diff options
Diffstat (limited to 'src/yuzu')
| -rw-r--r-- | src/yuzu/configuration/configure_input.ui | 2 | ||||
| -rw-r--r-- | src/yuzu/main.cpp | 17 | ||||
| -rw-r--r-- | src/yuzu/main.h | 1 |
3 files changed, 19 insertions, 1 deletions
diff --git a/src/yuzu/configuration/configure_input.ui b/src/yuzu/configuration/configure_input.ui index 2707025e7..d51774028 100644 --- a/src/yuzu/configuration/configure_input.ui +++ b/src/yuzu/configuration/configure_input.ui @@ -166,7 +166,7 @@ <item> <widget class="QRadioButton" name="radioUndocked"> <property name="text"> - <string>Undocked</string> + <string>Handheld</string> </property> </widget> </item> diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index ed802d329..e60d84054 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -1131,6 +1131,7 @@ void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) { OnPauseGame(); } else if (!emu_thread->IsRunning() && auto_paused && state == Qt::ApplicationActive) { auto_paused = false; + RequestGameResume(); OnStartGame(); } } @@ -2570,6 +2571,7 @@ void GMainWindow::OnPauseContinueGame() { if (emu_thread->IsRunning()) { OnPauseGame(); } else { + RequestGameResume(); OnStartGame(); } } @@ -3749,6 +3751,21 @@ void GMainWindow::RequestGameExit() { } } +void GMainWindow::RequestGameResume() { + auto& sm{system->ServiceManager()}; + auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE"); + auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE"); + + if (applet_oe != nullptr) { + applet_oe->GetMessageQueue()->RequestResume(); + return; + } + + if (applet_ae != nullptr) { + applet_ae->GetMessageQueue()->RequestResume(); + } +} + void GMainWindow::filterBarSetChecked(bool state) { ui->action_Show_Filter_Bar->setChecked(state); emit(OnToggleFilterBar()); diff --git a/src/yuzu/main.h b/src/yuzu/main.h index 8cf224c9c..09e37f152 100644 --- a/src/yuzu/main.h +++ b/src/yuzu/main.h @@ -244,6 +244,7 @@ private: bool ConfirmChangeGame(); bool ConfirmForceLockedExit(); void RequestGameExit(); + void RequestGameResume(); void closeEvent(QCloseEvent* event) override; private slots: |
