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-rw-r--r--src/yuzu/CMakeLists.txt2
-rw-r--r--src/yuzu/bootmanager.cpp337
-rw-r--r--src/yuzu/compatdb.cpp161
-rw-r--r--src/yuzu/compatdb.h11
-rw-r--r--src/yuzu/compatdb.ui277
-rw-r--r--src/yuzu/game_list_p.h12
-rw-r--r--src/yuzu/main.cpp66
-rw-r--r--src/yuzu/main.h7
8 files changed, 564 insertions, 309 deletions
diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt
index 239f12382..5cc1fbf32 100644
--- a/src/yuzu/CMakeLists.txt
+++ b/src/yuzu/CMakeLists.txt
@@ -385,6 +385,6 @@ if (NOT APPLE)
target_compile_definitions(yuzu PRIVATE HAS_OPENGL)
endif()
-if (ARCHITECTURE_x86_64)
+if (ARCHITECTURE_x86_64 OR ARCHITECTURE_arm64)
target_link_libraries(yuzu PRIVATE dynarmic)
endif()
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp
index 6acfb7b06..d88efacd7 100644
--- a/src/yuzu/bootmanager.cpp
+++ b/src/yuzu/bootmanager.cpp
@@ -401,224 +401,127 @@ void GRenderWindow::closeEvent(QCloseEvent* event) {
}
int GRenderWindow::QtKeyToSwitchKey(Qt::Key qt_key) {
- switch (qt_key) {
- case Qt::Key_A:
- return Settings::NativeKeyboard::A;
- case Qt::Key_B:
- return Settings::NativeKeyboard::B;
- case Qt::Key_C:
- return Settings::NativeKeyboard::C;
- case Qt::Key_D:
- return Settings::NativeKeyboard::D;
- case Qt::Key_E:
- return Settings::NativeKeyboard::E;
- case Qt::Key_F:
- return Settings::NativeKeyboard::F;
- case Qt::Key_G:
- return Settings::NativeKeyboard::G;
- case Qt::Key_H:
- return Settings::NativeKeyboard::H;
- case Qt::Key_I:
- return Settings::NativeKeyboard::I;
- case Qt::Key_J:
- return Settings::NativeKeyboard::J;
- case Qt::Key_K:
- return Settings::NativeKeyboard::K;
- case Qt::Key_L:
- return Settings::NativeKeyboard::L;
- case Qt::Key_M:
- return Settings::NativeKeyboard::M;
- case Qt::Key_N:
- return Settings::NativeKeyboard::N;
- case Qt::Key_O:
- return Settings::NativeKeyboard::O;
- case Qt::Key_P:
- return Settings::NativeKeyboard::P;
- case Qt::Key_Q:
- return Settings::NativeKeyboard::Q;
- case Qt::Key_R:
- return Settings::NativeKeyboard::R;
- case Qt::Key_S:
- return Settings::NativeKeyboard::S;
- case Qt::Key_T:
- return Settings::NativeKeyboard::T;
- case Qt::Key_U:
- return Settings::NativeKeyboard::U;
- case Qt::Key_V:
- return Settings::NativeKeyboard::V;
- case Qt::Key_W:
- return Settings::NativeKeyboard::W;
- case Qt::Key_X:
- return Settings::NativeKeyboard::X;
- case Qt::Key_Y:
- return Settings::NativeKeyboard::Y;
- case Qt::Key_Z:
- return Settings::NativeKeyboard::Z;
- case Qt::Key_1:
- return Settings::NativeKeyboard::N1;
- case Qt::Key_2:
- return Settings::NativeKeyboard::N2;
- case Qt::Key_3:
- return Settings::NativeKeyboard::N3;
- case Qt::Key_4:
- return Settings::NativeKeyboard::N4;
- case Qt::Key_5:
- return Settings::NativeKeyboard::N5;
- case Qt::Key_6:
- return Settings::NativeKeyboard::N6;
- case Qt::Key_7:
- return Settings::NativeKeyboard::N7;
- case Qt::Key_8:
- return Settings::NativeKeyboard::N8;
- case Qt::Key_9:
- return Settings::NativeKeyboard::N9;
- case Qt::Key_0:
- return Settings::NativeKeyboard::N0;
- case Qt::Key_Return:
- return Settings::NativeKeyboard::Return;
- case Qt::Key_Escape:
- return Settings::NativeKeyboard::Escape;
- case Qt::Key_Backspace:
- return Settings::NativeKeyboard::Backspace;
- case Qt::Key_Tab:
- return Settings::NativeKeyboard::Tab;
- case Qt::Key_Space:
- return Settings::NativeKeyboard::Space;
- case Qt::Key_Minus:
- return Settings::NativeKeyboard::Minus;
- case Qt::Key_Plus:
- case Qt::Key_questiondown:
- return Settings::NativeKeyboard::Plus;
- case Qt::Key_BracketLeft:
- case Qt::Key_BraceLeft:
- return Settings::NativeKeyboard::OpenBracket;
- case Qt::Key_BracketRight:
- case Qt::Key_BraceRight:
- return Settings::NativeKeyboard::CloseBracket;
- case Qt::Key_Bar:
- return Settings::NativeKeyboard::Pipe;
- case Qt::Key_Dead_Tilde:
- return Settings::NativeKeyboard::Tilde;
- case Qt::Key_Ntilde:
- case Qt::Key_Semicolon:
- return Settings::NativeKeyboard::Semicolon;
- case Qt::Key_Apostrophe:
- return Settings::NativeKeyboard::Quote;
- case Qt::Key_Dead_Grave:
- return Settings::NativeKeyboard::Backquote;
- case Qt::Key_Comma:
- return Settings::NativeKeyboard::Comma;
- case Qt::Key_Period:
- return Settings::NativeKeyboard::Period;
- case Qt::Key_Slash:
- return Settings::NativeKeyboard::Slash;
- case Qt::Key_CapsLock:
- return Settings::NativeKeyboard::CapsLock;
- case Qt::Key_F1:
- return Settings::NativeKeyboard::F1;
- case Qt::Key_F2:
- return Settings::NativeKeyboard::F2;
- case Qt::Key_F3:
- return Settings::NativeKeyboard::F3;
- case Qt::Key_F4:
- return Settings::NativeKeyboard::F4;
- case Qt::Key_F5:
- return Settings::NativeKeyboard::F5;
- case Qt::Key_F6:
- return Settings::NativeKeyboard::F6;
- case Qt::Key_F7:
- return Settings::NativeKeyboard::F7;
- case Qt::Key_F8:
- return Settings::NativeKeyboard::F8;
- case Qt::Key_F9:
- return Settings::NativeKeyboard::F9;
- case Qt::Key_F10:
- return Settings::NativeKeyboard::F10;
- case Qt::Key_F11:
- return Settings::NativeKeyboard::F11;
- case Qt::Key_F12:
- return Settings::NativeKeyboard::F12;
- case Qt::Key_Print:
- return Settings::NativeKeyboard::PrintScreen;
- case Qt::Key_ScrollLock:
- return Settings::NativeKeyboard::ScrollLock;
- case Qt::Key_Pause:
- return Settings::NativeKeyboard::Pause;
- case Qt::Key_Insert:
- return Settings::NativeKeyboard::Insert;
- case Qt::Key_Home:
- return Settings::NativeKeyboard::Home;
- case Qt::Key_PageUp:
- return Settings::NativeKeyboard::PageUp;
- case Qt::Key_Delete:
- return Settings::NativeKeyboard::Delete;
- case Qt::Key_End:
- return Settings::NativeKeyboard::End;
- case Qt::Key_PageDown:
- return Settings::NativeKeyboard::PageDown;
- case Qt::Key_Right:
- return Settings::NativeKeyboard::Right;
- case Qt::Key_Left:
- return Settings::NativeKeyboard::Left;
- case Qt::Key_Down:
- return Settings::NativeKeyboard::Down;
- case Qt::Key_Up:
- return Settings::NativeKeyboard::Up;
- case Qt::Key_NumLock:
- return Settings::NativeKeyboard::NumLock;
- // Numpad keys are missing here
- case Qt::Key_F13:
- return Settings::NativeKeyboard::F13;
- case Qt::Key_F14:
- return Settings::NativeKeyboard::F14;
- case Qt::Key_F15:
- return Settings::NativeKeyboard::F15;
- case Qt::Key_F16:
- return Settings::NativeKeyboard::F16;
- case Qt::Key_F17:
- return Settings::NativeKeyboard::F17;
- case Qt::Key_F18:
- return Settings::NativeKeyboard::F18;
- case Qt::Key_F19:
- return Settings::NativeKeyboard::F19;
- case Qt::Key_F20:
- return Settings::NativeKeyboard::F20;
- case Qt::Key_F21:
- return Settings::NativeKeyboard::F21;
- case Qt::Key_F22:
- return Settings::NativeKeyboard::F22;
- case Qt::Key_F23:
- return Settings::NativeKeyboard::F23;
- case Qt::Key_F24:
- return Settings::NativeKeyboard::F24;
- // case Qt:::
- // return Settings::NativeKeyboard::KPComma;
- // case Qt:::
- // return Settings::NativeKeyboard::Ro;
- case Qt::Key_Hiragana_Katakana:
- return Settings::NativeKeyboard::KatakanaHiragana;
- case Qt::Key_yen:
- return Settings::NativeKeyboard::Yen;
- case Qt::Key_Henkan:
- return Settings::NativeKeyboard::Henkan;
- case Qt::Key_Muhenkan:
- return Settings::NativeKeyboard::Muhenkan;
- // case Qt:::
- // return Settings::NativeKeyboard::NumPadCommaPc98;
- case Qt::Key_Hangul:
- return Settings::NativeKeyboard::HangulEnglish;
- case Qt::Key_Hangul_Hanja:
- return Settings::NativeKeyboard::Hanja;
- case Qt::Key_Katakana:
- return Settings::NativeKeyboard::KatakanaKey;
- case Qt::Key_Hiragana:
- return Settings::NativeKeyboard::HiraganaKey;
- case Qt::Key_Zenkaku_Hankaku:
- return Settings::NativeKeyboard::ZenkakuHankaku;
- // Modifier keys are handled by the modifier property
- default:
- return Settings::NativeKeyboard::None;
+ static constexpr std::array<std::pair<Qt::Key, Settings::NativeKeyboard::Keys>, 106> key_map = {
+ std::pair<Qt::Key, Settings::NativeKeyboard::Keys>{Qt::Key_A, Settings::NativeKeyboard::A},
+ {Qt::Key_A, Settings::NativeKeyboard::A},
+ {Qt::Key_B, Settings::NativeKeyboard::B},
+ {Qt::Key_C, Settings::NativeKeyboard::C},
+ {Qt::Key_D, Settings::NativeKeyboard::D},
+ {Qt::Key_E, Settings::NativeKeyboard::E},
+ {Qt::Key_F, Settings::NativeKeyboard::F},
+ {Qt::Key_G, Settings::NativeKeyboard::G},
+ {Qt::Key_H, Settings::NativeKeyboard::H},
+ {Qt::Key_I, Settings::NativeKeyboard::I},
+ {Qt::Key_J, Settings::NativeKeyboard::J},
+ {Qt::Key_K, Settings::NativeKeyboard::K},
+ {Qt::Key_L, Settings::NativeKeyboard::L},
+ {Qt::Key_M, Settings::NativeKeyboard::M},
+ {Qt::Key_N, Settings::NativeKeyboard::N},
+ {Qt::Key_O, Settings::NativeKeyboard::O},
+ {Qt::Key_P, Settings::NativeKeyboard::P},
+ {Qt::Key_Q, Settings::NativeKeyboard::Q},
+ {Qt::Key_R, Settings::NativeKeyboard::R},
+ {Qt::Key_S, Settings::NativeKeyboard::S},
+ {Qt::Key_T, Settings::NativeKeyboard::T},
+ {Qt::Key_U, Settings::NativeKeyboard::U},
+ {Qt::Key_V, Settings::NativeKeyboard::V},
+ {Qt::Key_W, Settings::NativeKeyboard::W},
+ {Qt::Key_X, Settings::NativeKeyboard::X},
+ {Qt::Key_Y, Settings::NativeKeyboard::Y},
+ {Qt::Key_Z, Settings::NativeKeyboard::Z},
+ {Qt::Key_1, Settings::NativeKeyboard::N1},
+ {Qt::Key_2, Settings::NativeKeyboard::N2},
+ {Qt::Key_3, Settings::NativeKeyboard::N3},
+ {Qt::Key_4, Settings::NativeKeyboard::N4},
+ {Qt::Key_5, Settings::NativeKeyboard::N5},
+ {Qt::Key_6, Settings::NativeKeyboard::N6},
+ {Qt::Key_7, Settings::NativeKeyboard::N7},
+ {Qt::Key_8, Settings::NativeKeyboard::N8},
+ {Qt::Key_9, Settings::NativeKeyboard::N9},
+ {Qt::Key_0, Settings::NativeKeyboard::N0},
+ {Qt::Key_Return, Settings::NativeKeyboard::Return},
+ {Qt::Key_Escape, Settings::NativeKeyboard::Escape},
+ {Qt::Key_Backspace, Settings::NativeKeyboard::Backspace},
+ {Qt::Key_Tab, Settings::NativeKeyboard::Tab},
+ {Qt::Key_Space, Settings::NativeKeyboard::Space},
+ {Qt::Key_Minus, Settings::NativeKeyboard::Minus},
+ {Qt::Key_Plus, Settings::NativeKeyboard::Plus},
+ {Qt::Key_questiondown, Settings::NativeKeyboard::Plus},
+ {Qt::Key_BracketLeft, Settings::NativeKeyboard::OpenBracket},
+ {Qt::Key_BraceLeft, Settings::NativeKeyboard::OpenBracket},
+ {Qt::Key_BracketRight, Settings::NativeKeyboard::CloseBracket},
+ {Qt::Key_BraceRight, Settings::NativeKeyboard::CloseBracket},
+ {Qt::Key_Bar, Settings::NativeKeyboard::Pipe},
+ {Qt::Key_Dead_Tilde, Settings::NativeKeyboard::Tilde},
+ {Qt::Key_Ntilde, Settings::NativeKeyboard::Semicolon},
+ {Qt::Key_Semicolon, Settings::NativeKeyboard::Semicolon},
+ {Qt::Key_Apostrophe, Settings::NativeKeyboard::Quote},
+ {Qt::Key_Dead_Grave, Settings::NativeKeyboard::Backquote},
+ {Qt::Key_Comma, Settings::NativeKeyboard::Comma},
+ {Qt::Key_Period, Settings::NativeKeyboard::Period},
+ {Qt::Key_Slash, Settings::NativeKeyboard::Slash},
+ {Qt::Key_CapsLock, Settings::NativeKeyboard::CapsLockKey},
+ {Qt::Key_F1, Settings::NativeKeyboard::F1},
+ {Qt::Key_F2, Settings::NativeKeyboard::F2},
+ {Qt::Key_F3, Settings::NativeKeyboard::F3},
+ {Qt::Key_F4, Settings::NativeKeyboard::F4},
+ {Qt::Key_F5, Settings::NativeKeyboard::F5},
+ {Qt::Key_F6, Settings::NativeKeyboard::F6},
+ {Qt::Key_F7, Settings::NativeKeyboard::F7},
+ {Qt::Key_F8, Settings::NativeKeyboard::F8},
+ {Qt::Key_F9, Settings::NativeKeyboard::F9},
+ {Qt::Key_F10, Settings::NativeKeyboard::F10},
+ {Qt::Key_F11, Settings::NativeKeyboard::F11},
+ {Qt::Key_F12, Settings::NativeKeyboard::F12},
+ {Qt::Key_Print, Settings::NativeKeyboard::PrintScreen},
+ {Qt::Key_ScrollLock, Settings::NativeKeyboard::ScrollLockKey},
+ {Qt::Key_Pause, Settings::NativeKeyboard::Pause},
+ {Qt::Key_Insert, Settings::NativeKeyboard::Insert},
+ {Qt::Key_Home, Settings::NativeKeyboard::Home},
+ {Qt::Key_PageUp, Settings::NativeKeyboard::PageUp},
+ {Qt::Key_Delete, Settings::NativeKeyboard::Delete},
+ {Qt::Key_End, Settings::NativeKeyboard::End},
+ {Qt::Key_PageDown, Settings::NativeKeyboard::PageDown},
+ {Qt::Key_Right, Settings::NativeKeyboard::Right},
+ {Qt::Key_Left, Settings::NativeKeyboard::Left},
+ {Qt::Key_Down, Settings::NativeKeyboard::Down},
+ {Qt::Key_Up, Settings::NativeKeyboard::Up},
+ {Qt::Key_NumLock, Settings::NativeKeyboard::NumLockKey},
+ // Numpad keys are missing here
+ {Qt::Key_F13, Settings::NativeKeyboard::F13},
+ {Qt::Key_F14, Settings::NativeKeyboard::F14},
+ {Qt::Key_F15, Settings::NativeKeyboard::F15},
+ {Qt::Key_F16, Settings::NativeKeyboard::F16},
+ {Qt::Key_F17, Settings::NativeKeyboard::F17},
+ {Qt::Key_F18, Settings::NativeKeyboard::F18},
+ {Qt::Key_F19, Settings::NativeKeyboard::F19},
+ {Qt::Key_F20, Settings::NativeKeyboard::F20},
+ {Qt::Key_F21, Settings::NativeKeyboard::F21},
+ {Qt::Key_F22, Settings::NativeKeyboard::F22},
+ {Qt::Key_F23, Settings::NativeKeyboard::F23},
+ {Qt::Key_F24, Settings::NativeKeyboard::F24},
+ // {Qt::..., Settings::NativeKeyboard::KPComma},
+ // {Qt::..., Settings::NativeKeyboard::Ro},
+ {Qt::Key_Hiragana_Katakana, Settings::NativeKeyboard::KatakanaHiragana},
+ {Qt::Key_yen, Settings::NativeKeyboard::Yen},
+ {Qt::Key_Henkan, Settings::NativeKeyboard::Henkan},
+ {Qt::Key_Muhenkan, Settings::NativeKeyboard::Muhenkan},
+ // {Qt::..., Settings::NativeKeyboard::NumPadCommaPc98},
+ {Qt::Key_Hangul, Settings::NativeKeyboard::HangulEnglish},
+ {Qt::Key_Hangul_Hanja, Settings::NativeKeyboard::Hanja},
+ {Qt::Key_Katakana, Settings::NativeKeyboard::KatakanaKey},
+ {Qt::Key_Hiragana, Settings::NativeKeyboard::HiraganaKey},
+ {Qt::Key_Zenkaku_Hankaku, Settings::NativeKeyboard::ZenkakuHankaku},
+ // Modifier keys are handled by the modifier property
+ };
+
+ for (const auto& [qkey, nkey] : key_map) {
+ if (qt_key == qkey) {
+ return nkey;
+ }
}
+
+ return Settings::NativeKeyboard::None;
}
int GRenderWindow::QtModifierToSwitchModifier(Qt::KeyboardModifiers qt_modifiers) {
diff --git a/src/yuzu/compatdb.cpp b/src/yuzu/compatdb.cpp
index f46fff340..b03e71248 100644
--- a/src/yuzu/compatdb.cpp
+++ b/src/yuzu/compatdb.cpp
@@ -15,12 +15,22 @@ CompatDB::CompatDB(Core::TelemetrySession& telemetry_session_, QWidget* parent)
: QWizard(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
ui{std::make_unique<Ui::CompatDB>()}, telemetry_session{telemetry_session_} {
ui->setupUi(this);
- connect(ui->radioButton_Perfect, &QRadioButton::clicked, this, &CompatDB::EnableNext);
- connect(ui->radioButton_Great, &QRadioButton::clicked, this, &CompatDB::EnableNext);
- connect(ui->radioButton_Okay, &QRadioButton::clicked, this, &CompatDB::EnableNext);
- connect(ui->radioButton_Bad, &QRadioButton::clicked, this, &CompatDB::EnableNext);
- connect(ui->radioButton_IntroMenu, &QRadioButton::clicked, this, &CompatDB::EnableNext);
- connect(ui->radioButton_WontBoot, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+
+ connect(ui->radioButton_GameBoot_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_GameBoot_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_Gameplay_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_Gameplay_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_NoFreeze_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_NoFreeze_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_Complete_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_Complete_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_Graphical_Major, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_Graphical_Minor, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_Graphical_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_Audio_Major, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_Audio_Minor, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_Audio_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+
connect(button(NextButton), &QPushButton::clicked, this, &CompatDB::Submit);
connect(&testcase_watcher, &QFutureWatcher<bool>::finished, this,
&CompatDB::OnTestcaseSubmitted);
@@ -30,29 +40,82 @@ CompatDB::~CompatDB() = default;
enum class CompatDBPage {
Intro = 0,
- Selection = 1,
- Final = 2,
+ GameBoot = 1,
+ GamePlay = 2,
+ Freeze = 3,
+ Completion = 4,
+ Graphical = 5,
+ Audio = 6,
+ Final = 7,
};
void CompatDB::Submit() {
- QButtonGroup* compatibility = new QButtonGroup(this);
- compatibility->addButton(ui->radioButton_Perfect, 0);
- compatibility->addButton(ui->radioButton_Great, 1);
- compatibility->addButton(ui->radioButton_Okay, 2);
- compatibility->addButton(ui->radioButton_Bad, 3);
- compatibility->addButton(ui->radioButton_IntroMenu, 4);
- compatibility->addButton(ui->radioButton_WontBoot, 5);
+ QButtonGroup* compatibility_GameBoot = new QButtonGroup(this);
+ compatibility_GameBoot->addButton(ui->radioButton_GameBoot_Yes, 0);
+ compatibility_GameBoot->addButton(ui->radioButton_GameBoot_No, 1);
+
+ QButtonGroup* compatibility_Gameplay = new QButtonGroup(this);
+ compatibility_Gameplay->addButton(ui->radioButton_Gameplay_Yes, 0);
+ compatibility_Gameplay->addButton(ui->radioButton_Gameplay_No, 1);
+
+ QButtonGroup* compatibility_NoFreeze = new QButtonGroup(this);
+ compatibility_NoFreeze->addButton(ui->radioButton_NoFreeze_Yes, 0);
+ compatibility_NoFreeze->addButton(ui->radioButton_NoFreeze_No, 1);
+
+ QButtonGroup* compatibility_Complete = new QButtonGroup(this);
+ compatibility_Complete->addButton(ui->radioButton_Complete_Yes, 0);
+ compatibility_Complete->addButton(ui->radioButton_Complete_No, 1);
+
+ QButtonGroup* compatibility_Graphical = new QButtonGroup(this);
+ compatibility_Graphical->addButton(ui->radioButton_Graphical_Major, 0);
+ compatibility_Graphical->addButton(ui->radioButton_Graphical_Minor, 1);
+ compatibility_Graphical->addButton(ui->radioButton_Graphical_No, 2);
+
+ QButtonGroup* compatibility_Audio = new QButtonGroup(this);
+ compatibility_Audio->addButton(ui->radioButton_Audio_Major, 0);
+ compatibility_Graphical->addButton(ui->radioButton_Audio_Minor, 1);
+ compatibility_Audio->addButton(ui->radioButton_Audio_No, 2);
+
+ const int compatiblity = static_cast<int>(CalculateCompatibility());
+
switch ((static_cast<CompatDBPage>(currentId()))) {
- case CompatDBPage::Selection:
- if (compatibility->checkedId() == -1) {
+ case CompatDBPage::Intro:
+ break;
+ case CompatDBPage::GameBoot:
+ if (compatibility_GameBoot->checkedId() == -1) {
+ button(NextButton)->setEnabled(false);
+ }
+ break;
+ case CompatDBPage::GamePlay:
+ if (compatibility_Gameplay->checkedId() == -1) {
+ button(NextButton)->setEnabled(false);
+ }
+ break;
+ case CompatDBPage::Freeze:
+ if (compatibility_NoFreeze->checkedId() == -1) {
+ button(NextButton)->setEnabled(false);
+ }
+ break;
+ case CompatDBPage::Completion:
+ if (compatibility_Complete->checkedId() == -1) {
+ button(NextButton)->setEnabled(false);
+ }
+ break;
+ case CompatDBPage::Graphical:
+ if (compatibility_Graphical->checkedId() == -1) {
+ button(NextButton)->setEnabled(false);
+ }
+ break;
+ case CompatDBPage::Audio:
+ if (compatibility_Audio->checkedId() == -1) {
button(NextButton)->setEnabled(false);
}
break;
case CompatDBPage::Final:
back();
- LOG_DEBUG(Frontend, "Compatibility Rating: {}", compatibility->checkedId());
+ LOG_INFO(Frontend, "Compatibility Rating: {}", compatiblity);
telemetry_session.AddField(Common::Telemetry::FieldType::UserFeedback, "Compatibility",
- compatibility->checkedId());
+ compatiblity);
button(NextButton)->setEnabled(false);
button(NextButton)->setText(tr("Submitting"));
@@ -66,6 +129,66 @@ void CompatDB::Submit() {
}
}
+int CompatDB::nextId() const {
+ switch ((static_cast<CompatDBPage>(currentId()))) {
+ case CompatDBPage::Intro:
+ return static_cast<int>(CompatDBPage::GameBoot);
+ case CompatDBPage::GameBoot:
+ if (ui->radioButton_GameBoot_No->isChecked()) {
+ return static_cast<int>(CompatDBPage::Final);
+ }
+ return static_cast<int>(CompatDBPage::GamePlay);
+ case CompatDBPage::GamePlay:
+ if (ui->radioButton_Gameplay_No->isChecked()) {
+ return static_cast<int>(CompatDBPage::Final);
+ }
+ return static_cast<int>(CompatDBPage::Freeze);
+ case CompatDBPage::Freeze:
+ if (ui->radioButton_NoFreeze_No->isChecked()) {
+ return static_cast<int>(CompatDBPage::Final);
+ }
+ return static_cast<int>(CompatDBPage::Completion);
+ case CompatDBPage::Completion:
+ if (ui->radioButton_Complete_No->isChecked()) {
+ return static_cast<int>(CompatDBPage::Final);
+ }
+ return static_cast<int>(CompatDBPage::Graphical);
+ case CompatDBPage::Graphical:
+ return static_cast<int>(CompatDBPage::Audio);
+ case CompatDBPage::Audio:
+ return static_cast<int>(CompatDBPage::Final);
+ case CompatDBPage::Final:
+ return -1;
+ default:
+ LOG_ERROR(Frontend, "Unexpected page: {}", currentId());
+ return static_cast<int>(CompatDBPage::Intro);
+ }
+}
+
+CompatibilityStatus CompatDB::CalculateCompatibility() const {
+ if (ui->radioButton_GameBoot_No->isChecked()) {
+ return CompatibilityStatus::WontBoot;
+ }
+
+ if (ui->radioButton_Gameplay_No->isChecked()) {
+ return CompatibilityStatus::IntroMenu;
+ }
+
+ if (ui->radioButton_NoFreeze_No->isChecked() || ui->radioButton_Complete_No->isChecked()) {
+ return CompatibilityStatus::Ingame;
+ }
+
+ if (ui->radioButton_Graphical_Major->isChecked() || ui->radioButton_Audio_Major->isChecked()) {
+ return CompatibilityStatus::Ingame;
+ }
+
+ if (ui->radioButton_Graphical_Minor->isChecked() || ui->radioButton_Audio_Minor->isChecked()) {
+ return CompatibilityStatus::Playable;
+ }
+
+ return CompatibilityStatus::Perfect;
+}
+
void CompatDB::OnTestcaseSubmitted() {
if (!testcase_watcher.result()) {
QMessageBox::critical(this, tr("Communication error"),
diff --git a/src/yuzu/compatdb.h b/src/yuzu/compatdb.h
index 3252fc47a..37e11278b 100644
--- a/src/yuzu/compatdb.h
+++ b/src/yuzu/compatdb.h
@@ -12,12 +12,22 @@ namespace Ui {
class CompatDB;
}
+enum class CompatibilityStatus {
+ Perfect = 0,
+ Playable = 1,
+ // Unused: Okay = 2,
+ Ingame = 3,
+ IntroMenu = 4,
+ WontBoot = 5,
+};
+
class CompatDB : public QWizard {
Q_OBJECT
public:
explicit CompatDB(Core::TelemetrySession& telemetry_session_, QWidget* parent = nullptr);
~CompatDB();
+ int nextId() const override;
private:
QFutureWatcher<bool> testcase_watcher;
@@ -25,6 +35,7 @@ private:
std::unique_ptr<Ui::CompatDB> ui;
void Submit();
+ CompatibilityStatus CalculateCompatibility() const;
void OnTestcaseSubmitted();
void EnableNext();
diff --git a/src/yuzu/compatdb.ui b/src/yuzu/compatdb.ui
index 3ca55eda6..d11669df2 100644
--- a/src/yuzu/compatdb.ui
+++ b/src/yuzu/compatdb.ui
@@ -58,128 +58,311 @@
</item>
</layout>
</widget>
- <widget class="QWizardPage" name="wizard_Report">
+ <widget class="QWizardPage" name="wizard_GameBoot">
<property name="title">
<string>Report Game Compatibility</string>
</property>
<attribute name="pageId">
<string notr="true">1</string>
</attribute>
- <layout class="QFormLayout" name="formLayout">
+ <layout class="QFormLayout" name="formLayout1">
+ <item row="0" column="0" colspan="2">
+ <widget class="QLabel" name="lbl_Independent1">
+ <property name="font">
+ <font>
+ <pointsize>10</pointsize>
+ </font>
+ </property>
+ <property name="text">
+ <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Does the game boot?&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
+ </property>
+ <property name="wordWrap">
+ <bool>true</bool>
+ </property>
+ </widget>
+ </item>
+ <item row="1" column="0" colspan="2">
+ <spacer name="verticalSpacer1">
+ <property name="orientation">
+ <enum>Qt::Vertical</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>20</width>
+ <height>0</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
<item row="2" column="0">
- <widget class="QRadioButton" name="radioButton_Perfect">
+ <widget class="QRadioButton" name="radioButton_GameBoot_Yes">
<property name="text">
- <string>Perfect</string>
+ <string>Yes The game starts to output video or audio</string>
</property>
</widget>
</item>
- <item row="2" column="1">
- <widget class="QLabel" name="lbl_Perfect">
+ <item row="4" column="0">
+ <widget class="QRadioButton" name="radioButton_GameBoot_No">
<property name="text">
- <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Game functions flawlessly with no audio or graphical glitches.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
+ <string>No The game doesn't get past the &quot;Launching...&quot; screen</string>
</property>
- <property name="wordWrap">
- <bool>true</bool>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ <widget class="QWizardPage" name="wizard_GamePlay">
+ <property name="title">
+ <string>Report Game Compatibility</string>
+ </property>
+ <attribute name="pageId">
+ <string notr="true">2</string>
+ </attribute>
+ <layout class="QFormLayout" name="formLayout2">
+ <item row="2" column="0">
+ <widget class="QRadioButton" name="radioButton_Gameplay_Yes">
+ <property name="text">
+ <string>Yes The game gets past the intro/menu and into gameplay</string>
</property>
</widget>
</item>
<item row="4" column="0">
- <widget class="QRadioButton" name="radioButton_Great">
+ <widget class="QRadioButton" name="radioButton_Gameplay_No">
<property name="text">
- <string>Great</string>
+ <string>No The game crashes or freezes while loading or using the menu</string>
</property>
</widget>
</item>
- <item row="4" column="1">
- <widget class="QLabel" name="lbl_Great">
+ <item row="0" column="0" colspan="2">
+ <widget class="QLabel" name="lbl_Independent2">
+ <property name="font">
+ <font>
+ <pointsize>10</pointsize>
+ </font>
+ </property>
<property name="text">
- <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
+ <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Does the game reach gameplay?&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
- <item row="5" column="0">
- <widget class="QRadioButton" name="radioButton_Okay">
+ <item row="1" column="0" colspan="2">
+ <spacer name="verticalSpacer2">
+ <property name="orientation">
+ <enum>Qt::Vertical</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>20</width>
+ <height>0</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ </layout>
+ </widget>
+ <widget class="QWizardPage" name="wizard_NoFreeze">
+ <property name="title">
+ <string>Report Game Compatibility</string>
+ </property>
+ <attribute name="pageId">
+ <string notr="true">3</string>
+ </attribute>
+ <layout class="QFormLayout" name="formLayout3">
+ <item row="2" column="0">
+ <widget class="QRadioButton" name="radioButton_NoFreeze_Yes">
<property name="text">
- <string>Okay</string>
+ <string>Yes The game works without crashes</string>
</property>
</widget>
</item>
- <item row="5" column="1">
- <widget class="QLabel" name="lbl_Okay">
+ <item row="4" column="0">
+ <widget class="QRadioButton" name="radioButton_NoFreeze_No">
+ <property name="text">
+ <string>No The game crashes or freezes during gameplay</string>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="0" colspan="2">
+ <widget class="QLabel" name="lbl_Independent3">
+ <property name="font">
+ <font>
+ <pointsize>10</pointsize>
+ </font>
+ </property>
<property name="text">
- <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
+ <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Does the game work without crashing, freezing or locking up during gameplay?&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
- <item row="6" column="0">
- <widget class="QRadioButton" name="radioButton_Bad">
+ <item row="1" column="0" colspan="2">
+ <spacer name="verticalSpacer3">
+ <property name="orientation">
+ <enum>Qt::Vertical</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>20</width>
+ <height>0</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ </layout>
+ </widget>
+ <widget class="QWizardPage" name="wizard_Complete">
+ <property name="title">
+ <string>Report Game Compatibility</string>
+ </property>
+ <attribute name="pageId">
+ <string notr="true">4</string>
+ </attribute>
+ <layout class="QFormLayout" name="formLayout4">
+ <item row="2" column="0">
+ <widget class="QRadioButton" name="radioButton_Complete_Yes">
<property name="text">
- <string>Bad</string>
+ <string>Yes The game can be finished without any workarounds</string>
</property>
</widget>
</item>
- <item row="6" column="1">
- <widget class="QLabel" name="lbl_Bad">
+ <item row="4" column="0">
+ <widget class="QRadioButton" name="radioButton_Complete_No">
+ <property name="text">
+ <string>No The game can't progress past a certain area</string>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="0" colspan="2">
+ <widget class="QLabel" name="lbl_Independent4">
+ <property name="font">
+ <font>
+ <pointsize>10</pointsize>
+ </font>
+ </property>
<property name="text">
- <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
+ <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Is the game completely playable from start to finish?&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
- <item row="7" column="0">
- <widget class="QRadioButton" name="radioButton_IntroMenu">
+ <item row="1" column="0" colspan="2">
+ <spacer name="verticalSpacer4">
+ <property name="orientation">
+ <enum>Qt::Vertical</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>20</width>
+ <height>0</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ </layout>
+ </widget>
+ <widget class="QWizardPage" name="wizard_Graphical">
+ <property name="title">
+ <string>Report Game Compatibility</string>
+ </property>
+ <attribute name="pageId">
+ <string notr="true">5</string>
+ </attribute>
+ <layout class="QFormLayout" name="formLayout5">
+ <item row="2" column="0">
+ <widget class="QRadioButton" name="radioButton_Graphical_Major">
+ <property name="text">
+ <string>Major The game has major graphical errors</string>
+ </property>
+ </widget>
+ </item>
+ <item row="4" column="0">
+ <widget class="QRadioButton" name="radioButton_Graphical_Minor">
<property name="text">
- <string>Intro/Menu</string>
+ <string>Minor The game has minor graphical errors</string>
</property>
</widget>
</item>
- <item row="7" column="1">
- <widget class="QLabel" name="lbl_IntroMenu">
+ <item row="6" column="0">
+ <widget class="QRadioButton" name="radioButton_Graphical_No">
+ <property name="text">
+ <string>None Everything is rendered as it looks on the Nintendo Switch</string>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="0" colspan="2">
+ <widget class="QLabel" name="lbl_Independent5">
+ <property name="font">
+ <font>
+ <pointsize>10</pointsize>
+ </font>
+ </property>
<property name="text">
- <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start Screen.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
+ <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Does the game have any graphical glitches?&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
- <item row="8" column="0">
- <widget class="QRadioButton" name="radioButton_WontBoot">
- <property name="text">
- <string>Won't Boot</string>
+ <item row="1" column="0" colspan="2">
+ <spacer name="verticalSpacer5">
+ <property name="orientation">
+ <enum>Qt::Vertical</enum>
</property>
- <property name="checkable">
- <bool>true</bool>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>20</width>
+ <height>0</height>
+ </size>
</property>
- <property name="checked">
- <bool>false</bool>
+ </spacer>
+ </item>
+ </layout>
+ </widget>
+ <widget class="QWizardPage" name="wizard_Audio">
+ <property name="title">
+ <string>Report Game Compatibility</string>
+ </property>
+ <attribute name="pageId">
+ <string notr="true">6</string>
+ </attribute>
+ <layout class="QFormLayout" name="formLayout6">
+ <item row="2" column="0">
+ <widget class="QRadioButton" name="radioButton_Audio_Major">
+ <property name="text">
+ <string>Major The game has major audio errors</string>
+ </property>
+ </widget>
+ </item>
+ <item row="4" column="0">
+ <widget class="QRadioButton" name="radioButton_Audio_Minor">
+ <property name="text">
+ <string>Minor The game has minor audio errors</string>
</property>
</widget>
</item>
- <item row="8" column="1">
- <widget class="QLabel" name="lbl_WontBoot">
+ <item row="6" column="0">
+ <widget class="QRadioButton" name="radioButton_Audio_No">
<property name="text">
- <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;The game crashes when attempting to startup.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
+ <string>None Audio is played perfectly</string>
</property>
</widget>
</item>
<item row="0" column="0" colspan="2">
- <widget class="QLabel" name="lbl_Independent">
+ <widget class="QLabel" name="lbl_Independent6">
<property name="font">
<font>
<pointsize>10</pointsize>
</font>
</property>
<property name="text">
- <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Independent of speed or performance, how well does this game play from start to finish on this version of yuzu?&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
+ <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Does the game have any audio glitches / missing effects?&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="wordWrap">
<bool>true</bool>
@@ -187,7 +370,7 @@
</widget>
</item>
<item row="1" column="0" colspan="2">
- <spacer name="verticalSpacer">
+ <spacer name="verticalSpacer6">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
@@ -206,7 +389,7 @@
<string>Thank you for your submission!</string>
</property>
<attribute name="pageId">
- <string notr="true">2</string>
+ <string notr="true">7</string>
</attribute>
</widget>
</widget>
diff --git a/src/yuzu/game_list_p.h b/src/yuzu/game_list_p.h
index 6198d1e4e..1800f090f 100644
--- a/src/yuzu/game_list_p.h
+++ b/src/yuzu/game_list_p.h
@@ -145,12 +145,14 @@ public:
const char* tooltip;
};
// clang-format off
+ const auto ingame_status =
+ CompatStatus{QStringLiteral("#f2d624"), QT_TR_NOOP("Ingame"), QT_TR_NOOP("Game starts, but crashes or major glitches prevent it from being completed.")};
static const std::map<QString, CompatStatus> status_data = {
- {QStringLiteral("0"), {QStringLiteral("#5c93ed"), QT_TR_NOOP("Perfect"), QT_TR_NOOP("Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without\nany workarounds needed.")}},
- {QStringLiteral("1"), {QStringLiteral("#47d35c"), QT_TR_NOOP("Great"), QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish. May require some\nworkarounds.")}},
- {QStringLiteral("2"), {QStringLiteral("#94b242"), QT_TR_NOOP("Okay"), QT_TR_NOOP("Game functions with major graphical or audio glitches, but game is playable from start to finish with\nworkarounds.")}},
- {QStringLiteral("3"), {QStringLiteral("#f2d624"), QT_TR_NOOP("Bad"), QT_TR_NOOP("Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches\neven with workarounds.")}},
- {QStringLiteral("4"), {QStringLiteral("#FF0000"), QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start\nScreen.")}},
+ {QStringLiteral("0"), {QStringLiteral("#5c93ed"), QT_TR_NOOP("Perfect"), QT_TR_NOOP("Game can be played without issues.")}},
+ {QStringLiteral("1"), {QStringLiteral("#47d35c"), QT_TR_NOOP("Playable"), QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish.")}},
+ {QStringLiteral("2"), ingame_status},
+ {QStringLiteral("3"), ingame_status}, // Fallback for the removed "Okay" category
+ {QStringLiteral("4"), {QStringLiteral("#FF0000"), QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game loads, but is unable to progress past the Start Screen.")}},
{QStringLiteral("5"), {QStringLiteral("#828282"), QT_TR_NOOP("Won't Boot"), QT_TR_NOOP("The game crashes when attempting to startup.")}},
{QStringLiteral("99"), {QStringLiteral("#000000"), QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}},
};
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 59e56633a..032ff1cbc 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -342,6 +342,7 @@ GMainWindow::GMainWindow(std::unique_ptr<Config> config_, bool has_broken_vulkan
const auto override_build =
fmt::format(fmt::runtime(std::string(Common::g_title_bar_format_idle)), build_id);
const auto yuzu_build_version = override_build.empty() ? yuzu_build : override_build;
+ const auto processor_count = std::thread::hardware_concurrency();
LOG_INFO(Frontend, "yuzu Version: {}", yuzu_build_version);
LogRuntimes();
@@ -361,6 +362,11 @@ GMainWindow::GMainWindow(std::unique_ptr<Config> config_, bool has_broken_vulkan
}
LOG_INFO(Frontend, "Host CPU: {}", cpu_string);
#endif
+
+ if (std::optional<int> processor_core = Common::GetProcessorCount()) {
+ LOG_INFO(Frontend, "Host CPU Cores: {}", *processor_core);
+ }
+ LOG_INFO(Frontend, "Host CPU Threads: {}", processor_count);
LOG_INFO(Frontend, "Host OS: {}", PrettyProductName().toStdString());
LOG_INFO(Frontend, "Host RAM: {:.2f} GiB",
Common::GetMemInfo().TotalPhysicalMemory / f64{1_GiB});
@@ -2018,38 +2024,50 @@ static bool RomFSRawCopy(QProgressDialog& dialog, const FileSys::VirtualDir& src
return true;
}
+QString GMainWindow::GetGameListErrorRemoving(InstalledEntryType type) const {
+ switch (type) {
+ case InstalledEntryType::Game:
+ return tr("Error Removing Contents");
+ case InstalledEntryType::Update:
+ return tr("Error Removing Update");
+ case InstalledEntryType::AddOnContent:
+ return tr("Error Removing DLC");
+ default:
+ return QStringLiteral("Error Removing <Invalid Type>");
+ }
+}
void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type) {
- const QString entry_type = [type] {
+ const QString entry_question = [type] {
switch (type) {
case InstalledEntryType::Game:
- return tr("Contents");
+ return tr("Remove Installed Game Contents?");
case InstalledEntryType::Update:
- return tr("Update");
+ return tr("Remove Installed Game Update?");
case InstalledEntryType::AddOnContent:
- return tr("DLC");
+ return tr("Remove Installed Game DLC?");
default:
- return QString{};
+ return QStringLiteral("Remove Installed Game <Invalid Type>?");
}
}();
- if (QMessageBox::question(
- this, tr("Remove Entry"), tr("Remove Installed Game %1?").arg(entry_type),
- QMessageBox::Yes | QMessageBox::No, QMessageBox::No) != QMessageBox::Yes) {
+ if (QMessageBox::question(this, tr("Remove Entry"), entry_question,
+ QMessageBox::Yes | QMessageBox::No,
+ QMessageBox::No) != QMessageBox::Yes) {
return;
}
switch (type) {
case InstalledEntryType::Game:
- RemoveBaseContent(program_id, entry_type);
+ RemoveBaseContent(program_id, type);
[[fallthrough]];
case InstalledEntryType::Update:
- RemoveUpdateContent(program_id, entry_type);
+ RemoveUpdateContent(program_id, type);
if (type != InstalledEntryType::Game) {
break;
}
[[fallthrough]];
case InstalledEntryType::AddOnContent:
- RemoveAddOnContent(program_id, entry_type);
+ RemoveAddOnContent(program_id, type);
break;
}
Common::FS::RemoveDirRecursively(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
@@ -2057,7 +2075,7 @@ void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryT
game_list->PopulateAsync(UISettings::values.game_dirs);
}
-void GMainWindow::RemoveBaseContent(u64 program_id, const QString& entry_type) {
+void GMainWindow::RemoveBaseContent(u64 program_id, InstalledEntryType type) {
const auto& fs_controller = system->GetFileSystemController();
const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(program_id) ||
fs_controller.GetSDMCContents()->RemoveExistingEntry(program_id);
@@ -2067,12 +2085,12 @@ void GMainWindow::RemoveBaseContent(u64 program_id, const QString& entry_type) {
tr("Successfully removed the installed base game."));
} else {
QMessageBox::warning(
- this, tr("Error Removing %1").arg(entry_type),
+ this, GetGameListErrorRemoving(type),
tr("The base game is not installed in the NAND and cannot be removed."));
}
}
-void GMainWindow::RemoveUpdateContent(u64 program_id, const QString& entry_type) {
+void GMainWindow::RemoveUpdateContent(u64 program_id, InstalledEntryType type) {
const auto update_id = program_id | 0x800;
const auto& fs_controller = system->GetFileSystemController();
const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(update_id) ||
@@ -2082,12 +2100,12 @@ void GMainWindow::RemoveUpdateContent(u64 program_id, const QString& entry_type)
QMessageBox::information(this, tr("Successfully Removed"),
tr("Successfully removed the installed update."));
} else {
- QMessageBox::warning(this, tr("Error Removing %1").arg(entry_type),
+ QMessageBox::warning(this, GetGameListErrorRemoving(type),
tr("There is no update installed for this title."));
}
}
-void GMainWindow::RemoveAddOnContent(u64 program_id, const QString& entry_type) {
+void GMainWindow::RemoveAddOnContent(u64 program_id, InstalledEntryType type) {
u32 count{};
const auto& fs_controller = system->GetFileSystemController();
const auto dlc_entries = system->GetContentProvider().ListEntriesFilter(
@@ -2105,7 +2123,7 @@ void GMainWindow::RemoveAddOnContent(u64 program_id, const QString& entry_type)
}
if (count == 0) {
- QMessageBox::warning(this, tr("Error Removing %1").arg(entry_type),
+ QMessageBox::warning(this, GetGameListErrorRemoving(type),
tr("There are no DLC installed for this title."));
return;
}
@@ -2803,6 +2821,20 @@ void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_tex
}
void GMainWindow::OnMenuReportCompatibility() {
+ const auto& caps = Common::GetCPUCaps();
+ const bool has_fma = caps.fma || caps.fma4;
+ const auto processor_count = std::thread::hardware_concurrency();
+ const bool has_4threads = processor_count == 0 || processor_count >= 4;
+ const bool has_8gb_ram = Common::GetMemInfo().TotalPhysicalMemory >= 8_GiB;
+ const bool has_broken_vulkan = UISettings::values.has_broken_vulkan;
+
+ if (!has_fma || !has_4threads || !has_8gb_ram || has_broken_vulkan) {
+ QMessageBox::critical(this, tr("Hardware requirements not met"),
+ tr("Your system does not meet the recommended hardware requirements. "
+ "Compatibility reporting has been disabled."));
+ return;
+ }
+
if (!Settings::values.yuzu_token.GetValue().empty() &&
!Settings::values.yuzu_username.GetValue().empty()) {
CompatDB compatdb{system->TelemetrySession(), this};
diff --git a/src/yuzu/main.h b/src/yuzu/main.h
index 150ada84c..b73f550dd 100644
--- a/src/yuzu/main.h
+++ b/src/yuzu/main.h
@@ -324,9 +324,10 @@ private slots:
void OnMouseActivity();
private:
- void RemoveBaseContent(u64 program_id, const QString& entry_type);
- void RemoveUpdateContent(u64 program_id, const QString& entry_type);
- void RemoveAddOnContent(u64 program_id, const QString& entry_type);
+ QString GetGameListErrorRemoving(InstalledEntryType type) const;
+ void RemoveBaseContent(u64 program_id, InstalledEntryType type);
+ void RemoveUpdateContent(u64 program_id, InstalledEntryType type);
+ void RemoveAddOnContent(u64 program_id, InstalledEntryType type);
void RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target);
void RemoveAllTransferableShaderCaches(u64 program_id);
void RemoveCustomConfiguration(u64 program_id, const std::string& game_path);