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-rw-r--r--src/yuzu/configuration/config.cpp6
-rw-r--r--src/yuzu/configuration/configure_graphics.cpp4
-rw-r--r--src/yuzu/configuration/configure_graphics.ui4
-rw-r--r--src/yuzu/debugger/graphics/graphics_surface.cpp5
-rw-r--r--src/yuzu/debugger/wait_tree.cpp9
-rw-r--r--src/yuzu/game_list_worker.cpp19
-rw-r--r--src/yuzu/game_list_worker.h2
-rw-r--r--src/yuzu/main.cpp44
8 files changed, 50 insertions, 43 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 7fec15991..71c6ebb41 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -85,8 +85,8 @@ void Config::ReadValues() {
Settings::values.resolution_factor = qt_config->value("resolution_factor", 1.0).toFloat();
Settings::values.use_frame_limit = qt_config->value("use_frame_limit", true).toBool();
Settings::values.frame_limit = qt_config->value("frame_limit", 100).toInt();
- Settings::values.use_accurate_framebuffers =
- qt_config->value("use_accurate_framebuffers", false).toBool();
+ Settings::values.use_accurate_gpu_emulation =
+ qt_config->value("use_accurate_gpu_emulation", false).toBool();
Settings::values.bg_red = qt_config->value("bg_red", 0.0).toFloat();
Settings::values.bg_green = qt_config->value("bg_green", 0.0).toFloat();
@@ -233,7 +233,7 @@ void Config::SaveValues() {
qt_config->setValue("resolution_factor", (double)Settings::values.resolution_factor);
qt_config->setValue("use_frame_limit", Settings::values.use_frame_limit);
qt_config->setValue("frame_limit", Settings::values.frame_limit);
- qt_config->setValue("use_accurate_framebuffers", Settings::values.use_accurate_framebuffers);
+ qt_config->setValue("use_accurate_gpu_emulation", Settings::values.use_accurate_gpu_emulation);
// Cast to double because Qt's written float values are not human-readable
qt_config->setValue("bg_red", (double)Settings::values.bg_red);
diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp
index cd1549462..8290b4384 100644
--- a/src/yuzu/configuration/configure_graphics.cpp
+++ b/src/yuzu/configuration/configure_graphics.cpp
@@ -75,7 +75,7 @@ void ConfigureGraphics::setConfiguration() {
static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor)));
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
ui->frame_limit->setValue(Settings::values.frame_limit);
- ui->use_accurate_framebuffers->setChecked(Settings::values.use_accurate_framebuffers);
+ ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
bg_color = QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
Settings::values.bg_blue);
ui->bg_button->setStyleSheet(
@@ -87,7 +87,7 @@ void ConfigureGraphics::applyConfiguration() {
ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex()));
Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked();
Settings::values.frame_limit = ui->frame_limit->value();
- Settings::values.use_accurate_framebuffers = ui->use_accurate_framebuffers->isChecked();
+ Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
Settings::values.bg_red = static_cast<float>(bg_color.redF());
Settings::values.bg_green = static_cast<float>(bg_color.greenF());
Settings::values.bg_blue = static_cast<float>(bg_color.blueF());
diff --git a/src/yuzu/configuration/configure_graphics.ui b/src/yuzu/configuration/configure_graphics.ui
index 8fc00af1b..91fcad994 100644
--- a/src/yuzu/configuration/configure_graphics.ui
+++ b/src/yuzu/configuration/configure_graphics.ui
@@ -50,9 +50,9 @@
</layout>
</item>
<item>
- <widget class="QCheckBox" name="use_accurate_framebuffers">
+ <widget class="QCheckBox" name="use_accurate_gpu_emulation">
<property name="text">
- <string>Use accurate framebuffers (slow)</string>
+ <string>Use accurate GPU emulation (slow)</string>
</property>
</widget>
</item>
diff --git a/src/yuzu/debugger/graphics/graphics_surface.cpp b/src/yuzu/debugger/graphics/graphics_surface.cpp
index cbcd5dd5f..44d423da2 100644
--- a/src/yuzu/debugger/graphics/graphics_surface.cpp
+++ b/src/yuzu/debugger/graphics/graphics_surface.cpp
@@ -386,8 +386,9 @@ void GraphicsSurfaceWidget::OnUpdate() {
// TODO(bunnei): Will not work with BCn formats that swizzle 4x4 tiles.
// Needs to be fixed if we plan to use this feature more, otherwise we may remove it.
- auto unswizzled_data = Tegra::Texture::UnswizzleTexture(
- *address, 1, Tegra::Texture::BytesPerPixel(surface_format), surface_width, surface_height);
+ auto unswizzled_data =
+ Tegra::Texture::UnswizzleTexture(*address, 1, Tegra::Texture::BytesPerPixel(surface_format),
+ surface_width, surface_height, 1U);
auto texture_data = Tegra::Texture::DecodeTexture(unswizzled_data, surface_format,
surface_width, surface_height);
diff --git a/src/yuzu/debugger/wait_tree.cpp b/src/yuzu/debugger/wait_tree.cpp
index 4a09da685..7403e9ccd 100644
--- a/src/yuzu/debugger/wait_tree.cpp
+++ b/src/yuzu/debugger/wait_tree.cpp
@@ -66,10 +66,11 @@ std::vector<std::unique_ptr<WaitTreeThread>> WaitTreeItem::MakeThreadItemList()
}
};
- add_threads(Core::System::GetInstance().Scheduler(0)->GetThreadList());
- add_threads(Core::System::GetInstance().Scheduler(1)->GetThreadList());
- add_threads(Core::System::GetInstance().Scheduler(2)->GetThreadList());
- add_threads(Core::System::GetInstance().Scheduler(3)->GetThreadList());
+ const auto& system = Core::System::GetInstance();
+ add_threads(system.Scheduler(0).GetThreadList());
+ add_threads(system.Scheduler(1).GetThreadList());
+ add_threads(system.Scheduler(2).GetThreadList());
+ add_threads(system.Scheduler(3).GetThreadList());
return item_list;
}
diff --git a/src/yuzu/game_list_worker.cpp b/src/yuzu/game_list_worker.cpp
index 8f99a1c78..3881aba5f 100644
--- a/src/yuzu/game_list_worker.cpp
+++ b/src/yuzu/game_list_worker.cpp
@@ -96,7 +96,7 @@ void GameListWorker::AddInstalledTitlesToGameList() {
FileSys::ContentRecordType::Program);
for (const auto& game : installed_games) {
- const auto& file = cache->GetEntryUnparsed(game);
+ const auto file = cache->GetEntryUnparsed(game);
std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(file);
if (!loader)
continue;
@@ -107,7 +107,7 @@ void GameListWorker::AddInstalledTitlesToGameList() {
loader->ReadProgramId(program_id);
const FileSys::PatchManager patch{program_id};
- const auto& control = cache->GetEntry(game.title_id, FileSys::ContentRecordType::Control);
+ const auto control = cache->GetEntry(game.title_id, FileSys::ContentRecordType::Control);
if (control != nullptr)
GetMetadataFromControlNCA(patch, *control, icon, name);
@@ -135,9 +135,10 @@ void GameListWorker::AddInstalledTitlesToGameList() {
FileSys::ContentRecordType::Control);
for (const auto& entry : control_data) {
- const auto nca = cache->GetEntry(entry);
- if (nca != nullptr)
- nca_control_map.insert_or_assign(entry.title_id, nca);
+ auto nca = cache->GetEntry(entry);
+ if (nca != nullptr) {
+ nca_control_map.insert_or_assign(entry.title_id, std::move(nca));
+ }
}
}
@@ -153,9 +154,11 @@ void GameListWorker::FillControlMap(const std::string& dir_path) {
QFileInfo file_info(physical_name.c_str());
if (!is_dir && file_info.suffix().toStdString() == "nca") {
auto nca =
- std::make_shared<FileSys::NCA>(vfs->OpenFile(physical_name, FileSys::Mode::Read));
- if (nca->GetType() == FileSys::NCAContentType::Control)
- nca_control_map.insert_or_assign(nca->GetTitleId(), nca);
+ std::make_unique<FileSys::NCA>(vfs->OpenFile(physical_name, FileSys::Mode::Read));
+ if (nca->GetType() == FileSys::NCAContentType::Control) {
+ const u64 title_id = nca->GetTitleId();
+ nca_control_map.insert_or_assign(title_id, std::move(nca));
+ }
}
return true;
};
diff --git a/src/yuzu/game_list_worker.h b/src/yuzu/game_list_worker.h
index 09d20c42f..0e42d0bde 100644
--- a/src/yuzu/game_list_worker.h
+++ b/src/yuzu/game_list_worker.h
@@ -63,7 +63,7 @@ private:
void AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion = 0);
std::shared_ptr<FileSys::VfsFilesystem> vfs;
- std::map<u64, std::shared_ptr<FileSys::NCA>> nca_control_map;
+ std::map<u64, std::unique_ptr<FileSys::NCA>> nca_control_map;
QStringList watch_list;
QString dir_path;
bool deep_scan;
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index fc186dc2d..bef9df00d 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -176,7 +176,7 @@ GMainWindow::GMainWindow()
OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning);
// Necessary to load titles from nand in gamelist.
- Service::FileSystem::CreateFactories(vfs);
+ Service::FileSystem::CreateFactories(*vfs);
game_list->LoadCompatibilityList();
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
@@ -908,22 +908,20 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
}
void GMainWindow::OnMenuLoadFile() {
- QString extensions;
- for (const auto& piece : game_list->supported_file_extensions)
- extensions += "*." + piece + " ";
+ const QString extensions =
+ QString("*.").append(GameList::supported_file_extensions.join(" *.")).append(" main");
+ const QString file_filter = tr("Switch Executable (%1);;All Files (*.*)",
+ "%1 is an identifier for the Switch executable file extensions.")
+ .arg(extensions);
+ const QString filename = QFileDialog::getOpenFileName(
+ this, tr("Load File"), UISettings::values.roms_path, file_filter);
- extensions += "main ";
-
- QString file_filter = tr("Switch Executable") + " (" + extensions + ")";
- file_filter += ";;" + tr("All Files (*.*)");
-
- QString filename = QFileDialog::getOpenFileName(this, tr("Load File"),
- UISettings::values.roms_path, file_filter);
- if (!filename.isEmpty()) {
- UISettings::values.roms_path = QFileInfo(filename).path();
-
- BootGame(filename);
+ if (filename.isEmpty()) {
+ return;
}
+
+ UISettings::values.roms_path = QFileInfo(filename).path();
+ BootGame(filename);
}
void GMainWindow::OnMenuLoadFolder() {
@@ -1139,7 +1137,7 @@ void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target)
FileUtil::GetUserPath(target == EmulatedDirectoryTarget::SDMC ? FileUtil::UserPath::SDMCDir
: FileUtil::UserPath::NANDDir,
dir_path.toStdString());
- Service::FileSystem::CreateFactories(vfs);
+ Service::FileSystem::CreateFactories(*vfs);
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
}
}
@@ -1410,7 +1408,7 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
const auto function = [this, &keys, &pdm] {
keys.PopulateFromPartitionData(pdm);
- Service::FileSystem::CreateFactories(vfs);
+ Service::FileSystem::CreateFactories(*vfs);
keys.DeriveETicket(pdm);
};
@@ -1430,8 +1428,12 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
QMessageBox::warning(
this, tr("Warning Missing Derivation Components"),
tr("The following are missing from your configuration that may hinder key "
- "derivation. It will be attempted but may not complete.\n\n") +
- errors);
+ "derivation. It will be attempted but may not complete.<br><br>") +
+ errors +
+ tr("<br><br>You can get all of these and dump all of your games easily by "
+ "following <a href='https://yuzu-emu.org/help/quickstart/quickstart/'>the "
+ "quickstart guide</a>. Alternatively, you can use another method of dumping "
+ "to obtain all of your keys."));
}
QProgressDialog prog;
@@ -1450,7 +1452,7 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
prog.close();
}
- Service::FileSystem::CreateFactories(vfs);
+ Service::FileSystem::CreateFactories(*vfs);
if (behavior == ReinitializeKeyBehavior::Warning) {
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
@@ -1565,7 +1567,7 @@ void GMainWindow::UpdateUITheme() {
emit UpdateThemedIcons();
}
-void GMainWindow::SetDiscordEnabled(bool state) {
+void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
#ifdef USE_DISCORD_PRESENCE
if (state) {
discord_rpc = std::make_unique<DiscordRPC::DiscordImpl>();