diff options
Diffstat (limited to 'src/yuzu')
-rw-r--r-- | src/yuzu/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/yuzu/bootmanager.cpp | 337 | ||||
-rw-r--r-- | src/yuzu/compatdb.cpp | 161 | ||||
-rw-r--r-- | src/yuzu/compatdb.h | 11 | ||||
-rw-r--r-- | src/yuzu/compatdb.ui | 277 | ||||
-rw-r--r-- | src/yuzu/game_list_p.h | 12 | ||||
-rw-r--r-- | src/yuzu/main.cpp | 66 | ||||
-rw-r--r-- | src/yuzu/main.h | 7 |
8 files changed, 564 insertions, 309 deletions
diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt index 239f12382..5cc1fbf32 100644 --- a/src/yuzu/CMakeLists.txt +++ b/src/yuzu/CMakeLists.txt @@ -385,6 +385,6 @@ if (NOT APPLE) target_compile_definitions(yuzu PRIVATE HAS_OPENGL) endif() -if (ARCHITECTURE_x86_64) +if (ARCHITECTURE_x86_64 OR ARCHITECTURE_arm64) target_link_libraries(yuzu PRIVATE dynarmic) endif() diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp index 6acfb7b06..d88efacd7 100644 --- a/src/yuzu/bootmanager.cpp +++ b/src/yuzu/bootmanager.cpp @@ -401,224 +401,127 @@ void GRenderWindow::closeEvent(QCloseEvent* event) { } int GRenderWindow::QtKeyToSwitchKey(Qt::Key qt_key) { - switch (qt_key) { - case Qt::Key_A: - return Settings::NativeKeyboard::A; - case Qt::Key_B: - return Settings::NativeKeyboard::B; - case Qt::Key_C: - return Settings::NativeKeyboard::C; - case Qt::Key_D: - return Settings::NativeKeyboard::D; - case Qt::Key_E: - return Settings::NativeKeyboard::E; - case Qt::Key_F: - return Settings::NativeKeyboard::F; - case Qt::Key_G: - return Settings::NativeKeyboard::G; - case Qt::Key_H: - return Settings::NativeKeyboard::H; - case Qt::Key_I: - return Settings::NativeKeyboard::I; - case Qt::Key_J: - return Settings::NativeKeyboard::J; - case Qt::Key_K: - return Settings::NativeKeyboard::K; - case Qt::Key_L: - return Settings::NativeKeyboard::L; - case Qt::Key_M: - return Settings::NativeKeyboard::M; - case Qt::Key_N: - return Settings::NativeKeyboard::N; - case Qt::Key_O: - return Settings::NativeKeyboard::O; - case Qt::Key_P: - return Settings::NativeKeyboard::P; - case Qt::Key_Q: - return Settings::NativeKeyboard::Q; - case Qt::Key_R: - return Settings::NativeKeyboard::R; - case Qt::Key_S: - return Settings::NativeKeyboard::S; - case Qt::Key_T: - return Settings::NativeKeyboard::T; - case Qt::Key_U: - return Settings::NativeKeyboard::U; - case Qt::Key_V: - return Settings::NativeKeyboard::V; - case Qt::Key_W: - return Settings::NativeKeyboard::W; - case Qt::Key_X: - return Settings::NativeKeyboard::X; - case Qt::Key_Y: - return Settings::NativeKeyboard::Y; - case Qt::Key_Z: - return Settings::NativeKeyboard::Z; - case Qt::Key_1: - return Settings::NativeKeyboard::N1; - case Qt::Key_2: - return Settings::NativeKeyboard::N2; - case Qt::Key_3: - return Settings::NativeKeyboard::N3; - case Qt::Key_4: - return Settings::NativeKeyboard::N4; - case Qt::Key_5: - return Settings::NativeKeyboard::N5; - case Qt::Key_6: - return Settings::NativeKeyboard::N6; - case Qt::Key_7: - return Settings::NativeKeyboard::N7; - case Qt::Key_8: - return Settings::NativeKeyboard::N8; - case Qt::Key_9: - return Settings::NativeKeyboard::N9; - case Qt::Key_0: - return Settings::NativeKeyboard::N0; - case Qt::Key_Return: - return Settings::NativeKeyboard::Return; - case Qt::Key_Escape: - return Settings::NativeKeyboard::Escape; - case Qt::Key_Backspace: - return Settings::NativeKeyboard::Backspace; - case Qt::Key_Tab: - return Settings::NativeKeyboard::Tab; - case Qt::Key_Space: - return Settings::NativeKeyboard::Space; - case Qt::Key_Minus: - return Settings::NativeKeyboard::Minus; - case Qt::Key_Plus: - case Qt::Key_questiondown: - return Settings::NativeKeyboard::Plus; - case Qt::Key_BracketLeft: - case Qt::Key_BraceLeft: - return Settings::NativeKeyboard::OpenBracket; - case Qt::Key_BracketRight: - case Qt::Key_BraceRight: - return Settings::NativeKeyboard::CloseBracket; - case Qt::Key_Bar: - return Settings::NativeKeyboard::Pipe; - case Qt::Key_Dead_Tilde: - return Settings::NativeKeyboard::Tilde; - case Qt::Key_Ntilde: - case Qt::Key_Semicolon: - return Settings::NativeKeyboard::Semicolon; - case Qt::Key_Apostrophe: - return Settings::NativeKeyboard::Quote; - case Qt::Key_Dead_Grave: - return Settings::NativeKeyboard::Backquote; - case Qt::Key_Comma: - return Settings::NativeKeyboard::Comma; - case Qt::Key_Period: - return Settings::NativeKeyboard::Period; - case Qt::Key_Slash: - return Settings::NativeKeyboard::Slash; - case Qt::Key_CapsLock: - return Settings::NativeKeyboard::CapsLock; - case Qt::Key_F1: - return Settings::NativeKeyboard::F1; - case Qt::Key_F2: - return Settings::NativeKeyboard::F2; - case Qt::Key_F3: - return Settings::NativeKeyboard::F3; - case Qt::Key_F4: - return Settings::NativeKeyboard::F4; - case Qt::Key_F5: - return Settings::NativeKeyboard::F5; - case Qt::Key_F6: - return Settings::NativeKeyboard::F6; - case Qt::Key_F7: - return Settings::NativeKeyboard::F7; - case Qt::Key_F8: - return Settings::NativeKeyboard::F8; - case Qt::Key_F9: - return Settings::NativeKeyboard::F9; - case Qt::Key_F10: - return Settings::NativeKeyboard::F10; - case Qt::Key_F11: - return Settings::NativeKeyboard::F11; - case Qt::Key_F12: - return Settings::NativeKeyboard::F12; - case Qt::Key_Print: - return Settings::NativeKeyboard::PrintScreen; - case Qt::Key_ScrollLock: - return Settings::NativeKeyboard::ScrollLock; - case Qt::Key_Pause: - return Settings::NativeKeyboard::Pause; - case Qt::Key_Insert: - return Settings::NativeKeyboard::Insert; - case Qt::Key_Home: - return Settings::NativeKeyboard::Home; - case Qt::Key_PageUp: - return Settings::NativeKeyboard::PageUp; - case Qt::Key_Delete: - return Settings::NativeKeyboard::Delete; - case Qt::Key_End: - return Settings::NativeKeyboard::End; - case Qt::Key_PageDown: - return Settings::NativeKeyboard::PageDown; - case Qt::Key_Right: - return Settings::NativeKeyboard::Right; - case Qt::Key_Left: - return Settings::NativeKeyboard::Left; - case Qt::Key_Down: - return Settings::NativeKeyboard::Down; - case Qt::Key_Up: - return Settings::NativeKeyboard::Up; - case Qt::Key_NumLock: - return Settings::NativeKeyboard::NumLock; - // Numpad keys are missing here - case Qt::Key_F13: - return Settings::NativeKeyboard::F13; - case Qt::Key_F14: - return Settings::NativeKeyboard::F14; - case Qt::Key_F15: - return Settings::NativeKeyboard::F15; - case Qt::Key_F16: - return Settings::NativeKeyboard::F16; - case Qt::Key_F17: - return Settings::NativeKeyboard::F17; - case Qt::Key_F18: - return Settings::NativeKeyboard::F18; - case Qt::Key_F19: - return Settings::NativeKeyboard::F19; - case Qt::Key_F20: - return Settings::NativeKeyboard::F20; - case Qt::Key_F21: - return Settings::NativeKeyboard::F21; - case Qt::Key_F22: - return Settings::NativeKeyboard::F22; - case Qt::Key_F23: - return Settings::NativeKeyboard::F23; - case Qt::Key_F24: - return Settings::NativeKeyboard::F24; - // case Qt::: - // return Settings::NativeKeyboard::KPComma; - // case Qt::: - // return Settings::NativeKeyboard::Ro; - case Qt::Key_Hiragana_Katakana: - return Settings::NativeKeyboard::KatakanaHiragana; - case Qt::Key_yen: - return Settings::NativeKeyboard::Yen; - case Qt::Key_Henkan: - return Settings::NativeKeyboard::Henkan; - case Qt::Key_Muhenkan: - return Settings::NativeKeyboard::Muhenkan; - // case Qt::: - // return Settings::NativeKeyboard::NumPadCommaPc98; - case Qt::Key_Hangul: - return Settings::NativeKeyboard::HangulEnglish; - case Qt::Key_Hangul_Hanja: - return Settings::NativeKeyboard::Hanja; - case Qt::Key_Katakana: - return Settings::NativeKeyboard::KatakanaKey; - case Qt::Key_Hiragana: - return Settings::NativeKeyboard::HiraganaKey; - case Qt::Key_Zenkaku_Hankaku: - return Settings::NativeKeyboard::ZenkakuHankaku; - // Modifier keys are handled by the modifier property - default: - return Settings::NativeKeyboard::None; + static constexpr std::array<std::pair<Qt::Key, Settings::NativeKeyboard::Keys>, 106> key_map = { + std::pair<Qt::Key, Settings::NativeKeyboard::Keys>{Qt::Key_A, Settings::NativeKeyboard::A}, + {Qt::Key_A, Settings::NativeKeyboard::A}, + {Qt::Key_B, Settings::NativeKeyboard::B}, + {Qt::Key_C, Settings::NativeKeyboard::C}, + {Qt::Key_D, Settings::NativeKeyboard::D}, + {Qt::Key_E, Settings::NativeKeyboard::E}, + {Qt::Key_F, Settings::NativeKeyboard::F}, + {Qt::Key_G, Settings::NativeKeyboard::G}, + {Qt::Key_H, Settings::NativeKeyboard::H}, + {Qt::Key_I, Settings::NativeKeyboard::I}, + {Qt::Key_J, Settings::NativeKeyboard::J}, + {Qt::Key_K, Settings::NativeKeyboard::K}, + {Qt::Key_L, Settings::NativeKeyboard::L}, + {Qt::Key_M, Settings::NativeKeyboard::M}, + {Qt::Key_N, Settings::NativeKeyboard::N}, + {Qt::Key_O, Settings::NativeKeyboard::O}, + {Qt::Key_P, Settings::NativeKeyboard::P}, + {Qt::Key_Q, Settings::NativeKeyboard::Q}, + {Qt::Key_R, Settings::NativeKeyboard::R}, + {Qt::Key_S, Settings::NativeKeyboard::S}, + {Qt::Key_T, Settings::NativeKeyboard::T}, + {Qt::Key_U, Settings::NativeKeyboard::U}, + {Qt::Key_V, Settings::NativeKeyboard::V}, + {Qt::Key_W, Settings::NativeKeyboard::W}, + {Qt::Key_X, Settings::NativeKeyboard::X}, + {Qt::Key_Y, Settings::NativeKeyboard::Y}, + {Qt::Key_Z, Settings::NativeKeyboard::Z}, + {Qt::Key_1, Settings::NativeKeyboard::N1}, + {Qt::Key_2, Settings::NativeKeyboard::N2}, + {Qt::Key_3, Settings::NativeKeyboard::N3}, + {Qt::Key_4, Settings::NativeKeyboard::N4}, + {Qt::Key_5, Settings::NativeKeyboard::N5}, + {Qt::Key_6, Settings::NativeKeyboard::N6}, + {Qt::Key_7, Settings::NativeKeyboard::N7}, + {Qt::Key_8, Settings::NativeKeyboard::N8}, + {Qt::Key_9, Settings::NativeKeyboard::N9}, + {Qt::Key_0, Settings::NativeKeyboard::N0}, + {Qt::Key_Return, Settings::NativeKeyboard::Return}, + {Qt::Key_Escape, Settings::NativeKeyboard::Escape}, + {Qt::Key_Backspace, Settings::NativeKeyboard::Backspace}, + {Qt::Key_Tab, Settings::NativeKeyboard::Tab}, + {Qt::Key_Space, Settings::NativeKeyboard::Space}, + {Qt::Key_Minus, Settings::NativeKeyboard::Minus}, + {Qt::Key_Plus, Settings::NativeKeyboard::Plus}, + {Qt::Key_questiondown, Settings::NativeKeyboard::Plus}, + {Qt::Key_BracketLeft, Settings::NativeKeyboard::OpenBracket}, + {Qt::Key_BraceLeft, Settings::NativeKeyboard::OpenBracket}, + {Qt::Key_BracketRight, Settings::NativeKeyboard::CloseBracket}, + {Qt::Key_BraceRight, Settings::NativeKeyboard::CloseBracket}, + {Qt::Key_Bar, Settings::NativeKeyboard::Pipe}, + {Qt::Key_Dead_Tilde, Settings::NativeKeyboard::Tilde}, + {Qt::Key_Ntilde, Settings::NativeKeyboard::Semicolon}, + {Qt::Key_Semicolon, Settings::NativeKeyboard::Semicolon}, + {Qt::Key_Apostrophe, Settings::NativeKeyboard::Quote}, + {Qt::Key_Dead_Grave, Settings::NativeKeyboard::Backquote}, + {Qt::Key_Comma, Settings::NativeKeyboard::Comma}, + {Qt::Key_Period, Settings::NativeKeyboard::Period}, + {Qt::Key_Slash, Settings::NativeKeyboard::Slash}, + {Qt::Key_CapsLock, Settings::NativeKeyboard::CapsLockKey}, + {Qt::Key_F1, Settings::NativeKeyboard::F1}, + {Qt::Key_F2, Settings::NativeKeyboard::F2}, + {Qt::Key_F3, Settings::NativeKeyboard::F3}, + {Qt::Key_F4, Settings::NativeKeyboard::F4}, + {Qt::Key_F5, Settings::NativeKeyboard::F5}, + {Qt::Key_F6, Settings::NativeKeyboard::F6}, + {Qt::Key_F7, Settings::NativeKeyboard::F7}, + {Qt::Key_F8, Settings::NativeKeyboard::F8}, + {Qt::Key_F9, Settings::NativeKeyboard::F9}, + {Qt::Key_F10, Settings::NativeKeyboard::F10}, + {Qt::Key_F11, Settings::NativeKeyboard::F11}, + {Qt::Key_F12, Settings::NativeKeyboard::F12}, + {Qt::Key_Print, Settings::NativeKeyboard::PrintScreen}, + {Qt::Key_ScrollLock, Settings::NativeKeyboard::ScrollLockKey}, + {Qt::Key_Pause, Settings::NativeKeyboard::Pause}, + {Qt::Key_Insert, Settings::NativeKeyboard::Insert}, + {Qt::Key_Home, Settings::NativeKeyboard::Home}, + {Qt::Key_PageUp, Settings::NativeKeyboard::PageUp}, + {Qt::Key_Delete, Settings::NativeKeyboard::Delete}, + {Qt::Key_End, Settings::NativeKeyboard::End}, + {Qt::Key_PageDown, Settings::NativeKeyboard::PageDown}, + {Qt::Key_Right, Settings::NativeKeyboard::Right}, + {Qt::Key_Left, Settings::NativeKeyboard::Left}, + {Qt::Key_Down, Settings::NativeKeyboard::Down}, + {Qt::Key_Up, Settings::NativeKeyboard::Up}, + {Qt::Key_NumLock, Settings::NativeKeyboard::NumLockKey}, + // Numpad keys are missing here + {Qt::Key_F13, Settings::NativeKeyboard::F13}, + {Qt::Key_F14, Settings::NativeKeyboard::F14}, + {Qt::Key_F15, Settings::NativeKeyboard::F15}, + {Qt::Key_F16, Settings::NativeKeyboard::F16}, + {Qt::Key_F17, Settings::NativeKeyboard::F17}, + {Qt::Key_F18, Settings::NativeKeyboard::F18}, + {Qt::Key_F19, Settings::NativeKeyboard::F19}, + {Qt::Key_F20, Settings::NativeKeyboard::F20}, + {Qt::Key_F21, Settings::NativeKeyboard::F21}, + {Qt::Key_F22, Settings::NativeKeyboard::F22}, + {Qt::Key_F23, Settings::NativeKeyboard::F23}, + {Qt::Key_F24, Settings::NativeKeyboard::F24}, + // {Qt::..., Settings::NativeKeyboard::KPComma}, + // {Qt::..., Settings::NativeKeyboard::Ro}, + {Qt::Key_Hiragana_Katakana, Settings::NativeKeyboard::KatakanaHiragana}, + {Qt::Key_yen, Settings::NativeKeyboard::Yen}, + {Qt::Key_Henkan, Settings::NativeKeyboard::Henkan}, + {Qt::Key_Muhenkan, Settings::NativeKeyboard::Muhenkan}, + // {Qt::..., Settings::NativeKeyboard::NumPadCommaPc98}, + {Qt::Key_Hangul, Settings::NativeKeyboard::HangulEnglish}, + {Qt::Key_Hangul_Hanja, Settings::NativeKeyboard::Hanja}, + {Qt::Key_Katakana, Settings::NativeKeyboard::KatakanaKey}, + {Qt::Key_Hiragana, Settings::NativeKeyboard::HiraganaKey}, + {Qt::Key_Zenkaku_Hankaku, Settings::NativeKeyboard::ZenkakuHankaku}, + // Modifier keys are handled by the modifier property + }; + + for (const auto& [qkey, nkey] : key_map) { + if (qt_key == qkey) { + return nkey; + } } + + return Settings::NativeKeyboard::None; } int GRenderWindow::QtModifierToSwitchModifier(Qt::KeyboardModifiers qt_modifiers) { diff --git a/src/yuzu/compatdb.cpp b/src/yuzu/compatdb.cpp index f46fff340..b03e71248 100644 --- a/src/yuzu/compatdb.cpp +++ b/src/yuzu/compatdb.cpp @@ -15,12 +15,22 @@ CompatDB::CompatDB(Core::TelemetrySession& telemetry_session_, QWidget* parent) : QWizard(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint), ui{std::make_unique<Ui::CompatDB>()}, telemetry_session{telemetry_session_} { ui->setupUi(this); - connect(ui->radioButton_Perfect, &QRadioButton::clicked, this, &CompatDB::EnableNext); - connect(ui->radioButton_Great, &QRadioButton::clicked, this, &CompatDB::EnableNext); - connect(ui->radioButton_Okay, &QRadioButton::clicked, this, &CompatDB::EnableNext); - connect(ui->radioButton_Bad, &QRadioButton::clicked, this, &CompatDB::EnableNext); - connect(ui->radioButton_IntroMenu, &QRadioButton::clicked, this, &CompatDB::EnableNext); - connect(ui->radioButton_WontBoot, &QRadioButton::clicked, this, &CompatDB::EnableNext); + + connect(ui->radioButton_GameBoot_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_GameBoot_No, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Gameplay_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Gameplay_No, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_NoFreeze_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_NoFreeze_No, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Complete_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Complete_No, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Graphical_Major, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Graphical_Minor, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Graphical_No, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Audio_Major, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Audio_Minor, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Audio_No, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(button(NextButton), &QPushButton::clicked, this, &CompatDB::Submit); connect(&testcase_watcher, &QFutureWatcher<bool>::finished, this, &CompatDB::OnTestcaseSubmitted); @@ -30,29 +40,82 @@ CompatDB::~CompatDB() = default; enum class CompatDBPage { Intro = 0, - Selection = 1, - Final = 2, + GameBoot = 1, + GamePlay = 2, + Freeze = 3, + Completion = 4, + Graphical = 5, + Audio = 6, + Final = 7, }; void CompatDB::Submit() { - QButtonGroup* compatibility = new QButtonGroup(this); - compatibility->addButton(ui->radioButton_Perfect, 0); - compatibility->addButton(ui->radioButton_Great, 1); - compatibility->addButton(ui->radioButton_Okay, 2); - compatibility->addButton(ui->radioButton_Bad, 3); - compatibility->addButton(ui->radioButton_IntroMenu, 4); - compatibility->addButton(ui->radioButton_WontBoot, 5); + QButtonGroup* compatibility_GameBoot = new QButtonGroup(this); + compatibility_GameBoot->addButton(ui->radioButton_GameBoot_Yes, 0); + compatibility_GameBoot->addButton(ui->radioButton_GameBoot_No, 1); + + QButtonGroup* compatibility_Gameplay = new QButtonGroup(this); + compatibility_Gameplay->addButton(ui->radioButton_Gameplay_Yes, 0); + compatibility_Gameplay->addButton(ui->radioButton_Gameplay_No, 1); + + QButtonGroup* compatibility_NoFreeze = new QButtonGroup(this); + compatibility_NoFreeze->addButton(ui->radioButton_NoFreeze_Yes, 0); + compatibility_NoFreeze->addButton(ui->radioButton_NoFreeze_No, 1); + + QButtonGroup* compatibility_Complete = new QButtonGroup(this); + compatibility_Complete->addButton(ui->radioButton_Complete_Yes, 0); + compatibility_Complete->addButton(ui->radioButton_Complete_No, 1); + + QButtonGroup* compatibility_Graphical = new QButtonGroup(this); + compatibility_Graphical->addButton(ui->radioButton_Graphical_Major, 0); + compatibility_Graphical->addButton(ui->radioButton_Graphical_Minor, 1); + compatibility_Graphical->addButton(ui->radioButton_Graphical_No, 2); + + QButtonGroup* compatibility_Audio = new QButtonGroup(this); + compatibility_Audio->addButton(ui->radioButton_Audio_Major, 0); + compatibility_Graphical->addButton(ui->radioButton_Audio_Minor, 1); + compatibility_Audio->addButton(ui->radioButton_Audio_No, 2); + + const int compatiblity = static_cast<int>(CalculateCompatibility()); + switch ((static_cast<CompatDBPage>(currentId()))) { - case CompatDBPage::Selection: - if (compatibility->checkedId() == -1) { + case CompatDBPage::Intro: + break; + case CompatDBPage::GameBoot: + if (compatibility_GameBoot->checkedId() == -1) { + button(NextButton)->setEnabled(false); + } + break; + case CompatDBPage::GamePlay: + if (compatibility_Gameplay->checkedId() == -1) { + button(NextButton)->setEnabled(false); + } + break; + case CompatDBPage::Freeze: + if (compatibility_NoFreeze->checkedId() == -1) { + button(NextButton)->setEnabled(false); + } + break; + case CompatDBPage::Completion: + if (compatibility_Complete->checkedId() == -1) { + button(NextButton)->setEnabled(false); + } + break; + case CompatDBPage::Graphical: + if (compatibility_Graphical->checkedId() == -1) { + button(NextButton)->setEnabled(false); + } + break; + case CompatDBPage::Audio: + if (compatibility_Audio->checkedId() == -1) { button(NextButton)->setEnabled(false); } break; case CompatDBPage::Final: back(); - LOG_DEBUG(Frontend, "Compatibility Rating: {}", compatibility->checkedId()); + LOG_INFO(Frontend, "Compatibility Rating: {}", compatiblity); telemetry_session.AddField(Common::Telemetry::FieldType::UserFeedback, "Compatibility", - compatibility->checkedId()); + compatiblity); button(NextButton)->setEnabled(false); button(NextButton)->setText(tr("Submitting")); @@ -66,6 +129,66 @@ void CompatDB::Submit() { } } +int CompatDB::nextId() const { + switch ((static_cast<CompatDBPage>(currentId()))) { + case CompatDBPage::Intro: + return static_cast<int>(CompatDBPage::GameBoot); + case CompatDBPage::GameBoot: + if (ui->radioButton_GameBoot_No->isChecked()) { + return static_cast<int>(CompatDBPage::Final); + } + return static_cast<int>(CompatDBPage::GamePlay); + case CompatDBPage::GamePlay: + if (ui->radioButton_Gameplay_No->isChecked()) { + return static_cast<int>(CompatDBPage::Final); + } + return static_cast<int>(CompatDBPage::Freeze); + case CompatDBPage::Freeze: + if (ui->radioButton_NoFreeze_No->isChecked()) { + return static_cast<int>(CompatDBPage::Final); + } + return static_cast<int>(CompatDBPage::Completion); + case CompatDBPage::Completion: + if (ui->radioButton_Complete_No->isChecked()) { + return static_cast<int>(CompatDBPage::Final); + } + return static_cast<int>(CompatDBPage::Graphical); + case CompatDBPage::Graphical: + return static_cast<int>(CompatDBPage::Audio); + case CompatDBPage::Audio: + return static_cast<int>(CompatDBPage::Final); + case CompatDBPage::Final: + return -1; + default: + LOG_ERROR(Frontend, "Unexpected page: {}", currentId()); + return static_cast<int>(CompatDBPage::Intro); + } +} + +CompatibilityStatus CompatDB::CalculateCompatibility() const { + if (ui->radioButton_GameBoot_No->isChecked()) { + return CompatibilityStatus::WontBoot; + } + + if (ui->radioButton_Gameplay_No->isChecked()) { + return CompatibilityStatus::IntroMenu; + } + + if (ui->radioButton_NoFreeze_No->isChecked() || ui->radioButton_Complete_No->isChecked()) { + return CompatibilityStatus::Ingame; + } + + if (ui->radioButton_Graphical_Major->isChecked() || ui->radioButton_Audio_Major->isChecked()) { + return CompatibilityStatus::Ingame; + } + + if (ui->radioButton_Graphical_Minor->isChecked() || ui->radioButton_Audio_Minor->isChecked()) { + return CompatibilityStatus::Playable; + } + + return CompatibilityStatus::Perfect; +} + void CompatDB::OnTestcaseSubmitted() { if (!testcase_watcher.result()) { QMessageBox::critical(this, tr("Communication error"), diff --git a/src/yuzu/compatdb.h b/src/yuzu/compatdb.h index 3252fc47a..37e11278b 100644 --- a/src/yuzu/compatdb.h +++ b/src/yuzu/compatdb.h @@ -12,12 +12,22 @@ namespace Ui { class CompatDB; } +enum class CompatibilityStatus { + Perfect = 0, + Playable = 1, + // Unused: Okay = 2, + Ingame = 3, + IntroMenu = 4, + WontBoot = 5, +}; + class CompatDB : public QWizard { Q_OBJECT public: explicit CompatDB(Core::TelemetrySession& telemetry_session_, QWidget* parent = nullptr); ~CompatDB(); + int nextId() const override; private: QFutureWatcher<bool> testcase_watcher; @@ -25,6 +35,7 @@ private: std::unique_ptr<Ui::CompatDB> ui; void Submit(); + CompatibilityStatus CalculateCompatibility() const; void OnTestcaseSubmitted(); void EnableNext(); diff --git a/src/yuzu/compatdb.ui b/src/yuzu/compatdb.ui index 3ca55eda6..d11669df2 100644 --- a/src/yuzu/compatdb.ui +++ b/src/yuzu/compatdb.ui @@ -58,128 +58,311 @@ </item> </layout> </widget> - <widget class="QWizardPage" name="wizard_Report"> + <widget class="QWizardPage" name="wizard_GameBoot"> <property name="title"> <string>Report Game Compatibility</string> </property> <attribute name="pageId"> <string notr="true">1</string> </attribute> - <layout class="QFormLayout" name="formLayout"> + <layout class="QFormLayout" name="formLayout1"> + <item row="0" column="0" colspan="2"> + <widget class="QLabel" name="lbl_Independent1"> + <property name="font"> + <font> + <pointsize>10</pointsize> + </font> + </property> + <property name="text"> + <string><html><head/><body><p>Does the game boot?</p></body></html></string> + </property> + <property name="wordWrap"> + <bool>true</bool> + </property> + </widget> + </item> + <item row="1" column="0" colspan="2"> + <spacer name="verticalSpacer1"> + <property name="orientation"> + <enum>Qt::Vertical</enum> + </property> + <property name="sizeHint" stdset="0"> + <size> + <width>20</width> + <height>0</height> + </size> + </property> + </spacer> + </item> <item row="2" column="0"> - <widget class="QRadioButton" name="radioButton_Perfect"> + <widget class="QRadioButton" name="radioButton_GameBoot_Yes"> <property name="text"> - <string>Perfect</string> + <string>Yes The game starts to output video or audio</string> </property> </widget> </item> - <item row="2" column="1"> - <widget class="QLabel" name="lbl_Perfect"> + <item row="4" column="0"> + <widget class="QRadioButton" name="radioButton_GameBoot_No"> <property name="text"> - <string><html><head/><body><p>Game functions flawlessly with no audio or graphical glitches.</p></body></html></string> + <string>No The game doesn't get past the "Launching..." screen</string> </property> - <property name="wordWrap"> - <bool>true</bool> + </widget> + </item> + </layout> + </widget> + <widget class="QWizardPage" name="wizard_GamePlay"> + <property name="title"> + <string>Report Game Compatibility</string> + </property> + <attribute name="pageId"> + <string notr="true">2</string> + </attribute> + <layout class="QFormLayout" name="formLayout2"> + <item row="2" column="0"> + <widget class="QRadioButton" name="radioButton_Gameplay_Yes"> + <property name="text"> + <string>Yes The game gets past the intro/menu and into gameplay</string> </property> </widget> </item> <item row="4" column="0"> - <widget class="QRadioButton" name="radioButton_Great"> + <widget class="QRadioButton" name="radioButton_Gameplay_No"> <property name="text"> - <string>Great</string> + <string>No The game crashes or freezes while loading or using the menu</string> </property> </widget> </item> - <item row="4" column="1"> - <widget class="QLabel" name="lbl_Great"> + <item row="0" column="0" colspan="2"> + <widget class="QLabel" name="lbl_Independent2"> + <property name="font"> + <font> + <pointsize>10</pointsize> + </font> + </property> <property name="text"> - <string><html><head/><body><p>Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.</p></body></html></string> + <string><html><head/><body><p>Does the game reach gameplay?</p></body></html></string> </property> <property name="wordWrap"> <bool>true</bool> </property> </widget> </item> - <item row="5" column="0"> - <widget class="QRadioButton" name="radioButton_Okay"> + <item row="1" column="0" colspan="2"> + <spacer name="verticalSpacer2"> + <property name="orientation"> + <enum>Qt::Vertical</enum> + </property> + <property name="sizeHint" stdset="0"> + <size> + <width>20</width> + <height>0</height> + </size> + </property> + </spacer> + </item> + </layout> + </widget> + <widget class="QWizardPage" name="wizard_NoFreeze"> + <property name="title"> + <string>Report Game Compatibility</string> + </property> + <attribute name="pageId"> + <string notr="true">3</string> + </attribute> + <layout class="QFormLayout" name="formLayout3"> + <item row="2" column="0"> + <widget class="QRadioButton" name="radioButton_NoFreeze_Yes"> <property name="text"> - <string>Okay</string> + <string>Yes The game works without crashes</string> </property> </widget> </item> - <item row="5" column="1"> - <widget class="QLabel" name="lbl_Okay"> + <item row="4" column="0"> + <widget class="QRadioButton" name="radioButton_NoFreeze_No"> + <property name="text"> + <string>No The game crashes or freezes during gameplay</string> + </property> + </widget> + </item> + <item row="0" column="0" colspan="2"> + <widget class="QLabel" name="lbl_Independent3"> + <property name="font"> + <font> + <pointsize>10</pointsize> + </font> + </property> <property name="text"> - <string><html><head/><body><p>Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.</p></body></html></string> + <string><html><head/><body><p>Does the game work without crashing, freezing or locking up during gameplay?</p></body></html></string> </property> <property name="wordWrap"> <bool>true</bool> </property> </widget> </item> - <item row="6" column="0"> - <widget class="QRadioButton" name="radioButton_Bad"> + <item row="1" column="0" colspan="2"> + <spacer name="verticalSpacer3"> + <property name="orientation"> + <enum>Qt::Vertical</enum> + </property> + <property name="sizeHint" stdset="0"> + <size> + <width>20</width> + <height>0</height> + </size> + </property> + </spacer> + </item> + </layout> + </widget> + <widget class="QWizardPage" name="wizard_Complete"> + <property name="title"> + <string>Report Game Compatibility</string> + </property> + <attribute name="pageId"> + <string notr="true">4</string> + </attribute> + <layout class="QFormLayout" name="formLayout4"> + <item row="2" column="0"> + <widget class="QRadioButton" name="radioButton_Complete_Yes"> <property name="text"> - <string>Bad</string> + <string>Yes The game can be finished without any workarounds</string> </property> </widget> </item> - <item row="6" column="1"> - <widget class="QLabel" name="lbl_Bad"> + <item row="4" column="0"> + <widget class="QRadioButton" name="radioButton_Complete_No"> + <property name="text"> + <string>No The game can't progress past a certain area</string> + </property> + </widget> + </item> + <item row="0" column="0" colspan="2"> + <widget class="QLabel" name="lbl_Independent4"> + <property name="font"> + <font> + <pointsize>10</pointsize> + </font> + </property> <property name="text"> - <string><html><head/><body><p>Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.</p></body></html></string> + <string><html><head/><body><p>Is the game completely playable from start to finish?</p></body></html></string> </property> <property name="wordWrap"> <bool>true</bool> </property> </widget> </item> - <item row="7" column="0"> - <widget class="QRadioButton" name="radioButton_IntroMenu"> + <item row="1" column="0" colspan="2"> + <spacer name="verticalSpacer4"> + <property name="orientation"> + <enum>Qt::Vertical</enum> + </property> + <property name="sizeHint" stdset="0"> + <size> + <width>20</width> + <height>0</height> + </size> + </property> + </spacer> + </item> + </layout> + </widget> + <widget class="QWizardPage" name="wizard_Graphical"> + <property name="title"> + <string>Report Game Compatibility</string> + </property> + <attribute name="pageId"> + <string notr="true">5</string> + </attribute> + <layout class="QFormLayout" name="formLayout5"> + <item row="2" column="0"> + <widget class="QRadioButton" name="radioButton_Graphical_Major"> + <property name="text"> + <string>Major The game has major graphical errors</string> + </property> + </widget> + </item> + <item row="4" column="0"> + <widget class="QRadioButton" name="radioButton_Graphical_Minor"> <property name="text"> - <string>Intro/Menu</string> + <string>Minor The game has minor graphical errors</string> </property> </widget> </item> - <item row="7" column="1"> - <widget class="QLabel" name="lbl_IntroMenu"> + <item row="6" column="0"> + <widget class="QRadioButton" name="radioButton_Graphical_No"> + <property name="text"> + <string>None Everything is rendered as it looks on the Nintendo Switch</string> + </property> + </widget> + </item> + <item row="0" column="0" colspan="2"> + <widget class="QLabel" name="lbl_Independent5"> + <property name="font"> + <font> + <pointsize>10</pointsize> + </font> + </property> <property name="text"> - <string><html><head/><body><p>Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start Screen.</p></body></html></string> + <string><html><head/><body><p>Does the game have any graphical glitches?</p></body></html></string> </property> <property name="wordWrap"> <bool>true</bool> </property> </widget> </item> - <item row="8" column="0"> - <widget class="QRadioButton" name="radioButton_WontBoot"> - <property name="text"> - <string>Won't Boot</string> + <item row="1" column="0" colspan="2"> + <spacer name="verticalSpacer5"> + <property name="orientation"> + <enum>Qt::Vertical</enum> </property> - <property name="checkable"> - <bool>true</bool> + <property name="sizeHint" stdset="0"> + <size> + <width>20</width> + <height>0</height> + </size> </property> - <property name="checked"> - <bool>false</bool> + </spacer> + </item> + </layout> + </widget> + <widget class="QWizardPage" name="wizard_Audio"> + <property name="title"> + <string>Report Game Compatibility</string> + </property> + <attribute name="pageId"> + <string notr="true">6</string> + </attribute> + <layout class="QFormLayout" name="formLayout6"> + <item row="2" column="0"> + <widget class="QRadioButton" name="radioButton_Audio_Major"> + <property name="text"> + <string>Major The game has major audio errors</string> + </property> + </widget> + </item> + <item row="4" column="0"> + <widget class="QRadioButton" name="radioButton_Audio_Minor"> + <property name="text"> + <string>Minor The game has minor audio errors</string> </property> </widget> </item> - <item row="8" column="1"> - <widget class="QLabel" name="lbl_WontBoot"> + <item row="6" column="0"> + <widget class="QRadioButton" name="radioButton_Audio_No"> <property name="text"> - <string><html><head/><body><p>The game crashes when attempting to startup.</p></body></html></string> + <string>None Audio is played perfectly</string> </property> </widget> </item> <item row="0" column="0" colspan="2"> - <widget class="QLabel" name="lbl_Independent"> + <widget class="QLabel" name="lbl_Independent6"> <property name="font"> <font> <pointsize>10</pointsize> </font> </property> <property name="text"> - <string><html><head/><body><p>Independent of speed or performance, how well does this game play from start to finish on this version of yuzu?</p></body></html></string> + <string><html><head/><body><p>Does the game have any audio glitches / missing effects?</p></body></html></string> </property> <property name="wordWrap"> <bool>true</bool> @@ -187,7 +370,7 @@ </widget> </item> <item row="1" column="0" colspan="2"> - <spacer name="verticalSpacer"> + <spacer name="verticalSpacer6"> <property name="orientation"> <enum>Qt::Vertical</enum> </property> @@ -206,7 +389,7 @@ <string>Thank you for your submission!</string> </property> <attribute name="pageId"> - <string notr="true">2</string> + <string notr="true">7</string> </attribute> </widget> </widget> diff --git a/src/yuzu/game_list_p.h b/src/yuzu/game_list_p.h index 6198d1e4e..1800f090f 100644 --- a/src/yuzu/game_list_p.h +++ b/src/yuzu/game_list_p.h @@ -145,12 +145,14 @@ public: const char* tooltip; }; // clang-format off + const auto ingame_status = + CompatStatus{QStringLiteral("#f2d624"), QT_TR_NOOP("Ingame"), QT_TR_NOOP("Game starts, but crashes or major glitches prevent it from being completed.")}; static const std::map<QString, CompatStatus> status_data = { - {QStringLiteral("0"), {QStringLiteral("#5c93ed"), QT_TR_NOOP("Perfect"), QT_TR_NOOP("Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without\nany workarounds needed.")}}, - {QStringLiteral("1"), {QStringLiteral("#47d35c"), QT_TR_NOOP("Great"), QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish. May require some\nworkarounds.")}}, - {QStringLiteral("2"), {QStringLiteral("#94b242"), QT_TR_NOOP("Okay"), QT_TR_NOOP("Game functions with major graphical or audio glitches, but game is playable from start to finish with\nworkarounds.")}}, - {QStringLiteral("3"), {QStringLiteral("#f2d624"), QT_TR_NOOP("Bad"), QT_TR_NOOP("Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches\neven with workarounds.")}}, - {QStringLiteral("4"), {QStringLiteral("#FF0000"), QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start\nScreen.")}}, + {QStringLiteral("0"), {QStringLiteral("#5c93ed"), QT_TR_NOOP("Perfect"), QT_TR_NOOP("Game can be played without issues.")}}, + {QStringLiteral("1"), {QStringLiteral("#47d35c"), QT_TR_NOOP("Playable"), QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish.")}}, + {QStringLiteral("2"), ingame_status}, + {QStringLiteral("3"), ingame_status}, // Fallback for the removed "Okay" category + {QStringLiteral("4"), {QStringLiteral("#FF0000"), QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game loads, but is unable to progress past the Start Screen.")}}, {QStringLiteral("5"), {QStringLiteral("#828282"), QT_TR_NOOP("Won't Boot"), QT_TR_NOOP("The game crashes when attempting to startup.")}}, {QStringLiteral("99"), {QStringLiteral("#000000"), QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}}, }; diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 59e56633a..032ff1cbc 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -342,6 +342,7 @@ GMainWindow::GMainWindow(std::unique_ptr<Config> config_, bool has_broken_vulkan const auto override_build = fmt::format(fmt::runtime(std::string(Common::g_title_bar_format_idle)), build_id); const auto yuzu_build_version = override_build.empty() ? yuzu_build : override_build; + const auto processor_count = std::thread::hardware_concurrency(); LOG_INFO(Frontend, "yuzu Version: {}", yuzu_build_version); LogRuntimes(); @@ -361,6 +362,11 @@ GMainWindow::GMainWindow(std::unique_ptr<Config> config_, bool has_broken_vulkan } LOG_INFO(Frontend, "Host CPU: {}", cpu_string); #endif + + if (std::optional<int> processor_core = Common::GetProcessorCount()) { + LOG_INFO(Frontend, "Host CPU Cores: {}", *processor_core); + } + LOG_INFO(Frontend, "Host CPU Threads: {}", processor_count); LOG_INFO(Frontend, "Host OS: {}", PrettyProductName().toStdString()); LOG_INFO(Frontend, "Host RAM: {:.2f} GiB", Common::GetMemInfo().TotalPhysicalMemory / f64{1_GiB}); @@ -2018,38 +2024,50 @@ static bool RomFSRawCopy(QProgressDialog& dialog, const FileSys::VirtualDir& src return true; } +QString GMainWindow::GetGameListErrorRemoving(InstalledEntryType type) const { + switch (type) { + case InstalledEntryType::Game: + return tr("Error Removing Contents"); + case InstalledEntryType::Update: + return tr("Error Removing Update"); + case InstalledEntryType::AddOnContent: + return tr("Error Removing DLC"); + default: + return QStringLiteral("Error Removing <Invalid Type>"); + } +} void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type) { - const QString entry_type = [type] { + const QString entry_question = [type] { switch (type) { case InstalledEntryType::Game: - return tr("Contents"); + return tr("Remove Installed Game Contents?"); case InstalledEntryType::Update: - return tr("Update"); + return tr("Remove Installed Game Update?"); case InstalledEntryType::AddOnContent: - return tr("DLC"); + return tr("Remove Installed Game DLC?"); default: - return QString{}; + return QStringLiteral("Remove Installed Game <Invalid Type>?"); } }(); - if (QMessageBox::question( - this, tr("Remove Entry"), tr("Remove Installed Game %1?").arg(entry_type), - QMessageBox::Yes | QMessageBox::No, QMessageBox::No) != QMessageBox::Yes) { + if (QMessageBox::question(this, tr("Remove Entry"), entry_question, + QMessageBox::Yes | QMessageBox::No, + QMessageBox::No) != QMessageBox::Yes) { return; } switch (type) { case InstalledEntryType::Game: - RemoveBaseContent(program_id, entry_type); + RemoveBaseContent(program_id, type); [[fallthrough]]; case InstalledEntryType::Update: - RemoveUpdateContent(program_id, entry_type); + RemoveUpdateContent(program_id, type); if (type != InstalledEntryType::Game) { break; } [[fallthrough]]; case InstalledEntryType::AddOnContent: - RemoveAddOnContent(program_id, entry_type); + RemoveAddOnContent(program_id, type); break; } Common::FS::RemoveDirRecursively(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / @@ -2057,7 +2075,7 @@ void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryT game_list->PopulateAsync(UISettings::values.game_dirs); } -void GMainWindow::RemoveBaseContent(u64 program_id, const QString& entry_type) { +void GMainWindow::RemoveBaseContent(u64 program_id, InstalledEntryType type) { const auto& fs_controller = system->GetFileSystemController(); const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(program_id) || fs_controller.GetSDMCContents()->RemoveExistingEntry(program_id); @@ -2067,12 +2085,12 @@ void GMainWindow::RemoveBaseContent(u64 program_id, const QString& entry_type) { tr("Successfully removed the installed base game.")); } else { QMessageBox::warning( - this, tr("Error Removing %1").arg(entry_type), + this, GetGameListErrorRemoving(type), tr("The base game is not installed in the NAND and cannot be removed.")); } } -void GMainWindow::RemoveUpdateContent(u64 program_id, const QString& entry_type) { +void GMainWindow::RemoveUpdateContent(u64 program_id, InstalledEntryType type) { const auto update_id = program_id | 0x800; const auto& fs_controller = system->GetFileSystemController(); const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(update_id) || @@ -2082,12 +2100,12 @@ void GMainWindow::RemoveUpdateContent(u64 program_id, const QString& entry_type) QMessageBox::information(this, tr("Successfully Removed"), tr("Successfully removed the installed update.")); } else { - QMessageBox::warning(this, tr("Error Removing %1").arg(entry_type), + QMessageBox::warning(this, GetGameListErrorRemoving(type), tr("There is no update installed for this title.")); } } -void GMainWindow::RemoveAddOnContent(u64 program_id, const QString& entry_type) { +void GMainWindow::RemoveAddOnContent(u64 program_id, InstalledEntryType type) { u32 count{}; const auto& fs_controller = system->GetFileSystemController(); const auto dlc_entries = system->GetContentProvider().ListEntriesFilter( @@ -2105,7 +2123,7 @@ void GMainWindow::RemoveAddOnContent(u64 program_id, const QString& entry_type) } if (count == 0) { - QMessageBox::warning(this, tr("Error Removing %1").arg(entry_type), + QMessageBox::warning(this, GetGameListErrorRemoving(type), tr("There are no DLC installed for this title.")); return; } @@ -2803,6 +2821,20 @@ void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_tex } void GMainWindow::OnMenuReportCompatibility() { + const auto& caps = Common::GetCPUCaps(); + const bool has_fma = caps.fma || caps.fma4; + const auto processor_count = std::thread::hardware_concurrency(); + const bool has_4threads = processor_count == 0 || processor_count >= 4; + const bool has_8gb_ram = Common::GetMemInfo().TotalPhysicalMemory >= 8_GiB; + const bool has_broken_vulkan = UISettings::values.has_broken_vulkan; + + if (!has_fma || !has_4threads || !has_8gb_ram || has_broken_vulkan) { + QMessageBox::critical(this, tr("Hardware requirements not met"), + tr("Your system does not meet the recommended hardware requirements. " + "Compatibility reporting has been disabled.")); + return; + } + if (!Settings::values.yuzu_token.GetValue().empty() && !Settings::values.yuzu_username.GetValue().empty()) { CompatDB compatdb{system->TelemetrySession(), this}; diff --git a/src/yuzu/main.h b/src/yuzu/main.h index 150ada84c..b73f550dd 100644 --- a/src/yuzu/main.h +++ b/src/yuzu/main.h @@ -324,9 +324,10 @@ private slots: void OnMouseActivity(); private: - void RemoveBaseContent(u64 program_id, const QString& entry_type); - void RemoveUpdateContent(u64 program_id, const QString& entry_type); - void RemoveAddOnContent(u64 program_id, const QString& entry_type); + QString GetGameListErrorRemoving(InstalledEntryType type) const; + void RemoveBaseContent(u64 program_id, InstalledEntryType type); + void RemoveUpdateContent(u64 program_id, InstalledEntryType type); + void RemoveAddOnContent(u64 program_id, InstalledEntryType type); void RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target); void RemoveAllTransferableShaderCaches(u64 program_id); void RemoveCustomConfiguration(u64 program_id, const std::string& game_path); |