DeleteDirRecursively(
- Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
- "game_list")) {
+ } else if (Common::FS::RemoveDirRecursively(
+ Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "game_list")) {
QMessageBox::information(this, tr("Reset Metadata Cache"),
tr("The operation completed successfully."));
UISettings::values.is_game_list_reload_pending.exchange(true);
diff --git a/src/yuzu/configuration/configure_general.cpp b/src/yuzu/configuration/configure_general.cpp
index 2fa88dcec..55a6a37bd 100644
--- a/src/yuzu/configuration/configure_general.cpp
+++ b/src/yuzu/configuration/configure_general.cpp
@@ -50,6 +50,9 @@ void ConfigureGeneral::SetConfiguration() {
}
void ConfigureGeneral::ApplyConfiguration() {
+ ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_multi_core, ui->use_multi_core,
+ use_multi_core);
+
if (Settings::IsConfiguringGlobal()) {
UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
@@ -62,13 +65,7 @@ void ConfigureGeneral::ApplyConfiguration() {
Qt::Checked);
Settings::values.frame_limit.SetValue(ui->frame_limit->value());
}
- if (Settings::values.use_multi_core.UsingGlobal()) {
- Settings::values.use_multi_core.SetValue(ui->use_multi_core->isChecked());
- }
} else {
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_multi_core,
- ui->use_multi_core, use_multi_core);
-
bool global_frame_limit = use_frame_limit == ConfigurationShared::CheckState::Global;
Settings::values.use_frame_limit.SetGlobal(global_frame_limit);
Settings::values.frame_limit.SetGlobal(global_frame_limit);
@@ -94,6 +91,9 @@ void ConfigureGeneral::RetranslateUI() {
void ConfigureGeneral::SetupPerGameUI() {
if (Settings::IsConfiguringGlobal()) {
+ // Disables each setting if:
+ // - A game is running (thus settings in use), and
+ // - A non-global setting is applied.
ui->toggle_frame_limit->setEnabled(Settings::values.use_frame_limit.UsingGlobal());
ui->frame_limit->setEnabled(Settings::values.frame_limit.UsingGlobal());
diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp
index 0a7536617..fb9ec093c 100644
--- a/src/yuzu/configuration/configure_graphics.cpp
+++ b/src/yuzu/configuration/configure_graphics.cpp
@@ -106,6 +106,19 @@ void ConfigureGraphics::SetConfiguration() {
}
void ConfigureGraphics::ApplyConfiguration() {
+ ConfigurationShared::ApplyPerGameSetting(&Settings::values.fullscreen_mode,
+ ui->fullscreen_mode_combobox);
+ ConfigurationShared::ApplyPerGameSetting(&Settings::values.aspect_ratio,
+ ui->aspect_ratio_combobox);
+
+ ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_disk_shader_cache,
+ ui->use_disk_shader_cache, use_disk_shader_cache);
+ ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_gpu_emulation,
+ ui->use_asynchronous_gpu_emulation,
+ use_asynchronous_gpu_emulation);
+ ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_nvdec_emulation,
+ ui->use_nvdec_emulation, use_nvdec_emulation);
+
if (Settings::IsConfiguringGlobal()) {
// Guard if during game and set to game-specific value
if (Settings::values.renderer_backend.UsingGlobal()) {
@@ -114,22 +127,6 @@ void ConfigureGraphics::ApplyConfiguration() {
if (Settings::values.vulkan_device.UsingGlobal()) {
Settings::values.vulkan_device.SetValue(vulkan_device);
}
- if (Settings::values.fullscreen_mode.UsingGlobal()) {
- Settings::values.fullscreen_mode.SetValue(ui->fullscreen_mode_combobox->currentIndex());
- }
- if (Settings::values.aspect_ratio.UsingGlobal()) {
- Settings::values.aspect_ratio.SetValue(ui->aspect_ratio_combobox->currentIndex());
- }
- if (Settings::values.use_disk_shader_cache.UsingGlobal()) {
- Settings::values.use_disk_shader_cache.SetValue(ui->use_disk_shader_cache->isChecked());
- }
- if (Settings::values.use_asynchronous_gpu_emulation.UsingGlobal()) {
- Settings::values.use_asynchronous_gpu_emulation.SetValue(
- ui->use_asynchronous_gpu_emulation->isChecked());
- }
- if (Settings::values.use_nvdec_emulation.UsingGlobal()) {
- Settings::values.use_nvdec_emulation.SetValue(ui->use_nvdec_emulation->isChecked());
- }
if (Settings::values.bg_red.UsingGlobal()) {
Settings::values.bg_red.SetValue(static_cast<float>(bg_color.redF()));
Settings::values.bg_green.SetValue(static_cast<float>(bg_color.greenF()));
@@ -150,19 +147,6 @@ void ConfigureGraphics::ApplyConfiguration() {
}
}
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.fullscreen_mode,
- ui->fullscreen_mode_combobox);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.aspect_ratio,
- ui->aspect_ratio_combobox);
-
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_disk_shader_cache,
- ui->use_disk_shader_cache, use_disk_shader_cache);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_gpu_emulation,
- ui->use_asynchronous_gpu_emulation,
- use_asynchronous_gpu_emulation);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_nvdec_emulation,
- ui->use_nvdec_emulation, use_nvdec_emulation);
-
if (ui->bg_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
Settings::values.bg_red.SetGlobal(true);
Settings::values.bg_green.SetGlobal(true);
diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp
index c67609b0e..35bf9c6be 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.cpp
+++ b/src/yuzu/configuration/configure_graphics_advanced.cpp
@@ -54,47 +54,23 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
ui->gpu_accuracy->currentIndex() -
((Settings::IsConfiguringGlobal()) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET));
+ ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
+ ui->anisotropic_filtering_combobox);
+ ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync);
+ ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_assembly_shaders,
+ ui->use_assembly_shaders, use_assembly_shaders);
+ ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
+ ui->use_asynchronous_shaders,
+ use_asynchronous_shaders);
+ ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
+ ui->use_fast_gpu_time, use_fast_gpu_time);
+
if (Settings::IsConfiguringGlobal()) {
// Must guard in case of a during-game configuration when set to be game-specific.
if (Settings::values.gpu_accuracy.UsingGlobal()) {
Settings::values.gpu_accuracy.SetValue(gpu_accuracy);
}
- if (Settings::values.use_vsync.UsingGlobal()) {
- Settings::values.use_vsync.SetValue(ui->use_vsync->isChecked());
- }
- if (Settings::values.use_assembly_shaders.UsingGlobal()) {
- Settings::values.use_assembly_shaders.SetValue(ui->use_assembly_shaders->isChecked());
- }
- if (Settings::values.use_asynchronous_shaders.UsingGlobal()) {
- Settings::values.use_asynchronous_shaders.SetValue(
- ui->use_asynchronous_shaders->isChecked());
- }
- if (Settings::values.use_asynchronous_shaders.UsingGlobal()) {
- Settings::values.use_asynchronous_shaders.SetValue(
- ui->use_asynchronous_shaders->isChecked());
- }
- if (Settings::values.use_fast_gpu_time.UsingGlobal()) {
- Settings::values.use_fast_gpu_time.SetValue(ui->use_fast_gpu_time->isChecked());
- }
- if (Settings::values.max_anisotropy.UsingGlobal()) {
- Settings::values.max_anisotropy.SetValue(
- ui->anisotropic_filtering_combobox->currentIndex());
- }
} else {
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
- ui->anisotropic_filtering_combobox);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync,
- use_vsync);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_assembly_shaders,
- ui->use_assembly_shaders, use_assembly_shaders);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
- ui->use_asynchronous_shaders,
- use_asynchronous_shaders);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
- ui->use_fast_gpu_time, use_fast_gpu_time);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
- ui->anisotropic_filtering_combobox);
-
if (ui->gpu_accuracy->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
Settings::values.gpu_accuracy.SetGlobal(true);
} else {
diff --git a/src/yuzu/configuration/configure_per_game.cpp b/src/yuzu/configuration/configure_per_game.cpp
index bd91ebc42..d89f1ad4b 100644
--- a/src/yuzu/configuration/configure_per_game.cpp
+++ b/src/yuzu/configuration/configure_per_game.cpp
@@ -6,16 +6,17 @@
#include <memory>
#include <utility>
+#include <QAbstractButton>
#include <QCheckBox>
+#include <QDialogButtonBox>
#include <QHeaderView>
#include <QMenu>
+#include <QPushButton>
#include <QStandardItemModel>
#include <QString>
#include <QTimer>
#include <QTreeView>
-#include "common/common_paths.h"
-#include "common/file_util.h"
#include "core/core.h"
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/patch_manager.h"
@@ -44,6 +45,12 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id)
scene = new QGraphicsScene;
ui->icon_view->setScene(scene);
+ if (Core::System::GetInstance().IsPoweredOn()) {
+ QPushButton* apply_button = ui->buttonBox->addButton(QDialogButtonBox::Apply);
+ connect(apply_button, &QAbstractButton::clicked, this,
+ &ConfigurePerGame::HandleApplyButtonClicked);
+ }
+
LoadConfiguration();
}
@@ -52,6 +59,7 @@ ConfigurePerGame::~ConfigurePerGame() = default;
void ConfigurePerGame::ApplyConfiguration() {
ui->addonsTab->ApplyConfiguration();
ui->generalTab->ApplyConfiguration();
+ ui->cpuTab->ApplyConfiguration();
ui->systemTab->ApplyConfiguration();
ui->graphicsTab->ApplyConfiguration();
ui->graphicsAdvancedTab->ApplyConfiguration();
@@ -75,6 +83,11 @@ void ConfigurePerGame::RetranslateUI() {
ui->retranslateUi(this);
}
+void ConfigurePerGame::HandleApplyButtonClicked() {
+ UISettings::values.configuration_applied = true;
+ ApplyConfiguration();
+}
+
void ConfigurePerGame::LoadFromFile(FileSys::VirtualFile file) {
this->file = std::move(file);
LoadConfiguration();
diff --git a/src/yuzu/configuration/configure_per_game.h b/src/yuzu/configuration/configure_per_game.h
index 5f9a08cef..f6e6ab7c4 100644
--- a/src/yuzu/configuration/configure_per_game.h
+++ b/src/yuzu/configuration/configure_per_game.h
@@ -39,6 +39,8 @@ private:
void changeEvent(QEvent* event) override;
void RetranslateUI();
+ void HandleApplyButtonClicked();
+
void LoadConfiguration();
std::unique_ptr<Ui::ConfigurePerGame> ui;
diff --git a/src/yuzu/configuration/configure_per_game.ui b/src/yuzu/configuration/configure_per_game.ui
index 25975b3b9..adf6d0b39 100644
--- a/src/yuzu/configuration/configure_per_game.ui
+++ b/src/yuzu/configuration/configure_per_game.ui
@@ -235,6 +235,11 @@
<string>System</string>
</attribute>
</widget>
+ <widget class="ConfigureCpu" name="cpuTab">
+ <attribute name="title">
+ <string>CPU</string>
+ </attribute>
+ </widget>
<widget class="ConfigureGraphics" name="graphicsTab">
<attribute name="title">
<string>Graphics</string>
@@ -311,6 +316,12 @@
<header>configuration/configure_per_game_addons.h</header>
<container>1</container>
</customwidget>
+ <customwidget>
+ <class>ConfigureCpu</class>
+ <extends>QWidget</extends>
+ <header>configuration/configure_cpu.h</header>
+ <container>1</container>
+ </customwidget>
</customwidgets>
<resources/>
<connections>
diff --git a/src/yuzu/configuration/configure_per_game_addons.cpp b/src/yuzu/configuration/configure_per_game_addons.cpp
index cdeeec01c..9b709d405 100644
--- a/src/yuzu/configuration/configure_per_game_addons.cpp
+++ b/src/yuzu/configuration/configure_per_game_addons.cpp
@@ -13,8 +13,8 @@
#include <QTimer>
#include <QTreeView>
-#include "common/common_paths.h"
-#include "common/file_util.h"
+#include "common/fs/fs.h"
+#include "common/fs/path_util.h"
#include "core/core.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/xts_archive.h"
@@ -79,8 +79,8 @@ void ConfigurePerGameAddons::ApplyConfiguration() {
std::sort(disabled_addons.begin(), disabled_addons.end());
std::sort(current.begin(), current.end());
if (disabled_addons != current) {
- Common::FS::Delete(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
- "game_list" + DIR_SEP + fmt::format("{:016X}.pv.txt", title_id));
+ void(Common::FS::RemoveFile(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
+ "game_list" / fmt::format("{:016X}.pv.txt", title_id)));
}
Settings::values.disabled_addons[title_id] = disabled_addons;
diff --git a/src/yuzu/configuration/configure_profile_manager.cpp b/src/yuzu/configuration/configure_profile_manager.cpp
index d61b5e29b..f5881e58d 100644
--- a/src/yuzu/configuration/configure_profile_manager.cpp
+++ b/src/yuzu/configuration/configure_profile_manager.cpp
@@ -12,7 +12,7 @@
#include <QTreeView>
#include <QVBoxLayout>
#include "common/assert.h"
-#include "common/file_util.h"
+#include "common/fs/path_util.h"
#include "common/settings.h"
#include "common/string_util.h"
#include "core/core.h"
@@ -34,9 +34,10 @@ constexpr std::array<u8, 107> backup_jpeg{
};
QString GetImagePath(Common::UUID uuid) {
- const auto path = Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) +
- "/system/save/8000000000000010/su/avators/" + uuid.FormatSwitch() + ".jpg";
- return QString::fromStdString(path);
+ const auto path =
+ Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) /
+ fmt::format("system/save/8000000000000010/su/avators/{}.jpg", uuid.FormatSwitch());
+ return QString::fromStdString(Common::FS::PathToUTF8String(path));
}
QString GetAccountUsername(const Service::Account::ProfileManager& manager, Common::UUID uuid) {
@@ -281,8 +282,8 @@ void ConfigureProfileManager::SetUserImage() {
return;
}
- const auto raw_path = QString::fromStdString(
- Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) + "/system/save/8000000000000010");
+ const auto raw_path = QString::fromStdString(Common::FS::PathToUTF8String(
+ Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "system/save/8000000000000010"));
const QFileInfo raw_info{raw_path};
if (raw_info.exists() && !raw_info.isDir() && !QFile::remove(raw_path)) {
QMessageBox::warning(this, tr("Error deleting file"),
diff --git a/src/yuzu/configuration/configure_system.cpp b/src/yuzu/configuration/configure_system.cpp
index 268ed44c3..99a5df241 100644
--- a/src/yuzu/configuration/configure_system.cpp
+++ b/src/yuzu/configuration/configure_system.cpp
@@ -10,7 +10,6 @@
#include <QGraphicsItem>
#include <QMessageBox>
#include "common/assert.h"
-#include "common/file_util.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/hle/service/time/time.h"
@@ -65,7 +64,7 @@ void ConfigureSystem::SetConfiguration() {
QStringLiteral("%1")
.arg(Settings::values.rng_seed.GetValue().value_or(0), 8, 16, QLatin1Char{'0'})
.toUpper();
- const auto rtc_time = Settings::values.custom_rtc.GetValue().value_or(
+ const auto rtc_time = Settings::values.custom_rtc.value_or(
std::chrono::seconds(QDateTime::currentSecsSinceEpoch()));
ui->rng_seed_checkbox->setChecked(Settings::values.rng_seed.GetValue().has_value());
@@ -73,9 +72,8 @@ void ConfigureSystem::SetConfiguration() {
Settings::values.rng_seed.UsingGlobal());
ui->rng_seed_edit->setText(rng_seed);
- ui->custom_rtc_checkbox->setChecked(Settings::values.custom_rtc.GetValue().has_value());
- ui->custom_rtc_edit->setEnabled(Settings::values.custom_rtc.GetValue().has_value() &&
- Settings::values.rng_seed.UsingGlobal());
+ ui->custom_rtc_checkbox->setChecked(Settings::values.custom_rtc.has_value());
+ ui->custom_rtc_edit->setEnabled(Settings::values.custom_rtc.has_value());
ui->custom_rtc_edit->setDateTime(QDateTime::fromSecsSinceEpoch(rtc_time.count()));
if (Settings::IsConfiguringGlobal()) {
@@ -109,17 +107,17 @@ void ConfigureSystem::ApplyConfiguration() {
// Allow setting custom RTC even if system is powered on,
// to allow in-game time to be fast forwarded
- if (Settings::values.custom_rtc.UsingGlobal()) {
+ if (Settings::IsConfiguringGlobal()) {
if (ui->custom_rtc_checkbox->isChecked()) {
- Settings::values.custom_rtc.SetValue(
- std::chrono::seconds(ui->custom_rtc_edit->dateTime().toSecsSinceEpoch()));
+ Settings::values.custom_rtc =
+ std::chrono::seconds(ui->custom_rtc_edit->dateTime().toSecsSinceEpoch());
if (system.IsPoweredOn()) {
- const s64 posix_time{Settings::values.custom_rtc.GetValue()->count() +
+ const s64 posix_time{Settings::values.custom_rtc->count() +
Service::Time::TimeManager::GetExternalTimeZoneOffset()};
system.GetTimeManager().UpdateLocalSystemClockTime(posix_time);
}
} else {
- Settings::values.custom_rtc.SetValue(std::nullopt);
+ Settings::values.custom_rtc = std::nullopt;
}
}
@@ -127,21 +125,14 @@ void ConfigureSystem::ApplyConfiguration() {
return;
}
+ ConfigurationShared::ApplyPerGameSetting(&Settings::values.language_index, ui->combo_language);
+ ConfigurationShared::ApplyPerGameSetting(&Settings::values.region_index, ui->combo_region);
+ ConfigurationShared::ApplyPerGameSetting(&Settings::values.time_zone_index,
+ ui->combo_time_zone);
+ ConfigurationShared::ApplyPerGameSetting(&Settings::values.sound_index, ui->combo_sound);
+
if (Settings::IsConfiguringGlobal()) {
// Guard if during game and set to game-specific value
- if (Settings::values.language_index.UsingGlobal()) {
- Settings::values.language_index.SetValue(ui->combo_language->currentIndex());
- }
- if (Settings::values.region_index.UsingGlobal()) {
- Settings::values.region_index.SetValue(ui->combo_region->currentIndex());
- }
- if (Settings::values.time_zone_index.UsingGlobal()) {
- Settings::values.time_zone_index.SetValue(ui->combo_time_zone->currentIndex());
- }
- if (Settings::values.sound_index.UsingGlobal()) {
- Settings::values.sound_index.SetValue(ui->combo_sound->currentIndex());
- }
-
if (Settings::values.rng_seed.UsingGlobal()) {
if (ui->rng_seed_checkbox->isChecked()) {
Settings::values.rng_seed.SetValue(
@@ -151,13 +142,6 @@ void ConfigureSystem::ApplyConfiguration() {
}
}
} else {
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.language_index,
- ui->combo_language);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.region_index, ui->combo_region);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.time_zone_index,
- ui->combo_time_zone);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.sound_index, ui->combo_sound);
-
switch (use_rng_seed) {
case ConfigurationShared::CheckState::On:
case ConfigurationShared::CheckState::Off:
@@ -177,26 +161,6 @@ void ConfigureSystem::ApplyConfiguration() {
case ConfigurationShared::CheckState::Count:
break;
}
-
- switch (use_custom_rtc) {
- case ConfigurationShared::CheckState::On:
- case ConfigurationShared::CheckState::Off:
- Settings::values.custom_rtc.SetGlobal(false);
- if (ui->custom_rtc_checkbox->isChecked()) {
- Settings::values.custom_rtc.SetValue(
- std::chrono::seconds(ui->custom_rtc_edit->dateTime().toSecsSinceEpoch()));
- } else {
- Settings::values.custom_rtc.SetValue(std::nullopt);
- }
- break;
- case ConfigurationShared::CheckState::Global:
- Settings::values.custom_rtc.SetGlobal(false);
- Settings::values.custom_rtc.SetValue(std::nullopt);
- Settings::values.custom_rtc.SetGlobal(true);
- break;
- case ConfigurationShared::CheckState::Count:
- break;
- }
}
system.ApplySettings();
@@ -227,8 +191,6 @@ void ConfigureSystem::SetupPerGameUI() {
ui->combo_sound->setEnabled(Settings::values.sound_index.UsingGlobal());
ui->rng_seed_checkbox->setEnabled(Settings::values.rng_seed.UsingGlobal());
ui->rng_seed_edit->setEnabled(Settings::values.rng_seed.UsingGlobal());
- ui->custom_rtc_checkbox->setEnabled(Settings::values.custom_rtc.UsingGlobal());
- ui->custom_rtc_edit->setEnabled(Settings::values.custom_rtc.UsingGlobal());
return;
}
@@ -246,8 +208,7 @@ void ConfigureSystem::SetupPerGameUI() {
ui->rng_seed_checkbox, Settings::values.rng_seed.UsingGlobal(),
Settings::values.rng_seed.GetValue().has_value(),
Settings::values.rng_seed.GetValue(true).has_value(), use_rng_seed);
- ConfigurationShared::SetColoredTristate(
- ui->custom_rtc_checkbox, Settings::values.custom_rtc.UsingGlobal(),
- Settings::values.custom_rtc.GetValue().has_value(),
- Settings::values.custom_rtc.GetValue(true).has_value(), use_custom_rtc);
+
+ ui->custom_rtc_checkbox->setVisible(false);
+ ui->custom_rtc_edit->setVisible(false);
}
diff --git a/src/yuzu/configuration/configure_ui.cpp b/src/yuzu/configuration/configure_ui.cpp
index 0cdaea8a4..0a28c87c0 100644
--- a/src/yuzu/configuration/configure_ui.cpp
+++ b/src/yuzu/configuration/configure_ui.cpp
@@ -8,7 +8,7 @@
#include <QDirIterator>
#include "common/common_types.h"
-#include "common/file_util.h"
+#include "common/fs/path_util.h"
#include "common/settings.h"
#include "core/core.h"
#include "ui_configure_ui.h"
@@ -62,13 +62,16 @@ ConfigureUi::ConfigureUi(QWidget* parent) : QWidget(parent), ui(new Ui::Configur
// Set screenshot path to user specification.
connect(ui->screenshot_path_button, &QToolButton::pressed, this, [this] {
- const QString& filename =
+ auto dir =
QFileDialog::getExistingDirectory(this, tr("Select Screenshots Path..."),
- QString::fromStdString(Common::FS::GetUserPath(
- Common::FS::UserPath::ScreenshotsDir))) +
- QDir::separator();
- if (!filename.isEmpty()) {
- ui->screenshot_path_edit->setText(filename);
+ QString::fromStdString(Common::FS::GetYuzuPathString(
+ Common::FS::YuzuPath::ScreenshotsDir)));
+ if (!dir.isEmpty()) {
+ if (dir.back() != QChar::fromLatin1('/')) {
+ dir.append(QChar::fromLatin1('/'));
+ }
+
+ ui->screenshot_path_edit->setText(dir);
}
});
}
@@ -84,7 +87,7 @@ void ConfigureUi::ApplyConfiguration() {
UISettings::values.row_2_text_id = ui->row_2_text_combobox->currentData().toUInt();
UISettings::values.enable_screenshot_save_as = ui->enable_screenshot_save_as->isChecked();
- Common::FS::GetUserPath(Common::FS::UserPath::ScreenshotsDir,
+ Common::FS::SetYuzuPath(Common::FS::YuzuPath::ScreenshotsDir,
ui->screenshot_path_edit->text().toStdString());
Core::System::GetInstance().ApplySettings();
}
@@ -102,8 +105,8 @@ void ConfigureUi::SetConfiguration() {
ui->icon_size_combobox->findData(UISettings::values.icon_size));
ui->enable_screenshot_save_as->setChecked(UISettings::values.enable_screenshot_save_as);
- ui->screenshot_path_edit->setText(
- QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ScreenshotsDir)));
+ ui->screenshot_path_edit->setText(QString::fromStdString(
+ Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir)));
}
void ConfigureUi::changeEvent(QEvent* event) {
diff --git a/src/yuzu/configuration/input_profiles.cpp b/src/yuzu/configuration/input_profiles.cpp
index e87aededb..333eeb84e 100644
--- a/src/yuzu/configuration/input_profiles.cpp
+++ b/src/yuzu/configuration/input_profiles.cpp
@@ -4,8 +4,8 @@
#include <fmt/format.h>
-#include "common/common_paths.h"
-#include "common/file_util.h"
+#include "common/fs/fs.h"
+#include "common/fs/path_util.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/input_profiles.h"
@@ -14,47 +14,43 @@ namespace FS = Common::FS;
namespace {
bool ProfileExistsInFilesystem(std::string_view profile_name) {
- return FS::Exists(fmt::format("{}input" DIR_SEP "{}.ini",
- FS::GetUserPath(FS::UserPath::ConfigDir), profile_name));
+ return FS::Exists(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "input" /
+ fmt::format("{}.ini", profile_name));
}
-bool IsINI(std::string_view filename) {
- const std::size_t index = filename.rfind('.');
-
- if (index == std::string::npos) {
- return false;
- }
-
- return filename.substr(index) == ".ini";
+bool IsINI(const std::filesystem::path& filename) {
+ return filename.extension() == ".ini";
}
-std::string GetNameWithoutExtension(const std::string& filename) {
- const std::size_t index = filename.rfind('.');
-
- if (index == std::string::npos) {
- return filename;
- }
-
- return filename.substr(0, index);
+std::filesystem::path GetNameWithoutExtension(std::filesystem::path filename) {
+ return filename.replace_extension();
}
} // namespace
InputProfiles::InputProfiles() {
- const std::string input_profile_loc =
- fmt::format("{}input", FS::GetUserPath(FS::UserPath::ConfigDir));
+ const auto input_profile_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "input";
+
+ if (!FS::IsDir(input_profile_loc)) {
+ return;
+ }
- FS::ForeachDirectoryEntry(
- nullptr, input_profile_loc,
- [this](u64* entries_out, const std::string& directory, const std::string& filename) {
- if (IsINI(filename) && IsProfileNameValid(GetNameWithoutExtension(filename))) {
+ FS::IterateDirEntries(
+ input_profile_loc,
+ [this](const std::filesystem::path& full_path) {
+ const auto filename = full_path.filename();
+ const auto name_without_ext =
+ Common::FS::PathToUTF8String(GetNameWithoutExtension(filename));
+
+ if (IsINI(filename) && IsProfileNameValid(name_without_ext)) {
map_profiles.insert_or_assign(
- GetNameWithoutExtension(filename),
- std::make_unique<Config>(GetNameWithoutExtension(filename),
- Config::ConfigType::InputProfile));
+ name_without_ext,
+ std::make_unique<Config>(name_without_ext, Config::ConfigType::InputProfile));
}
+
return true;
- });
+ },
+ FS::DirEntryFilter::File);
}
InputProfiles::~InputProfiles() = default;
@@ -96,7 +92,7 @@ bool InputProfiles::DeleteProfile(const std::string& profile_name) {
}
if (!ProfileExistsInFilesystem(profile_name) ||
- FS::Delete(map_profiles[profile_name]->GetConfigFilePath())) {
+ FS::RemoveFile(map_profiles[profile_name]->GetConfigFilePath())) {
map_profiles.erase(profile_name);
}
diff --git a/src/yuzu/debugger/controller.cpp b/src/yuzu/debugger/controller.cpp
index 7186eac76..d85408ac6 100644
--- a/src/yuzu/debugger/controller.cpp
+++ b/src/yuzu/debugger/controller.cpp
@@ -38,6 +38,7 @@ void ControllerDialog::refreshConfiguration() {
widget->SetPlayerInputRaw(player, players[player].buttons, players[player].analogs);
widget->SetConnectedStatus(players[player].connected);
widget->SetControllerType(players[player].controller_type);
+ widget->repaint();
}
QAction* ControllerDialog::toggleViewAction() {
diff --git a/src/yuzu/game_list_worker.cpp b/src/yuzu/game_list_worker.cpp
index 23643aea2..485045334 100644
--- a/src/yuzu/game_list_worker.cpp
+++ b/src/yuzu/game_list_worker.cpp
@@ -12,8 +12,8 @@
#include <QFileInfo>
#include <QSettings>
-#include "common/common_paths.h"
-#include "common/file_util.h"
+#include "common/fs/fs.h"
+#include "common/fs/path_util.h"
#include "core/core.h"
#include "core/file_sys/card_image.h"
#include "core/file_sys/content_archive.h"
@@ -39,10 +39,11 @@ QString GetGameListCachedObject(const std::string& filename, const std::string&
return generator();
}
- const auto path = Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
- "game_list" + DIR_SEP + filename + '.' + ext;
+ const auto path =
+ Common::FS::PathToUTF8String(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
+ "game_list" / fmt::format("{}.{}", filename, ext));
- Common::FS::CreateFullPath(path);
+ void(Common::FS::CreateParentDirs(path));
if (!Common::FS::Exists(path)) {
const auto str = generator();
@@ -70,12 +71,15 @@ std::pair<std::vector<u8>, std::string> GetGameListCachedObject(
return generator();
}
- const auto path1 = Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
- "game_list" + DIR_SEP + filename + ".jpeg";
- const auto path2 = Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
- "game_list" + DIR_SEP + filename + ".appname.txt";
+ const auto game_list_dir =
+ Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "game_list";
+ const auto jpeg_name = fmt::format("{}.jpeg", filename);
+ const auto app_name = fmt::format("{}.appname.txt", filename);
- Common::FS::CreateFullPath(path1);
+ const auto path1 = Common::FS::PathToUTF8String(game_list_dir / jpeg_name);
+ const auto path2 = Common::FS::PathToUTF8String(game_list_dir / app_name);
+
+ void(Common::FS::CreateParentDirs(path1));
if (!Common::FS::Exists(path1) || !Common::FS::Exists(path2)) {
const auto [icon, nacp] = generator();
@@ -281,23 +285,27 @@ void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
}
}
-void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_path,
- unsigned int recursion, GameListDir* parent_dir) {
+void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_path, bool deep_scan,
+ GameListDir* parent_dir) {
auto& system = Core::System::GetInstance();
- const auto callback = [this, target, recursion, parent_dir,
- &system](u64* num_entries_out, const std::string& directory,
- const std::string& virtual_name) -> bool {
+ const auto callback = [this, target, parent_dir,
+ &system](const std::filesystem::path& path) -> bool {
if (stop_processing) {
// Breaks the callback loop.
return false;
}
- const std::string physical_name = directory + DIR_SEP + virtual_name;
- const bool is_dir = Common::FS::IsDirectory(physical_name);
+ const auto physical_name = Common::FS::PathToUTF8String(path);
+ const auto is_dir = Common::FS::IsDir(path);
+
if (!is_dir &&
(HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) {
const auto file = vfs->OpenFile(physical_name, FileSys::Mode::Read);
+ if (!file) {
+ return true;
+ }
+
auto loader = Loader::GetLoader(system, file);
if (!loader) {
return true;
@@ -343,15 +351,19 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
compatibility_list, patch),
parent_dir);
}
- } else if (is_dir && recursion > 0) {
+ } else if (is_dir) {
watch_list.append(QString::fromStdString(physical_name));
- ScanFileSystem(target, physical_name, recursion - 1, parent_dir);
}
return true;
};
- Common::FS::ForeachDirectoryEntry(nullptr, dir_path, callback);
+ if (deep_scan) {
+ Common::FS::IterateDirEntriesRecursively(dir_path, callback,
+ Common::FS::DirEntryFilter::All);
+ } else {
+ Common::FS::IterateDirEntries(dir_path, callback, Common::FS::DirEntryFilter::File);
+ }
}
void GameListWorker::run() {
@@ -376,9 +388,9 @@ void GameListWorker::run() {
auto* const game_list_dir = new GameListDir(game_dir);
emit DirEntryReady(game_list_dir);
ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(),
- game_dir.deep_scan ? 256 : 0, game_list_dir);
+ game_dir.deep_scan, game_list_dir);
ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(),
- game_dir.deep_scan ? 256 : 0, game_list_dir);
+ game_dir.deep_scan, game_list_dir);
}
}
diff --git a/src/yuzu/game_list_worker.h b/src/yuzu/game_list_worker.h
index 84e4e1b42..396bb2623 100644
--- a/src/yuzu/game_list_worker.h
+++ b/src/yuzu/game_list_worker.h
@@ -70,7 +70,7 @@ private:
PopulateGameList,
};
- void ScanFileSystem(ScanTarget target, const std::string& dir_path, unsigned int recursion,
+ void ScanFileSystem(ScanTarget target, const std::string& dir_path, bool deep_scan,
GameListDir* parent_dir);
std::shared_ptr<FileSys::VfsFilesystem> vfs;
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 9275cba53..0f0e228b0 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -66,9 +66,10 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include <QtConcurrent/QtConcurrent>
#include <fmt/format.h>
-#include "common/common_paths.h"
#include "common/detached_tasks.h"
-#include "common/file_util.h"
+#include "common/fs/fs.h"
+#include "common/fs/fs_paths.h"
+#include "common/fs/path_util.h"
#include "common/logging/backend.h"
#include "common/logging/filter.h"
#include "common/logging/log.h"
@@ -178,36 +179,25 @@ static void InitializeLogging() {
log_filter.ParseFilterString(Settings::values.log_filter);
Log::SetGlobalFilter(log_filter);
- const std::string& log_dir = FS::GetUserPath(FS::UserPath::LogDir);
- FS::CreateFullPath(log_dir);
- Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE));
+ const auto log_dir = FS::GetYuzuPath(FS::YuzuPath::LogDir);
+ void(FS::CreateDir(log_dir));
+ Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir / LOG_FILE));
#ifdef _WIN32
Log::AddBackend(std::make_unique<Log::DebuggerBackend>());
#endif
}
static void RemoveCachedContents() {
- const auto offline_fonts = Common::FS::SanitizePath(
- fmt::format("{}/fonts", Common::FS::GetUserPath(Common::FS::UserPath::CacheDir)),
- Common::FS::DirectorySeparator::PlatformDefault);
-
- const auto offline_manual = Common::FS::SanitizePath(
- fmt::format("{}/offline_web_applet_manual",
- Common::FS::GetUserPath(Common::FS::UserPath::CacheDir)),
- Common::FS::DirectorySeparator::PlatformDefault);
- const auto offline_legal_information = Common::FS::SanitizePath(
- fmt::format("{}/offline_web_applet_legal_information",
- Common::FS::GetUserPath(Common::FS::UserPath::CacheDir)),
- Common::FS::DirectorySeparator::PlatformDefault);
- const auto offline_system_data = Common::FS::SanitizePath(
- fmt::format("{}/offline_web_applet_system_data",
- Common::FS::GetUserPath(Common::FS::UserPath::CacheDir)),
- Common::FS::DirectorySeparator::PlatformDefault);
-
- Common::FS::DeleteDirRecursively(offline_fonts);
- Common::FS::DeleteDirRecursively(offline_manual);
- Common::FS::DeleteDirRecursively(offline_legal_information);
- Common::FS::DeleteDirRecursively(offline_system_data);
+ const auto cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir);
+ const auto offline_fonts = cache_dir / "fonts";
+ const auto offline_manual = cache_dir / "offline_web_applet_manual";
+ const auto offline_legal_information = cache_dir / "offline_web_applet_legal_information";
+ const auto offline_system_data = cache_dir / "offline_web_applet_system_data";
+
+ void(Common::FS::RemoveDirRecursively(offline_fonts));
+ void(Common::FS::RemoveDirRecursively(offline_manual));
+ void(Common::FS::RemoveDirRecursively(offline_legal_information));
+ void(Common::FS::RemoveDirRecursively(offline_system_data));
}
GMainWindow::GMainWindow()
@@ -773,10 +763,22 @@ void GMainWindow::InitializeWidgets() {
dock_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
dock_status_button->setFocusPolicy(Qt::NoFocus);
connect(dock_status_button, &QPushButton::clicked, [&] {
- Settings::values.use_docked_mode.SetValue(!Settings::values.use_docked_mode.GetValue());
- dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
- OnDockedModeChanged(!Settings::values.use_docked_mode.GetValue(),
- Settings::values.use_docked_mode.GetValue());
+ const bool is_docked = Settings::values.use_docked_mode.GetValue();
+ auto& controller_type = Settings::values.players.GetValue()[0].controller_type;
+
+ if (!is_docked && controller_type == Settings::ControllerType::Handheld) {
+ QMessageBox::warning(this, tr("Invalid config detected"),
+ tr("Handheld controller can't be used on docked mode. Pro "
+ "controller will be selected."));
+ controller_type = Settings::ControllerType::ProController;
+ ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get());
+ configure_dialog.ApplyConfiguration();
+ controller_dialog->refreshConfiguration();
+ }
+
+ Settings::values.use_docked_mode.SetValue(!is_docked);
+ dock_status_button->setChecked(!is_docked);
+ OnDockedModeChanged(is_docked, !is_docked);
});
dock_status_button->setText(tr("DOCK"));
dock_status_button->setCheckable(true);
@@ -1406,7 +1408,8 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index) {
title_name = metadata.first->GetApplicationName();
}
if (res != Loader::ResultStatus::Success || title_name.empty()) {
- title_name = Common::FS::GetFilename(filename.toStdString());
+ title_name = Common::FS::PathToUTF8String(
+ std::filesystem::path{filename.toStdU16String()}.filename());
}
LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version);
UpdateWindowTitle(title_name, title_version);
@@ -1526,7 +1529,7 @@ void GMainWindow::OnGameListLoadFile(QString game_path) {
void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target,
const std::string& game_path) {
- std::string path;
+ std::filesystem::path path;
QString open_target;
auto& system = Core::System::GetInstance();
@@ -1555,7 +1558,7 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
switch (target) {
case GameListOpenTarget::SaveData: {
open_target = tr("Save Data");
- const std::string nand_dir = Common::FS::GetUserPath(Common::FS::UserPath::NANDDir);
+ const auto nand_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir);
if (has_user_save) {
// User save data
@@ -1580,34 +1583,38 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
Service::Account::ProfileManager manager;
const auto user_id = manager.GetUser(static_cast<std::size_t>(index));
ASSERT(user_id);
- path = nand_dir + FileSys::SaveDataFactory::GetFullPath(
- system, FileSys::SaveDataSpaceId::NandUser,
- FileSys::SaveDataType::SaveData, program_id, user_id->uuid, 0);
+
+ const auto user_save_data_path = FileSys::SaveDataFactory::GetFullPath(
+ system, FileSys::SaveDataSpaceId::NandUser, FileSys::SaveDataType::SaveData,
+ program_id, user_id->uuid, 0);
+
+ path = Common::FS::ConcatPathSafe(nand_dir, user_save_data_path);
} else {
// Device save data
- path = nand_dir + FileSys::SaveDataFactory::GetFullPath(
- system, FileSys::SaveDataSpaceId::NandUser,
- FileSys::SaveDataType::SaveData, program_id, {}, 0);
+ const auto device_save_data_path = FileSys::SaveDataFactory::GetFullPath(
+ system, FileSys::SaveDataSpaceId::NandUser, FileSys::SaveDataType::SaveData,
+ program_id, {}, 0);
+
+ path = Common::FS::ConcatPathSafe(nand_dir, device_save_data_path);
}
- if (!Common::FS::Exists(path)) {
- Common::FS::CreateFullPath(path);
- Common::FS::CreateDir(path);
+ if (!Common::FS::CreateDirs(path)) {
+ LOG_ERROR(Frontend, "Unable to create the directories for save data");
}
break;
}
case GameListOpenTarget::ModData: {
open_target = tr("Mod Data");
- const auto load_dir = Common::FS::GetUserPath(Common::FS::UserPath::LoadDir);
- path = fmt::format("{}{:016X}", load_dir, program_id);
+ path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::LoadDir) /
+ fmt::format("{:016X}", program_id);
break;
}
default:
UNIMPLEMENTED();
}
- const QString qpath = QString::fromStdString(path);
+ const QString qpath = QString::fromStdString(Common::FS::PathToUTF8String(path));
const QDir dir(qpath);
if (!dir.exists()) {
QMessageBox::warning(this, tr("Error Opening %1 Folder").arg(open_target),
@@ -1620,33 +1627,35 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
}
void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
- const QString shader_dir =
- QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir));
- const QString transferable_shader_cache_folder_path =
- shader_dir + QStringLiteral("opengl") + QDir::separator() + QStringLiteral("transferable");
- const QString transferable_shader_cache_file_path =
- transferable_shader_cache_folder_path + QDir::separator() +
- QString::fromStdString(fmt::format("{:016X}.bin", program_id));
-
- if (!QFile::exists(transferable_shader_cache_file_path)) {
+ const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
+ const auto transferable_shader_cache_folder_path = shader_cache_dir / "opengl" / "transferable";
+ const auto transferable_shader_cache_file_path =
+ transferable_shader_cache_folder_path / fmt::format("{:016X}.bin", program_id);
+
+ if (!Common::FS::Exists(transferable_shader_cache_file_path)) {
QMessageBox::warning(this, tr("Error Opening Transferable Shader Cache"),
tr("A shader cache for this title does not exist."));
return;
}
+ const auto qt_shader_cache_folder_path =
+ QString::fromStdString(Common::FS::PathToUTF8String(transferable_shader_cache_folder_path));
+ const auto qt_shader_cache_file_path =
+ QString::fromStdString(Common::FS::PathToUTF8String(transferable_shader_cache_file_path));
+
// Windows supports opening a folder with selecting a specified file in explorer. On every other
// OS we just open the transferable shader cache folder without preselecting the transferable
// shader cache file for the selected game.
#if defined(Q_OS_WIN)
const QString explorer = QStringLiteral("explorer");
QStringList param;
- if (!QFileInfo(transferable_shader_cache_file_path).isDir()) {
+ if (!QFileInfo(qt_shader_cache_file_path).isDir()) {
param << QStringLiteral("/select,");
}
- param << QDir::toNativeSeparators(transferable_shader_cache_file_path);
+ param << QDir::toNativeSeparators(qt_shader_cache_file_path);
QProcess::startDetached(explorer, param);
#else
- QDesktopServices::openUrl(QUrl::fromLocalFile(transferable_shader_cache_folder_path));
+ QDesktopServices::openUrl(QUrl::fromLocalFile(qt_shader_cache_folder_path));
#endif
}
@@ -1724,8 +1733,8 @@ void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryT
RemoveAddOnContent(program_id, entry_type);
break;
}
- Common::FS::DeleteDirRecursively(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) +
- DIR_SEP + "game_list");
+ void(Common::FS::RemoveDirRecursively(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
+ "game_list"));
game_list->PopulateAsync(UISettings::values.game_dirs);
}
@@ -1814,21 +1823,17 @@ void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget targ
}
void GMainWindow::RemoveTransferableShaderCache(u64 program_id) {
- const QString shader_dir =
- QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir));
- const QString transferable_shader_cache_folder_path =
- shader_dir + QStringLiteral("opengl") + QDir::separator() + QStringLiteral("transferable");
- const QString transferable_shader_cache_file_path =
- transferable_shader_cache_folder_path + QDir::separator() +
- QString::fromStdString(fmt::format("{:016X}.bin", program_id));
-
- if (!QFile::exists(transferable_shader_cache_file_path)) {
+ const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
+ const auto transferable_shader_cache_file_path =
+ shader_cache_dir / "opengl" / "transferable" / fmt::format("{:016X}.bin", program_id);
+
+ if (!Common::FS::Exists(transferable_shader_cache_file_path)) {
QMessageBox::warning(this, tr("Error Removing Transferable Shader Cache"),
tr("A shader cache for this title does not exist."));
return;
}
- if (QFile::remove(transferable_shader_cache_file_path)) {
+ if (Common::FS::RemoveFile(transferable_shader_cache_file_path)) {
QMessageBox::information(this, tr("Successfully Removed"),
tr("Successfully removed the transferable shader cache."));
} else {
@@ -1838,19 +1843,16 @@ void GMainWindow::RemoveTransferableShaderCache(u64 program_id) {
}
void GMainWindow::RemoveCustomConfiguration(u64 program_id) {
- const QString config_dir =
- QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ConfigDir));
- const QString custom_config_file_path =
- config_dir + QStringLiteral("custom") + QDir::separator() +
- QString::fromStdString(fmt::format("{:016X}.ini", program_id));
+ const auto custom_config_file_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) /
+ "custom" / fmt::format("{:016X}.ini", program_id);
- if (!QFile::exists(custom_config_file_path)) {
+ if (!Common::FS::Exists(custom_config_file_path)) {
QMessageBox::warning(this, tr("Error Removing Custom Configuration"),
tr("A custom configuration for this title does not exist."));
return;
}
- if (QFile::remove(custom_config_file_path)) {
+ if (Common::FS::RemoveFile(custom_config_file_path)) {
QMessageBox::information(this, tr("Successfully Removed"),
tr("Successfully removed the custom game configuration."));
} else {
@@ -1887,8 +1889,10 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa
return;
}
- const auto path = fmt::format(
- "{}{:016X}/romfs", Common::FS::GetUserPath(Common::FS::UserPath::DumpDir), *romfs_title_id);
+ const auto dump_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::DumpDir);
+ const auto romfs_dir = fmt::format("{:016X}/romfs", *romfs_title_id);
+
+ const auto path = Common::FS::PathToUTF8String(dump_dir / romfs_dir);
FileSys::VirtualFile romfs;
@@ -1966,24 +1970,29 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
}
void GMainWindow::OnGameListOpenDirectory(const QString& directory) {
- QString path;
+ std::filesystem::path fs_path;
if (directory == QStringLiteral("SDMC")) {
- path = QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir) +
- "Nintendo/Contents/registered");
+ fs_path =
+ Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir) / "Nintendo/Contents/registered";
} else if (directory == QStringLiteral("UserNAND")) {
- path = QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) +
- "user/Contents/registered");
+ fs_path =
+ Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "user/Contents/registered";
} else if (directory == QStringLiteral("SysNAND")) {
- path = QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) +
- "system/Contents/registered");
+ fs_path =
+ Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "system/Contents/registered";
} else {
- path = directory;
+ fs_path = directory.toStdString();
}
- if (!QFileInfo::exists(path)) {
- QMessageBox::critical(this, tr("Error Opening %1").arg(path), tr("Folder does not exist!"));
+
+ const auto qt_path = QString::fromStdString(Common::FS::PathToUTF8String(fs_path));
+
+ if (!Common::FS::IsDir(fs_path)) {
+ QMessageBox::critical(this, tr("Error Opening %1").arg(qt_path),
+ tr("Folder does not exist!"));
return;
}
- QDesktopServices::openUrl(QUrl::fromLocalFile(path));
+
+ QDesktopServices::openUrl(QUrl::fromLocalFile(qt_path));
}
void GMainWindow::OnGameListAddDirectory() {
@@ -2177,8 +2186,8 @@ void GMainWindow::OnMenuInstallToNAND() {
: tr("%n file(s) failed to install\n", "", failed_files.size()));
QMessageBox::information(this, tr("Install Results"), install_results);
- Common::FS::DeleteDirRecursively(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) +
- DIR_SEP + "game_list");
+ void(Common::FS::RemoveDirRecursively(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
+ "game_list"));
game_list->PopulateAsync(UISettings::values.game_dirs);
ui.action_Install_File_NAND->setEnabled(true);
}
@@ -2578,12 +2587,12 @@ void GMainWindow::OnConfigure() {
&GMainWindow::OnLanguageChanged);
const auto result = configure_dialog.exec();
- if (result != QDialog::Accepted) {
+ if (result != QDialog::Accepted && !UISettings::values.configuration_applied) {
return;
+ } else if (result == QDialog::Accepted) {
+ configure_dialog.ApplyConfiguration();
+ controller_dialog->refreshConfiguration();
}
-
- configure_dialog.ApplyConfiguration();
- controller_dialog->refreshConfiguration();
InitializeHotkeys();
if (UISettings::values.theme != old_theme) {
UpdateUITheme();
@@ -2598,6 +2607,8 @@ void GMainWindow::OnConfigure() {
game_list->PopulateAsync(UISettings::values.game_dirs);
}
+ UISettings::values.configuration_applied = false;
+
config->Save();
if ((UISettings::values.hide_mouse || Settings::values.mouse_panning) && emulation_running) {
@@ -2627,23 +2638,27 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
ConfigurePerGame dialog(this, title_id);
dialog.LoadFromFile(v_file);
const auto result = dialog.exec();
- if (result == QDialog::Accepted) {
+
+ if (result != QDialog::Accepted && !UISettings::values.configuration_applied) {
+ Settings::RestoreGlobalState(system.IsPoweredOn());
+ return;
+ } else if (result == QDialog::Accepted) {
dialog.ApplyConfiguration();
+ }
- const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
- if (reload) {
- game_list->PopulateAsync(UISettings::values.game_dirs);
- }
+ const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
+ if (reload) {
+ game_list->PopulateAsync(UISettings::values.game_dirs);
+ }
- // Do not cause the global config to write local settings into the config file
- const bool is_powered_on = system.IsPoweredOn();
- Settings::RestoreGlobalState(is_powered_on);
+ // Do not cause the global config to write local settings into the config file
+ const bool is_powered_on = system.IsPoweredOn();
+ Settings::RestoreGlobalState(is_powered_on);
- if (!is_powered_on) {
- config->Save();
- }
- } else {
- Settings::RestoreGlobalState(system.IsPoweredOn());
+ UISettings::values.configuration_applied = false;
+
+ if (!is_powered_on) {
+ config->Save();
}
}
@@ -2694,7 +2709,7 @@ void GMainWindow::LoadAmiibo(const QString& filename) {
void GMainWindow::OnOpenYuzuFolder() {
QDesktopServices::openUrl(QUrl::fromLocalFile(
- QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::UserDir))));
+ QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::YuzuDir))));
}
void GMainWindow::OnAbout() {
@@ -2716,7 +2731,7 @@ void GMainWindow::OnCaptureScreenshot() {
const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
const auto screenshot_path =
- QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ScreenshotsDir));
+ QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir));
const auto date =
QDateTime::currentDateTime().toString(QStringLiteral("yyyy-MM-dd_hh-mm-ss-zzz"));
QString filename = QStringLiteral("%1%2_%3.png")
@@ -2745,23 +2760,26 @@ void GMainWindow::OnCaptureScreenshot() {
// TODO: Written 2020-10-01: Remove per-game config migration code when it is irrelevant
void GMainWindow::MigrateConfigFiles() {
- const std::string& config_dir_str = Common::FS::GetUserPath(Common::FS::UserPath::ConfigDir);
- const QDir config_dir = QDir(QString::fromStdString(config_dir_str));
+ const auto config_dir_fs_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir);
+ const QDir config_dir =
+ QDir(QString::fromStdString(Common::FS::PathToUTF8String(config_dir_fs_path)));
const QStringList config_dir_list = config_dir.entryList(QStringList(QStringLiteral("*.ini")));
- Common::FS::CreateFullPath(fmt::format("{}custom" DIR_SEP, config_dir_str));
- for (QStringList::const_iterator it = config_dir_list.constBegin();
- it != config_dir_list.constEnd(); ++it) {
+ if (!Common::FS::CreateDirs(config_dir_fs_path / "custom")) {
+ LOG_ERROR(Frontend, "Failed to create new config file directory");
+ }
+
+ for (auto it = config_dir_list.constBegin(); it != config_dir_list.constEnd(); ++it) {
const auto filename = it->toStdString();
if (filename.find_first_not_of("0123456789abcdefACBDEF", 0) < 16) {
continue;
}
- const auto origin = fmt::format("{}{}", config_dir_str, filename);
- const auto destination = fmt::format("{}custom" DIR_SEP "{}", config_dir_str, filename);
+ const auto origin = config_dir_fs_path / filename;
+ const auto destination = config_dir_fs_path / "custom" / filename;
LOG_INFO(Frontend, "Migrating config file from {} to {}", origin, destination);
- if (!Common::FS::Rename(origin, destination)) {
+ if (!Common::FS::RenameFile(origin, destination)) {
// Delete the old config file if one already exists in the new location.
- Common::FS::Delete(origin);
+ void(Common::FS::RemoveFile(origin));
}
}
}
@@ -2953,18 +2971,16 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
if (res == QMessageBox::Cancel)
return;
- Common::FS::Delete(Common::FS::GetUserPath(Common::FS::UserPath::KeysDir) +
- "prod.keys_autogenerated");
- Common::FS::Delete(Common::FS::GetUserPath(Common::FS::UserPath::KeysDir) +
- "console.keys_autogenerated");
- Common::FS::Delete(Common::FS::GetUserPath(Common::FS::UserPath::KeysDir) +
- "title.keys_autogenerated");
+ const auto keys_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::KeysDir);
+
+ void(Common::FS::RemoveFile(keys_dir / "prod.keys_autogenerated"));
+ void(Common::FS::RemoveFile(keys_dir / "console.keys_autogenerated"));
+ void(Common::FS::RemoveFile(keys_dir / "title.keys_autogenerated"));
}
Core::Crypto::KeyManager& keys = Core::Crypto::KeyManager::Instance();
if (keys.BaseDeriveNecessary()) {
- Core::Crypto::PartitionDataManager pdm{vfs->OpenDirectory(
- Common::FS::GetUserPath(Common::FS::UserPath::SysDataDir), FileSys::Mode::Read)};
+ Core::Crypto::PartitionDataManager pdm{vfs->OpenDirectory("", FileSys::Mode::Read)};
const auto function = [this, &keys, &pdm] {
keys.PopulateFromPartitionData(pdm);
@@ -3277,12 +3293,17 @@ int main(int argc, char* argv[]) {
QCoreApplication::setOrganizationName(QStringLiteral("yuzu team"));
QCoreApplication::setApplicationName(QStringLiteral("yuzu"));
+#ifdef _WIN32
+ // Increases the maximum open file limit to 4096
+ _setmaxstdio(4096);
+#endif
+
#ifdef __APPLE__
// If you start a bundle (binary) on OSX without the Terminal, the working directory is "/".
// But since we require the working directory to be the executable path for the location of
// the user folder in the Qt Frontend, we need to cd into that working directory
- const std::string bin_path = Common::FS::GetBundleDirectory() + DIR_SEP + "..";
- chdir(bin_path.c_str());
+ const auto bin_path = Common::FS::GetBundleDirectory() / "..";
+ chdir(Common::FS::PathToUTF8String(bin_path).c_str());
#endif
#ifdef __linux__
diff --git a/src/yuzu/uisettings.h b/src/yuzu/uisettings.h
index 5ba00b8c8..49122ec32 100644
--- a/src/yuzu/uisettings.h
+++ b/src/yuzu/uisettings.h
@@ -95,6 +95,8 @@ struct Values {
uint8_t row_2_text_id;
std::atomic_bool is_game_list_reload_pending{false};
bool cache_game_list;
+
+ bool configuration_applied;
};
extern Values values;