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-rw-r--r--src/yuzu/CMakeLists.txt2
-rw-r--r--src/yuzu/configuration/config.cpp2
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.cpp7
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.h1
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.ui10
-rw-r--r--src/yuzu/main.cpp9
6 files changed, 30 insertions, 1 deletions
diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt
index 06d982d9b..0f8c1e6a6 100644
--- a/src/yuzu/CMakeLists.txt
+++ b/src/yuzu/CMakeLists.txt
@@ -314,7 +314,7 @@ endif()
create_target_directory_groups(yuzu)
target_link_libraries(yuzu PRIVATE common core input_common network video_core)
-target_link_libraries(yuzu PRIVATE Boost::boost glad Qt${QT_MAJOR_VERSION}::Widgets)
+target_link_libraries(yuzu PRIVATE Boost::headers glad Qt${QT_MAJOR_VERSION}::Widgets)
target_link_libraries(yuzu PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
target_link_libraries(yuzu PRIVATE Vulkan::Headers)
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index bfed2d038..bb731276e 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -707,6 +707,7 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
ReadGlobalSetting(Settings::values.nvdec_emulation);
ReadGlobalSetting(Settings::values.accelerate_astc);
+ ReadGlobalSetting(Settings::values.async_astc);
ReadGlobalSetting(Settings::values.use_vsync);
ReadGlobalSetting(Settings::values.shader_backend);
ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
@@ -1348,6 +1349,7 @@ void Config::SaveRendererValues() {
static_cast<u32>(Settings::values.nvdec_emulation.GetDefault()),
Settings::values.nvdec_emulation.UsingGlobal());
WriteGlobalSetting(Settings::values.accelerate_astc);
+ WriteGlobalSetting(Settings::values.async_astc);
WriteGlobalSetting(Settings::values.use_vsync);
WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()),
static_cast<u32>(Settings::values.shader_backend.GetValue(global)),
diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp
index 7ab5d5bf5..59fb1b334 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.cpp
+++ b/src/yuzu/configuration/configure_graphics_advanced.cpp
@@ -23,11 +23,13 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
const bool runtime_lock = !system.IsPoweredOn();
ui->use_vsync->setEnabled(runtime_lock);
ui->renderer_force_max_clock->setEnabled(runtime_lock);
+ ui->async_astc->setEnabled(runtime_lock);
ui->use_asynchronous_shaders->setEnabled(runtime_lock);
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue());
ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
+ ui->async_astc->setChecked(Settings::values.async_astc.GetValue());
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
ui->use_pessimistic_flushes->setChecked(Settings::values.use_pessimistic_flushes.GetValue());
@@ -58,6 +60,8 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
ui->anisotropic_filtering_combobox);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync);
+ ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_astc, ui->async_astc,
+ async_astc);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
ui->use_asynchronous_shaders,
use_asynchronous_shaders);
@@ -89,6 +93,7 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
ui->renderer_force_max_clock->setEnabled(
Settings::values.renderer_force_max_clock.UsingGlobal());
ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
+ ui->async_astc->setEnabled(Settings::values.async_astc.UsingGlobal());
ui->use_asynchronous_shaders->setEnabled(
Settings::values.use_asynchronous_shaders.UsingGlobal());
ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
@@ -106,6 +111,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
Settings::values.renderer_force_max_clock,
renderer_force_max_clock);
ConfigurationShared::SetColoredTristate(ui->use_vsync, Settings::values.use_vsync, use_vsync);
+ ConfigurationShared::SetColoredTristate(ui->async_astc, Settings::values.async_astc,
+ async_astc);
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,
Settings::values.use_asynchronous_shaders,
use_asynchronous_shaders);
diff --git a/src/yuzu/configuration/configure_graphics_advanced.h b/src/yuzu/configuration/configure_graphics_advanced.h
index df557d585..bf1b04749 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.h
+++ b/src/yuzu/configuration/configure_graphics_advanced.h
@@ -38,6 +38,7 @@ private:
ConfigurationShared::CheckState renderer_force_max_clock;
ConfigurationShared::CheckState use_vsync;
+ ConfigurationShared::CheckState async_astc;
ConfigurationShared::CheckState use_asynchronous_shaders;
ConfigurationShared::CheckState use_fast_gpu_time;
ConfigurationShared::CheckState use_pessimistic_flushes;
diff --git a/src/yuzu/configuration/configure_graphics_advanced.ui b/src/yuzu/configuration/configure_graphics_advanced.ui
index 061885e30..a7dbdc18c 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.ui
+++ b/src/yuzu/configuration/configure_graphics_advanced.ui
@@ -90,6 +90,16 @@
</widget>
</item>
<item>
+ <widget class="QCheckBox" name="async_astc">
+ <property name="toolTip">
+ <string>Enables asynchronous ASTC texture decoding, which may reduce load time stutter. This feature is experimental.</string>
+ </property>
+ <property name="text">
+ <string>Decode ASTC textures asynchronously (Hack)</string>
+ </property>
+ </widget>
+ </item>
+ <item>
<widget class="QCheckBox" name="use_asynchronous_shaders">
<property name="toolTip">
<string>Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental.</string>
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index f233b065e..c092507f4 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -91,6 +91,9 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "common/microprofile.h"
#include "common/scm_rev.h"
#include "common/scope_exit.h"
+#ifdef _WIN32
+#include "common/windows/timer_resolution.h"
+#endif
#ifdef ARCHITECTURE_x86_64
#include "common/x64/cpu_detect.h"
#endif
@@ -377,6 +380,12 @@ GMainWindow::GMainWindow(std::unique_ptr<Config> config_, bool has_broken_vulkan
LOG_INFO(Frontend, "Host RAM: {:.2f} GiB",
Common::GetMemInfo().TotalPhysicalMemory / f64{1_GiB});
LOG_INFO(Frontend, "Host Swap: {:.2f} GiB", Common::GetMemInfo().TotalSwapMemory / f64{1_GiB});
+#ifdef _WIN32
+ LOG_INFO(Frontend, "Host Timer Resolution: {:.4f} ms",
+ std::chrono::duration_cast<std::chrono::duration<f64, std::milli>>(
+ Common::Windows::SetCurrentTimerResolutionToMaximum())
+ .count());
+#endif
UpdateWindowTitle();
show();