diff options
Diffstat (limited to 'src/yuzu')
-rw-r--r-- | src/yuzu/about_dialog.cpp | 9 | ||||
-rw-r--r-- | src/yuzu/bootmanager.cpp | 365 | ||||
-rw-r--r-- | src/yuzu/bootmanager.h | 30 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_input_player.ui | 72 | ||||
-rw-r--r-- | src/yuzu/main.cpp | 21 |
5 files changed, 234 insertions, 263 deletions
diff --git a/src/yuzu/about_dialog.cpp b/src/yuzu/about_dialog.cpp index d39b3f07a..695b2ef5f 100644 --- a/src/yuzu/about_dialog.cpp +++ b/src/yuzu/about_dialog.cpp @@ -3,15 +3,22 @@ // Refer to the license.txt file included. #include <QIcon> +#include <fmt/format.h> #include "common/scm_rev.h" #include "ui_aboutdialog.h" #include "yuzu/about_dialog.h" AboutDialog::AboutDialog(QWidget* parent) : QDialog(parent), ui(new Ui::AboutDialog) { + const auto build_id = std::string(Common::g_build_id); + const auto fmt = std::string(Common::g_title_bar_format_idle); + const auto yuzu_build_version = + fmt::format(fmt.empty() ? "yuzu Development Build" : fmt, std::string{}, std::string{}, + std::string{}, std::string{}, std::string{}, build_id); + ui->setupUi(this); ui->labelLogo->setPixmap(QIcon::fromTheme(QStringLiteral("yuzu")).pixmap(200)); ui->labelBuildInfo->setText(ui->labelBuildInfo->text().arg( - QString::fromUtf8(Common::g_build_fullname), QString::fromUtf8(Common::g_scm_branch), + QString::fromStdString(yuzu_build_version), QString::fromUtf8(Common::g_scm_branch), QString::fromUtf8(Common::g_scm_desc), QString::fromUtf8(Common::g_build_date).left(10))); } diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp index c3dbb1a88..eaded2640 100644 --- a/src/yuzu/bootmanager.cpp +++ b/src/yuzu/bootmanager.cpp @@ -10,9 +10,6 @@ #include <QMessageBox> #include <QOffscreenSurface> #include <QOpenGLContext> -#include <QOpenGLFunctions> -#include <QOpenGLFunctions_4_3_Core> -#include <QOpenGLWindow> #include <QPainter> #include <QScreen> #include <QStringList> @@ -29,7 +26,6 @@ #include "common/scope_exit.h" #include "core/core.h" #include "core/frontend/framebuffer_layout.h" -#include "core/frontend/scope_acquire_context.h" #include "core/settings.h" #include "input_common/keyboard.h" #include "input_common/main.h" @@ -39,26 +35,16 @@ #include "yuzu/bootmanager.h" #include "yuzu/main.h" -EmuThread::EmuThread(GRenderWindow& window) - : shared_context{window.CreateSharedContext()}, - context{(Settings::values.use_asynchronous_gpu_emulation && shared_context) ? *shared_context - : window} {} +EmuThread::EmuThread() = default; EmuThread::~EmuThread() = default; -static GMainWindow* GetMainWindow() { - for (QWidget* w : qApp->topLevelWidgets()) { - if (GMainWindow* main = qobject_cast<GMainWindow*>(w)) { - return main; - } - } - return nullptr; -} - void EmuThread::run() { MicroProfileOnThreadCreate("EmuThread"); - Core::Frontend::ScopeAcquireContext acquire_context{context}; + // Main process has been loaded. Make the context current to this thread and begin GPU and CPU + // execution. + Core::System::GetInstance().GPU().Start(); emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0); @@ -111,162 +97,156 @@ void EmuThread::run() { #endif } -class GGLContext : public Core::Frontend::GraphicsContext { +class OpenGLSharedContext : public Core::Frontend::GraphicsContext { public: - explicit GGLContext(QOpenGLContext* shared_context) - : context(new QOpenGLContext(shared_context->parent())), - surface(new QOffscreenSurface(nullptr)) { + /// Create the original context that should be shared from + explicit OpenGLSharedContext(QSurface* surface) : surface(surface) { + QSurfaceFormat format; + format.setVersion(4, 3); + format.setProfile(QSurfaceFormat::CompatibilityProfile); + format.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions); + // TODO: expose a setting for buffer value (ie default/single/double/triple) + format.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior); + format.setSwapInterval(0); + + context = std::make_unique<QOpenGLContext>(); + context->setFormat(format); + if (!context->create()) { + LOG_ERROR(Frontend, "Unable to create main openGL context"); + } + } + + /// Create the shared contexts for rendering and presentation + explicit OpenGLSharedContext(QOpenGLContext* share_context, QSurface* main_surface = nullptr) { // disable vsync for any shared contexts - auto format = shared_context->format(); - format.setSwapInterval(0); + auto format = share_context->format(); + format.setSwapInterval(main_surface ? Settings::values.use_vsync : 0); - context->setShareContext(shared_context); + context = std::make_unique<QOpenGLContext>(); + context->setShareContext(share_context); context->setFormat(format); - context->create(); - surface->setParent(shared_context->parent()); - surface->setFormat(format); - surface->create(); + if (!context->create()) { + LOG_ERROR(Frontend, "Unable to create shared openGL context"); + } + + if (!main_surface) { + offscreen_surface = std::make_unique<QOffscreenSurface>(nullptr); + offscreen_surface->setFormat(format); + offscreen_surface->create(); + surface = offscreen_surface.get(); + } else { + surface = main_surface; + } + } + + ~OpenGLSharedContext() { + DoneCurrent(); + } + + void SwapBuffers() override { + context->swapBuffers(surface); } void MakeCurrent() override { - context->makeCurrent(surface); + if (is_current) { + return; + } + is_current = context->makeCurrent(surface); } void DoneCurrent() override { + if (!is_current) { + return; + } context->doneCurrent(); + is_current = false; } -private: - QOpenGLContext* context; - QOffscreenSurface* surface; -}; - -class ChildRenderWindow : public QWindow { -public: - ChildRenderWindow(QWindow* parent, QWidget* event_handler) - : QWindow{parent}, event_handler{event_handler} {} - - virtual ~ChildRenderWindow() = default; - - virtual void Present() = 0; - -protected: - bool event(QEvent* event) override { - switch (event->type()) { - case QEvent::UpdateRequest: - Present(); - return true; - case QEvent::MouseButtonPress: - case QEvent::MouseButtonRelease: - case QEvent::MouseButtonDblClick: - case QEvent::MouseMove: - case QEvent::KeyPress: - case QEvent::KeyRelease: - case QEvent::FocusIn: - case QEvent::FocusOut: - case QEvent::FocusAboutToChange: - case QEvent::Enter: - case QEvent::Leave: - case QEvent::Wheel: - case QEvent::TabletMove: - case QEvent::TabletPress: - case QEvent::TabletRelease: - case QEvent::TabletEnterProximity: - case QEvent::TabletLeaveProximity: - case QEvent::TouchBegin: - case QEvent::TouchUpdate: - case QEvent::TouchEnd: - case QEvent::InputMethodQuery: - case QEvent::TouchCancel: - return QCoreApplication::sendEvent(event_handler, event); - case QEvent::Drop: - GetMainWindow()->DropAction(static_cast<QDropEvent*>(event)); - return true; - case QEvent::DragResponse: - case QEvent::DragEnter: - case QEvent::DragLeave: - case QEvent::DragMove: - GetMainWindow()->AcceptDropEvent(static_cast<QDropEvent*>(event)); - return true; - default: - return QWindow::event(event); - } + QOpenGLContext* GetShareContext() { + return context.get(); } - void exposeEvent(QExposeEvent* event) override { - QWindow::requestUpdate(); - QWindow::exposeEvent(event); + const QOpenGLContext* GetShareContext() const { + return context.get(); } private: - QWidget* event_handler{}; + // Avoid using Qt parent system here since we might move the QObjects to new threads + // As a note, this means we should avoid using slots/signals with the objects too + std::unique_ptr<QOpenGLContext> context; + std::unique_ptr<QOffscreenSurface> offscreen_surface{}; + QSurface* surface; + bool is_current = false; }; -class OpenGLWindow final : public ChildRenderWindow { +class DummyContext : public Core::Frontend::GraphicsContext {}; + +class RenderWidget : public QWidget { public: - OpenGLWindow(QWindow* parent, QWidget* event_handler, QOpenGLContext* shared_context) - : ChildRenderWindow{parent, event_handler}, - context(new QOpenGLContext(shared_context->parent())) { + explicit RenderWidget(GRenderWindow* parent) : QWidget(parent), render_window(parent) { + setAttribute(Qt::WA_NativeWindow); + setAttribute(Qt::WA_PaintOnScreen); + } - // disable vsync for any shared contexts - auto format = shared_context->format(); - format.setSwapInterval(Settings::values.use_vsync ? 1 : 0); - this->setFormat(format); + virtual ~RenderWidget() = default; - context->setShareContext(shared_context); - context->setScreen(this->screen()); - context->setFormat(format); - context->create(); + /// Called on the UI thread when this Widget is ready to draw + /// Dervied classes can override this to draw the latest frame. + virtual void Present() {} - setSurfaceType(QWindow::OpenGLSurface); + void paintEvent(QPaintEvent* event) override { + Present(); + update(); + } - // TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground, - // WA_DontShowOnScreen, WA_DeleteOnClose + QPaintEngine* paintEngine() const override { + return nullptr; } - ~OpenGLWindow() override { - context->doneCurrent(); +private: + GRenderWindow* render_window; +}; + +class OpenGLRenderWidget : public RenderWidget { +public: + explicit OpenGLRenderWidget(GRenderWindow* parent) : RenderWidget(parent) { + windowHandle()->setSurfaceType(QWindow::OpenGLSurface); + } + + void SetContext(std::unique_ptr<Core::Frontend::GraphicsContext>&& context_) { + context = std::move(context_); } void Present() override { - if (!isExposed()) { + if (!isVisible()) { return; } - context->makeCurrent(this); - Core::System::GetInstance().Renderer().TryPresent(100); - context->swapBuffers(this); - auto f = context->versionFunctions<QOpenGLFunctions_4_3_Core>(); - f->glFinish(); - QWindow::requestUpdate(); + context->MakeCurrent(); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); + if (Core::System::GetInstance().Renderer().TryPresent(100)) { + context->SwapBuffers(); + glFinish(); + } } private: - QOpenGLContext* context{}; + std::unique_ptr<Core::Frontend::GraphicsContext> context{}; }; #ifdef HAS_VULKAN -class VulkanWindow final : public ChildRenderWindow { +class VulkanRenderWidget : public RenderWidget { public: - VulkanWindow(QWindow* parent, QWidget* event_handler, QVulkanInstance* instance) - : ChildRenderWindow{parent, event_handler} { - setSurfaceType(QSurface::SurfaceType::VulkanSurface); - setVulkanInstance(instance); - } - - ~VulkanWindow() override = default; - - void Present() override { - // TODO(bunnei): ImplementMe + explicit VulkanRenderWidget(GRenderWindow* parent, QVulkanInstance* instance) + : RenderWidget(parent) { + windowHandle()->setSurfaceType(QWindow::VulkanSurface); + windowHandle()->setVulkanInstance(instance); } - -private: - QWidget* event_handler{}; }; #endif -GRenderWindow::GRenderWindow(QWidget* parent_, EmuThread* emu_thread) +GRenderWindow::GRenderWindow(GMainWindow* parent_, EmuThread* emu_thread) : QWidget(parent_), emu_thread(emu_thread) { setWindowTitle(QStringLiteral("yuzu %1 | %2-%3") .arg(QString::fromUtf8(Common::g_build_name), @@ -278,26 +258,13 @@ GRenderWindow::GRenderWindow(QWidget* parent_, EmuThread* emu_thread) setLayout(layout); InputCommon::Init(); - GMainWindow* parent = GetMainWindow(); - connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete); + connect(this, &GRenderWindow::FirstFrameDisplayed, parent_, &GMainWindow::OnLoadComplete); } GRenderWindow::~GRenderWindow() { InputCommon::Shutdown(); } -void GRenderWindow::MakeCurrent() { - if (core_context) { - core_context->MakeCurrent(); - } -} - -void GRenderWindow::DoneCurrent() { - if (core_context) { - core_context->DoneCurrent(); - } -} - void GRenderWindow::PollEvents() { if (!first_frame) { first_frame = true; @@ -309,21 +276,6 @@ bool GRenderWindow::IsShown() const { return !isMinimized(); } -void GRenderWindow::RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance, - void* surface) const { -#ifdef HAS_VULKAN - const auto instance_proc_addr = vk_instance->getInstanceProcAddr("vkGetInstanceProcAddr"); - const VkInstance instance_copy = vk_instance->vkInstance(); - const VkSurfaceKHR surface_copy = vk_instance->surfaceForWindow(child_window); - - std::memcpy(get_instance_proc_addr, &instance_proc_addr, sizeof(instance_proc_addr)); - std::memcpy(instance, &instance_copy, sizeof(instance_copy)); - std::memcpy(surface, &surface_copy, sizeof(surface_copy)); -#else - UNREACHABLE_MSG("Executing Vulkan code without compiling Vulkan"); -#endif -} - // On Qt 5.0+, this correctly gets the size of the framebuffer (pixels). // // Older versions get the window size (density independent pixels), @@ -367,7 +319,7 @@ qreal GRenderWindow::windowPixelRatio() const { return devicePixelRatio(); } -std::pair<u32, u32> GRenderWindow::ScaleTouch(const QPointF pos) const { +std::pair<u32, u32> GRenderWindow::ScaleTouch(const QPointF& pos) const { const qreal pixel_ratio = windowPixelRatio(); return {static_cast<u32>(std::max(std::round(pos.x() * pixel_ratio), qreal{0.0})), static_cast<u32>(std::max(std::round(pos.y() * pixel_ratio), qreal{0.0}))}; @@ -387,8 +339,10 @@ void GRenderWindow::keyReleaseEvent(QKeyEvent* event) { } void GRenderWindow::mousePressEvent(QMouseEvent* event) { - if (event->source() == Qt::MouseEventSynthesizedBySystem) - return; // touch input is handled in TouchBeginEvent + // touch input is handled in TouchBeginEvent + if (event->source() == Qt::MouseEventSynthesizedBySystem) { + return; + } auto pos = event->pos(); if (event->button() == Qt::LeftButton) { @@ -400,8 +354,10 @@ void GRenderWindow::mousePressEvent(QMouseEvent* event) { } void GRenderWindow::mouseMoveEvent(QMouseEvent* event) { - if (event->source() == Qt::MouseEventSynthesizedBySystem) - return; // touch input is handled in TouchUpdateEvent + // touch input is handled in TouchUpdateEvent + if (event->source() == Qt::MouseEventSynthesizedBySystem) { + return; + } auto pos = event->pos(); const auto [x, y] = ScaleTouch(pos); @@ -410,13 +366,16 @@ void GRenderWindow::mouseMoveEvent(QMouseEvent* event) { } void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) { - if (event->source() == Qt::MouseEventSynthesizedBySystem) - return; // touch input is handled in TouchEndEvent + // touch input is handled in TouchEndEvent + if (event->source() == Qt::MouseEventSynthesizedBySystem) { + return; + } - if (event->button() == Qt::LeftButton) + if (event->button() == Qt::LeftButton) { this->TouchReleased(); - else if (event->button() == Qt::RightButton) + } else if (event->button() == Qt::RightButton) { InputCommon::GetMotionEmu()->EndTilt(); + } } void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) { @@ -474,9 +433,13 @@ void GRenderWindow::resizeEvent(QResizeEvent* event) { std::unique_ptr<Core::Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const { if (Settings::values.renderer_backend == Settings::RendererBackend::OpenGL) { - return std::make_unique<GGLContext>(QOpenGLContext::globalShareContext()); + auto c = static_cast<OpenGLSharedContext*>(main_context.get()); + // Bind the shared contexts to the main surface in case the backend wants to take over + // presentation + return std::make_unique<OpenGLSharedContext>(c->GetShareContext(), + child_widget->windowHandle()); } - return {}; + return std::make_unique<DummyContext>(); } bool GRenderWindow::InitRenderTarget() { @@ -497,14 +460,11 @@ bool GRenderWindow::InitRenderTarget() { break; } + child_widget->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height); + layout()->addWidget(child_widget); // Reset minimum required size to avoid resizing issues on the main window after restarting. setMinimumSize(1, 1); - // Show causes the window to actually be created and the gl context as well, but we don't want - // the widget to be shown yet, so immediately hide it. - show(); - hide(); - resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height); OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size); @@ -523,9 +483,10 @@ bool GRenderWindow::InitRenderTarget() { void GRenderWindow::ReleaseRenderTarget() { if (child_widget) { layout()->removeWidget(child_widget); - delete child_widget; + child_widget->deleteLater(); child_widget = nullptr; } + main_context.reset(); } void GRenderWindow::CaptureScreenshot(u32 res_scale, const QString& screenshot_path) { @@ -557,24 +518,13 @@ void GRenderWindow::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal bool GRenderWindow::InitializeOpenGL() { // TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground, // WA_DontShowOnScreen, WA_DeleteOnClose - QSurfaceFormat fmt; - fmt.setVersion(4, 3); - fmt.setProfile(QSurfaceFormat::CompatibilityProfile); - fmt.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions); - // TODO: expose a setting for buffer value (ie default/single/double/triple) - fmt.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior); - fmt.setSwapInterval(0); - QSurfaceFormat::setDefaultFormat(fmt); - - GMainWindow* parent = GetMainWindow(); - QWindow* parent_win_handle = parent ? parent->windowHandle() : nullptr; - child_window = new OpenGLWindow(parent_win_handle, this, QOpenGLContext::globalShareContext()); - child_window->create(); - child_widget = createWindowContainer(child_window, this); - child_widget->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height); - layout()->addWidget(child_widget); - - core_context = CreateSharedContext(); + auto child = new OpenGLRenderWidget(this); + child_widget = child; + child_widget->windowHandle()->create(); + auto context = std::make_shared<OpenGLSharedContext>(child->windowHandle()); + main_context = context; + child->SetContext( + std::make_unique<OpenGLSharedContext>(context->GetShareContext(), child->windowHandle())); return true; } @@ -604,13 +554,10 @@ bool GRenderWindow::InitializeVulkan() { return false; } - GMainWindow* parent = GetMainWindow(); - QWindow* parent_win_handle = parent ? parent->windowHandle() : nullptr; - child_window = new VulkanWindow(parent_win_handle, this, vk_instance.get()); - child_window->create(); - child_widget = createWindowContainer(child_window, this); - child_widget->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height); - layout()->addWidget(child_widget); + auto child = new VulkanRenderWidget(this, vk_instance.get()); + child_widget = child; + child_widget->windowHandle()->create(); + main_context = std::make_unique<DummyContext>(); return true; #else @@ -620,8 +567,24 @@ bool GRenderWindow::InitializeVulkan() { #endif } +void GRenderWindow::RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance, + void* surface) const { +#ifdef HAS_VULKAN + const auto instance_proc_addr = vk_instance->getInstanceProcAddr("vkGetInstanceProcAddr"); + const VkInstance instance_copy = vk_instance->vkInstance(); + const VkSurfaceKHR surface_copy = vk_instance->surfaceForWindow(child_widget->windowHandle()); + + std::memcpy(get_instance_proc_addr, &instance_proc_addr, sizeof(instance_proc_addr)); + std::memcpy(instance, &instance_copy, sizeof(instance_copy)); + std::memcpy(surface, &surface_copy, sizeof(surface_copy)); +#else + UNREACHABLE_MSG("Executing Vulkan code without compiling Vulkan"); +#endif +} + bool GRenderWindow::LoadOpenGL() { - Core::Frontend::ScopeAcquireContext acquire_context{*this}; + auto context = CreateSharedContext(); + auto scope = context->Acquire(); if (!gladLoadGL()) { QMessageBox::critical(this, tr("Error while initializing OpenGL 4.3!"), tr("Your GPU may not support OpenGL 4.3, or you do not have the " diff --git a/src/yuzu/bootmanager.h b/src/yuzu/bootmanager.h index 79b030304..d69078df1 100644 --- a/src/yuzu/bootmanager.h +++ b/src/yuzu/bootmanager.h @@ -18,12 +18,10 @@ #include "core/frontend/emu_window.h" class GRenderWindow; +class GMainWindow; class QKeyEvent; -class QScreen; class QTouchEvent; class QStringList; -class QSurface; -class QOpenGLContext; #ifdef HAS_VULKAN class QVulkanInstance; #endif @@ -36,7 +34,7 @@ class EmuThread final : public QThread { Q_OBJECT public: - explicit EmuThread(GRenderWindow& window); + explicit EmuThread(); ~EmuThread() override; /** @@ -90,12 +88,6 @@ private: std::mutex running_mutex; std::condition_variable running_cv; - /// Only used in asynchronous GPU mode - std::unique_ptr<Core::Frontend::GraphicsContext> shared_context; - - /// This is shared_context in asynchronous GPU mode, core_context in synchronous GPU mode - Core::Frontend::GraphicsContext& context; - signals: /** * Emitted when the CPU has halted execution @@ -124,12 +116,10 @@ class GRenderWindow : public QWidget, public Core::Frontend::EmuWindow { Q_OBJECT public: - GRenderWindow(QWidget* parent, EmuThread* emu_thread); + GRenderWindow(GMainWindow* parent, EmuThread* emu_thread); ~GRenderWindow() override; // EmuWindow implementation. - void MakeCurrent() override; - void DoneCurrent() override; void PollEvents() override; bool IsShown() const override; void RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance, @@ -165,6 +155,8 @@ public: void CaptureScreenshot(u32 res_scale, const QString& screenshot_path); + std::pair<u32, u32> ScaleTouch(const QPointF& pos) const; + public slots: void OnEmulationStarting(EmuThread* emu_thread); void OnEmulationStopping(); @@ -176,7 +168,6 @@ signals: void FirstFrameDisplayed(); private: - std::pair<u32, u32> ScaleTouch(QPointF pos) const; void TouchBeginEvent(const QTouchEvent* event); void TouchUpdateEvent(const QTouchEvent* event); void TouchEndEvent(); @@ -190,7 +181,10 @@ private: EmuThread* emu_thread; - std::unique_ptr<GraphicsContext> core_context; + // Main context that will be shared with all other contexts that are requested. + // If this is used in a shared context setting, then this should not be used directly, but + // should instead be shared from + std::shared_ptr<Core::Frontend::GraphicsContext> main_context; #ifdef HAS_VULKAN std::unique_ptr<QVulkanInstance> vk_instance; @@ -201,12 +195,6 @@ private: QByteArray geometry; - /// Native window handle that backs this presentation widget - QWindow* child_window = nullptr; - - /// In order to embed the window into GRenderWindow, you need to use createWindowContainer to - /// put the child_window into a widget then add it to the layout. This child_widget can be - /// parented to GRenderWindow and use Qt's lifetime system QWidget* child_widget = nullptr; bool first_frame = false; diff --git a/src/yuzu/configuration/configure_input_player.ui b/src/yuzu/configuration/configure_input_player.ui index 1556481d0..c3a1b68f0 100644 --- a/src/yuzu/configuration/configure_input_player.ui +++ b/src/yuzu/configuration/configure_input_player.ui @@ -839,21 +839,21 @@ <bool>false</bool> </property> <layout class="QGridLayout" name="gridLayout_3"> - <item row="3" column="0"> - <layout class="QVBoxLayout" name="buttonShoulderButtonsSLVerticalLayout"> + <item row="0" column="0"> + <layout class="QVBoxLayout" name="buttonShoulderButtonsLVerticalLayout"> <item> - <layout class="QHBoxLayout" name="buttonShoulderButtonsSLHorizontalLayout"> + <layout class="QHBoxLayout" name="buttonShoulderButtonsLHorizontalLayout"> <item> - <widget class="QLabel" name="labelSL"> + <widget class="QLabel" name="labelL"> <property name="text"> - <string>SL:</string> + <string>L:</string> </property> </widget> </item> </layout> </item> <item> - <widget class="QPushButton" name="buttonSL"> + <widget class="QPushButton" name="buttonL"> <property name="text"> <string/> </property> @@ -861,21 +861,21 @@ </item> </layout> </item> - <item row="2" column="1"> - <layout class="QVBoxLayout" name="buttonShoulderButtonsZRVerticalLayout"> + <item row="0" column="1"> + <layout class="QVBoxLayout" name="buttonShoulderButtonsRVerticalLayout"> <item> - <layout class="QHBoxLayout" name="buttonShoulderButtonsZRHorizontalLayout"> + <layout class="QHBoxLayout" name="buttonShoulderButtonsRHorizontalLayout"> <item> - <widget class="QLabel" name="labelZR"> + <widget class="QLabel" name="labelR"> <property name="text"> - <string>ZR:</string> + <string>R:</string> </property> </widget> </item> </layout> </item> <item> - <widget class="QPushButton" name="buttonZR"> + <widget class="QPushButton" name="buttonR"> <property name="text"> <string/> </property> @@ -883,21 +883,21 @@ </item> </layout> </item> - <item row="3" column="1"> - <layout class="QVBoxLayout" name="buttonShoulderButtonsSRVerticalLayout"> + <item row="1" column="0"> + <layout class="QVBoxLayout" name="buttonShoulderButtonsZLVerticalLayout"> <item> - <layout class="QHBoxLayout" name="buttonShoulderButtonsSRHorizontalLayout"> + <layout class="QHBoxLayout" name="buttonShoulderButtonsZLHorizontalLayout"> <item> - <widget class="QLabel" name="labelSR"> + <widget class="QLabel" name="labelZL"> <property name="text"> - <string>SR:</string> + <string>ZL:</string> </property> </widget> </item> </layout> </item> <item> - <widget class="QPushButton" name="buttonSR"> + <widget class="QPushButton" name="buttonZL"> <property name="text"> <string/> </property> @@ -905,21 +905,21 @@ </item> </layout> </item> - <item row="0" column="1"> - <layout class="QVBoxLayout" name="buttonShoulderButtonsZLVerticalLayout"> + <item row="1" column="1"> + <layout class="QVBoxLayout" name="buttonShoulderButtonsZRVerticalLayout"> <item> - <layout class="QHBoxLayout" name="buttonShoulderButtonsZLHorizontalLayout"> + <layout class="QHBoxLayout" name="buttonShoulderButtonsZRHorizontalLayout"> <item> - <widget class="QLabel" name="labelZL"> + <widget class="QLabel" name="labelZR"> <property name="text"> - <string>ZL:</string> + <string>ZR:</string> </property> </widget> </item> </layout> </item> <item> - <widget class="QPushButton" name="buttonZL"> + <widget class="QPushButton" name="buttonZR"> <property name="text"> <string/> </property> @@ -927,21 +927,21 @@ </item> </layout> </item> - <item row="0" column="0"> - <layout class="QVBoxLayout" name="buttonShoulderButtonsLVerticalLayout"> + <item row="2" column="0"> + <layout class="QVBoxLayout" name="buttonShoulderButtonsSLVerticalLayout"> <item> - <layout class="QHBoxLayout" name="buttonShoulderButtonsLHorizontalLayout"> + <layout class="QHBoxLayout" name="buttonShoulderButtonsSLHorizontalLayout"> <item> - <widget class="QLabel" name="labelL"> + <widget class="QLabel" name="labelSL"> <property name="text"> - <string>L:</string> + <string>SL:</string> </property> </widget> </item> </layout> </item> <item> - <widget class="QPushButton" name="buttonL"> + <widget class="QPushButton" name="buttonSL"> <property name="text"> <string/> </property> @@ -949,21 +949,21 @@ </item> </layout> </item> - <item row="2" column="0"> - <layout class="QVBoxLayout" name="buttonShoulderButtonsRVerticalLayout"> + <item row="2" column="1"> + <layout class="QVBoxLayout" name="buttonShoulderButtonsSRVerticalLayout"> <item> - <layout class="QHBoxLayout" name="buttonShoulderButtonsRHorizontalLayout"> + <layout class="QHBoxLayout" name="buttonShoulderButtonsSRHorizontalLayout"> <item> - <widget class="QLabel" name="labelR"> + <widget class="QLabel" name="labelSR"> <property name="text"> - <string>R:</string> + <string>SR:</string> </property> </widget> </item> </layout> </item> <item> - <widget class="QPushButton" name="buttonR"> + <widget class="QPushButton" name="buttonSR"> <property name="text"> <string/> </property> diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 4769a612e..1717e06f9 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -205,7 +205,13 @@ GMainWindow::GMainWindow() ConnectMenuEvents(); ConnectWidgetEvents(); - LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch, + const auto build_id = std::string(Common::g_build_id); + const auto fmt = std::string(Common::g_title_bar_format_idle); + const auto yuzu_build_version = + fmt::format(fmt.empty() ? "yuzu Development Build" : fmt, std::string{}, std::string{}, + std::string{}, std::string{}, std::string{}, build_id); + + LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", yuzu_build_version, Common::g_scm_branch, Common::g_scm_desc); #ifdef ARCHITECTURE_x86_64 LOG_INFO(Frontend, "Host CPU: {}", Common::GetCPUCaps().cpu_string); @@ -984,7 +990,7 @@ void GMainWindow::BootGame(const QString& filename) { return; // Create and start the emulation thread - emu_thread = std::make_unique<EmuThread>(*render_window); + emu_thread = std::make_unique<EmuThread>(); emit EmulationStarting(emu_thread.get()); emu_thread->start(); @@ -1034,6 +1040,14 @@ void GMainWindow::BootGame(const QString& filename) { } void GMainWindow::ShutdownGame() { + if (!emulation_running) { + return; + } + + if (ui.action_Fullscreen->isChecked()) { + HideFullscreen(); + } + AllowOSSleep(); discord_rpc->Pause(); @@ -1798,7 +1812,7 @@ void GMainWindow::ToggleWindowMode() { // Render in the main window... render_window->BackupGeometry(); ui.horizontalLayout->addWidget(render_window); - render_window->setFocusPolicy(Qt::ClickFocus); + render_window->setFocusPolicy(Qt::StrongFocus); if (emulation_running) { render_window->setVisible(true); render_window->setFocus(); @@ -2370,7 +2384,6 @@ int main(int argc, char* argv[]) { // Enables the core to make the qt created contexts current on std::threads QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity); - QCoreApplication::setAttribute(Qt::AA_ShareOpenGLContexts); QApplication app(argc, argv); // Qt changes the locale and causes issues in float conversion using std::to_string() when |