diff options
Diffstat (limited to 'src/yuzu')
| -rw-r--r-- | src/yuzu/configuration/shared_translation.cpp | 128 | 
1 files changed, 73 insertions, 55 deletions
| diff --git a/src/yuzu/configuration/shared_translation.cpp b/src/yuzu/configuration/shared_translation.cpp index a13636af6..d38815e77 100644 --- a/src/yuzu/configuration/shared_translation.cpp +++ b/src/yuzu/configuration/shared_translation.cpp @@ -11,6 +11,7 @@  #include <QWidget>  #include "common/settings.h"  #include "yuzu/configuration/shared_translation.h" +#include "yuzu/uisettings.h"  namespace ConfigurationShared { @@ -18,102 +19,105 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {      std::unique_ptr<TranslationMap> translations = std::make_unique<TranslationMap>();      const auto& tr = [parent](const char* text) -> QString { return parent->tr(text); }; -#define INSERT(ID, NAME, TOOLTIP)                                                                  \ -    translations->insert(std::pair{Settings::values.ID.Id(), std::pair{tr((NAME)), tr((TOOLTIP))}}) +#define INSERT(SETTINGS, ID, NAME, TOOLTIP)                                                        \ +    translations->insert(std::pair{SETTINGS::values.ID.Id(), std::pair{tr((NAME)), tr((TOOLTIP))}})      // A setting can be ignored by giving it a blank name      // Audio -    INSERT(sink_id, "Output Engine:", ""); -    INSERT(audio_output_device_id, "Output Device:", ""); -    INSERT(audio_input_device_id, "Input Device:", ""); -    INSERT(audio_muted, "Mute audio when in background", ""); -    INSERT(volume, "Volume:", ""); +    INSERT(Settings, sink_id, "Output Engine:", ""); +    INSERT(Settings, audio_output_device_id, "Output Device:", ""); +    INSERT(Settings, audio_input_device_id, "Input Device:", ""); +    INSERT(Settings, audio_muted, "Mute audio when in background", ""); +    INSERT(Settings, volume, "Volume:", "");      // Core -    INSERT(use_multi_core, "Multicore CPU Emulation", ""); -    INSERT(use_unsafe_extended_memory_layout, "Unsafe extended memory layout (8GB DRAM)", ""); +    INSERT(Settings, use_multi_core, "Multicore CPU Emulation", ""); +    INSERT(Settings, use_unsafe_extended_memory_layout, "Unsafe extended memory layout (8GB DRAM)", +           "");      // Cpu -    INSERT(cpu_accuracy, "Accuracy:", ""); -    INSERT(cpu_accuracy_first_time, "", ""); +    INSERT(Settings, cpu_accuracy, "Accuracy:", ""); +    INSERT(Settings, cpu_accuracy_first_time, "", "");      // Cpu Debug      // Cpu Unsafe -    INSERT(cpuopt_unsafe_unfuse_fma, "Unfuse FMA (improve performance on CPUs without FMA)", ""); -    INSERT(cpuopt_unsafe_reduce_fp_error, "Faster FRSQRTE and FRECPE", ""); -    INSERT(cpuopt_unsafe_ignore_standard_fpcr, "Faster ASIMD instructions (32 bits only)", ""); -    INSERT(cpuopt_unsafe_inaccurate_nan, "Inaccurate NaN handling", ""); -    INSERT(cpuopt_unsafe_fastmem_check, "Disable address space checks", ""); -    INSERT(cpuopt_unsafe_ignore_global_monitor, "Ignore global monitor", ""); +    INSERT(Settings, cpuopt_unsafe_unfuse_fma, +           "Unfuse FMA (improve performance on CPUs without FMA)", ""); +    INSERT(Settings, cpuopt_unsafe_reduce_fp_error, "Faster FRSQRTE and FRECPE", ""); +    INSERT(Settings, cpuopt_unsafe_ignore_standard_fpcr, "Faster ASIMD instructions (32 bits only)", +           ""); +    INSERT(Settings, cpuopt_unsafe_inaccurate_nan, "Inaccurate NaN handling", ""); +    INSERT(Settings, cpuopt_unsafe_fastmem_check, "Disable address space checks", ""); +    INSERT(Settings, cpuopt_unsafe_ignore_global_monitor, "Ignore global monitor", "");      // Renderer -    INSERT(renderer_backend, "API:", ""); -    INSERT(vulkan_device, "Device:", ""); -    INSERT(shader_backend, "Shader Backend:", ""); -    INSERT(resolution_setup, "Resolution:", ""); -    INSERT(scaling_filter, "Window Adapting Filter:", ""); -    INSERT(fsr_sharpening_slider, "AMD FidelityFX™ Super Resolution Sharpness:", ""); -    INSERT(anti_aliasing, "Anti-Aliasing Method:", ""); -    INSERT(fullscreen_mode, "Fullscreen Mode:", ""); -    INSERT(aspect_ratio, "Aspect Ratio:", ""); -    INSERT(use_disk_shader_cache, "Use disk pipeline cache", ""); -    INSERT(use_asynchronous_gpu_emulation, "Use asynchronous GPU emulation", ""); -    INSERT(nvdec_emulation, "NVDEC emulation:", ""); -    INSERT(accelerate_astc, "ASTC Decoding Method:", ""); -    INSERT(vsync_mode, "VSync Mode:", +    INSERT(Settings, renderer_backend, "API:", ""); +    INSERT(Settings, vulkan_device, "Device:", ""); +    INSERT(Settings, shader_backend, "Shader Backend:", ""); +    INSERT(Settings, resolution_setup, "Resolution:", ""); +    INSERT(Settings, scaling_filter, "Window Adapting Filter:", ""); +    INSERT(Settings, fsr_sharpening_slider, "AMD FidelityFX™ Super Resolution Sharpness:", ""); +    INSERT(Settings, anti_aliasing, "Anti-Aliasing Method:", ""); +    INSERT(Settings, fullscreen_mode, "Fullscreen Mode:", ""); +    INSERT(Settings, aspect_ratio, "Aspect Ratio:", ""); +    INSERT(Settings, use_disk_shader_cache, "Use disk pipeline cache", ""); +    INSERT(Settings, use_asynchronous_gpu_emulation, "Use asynchronous GPU emulation", ""); +    INSERT(Settings, nvdec_emulation, "NVDEC emulation:", ""); +    INSERT(Settings, accelerate_astc, "ASTC Decoding Method:", ""); +    INSERT(Settings, vsync_mode, "VSync Mode:",             "FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen "             "refresh rate.\nFIFO Relaxed is similar to FIFO but allows tearing as it recovers from "             "a slow down.\nMailbox can have lower latency than FIFO and does not tear but may drop "             "frames.\nImmediate (no synchronization) just presents whatever is available and can "             "exhibit tearing."); -    INSERT(bg_red, "", ""); -    INSERT(bg_green, "", ""); -    INSERT(bg_blue, "", ""); +    INSERT(Settings, bg_red, "", ""); +    INSERT(Settings, bg_green, "", ""); +    INSERT(Settings, bg_blue, "", "");      // Renderer (Advanced Graphics) -    INSERT(async_presentation, "Enable asynchronous presentation (Vulkan only)", ""); -    INSERT(renderer_force_max_clock, "Force maximum clocks (Vulkan only)", +    INSERT(Settings, async_presentation, "Enable asynchronous presentation (Vulkan only)", ""); +    INSERT(Settings, renderer_force_max_clock, "Force maximum clocks (Vulkan only)",             "Runs work in the background while waiting for graphics commands to keep the GPU from "             "lowering its clock speed."); -    INSERT(max_anisotropy, "Anisotropic Filtering:", ""); -    INSERT(gpu_accuracy, "Accuracy Level:", ""); -    INSERT(use_asynchronous_shaders, "Use asynchronous shader building (Hack)", +    INSERT(Settings, max_anisotropy, "Anisotropic Filtering:", ""); +    INSERT(Settings, gpu_accuracy, "Accuracy Level:", ""); +    INSERT(Settings, use_asynchronous_shaders, "Use asynchronous shader building (Hack)",             "Enables asynchronous shader compilation, which may reduce shader stutter. This feature "             "is experimental."); -    INSERT(use_fast_gpu_time, "Use Fast GPU Time (Hack)", +    INSERT(Settings, use_fast_gpu_time, "Use Fast GPU Time (Hack)",             "Enables Fast GPU Time. This option will force most games to run at their highest "             "native resolution."); -    INSERT(use_vulkan_driver_pipeline_cache, "Use Vulkan pipeline cache", +    INSERT(Settings, use_vulkan_driver_pipeline_cache, "Use Vulkan pipeline cache",             "Enables GPU vendor-specific pipeline cache. This option can improve shader loading "             "time significantly in cases where the Vulkan driver does not store pipeline cache "             "files internally."); -    INSERT(enable_compute_pipelines, "Enable Compute Pipelines (Intel Vulkan Only)", +    INSERT(Settings, enable_compute_pipelines, "Enable Compute Pipelines (Intel Vulkan Only)",             "Enable compute pipelines, required by some games.\nThis setting only exists for Intel "             "proprietary drivers, and may crash if enabled.\nCompute pipelines are always enabled "             "on all other drivers."); -    INSERT(use_reactive_flushing, "Enable Reactive Flushing", +    INSERT(Settings, use_reactive_flushing, "Enable Reactive Flushing",             "Uses reactive flushing instead of predictive flushing, allowing more accurate memory "             "syncing.");      // Renderer (Debug)      // Renderer (General) -    INSERT(use_speed_limit, "Limit Speed Percent", ""); -    INSERT(speed_limit, "Limit Speed Percent", ""); +    INSERT(Settings, use_speed_limit, "", ""); +    INSERT(Settings, speed_limit, "Limit Speed Percent", "");      // System -    INSERT(rng_seed_enabled, "RNG Seed", ""); -    INSERT(rng_seed, "RNG Seed", ""); -    INSERT(device_name, "Device Name", ""); -    INSERT(custom_rtc_enabled, "Custom RTC", ""); -    INSERT(custom_rtc, "Custom RTC", ""); -    INSERT(language_index, "Language:", ""); -    INSERT(region_index, "Region:", ""); -    INSERT(time_zone_index, "Time Zone:", ""); -    INSERT(sound_index, "Sound Output Mode:", ""); -    INSERT(use_docked_mode, "", ""); +    INSERT(Settings, rng_seed_enabled, "RNG Seed", ""); +    INSERT(Settings, rng_seed, "RNG Seed", ""); +    INSERT(Settings, device_name, "Device Name", ""); +    INSERT(Settings, custom_rtc_enabled, "Custom RTC", ""); +    INSERT(Settings, custom_rtc, "Custom RTC", ""); +    INSERT(Settings, language_index, "Language:", ""); +    INSERT(Settings, region_index, "Region:", ""); +    INSERT(Settings, time_zone_index, "Time Zone:", ""); +    INSERT(Settings, sound_index, "Sound Output Mode:", ""); +    INSERT(Settings, use_docked_mode, "", "");      // Controls @@ -127,6 +131,20 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {      // Web Service +    // Ui + +    // Ui General +    INSERT(UISettings, select_user_on_boot, "Prompt for user on game boot", ""); +    INSERT(UISettings, pause_when_in_background, "Pause emulation when in background", ""); +    INSERT(UISettings, confirm_before_closing, "Confirm exit while emulation is running", ""); +    INSERT(UISettings, hide_mouse, "Hide mouse on inactivity", ""); + +    // Ui Debugging + +    // Ui Multiplayer + +    // Ui Games list +  #undef INSERT      return translations; | 
