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-rw-r--r--src/yuzu/applets/qt_controller.h1
-rw-r--r--src/yuzu/configuration/configure_dialog.cpp2
-rw-r--r--src/yuzu/configuration/configure_input.cpp9
-rw-r--r--src/yuzu/configuration/configure_input_player_widget.cpp25
-rw-r--r--src/yuzu/configuration/configure_input_player_widget.h16
-rw-r--r--src/yuzu/debugger/controller.cpp9
-rw-r--r--src/yuzu/debugger/controller.h9
-rw-r--r--src/yuzu/main.cpp7
8 files changed, 54 insertions, 24 deletions
diff --git a/src/yuzu/applets/qt_controller.h b/src/yuzu/applets/qt_controller.h
index 98060e6f8..ca09fde04 100644
--- a/src/yuzu/applets/qt_controller.h
+++ b/src/yuzu/applets/qt_controller.h
@@ -106,7 +106,6 @@ private:
Core::Frontend::ControllerParameters parameters;
InputCommon::InputSubsystem* input_subsystem;
- Core::System& system;
std::unique_ptr<InputProfiles> input_profiles;
diff --git a/src/yuzu/configuration/configure_dialog.cpp b/src/yuzu/configuration/configure_dialog.cpp
index 642a5f966..1eb9d70e5 100644
--- a/src/yuzu/configuration/configure_dialog.cpp
+++ b/src/yuzu/configuration/configure_dialog.cpp
@@ -74,7 +74,7 @@ ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry,
hotkeys_tab->Populate(registry);
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
- input_tab->Initialize(input_subsystem);
+ input_tab->Initialize(input_subsystem, system_);
general_tab->SetResetCallback([&] { this->close(); });
diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp
index 61513865f..a8611f77f 100644
--- a/src/yuzu/configuration/configure_input.cpp
+++ b/src/yuzu/configuration/configure_input.cpp
@@ -146,10 +146,11 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem, Co
advanced = new ConfigureInputAdvanced(this);
ui->tabAdvanced->setLayout(new QHBoxLayout(ui->tabAdvanced));
ui->tabAdvanced->layout()->addWidget(advanced);
- connect(advanced, &ConfigureInputAdvanced::CallDebugControllerDialog, [this, input_subsystem] {
- CallConfigureDialog<ConfigureDebugController>(*this, input_subsystem, profiles.get(),
- system);
- });
+ connect(advanced, &ConfigureInputAdvanced::CallDebugControllerDialog,
+ [this, input_subsystem, &system] {
+ CallConfigureDialog<ConfigureDebugController>(*this, input_subsystem,
+ profiles.get(), system);
+ });
connect(advanced, &ConfigureInputAdvanced::CallMouseConfigDialog, [this, input_subsystem] {
CallConfigureDialog<ConfigureMouseAdvanced>(*this, input_subsystem);
});
diff --git a/src/yuzu/configuration/configure_input_player_widget.cpp b/src/yuzu/configuration/configure_input_player_widget.cpp
index 2ba9d7290..446b72e55 100644
--- a/src/yuzu/configuration/configure_input_player_widget.cpp
+++ b/src/yuzu/configuration/configure_input_player_widget.cpp
@@ -19,15 +19,11 @@ PlayerControlPreview::PlayerControlPreview(QWidget* parent) : QFrame(parent) {
}
PlayerControlPreview::~PlayerControlPreview() {
- if (is_controller_set) {
- controller->DeleteCallback(callback_key);
- }
+ UnloadController();
};
void PlayerControlPreview::SetController(Core::HID::EmulatedController* controller_) {
- if (is_controller_set) {
- controller->DeleteCallback(callback_key);
- }
+ UnloadController();
is_controller_set = true;
controller = controller_;
Core::HID::ControllerUpdateCallback engine_callback{
@@ -36,14 +32,21 @@ void PlayerControlPreview::SetController(Core::HID::EmulatedController* controll
ControllerUpdate(Core::HID::ControllerTriggerType::All);
}
-void PlayerControlPreview::BeginMappingButton(std::size_t index) {
- button_mapping_index = index;
+void PlayerControlPreview::UnloadController() {
+ if (is_controller_set) {
+ controller->DeleteCallback(callback_key);
+ is_controller_set = false;
+ }
+}
+
+void PlayerControlPreview::BeginMappingButton(std::size_t button_id) {
+ button_mapping_index = button_id;
mapping_active = true;
}
-void PlayerControlPreview::BeginMappingAnalog(std::size_t index) {
- button_mapping_index = Settings::NativeButton::LStick + index;
- analog_mapping_index = index;
+void PlayerControlPreview::BeginMappingAnalog(std::size_t stick_id) {
+ button_mapping_index = Settings::NativeButton::LStick + stick_id;
+ analog_mapping_index = stick_id;
mapping_active = true;
}
diff --git a/src/yuzu/configuration/configure_input_player_widget.h b/src/yuzu/configuration/configure_input_player_widget.h
index 16f9748f5..333c3fc56 100644
--- a/src/yuzu/configuration/configure_input_player_widget.h
+++ b/src/yuzu/configuration/configure_input_player_widget.h
@@ -25,11 +25,25 @@ public:
explicit PlayerControlPreview(QWidget* parent);
~PlayerControlPreview() override;
+ // Sets the emulated controller to be displayed
void SetController(Core::HID::EmulatedController* controller);
+
+ // Disables events from the emulated controller
+ void UnloadController();
+
+ // Starts blinking animation at the button specified
void BeginMappingButton(std::size_t button_id);
- void BeginMappingAnalog(std::size_t button_id);
+
+ // Starts moving animation at the stick specified
+ void BeginMappingAnalog(std::size_t stick_id);
+
+ // Stops any ongoing animation
void EndMapping();
+
+ // Handles emulated controller events
void ControllerUpdate(Core::HID::ControllerTriggerType type);
+
+ // Updates input on sheduled interval
void UpdateInput();
protected:
diff --git a/src/yuzu/debugger/controller.cpp b/src/yuzu/debugger/controller.cpp
index d8e41f8b6..3619aed26 100644
--- a/src/yuzu/debugger/controller.cpp
+++ b/src/yuzu/debugger/controller.cpp
@@ -10,7 +10,8 @@
#include "yuzu/configuration/configure_input_player_widget.h"
#include "yuzu/debugger/controller.h"
-ControllerDialog::ControllerDialog(QWidget* parent) : QWidget(parent, Qt::Dialog) {
+ControllerDialog::ControllerDialog(Core::System& system, QWidget* parent)
+ : QWidget(parent, Qt::Dialog) {
setObjectName(QStringLiteral("Controller"));
setWindowTitle(tr("Controller P1"));
resize(500, 350);
@@ -20,7 +21,7 @@ ControllerDialog::ControllerDialog(QWidget* parent) : QWidget(parent, Qt::Dialog
Qt::WindowMaximizeButtonHint);
widget = new PlayerControlPreview(this);
- widget->SetController(Core::System::GetInstance().HIDCore().GetEmulatedController(
+ widget->SetController(system.HIDCore().GetEmulatedController(
Core::HID::NpadIdType::Player1));
QLayout* layout = new QVBoxLayout(this);
layout->setContentsMargins(0, 0, 0, 0);
@@ -45,6 +46,10 @@ QAction* ControllerDialog::toggleViewAction() {
return toggle_view_action;
}
+void ControllerDialog::UnloadController() {
+ widget->UnloadController();
+}
+
void ControllerDialog::showEvent(QShowEvent* ev) {
if (toggle_view_action) {
toggle_view_action->setChecked(isVisible());
diff --git a/src/yuzu/debugger/controller.h b/src/yuzu/debugger/controller.h
index 697489cbb..33f617b9b 100644
--- a/src/yuzu/debugger/controller.h
+++ b/src/yuzu/debugger/controller.h
@@ -11,6 +11,10 @@ class QHideEvent;
class QShowEvent;
class PlayerControlPreview;
+namespace Core {
+class System;
+}
+
namespace InputCommon {
class InputSubsystem;
}
@@ -19,11 +23,14 @@ class ControllerDialog : public QWidget {
Q_OBJECT
public:
- explicit ControllerDialog(QWidget* parent = nullptr);
+ explicit ControllerDialog(Core::System& system, QWidget* parent = nullptr);
/// Returns a QAction that can be used to toggle visibility of this dialog.
QAction* toggleViewAction();
+ // Disables events from the emulated controller
+ void UnloadController();
+
protected:
void showEvent(QShowEvent* ev) override;
void hideEvent(QHideEvent* ev) override;
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 19cb5313f..ae997ccfa 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -228,7 +228,7 @@ GMainWindow::GMainWindow()
ConnectMenuEvents();
ConnectWidgetEvents();
- Core::System::GetInstance().HIDCore().ReloadInputDevices();
+ system->HIDCore().ReloadInputDevices();
const auto branch_name = std::string(Common::g_scm_branch);
const auto description = std::string(Common::g_scm_desc);
@@ -924,7 +924,7 @@ void GMainWindow::InitializeDebugWidgets() {
waitTreeWidget->hide();
debug_menu->addAction(waitTreeWidget->toggleViewAction());
- controller_dialog = new ControllerDialog(this);
+ controller_dialog = new ControllerDialog(*system, this);
controller_dialog->hide();
debug_menu->addAction(controller_dialog->toggleViewAction());
@@ -3372,7 +3372,8 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
UpdateUISettings();
game_list->SaveInterfaceLayout();
hotkey_registry.SaveHotkeys();
- Core::System::GetInstance().HIDCore().UnloadInputDevices();
+ controller_dialog->UnloadController();
+ system->HIDCore().UnloadInputDevices();
// Shutdown session if the emu thread is active...
if (emu_thread != nullptr) {