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-rw-r--r--src/yuzu/CMakeLists.txt5
-rw-r--r--src/yuzu/applets/qt_controller.cpp155
-rw-r--r--src/yuzu/applets/qt_controller.h20
-rw-r--r--src/yuzu/applets/qt_profile_select.cpp17
-rw-r--r--src/yuzu/applets/qt_profile_select.h8
-rw-r--r--src/yuzu/applets/qt_software_keyboard.cpp135
-rw-r--r--src/yuzu/applets/qt_software_keyboard.h12
-rw-r--r--src/yuzu/applets/qt_web_browser.cpp70
-rw-r--r--src/yuzu/applets/qt_web_browser.h12
-rw-r--r--src/yuzu/bootmanager.cpp370
-rw-r--r--src/yuzu/bootmanager.h22
-rw-r--r--src/yuzu/configuration/config.cpp224
-rw-r--r--src/yuzu/configuration/configure_debug.cpp2
-rw-r--r--src/yuzu/configuration/configure_debug.ui7
-rw-r--r--src/yuzu/configuration/configure_debug_controller.cpp9
-rw-r--r--src/yuzu/configuration/configure_debug_controller.h7
-rw-r--r--src/yuzu/configuration/configure_general.cpp20
-rw-r--r--src/yuzu/configuration/configure_general.ui99
-rw-r--r--src/yuzu/configuration/configure_graphics.ui2
-rw-r--r--src/yuzu/configuration/configure_input.cpp66
-rw-r--r--src/yuzu/configuration/configure_input_advanced.cpp6
-rw-r--r--src/yuzu/configuration/configure_input_advanced.ui217
-rw-r--r--src/yuzu/configuration/configure_input_player.cpp1230
-rw-r--r--src/yuzu/configuration/configure_input_player.h57
-rw-r--r--src/yuzu/configuration/configure_input_player.ui50
-rw-r--r--src/yuzu/configuration/configure_input_player_widget.cpp715
-rw-r--r--src/yuzu/configuration/configure_input_player_widget.h173
-rw-r--r--src/yuzu/configuration/configure_input_profile_dialog.cpp4
-rw-r--r--src/yuzu/configuration/configure_motion_touch.cpp12
-rw-r--r--src/yuzu/configuration/configure_motion_touch.ui70
-rw-r--r--src/yuzu/configuration/configure_mouse_advanced.cpp276
-rw-r--r--src/yuzu/configuration/configure_mouse_advanced.h78
-rw-r--r--src/yuzu/configuration/configure_mouse_advanced.ui335
-rw-r--r--src/yuzu/configuration/configure_tas.cpp2
-rw-r--r--src/yuzu/configuration/configure_tas.ui9
-rw-r--r--src/yuzu/configuration/configure_touch_from_button.cpp27
-rw-r--r--src/yuzu/configuration/configure_touch_from_button.h5
-rw-r--r--src/yuzu/configuration/configure_vibration.cpp74
-rw-r--r--src/yuzu/configuration/configure_vibration.h3
-rw-r--r--src/yuzu/debugger/controller.cpp75
-rw-r--r--src/yuzu/debugger/controller.h38
-rw-r--r--src/yuzu/debugger/profiler.cpp2
-rw-r--r--src/yuzu/game_list.cpp39
-rw-r--r--src/yuzu/game_list.h5
-rw-r--r--src/yuzu/loading_screen.cpp4
-rw-r--r--src/yuzu/loading_screen.h4
-rw-r--r--src/yuzu/main.cpp593
-rw-r--r--src/yuzu/main.h11
-rw-r--r--src/yuzu/main.ui99
-rw-r--r--src/yuzu/uisettings.cpp4
-rw-r--r--src/yuzu/uisettings.h3
-rw-r--r--src/yuzu/util/controller_navigation.cpp177
-rw-r--r--src/yuzu/util/controller_navigation.h51
-rw-r--r--src/yuzu/util/overlay_dialog.cpp27
-rw-r--r--src/yuzu/util/overlay_dialog.h10
55 files changed, 2718 insertions, 3029 deletions
diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt
index d62fd566f..732e8c276 100644
--- a/src/yuzu/CMakeLists.txt
+++ b/src/yuzu/CMakeLists.txt
@@ -90,9 +90,6 @@ add_executable(yuzu
configuration/configure_motion_touch.cpp
configuration/configure_motion_touch.h
configuration/configure_motion_touch.ui
- configuration/configure_mouse_advanced.cpp
- configuration/configure_mouse_advanced.h
- configuration/configure_mouse_advanced.ui
configuration/configure_per_game.cpp
configuration/configure_per_game.h
configuration/configure_per_game.ui
@@ -155,6 +152,8 @@ add_executable(yuzu
main.ui
uisettings.cpp
uisettings.h
+ util/controller_navigation.cpp
+ util/controller_navigation.h
util/limitable_input_dialog.cpp
util/limitable_input_dialog.h
util/overlay_dialog.cpp
diff --git a/src/yuzu/applets/qt_controller.cpp b/src/yuzu/applets/qt_controller.cpp
index bf8445a89..c5685db2e 100644
--- a/src/yuzu/applets/qt_controller.cpp
+++ b/src/yuzu/applets/qt_controller.cpp
@@ -6,8 +6,12 @@
#include <thread>
#include "common/assert.h"
+#include "common/param_package.h"
#include "common/string_util.h"
#include "core/core.h"
+#include "core/hid/emulated_controller.h"
+#include "core/hid/hid_core.h"
+#include "core/hid/hid_types.h"
#include "core/hle/lock.h"
#include "core/hle/service/hid/controllers/npad.h"
#include "core/hle/service/hid/hid.h"
@@ -23,49 +27,32 @@
namespace {
-constexpr std::size_t HANDHELD_INDEX = 8;
-
-constexpr std::array<std::array<bool, 4>, 8> led_patterns{{
- {true, false, false, false},
- {true, true, false, false},
- {true, true, true, false},
- {true, true, true, true},
- {true, false, false, true},
- {true, false, true, false},
- {true, false, true, true},
- {false, true, true, false},
-}};
-
-void UpdateController(Settings::ControllerType controller_type, std::size_t npad_index,
- bool connected, Core::System& system) {
- if (!system.IsPoweredOn()) {
- return;
+void UpdateController(Core::HID::EmulatedController* controller,
+ Core::HID::NpadStyleIndex controller_type, bool connected) {
+ if (controller->IsConnected(true)) {
+ controller->Disconnect();
+ }
+ controller->SetNpadStyleIndex(controller_type);
+ if (connected) {
+ controller->Connect();
}
-
- auto& npad =
- system.ServiceManager()
- .GetService<Service::HID::Hid>("hid")
- ->GetAppletResource()
- ->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad);
-
- npad.UpdateControllerAt(npad.MapSettingsTypeToNPad(controller_type), npad_index, connected);
}
// Returns true if the given controller type is compatible with the given parameters.
-bool IsControllerCompatible(Settings::ControllerType controller_type,
+bool IsControllerCompatible(Core::HID::NpadStyleIndex controller_type,
Core::Frontend::ControllerParameters parameters) {
switch (controller_type) {
- case Settings::ControllerType::ProController:
+ case Core::HID::NpadStyleIndex::ProController:
return parameters.allow_pro_controller;
- case Settings::ControllerType::DualJoyconDetached:
+ case Core::HID::NpadStyleIndex::JoyconDual:
return parameters.allow_dual_joycons;
- case Settings::ControllerType::LeftJoycon:
+ case Core::HID::NpadStyleIndex::JoyconLeft:
return parameters.allow_left_joycon;
- case Settings::ControllerType::RightJoycon:
+ case Core::HID::NpadStyleIndex::JoyconRight:
return parameters.allow_right_joycon;
- case Settings::ControllerType::Handheld:
+ case Core::HID::NpadStyleIndex::Handheld:
return parameters.enable_single_mode && parameters.allow_handheld;
- case Settings::ControllerType::GameCube:
+ case Core::HID::NpadStyleIndex::GameCube:
return parameters.allow_gamecube_controller;
default:
return false;
@@ -196,7 +183,7 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
connect(emulated_controllers[i], qOverload<int>(&QComboBox::currentIndexChanged),
[this, i](int index) {
UpdateDockedState(GetControllerTypeFromIndex(index, i) ==
- Settings::ControllerType::Handheld);
+ Core::HID::NpadStyleIndex::Handheld);
});
}
}
@@ -230,7 +217,9 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
resize(0, 0);
}
-QtControllerSelectorDialog::~QtControllerSelectorDialog() = default;
+QtControllerSelectorDialog::~QtControllerSelectorDialog() {
+ system.HIDCore().DisableAllControllerConfiguration();
+}
int QtControllerSelectorDialog::exec() {
if (parameters_met && parameters.enable_single_mode) {
@@ -249,17 +238,20 @@ void QtControllerSelectorDialog::ApplyConfiguration() {
}
void QtControllerSelectorDialog::LoadConfiguration() {
+ system.HIDCore().EnableAllControllerConfiguration();
+
+ const auto* handheld = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
for (std::size_t index = 0; index < NUM_PLAYERS; ++index) {
+ const auto* controller = system.HIDCore().GetEmulatedControllerByIndex(index);
const auto connected =
- Settings::values.players.GetValue()[index].connected ||
- (index == 0 && Settings::values.players.GetValue()[HANDHELD_INDEX].connected);
+ controller->IsConnected(true) || (index == 0 && handheld->IsConnected(true));
player_groupboxes[index]->setChecked(connected);
connected_controller_checkboxes[index]->setChecked(connected);
- emulated_controllers[index]->setCurrentIndex(GetIndexFromControllerType(
- Settings::values.players.GetValue()[index].controller_type, index));
+ emulated_controllers[index]->setCurrentIndex(
+ GetIndexFromControllerType(controller->GetNpadStyleIndex(true), index));
}
- UpdateDockedState(Settings::values.players.GetValue()[HANDHELD_INDEX].connected);
+ UpdateDockedState(handheld->IsConnected(true));
ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue());
ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue());
@@ -415,33 +407,33 @@ void QtControllerSelectorDialog::SetEmulatedControllers(std::size_t player_index
emulated_controllers[player_index]->clear();
pairs.emplace_back(emulated_controllers[player_index]->count(),
- Settings::ControllerType::ProController);
+ Core::HID::NpadStyleIndex::ProController);
emulated_controllers[player_index]->addItem(tr("Pro Controller"));
pairs.emplace_back(emulated_controllers[player_index]->count(),
- Settings::ControllerType::DualJoyconDetached);
+ Core::HID::NpadStyleIndex::JoyconDual);
emulated_controllers[player_index]->addItem(tr("Dual Joycons"));
pairs.emplace_back(emulated_controllers[player_index]->count(),
- Settings::ControllerType::LeftJoycon);
+ Core::HID::NpadStyleIndex::JoyconLeft);
emulated_controllers[player_index]->addItem(tr("Left Joycon"));
pairs.emplace_back(emulated_controllers[player_index]->count(),
- Settings::ControllerType::RightJoycon);
+ Core::HID::NpadStyleIndex::JoyconRight);
emulated_controllers[player_index]->addItem(tr("Right Joycon"));
if (player_index == 0) {
pairs.emplace_back(emulated_controllers[player_index]->count(),
- Settings::ControllerType::Handheld);
+ Core::HID::NpadStyleIndex::Handheld);
emulated_controllers[player_index]->addItem(tr("Handheld"));
}
pairs.emplace_back(emulated_controllers[player_index]->count(),
- Settings::ControllerType::GameCube);
+ Core::HID::NpadStyleIndex::GameCube);
emulated_controllers[player_index]->addItem(tr("GameCube Controller"));
}
-Settings::ControllerType QtControllerSelectorDialog::GetControllerTypeFromIndex(
+Core::HID::NpadStyleIndex QtControllerSelectorDialog::GetControllerTypeFromIndex(
int index, std::size_t player_index) const {
const auto& pairs = index_controller_type_pairs[player_index];
@@ -449,13 +441,13 @@ Settings::ControllerType QtControllerSelectorDialog::GetControllerTypeFromIndex(
[index](const auto& pair) { return pair.first == index; });
if (it == pairs.end()) {
- return Settings::ControllerType::ProController;
+ return Core::HID::NpadStyleIndex::ProController;
}
return it->second;
}
-int QtControllerSelectorDialog::GetIndexFromControllerType(Settings::ControllerType type,
+int QtControllerSelectorDialog::GetIndexFromControllerType(Core::HID::NpadStyleIndex type,
std::size_t player_index) const {
const auto& pairs = index_controller_type_pairs[player_index];
@@ -479,16 +471,16 @@ void QtControllerSelectorDialog::UpdateControllerIcon(std::size_t player_index)
const QString stylesheet = [this, player_index] {
switch (GetControllerTypeFromIndex(emulated_controllers[player_index]->currentIndex(),
player_index)) {
- case Settings::ControllerType::ProController:
- case Settings::ControllerType::GameCube:
+ case Core::HID::NpadStyleIndex::ProController:
+ case Core::HID::NpadStyleIndex::GameCube:
return QStringLiteral("image: url(:/controller/applet_pro_controller%0); ");
- case Settings::ControllerType::DualJoyconDetached:
+ case Core::HID::NpadStyleIndex::JoyconDual:
return QStringLiteral("image: url(:/controller/applet_dual_joycon%0); ");
- case Settings::ControllerType::LeftJoycon:
+ case Core::HID::NpadStyleIndex::JoyconLeft:
return QStringLiteral("image: url(:/controller/applet_joycon_left%0); ");
- case Settings::ControllerType::RightJoycon:
+ case Core::HID::NpadStyleIndex::JoyconRight:
return QStringLiteral("image: url(:/controller/applet_joycon_right%0); ");
- case Settings::ControllerType::Handheld:
+ case Core::HID::NpadStyleIndex::Handheld:
return QStringLiteral("image: url(:/controller/applet_handheld%0); ");
default:
return QString{};
@@ -516,54 +508,38 @@ void QtControllerSelectorDialog::UpdateControllerIcon(std::size_t player_index)
}
void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index) {
- auto& player = Settings::values.players.GetValue()[player_index];
+ auto* controller = system.HIDCore().GetEmulatedControllerByIndex(player_index);
const auto controller_type = GetControllerTypeFromIndex(
emulated_controllers[player_index]->currentIndex(), player_index);
const auto player_connected = player_groupboxes[player_index]->isChecked() &&
- controller_type != Settings::ControllerType::Handheld;
+ controller_type != Core::HID::NpadStyleIndex::Handheld;
- if (player.controller_type == controller_type && player.connected == player_connected) {
- // Set vibration devices in the event that the input device has changed.
- ConfigureVibration::SetVibrationDevices(player_index);
+ if (controller->GetNpadStyleIndex(true) == controller_type &&
+ controller->IsConnected(true) == player_connected) {
return;
}
// Disconnect the controller first.
- UpdateController(controller_type, player_index, false, system);
-
- player.controller_type = controller_type;
- player.connected = player_connected;
-
- ConfigureVibration::SetVibrationDevices(player_index);
+ UpdateController(controller, controller_type, false);
// Handheld
if (player_index == 0) {
- auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
- if (controller_type == Settings::ControllerType::Handheld) {
- handheld = player;
+ if (controller_type == Core::HID::NpadStyleIndex::Handheld) {
+ auto* handheld =
+ system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
+ UpdateController(handheld, Core::HID::NpadStyleIndex::Handheld,
+ player_groupboxes[player_index]->isChecked());
}
- handheld.connected = player_groupboxes[player_index]->isChecked() &&
- controller_type == Settings::ControllerType::Handheld;
- UpdateController(Settings::ControllerType::Handheld, 8, handheld.connected, system);
- }
-
- if (!player.connected) {
- return;
}
- // This emulates a delay between disconnecting and reconnecting controllers as some games
- // do not respond to a change in controller type if it was instantaneous.
- using namespace std::chrono_literals;
- std::this_thread::sleep_for(60ms);
-
- UpdateController(controller_type, player_index, player_connected, system);
+ UpdateController(controller, controller_type, player_connected);
}
void QtControllerSelectorDialog::UpdateLEDPattern(std::size_t player_index) {
if (!player_groupboxes[player_index]->isChecked() ||
GetControllerTypeFromIndex(emulated_controllers[player_index]->currentIndex(),
- player_index) == Settings::ControllerType::Handheld) {
+ player_index) == Core::HID::NpadStyleIndex::Handheld) {
led_patterns_boxes[player_index][0]->setChecked(false);
led_patterns_boxes[player_index][1]->setChecked(false);
led_patterns_boxes[player_index][2]->setChecked(false);
@@ -571,10 +547,12 @@ void QtControllerSelectorDialog::UpdateLEDPattern(std::size_t player_index) {
return;
}
- led_patterns_boxes[player_index][0]->setChecked(led_patterns[player_index][0]);
- led_patterns_boxes[player_index][1]->setChecked(led_patterns[player_index][1]);
- led_patterns_boxes[player_index][2]->setChecked(led_patterns[player_index][2]);
- led_patterns_boxes[player_index][3]->setChecked(led_patterns[player_index][3]);
+ const auto* controller = system.HIDCore().GetEmulatedControllerByIndex(player_index);
+ const auto led_pattern = controller->GetLedPattern();
+ led_patterns_boxes[player_index][0]->setChecked(led_pattern.position1);
+ led_patterns_boxes[player_index][1]->setChecked(led_pattern.position2);
+ led_patterns_boxes[player_index][2]->setChecked(led_pattern.position3);
+ led_patterns_boxes[player_index][3]->setChecked(led_pattern.position4);
}
void QtControllerSelectorDialog::UpdateBorderColor(std::size_t player_index) {
@@ -654,10 +632,9 @@ void QtControllerSelectorDialog::DisableUnsupportedPlayers() {
}
for (std::size_t index = max_supported_players; index < NUM_PLAYERS; ++index) {
+ auto* controller = system.HIDCore().GetEmulatedControllerByIndex(index);
// Disconnect any unsupported players here and disable or hide them if applicable.
- Settings::values.players.GetValue()[index].connected = false;
- UpdateController(Settings::values.players.GetValue()[index].controller_type, index, false,
- system);
+ UpdateController(controller, controller->GetNpadStyleIndex(true), false);
// Hide the player widgets when max_supported_controllers is less than or equal to 4.
if (max_supported_players <= 4) {
player_widgets[index]->hide();
diff --git a/src/yuzu/applets/qt_controller.h b/src/yuzu/applets/qt_controller.h
index 037325f50..7ab9ced3d 100644
--- a/src/yuzu/applets/qt_controller.h
+++ b/src/yuzu/applets/qt_controller.h
@@ -7,7 +7,6 @@
#include <array>
#include <memory>
#include <QDialog>
-#include "core/core.h"
#include "core/frontend/applets/controller.h"
class GMainWindow;
@@ -23,14 +22,19 @@ namespace InputCommon {
class InputSubsystem;
}
-namespace Settings {
-enum class ControllerType;
-}
-
namespace Ui {
class QtControllerSelectorDialog;
}
+namespace Core {
+class System;
+}
+
+namespace Core::HID {
+class HIDCore;
+enum class NpadStyleIndex : u8;
+} // namespace Core::HID
+
class QtControllerSelectorDialog final : public QDialog {
Q_OBJECT
@@ -70,10 +74,10 @@ private:
void SetEmulatedControllers(std::size_t player_index);
// Gets the Controller Type for a given controller combobox index per player.
- Settings::ControllerType GetControllerTypeFromIndex(int index, std::size_t player_index) const;
+ Core::HID::NpadStyleIndex GetControllerTypeFromIndex(int index, std::size_t player_index) const;
// Gets the controller combobox index for a given Controller Type per player.
- int GetIndexFromControllerType(Settings::ControllerType type, std::size_t player_index) const;
+ int GetIndexFromControllerType(Core::HID::NpadStyleIndex type, std::size_t player_index) const;
// Updates the controller icons per player.
void UpdateControllerIcon(std::size_t player_index);
@@ -135,7 +139,7 @@ private:
std::array<QComboBox*, NUM_PLAYERS> emulated_controllers;
/// Pairs of emulated controller index and Controller Type enum per player.
- std::array<std::vector<std::pair<int, Settings::ControllerType>>, NUM_PLAYERS>
+ std::array<std::vector<std::pair<int, Core::HID::NpadStyleIndex>>, NUM_PLAYERS>
index_controller_type_pairs;
// Labels representing the number of connected controllers
diff --git a/src/yuzu/applets/qt_profile_select.cpp b/src/yuzu/applets/qt_profile_select.cpp
index a56638e21..7b19f1f8d 100644
--- a/src/yuzu/applets/qt_profile_select.cpp
+++ b/src/yuzu/applets/qt_profile_select.cpp
@@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include <mutex>
+#include <QApplication>
#include <QDialogButtonBox>
#include <QHeaderView>
#include <QLabel>
@@ -16,6 +17,7 @@
#include "core/hle/lock.h"
#include "yuzu/applets/qt_profile_select.h"
#include "yuzu/main.h"
+#include "yuzu/util/controller_navigation.h"
namespace {
QString FormatUserEntryText(const QString& username, Common::UUID uuid) {
@@ -45,7 +47,7 @@ QPixmap GetIcon(Common::UUID uuid) {
}
} // Anonymous namespace
-QtProfileSelectionDialog::QtProfileSelectionDialog(QWidget* parent)
+QtProfileSelectionDialog::QtProfileSelectionDialog(Core::HID::HIDCore& hid_core, QWidget* parent)
: QDialog(parent), profile_manager(std::make_unique<Service::Account::ProfileManager>()) {
outer_layout = new QVBoxLayout;
@@ -65,6 +67,7 @@ QtProfileSelectionDialog::QtProfileSelectionDialog(QWidget* parent)
tree_view = new QTreeView;
item_model = new QStandardItemModel(tree_view);
tree_view->setModel(item_model);
+ controller_navigation = new ControllerNavigation(hid_core, this);
tree_view->setAlternatingRowColors(true);
tree_view->setSelectionMode(QHeaderView::SingleSelection);
@@ -91,6 +94,14 @@ QtProfileSelectionDialog::QtProfileSelectionDialog(QWidget* parent)
scroll_area->setLayout(layout);
connect(tree_view, &QTreeView::clicked, this, &QtProfileSelectionDialog::SelectUser);
+ connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent,
+ [this](Qt::Key key) {
+ if (!this->isActiveWindow()) {
+ return;
+ }
+ QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
+ QCoreApplication::postEvent(tree_view, event);
+ });
const auto& profiles = profile_manager->GetAllUsers();
for (const auto& user : profiles) {
@@ -113,7 +124,9 @@ QtProfileSelectionDialog::QtProfileSelectionDialog(QWidget* parent)
resize(550, 400);
}
-QtProfileSelectionDialog::~QtProfileSelectionDialog() = default;
+QtProfileSelectionDialog::~QtProfileSelectionDialog() {
+ controller_navigation->UnloadController();
+};
int QtProfileSelectionDialog::exec() {
// Skip profile selection when there's only one.
diff --git a/src/yuzu/applets/qt_profile_select.h b/src/yuzu/applets/qt_profile_select.h
index 4e9037488..56496ed31 100644
--- a/src/yuzu/applets/qt_profile_select.h
+++ b/src/yuzu/applets/qt_profile_select.h
@@ -11,6 +11,7 @@
#include "core/frontend/applets/profile_select.h"
#include "core/hle/service/acc/profile_manager.h"
+class ControllerNavigation;
class GMainWindow;
class QDialogButtonBox;
class QGraphicsScene;
@@ -20,11 +21,15 @@ class QStandardItem;
class QStandardItemModel;
class QVBoxLayout;
+namespace Core::HID {
+class HIDCore;
+} // namespace Core::HID
+
class QtProfileSelectionDialog final : public QDialog {
Q_OBJECT
public:
- explicit QtProfileSelectionDialog(QWidget* parent);
+ explicit QtProfileSelectionDialog(Core::HID::HIDCore& hid_core, QWidget* parent);
~QtProfileSelectionDialog() override;
int exec() override;
@@ -51,6 +56,7 @@ private:
QDialogButtonBox* buttons;
std::unique_ptr<Service::Account::ProfileManager> profile_manager;
+ ControllerNavigation* controller_navigation = nullptr;
};
class QtProfileSelector final : public QObject, public Core::Frontend::ProfileSelectApplet {
diff --git a/src/yuzu/applets/qt_software_keyboard.cpp b/src/yuzu/applets/qt_software_keyboard.cpp
index a83a11a95..c3857fc98 100644
--- a/src/yuzu/applets/qt_software_keyboard.cpp
+++ b/src/yuzu/applets/qt_software_keyboard.cpp
@@ -10,7 +10,10 @@
#include "common/settings.h"
#include "common/string_util.h"
#include "core/core.h"
-#include "core/frontend/input_interpreter.h"
+#include "core/hid/emulated_controller.h"
+#include "core/hid/hid_core.h"
+#include "core/hid/hid_types.h"
+#include "core/hid/input_interpreter.h"
#include "ui_qt_software_keyboard.h"
#include "yuzu/applets/qt_software_keyboard.h"
#include "yuzu/main.h"
@@ -472,11 +475,26 @@ void QtSoftwareKeyboardDialog::open() {
row = 0;
column = 0;
- const auto* const curr_button =
- keyboard_buttons[static_cast<int>(bottom_osk_index)][row][column];
+ switch (bottom_osk_index) {
+ case BottomOSKIndex::LowerCase:
+ case BottomOSKIndex::UpperCase: {
+ const auto* const curr_button =
+ keyboard_buttons[static_cast<std::size_t>(bottom_osk_index)][row][column];
+
+ // This is a workaround for setFocus() randomly not showing focus in the UI
+ QCursor::setPos(curr_button->mapToGlobal(curr_button->rect().center()));
+ break;
+ }
+ case BottomOSKIndex::NumberPad: {
+ const auto* const curr_button = numberpad_buttons[row][column];
- // This is a workaround for setFocus() randomly not showing focus in the UI
- QCursor::setPos(curr_button->mapToGlobal(curr_button->rect().center()));
+ // This is a workaround for setFocus() randomly not showing focus in the UI
+ QCursor::setPos(curr_button->mapToGlobal(curr_button->rect().center()));
+ break;
+ }
+ default:
+ break;
+ }
StartInputThread();
}
@@ -484,7 +502,7 @@ void QtSoftwareKeyboardDialog::open() {
void QtSoftwareKeyboardDialog::reject() {
// Pressing the ESC key in a dialog calls QDialog::reject().
// We will override this behavior to the "Cancel" action on the software keyboard.
- TranslateButtonPress(HIDButton::X);
+ TranslateButtonPress(Core::HID::NpadButton::X);
}
void QtSoftwareKeyboardDialog::keyPressEvent(QKeyEvent* event) {
@@ -722,7 +740,7 @@ void QtSoftwareKeyboardDialog::SetTextDrawType() {
connect(
ui->line_edit_osk, &QLineEdit::returnPressed, this,
- [this] { TranslateButtonPress(HIDButton::Plus); }, Qt::QueuedConnection);
+ [this] { TranslateButtonPress(Core::HID::NpadButton::Plus); }, Qt::QueuedConnection);
ui->line_edit_osk->setPlaceholderText(
QString::fromStdU16String(initialize_parameters.guide_text));
@@ -795,9 +813,10 @@ void QtSoftwareKeyboardDialog::SetTextDrawType() {
}
void QtSoftwareKeyboardDialog::SetControllerImage() {
- const auto controller_type = Settings::values.players.GetValue()[8].connected
- ? Settings::values.players.GetValue()[8].controller_type
- : Settings::values.players.GetValue()[0].controller_type;
+ const auto* handheld = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
+ const auto* player_1 = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
+ const auto controller_type =
+ handheld->IsConnected() ? handheld->GetNpadStyleIndex() : player_1->GetNpadStyleIndex();
const QString theme = [] {
if (QIcon::themeName().contains(QStringLiteral("dark")) ||
@@ -809,8 +828,8 @@ void QtSoftwareKeyboardDialog::SetControllerImage() {
}();
switch (controller_type) {
- case Settings::ControllerType::ProController:
- case Settings::ControllerType::GameCube:
+ case Core::HID::NpadStyleIndex::ProController:
+ case Core::HID::NpadStyleIndex::GameCube:
ui->icon_controller->setStyleSheet(
QStringLiteral("image: url(:/overlay/controller_pro%1.png);").arg(theme));
ui->icon_controller_shift->setStyleSheet(
@@ -818,7 +837,7 @@ void QtSoftwareKeyboardDialog::SetControllerImage() {
ui->icon_controller_num->setStyleSheet(
QStringLiteral("image: url(:/overlay/controller_pro%1.png);").arg(theme));
break;
- case Settings::ControllerType::DualJoyconDetached:
+ case Core::HID::NpadStyleIndex::JoyconDual:
ui->icon_controller->setStyleSheet(
QStringLiteral("image: url(:/overlay/controller_dual_joycon%1.png);").arg(theme));
ui->icon_controller_shift->setStyleSheet(
@@ -826,7 +845,7 @@ void QtSoftwareKeyboardDialog::SetControllerImage() {
ui->icon_controller_num->setStyleSheet(
QStringLiteral("image: url(:/overlay/controller_dual_joycon%1.png);").arg(theme));
break;
- case Settings::ControllerType::LeftJoycon:
+ case Core::HID::NpadStyleIndex::JoyconLeft:
ui->icon_controller->setStyleSheet(
QStringLiteral("image: url(:/overlay/controller_single_joycon_left%1.png);")
.arg(theme));
@@ -837,7 +856,7 @@ void QtSoftwareKeyboardDialog::SetControllerImage() {
QStringLiteral("image: url(:/overlay/controller_single_joycon_left%1.png);")
.arg(theme));
break;
- case Settings::ControllerType::RightJoycon:
+ case Core::HID::NpadStyleIndex::JoyconRight:
ui->icon_controller->setStyleSheet(
QStringLiteral("image: url(:/overlay/controller_single_joycon_right%1.png);")
.arg(theme));
@@ -848,7 +867,7 @@ void QtSoftwareKeyboardDialog::SetControllerImage() {
QStringLiteral("image: url(:/overlay/controller_single_joycon_right%1.png);")
.arg(theme));
break;
- case Settings::ControllerType::Handheld:
+ case Core::HID::NpadStyleIndex::Handheld:
ui->icon_controller->setStyleSheet(
QStringLiteral("image: url(:/overlay/controller_handheld%1.png);").arg(theme));
ui->icon_controller_shift->setStyleSheet(
@@ -1208,9 +1227,9 @@ void QtSoftwareKeyboardDialog::SetupMouseHover() {
}
}
-template <HIDButton... T>
+template <Core::HID::NpadButton... T>
void QtSoftwareKeyboardDialog::HandleButtonPressedOnce() {
- const auto f = [this](HIDButton button) {
+ const auto f = [this](Core::HID::NpadButton button) {
if (input_interpreter->IsButtonPressedOnce(button)) {
TranslateButtonPress(button);
}
@@ -1219,9 +1238,9 @@ void QtSoftwareKeyboardDialog::HandleButtonPressedOnce() {
(f(T), ...);
}
-template <HIDButton... T>
+template <Core::HID::NpadButton... T>
void QtSoftwareKeyboardDialog::HandleButtonHold() {
- const auto f = [this](HIDButton button) {
+ const auto f = [this](Core::HID::NpadButton button) {
if (input_interpreter->IsButtonHeld(button)) {
TranslateButtonPress(button);
}
@@ -1230,9 +1249,9 @@ void QtSoftwareKeyboardDialog::HandleButtonHold() {
(f(T), ...);
}
-void QtSoftwareKeyboardDialog::TranslateButtonPress(HIDButton button) {
+void QtSoftwareKeyboardDialog::TranslateButtonPress(Core::HID::NpadButton button) {
switch (button) {
- case HIDButton::A:
+ case Core::HID::NpadButton::A:
switch (bottom_osk_index) {
case BottomOSKIndex::LowerCase:
case BottomOSKIndex::UpperCase:
@@ -1245,7 +1264,7 @@ void QtSoftwareKeyboardDialog::TranslateButtonPress(HIDButton button) {
break;
}
break;
- case HIDButton::B:
+ case Core::HID::NpadButton::B:
switch (bottom_osk_index) {
case BottomOSKIndex::LowerCase:
ui->button_backspace->click();
@@ -1260,7 +1279,7 @@ void QtSoftwareKeyboardDialog::TranslateButtonPress(HIDButton button) {
break;
}
break;
- case HIDButton::X:
+ case Core::HID::NpadButton::X:
if (is_inline) {
emit SubmitInlineText(SwkbdReplyType::DecidedCancel, current_text, cursor_position);
} else {
@@ -1271,7 +1290,7 @@ void QtSoftwareKeyboardDialog::TranslateButtonPress(HIDButton button) {
emit SubmitNormalText(SwkbdResult::Cancel, std::move(text));
}
break;
- case HIDButton::Y:
+ case Core::HID::NpadButton::Y:
switch (bottom_osk_index) {
case BottomOSKIndex::LowerCase:
ui->button_space->click();
@@ -1284,8 +1303,8 @@ void QtSoftwareKeyboardDialog::TranslateButtonPress(HIDButton button) {
break;
}
break;
- case HIDButton::LStick:
- case HIDButton::RStick:
+ case Core::HID::NpadButton::StickL:
+ case Core::HID::NpadButton::StickR:
switch (bottom_osk_index) {
case BottomOSKIndex::LowerCase:
ui->button_shift->click();
@@ -1298,13 +1317,13 @@ void QtSoftwareKeyboardDialog::TranslateButtonPress(HIDButton button) {
break;
}
break;
- case HIDButton::L:
+ case Core::HID::NpadButton::L:
MoveTextCursorDirection(Direction::Left);
break;
- case HIDButton::R:
+ case Core::HID::NpadButton::R:
MoveTextCursorDirection(Direction::Right);
break;
- case HIDButton::Plus:
+ case Core::HID::NpadButton::Plus:
switch (bottom_osk_index) {
case BottomOSKIndex::LowerCase:
ui->button_ok->click();
@@ -1319,24 +1338,24 @@ void QtSoftwareKeyboardDialog::TranslateButtonPress(HIDButton button) {
break;
}
break;
- case HIDButton::DLeft:
- case HIDButton::LStickLeft:
- case HIDButton::RStickLeft:
+ case Core::HID::NpadButton::Left:
+ case Core::HID::NpadButton::StickLLeft:
+ case Core::HID::NpadButton::StickRLeft:
MoveButtonDirection(Direction::Left);
break;
- case HIDButton::DUp:
- case HIDButton::LStickUp:
- case HIDButton::RStickUp:
+ case Core::HID::NpadButton::Up:
+ case Core::HID::NpadButton::StickLUp:
+ case Core::HID::NpadButton::StickRUp:
MoveButtonDirection(Direction::Up);
break;
- case HIDButton::DRight:
- case HIDButton::LStickRight:
- case HIDButton::RStickRight:
+ case Core::HID::NpadButton::Right:
+ case Core::HID::NpadButton::StickLRight:
+ case Core::HID::NpadButton::StickRRight:
MoveButtonDirection(Direction::Right);
break;
- case HIDButton::DDown:
- case HIDButton::LStickDown:
- case HIDButton::RStickDown:
+ case Core::HID::NpadButton::Down:
+ case Core::HID::NpadButton::StickLDown:
+ case Core::HID::NpadButton::StickRDown:
MoveButtonDirection(Direction::Down);
break;
default:
@@ -1467,19 +1486,25 @@ void QtSoftwareKeyboardDialog::InputThread() {
while (input_thread_running) {
input_interpreter->PollInput();
- HandleButtonPressedOnce<HIDButton::A, HIDButton::B, HIDButton::X, HIDButton::Y,
- HIDButton::LStick, HIDButton::RStick, HIDButton::L, HIDButton::R,
- HIDButton::Plus, HIDButton::DLeft, HIDButton::DUp,
- HIDButton::DRight, HIDButton::DDown, HIDButton::LStickLeft,
- HIDButton::LStickUp, HIDButton::LStickRight, HIDButton::LStickDown,
- HIDButton::RStickLeft, HIDButton::RStickUp, HIDButton::RStickRight,
- HIDButton::RStickDown>();
-
- HandleButtonHold<HIDButton::B, HIDButton::L, HIDButton::R, HIDButton::DLeft, HIDButton::DUp,
- HIDButton::DRight, HIDButton::DDown, HIDButton::LStickLeft,
- HIDButton::LStickUp, HIDButton::LStickRight, HIDButton::LStickDown,
- HIDButton::RStickLeft, HIDButton::RStickUp, HIDButton::RStickRight,
- HIDButton::RStickDown>();
+ HandleButtonPressedOnce<
+ Core::HID::NpadButton::A, Core::HID::NpadButton::B, Core::HID::NpadButton::X,
+ Core::HID::NpadButton::Y, Core::HID::NpadButton::StickL, Core::HID::NpadButton::StickR,
+ Core::HID::NpadButton::L, Core::HID::NpadButton::R, Core::HID::NpadButton::Plus,
+ Core::HID::NpadButton::Left, Core::HID::NpadButton::Up, Core::HID::NpadButton::Right,
+ Core::HID::NpadButton::Down, Core::HID::NpadButton::StickLLeft,
+ Core::HID::NpadButton::StickLUp, Core::HID::NpadButton::StickLRight,
+ Core::HID::NpadButton::StickLDown, Core::HID::NpadButton::StickRLeft,
+ Core::HID::NpadButton::StickRUp, Core::HID::NpadButton::StickRRight,
+ Core::HID::NpadButton::StickRDown>();
+
+ HandleButtonHold<Core::HID::NpadButton::B, Core::HID::NpadButton::L,
+ Core::HID::NpadButton::R, Core::HID::NpadButton::Left,
+ Core::HID::NpadButton::Up, Core::HID::NpadButton::Right,
+ Core::HID::NpadButton::Down, Core::HID::NpadButton::StickLLeft,
+ Core::HID::NpadButton::StickLUp, Core::HID::NpadButton::StickLRight,
+ Core::HID::NpadButton::StickLDown, Core::HID::NpadButton::StickRLeft,
+ Core::HID::NpadButton::StickRUp, Core::HID::NpadButton::StickRRight,
+ Core::HID::NpadButton::StickRDown>();
std::this_thread::sleep_for(std::chrono::milliseconds(50));
}
diff --git a/src/yuzu/applets/qt_software_keyboard.h b/src/yuzu/applets/qt_software_keyboard.h
index 592d9c085..b030cdcf7 100644
--- a/src/yuzu/applets/qt_software_keyboard.h
+++ b/src/yuzu/applets/qt_software_keyboard.h
@@ -14,14 +14,16 @@
#include "core/frontend/applets/software_keyboard.h"
-enum class HIDButton : u8;
-
class InputInterpreter;
namespace Core {
class System;
}
+namespace Core::HID {
+enum class NpadButton : u64;
+}
+
namespace Ui {
class QtSoftwareKeyboardDialog;
}
@@ -146,7 +148,7 @@ private:
*
* @tparam HIDButton The list of buttons that can be converted into keyboard input.
*/
- template <HIDButton... T>
+ template <Core::HID::NpadButton... T>
void HandleButtonPressedOnce();
/**
@@ -154,7 +156,7 @@ private:
*
* @tparam HIDButton The list of buttons that can be converted into keyboard input.
*/
- template <HIDButton... T>
+ template <Core::HID::NpadButton... T>
void HandleButtonHold();
/**
@@ -162,7 +164,7 @@ private:
*
* @param button The button press to process.
*/
- void TranslateButtonPress(HIDButton button);
+ void TranslateButtonPress(Core::HID::NpadButton button);
/**
* Moves the focus of a button in a certain direction.
diff --git a/src/yuzu/applets/qt_web_browser.cpp b/src/yuzu/applets/qt_web_browser.cpp
index da8c6882a..cb3c5d826 100644
--- a/src/yuzu/applets/qt_web_browser.cpp
+++ b/src/yuzu/applets/qt_web_browser.cpp
@@ -14,9 +14,11 @@
#endif
#include "common/fs/path_util.h"
+#include "common/param_package.h"
#include "core/core.h"
-#include "core/frontend/input_interpreter.h"
-#include "input_common/keyboard.h"
+#include "core/hid/hid_types.h"
+#include "core/hid/input_interpreter.h"
+#include "input_common/drivers/keyboard.h"
#include "input_common/main.h"
#include "yuzu/applets/qt_web_browser.h"
#include "yuzu/applets/qt_web_browser_scripts.h"
@@ -27,19 +29,19 @@
namespace {
-constexpr int HIDButtonToKey(HIDButton button) {
+constexpr int HIDButtonToKey(Core::HID::NpadButton button) {
switch (button) {
- case HIDButton::DLeft:
- case HIDButton::LStickLeft:
+ case Core::HID::NpadButton::Left:
+ case Core::HID::NpadButton::StickLLeft:
return Qt::Key_Left;
- case HIDButton::DUp:
- case HIDButton::LStickUp:
+ case Core::HID::NpadButton::Up:
+ case Core::HID::NpadButton::StickLUp:
return Qt::Key_Up;
- case HIDButton::DRight:
- case HIDButton::LStickRight:
+ case Core::HID::NpadButton::Right:
+ case Core::HID::NpadButton::StickLRight:
return Qt::Key_Right;
- case HIDButton::DDown:
- case HIDButton::LStickDown:
+ case Core::HID::NpadButton::Down:
+ case Core::HID::NpadButton::StickLDown:
return Qt::Key_Down;
default:
return 0;
@@ -208,25 +210,25 @@ void QtNXWebEngineView::keyReleaseEvent(QKeyEvent* event) {
}
}
-template <HIDButton... T>
+template <Core::HID::NpadButton... T>
void QtNXWebEngineView::HandleWindowFooterButtonPressedOnce() {
- const auto f = [this](HIDButton button) {
+ const auto f = [this](Core::HID::NpadButton button) {
if (input_interpreter->IsButtonPressedOnce(button)) {
page()->runJavaScript(
QStringLiteral("yuzu_key_callbacks[%1] == null;").arg(static_cast<u8>(button)),
[this, button](const QVariant& variant) {
if (variant.toBool()) {
switch (button) {
- case HIDButton::A:
+ case Core::HID::NpadButton::A:
SendMultipleKeyPressEvents<Qt::Key_A, Qt::Key_Space, Qt::Key_Return>();
break;
- case HIDButton::B:
+ case Core::HID::NpadButton::B:
SendKeyPressEvent(Qt::Key_B);
break;
- case HIDButton::X:
+ case Core::HID::NpadButton::X:
SendKeyPressEvent(Qt::Key_X);
break;
- case HIDButton::Y:
+ case Core::HID::NpadButton::Y:
SendKeyPressEvent(Qt::Key_Y);
break;
default:
@@ -244,9 +246,9 @@ void QtNXWebEngineView::HandleWindowFooterButtonPressedOnce() {
(f(T), ...);
}
-template <HIDButton... T>
+template <Core::HID::NpadButton... T>
void QtNXWebEngineView::HandleWindowKeyButtonPressedOnce() {
- const auto f = [this](HIDButton button) {
+ const auto f = [this](Core::HID::NpadButton button) {
if (input_interpreter->IsButtonPressedOnce(button)) {
SendKeyPressEvent(HIDButtonToKey(button));
}
@@ -255,9 +257,9 @@ void QtNXWebEngineView::HandleWindowKeyButtonPressedOnce() {
(f(T), ...);
}
-template <HIDButton... T>
+template <Core::HID::NpadButton... T>
void QtNXWebEngineView::HandleWindowKeyButtonHold() {
- const auto f = [this](HIDButton button) {
+ const auto f = [this](Core::HID::NpadButton button) {
if (input_interpreter->IsButtonHeld(button)) {
SendKeyPressEvent(HIDButtonToKey(button));
}
@@ -308,17 +310,21 @@ void QtNXWebEngineView::InputThread() {
while (input_thread_running) {
input_interpreter->PollInput();
- HandleWindowFooterButtonPressedOnce<HIDButton::A, HIDButton::B, HIDButton::X, HIDButton::Y,
- HIDButton::L, HIDButton::R>();
-
- HandleWindowKeyButtonPressedOnce<HIDButton::DLeft, HIDButton::DUp, HIDButton::DRight,
- HIDButton::DDown, HIDButton::LStickLeft,
- HIDButton::LStickUp, HIDButton::LStickRight,
- HIDButton::LStickDown>();
-
- HandleWindowKeyButtonHold<HIDButton::DLeft, HIDButton::DUp, HIDButton::DRight,
- HIDButton::DDown, HIDButton::LStickLeft, HIDButton::LStickUp,
- HIDButton::LStickRight, HIDButton::LStickDown>();
+ HandleWindowFooterButtonPressedOnce<Core::HID::NpadButton::A, Core::HID::NpadButton::B,
+ Core::HID::NpadButton::X, Core::HID::NpadButton::Y,
+ Core::HID::NpadButton::L, Core::HID::NpadButton::R>();
+
+ HandleWindowKeyButtonPressedOnce<
+ Core::HID::NpadButton::Left, Core::HID::NpadButton::Up, Core::HID::NpadButton::Right,
+ Core::HID::NpadButton::Down, Core::HID::NpadButton::StickLLeft,
+ Core::HID::NpadButton::StickLUp, Core::HID::NpadButton::StickLRight,
+ Core::HID::NpadButton::StickLDown>();
+
+ HandleWindowKeyButtonHold<
+ Core::HID::NpadButton::Left, Core::HID::NpadButton::Up, Core::HID::NpadButton::Right,
+ Core::HID::NpadButton::Down, Core::HID::NpadButton::StickLLeft,
+ Core::HID::NpadButton::StickLUp, Core::HID::NpadButton::StickLRight,
+ Core::HID::NpadButton::StickLDown>();
std::this_thread::sleep_for(std::chrono::milliseconds(50));
}
diff --git a/src/yuzu/applets/qt_web_browser.h b/src/yuzu/applets/qt_web_browser.h
index 7e9f703fc..fa18aecac 100644
--- a/src/yuzu/applets/qt_web_browser.h
+++ b/src/yuzu/applets/qt_web_browser.h
@@ -16,8 +16,6 @@
#include "core/frontend/applets/web_browser.h"
-enum class HIDButton : u8;
-
class GMainWindow;
class InputInterpreter;
class UrlRequestInterceptor;
@@ -26,6 +24,10 @@ namespace Core {
class System;
}
+namespace Core::HID {
+enum class NpadButton : u64;
+}
+
namespace InputCommon {
class InputSubsystem;
}
@@ -114,7 +116,7 @@ private:
*
* @tparam HIDButton The list of buttons contained in yuzu_key_callbacks
*/
- template <HIDButton... T>
+ template <Core::HID::NpadButton... T>
void HandleWindowFooterButtonPressedOnce();
/**
@@ -123,7 +125,7 @@ private:
*
* @tparam HIDButton The list of buttons that can be converted into keyboard input.
*/
- template <HIDButton... T>
+ template <Core::HID::NpadButton... T>
void HandleWindowKeyButtonPressedOnce();
/**
@@ -132,7 +134,7 @@ private:
*
* @tparam HIDButton The list of buttons that can be converted into keyboard input.
*/
- template <HIDButton... T>
+ template <Core::HID::NpadButton... T>
void HandleWindowKeyButtonHold();
/**
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp
index 976acd176..114f17c06 100644
--- a/src/yuzu/bootmanager.cpp
+++ b/src/yuzu/bootmanager.cpp
@@ -32,10 +32,11 @@
#include "common/settings.h"
#include "core/core.h"
#include "core/frontend/framebuffer_layout.h"
-#include "input_common/keyboard.h"
+#include "input_common/drivers/keyboard.h"
+#include "input_common/drivers/mouse.h"
+#include "input_common/drivers/tas_input.h"
+#include "input_common/drivers/touch_screen.h"
#include "input_common/main.h"
-#include "input_common/mouse/mouse_input.h"
-#include "input_common/tas/tas_input.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
#include "yuzu/bootmanager.h"
@@ -296,13 +297,13 @@ GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_,
layout->setContentsMargins(0, 0, 0, 0);
setLayout(layout);
input_subsystem->Initialize();
-
this->setMouseTracking(true);
connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete);
connect(this, &GRenderWindow::ExecuteProgramSignal, parent, &GMainWindow::OnExecuteProgram,
Qt::QueuedConnection);
connect(this, &GRenderWindow::ExitSignal, parent, &GMainWindow::OnExit, Qt::QueuedConnection);
+ connect(this, &GRenderWindow::TasPlaybackStateChanged, parent, &GMainWindow::OnTasStateChanged);
}
void GRenderWindow::ExecuteProgram(std::size_t program_index) {
@@ -319,10 +320,19 @@ GRenderWindow::~GRenderWindow() {
void GRenderWindow::OnFrameDisplayed() {
input_subsystem->GetTas()->UpdateThread();
+ const InputCommon::TasInput::TasState new_tas_state =
+ std::get<0>(input_subsystem->GetTas()->GetStatus());
+
if (!first_frame) {
+ last_tas_state = new_tas_state;
first_frame = true;
emit FirstFrameDisplayed();
}
+
+ if (new_tas_state != last_tas_state) {
+ last_tas_state = new_tas_state;
+ emit TasPlaybackStateChanged();
+ }
}
bool GRenderWindow::IsShown() const {
@@ -383,34 +393,329 @@ void GRenderWindow::closeEvent(QCloseEvent* event) {
QWidget::closeEvent(event);
}
+int GRenderWindow::QtKeyToSwitchKey(Qt::Key qt_key) {
+ switch (qt_key) {
+ case Qt::Key_A:
+ return Settings::NativeKeyboard::A;
+ case Qt::Key_B:
+ return Settings::NativeKeyboard::B;
+ case Qt::Key_C:
+ return Settings::NativeKeyboard::C;
+ case Qt::Key_D:
+ return Settings::NativeKeyboard::D;
+ case Qt::Key_E:
+ return Settings::NativeKeyboard::E;
+ case Qt::Key_F:
+ return Settings::NativeKeyboard::F;
+ case Qt::Key_G:
+ return Settings::NativeKeyboard::G;
+ case Qt::Key_H:
+ return Settings::NativeKeyboard::H;
+ case Qt::Key_I:
+ return Settings::NativeKeyboard::I;
+ case Qt::Key_J:
+ return Settings::NativeKeyboard::J;
+ case Qt::Key_K:
+ return Settings::NativeKeyboard::K;
+ case Qt::Key_L:
+ return Settings::NativeKeyboard::L;
+ case Qt::Key_M:
+ return Settings::NativeKeyboard::M;
+ case Qt::Key_N:
+ return Settings::NativeKeyboard::N;
+ case Qt::Key_O:
+ return Settings::NativeKeyboard::O;
+ case Qt::Key_P:
+ return Settings::NativeKeyboard::P;
+ case Qt::Key_Q:
+ return Settings::NativeKeyboard::Q;
+ case Qt::Key_R:
+ return Settings::NativeKeyboard::R;
+ case Qt::Key_S:
+ return Settings::NativeKeyboard::S;
+ case Qt::Key_T:
+ return Settings::NativeKeyboard::T;
+ case Qt::Key_U:
+ return Settings::NativeKeyboard::U;
+ case Qt::Key_V:
+ return Settings::NativeKeyboard::V;
+ case Qt::Key_W:
+ return Settings::NativeKeyboard::W;
+ case Qt::Key_X:
+ return Settings::NativeKeyboard::X;
+ case Qt::Key_Y:
+ return Settings::NativeKeyboard::Y;
+ case Qt::Key_Z:
+ return Settings::NativeKeyboard::Z;
+ case Qt::Key_1:
+ return Settings::NativeKeyboard::N1;
+ case Qt::Key_2:
+ return Settings::NativeKeyboard::N2;
+ case Qt::Key_3:
+ return Settings::NativeKeyboard::N3;
+ case Qt::Key_4:
+ return Settings::NativeKeyboard::N4;
+ case Qt::Key_5:
+ return Settings::NativeKeyboard::N5;
+ case Qt::Key_6:
+ return Settings::NativeKeyboard::N6;
+ case Qt::Key_7:
+ return Settings::NativeKeyboard::N7;
+ case Qt::Key_8:
+ return Settings::NativeKeyboard::N8;
+ case Qt::Key_9:
+ return Settings::NativeKeyboard::N9;
+ case Qt::Key_0:
+ return Settings::NativeKeyboard::N0;
+ case Qt::Key_Return:
+ return Settings::NativeKeyboard::Return;
+ case Qt::Key_Escape:
+ return Settings::NativeKeyboard::Escape;
+ case Qt::Key_Backspace:
+ return Settings::NativeKeyboard::Backspace;
+ case Qt::Key_Tab:
+ return Settings::NativeKeyboard::Tab;
+ case Qt::Key_Space:
+ return Settings::NativeKeyboard::Space;
+ case Qt::Key_Minus:
+ return Settings::NativeKeyboard::Minus;
+ case Qt::Key_Plus:
+ case Qt::Key_questiondown:
+ return Settings::NativeKeyboard::Plus;
+ case Qt::Key_BracketLeft:
+ case Qt::Key_BraceLeft:
+ return Settings::NativeKeyboard::OpenBracket;
+ case Qt::Key_BracketRight:
+ case Qt::Key_BraceRight:
+ return Settings::NativeKeyboard::CloseBracket;
+ case Qt::Key_Bar:
+ return Settings::NativeKeyboard::Pipe;
+ case Qt::Key_Dead_Tilde:
+ return Settings::NativeKeyboard::Tilde;
+ case Qt::Key_Ntilde:
+ case Qt::Key_Semicolon:
+ return Settings::NativeKeyboard::Semicolon;
+ case Qt::Key_Apostrophe:
+ return Settings::NativeKeyboard::Quote;
+ case Qt::Key_Dead_Grave:
+ return Settings::NativeKeyboard::Backquote;
+ case Qt::Key_Comma:
+ return Settings::NativeKeyboard::Comma;
+ case Qt::Key_Period:
+ return Settings::NativeKeyboard::Period;
+ case Qt::Key_Slash:
+ return Settings::NativeKeyboard::Slash;
+ case Qt::Key_CapsLock:
+ return Settings::NativeKeyboard::CapsLock;
+ case Qt::Key_F1:
+ return Settings::NativeKeyboard::F1;
+ case Qt::Key_F2:
+ return Settings::NativeKeyboard::F2;
+ case Qt::Key_F3:
+ return Settings::NativeKeyboard::F3;
+ case Qt::Key_F4:
+ return Settings::NativeKeyboard::F4;
+ case Qt::Key_F5:
+ return Settings::NativeKeyboard::F5;
+ case Qt::Key_F6:
+ return Settings::NativeKeyboard::F6;
+ case Qt::Key_F7:
+ return Settings::NativeKeyboard::F7;
+ case Qt::Key_F8:
+ return Settings::NativeKeyboard::F8;
+ case Qt::Key_F9:
+ return Settings::NativeKeyboard::F9;
+ case Qt::Key_F10:
+ return Settings::NativeKeyboard::F10;
+ case Qt::Key_F11:
+ return Settings::NativeKeyboard::F11;
+ case Qt::Key_F12:
+ return Settings::NativeKeyboard::F12;
+ case Qt::Key_Print:
+ return Settings::NativeKeyboard::PrintScreen;
+ case Qt::Key_ScrollLock:
+ return Settings::NativeKeyboard::ScrollLock;
+ case Qt::Key_Pause:
+ return Settings::NativeKeyboard::Pause;
+ case Qt::Key_Insert:
+ return Settings::NativeKeyboard::Insert;
+ case Qt::Key_Home:
+ return Settings::NativeKeyboard::Home;
+ case Qt::Key_PageUp:
+ return Settings::NativeKeyboard::PageUp;
+ case Qt::Key_Delete:
+ return Settings::NativeKeyboard::Delete;
+ case Qt::Key_End:
+ return Settings::NativeKeyboard::End;
+ case Qt::Key_PageDown:
+ return Settings::NativeKeyboard::PageDown;
+ case Qt::Key_Right:
+ return Settings::NativeKeyboard::Right;
+ case Qt::Key_Left:
+ return Settings::NativeKeyboard::Left;
+ case Qt::Key_Down:
+ return Settings::NativeKeyboard::Down;
+ case Qt::Key_Up:
+ return Settings::NativeKeyboard::Up;
+ case Qt::Key_NumLock:
+ return Settings::NativeKeyboard::NumLock;
+ // Numpad keys are missing here
+ case Qt::Key_F13:
+ return Settings::NativeKeyboard::F13;
+ case Qt::Key_F14:
+ return Settings::NativeKeyboard::F14;
+ case Qt::Key_F15:
+ return Settings::NativeKeyboard::F15;
+ case Qt::Key_F16:
+ return Settings::NativeKeyboard::F16;
+ case Qt::Key_F17:
+ return Settings::NativeKeyboard::F17;
+ case Qt::Key_F18:
+ return Settings::NativeKeyboard::F18;
+ case Qt::Key_F19:
+ return Settings::NativeKeyboard::F19;
+ case Qt::Key_F20:
+ return Settings::NativeKeyboard::F20;
+ case Qt::Key_F21:
+ return Settings::NativeKeyboard::F21;
+ case Qt::Key_F22:
+ return Settings::NativeKeyboard::F22;
+ case Qt::Key_F23:
+ return Settings::NativeKeyboard::F23;
+ case Qt::Key_F24:
+ return Settings::NativeKeyboard::F24;
+ // case Qt:::
+ // return Settings::NativeKeyboard::KPComma;
+ // case Qt:::
+ // return Settings::NativeKeyboard::Ro;
+ case Qt::Key_Hiragana_Katakana:
+ return Settings::NativeKeyboard::KatakanaHiragana;
+ case Qt::Key_yen:
+ return Settings::NativeKeyboard::Yen;
+ case Qt::Key_Henkan:
+ return Settings::NativeKeyboard::Henkan;
+ case Qt::Key_Muhenkan:
+ return Settings::NativeKeyboard::Muhenkan;
+ // case Qt:::
+ // return Settings::NativeKeyboard::NumPadCommaPc98;
+ case Qt::Key_Hangul:
+ return Settings::NativeKeyboard::HangulEnglish;
+ case Qt::Key_Hangul_Hanja:
+ return Settings::NativeKeyboard::Hanja;
+ case Qt::Key_Katakana:
+ return Settings::NativeKeyboard::KatakanaKey;
+ case Qt::Key_Hiragana:
+ return Settings::NativeKeyboard::HiraganaKey;
+ case Qt::Key_Zenkaku_Hankaku:
+ return Settings::NativeKeyboard::ZenkakuHankaku;
+ // Modifier keys are handled by the modifier property
+ default:
+ return Settings::NativeKeyboard::None;
+ }
+}
+
+int GRenderWindow::QtModifierToSwitchModifier(Qt::KeyboardModifiers qt_modifiers) {
+ int modifier = 0;
+
+ if ((qt_modifiers & Qt::KeyboardModifier::ShiftModifier) != 0) {
+ modifier |= 1 << Settings::NativeKeyboard::LeftShift;
+ }
+ if ((qt_modifiers & Qt::KeyboardModifier::ControlModifier) != 0) {
+ modifier |= 1 << Settings::NativeKeyboard::LeftControl;
+ }
+ if ((qt_modifiers & Qt::KeyboardModifier::AltModifier) != 0) {
+ modifier |= 1 << Settings::NativeKeyboard::LeftAlt;
+ }
+ if ((qt_modifiers & Qt::KeyboardModifier::MetaModifier) != 0) {
+ modifier |= 1 << Settings::NativeKeyboard::LeftMeta;
+ }
+
+ // TODO: These keys can't be obtained with Qt::KeyboardModifier
+
+ // if ((qt_modifiers & 0x10) != 0) {
+ // modifier |= 1 << Settings::NativeKeyboard::RightShift;
+ // }
+ // if ((qt_modifiers & 0x20) != 0) {
+ // modifier |= 1 << Settings::NativeKeyboard::RightControl;
+ // }
+ // if ((qt_modifiers & 0x40) != 0) {
+ // modifier |= 1 << Settings::NativeKeyboard::RightAlt;
+ // }
+ // if ((qt_modifiers & 0x80) != 0) {
+ // modifier |= 1 << Settings::NativeKeyboard::RightMeta;
+ // }
+ // if ((qt_modifiers & 0x100) != 0) {
+ // modifier |= 1 << Settings::NativeKeyboard::CapsLock;
+ // }
+ // if ((qt_modifiers & 0x200) != 0) {
+ // modifier |= 1 << Settings::NativeKeyboard::NumLock;
+ // }
+ // if ((qt_modifiers & ???) != 0) {
+ // modifier |= 1 << Settings::NativeKeyboard::ScrollLock;
+ // }
+ // if ((qt_modifiers & ???) != 0) {
+ // modifier |= 1 << Settings::NativeKeyboard::Katakana;
+ // }
+ // if ((qt_modifiers & ???) != 0) {
+ // modifier |= 1 << Settings::NativeKeyboard::Hiragana;
+ // }
+ return modifier;
+}
+
void GRenderWindow::keyPressEvent(QKeyEvent* event) {
+ /**
+ * This feature can be enhanced with the following functions, but they do not provide
+ * cross-platform behavior.
+ *
+ * event->nativeVirtualKey() can distinguish between keys on the numpad.
+ * event->nativeModifiers() can distinguish between left and right keys and numlock,
+ * capslock, scroll lock.
+ */
if (!event->isAutoRepeat()) {
+ const auto modifier = QtModifierToSwitchModifier(event->modifiers());
+ const auto key = QtKeyToSwitchKey(Qt::Key(event->key()));
+ input_subsystem->GetKeyboard()->SetKeyboardModifiers(modifier);
+ input_subsystem->GetKeyboard()->PressKeyboardKey(key);
+ // This is used for gamepads that can have any key mapped
input_subsystem->GetKeyboard()->PressKey(event->key());
}
}
void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
+ /**
+ * This feature can be enhanced with the following functions, but they do not provide
+ * cross-platform behavior.
+ *
+ * event->nativeVirtualKey() can distinguish between keys on the numpad.
+ * event->nativeModifiers() can distinguish between left and right buttons and numlock,
+ * capslock, scroll lock.
+ */
if (!event->isAutoRepeat()) {
+ const auto modifier = QtModifierToSwitchModifier(event->modifiers());
+ const auto key = QtKeyToSwitchKey(Qt::Key(event->key()));
+ input_subsystem->GetKeyboard()->SetKeyboardModifiers(modifier);
+ input_subsystem->GetKeyboard()->ReleaseKeyboardKey(key);
+ // This is used for gamepads that can have any key mapped
input_subsystem->GetKeyboard()->ReleaseKey(event->key());
}
}
-MouseInput::MouseButton GRenderWindow::QtButtonToMouseButton(Qt::MouseButton button) {
+InputCommon::MouseButton GRenderWindow::QtButtonToMouseButton(Qt::MouseButton button) {
switch (button) {
case Qt::LeftButton:
- return MouseInput::MouseButton::Left;
+ return InputCommon::MouseButton::Left;
case Qt::RightButton:
- return MouseInput::MouseButton::Right;
+ return InputCommon::MouseButton::Right;
case Qt::MiddleButton:
- return MouseInput::MouseButton::Wheel;
+ return InputCommon::MouseButton::Wheel;
case Qt::BackButton:
- return MouseInput::MouseButton::Backward;
+ return InputCommon::MouseButton::Backward;
case Qt::ForwardButton:
- return MouseInput::MouseButton::Forward;
+ return InputCommon::MouseButton::Forward;
case Qt::TaskButton:
- return MouseInput::MouseButton::Task;
+ return InputCommon::MouseButton::Task;
default:
- return MouseInput::MouseButton::Extra;
+ return InputCommon::MouseButton::Extra;
}
}
@@ -423,12 +728,9 @@ void GRenderWindow::mousePressEvent(QMouseEvent* event) {
// coordinates and map them to the current render area
const auto pos = mapFromGlobal(QCursor::pos());
const auto [x, y] = ScaleTouch(pos);
+ const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
const auto button = QtButtonToMouseButton(event->button());
- input_subsystem->GetMouse()->PressButton(x, y, button);
-
- if (event->button() == Qt::LeftButton) {
- this->TouchPressed(x, y, 0);
- }
+ input_subsystem->GetMouse()->PressButton(x, y, touch_x, touch_y, button);
emit MouseActivity();
}
@@ -442,12 +744,12 @@ void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
// coordinates and map them to the current render area
const auto pos = mapFromGlobal(QCursor::pos());
const auto [x, y] = ScaleTouch(pos);
+ const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
const int center_x = width() / 2;
const int center_y = height() / 2;
- input_subsystem->GetMouse()->MouseMove(x, y, center_x, center_y);
- this->TouchMoved(x, y, 0);
+ input_subsystem->GetMouse()->MouseMove(x, y, touch_x, touch_y, center_x, center_y);
- if (Settings::values.mouse_panning) {
+ if (Settings::values.mouse_panning && !Settings::values.mouse_enabled) {
QCursor::setPos(mapToGlobal({center_x, center_y}));
}
@@ -462,10 +764,12 @@ void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
const auto button = QtButtonToMouseButton(event->button());
input_subsystem->GetMouse()->ReleaseButton(button);
+}
- if (event->button() == Qt::LeftButton) {
- this->TouchReleased(0);
- }
+void GRenderWindow::wheelEvent(QWheelEvent* event) {
+ const int x = event->angleDelta().x();
+ const int y = event->angleDelta().y();
+ input_subsystem->GetMouse()->MouseWheelChange(x, y);
}
void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) {
@@ -488,7 +792,7 @@ void GRenderWindow::TouchUpdateEvent(const QTouchEvent* event) {
for (std::size_t id = 0; id < touch_ids.size(); ++id) {
if (!TouchExist(touch_ids[id], touch_points)) {
touch_ids[id] = 0;
- this->TouchReleased(id + 1);
+ input_subsystem->GetTouchScreen()->TouchReleased(id);
}
}
}
@@ -497,28 +801,28 @@ void GRenderWindow::TouchEndEvent() {
for (std::size_t id = 0; id < touch_ids.size(); ++id) {
if (touch_ids[id] != 0) {
touch_ids[id] = 0;
- this->TouchReleased(id + 1);
+ input_subsystem->GetTouchScreen()->TouchReleased(id);
}
}
}
-bool GRenderWindow::TouchStart(const QTouchEvent::TouchPoint& touch_point) {
+void GRenderWindow::TouchStart(const QTouchEvent::TouchPoint& touch_point) {
for (std::size_t id = 0; id < touch_ids.size(); ++id) {
if (touch_ids[id] == 0) {
touch_ids[id] = touch_point.id() + 1;
const auto [x, y] = ScaleTouch(touch_point.pos());
- this->TouchPressed(x, y, id + 1);
- return true;
+ const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
+ input_subsystem->GetTouchScreen()->TouchPressed(touch_x, touch_y, id);
}
}
- return false;
}
bool GRenderWindow::TouchUpdate(const QTouchEvent::TouchPoint& touch_point) {
for (std::size_t id = 0; id < touch_ids.size(); ++id) {
if (touch_ids[id] == static_cast<std::size_t>(touch_point.id() + 1)) {
const auto [x, y] = ScaleTouch(touch_point.pos());
- this->TouchMoved(x, y, id + 1);
+ const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
+ input_subsystem->GetTouchScreen()->TouchMoved(touch_x, touch_y, id);
return true;
}
}
@@ -551,7 +855,7 @@ void GRenderWindow::focusOutEvent(QFocusEvent* event) {
QWidget::focusOutEvent(event);
input_subsystem->GetKeyboard()->ReleaseAllKeys();
input_subsystem->GetMouse()->ReleaseAllButtons();
- this->TouchReleased(0);
+ input_subsystem->GetTouchScreen()->ReleaseAllTouch();
}
void GRenderWindow::resizeEvent(QResizeEvent* event) {
@@ -630,7 +934,7 @@ void GRenderWindow::ReleaseRenderTarget() {
void GRenderWindow::CaptureScreenshot(const QString& screenshot_path) {
auto& renderer = system.Renderer();
- const f32 res_scale = VideoCore::GetResolutionScaleFactor(renderer);
+ const f32 res_scale = Settings::values.resolution_info.up_factor;
const Layout::FramebufferLayout layout{Layout::FrameLayoutFromResolutionScale(res_scale)};
screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32);
@@ -760,7 +1064,7 @@ void GRenderWindow::showEvent(QShowEvent* event) {
bool GRenderWindow::eventFilter(QObject* object, QEvent* event) {
if (event->type() == QEvent::HoverMove) {
- if (Settings::values.mouse_panning) {
+ if (Settings::values.mouse_panning || Settings::values.mouse_enabled) {
auto* hover_event = static_cast<QMouseEvent*>(event);
mouseMoveEvent(hover_event);
return false;
diff --git a/src/yuzu/bootmanager.h b/src/yuzu/bootmanager.h
index 40fd4a9d6..92297a43b 100644
--- a/src/yuzu/bootmanager.h
+++ b/src/yuzu/bootmanager.h
@@ -30,11 +30,12 @@ class System;
namespace InputCommon {
class InputSubsystem;
-}
-
-namespace MouseInput {
enum class MouseButton;
-}
+} // namespace InputCommon
+
+namespace InputCommon::TasInput {
+enum class TasState;
+} // namespace InputCommon::TasInput
namespace VideoCore {
enum class LoadCallbackStage;
@@ -157,15 +158,22 @@ public:
void resizeEvent(QResizeEvent* event) override;
+ /// Converts a Qt keybard key into NativeKeyboard key
+ static int QtKeyToSwitchKey(Qt::Key qt_keys);
+
+ /// Converts a Qt modifier keys into NativeKeyboard modifier keys
+ static int QtModifierToSwitchModifier(Qt::KeyboardModifiers qt_modifiers);
+
void keyPressEvent(QKeyEvent* event) override;
void keyReleaseEvent(QKeyEvent* event) override;
/// Converts a Qt mouse button into MouseInput mouse button
- static MouseInput::MouseButton QtButtonToMouseButton(Qt::MouseButton button);
+ static InputCommon::MouseButton QtButtonToMouseButton(Qt::MouseButton button);
void mousePressEvent(QMouseEvent* event) override;
void mouseMoveEvent(QMouseEvent* event) override;
void mouseReleaseEvent(QMouseEvent* event) override;
+ void wheelEvent(QWheelEvent* event) override;
bool event(QEvent* event) override;
@@ -203,13 +211,14 @@ signals:
void ExecuteProgramSignal(std::size_t program_index);
void ExitSignal();
void MouseActivity();
+ void TasPlaybackStateChanged();
private:
void TouchBeginEvent(const QTouchEvent* event);
void TouchUpdateEvent(const QTouchEvent* event);
void TouchEndEvent();
- bool TouchStart(const QTouchEvent::TouchPoint& touch_point);
+ void TouchStart(const QTouchEvent::TouchPoint& touch_point);
bool TouchUpdate(const QTouchEvent::TouchPoint& touch_point);
bool TouchExist(std::size_t id, const QList<QTouchEvent::TouchPoint>& touch_points) const;
@@ -236,6 +245,7 @@ private:
QWidget* child_widget = nullptr;
bool first_frame = false;
+ InputCommon::TasInput::TasState last_tas_state;
std::array<std::size_t, 16> touch_ids{};
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 8227d06bc..0f679c37e 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -11,7 +11,6 @@
#include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/hid/controllers/npad.h"
#include "input_common/main.h"
-#include "input_common/udp/client.h"
#include "yuzu/configuration/config.h"
namespace FS = Common::FS;
@@ -61,162 +60,6 @@ const std::array<int, 2> Config::default_stick_mod = {
0,
};
-const std::array<int, Settings::NativeMouseButton::NumMouseButtons> Config::default_mouse_buttons =
- {
- Qt::Key_BracketLeft, Qt::Key_BracketRight, Qt::Key_Apostrophe, Qt::Key_Minus, Qt::Key_Equal,
-};
-
-const std::array<int, Settings::NativeKeyboard::NumKeyboardKeys> Config::default_keyboard_keys = {
- 0,
- 0,
- 0,
- 0,
- Qt::Key_A,
- Qt::Key_B,
- Qt::Key_C,
- Qt::Key_D,
- Qt::Key_E,
- Qt::Key_F,
- Qt::Key_G,
- Qt::Key_H,
- Qt::Key_I,
- Qt::Key_J,
- Qt::Key_K,
- Qt::Key_L,
- Qt::Key_M,
- Qt::Key_N,
- Qt::Key_O,
- Qt::Key_P,
- Qt::Key_Q,
- Qt::Key_R,
- Qt::Key_S,
- Qt::Key_T,
- Qt::Key_U,
- Qt::Key_V,
- Qt::Key_W,
- Qt::Key_X,
- Qt::Key_Y,
- Qt::Key_Z,
- Qt::Key_1,
- Qt::Key_2,
- Qt::Key_3,
- Qt::Key_4,
- Qt::Key_5,
- Qt::Key_6,
- Qt::Key_7,
- Qt::Key_8,
- Qt::Key_9,
- Qt::Key_0,
- Qt::Key_Enter,
- Qt::Key_Escape,
- Qt::Key_Backspace,
- Qt::Key_Tab,
- Qt::Key_Space,
- Qt::Key_Minus,
- Qt::Key_Equal,
- Qt::Key_BracketLeft,
- Qt::Key_BracketRight,
- Qt::Key_Backslash,
- Qt::Key_Dead_Tilde,
- Qt::Key_Semicolon,
- Qt::Key_Apostrophe,
- Qt::Key_Dead_Grave,
- Qt::Key_Comma,
- Qt::Key_Period,
- Qt::Key_Slash,
- Qt::Key_CapsLock,
-
- Qt::Key_F1,
- Qt::Key_F2,
- Qt::Key_F3,
- Qt::Key_F4,
- Qt::Key_F5,
- Qt::Key_F6,
- Qt::Key_F7,
- Qt::Key_F8,
- Qt::Key_F9,
- Qt::Key_F10,
- Qt::Key_F11,
- Qt::Key_F12,
-
- Qt::Key_SysReq,
- Qt::Key_ScrollLock,
- Qt::Key_Pause,
- Qt::Key_Insert,
- Qt::Key_Home,
- Qt::Key_PageUp,
- Qt::Key_Delete,
- Qt::Key_End,
- Qt::Key_PageDown,
- Qt::Key_Right,
- Qt::Key_Left,
- Qt::Key_Down,
- Qt::Key_Up,
-
- Qt::Key_NumLock,
- Qt::Key_Slash,
- Qt::Key_Asterisk,
- Qt::Key_Minus,
- Qt::Key_Plus,
- Qt::Key_Enter,
- Qt::Key_1,
- Qt::Key_2,
- Qt::Key_3,
- Qt::Key_4,
- Qt::Key_5,
- Qt::Key_6,
- Qt::Key_7,
- Qt::Key_8,
- Qt::Key_9,
- Qt::Key_0,
- Qt::Key_Period,
-
- 0,
- 0,
- Qt::Key_PowerOff,
- Qt::Key_Equal,
-
- Qt::Key_F13,
- Qt::Key_F14,
- Qt::Key_F15,
- Qt::Key_F16,
- Qt::Key_F17,
- Qt::Key_F18,
- Qt::Key_F19,
- Qt::Key_F20,
- Qt::Key_F21,
- Qt::Key_F22,
- Qt::Key_F23,
- Qt::Key_F24,
-
- Qt::Key_Open,
- Qt::Key_Help,
- Qt::Key_Menu,
- 0,
- Qt::Key_Stop,
- Qt::Key_AudioRepeat,
- Qt::Key_Undo,
- Qt::Key_Cut,
- Qt::Key_Copy,
- Qt::Key_Paste,
- Qt::Key_Find,
- Qt::Key_VolumeMute,
- Qt::Key_VolumeUp,
- Qt::Key_VolumeDown,
- Qt::Key_CapsLock,
- Qt::Key_NumLock,
- Qt::Key_ScrollLock,
- Qt::Key_Comma,
-
- Qt::Key_ParenLeft,
- Qt::Key_ParenRight,
-};
-
-const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> Config::default_keyboard_mods = {
- Qt::Key_Control, Qt::Key_Shift, Qt::Key_Alt, Qt::Key_ApplicationLeft,
- Qt::Key_Control, Qt::Key_Shift, Qt::Key_AltGr, Qt::Key_ApplicationRight,
-};
-
// This shouldn't have anything except static initializers (no functions). So
// QKeySequence(...).toString() is NOT ALLOWED HERE.
// This must be in alphabetical order according to action name as it must have the same order as
@@ -430,18 +273,6 @@ void Config::ReadPlayerValue(std::size_t player_index) {
}
}
- for (int i = 0; i < Settings::NativeVibration::NumVibrations; ++i) {
- auto& player_vibrations = player.vibrations[i];
-
- player_vibrations =
- qt_config
- ->value(QStringLiteral("%1").arg(player_prefix) +
- QString::fromUtf8(Settings::NativeVibration::mapping[i]),
- QString{})
- .toString()
- .toStdString();
- }
-
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
auto& player_motions = player.motions[i];
@@ -496,35 +327,10 @@ void Config::ReadDebugValues() {
void Config::ReadKeyboardValues() {
ReadBasicSetting(Settings::values.keyboard_enabled);
-
- std::transform(default_keyboard_keys.begin(), default_keyboard_keys.end(),
- Settings::values.keyboard_keys.begin(), InputCommon::GenerateKeyboardParam);
- std::transform(default_keyboard_mods.begin(), default_keyboard_mods.end(),
- Settings::values.keyboard_keys.begin() +
- Settings::NativeKeyboard::LeftControlKey,
- InputCommon::GenerateKeyboardParam);
- std::transform(default_keyboard_mods.begin(), default_keyboard_mods.end(),
- Settings::values.keyboard_mods.begin(), InputCommon::GenerateKeyboardParam);
}
void Config::ReadMouseValues() {
ReadBasicSetting(Settings::values.mouse_enabled);
-
- for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) {
- const std::string default_param =
- InputCommon::GenerateKeyboardParam(default_mouse_buttons[i]);
- auto& mouse_buttons = Settings::values.mouse_buttons[i];
-
- mouse_buttons = qt_config
- ->value(QStringLiteral("mouse_") +
- QString::fromUtf8(Settings::NativeMouseButton::mapping[i]),
- QString::fromStdString(default_param))
- .toString()
- .toStdString();
- if (mouse_buttons.empty()) {
- mouse_buttons = default_param;
- }
- }
}
void Config::ReadTouchscreenValues() {
@@ -574,7 +380,6 @@ void Config::ReadControlValues() {
ReadBasicSetting(Settings::values.tas_enable);
ReadBasicSetting(Settings::values.tas_loop);
- ReadBasicSetting(Settings::values.tas_swap_controllers);
ReadBasicSetting(Settings::values.pause_tas_on_load);
ReadGlobalSetting(Settings::values.use_docked_mode);
@@ -625,13 +430,12 @@ void Config::ReadMotionTouchValues() {
}
qt_config->endArray();
- ReadBasicSetting(Settings::values.motion_device);
ReadBasicSetting(Settings::values.touch_device);
- ReadBasicSetting(Settings::values.use_touch_from_button);
ReadBasicSetting(Settings::values.touch_from_button_map_index);
Settings::values.touch_from_button_map_index = std::clamp(
Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1);
ReadBasicSetting(Settings::values.udp_input_servers);
+ ReadBasicSetting(Settings::values.enable_udp_controller);
}
void Config::ReadCoreValues() {
@@ -704,6 +508,7 @@ void Config::ReadDebuggingValues() {
ReadBasicSetting(Settings::values.extended_logging);
ReadBasicSetting(Settings::values.use_debug_asserts);
ReadBasicSetting(Settings::values.use_auto_stub);
+ ReadBasicSetting(Settings::values.enable_all_controllers);
qt_config->endGroup();
}
@@ -830,6 +635,7 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.max_anisotropy);
ReadGlobalSetting(Settings::values.use_speed_limit);
ReadGlobalSetting(Settings::values.speed_limit);
+ ReadGlobalSetting(Settings::values.fps_cap);
ReadGlobalSetting(Settings::values.use_disk_shader_cache);
ReadGlobalSetting(Settings::values.gpu_accuracy);
ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
@@ -844,7 +650,6 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.bg_blue);
if (global) {
- ReadBasicSetting(Settings::values.fps_cap);
ReadBasicSetting(Settings::values.renderer_debug);
ReadBasicSetting(Settings::values.renderer_shader_feedback);
ReadBasicSetting(Settings::values.enable_nsight_aftermath);
@@ -971,6 +776,7 @@ void Config::ReadUIGamelistValues() {
ReadBasicSetting(UISettings::values.row_1_text_id);
ReadBasicSetting(UISettings::values.row_2_text_id);
ReadBasicSetting(UISettings::values.cache_game_list);
+ ReadBasicSetting(UISettings::values.favorites_expanded);
const int favorites_size = qt_config->beginReadArray(QStringLiteral("favorites"));
for (int i = 0; i < favorites_size; i++) {
qt_config->setArrayIndex(i);
@@ -1075,11 +881,6 @@ void Config::SavePlayerValue(std::size_t player_index) {
QString::fromStdString(player.analogs[i]),
QString::fromStdString(default_param));
}
- for (int i = 0; i < Settings::NativeVibration::NumVibrations; ++i) {
- WriteSetting(QStringLiteral("%1").arg(player_prefix) +
- QString::fromStdString(Settings::NativeVibration::mapping[i]),
- QString::fromStdString(player.vibrations[i]), QString{});
- }
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
WriteSetting(QStringLiteral("%1").arg(player_prefix) +
@@ -1111,15 +912,6 @@ void Config::SaveDebugValues() {
void Config::SaveMouseValues() {
WriteBasicSetting(Settings::values.mouse_enabled);
-
- for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) {
- const std::string default_param =
- InputCommon::GenerateKeyboardParam(default_mouse_buttons[i]);
- WriteSetting(QStringLiteral("mouse_") +
- QString::fromStdString(Settings::NativeMouseButton::mapping[i]),
- QString::fromStdString(Settings::values.mouse_buttons[i]),
- QString::fromStdString(default_param));
- }
}
void Config::SaveTouchscreenValues() {
@@ -1133,11 +925,10 @@ void Config::SaveTouchscreenValues() {
}
void Config::SaveMotionTouchValues() {
- WriteBasicSetting(Settings::values.motion_device);
WriteBasicSetting(Settings::values.touch_device);
- WriteBasicSetting(Settings::values.use_touch_from_button);
WriteBasicSetting(Settings::values.touch_from_button_map_index);
WriteBasicSetting(Settings::values.udp_input_servers);
+ WriteBasicSetting(Settings::values.enable_udp_controller);
qt_config->beginWriteArray(QStringLiteral("touch_from_button_maps"));
for (std::size_t p = 0; p < Settings::values.touch_from_button_maps.size(); ++p) {
@@ -1210,7 +1001,6 @@ void Config::SaveControlValues() {
WriteBasicSetting(Settings::values.tas_enable);
WriteBasicSetting(Settings::values.tas_loop);
- WriteBasicSetting(Settings::values.tas_swap_controllers);
WriteBasicSetting(Settings::values.pause_tas_on_load);
qt_config->endGroup();
@@ -1263,6 +1053,7 @@ void Config::SaveDebuggingValues() {
WriteBasicSetting(Settings::values.quest_flag);
WriteBasicSetting(Settings::values.use_debug_asserts);
WriteBasicSetting(Settings::values.disable_macro_jit);
+ WriteBasicSetting(Settings::values.enable_all_controllers);
qt_config->endGroup();
}
@@ -1382,6 +1173,7 @@ void Config::SaveRendererValues() {
WriteGlobalSetting(Settings::values.max_anisotropy);
WriteGlobalSetting(Settings::values.use_speed_limit);
WriteGlobalSetting(Settings::values.speed_limit);
+ WriteGlobalSetting(Settings::values.fps_cap);
WriteGlobalSetting(Settings::values.use_disk_shader_cache);
WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()),
static_cast<u32>(Settings::values.gpu_accuracy.GetValue(global)),
@@ -1405,7 +1197,6 @@ void Config::SaveRendererValues() {
WriteGlobalSetting(Settings::values.bg_blue);
if (global) {
- WriteBasicSetting(Settings::values.fps_cap);
WriteBasicSetting(Settings::values.renderer_debug);
WriteBasicSetting(Settings::values.renderer_shader_feedback);
WriteBasicSetting(Settings::values.enable_nsight_aftermath);
@@ -1510,6 +1301,7 @@ void Config::SaveUIGamelistValues() {
WriteBasicSetting(UISettings::values.row_1_text_id);
WriteBasicSetting(UISettings::values.row_2_text_id);
WriteBasicSetting(UISettings::values.cache_game_list);
+ WriteBasicSetting(UISettings::values.favorites_expanded);
qt_config->beginWriteArray(QStringLiteral("favorites"));
for (int i = 0; i < UISettings::values.favorited_ids.size(); i++) {
qt_config->setArrayIndex(i);
diff --git a/src/yuzu/configuration/configure_debug.cpp b/src/yuzu/configuration/configure_debug.cpp
index 07bfa0360..633fc295b 100644
--- a/src/yuzu/configuration/configure_debug.cpp
+++ b/src/yuzu/configuration/configure_debug.cpp
@@ -42,6 +42,7 @@ void ConfigureDebug::SetConfiguration() {
ui->quest_flag->setChecked(Settings::values.quest_flag.GetValue());
ui->use_debug_asserts->setChecked(Settings::values.use_debug_asserts.GetValue());
ui->use_auto_stub->setChecked(Settings::values.use_auto_stub.GetValue());
+ ui->enable_all_controllers->setChecked(Settings::values.enable_all_controllers.GetValue());
ui->enable_graphics_debugging->setEnabled(runtime_lock);
ui->enable_graphics_debugging->setChecked(Settings::values.renderer_debug.GetValue());
ui->enable_shader_feedback->setEnabled(runtime_lock);
@@ -67,6 +68,7 @@ void ConfigureDebug::ApplyConfiguration() {
Settings::values.quest_flag = ui->quest_flag->isChecked();
Settings::values.use_debug_asserts = ui->use_debug_asserts->isChecked();
Settings::values.use_auto_stub = ui->use_auto_stub->isChecked();
+ Settings::values.enable_all_controllers = ui->enable_all_controllers->isChecked();
Settings::values.renderer_debug = ui->enable_graphics_debugging->isChecked();
Settings::values.renderer_shader_feedback = ui->enable_shader_feedback->isChecked();
Settings::values.cpu_debug_mode = ui->enable_cpu_debugging->isChecked();
diff --git a/src/yuzu/configuration/configure_debug.ui b/src/yuzu/configuration/configure_debug.ui
index b884a56b0..0f3b51c8d 100644
--- a/src/yuzu/configuration/configure_debug.ui
+++ b/src/yuzu/configuration/configure_debug.ui
@@ -198,6 +198,13 @@
</property>
</widget>
</item>
+ <item row="1" column="1">
+ <widget class="QCheckBox" name="enable_all_controllers">
+ <property name="text">
+ <string>Enable all Controller Types</string>
+ </property>
+ </widget>
+ </item>
</layout>
</widget>
</item>
diff --git a/src/yuzu/configuration/configure_debug_controller.cpp b/src/yuzu/configuration/configure_debug_controller.cpp
index 31ec48384..9a8de92a1 100644
--- a/src/yuzu/configuration/configure_debug_controller.cpp
+++ b/src/yuzu/configuration/configure_debug_controller.cpp
@@ -2,17 +2,18 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include "core/core.h"
+#include "core/hid/hid_core.h"
#include "ui_configure_debug_controller.h"
#include "yuzu/configuration/configure_debug_controller.h"
#include "yuzu/configuration/configure_input_player.h"
ConfigureDebugController::ConfigureDebugController(QWidget* parent,
InputCommon::InputSubsystem* input_subsystem,
- InputProfiles* profiles, Core::System& system)
+ InputProfiles* profiles,
+ Core::HID::HIDCore& hid_core, bool is_powered_on)
: QDialog(parent), ui(std::make_unique<Ui::ConfigureDebugController>()),
- debug_controller(
- new ConfigureInputPlayer(this, 9, nullptr, input_subsystem, profiles, system, true)) {
+ debug_controller(new ConfigureInputPlayer(this, 9, nullptr, input_subsystem, profiles,
+ hid_core, is_powered_on, true)) {
ui->setupUi(this);
ui->controllerLayout->addWidget(debug_controller);
diff --git a/src/yuzu/configuration/configure_debug_controller.h b/src/yuzu/configuration/configure_debug_controller.h
index 6e17c5aa0..d716edbc2 100644
--- a/src/yuzu/configuration/configure_debug_controller.h
+++ b/src/yuzu/configuration/configure_debug_controller.h
@@ -13,8 +13,8 @@ class ConfigureInputPlayer;
class InputProfiles;
-namespace Core {
-class System;
+namespace Core::HID {
+class HIDCore;
}
namespace InputCommon {
@@ -30,7 +30,8 @@ class ConfigureDebugController : public QDialog {
public:
explicit ConfigureDebugController(QWidget* parent, InputCommon::InputSubsystem* input_subsystem,
- InputProfiles* profiles, Core::System& system);
+ InputProfiles* profiles, Core::HID::HIDCore& hid_core,
+ bool is_powered_on);
~ConfigureDebugController() override;
void ApplyConfiguration();
diff --git a/src/yuzu/configuration/configure_general.cpp b/src/yuzu/configuration/configure_general.cpp
index 7af3ea97e..566879317 100644
--- a/src/yuzu/configuration/configure_general.cpp
+++ b/src/yuzu/configuration/configure_general.cpp
@@ -30,6 +30,9 @@ ConfigureGeneral::ConfigureGeneral(const Core::System& system_, QWidget* parent)
connect(ui->button_reset_defaults, &QPushButton::clicked, this,
&ConfigureGeneral::ResetDefaults);
+
+ ui->fps_cap_label->setVisible(Settings::IsConfiguringGlobal());
+ ui->fps_cap_combobox->setVisible(!Settings::IsConfiguringGlobal());
}
ConfigureGeneral::~ConfigureGeneral() = default;
@@ -57,6 +60,11 @@ void ConfigureGeneral::SetConfiguration() {
} else {
ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue() &&
use_speed_limit != ConfigurationShared::CheckState::Global);
+
+ ui->fps_cap_combobox->setCurrentIndex(Settings::values.fps_cap.UsingGlobal() ? 0 : 1);
+ ui->fps_cap->setEnabled(!Settings::values.fps_cap.UsingGlobal());
+ ConfigurationShared::SetHighlight(ui->fps_cap_layout,
+ !Settings::values.fps_cap.UsingGlobal());
}
}
@@ -106,6 +114,13 @@ void ConfigureGeneral::ApplyConfiguration() {
Qt::Checked);
Settings::values.speed_limit.SetValue(ui->speed_limit->value());
}
+
+ if (ui->fps_cap_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
+ Settings::values.fps_cap.SetGlobal(true);
+ } else {
+ Settings::values.fps_cap.SetGlobal(false);
+ Settings::values.fps_cap.SetValue(ui->fps_cap->value());
+ }
}
}
@@ -148,4 +163,9 @@ void ConfigureGeneral::SetupPerGameUI() {
ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked() &&
(use_speed_limit != ConfigurationShared::CheckState::Global));
});
+
+ connect(ui->fps_cap_combobox, qOverload<int>(&QComboBox::activated), this, [this](int index) {
+ ui->fps_cap->setEnabled(index == 1);
+ ConfigurationShared::SetHighlight(ui->fps_cap_layout, index == 1);
+ });
}
diff --git a/src/yuzu/configuration/configure_general.ui b/src/yuzu/configuration/configure_general.ui
index f9f0e3ebf..112dc72b3 100644
--- a/src/yuzu/configuration/configure_general.ui
+++ b/src/yuzu/configuration/configure_general.ui
@@ -6,8 +6,8 @@
<rect>
<x>0</x>
<y>0</y>
- <width>329</width>
- <height>407</height>
+ <width>744</width>
+ <height>568</height>
</rect>
</property>
<property name="windowTitle">
@@ -28,34 +28,85 @@
<item>
<layout class="QVBoxLayout" name="GeneralVerticalLayout">
<item>
- <layout class="QHBoxLayout" name="horizontalLayout_2">
- <item>
- <widget class="QLabel" name="fps_cap_label">
+ <widget class="QWidget" name="fps_cap_layout" native="true">
+ <layout class="QHBoxLayout" name="horizontalLayout" stretch="1,1">
+ <property name="leftMargin">
+ <number>0</number>
+ </property>
+ <property name="topMargin">
+ <number>0</number>
+ </property>
+ <property name="rightMargin">
+ <number>0</number>
+ </property>
+ <property name="bottomMargin">
+ <number>0</number>
+ </property>
+ <item>
+ <layout class="QHBoxLayout" name="horizontalLayout_4">
+ <item>
+ <widget class="QComboBox" name="fps_cap_combobox">
+ <property name="currentText">
+ <string>Use global framerate cap</string>
+ </property>
+ <property name="currentIndex">
+ <number>0</number>
+ </property>
+ <item>
<property name="text">
- <string>Framerate Cap</string>
+ <string>Use global framerate cap</string>
</property>
- <property name="toolTip">
- <string>Requires the use of the FPS Limiter Toggle hotkey to take effect.</string>
+ </item>
+ <item>
+ <property name="text">
+ <string>Set framerate cap:</string>
</property>
+ </item>
</widget>
- </item>
- <item>
- <widget class="QSpinBox" name="fps_cap">
- <property name="suffix">
- <string>x</string>
- </property>
- <property name="minimum">
- <number>1</number>
- </property>
- <property name="maximum">
- <number>1000</number>
- </property>
- <property name="value">
- <number>500</number>
- </property>
+ </item>
+ <item>
+ <widget class="QLabel" name="fps_cap_label">
+ <property name="toolTip">
+ <string>Requires the use of the FPS Limiter Toggle hotkey to take effect.</string>
+ </property>
+ <property name="text">
+ <string>Framerate Cap</string>
+ </property>
</widget>
- </item>
+ </item>
+ <item>
+ <spacer name="horizontalSpacer">
+ <property name="orientation">
+ <enum>Qt::Horizontal</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>40</width>
+ <height>20</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <widget class="QSpinBox" name="fps_cap">
+ <property name="suffix">
+ <string>x</string>
+ </property>
+ <property name="minimum">
+ <number>1</number>
+ </property>
+ <property name="maximum">
+ <number>1000</number>
+ </property>
+ <property name="value">
+ <number>500</number>
+ </property>
+ </widget>
+ </item>
</layout>
+ </widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_2">
diff --git a/src/yuzu/configuration/configure_graphics.ui b/src/yuzu/configuration/configure_graphics.ui
index 660b68c1c..9241678e4 100644
--- a/src/yuzu/configuration/configure_graphics.ui
+++ b/src/yuzu/configuration/configure_graphics.ui
@@ -429,7 +429,7 @@
</item>
<item>
<property name="text">
- <string>AMD's FidelityFX™️ Super Resolution [Vulkan Only]</string>
+ <string>AMD FidelityFX™️ Super Resolution [Vulkan Only]</string>
</property>
</item>
</widget>
diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp
index 1599299db..d53179dbb 100644
--- a/src/yuzu/configuration/configure_input.cpp
+++ b/src/yuzu/configuration/configure_input.cpp
@@ -10,6 +10,8 @@
#include <QTimer>
#include "core/core.h"
+#include "core/hid/emulated_controller.h"
+#include "core/hid/hid_core.h"
#include "core/hle/service/am/am.h"
#include "core/hle/service/am/applet_ae.h"
#include "core/hle/service/am/applet_oe.h"
@@ -22,7 +24,6 @@
#include "yuzu/configuration/configure_input_advanced.h"
#include "yuzu/configuration/configure_input_player.h"
#include "yuzu/configuration/configure_motion_touch.h"
-#include "yuzu/configuration/configure_mouse_advanced.h"
#include "yuzu/configuration/configure_touchscreen_advanced.h"
#include "yuzu/configuration/configure_vibration.h"
#include "yuzu/configuration/input_profiles.h"
@@ -75,23 +76,25 @@ ConfigureInput::~ConfigureInput() = default;
void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem,
std::size_t max_players) {
+ const bool is_powered_on = system.IsPoweredOn();
+ auto& hid_core = system.HIDCore();
player_controllers = {
new ConfigureInputPlayer(this, 0, ui->consoleInputSettings, input_subsystem, profiles.get(),
- system),
+ hid_core, is_powered_on),
new ConfigureInputPlayer(this, 1, ui->consoleInputSettings, input_subsystem, profiles.get(),
- system),
+ hid_core, is_powered_on),
new ConfigureInputPlayer(this, 2, ui->consoleInputSettings, input_subsystem, profiles.get(),
- system),
+ hid_core, is_powered_on),
new ConfigureInputPlayer(this, 3, ui->consoleInputSettings, input_subsystem, profiles.get(),
- system),
+ hid_core, is_powered_on),
new ConfigureInputPlayer(this, 4, ui->consoleInputSettings, input_subsystem, profiles.get(),
- system),
+ hid_core, is_powered_on),
new ConfigureInputPlayer(this, 5, ui->consoleInputSettings, input_subsystem, profiles.get(),
- system),
+ hid_core, is_powered_on),
new ConfigureInputPlayer(this, 6, ui->consoleInputSettings, input_subsystem, profiles.get(),
- system),
+ hid_core, is_powered_on),
new ConfigureInputPlayer(this, 7, ui->consoleInputSettings, input_subsystem, profiles.get(),
- system),
+ hid_core, is_powered_on),
};
player_tabs = {
@@ -114,6 +117,7 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem,
player_tabs[i]->setLayout(new QHBoxLayout(player_tabs[i]));
player_tabs[i]->layout()->addWidget(player_controllers[i]);
connect(player_controllers[i], &ConfigureInputPlayer::Connected, [&, i](bool is_connected) {
+ // Ensures that the controllers are always connected in sequential order
if (is_connected) {
for (std::size_t index = 0; index <= i; ++index) {
player_connected[index]->setChecked(is_connected);
@@ -146,13 +150,12 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem,
advanced = new ConfigureInputAdvanced(this);
ui->tabAdvanced->setLayout(new QHBoxLayout(ui->tabAdvanced));
ui->tabAdvanced->layout()->addWidget(advanced);
- connect(advanced, &ConfigureInputAdvanced::CallDebugControllerDialog, [this, input_subsystem] {
- CallConfigureDialog<ConfigureDebugController>(*this, input_subsystem, profiles.get(),
- system);
- });
- connect(advanced, &ConfigureInputAdvanced::CallMouseConfigDialog, [this, input_subsystem] {
- CallConfigureDialog<ConfigureMouseAdvanced>(*this, input_subsystem);
- });
+
+ connect(advanced, &ConfigureInputAdvanced::CallDebugControllerDialog,
+ [this, input_subsystem, &hid_core, is_powered_on] {
+ CallConfigureDialog<ConfigureDebugController>(
+ *this, input_subsystem, profiles.get(), hid_core, is_powered_on);
+ });
connect(advanced, &ConfigureInputAdvanced::CallTouchscreenConfigDialog,
[this] { CallConfigureDialog<ConfigureTouchscreenAdvanced>(*this); });
connect(advanced, &ConfigureInputAdvanced::CallMotionTouchConfigDialog,
@@ -184,22 +187,8 @@ QList<QWidget*> ConfigureInput::GetSubTabs() const {
void ConfigureInput::ApplyConfiguration() {
for (auto* controller : player_controllers) {
controller->ApplyConfiguration();
- controller->TryDisconnectSelectedController();
- }
-
- // This emulates a delay between disconnecting and reconnecting controllers as some games
- // do not respond to a change in controller type if it was instantaneous.
- using namespace std::chrono_literals;
- std::this_thread::sleep_for(150ms);
-
- for (auto* controller : player_controllers) {
- controller->TryConnectSelectedController();
}
- // This emulates a delay between disconnecting and reconnecting controllers as some games
- // do not respond to a change in controller type if it was instantaneous.
- std::this_thread::sleep_for(150ms);
-
advanced->ApplyConfiguration();
const bool pre_docked_mode = Settings::values.use_docked_mode.GetValue();
@@ -223,8 +212,10 @@ void ConfigureInput::RetranslateUI() {
}
void ConfigureInput::LoadConfiguration() {
+ const auto* handheld = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
+
LoadPlayerControllerIndices();
- UpdateDockedState(Settings::values.players.GetValue()[8].connected);
+ UpdateDockedState(handheld->IsConnected());
ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue());
ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue());
@@ -232,9 +223,16 @@ void ConfigureInput::LoadConfiguration() {
void ConfigureInput::LoadPlayerControllerIndices() {
for (std::size_t i = 0; i < player_connected.size(); ++i) {
- const auto connected = Settings::values.players.GetValue()[i].connected ||
- (i == 0 && Settings::values.players.GetValue()[8].connected);
- player_connected[i]->setChecked(connected);
+ if (i == 0) {
+ auto* handheld =
+ system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
+ if (handheld->IsConnected()) {
+ player_connected[i]->setChecked(true);
+ continue;
+ }
+ }
+ const auto* controller = system.HIDCore().GetEmulatedControllerByIndex(i);
+ player_connected[i]->setChecked(controller->IsConnected());
}
}
diff --git a/src/yuzu/configuration/configure_input_advanced.cpp b/src/yuzu/configuration/configure_input_advanced.cpp
index b30f09013..65c8e59ac 100644
--- a/src/yuzu/configuration/configure_input_advanced.cpp
+++ b/src/yuzu/configuration/configure_input_advanced.cpp
@@ -82,7 +82,6 @@ ConfigureInputAdvanced::ConfigureInputAdvanced(QWidget* parent)
connect(ui->debug_configure, &QPushButton::clicked, this,
[this] { CallDebugControllerDialog(); });
- connect(ui->mouse_advanced, &QPushButton::clicked, this, [this] { CallMouseConfigDialog(); });
connect(ui->touchscreen_advanced, &QPushButton::clicked, this,
[this] { CallTouchscreenConfigDialog(); });
connect(ui->buttonMotionTouch, &QPushButton::clicked, this,
@@ -131,6 +130,7 @@ void ConfigureInputAdvanced::ApplyConfiguration() {
static_cast<float>(ui->mouse_panning_sensitivity->value());
Settings::values.touchscreen.enabled = ui->touchscreen_enabled->isChecked();
Settings::values.enable_raw_input = ui->enable_raw_input->isChecked();
+ Settings::values.enable_udp_controller = ui->enable_udp_controller->isChecked();
}
void ConfigureInputAdvanced::LoadConfiguration() {
@@ -161,6 +161,7 @@ void ConfigureInputAdvanced::LoadConfiguration() {
ui->mouse_panning_sensitivity->setValue(Settings::values.mouse_panning_sensitivity.GetValue());
ui->touchscreen_enabled->setChecked(Settings::values.touchscreen.enabled);
ui->enable_raw_input->setChecked(Settings::values.enable_raw_input.GetValue());
+ ui->enable_udp_controller->setChecked(Settings::values.enable_udp_controller.GetValue());
UpdateUIEnabled();
}
@@ -178,7 +179,8 @@ void ConfigureInputAdvanced::RetranslateUI() {
}
void ConfigureInputAdvanced::UpdateUIEnabled() {
- ui->mouse_advanced->setEnabled(ui->mouse_enabled->isChecked());
ui->debug_configure->setEnabled(ui->debug_enabled->isChecked());
ui->touchscreen_advanced->setEnabled(ui->touchscreen_enabled->isChecked());
+ ui->mouse_panning->setEnabled(!ui->mouse_enabled->isChecked());
+ ui->mouse_panning_sensitivity->setEnabled(!ui->mouse_enabled->isChecked());
}
diff --git a/src/yuzu/configuration/configure_input_advanced.ui b/src/yuzu/configuration/configure_input_advanced.ui
index 9095206a0..df0e4d602 100644
--- a/src/yuzu/configuration/configure_input_advanced.ui
+++ b/src/yuzu/configuration/configure_input_advanced.ui
@@ -2528,11 +2528,11 @@
<number>0</number>
</property>
<item>
- <widget class="QGroupBox" name="gridGroupBox_3">
+ <widget class="QGroupBox" name="emulatedDevicesGroupBox">
<property name="title">
- <string>Other</string>
+ <string>Emulated Devices</string>
</property>
- <layout class="QGridLayout" name="gridLayout_3">
+ <layout class="QGridLayout" name="emulatedDevicesGridLayout">
<item row="0" column="0">
<widget class="QCheckBox" name="keyboard_enabled">
<property name="minimumSize">
@@ -2547,7 +2547,7 @@
</widget>
</item>
<item row="1" column="0">
- <widget class="QCheckBox" name="emulate_analog_keyboard">
+ <widget class="QCheckBox" name="mouse_enabled">
<property name="minimumSize">
<size>
<width>0</width>
@@ -2555,53 +2555,18 @@
</size>
</property>
<property name="text">
- <string>Emulate Analog with Keyboard Input</string>
+ <string>Mouse</string>
</property>
</widget>
</item>
<item row="2" column="0">
- <widget class="QCheckBox" name="mouse_panning">
- <property name="minimumSize">
- <size>
- <width>0</width>
- <height>23</height>
- </size>
- </property>
+ <widget class="QCheckBox" name="touchscreen_enabled">
<property name="text">
- <string>Enable mouse panning</string>
+ <string>Touchscreen</string>
</property>
</widget>
</item>
- <item row="2" column="2">
- <widget class="QSpinBox" name="mouse_panning_sensitivity">
- <property name="toolTip">
- <string>Mouse sensitivity</string>
- </property>
- <property name="alignment">
- <set>Qt::AlignCenter</set>
- </property>
- <property name="suffix">
- <string>%</string>
- </property>
- <property name="minimum">
- <number>1</number>
- </property>
- <property name="maximum">
- <number>100</number>
- </property>
- <property name="value">
- <number>100</number>
- </property>
- </widget>
- </item>
- <item row="6" column="2">
- <widget class="QPushButton" name="touchscreen_advanced">
- <property name="text">
- <string>Advanced</string>
- </property>
- </widget>
- </item>
- <item row="3" column="1">
+ <item row="2" column="1">
<spacer name="horizontalSpacer_8">
<property name="orientation">
<enum>Qt::Horizontal</enum>
@@ -2617,80 +2582,130 @@
</property>
</spacer>
</item>
- <item row="3" column="2">
- <widget class="QPushButton" name="mouse_advanced">
- <property name="text">
- <string>Advanced</string>
- </property>
- </widget>
- </item>
- <item row="6" column="0">
- <widget class="QCheckBox" name="touchscreen_enabled">
- <property name="text">
- <string>Touchscreen</string>
- </property>
- </widget>
- </item>
+ <item row="2" column="2">
+ <widget class="QPushButton" name="touchscreen_advanced">
+ <property name="text">
+ <string>Advanced</string>
+ </property>
+ </widget>
+ </item>
<item row="3" column="0">
- <widget class="QCheckBox" name="mouse_enabled">
- <property name="minimumSize">
- <size>
- <width>0</width>
- <height>23</height>
- </size>
- </property>
- <property name="text">
- <string>Mouse</string>
- </property>
- </widget>
- </item>
- <item row="8" column="0">
- <widget class="QLabel" name="motion_touch">
- <property name="text">
- <string>Motion / Touch</string>
- </property>
- </widget>
- </item>
- <item row="8" column="2">
- <widget class="QPushButton" name="buttonMotionTouch">
- <property name="text">
- <string>Configure</string>
- </property>
- </widget>
- </item>
- <item row="7" column="0">
<widget class="QCheckBox" name="debug_enabled">
<property name="text">
<string>Debug Controller</string>
</property>
</widget>
</item>
- <item row="7" column="2">
+ <item row="3" column="2">
<widget class="QPushButton" name="debug_configure">
<property name="text">
<string>Configure</string>
</property>
</widget>
</item>
- <item row="9" column="0">
- <widget class="QCheckBox" name="enable_raw_input">
- <property name="toolTip">
- <string>Requires restarting yuzu</string>
- </property>
- <property name="minimumSize">
- <size>
- <width>0</width>
- <height>23</height>
- </size>
- </property>
- <property name="text">
- <string>Enable XInput 8 player support (disables web applet)</string>
- </property>
- </widget>
- </item>
</layout>
</widget>
</item>
+ <item>
+ <widget class="QGroupBox" name="otherGroupBox">
+ <property name="title">
+ <string>Other</string>
+ </property>
+ <layout class="QGridLayout" name="OtherGridLayout">
+ <item row="1" column="0">
+ <widget class="QCheckBox" name="emulate_analog_keyboard">
+ <property name="minimumSize">
+ <size>
+ <width>0</width>
+ <height>23</height>
+ </size>
+ </property>
+ <property name="text">
+ <string>Emulate Analog with Keyboard Input</string>
+ </property>
+ </widget>
+ </item>
+ <item row="2" column="0">
+ <widget class="QCheckBox" name="enable_raw_input">
+ <property name="toolTip">
+ <string>Requires restarting yuzu</string>
+ </property>
+ <property name="minimumSize">
+ <size>
+ <width>0</width>
+ <height>23</height>
+ </size>
+ </property>
+ <property name="text">
+ <string>Enable XInput 8 player support (disables web applet)</string>
+ </property>
+ </widget>
+ </item>
+ <item row="3" column="0">
+ <widget class="QCheckBox" name="enable_udp_controller">
+ <property name="minimumSize">
+ <size>
+ <width>0</width>
+ <height>23</height>
+ </size>
+ </property>
+ <property name="text">
+ <string>Enable UDP controllers (not needed for motion)</string>
+ </property>
+ </widget>
+ </item>
+ <item row="4" column="0">
+ <widget class="QCheckBox" name="mouse_panning">
+ <property name="minimumSize">
+ <size>
+ <width>0</width>
+ <height>23</height>
+ </size>
+ </property>
+ <property name="text">
+ <string>Enable mouse panning</string>
+ </property>
+ </widget>
+ </item>
+ <item row="4" column="2">
+ <widget class="QSpinBox" name="mouse_panning_sensitivity">
+ <property name="toolTip">
+ <string>Mouse sensitivity</string>
+ </property>
+ <property name="alignment">
+ <set>Qt::AlignCenter</set>
+ </property>
+ <property name="suffix">
+ <string>%</string>
+ </property>
+ <property name="minimum">
+ <number>1</number>
+ </property>
+ <property name="maximum">
+ <number>100</number>
+ </property>
+ <property name="value">
+ <number>100</number>
+ </property>
+ </widget>
+ </item>
+ <item row="5" column="0">
+ <widget class="QLabel" name="motion_touch">
+ <property name="text">
+ <string>Motion / Touch</string>
+ </property>
+ </widget>
+ </item>
+ <item row="5" column="2">
+ <widget class="QPushButton" name="buttonMotionTouch">
+ <property name="text">
+ <string>Configure</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ </item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp
index 3aab5d5f8..8a8be8e40 100644
--- a/src/yuzu/configuration/configure_input_player.cpp
+++ b/src/yuzu/configuration/configure_input_player.cpp
@@ -12,14 +12,12 @@
#include <QMessageBox>
#include <QTimer>
#include "common/param_package.h"
-#include "core/core.h"
-#include "core/hle/service/hid/controllers/npad.h"
-#include "core/hle/service/hid/hid.h"
-#include "core/hle/service/sm/sm.h"
-#include "input_common/gcadapter/gc_poller.h"
+#include "core/hid/emulated_controller.h"
+#include "core/hid/hid_core.h"
+#include "core/hid/hid_types.h"
+#include "input_common/drivers/keyboard.h"
+#include "input_common/drivers/mouse.h"
#include "input_common/main.h"
-#include "input_common/mouse/mouse_poller.h"
-#include "input_common/udp/udp.h"
#include "ui_configure_input_player.h"
#include "yuzu/bootmanager.h"
#include "yuzu/configuration/config.h"
@@ -29,8 +27,6 @@
#include "yuzu/configuration/input_profiles.h"
#include "yuzu/util/limitable_input_dialog.h"
-using namespace Service::HID;
-
const std::array<std::string, ConfigureInputPlayer::ANALOG_SUB_BUTTONS_NUM>
ConfigureInputPlayer::analog_sub_buttons{{
"up",
@@ -41,33 +37,8 @@ const std::array<std::string, ConfigureInputPlayer::ANALOG_SUB_BUTTONS_NUM>
namespace {
-constexpr std::size_t HANDHELD_INDEX = 8;
-
-void UpdateController(Settings::ControllerType controller_type, std::size_t npad_index,
- bool connected, Core::System& system) {
- if (!system.IsPoweredOn()) {
- return;
- }
- Service::SM::ServiceManager& sm = system.ServiceManager();
-
- auto& npad = sm.GetService<Hid>("hid")->GetAppletResource()->GetController<Controller_NPad>(
- HidController::NPad);
-
- npad.UpdateControllerAt(npad.MapSettingsTypeToNPad(controller_type), npad_index, connected);
-}
-
QString GetKeyName(int key_code) {
switch (key_code) {
- case Qt::LeftButton:
- return QObject::tr("Click 0");
- case Qt::RightButton:
- return QObject::tr("Click 1");
- case Qt::MiddleButton:
- return QObject::tr("Click 2");
- case Qt::BackButton:
- return QObject::tr("Click 3");
- case Qt::ForwardButton:
- return QObject::tr("Click 4");
case Qt::Key_Shift:
return QObject::tr("Shift");
case Qt::Key_Control:
@@ -81,6 +52,61 @@ QString GetKeyName(int key_code) {
}
}
+QString GetButtonName(Common::Input::ButtonNames button_name) {
+ switch (button_name) {
+ case Common::Input::ButtonNames::ButtonLeft:
+ return QObject::tr("Left");
+ case Common::Input::ButtonNames::ButtonRight:
+ return QObject::tr("Right");
+ case Common::Input::ButtonNames::ButtonDown:
+ return QObject::tr("Down");
+ case Common::Input::ButtonNames::ButtonUp:
+ return QObject::tr("Up");
+ case Common::Input::ButtonNames::TriggerZ:
+ return QObject::tr("Z");
+ case Common::Input::ButtonNames::TriggerR:
+ return QObject::tr("R");
+ case Common::Input::ButtonNames::TriggerL:
+ return QObject::tr("L");
+ case Common::Input::ButtonNames::ButtonA:
+ return QObject::tr("A");
+ case Common::Input::ButtonNames::ButtonB:
+ return QObject::tr("B");
+ case Common::Input::ButtonNames::ButtonX:
+ return QObject::tr("X");
+ case Common::Input::ButtonNames::ButtonY:
+ return QObject::tr("Y");
+ case Common::Input::ButtonNames::ButtonStart:
+ return QObject::tr("Start");
+ case Common::Input::ButtonNames::L1:
+ return QObject::tr("L1");
+ case Common::Input::ButtonNames::L2:
+ return QObject::tr("L2");
+ case Common::Input::ButtonNames::L3:
+ return QObject::tr("L3");
+ case Common::Input::ButtonNames::R1:
+ return QObject::tr("R1");
+ case Common::Input::ButtonNames::R2:
+ return QObject::tr("R2");
+ case Common::Input::ButtonNames::R3:
+ return QObject::tr("R3");
+ case Common::Input::ButtonNames::Circle:
+ return QObject::tr("Circle");
+ case Common::Input::ButtonNames::Cross:
+ return QObject::tr("Cross");
+ case Common::Input::ButtonNames::Square:
+ return QObject::tr("Square");
+ case Common::Input::ButtonNames::Triangle:
+ return QObject::tr("Triangle");
+ case Common::Input::ButtonNames::Share:
+ return QObject::tr("Share");
+ case Common::Input::ButtonNames::Options:
+ return QObject::tr("Options");
+ default:
+ return QObject::tr("[undefined]");
+ }
+}
+
void SetAnalogParam(const Common::ParamPackage& input_param, Common::ParamPackage& analog_param,
const std::string& button_name) {
// The poller returned a complete axis, so set all the buttons
@@ -97,95 +123,75 @@ void SetAnalogParam(const Common::ParamPackage& input_param, Common::ParamPackag
}
analog_param.Set(button_name, input_param.Serialize());
}
+} // namespace
-QString ButtonToText(const Common::ParamPackage& param) {
+QString ConfigureInputPlayer::ButtonToText(const Common::ParamPackage& param) {
if (!param.Has("engine")) {
return QObject::tr("[not set]");
}
+ const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : "");
+ const QString inverted = QString::fromStdString(param.Get("inverted", false) ? "!" : "");
+ const auto common_button_name = input_subsystem->GetButtonName(param);
+
+ // Retrieve the names from Qt
if (param.Get("engine", "") == "keyboard") {
const QString button_str = GetKeyName(param.Get("code", 0));
- const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : "");
return QObject::tr("%1%2").arg(toggle, button_str);
}
- if (param.Get("engine", "") == "gcpad") {
- if (param.Has("axis")) {
- const QString axis_str = QString::fromStdString(param.Get("axis", ""));
- const QString direction_str = QString::fromStdString(param.Get("direction", ""));
-
- return QObject::tr("GC Axis %1%2").arg(axis_str, direction_str);
- }
- if (param.Has("button")) {
- const QString button_str = QString::number(int(std::log2(param.Get("button", 0))));
- return QObject::tr("GC Button %1").arg(button_str);
- }
- return GetKeyName(param.Get("code", 0));
+ if (common_button_name == Common::Input::ButtonNames::Invalid) {
+ return QObject::tr("[invalid]");
}
- if (param.Get("engine", "") == "tas") {
- if (param.Has("axis")) {
- const QString axis_str = QString::fromStdString(param.Get("axis", ""));
-
- return QObject::tr("TAS Axis %1").arg(axis_str);
- }
- if (param.Has("button")) {
- const QString button_str = QString::number(int(std::log2(param.Get("button", 0))));
- return QObject::tr("TAS Btn %1").arg(button_str);
- }
- return GetKeyName(param.Get("code", 0));
- }
-
- if (param.Get("engine", "") == "cemuhookudp") {
- if (param.Has("pad_index")) {
- const QString motion_str = QString::fromStdString(param.Get("pad_index", ""));
- return QObject::tr("Motion %1").arg(motion_str);
- }
- return GetKeyName(param.Get("code", 0));
+ if (common_button_name == Common::Input::ButtonNames::Engine) {
+ return QString::fromStdString(param.Get("engine", ""));
}
- if (param.Get("engine", "") == "sdl") {
+ if (common_button_name == Common::Input::ButtonNames::Value) {
if (param.Has("hat")) {
- const QString hat_str = QString::fromStdString(param.Get("hat", ""));
- const QString direction_str = QString::fromStdString(param.Get("direction", ""));
-
- return QObject::tr("Hat %1 %2").arg(hat_str, direction_str);
+ const QString hat = QString::fromStdString(param.Get("direction", ""));
+ return QObject::tr("%1%2Hat %3").arg(toggle, inverted, hat);
}
-
if (param.Has("axis")) {
- const QString axis_str = QString::fromStdString(param.Get("axis", ""));
- const QString direction_str = QString::fromStdString(param.Get("direction", ""));
-
- return QObject::tr("Axis %1%2").arg(axis_str, direction_str);
+ const QString axis = QString::fromStdString(param.Get("axis", ""));
+ return QObject::tr("%1%2Axis %3").arg(toggle, inverted, axis);
}
-
- if (param.Has("button")) {
- const QString button_str = QString::fromStdString(param.Get("button", ""));
- const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : "");
-
- return QObject::tr("%1Button %2").arg(toggle, button_str);
+ if (param.Has("axis_x") && param.Has("axis_y") && param.Has("axis_z")) {
+ const QString axis_x = QString::fromStdString(param.Get("axis_x", ""));
+ const QString axis_y = QString::fromStdString(param.Get("axis_y", ""));
+ const QString axis_z = QString::fromStdString(param.Get("axis_z", ""));
+ return QObject::tr("%1%2Axis %3,%4,%5").arg(toggle, inverted, axis_x, axis_y, axis_z);
}
-
if (param.Has("motion")) {
- return QObject::tr("SDL Motion");
+ const QString motion = QString::fromStdString(param.Get("motion", ""));
+ return QObject::tr("%1%2Motion %3").arg(toggle, inverted, motion);
}
-
- return {};
- }
-
- if (param.Get("engine", "") == "mouse") {
if (param.Has("button")) {
- const QString button_str = QString::number(int(param.Get("button", 0)));
- const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : "");
- return QObject::tr("%1Click %2").arg(toggle, button_str);
+ const QString button = QString::fromStdString(param.Get("button", ""));
+ return QObject::tr("%1%2Button %3").arg(toggle, inverted, button);
}
- return GetKeyName(param.Get("code", 0));
+ }
+
+ QString button_name = GetButtonName(common_button_name);
+ if (param.Has("hat")) {
+ return QObject::tr("%1%2Hat %3").arg(toggle, inverted, button_name);
+ }
+ if (param.Has("axis")) {
+ return QObject::tr("%1%2Axis %3").arg(toggle, inverted, button_name);
+ }
+ if (param.Has("motion")) {
+ return QObject::tr("%1%2Axis %3").arg(toggle, inverted, button_name);
+ }
+ if (param.Has("button")) {
+ return QObject::tr("%1%2Button %3").arg(toggle, inverted, button_name);
}
return QObject::tr("[unknown]");
}
-QString AnalogToText(const Common::ParamPackage& param, const std::string& dir) {
+QString ConfigureInputPlayer::AnalogToText(const Common::ParamPackage& param,
+ const std::string& dir) {
if (!param.Has("engine")) {
return QObject::tr("[not set]");
}
@@ -194,49 +200,69 @@ QString AnalogToText(const Common::ParamPackage& param, const std::string& dir)
return ButtonToText(Common::ParamPackage{param.Get(dir, "")});
}
+ if (!param.Has("axis_x") || !param.Has("axis_y")) {
+ return QObject::tr("[unknown]");
+ }
+
const auto engine_str = param.Get("engine", "");
const QString axis_x_str = QString::fromStdString(param.Get("axis_x", ""));
const QString axis_y_str = QString::fromStdString(param.Get("axis_y", ""));
const bool invert_x = param.Get("invert_x", "+") == "-";
const bool invert_y = param.Get("invert_y", "+") == "-";
- if (engine_str == "sdl" || engine_str == "gcpad" || engine_str == "mouse" ||
- engine_str == "tas") {
- if (dir == "modifier") {
- return QObject::tr("[unused]");
- }
- if (dir == "left") {
- const QString invert_x_str = QString::fromStdString(invert_x ? "+" : "-");
- return QObject::tr("Axis %1%2").arg(axis_x_str, invert_x_str);
- }
- if (dir == "right") {
- const QString invert_x_str = QString::fromStdString(invert_x ? "-" : "+");
- return QObject::tr("Axis %1%2").arg(axis_x_str, invert_x_str);
- }
- if (dir == "up") {
- const QString invert_y_str = QString::fromStdString(invert_y ? "-" : "+");
- return QObject::tr("Axis %1%2").arg(axis_y_str, invert_y_str);
- }
- if (dir == "down") {
- const QString invert_y_str = QString::fromStdString(invert_y ? "+" : "-");
- return QObject::tr("Axis %1%2").arg(axis_y_str, invert_y_str);
- }
+ if (dir == "modifier") {
+ return QObject::tr("[unused]");
+ }
- return {};
+ if (dir == "left") {
+ const QString invert_x_str = QString::fromStdString(invert_x ? "+" : "-");
+ return QObject::tr("Axis %1%2").arg(axis_x_str, invert_x_str);
}
+ if (dir == "right") {
+ const QString invert_x_str = QString::fromStdString(invert_x ? "-" : "+");
+ return QObject::tr("Axis %1%2").arg(axis_x_str, invert_x_str);
+ }
+ if (dir == "up") {
+ const QString invert_y_str = QString::fromStdString(invert_y ? "-" : "+");
+ return QObject::tr("Axis %1%2").arg(axis_y_str, invert_y_str);
+ }
+ if (dir == "down") {
+ const QString invert_y_str = QString::fromStdString(invert_y ? "+" : "-");
+ return QObject::tr("Axis %1%2").arg(axis_y_str, invert_y_str);
+ }
+
return QObject::tr("[unknown]");
}
-} // namespace
ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_index,
QWidget* bottom_row,
InputCommon::InputSubsystem* input_subsystem_,
- InputProfiles* profiles_, Core::System& system_,
- bool debug)
+ InputProfiles* profiles_, Core::HID::HIDCore& hid_core_,
+ bool is_powered_on_, bool debug)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputPlayer>()), player_index(player_index),
- debug(debug), input_subsystem{input_subsystem_}, profiles(profiles_),
- timeout_timer(std::make_unique<QTimer>()), poll_timer(std::make_unique<QTimer>()),
- bottom_row(bottom_row), system{system_} {
+ debug(debug), is_powered_on{is_powered_on_}, input_subsystem{input_subsystem_},
+ profiles(profiles_), timeout_timer(std::make_unique<QTimer>()),
+ poll_timer(std::make_unique<QTimer>()), bottom_row(bottom_row), hid_core{hid_core_} {
+ if (player_index == 0) {
+ auto* emulated_controller_p1 =
+ hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
+ auto* emulated_controller_handheld =
+ hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
+ emulated_controller_p1->SaveCurrentConfig();
+ emulated_controller_p1->EnableConfiguration();
+ emulated_controller_handheld->SaveCurrentConfig();
+ emulated_controller_handheld->EnableConfiguration();
+ if (emulated_controller_handheld->IsConnected(true)) {
+ emulated_controller_p1->Disconnect();
+ emulated_controller = emulated_controller_handheld;
+ } else {
+ emulated_controller = emulated_controller_p1;
+ }
+ } else {
+ emulated_controller = hid_core.GetEmulatedControllerByIndex(player_index);
+ emulated_controller->SaveCurrentConfig();
+ emulated_controller->EnableConfiguration();
+ }
ui->setupUi(this);
setFocusPolicy(Qt::ClickFocus);
@@ -278,31 +304,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
analog_map_range_groupbox = {ui->buttonLStickRangeGroup, ui->buttonRStickRangeGroup};
analog_map_range_spinbox = {ui->spinboxLStickRange, ui->spinboxRStickRange};
- const auto ConfigureButtonClick = [&](QPushButton* button, std::size_t button_id,
- Common::ParamPackage* param, int default_val,
- InputCommon::Polling::DeviceType type) {
- connect(button, &QPushButton::clicked, [=, this] {
- HandleClick(
- button, button_id,
- [=, this](Common::ParamPackage params) {
- // Workaround for ZL & ZR for analog triggers like on XBOX
- // controllers. Analog triggers (from controllers like the XBOX
- // controller) would not work due to a different range of their
- // signals (from 0 to 255 on analog triggers instead of -32768 to
- // 32768 on analog joysticks). The SDL driver misinterprets analog
- // triggers as analog joysticks.
- // TODO: reinterpret the signal range for analog triggers to map the
- // values correctly. This is required for the correct emulation of
- // the analog triggers of the GameCube controller.
- if (button == ui->buttonZL || button == ui->buttonZR) {
- params.Set("direction", "+");
- params.Set("threshold", "0.5");
- }
- *param = std::move(params);
- },
- type);
- });
- };
+ ui->controllerFrame->SetController(emulated_controller);
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
auto* const button = button_map[button_id];
@@ -311,34 +313,52 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
continue;
}
- ConfigureButtonClick(button_map[button_id], button_id, &buttons_param[button_id],
- Config::default_buttons[button_id],
- InputCommon::Polling::DeviceType::Button);
+ connect(button, &QPushButton::clicked, [=, this] {
+ HandleClick(
+ button, button_id,
+ [=, this](Common::ParamPackage params) {
+ emulated_controller->SetButtonParam(button_id, params);
+ },
+ InputCommon::Polling::InputType::Button);
+ });
button->setContextMenuPolicy(Qt::CustomContextMenu);
connect(button, &QPushButton::customContextMenuRequested,
[=, this](const QPoint& menu_location) {
QMenu context_menu;
+ Common::ParamPackage param = emulated_controller->GetButtonParam(button_id);
context_menu.addAction(tr("Clear"), [&] {
- buttons_param[button_id].Clear();
+ emulated_controller->SetButtonParam(button_id, {});
button_map[button_id]->setText(tr("[not set]"));
});
- if (buttons_param[button_id].Has("toggle")) {
+ if (param.Has("button") || param.Has("hat")) {
context_menu.addAction(tr("Toggle button"), [&] {
- const bool toggle_value =
- !buttons_param[button_id].Get("toggle", false);
- buttons_param[button_id].Set("toggle", toggle_value);
- button_map[button_id]->setText(ButtonToText(buttons_param[button_id]));
+ const bool toggle_value = !param.Get("toggle", false);
+ param.Set("toggle", toggle_value);
+ button_map[button_id]->setText(ButtonToText(param));
+ emulated_controller->SetButtonParam(button_id, param);
+ });
+ context_menu.addAction(tr("Invert button"), [&] {
+ const bool toggle_value = !param.Get("inverted", false);
+ param.Set("inverted", toggle_value);
+ button_map[button_id]->setText(ButtonToText(param));
+ emulated_controller->SetButtonParam(button_id, param);
});
}
- if (buttons_param[button_id].Has("threshold")) {
+ if (param.Has("axis")) {
+ context_menu.addAction(tr("Invert axis"), [&] {
+ const bool toggle_value = !(param.Get("invert", "+") == "-");
+ param.Set("invert", toggle_value ? "-" : "+");
+ button_map[button_id]->setText(ButtonToText(param));
+ emulated_controller->SetButtonParam(button_id, param);
+ });
context_menu.addAction(tr("Set threshold"), [&] {
- const int button_threshold = static_cast<int>(
- buttons_param[button_id].Get("threshold", 0.5f) * 100.0f);
+ const int button_threshold =
+ static_cast<int>(param.Get("threshold", 0.5f) * 100.0f);
const int new_threshold = QInputDialog::getInt(
this, tr("Set threshold"), tr("Choose a value between 0% and 100%"),
button_threshold, 0, 100);
- buttons_param[button_id].Set("threshold", new_threshold / 100.0f);
+ param.Set("threshold", new_threshold / 100.0f);
if (button_id == Settings::NativeButton::ZL) {
ui->sliderZLThreshold->setValue(new_threshold);
@@ -346,11 +366,10 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
if (button_id == Settings::NativeButton::ZR) {
ui->sliderZRThreshold->setValue(new_threshold);
}
+ emulated_controller->SetButtonParam(button_id, param);
});
}
-
context_menu.exec(button_map[button_id]->mapToGlobal(menu_location));
- ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
});
}
@@ -360,9 +379,14 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
continue;
}
- ConfigureButtonClick(motion_map[motion_id], motion_id, &motions_param[motion_id],
- Config::default_motions[motion_id],
- InputCommon::Polling::DeviceType::Motion);
+ connect(button, &QPushButton::clicked, [=, this] {
+ HandleClick(
+ button, motion_id,
+ [=, this](Common::ParamPackage params) {
+ emulated_controller->SetMotionParam(motion_id, params);
+ },
+ InputCommon::Polling::InputType::Motion);
+ });
button->setContextMenuPolicy(Qt::CustomContextMenu);
@@ -370,7 +394,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
[=, this](const QPoint& menu_location) {
QMenu context_menu;
context_menu.addAction(tr("Clear"), [&] {
- motions_param[motion_id].Clear();
+ emulated_controller->SetMotionParam(motion_id, {});
motion_map[motion_id]->setText(tr("[not set]"));
});
context_menu.exec(motion_map[motion_id]->mapToGlobal(menu_location));
@@ -378,16 +402,22 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
}
connect(ui->sliderZLThreshold, &QSlider::valueChanged, [=, this] {
- if (buttons_param[Settings::NativeButton::ZL].Has("threshold")) {
+ Common::ParamPackage param =
+ emulated_controller->GetButtonParam(Settings::NativeButton::ZL);
+ if (param.Has("threshold")) {
const auto slider_value = ui->sliderZLThreshold->value();
- buttons_param[Settings::NativeButton::ZL].Set("threshold", slider_value / 100.0f);
+ param.Set("threshold", slider_value / 100.0f);
+ emulated_controller->SetButtonParam(Settings::NativeButton::ZL, param);
}
});
connect(ui->sliderZRThreshold, &QSlider::valueChanged, [=, this] {
- if (buttons_param[Settings::NativeButton::ZR].Has("threshold")) {
+ Common::ParamPackage param =
+ emulated_controller->GetButtonParam(Settings::NativeButton::ZR);
+ if (param.Has("threshold")) {
const auto slider_value = ui->sliderZRThreshold->value();
- buttons_param[Settings::NativeButton::ZR].Set("threshold", slider_value / 100.0f);
+ param.Set("threshold", slider_value / 100.0f);
+ emulated_controller->SetButtonParam(Settings::NativeButton::ZR, param);
}
});
@@ -415,45 +445,45 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
HandleClick(
analog_map_buttons[analog_id][sub_button_id], analog_id,
[=, this](const Common::ParamPackage& params) {
- SetAnalogParam(params, analogs_param[analog_id],
- analog_sub_buttons[sub_button_id]);
+ Common::ParamPackage param = emulated_controller->GetStickParam(analog_id);
+ SetAnalogParam(params, param, analog_sub_buttons[sub_button_id]);
+ emulated_controller->SetStickParam(analog_id, param);
},
- InputCommon::Polling::DeviceType::AnalogPreferred);
+ InputCommon::Polling::InputType::Stick);
});
analog_button->setContextMenuPolicy(Qt::CustomContextMenu);
- connect(
- analog_button, &QPushButton::customContextMenuRequested,
- [=, this](const QPoint& menu_location) {
- QMenu context_menu;
- context_menu.addAction(tr("Clear"), [&] {
- analogs_param[analog_id].Clear();
- analog_map_buttons[analog_id][sub_button_id]->setText(tr("[not set]"));
- });
- context_menu.addAction(tr("Invert axis"), [&] {
- if (sub_button_id == 2 || sub_button_id == 3) {
- const bool invert_value =
- analogs_param[analog_id].Get("invert_x", "+") == "-";
- const std::string invert_str = invert_value ? "+" : "-";
- analogs_param[analog_id].Set("invert_x", invert_str);
- }
- if (sub_button_id == 0 || sub_button_id == 1) {
- const bool invert_value =
- analogs_param[analog_id].Get("invert_y", "+") == "-";
- const std::string invert_str = invert_value ? "+" : "-";
- analogs_param[analog_id].Set("invert_y", invert_str);
- }
- for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM;
- ++sub_button_id) {
- analog_map_buttons[analog_id][sub_button_id]->setText(AnalogToText(
- analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
- }
+ connect(analog_button, &QPushButton::customContextMenuRequested,
+ [=, this](const QPoint& menu_location) {
+ QMenu context_menu;
+ Common::ParamPackage param = emulated_controller->GetStickParam(analog_id);
+ context_menu.addAction(tr("Clear"), [&] {
+ emulated_controller->SetStickParam(analog_id, {});
+ analog_map_buttons[analog_id][sub_button_id]->setText(tr("[not set]"));
+ });
+ context_menu.addAction(tr("Invert axis"), [&] {
+ if (sub_button_id == 2 || sub_button_id == 3) {
+ const bool invert_value = param.Get("invert_x", "+") == "-";
+ const std::string invert_str = invert_value ? "+" : "-";
+ param.Set("invert_x", invert_str);
+ emulated_controller->SetStickParam(analog_id, param);
+ }
+ if (sub_button_id == 0 || sub_button_id == 1) {
+ const bool invert_value = param.Get("invert_y", "+") == "-";
+ const std::string invert_str = invert_value ? "+" : "-";
+ param.Set("invert_y", invert_str);
+ emulated_controller->SetStickParam(analog_id, param);
+ }
+ for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM;
+ ++sub_button_id) {
+ analog_map_buttons[analog_id][sub_button_id]->setText(
+ AnalogToText(param, analog_sub_buttons[sub_button_id]));
+ }
+ });
+ context_menu.exec(analog_map_buttons[analog_id][sub_button_id]->mapToGlobal(
+ menu_location));
});
- context_menu.exec(
- analog_map_buttons[analog_id][sub_button_id]->mapToGlobal(menu_location));
- ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
- });
}
// Handle clicks for the modifier buttons as well.
@@ -461,9 +491,11 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
HandleClick(
analog_map_modifier_button[analog_id], analog_id,
[=, this](const Common::ParamPackage& params) {
- analogs_param[analog_id].Set("modifier", params.Serialize());
+ Common::ParamPackage param = emulated_controller->GetStickParam(analog_id);
+ param.Set("modifier", params.Serialize());
+ emulated_controller->SetStickParam(analog_id, param);
},
- InputCommon::Polling::DeviceType::Button);
+ InputCommon::Polling::InputType::Button);
});
analog_map_modifier_button[analog_id]->setContextMenuPolicy(Qt::CustomContextMenu);
@@ -471,18 +503,21 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
connect(analog_map_modifier_button[analog_id], &QPushButton::customContextMenuRequested,
[=, this](const QPoint& menu_location) {
QMenu context_menu;
+ Common::ParamPackage param = emulated_controller->GetStickParam(analog_id);
context_menu.addAction(tr("Clear"), [&] {
- analogs_param[analog_id].Set("modifier", "");
+ param.Set("modifier", "");
analog_map_modifier_button[analog_id]->setText(tr("[not set]"));
+ emulated_controller->SetStickParam(analog_id, param);
});
context_menu.addAction(tr("Toggle button"), [&] {
Common::ParamPackage modifier_param =
- Common::ParamPackage{analogs_param[analog_id].Get("modifier", "")};
+ Common::ParamPackage{param.Get("modifier", "")};
const bool toggle_value = !modifier_param.Get("toggle", false);
modifier_param.Set("toggle", toggle_value);
- analogs_param[analog_id].Set("modifier", modifier_param.Serialize());
+ param.Set("modifier", modifier_param.Serialize());
analog_map_modifier_button[analog_id]->setText(
ButtonToText(modifier_param));
+ emulated_controller->SetStickParam(analog_id, param);
});
context_menu.exec(
analog_map_modifier_button[analog_id]->mapToGlobal(menu_location));
@@ -490,37 +525,39 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
connect(analog_map_range_spinbox[analog_id], qOverload<int>(&QSpinBox::valueChanged),
[=, this] {
+ Common::ParamPackage param = emulated_controller->GetStickParam(analog_id);
const auto spinbox_value = analog_map_range_spinbox[analog_id]->value();
- analogs_param[analog_id].Set("range", spinbox_value / 100.0f);
- ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
+ param.Set("range", spinbox_value / 100.0f);
+ emulated_controller->SetStickParam(analog_id, param);
});
connect(analog_map_deadzone_slider[analog_id], &QSlider::valueChanged, [=, this] {
+ Common::ParamPackage param = emulated_controller->GetStickParam(analog_id);
const auto slider_value = analog_map_deadzone_slider[analog_id]->value();
analog_map_deadzone_label[analog_id]->setText(tr("Deadzone: %1%").arg(slider_value));
- analogs_param[analog_id].Set("deadzone", slider_value / 100.0f);
- ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
+ param.Set("deadzone", slider_value / 100.0f);
+ emulated_controller->SetStickParam(analog_id, param);
});
connect(analog_map_modifier_slider[analog_id], &QSlider::valueChanged, [=, this] {
+ Common::ParamPackage param = emulated_controller->GetStickParam(analog_id);
const auto slider_value = analog_map_modifier_slider[analog_id]->value();
analog_map_modifier_label[analog_id]->setText(
tr("Modifier Range: %1%").arg(slider_value));
- analogs_param[analog_id].Set("modifier_scale", slider_value / 100.0f);
+ param.Set("modifier_scale", slider_value / 100.0f);
+ emulated_controller->SetStickParam(analog_id, param);
});
}
// Player Connected checkbox
- connect(ui->groupConnectedController, &QGroupBox::toggled, [this](bool checked) {
- emit Connected(checked);
- ui->controllerFrame->SetConnectedStatus(checked);
- });
+ connect(ui->groupConnectedController, &QGroupBox::toggled,
+ [this](bool checked) { emit Connected(checked); });
if (player_index == 0) {
connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged),
[this](int index) {
emit HandheldStateChanged(GetControllerTypeFromIndex(index) ==
- Settings::ControllerType::Handheld);
+ Core::HID::NpadStyleIndex::Handheld);
});
}
@@ -537,18 +574,43 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
SetConnectableControllers();
}
- UpdateControllerIcon();
UpdateControllerAvailableButtons();
UpdateControllerEnabledButtons();
UpdateControllerButtonNames();
UpdateMotionButtons();
- connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged), [this](int) {
- UpdateControllerIcon();
- UpdateControllerAvailableButtons();
- UpdateControllerEnabledButtons();
- UpdateControllerButtonNames();
- UpdateMotionButtons();
- });
+ connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged),
+ [this, player_index](int) {
+ UpdateControllerAvailableButtons();
+ UpdateControllerEnabledButtons();
+ UpdateControllerButtonNames();
+ UpdateMotionButtons();
+ const Core::HID::NpadStyleIndex type =
+ GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
+
+ if (player_index == 0) {
+ auto* emulated_controller_p1 =
+ hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
+ auto* emulated_controller_handheld =
+ hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
+ bool is_connected = emulated_controller->IsConnected(true);
+
+ emulated_controller_p1->SetNpadStyleIndex(type);
+ emulated_controller_handheld->SetNpadStyleIndex(type);
+ if (is_connected) {
+ if (type == Core::HID::NpadStyleIndex::Handheld) {
+ emulated_controller_p1->Disconnect();
+ emulated_controller_handheld->Connect();
+ emulated_controller = emulated_controller_handheld;
+ } else {
+ emulated_controller_handheld->Disconnect();
+ emulated_controller_p1->Connect();
+ emulated_controller = emulated_controller_p1;
+ }
+ }
+ ui->controllerFrame->SetController(emulated_controller);
+ }
+ emulated_controller->SetNpadStyleIndex(type);
+ });
connect(ui->comboDevices, qOverload<int>(&QComboBox::activated), this,
&ConfigureInputPlayer::UpdateMappingWithDefaults);
@@ -563,62 +625,10 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
connect(timeout_timer.get(), &QTimer::timeout, [this] { SetPollingResult({}, true); });
connect(poll_timer.get(), &QTimer::timeout, [this] {
- Common::ParamPackage params;
- if (input_subsystem->GetGCButtons()->IsPolling()) {
- params = input_subsystem->GetGCButtons()->GetNextInput();
- if (params.Has("engine") && IsInputAcceptable(params)) {
- SetPollingResult(params, false);
- return;
- }
- }
- if (input_subsystem->GetGCAnalogs()->IsPolling()) {
- params = input_subsystem->GetGCAnalogs()->GetNextInput();
- if (params.Has("engine") && IsInputAcceptable(params)) {
- SetPollingResult(params, false);
- return;
- }
- }
- if (input_subsystem->GetUDPMotions()->IsPolling()) {
- params = input_subsystem->GetUDPMotions()->GetNextInput();
- if (params.Has("engine")) {
- SetPollingResult(params, false);
- return;
- }
- }
- if (input_subsystem->GetMouseButtons()->IsPolling()) {
- params = input_subsystem->GetMouseButtons()->GetNextInput();
- if (params.Has("engine") && IsInputAcceptable(params)) {
- SetPollingResult(params, false);
- return;
- }
- }
- if (input_subsystem->GetMouseAnalogs()->IsPolling()) {
- params = input_subsystem->GetMouseAnalogs()->GetNextInput();
- if (params.Has("engine") && IsInputAcceptable(params)) {
- SetPollingResult(params, false);
- return;
- }
- }
- if (input_subsystem->GetMouseMotions()->IsPolling()) {
- params = input_subsystem->GetMouseMotions()->GetNextInput();
- if (params.Has("engine") && IsInputAcceptable(params)) {
- SetPollingResult(params, false);
- return;
- }
- }
- if (input_subsystem->GetMouseTouch()->IsPolling()) {
- params = input_subsystem->GetMouseTouch()->GetNextInput();
- if (params.Has("engine") && IsInputAcceptable(params)) {
- SetPollingResult(params, false);
- return;
- }
- }
- for (auto& poller : device_pollers) {
- params = poller->GetNextInput();
- if (params.Has("engine") && IsInputAcceptable(params)) {
- SetPollingResult(params, false);
- return;
- }
+ const auto& params = input_subsystem->GetNextInput();
+ if (params.Has("engine") && IsInputAcceptable(params)) {
+ SetPollingResult(params, false);
+ return;
}
});
@@ -634,110 +644,38 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
&ConfigureInputPlayer::SaveProfile);
LoadConfiguration();
- ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
- ui->controllerFrame->SetConnectedStatus(ui->groupConnectedController->isChecked());
}
-ConfigureInputPlayer::~ConfigureInputPlayer() = default;
-
-void ConfigureInputPlayer::ApplyConfiguration() {
- auto& player = Settings::values.players.GetValue()[player_index];
- auto& buttons = debug ? Settings::values.debug_pad_buttons : player.buttons;
- auto& analogs = debug ? Settings::values.debug_pad_analogs : player.analogs;
-
- std::transform(buttons_param.begin(), buttons_param.end(), buttons.begin(),
- [](const Common::ParamPackage& param) { return param.Serialize(); });
- std::transform(analogs_param.begin(), analogs_param.end(), analogs.begin(),
- [](const Common::ParamPackage& param) { return param.Serialize(); });
-
- if (debug) {
- return;
- }
-
- auto& motions = player.motions;
-
- std::transform(motions_param.begin(), motions_param.end(), motions.begin(),
- [](const Common::ParamPackage& param) { return param.Serialize(); });
-
- // Apply configuration for handheld
+ConfigureInputPlayer::~ConfigureInputPlayer() {
if (player_index == 0) {
- auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
- const auto handheld_connected = handheld.connected;
- handheld = player;
- handheld.connected = handheld_connected;
+ auto* emulated_controller_p1 =
+ hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
+ auto* emulated_controller_handheld =
+ hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
+ emulated_controller_p1->DisableConfiguration();
+ emulated_controller_handheld->DisableConfiguration();
+ } else {
+ emulated_controller->DisableConfiguration();
}
}
-void ConfigureInputPlayer::TryConnectSelectedController() {
- auto& player = Settings::values.players.GetValue()[player_index];
-
- const auto controller_type =
- GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
- const auto player_connected = ui->groupConnectedController->isChecked() &&
- controller_type != Settings::ControllerType::Handheld;
-
- // Connect Handheld depending on Player 1's controller configuration.
+void ConfigureInputPlayer::ApplyConfiguration() {
if (player_index == 0) {
- auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
- const auto handheld_connected = ui->groupConnectedController->isChecked() &&
- controller_type == Settings::ControllerType::Handheld;
- // Connect only if handheld is going from disconnected to connected
- if (!handheld.connected && handheld_connected) {
- UpdateController(controller_type, HANDHELD_INDEX, true, system);
- }
- handheld.connected = handheld_connected;
- }
-
- if (player.controller_type == controller_type && player.connected == player_connected) {
- // Set vibration devices in the event that the input device has changed.
- ConfigureVibration::SetVibrationDevices(player_index);
+ auto* emulated_controller_p1 =
+ hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
+ auto* emulated_controller_handheld =
+ hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
+ emulated_controller_p1->DisableConfiguration();
+ emulated_controller_p1->SaveCurrentConfig();
+ emulated_controller_p1->EnableConfiguration();
+ emulated_controller_handheld->DisableConfiguration();
+ emulated_controller_handheld->SaveCurrentConfig();
+ emulated_controller_handheld->EnableConfiguration();
return;
}
-
- player.controller_type = controller_type;
- player.connected = player_connected;
-
- ConfigureVibration::SetVibrationDevices(player_index);
-
- if (!player.connected) {
- return;
- }
-
- UpdateController(controller_type, player_index, true, system);
-}
-
-void ConfigureInputPlayer::TryDisconnectSelectedController() {
- const auto& player = Settings::values.players.GetValue()[player_index];
-
- const auto controller_type =
- GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
- const auto player_connected = ui->groupConnectedController->isChecked() &&
- controller_type != Settings::ControllerType::Handheld;
-
- // Disconnect Handheld depending on Player 1's controller configuration.
- if (player_index == 0 && player.controller_type == Settings::ControllerType::Handheld) {
- const auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
- const auto handheld_connected = ui->groupConnectedController->isChecked() &&
- controller_type == Settings::ControllerType::Handheld;
- // Disconnect only if handheld is going from connected to disconnected
- if (handheld.connected && !handheld_connected) {
- UpdateController(controller_type, HANDHELD_INDEX, false, system);
- }
- return;
- }
-
- // Do not do anything if the controller configuration has not changed.
- if (player.controller_type == controller_type && player.connected == player_connected) {
- return;
- }
-
- // Do not disconnect if the controller is already disconnected
- if (!player.connected) {
- return;
- }
-
- // Disconnect the controller first.
- UpdateController(controller_type, player_index, false, system);
+ emulated_controller->DisableConfiguration();
+ emulated_controller->SaveCurrentConfig();
+ emulated_controller->EnableConfiguration();
}
void ConfigureInputPlayer::showEvent(QShowEvent* event) {
@@ -762,22 +700,7 @@ void ConfigureInputPlayer::RetranslateUI() {
}
void ConfigureInputPlayer::LoadConfiguration() {
- auto& player = Settings::values.players.GetValue()[player_index];
- if (debug) {
- std::transform(Settings::values.debug_pad_buttons.begin(),
- Settings::values.debug_pad_buttons.end(), buttons_param.begin(),
- [](const std::string& str) { return Common::ParamPackage(str); });
- std::transform(Settings::values.debug_pad_analogs.begin(),
- Settings::values.debug_pad_analogs.end(), analogs_param.begin(),
- [](const std::string& str) { return Common::ParamPackage(str); });
- } else {
- std::transform(player.buttons.begin(), player.buttons.end(), buttons_param.begin(),
- [](const std::string& str) { return Common::ParamPackage(str); });
- std::transform(player.analogs.begin(), player.analogs.end(), analogs_param.begin(),
- [](const std::string& str) { return Common::ParamPackage(str); });
- std::transform(player.motions.begin(), player.motions.end(), motions_param.begin(),
- [](const std::string& str) { return Common::ParamPackage(str); });
- }
+ emulated_controller->ReloadFromSettings();
UpdateUI();
UpdateInputDeviceCombobox();
@@ -786,14 +709,19 @@ void ConfigureInputPlayer::LoadConfiguration() {
return;
}
- ui->comboControllerType->setCurrentIndex(GetIndexFromControllerType(player.controller_type));
- ui->groupConnectedController->setChecked(
- player.connected ||
- (player_index == 0 && Settings::values.players.GetValue()[HANDHELD_INDEX].connected));
+ const int comboBoxIndex =
+ GetIndexFromControllerType(emulated_controller->GetNpadStyleIndex(true));
+ ui->comboControllerType->setCurrentIndex(comboBoxIndex);
+ ui->groupConnectedController->setChecked(emulated_controller->IsConnected(true));
}
void ConfigureInputPlayer::ConnectPlayer(bool connected) {
ui->groupConnectedController->setChecked(connected);
+ if (connected) {
+ emulated_controller->Connect();
+ } else {
+ emulated_controller->Disconnect();
+ }
}
void ConfigureInputPlayer::UpdateInputDeviceCombobox() {
@@ -803,48 +731,64 @@ void ConfigureInputPlayer::UpdateInputDeviceCombobox() {
return;
}
- // Find the first button that isn't empty.
- const auto button_param =
- std::find_if(buttons_param.begin(), buttons_param.end(),
- [](const Common::ParamPackage param) { return param.Has("engine"); });
- const bool buttons_empty = button_param == buttons_param.end();
+ const auto devices =
+ emulated_controller->GetMappedDevices(Core::HID::EmulatedDeviceIndex::AllDevices);
+ UpdateInputDevices();
- const auto current_engine = button_param->Get("engine", "");
- const auto current_guid = button_param->Get("guid", "");
- const auto current_port = button_param->Get("port", "");
+ if (devices.empty()) {
+ return;
+ }
- const bool is_keyboard_mouse = current_engine == "keyboard" || current_engine == "mouse";
+ if (devices.size() > 2) {
+ ui->comboDevices->setCurrentIndex(0);
+ return;
+ }
- UpdateInputDevices();
+ const auto first_engine = devices[0].Get("engine", "");
+ const auto first_guid = devices[0].Get("guid", "");
+ const auto first_port = devices[0].Get("port", 0);
- if (buttons_empty) {
+ if (devices.size() == 1) {
+ const auto devices_it =
+ std::find_if(input_devices.begin(), input_devices.end(),
+ [first_engine, first_guid, first_port](const Common::ParamPackage param) {
+ return param.Get("engine", "") == first_engine &&
+ param.Get("guid", "") == first_guid &&
+ param.Get("port", 0) == first_port;
+ });
+ const int device_index =
+ devices_it != input_devices.end()
+ ? static_cast<int>(std::distance(input_devices.begin(), devices_it))
+ : 0;
+ ui->comboDevices->setCurrentIndex(device_index);
return;
}
- const bool all_one_device =
- std::all_of(buttons_param.begin(), buttons_param.end(),
- [current_engine, current_guid, current_port,
- is_keyboard_mouse](const Common::ParamPackage param) {
- if (is_keyboard_mouse) {
- return !param.Has("engine") || param.Get("engine", "") == "keyboard" ||
- param.Get("engine", "") == "mouse";
- }
- return !param.Has("engine") || (param.Get("engine", "") == current_engine &&
- param.Get("guid", "") == current_guid &&
- param.Get("port", "") == current_port);
- });
+ const auto second_engine = devices[1].Get("engine", "");
+ const auto second_guid = devices[1].Get("guid", "");
+ const auto second_port = devices[1].Get("port", 0);
- if (all_one_device) {
- if (is_keyboard_mouse) {
- ui->comboDevices->setCurrentIndex(1);
- return;
- }
+ const bool is_keyboard_mouse = (first_engine == "keyboard" || first_engine == "mouse") &&
+ (second_engine == "keyboard" || second_engine == "mouse");
+
+ if (is_keyboard_mouse) {
+ ui->comboDevices->setCurrentIndex(2);
+ return;
+ }
+
+ const bool is_engine_equal = first_engine == second_engine;
+ const bool is_port_equal = first_port == second_port;
+
+ if (is_engine_equal && is_port_equal) {
const auto devices_it = std::find_if(
input_devices.begin(), input_devices.end(),
- [current_engine, current_guid, current_port](const Common::ParamPackage param) {
- return param.Get("class", "") == current_engine &&
- param.Get("guid", "") == current_guid &&
- param.Get("port", "") == current_port;
+ [first_engine, first_guid, second_guid, first_port](const Common::ParamPackage param) {
+ const bool is_guid_valid =
+ (param.Get("guid", "") == first_guid &&
+ param.Get("guid2", "") == second_guid) ||
+ (param.Get("guid", "") == second_guid && param.Get("guid2", "") == first_guid);
+ return param.Get("engine", "") == first_engine && is_guid_valid &&
+ param.Get("port", 0) == first_port;
});
const int device_index =
devices_it != input_devices.end()
@@ -866,8 +810,7 @@ void ConfigureInputPlayer::ClearAll() {
if (button == nullptr) {
continue;
}
-
- buttons_param[button_id].Clear();
+ emulated_controller->SetButtonParam(button_id, {});
}
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
@@ -876,8 +819,7 @@ void ConfigureInputPlayer::ClearAll() {
if (analog_button == nullptr) {
continue;
}
-
- analogs_param[analog_id].Clear();
+ emulated_controller->SetStickParam(analog_id, {});
}
}
@@ -886,8 +828,7 @@ void ConfigureInputPlayer::ClearAll() {
if (motion_button == nullptr) {
continue;
}
-
- motions_param[motion_id].Clear();
+ emulated_controller->SetMotionParam(motion_id, {});
}
UpdateUI();
@@ -896,26 +837,31 @@ void ConfigureInputPlayer::ClearAll() {
void ConfigureInputPlayer::UpdateUI() {
for (int button = 0; button < Settings::NativeButton::NumButtons; ++button) {
- button_map[button]->setText(ButtonToText(buttons_param[button]));
+ const Common::ParamPackage param = emulated_controller->GetButtonParam(button);
+ button_map[button]->setText(ButtonToText(param));
}
- if (buttons_param[Settings::NativeButton::ZL].Has("threshold")) {
- const int button_threshold = static_cast<int>(
- buttons_param[Settings::NativeButton::ZL].Get("threshold", 0.5f) * 100.0f);
+ const Common::ParamPackage ZL_param =
+ emulated_controller->GetButtonParam(Settings::NativeButton::ZL);
+ if (ZL_param.Has("threshold")) {
+ const int button_threshold = static_cast<int>(ZL_param.Get("threshold", 0.5f) * 100.0f);
ui->sliderZLThreshold->setValue(button_threshold);
}
- if (buttons_param[Settings::NativeButton::ZR].Has("threshold")) {
- const int button_threshold = static_cast<int>(
- buttons_param[Settings::NativeButton::ZR].Get("threshold", 0.5f) * 100.0f);
+ const Common::ParamPackage ZR_param =
+ emulated_controller->GetButtonParam(Settings::NativeButton::ZR);
+ if (ZR_param.Has("threshold")) {
+ const int button_threshold = static_cast<int>(ZR_param.Get("threshold", 0.5f) * 100.0f);
ui->sliderZRThreshold->setValue(button_threshold);
}
for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
- motion_map[motion_id]->setText(ButtonToText(motions_param[motion_id]));
+ const Common::ParamPackage param = emulated_controller->GetMotionParam(motion_id);
+ motion_map[motion_id]->setText(ButtonToText(param));
}
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
+ const Common::ParamPackage param = emulated_controller->GetStickParam(analog_id);
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
@@ -923,12 +869,11 @@ void ConfigureInputPlayer::UpdateUI() {
continue;
}
- analog_button->setText(
- AnalogToText(analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
+ analog_button->setText(AnalogToText(param, analog_sub_buttons[sub_button_id]));
}
analog_map_modifier_button[analog_id]->setText(
- ButtonToText(Common::ParamPackage{analogs_param[analog_id].Get("modifier", "")}));
+ ButtonToText(Common::ParamPackage{param.Get("modifier", "")}));
const auto deadzone_label = analog_map_deadzone_label[analog_id];
const auto deadzone_slider = analog_map_deadzone_slider[analog_id];
@@ -939,26 +884,14 @@ void ConfigureInputPlayer::UpdateUI() {
const auto range_spinbox = analog_map_range_spinbox[analog_id];
int slider_value;
- auto& param = analogs_param[analog_id];
- const bool is_controller =
- param.Get("engine", "") == "sdl" || param.Get("engine", "") == "gcpad" ||
- param.Get("engine", "") == "mouse" || param.Get("engine", "") == "tas";
+ const bool is_controller = input_subsystem->IsController(param);
if (is_controller) {
- if (!param.Has("deadzone")) {
- param.Set("deadzone", 0.1f);
- }
- slider_value = static_cast<int>(param.Get("deadzone", 0.1f) * 100);
+ slider_value = static_cast<int>(param.Get("deadzone", 0.15f) * 100);
deadzone_label->setText(tr("Deadzone: %1%").arg(slider_value));
deadzone_slider->setValue(slider_value);
- if (!param.Has("range")) {
- param.Set("range", 1.0f);
- }
range_spinbox->setValue(static_cast<int>(param.Get("range", 1.0f) * 100));
} else {
- if (!param.Has("modifier_scale")) {
- param.Set("modifier_scale", 0.5f);
- }
slider_value = static_cast<int>(param.Get("modifier_scale", 0.5f) * 100);
modifier_label->setText(tr("Modifier Range: %1%").arg(slider_value));
modifier_slider->setValue(slider_value);
@@ -970,79 +903,98 @@ void ConfigureInputPlayer::UpdateUI() {
modifier_label->setVisible(!is_controller);
modifier_slider->setVisible(!is_controller);
range_groupbox->setVisible(is_controller);
- ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
}
}
void ConfigureInputPlayer::SetConnectableControllers() {
- const auto add_controllers = [this](bool enable_all,
- Controller_NPad::NpadStyleSet npad_style_set = {}) {
- index_controller_type_pairs.clear();
- ui->comboControllerType->clear();
-
- if (enable_all || npad_style_set.fullkey == 1) {
- index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
- Settings::ControllerType::ProController);
- ui->comboControllerType->addItem(tr("Pro Controller"));
- }
+ Core::HID::NpadStyleTag npad_style_set = hid_core.GetSupportedStyleTag();
+ index_controller_type_pairs.clear();
+ ui->comboControllerType->clear();
- if (enable_all || npad_style_set.joycon_dual == 1) {
- index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
- Settings::ControllerType::DualJoyconDetached);
- ui->comboControllerType->addItem(tr("Dual Joycons"));
- }
+ if (npad_style_set.fullkey == 1) {
+ index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
+ Core::HID::NpadStyleIndex::ProController);
+ ui->comboControllerType->addItem(tr("Pro Controller"));
+ }
- if (enable_all || npad_style_set.joycon_left == 1) {
- index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
- Settings::ControllerType::LeftJoycon);
- ui->comboControllerType->addItem(tr("Left Joycon"));
- }
+ if (npad_style_set.joycon_dual == 1) {
+ index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
+ Core::HID::NpadStyleIndex::JoyconDual);
+ ui->comboControllerType->addItem(tr("Dual Joycons"));
+ }
- if (enable_all || npad_style_set.joycon_right == 1) {
- index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
- Settings::ControllerType::RightJoycon);
- ui->comboControllerType->addItem(tr("Right Joycon"));
- }
+ if (npad_style_set.joycon_left == 1) {
+ index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
+ Core::HID::NpadStyleIndex::JoyconLeft);
+ ui->comboControllerType->addItem(tr("Left Joycon"));
+ }
- if (player_index == 0 && (enable_all || npad_style_set.handheld == 1)) {
- index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
- Settings::ControllerType::Handheld);
- ui->comboControllerType->addItem(tr("Handheld"));
- }
+ if (npad_style_set.joycon_right == 1) {
+ index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
+ Core::HID::NpadStyleIndex::JoyconRight);
+ ui->comboControllerType->addItem(tr("Right Joycon"));
+ }
- if (enable_all || npad_style_set.gamecube == 1) {
- index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
- Settings::ControllerType::GameCube);
- ui->comboControllerType->addItem(tr("GameCube Controller"));
- }
- };
+ if (player_index == 0 && npad_style_set.handheld == 1) {
+ index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
+ Core::HID::NpadStyleIndex::Handheld);
+ ui->comboControllerType->addItem(tr("Handheld"));
+ }
+
+ if (npad_style_set.gamecube == 1) {
+ index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
+ Core::HID::NpadStyleIndex::GameCube);
+ ui->comboControllerType->addItem(tr("GameCube Controller"));
+ }
- if (!system.IsPoweredOn()) {
- add_controllers(true);
+ // Disable all unsupported controllers
+ if (!Settings::values.enable_all_controllers) {
return;
}
+ if (npad_style_set.palma == 1) {
+ index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
+ Core::HID::NpadStyleIndex::Pokeball);
+ ui->comboControllerType->addItem(tr("Poke Ball Plus"));
+ }
- Service::SM::ServiceManager& sm = system.ServiceManager();
+ if (npad_style_set.lark == 1) {
+ index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
+ Core::HID::NpadStyleIndex::NES);
+ ui->comboControllerType->addItem(tr("NES Controller"));
+ }
- auto& npad = sm.GetService<Hid>("hid")->GetAppletResource()->GetController<Controller_NPad>(
- HidController::NPad);
+ if (npad_style_set.lucia == 1) {
+ index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
+ Core::HID::NpadStyleIndex::SNES);
+ ui->comboControllerType->addItem(tr("SNES Controller"));
+ }
- add_controllers(false, npad.GetSupportedStyleSet());
+ if (npad_style_set.lagoon == 1) {
+ index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
+ Core::HID::NpadStyleIndex::N64);
+ ui->comboControllerType->addItem(tr("N64 Controller"));
+ }
+
+ if (npad_style_set.lager == 1) {
+ index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
+ Core::HID::NpadStyleIndex::SegaGenesis);
+ ui->comboControllerType->addItem(tr("Sega Genesis"));
+ }
}
-Settings::ControllerType ConfigureInputPlayer::GetControllerTypeFromIndex(int index) const {
+Core::HID::NpadStyleIndex ConfigureInputPlayer::GetControllerTypeFromIndex(int index) const {
const auto it =
std::find_if(index_controller_type_pairs.begin(), index_controller_type_pairs.end(),
[index](const auto& pair) { return pair.first == index; });
if (it == index_controller_type_pairs.end()) {
- return Settings::ControllerType::ProController;
+ return Core::HID::NpadStyleIndex::ProController;
}
return it->second;
}
-int ConfigureInputPlayer::GetIndexFromControllerType(Settings::ControllerType type) const {
+int ConfigureInputPlayer::GetIndexFromControllerType(Core::HID::NpadStyleIndex type) const {
const auto it =
std::find_if(index_controller_type_pairs.begin(), index_controller_type_pairs.end(),
[type](const auto& pair) { return pair.second == type; });
@@ -1057,52 +1009,15 @@ int ConfigureInputPlayer::GetIndexFromControllerType(Settings::ControllerType ty
void ConfigureInputPlayer::UpdateInputDevices() {
input_devices = input_subsystem->GetInputDevices();
ui->comboDevices->clear();
- for (auto& device : input_devices) {
- const std::string display = device.Get("display", "Unknown");
- ui->comboDevices->addItem(QString::fromStdString(display), {});
- if (display == "TAS") {
- device.Set("pad", static_cast<u8>(player_index));
- }
+ for (auto device : input_devices) {
+ ui->comboDevices->addItem(QString::fromStdString(device.Get("display", "Unknown")), {});
}
}
-void ConfigureInputPlayer::UpdateControllerIcon() {
- // We aren't using Qt's built in theme support here since we aren't drawing an icon (and its
- // "nonstandard" to use an image through the icon support)
- const QString stylesheet = [this] {
- switch (GetControllerTypeFromIndex(ui->comboControllerType->currentIndex())) {
- case Settings::ControllerType::ProController:
- return QStringLiteral("image: url(:/controller/pro_controller%0)");
- case Settings::ControllerType::DualJoyconDetached:
- return QStringLiteral("image: url(:/controller/dual_joycon%0)");
- case Settings::ControllerType::LeftJoycon:
- return QStringLiteral("image: url(:/controller/single_joycon_left_vertical%0)");
- case Settings::ControllerType::RightJoycon:
- return QStringLiteral("image: url(:/controller/single_joycon_right_vertical%0)");
- case Settings::ControllerType::Handheld:
- return QStringLiteral("image: url(:/controller/handheld%0)");
- default:
- return QString{};
- }
- }();
-
- const QString theme = [] {
- if (QIcon::themeName().contains(QStringLiteral("dark"))) {
- return QStringLiteral("_dark");
- } else if (QIcon::themeName().contains(QStringLiteral("midnight"))) {
- return QStringLiteral("_midnight");
- } else {
- return QString{};
- }
- }();
- ui->controllerFrame->SetControllerType(
- GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()));
-}
-
void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
if (debug) {
- layout = Settings::ControllerType::ProController;
+ layout = Core::HID::NpadStyleIndex::ProController;
}
// List of all the widgets that will be hidden by any of the following layouts that need
@@ -1127,15 +1042,15 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
std::vector<QWidget*> layout_hidden;
switch (layout) {
- case Settings::ControllerType::ProController:
- case Settings::ControllerType::DualJoyconDetached:
- case Settings::ControllerType::Handheld:
+ case Core::HID::NpadStyleIndex::ProController:
+ case Core::HID::NpadStyleIndex::JoyconDual:
+ case Core::HID::NpadStyleIndex::Handheld:
layout_hidden = {
ui->buttonShoulderButtonsSLSR,
ui->horizontalSpacerShoulderButtonsWidget2,
};
break;
- case Settings::ControllerType::LeftJoycon:
+ case Core::HID::NpadStyleIndex::JoyconLeft:
layout_hidden = {
ui->horizontalSpacerShoulderButtonsWidget2,
ui->buttonShoulderButtonsRight,
@@ -1143,7 +1058,7 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
ui->bottomRight,
};
break;
- case Settings::ControllerType::RightJoycon:
+ case Core::HID::NpadStyleIndex::JoyconRight:
layout_hidden = {
ui->horizontalSpacerShoulderButtonsWidget,
ui->buttonShoulderButtonsLeft,
@@ -1151,7 +1066,7 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
ui->bottomLeft,
};
break;
- case Settings::ControllerType::GameCube:
+ case Core::HID::NpadStyleIndex::GameCube:
layout_hidden = {
ui->buttonShoulderButtonsSLSR,
ui->horizontalSpacerShoulderButtonsWidget2,
@@ -1159,6 +1074,8 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
ui->buttonMiscButtonsScreenshotGroup,
};
break;
+ default:
+ break;
}
for (auto* widget : layout_hidden) {
@@ -1169,13 +1086,12 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
void ConfigureInputPlayer::UpdateControllerEnabledButtons() {
auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
if (debug) {
- layout = Settings::ControllerType::ProController;
+ layout = Core::HID::NpadStyleIndex::ProController;
}
// List of all the widgets that will be disabled by any of the following layouts that need
// "enabled" after the controller type changes
- const std::array<QWidget*, 4> layout_enable = {
- ui->buttonHome,
+ const std::array<QWidget*, 3> layout_enable = {
ui->buttonLStickPressedGroup,
ui->groupRStickPressed,
ui->buttonShoulderButtonsButtonLGroup,
@@ -1187,17 +1103,13 @@ void ConfigureInputPlayer::UpdateControllerEnabledButtons() {
std::vector<QWidget*> layout_disable;
switch (layout) {
- case Settings::ControllerType::ProController:
- case Settings::ControllerType::DualJoyconDetached:
- case Settings::ControllerType::Handheld:
- case Settings::ControllerType::LeftJoycon:
- case Settings::ControllerType::RightJoycon:
- // TODO(wwylele): enable this when we actually emulate it
- layout_disable = {
- ui->buttonHome,
- };
+ case Core::HID::NpadStyleIndex::ProController:
+ case Core::HID::NpadStyleIndex::JoyconDual:
+ case Core::HID::NpadStyleIndex::Handheld:
+ case Core::HID::NpadStyleIndex::JoyconLeft:
+ case Core::HID::NpadStyleIndex::JoyconRight:
break;
- case Settings::ControllerType::GameCube:
+ case Core::HID::NpadStyleIndex::GameCube:
layout_disable = {
ui->buttonHome,
ui->buttonLStickPressedGroup,
@@ -1205,6 +1117,8 @@ void ConfigureInputPlayer::UpdateControllerEnabledButtons() {
ui->buttonShoulderButtonsButtonLGroup,
};
break;
+ default:
+ break;
}
for (auto* widget : layout_disable) {
@@ -1222,24 +1136,24 @@ void ConfigureInputPlayer::UpdateMotionButtons() {
// Show/hide the "Motion 1/2" groupboxes depending on the currently selected controller.
switch (GetControllerTypeFromIndex(ui->comboControllerType->currentIndex())) {
- case Settings::ControllerType::ProController:
- case Settings::ControllerType::LeftJoycon:
- case Settings::ControllerType::Handheld:
+ case Core::HID::NpadStyleIndex::ProController:
+ case Core::HID::NpadStyleIndex::JoyconLeft:
+ case Core::HID::NpadStyleIndex::Handheld:
// Show "Motion 1" and hide "Motion 2".
ui->buttonMotionLeftGroup->show();
ui->buttonMotionRightGroup->hide();
break;
- case Settings::ControllerType::RightJoycon:
+ case Core::HID::NpadStyleIndex::JoyconRight:
// Show "Motion 2" and hide "Motion 1".
ui->buttonMotionLeftGroup->hide();
ui->buttonMotionRightGroup->show();
break;
- case Settings::ControllerType::GameCube:
+ case Core::HID::NpadStyleIndex::GameCube:
// Hide both "Motion 1/2".
ui->buttonMotionLeftGroup->hide();
ui->buttonMotionRightGroup->hide();
break;
- case Settings::ControllerType::DualJoyconDetached:
+ case Core::HID::NpadStyleIndex::JoyconDual:
default:
// Show both "Motion 1/2".
ui->buttonMotionLeftGroup->show();
@@ -1251,15 +1165,15 @@ void ConfigureInputPlayer::UpdateMotionButtons() {
void ConfigureInputPlayer::UpdateControllerButtonNames() {
auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
if (debug) {
- layout = Settings::ControllerType::ProController;
+ layout = Core::HID::NpadStyleIndex::ProController;
}
switch (layout) {
- case Settings::ControllerType::ProController:
- case Settings::ControllerType::DualJoyconDetached:
- case Settings::ControllerType::Handheld:
- case Settings::ControllerType::LeftJoycon:
- case Settings::ControllerType::RightJoycon:
+ case Core::HID::NpadStyleIndex::ProController:
+ case Core::HID::NpadStyleIndex::JoyconDual:
+ case Core::HID::NpadStyleIndex::Handheld:
+ case Core::HID::NpadStyleIndex::JoyconLeft:
+ case Core::HID::NpadStyleIndex::JoyconRight:
ui->buttonMiscButtonsPlusGroup->setTitle(tr("Plus"));
ui->buttonShoulderButtonsButtonZLGroup->setTitle(tr("ZL"));
ui->buttonShoulderButtonsZRGroup->setTitle(tr("ZR"));
@@ -1267,7 +1181,7 @@ void ConfigureInputPlayer::UpdateControllerButtonNames() {
ui->LStick->setTitle(tr("Left Stick"));
ui->RStick->setTitle(tr("Right Stick"));
break;
- case Settings::ControllerType::GameCube:
+ case Core::HID::NpadStyleIndex::GameCube:
ui->buttonMiscButtonsPlusGroup->setTitle(tr("Start / Pause"));
ui->buttonShoulderButtonsButtonZLGroup->setTitle(tr("L"));
ui->buttonShoulderButtonsZRGroup->setTitle(tr("R"));
@@ -1275,6 +1189,8 @@ void ConfigureInputPlayer::UpdateControllerButtonNames() {
ui->LStick->setTitle(tr("Control Stick"));
ui->RStick->setTitle(tr("C-Stick"));
break;
+ default:
+ break;
}
}
@@ -1283,45 +1199,82 @@ void ConfigureInputPlayer::UpdateMappingWithDefaults() {
return;
}
- if (ui->comboDevices->currentIndex() == 1) {
- // Reset keyboard bindings
+ for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
+ const auto* const button = button_map[button_id];
+ if (button == nullptr) {
+ continue;
+ }
+ emulated_controller->SetButtonParam(button_id, {});
+ }
+
+ for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
+ for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
+ const auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
+ if (analog_button == nullptr) {
+ continue;
+ }
+ emulated_controller->SetStickParam(analog_id, {});
+ }
+ }
+
+ for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
+ const auto* const motion_button = motion_map[motion_id];
+ if (motion_button == nullptr) {
+ continue;
+ }
+ emulated_controller->SetMotionParam(motion_id, {});
+ }
+
+ // Reset keyboard or mouse bindings
+ if (ui->comboDevices->currentIndex() == 1 || ui->comboDevices->currentIndex() == 2) {
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
- buttons_param[button_id] = Common::ParamPackage{
- InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])};
+ emulated_controller->SetButtonParam(
+ button_id, Common::ParamPackage{InputCommon::GenerateKeyboardParam(
+ Config::default_buttons[button_id])});
}
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
+ Common::ParamPackage analog_param{};
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
Config::default_analogs[analog_id][sub_button_id])};
- SetAnalogParam(params, analogs_param[analog_id], analog_sub_buttons[sub_button_id]);
+ SetAnalogParam(params, analog_param, analog_sub_buttons[sub_button_id]);
}
- analogs_param[analog_id].Set("modifier", InputCommon::GenerateKeyboardParam(
- Config::default_stick_mod[analog_id]));
+ analog_param.Set("modifier", InputCommon::GenerateKeyboardParam(
+ Config::default_stick_mod[analog_id]));
+ emulated_controller->SetStickParam(analog_id, analog_param);
}
for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
- motions_param[motion_id] = Common::ParamPackage{
- InputCommon::GenerateKeyboardParam(Config::default_motions[motion_id])};
+ emulated_controller->SetMotionParam(
+ motion_id, Common::ParamPackage{InputCommon::GenerateKeyboardParam(
+ Config::default_motions[motion_id])});
}
- UpdateUI();
- return;
+ // If mouse is selected we want to override with mappings from the driver
+ if (ui->comboDevices->currentIndex() == 1) {
+ UpdateUI();
+ return;
+ }
}
// Reset controller bindings
const auto& device = input_devices[ui->comboDevices->currentIndex()];
- auto button_mapping = input_subsystem->GetButtonMappingForDevice(device);
- auto analog_mapping = input_subsystem->GetAnalogMappingForDevice(device);
- auto motion_mapping = input_subsystem->GetMotionMappingForDevice(device);
- for (std::size_t i = 0; i < buttons_param.size(); ++i) {
- buttons_param[i] = button_mapping[static_cast<Settings::NativeButton::Values>(i)];
+ auto button_mappings = input_subsystem->GetButtonMappingForDevice(device);
+ auto analog_mappings = input_subsystem->GetAnalogMappingForDevice(device);
+ auto motion_mappings = input_subsystem->GetMotionMappingForDevice(device);
+
+ for (const auto& button_mapping : button_mappings) {
+ const std::size_t index = button_mapping.first;
+ emulated_controller->SetButtonParam(index, button_mapping.second);
}
- for (std::size_t i = 0; i < analogs_param.size(); ++i) {
- analogs_param[i] = analog_mapping[static_cast<Settings::NativeAnalog::Values>(i)];
+ for (const auto& analog_mapping : analog_mappings) {
+ const std::size_t index = analog_mapping.first;
+ emulated_controller->SetStickParam(index, analog_mapping.second);
}
- for (std::size_t i = 0; i < motions_param.size(); ++i) {
- motions_param[i] = motion_mapping[static_cast<Settings::NativeMotion::Values>(i)];
+ for (const auto& motion_mapping : motion_mappings) {
+ const std::size_t index = motion_mapping.first;
+ emulated_controller->SetMotionParam(index, motion_mapping.second);
}
UpdateUI();
@@ -1330,7 +1283,7 @@ void ConfigureInputPlayer::UpdateMappingWithDefaults() {
void ConfigureInputPlayer::HandleClick(
QPushButton* button, std::size_t button_id,
std::function<void(const Common::ParamPackage&)> new_input_setter,
- InputCommon::Polling::DeviceType type) {
+ InputCommon::Polling::InputType type) {
if (button == ui->buttonMotionLeft || button == ui->buttonMotionRight) {
button->setText(tr("Shake!"));
} else {
@@ -1338,71 +1291,31 @@ void ConfigureInputPlayer::HandleClick(
}
button->setFocus();
- // The first two input devices are always Any and Keyboard/Mouse. If the user filtered to a
- // controller, then they don't want keyboard/mouse input
- want_keyboard_mouse = ui->comboDevices->currentIndex() < 2;
-
input_setter = new_input_setter;
- device_pollers = input_subsystem->GetPollers(type);
-
- for (auto& poller : device_pollers) {
- poller->Start();
- }
+ input_subsystem->BeginMapping(type);
QWidget::grabMouse();
QWidget::grabKeyboard();
- if (type == InputCommon::Polling::DeviceType::Button) {
- input_subsystem->GetGCButtons()->BeginConfiguration();
- } else {
- input_subsystem->GetGCAnalogs()->BeginConfiguration();
- }
-
- if (type == InputCommon::Polling::DeviceType::Motion) {
- input_subsystem->GetUDPMotions()->BeginConfiguration();
- }
-
- if (type == InputCommon::Polling::DeviceType::Button) {
- input_subsystem->GetMouseButtons()->BeginConfiguration();
- } else if (type == InputCommon::Polling::DeviceType::AnalogPreferred) {
- input_subsystem->GetMouseAnalogs()->BeginConfiguration();
- } else if (type == InputCommon::Polling::DeviceType::Motion) {
- input_subsystem->GetMouseMotions()->BeginConfiguration();
- } else {
- input_subsystem->GetMouseTouch()->BeginConfiguration();
- }
-
- if (type == InputCommon::Polling::DeviceType::Button) {
+ if (type == InputCommon::Polling::InputType::Button) {
ui->controllerFrame->BeginMappingButton(button_id);
- } else if (type == InputCommon::Polling::DeviceType::AnalogPreferred) {
+ } else if (type == InputCommon::Polling::InputType::Stick) {
ui->controllerFrame->BeginMappingAnalog(button_id);
}
timeout_timer->start(2500); // Cancel after 2.5 seconds
- poll_timer->start(50); // Check for new inputs every 50ms
+ poll_timer->start(25); // Check for new inputs every 25ms
}
void ConfigureInputPlayer::SetPollingResult(const Common::ParamPackage& params, bool abort) {
timeout_timer->stop();
poll_timer->stop();
- for (auto& poller : device_pollers) {
- poller->Stop();
- }
+ input_subsystem->StopMapping();
QWidget::releaseMouse();
QWidget::releaseKeyboard();
- input_subsystem->GetGCButtons()->EndConfiguration();
- input_subsystem->GetGCAnalogs()->EndConfiguration();
-
- input_subsystem->GetUDPMotions()->EndConfiguration();
-
- input_subsystem->GetMouseButtons()->EndConfiguration();
- input_subsystem->GetMouseAnalogs()->EndConfiguration();
- input_subsystem->GetMouseMotions()->EndConfiguration();
- input_subsystem->GetMouseTouch()->EndConfiguration();
-
if (!abort) {
(*input_setter)(params);
}
@@ -1419,15 +1332,20 @@ bool ConfigureInputPlayer::IsInputAcceptable(const Common::ParamPackage& params)
return true;
}
+ if (params.Has("motion")) {
+ return true;
+ }
+
// Keyboard/Mouse
- if (ui->comboDevices->currentIndex() == 1) {
+ if (ui->comboDevices->currentIndex() == 1 || ui->comboDevices->currentIndex() == 2) {
return params.Get("engine", "") == "keyboard" || params.Get("engine", "") == "mouse";
}
const auto current_input_device = input_devices[ui->comboDevices->currentIndex()];
- return params.Get("engine", "") == current_input_device.Get("class", "") &&
- params.Get("guid", "") == current_input_device.Get("guid", "") &&
- params.Get("port", "") == current_input_device.Get("port", "");
+ return params.Get("engine", "") == current_input_device.Get("engine", "") &&
+ (params.Get("guid", "") == current_input_device.Get("guid", "") ||
+ params.Get("guid", "") == current_input_device.Get("guid2", "")) &&
+ params.Get("port", 0) == current_input_device.Get("port", 0);
}
void ConfigureInputPlayer::mousePressEvent(QMouseEvent* event) {
@@ -1436,25 +1354,17 @@ void ConfigureInputPlayer::mousePressEvent(QMouseEvent* event) {
}
const auto button = GRenderWindow::QtButtonToMouseButton(event->button());
- input_subsystem->GetMouse()->PressButton(0, 0, button);
+ input_subsystem->GetMouse()->PressButton(0, 0, 0, 0, button);
}
void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) {
+ event->ignore();
if (!input_setter || !event) {
return;
}
-
if (event->key() != Qt::Key_Escape) {
- if (want_keyboard_mouse) {
- SetPollingResult(Common::ParamPackage{InputCommon::GenerateKeyboardParam(event->key())},
- false);
- } else {
- // Escape key wasn't pressed and we don't want any keyboard keys, so don't stop polling
- return;
- }
+ input_subsystem->GetKeyboard()->PressKey(event->key());
}
-
- SetPollingResult({}, true);
}
void ConfigureInputPlayer::CreateProfile() {
diff --git a/src/yuzu/configuration/configure_input_player.h b/src/yuzu/configuration/configure_input_player.h
index 39b44b8a5..47df6b3d3 100644
--- a/src/yuzu/configuration/configure_input_player.h
+++ b/src/yuzu/configuration/configure_input_player.h
@@ -29,48 +29,37 @@ class QWidget;
class InputProfiles;
-namespace Core {
-class System;
-}
-
namespace InputCommon {
class InputSubsystem;
}
namespace InputCommon::Polling {
-class DevicePoller;
-enum class DeviceType;
+enum class InputType;
} // namespace InputCommon::Polling
namespace Ui {
class ConfigureInputPlayer;
}
+namespace Core::HID {
+class HIDCore;
+class EmulatedController;
+enum class NpadStyleIndex : u8;
+} // namespace Core::HID
+
class ConfigureInputPlayer : public QWidget {
Q_OBJECT
public:
explicit ConfigureInputPlayer(QWidget* parent, std::size_t player_index, QWidget* bottom_row,
InputCommon::InputSubsystem* input_subsystem_,
- InputProfiles* profiles_, Core::System& system_,
- bool debug = false);
+ InputProfiles* profiles_, Core::HID::HIDCore& hid_core_,
+ bool is_powered_on_, bool debug = false);
~ConfigureInputPlayer() override;
/// Save all button configurations to settings file.
void ApplyConfiguration();
- /**
- * Attempts to connect the currently selected controller in the HID backend.
- * This function will not do anything if it is not connected in the frontend.
- */
- void TryConnectSelectedController();
-
- /**
- * Attempts to disconnect the currently selected controller in the HID backend.
- * This function will not do anything if the configuration has not changed.
- */
- void TryDisconnectSelectedController();
-
/// Set the connection state checkbox (used to sync state).
void ConnectPlayer(bool connected);
@@ -104,6 +93,10 @@ protected:
void showEvent(QShowEvent* event) override;
private:
+ QString ButtonToText(const Common::ParamPackage& param);
+
+ QString AnalogToText(const Common::ParamPackage& param, const std::string& dir);
+
void changeEvent(QEvent* event) override;
void RetranslateUI();
@@ -113,7 +106,7 @@ private:
/// Called when the button was pressed.
void HandleClick(QPushButton* button, std::size_t button_id,
std::function<void(const Common::ParamPackage&)> new_input_setter,
- InputCommon::Polling::DeviceType type);
+ InputCommon::Polling::InputType type);
/// Finish polling and configure input using the input_setter.
void SetPollingResult(const Common::ParamPackage& params, bool abort);
@@ -134,17 +127,14 @@ private:
void SetConnectableControllers();
/// Gets the Controller Type for a given controller combobox index.
- Settings::ControllerType GetControllerTypeFromIndex(int index) const;
+ Core::HID::NpadStyleIndex GetControllerTypeFromIndex(int index) const;
/// Gets the controller combobox index for a given Controller Type.
- int GetIndexFromControllerType(Settings::ControllerType type) const;
+ int GetIndexFromControllerType(Core::HID::NpadStyleIndex type) const;
/// Update the available input devices.
void UpdateInputDevices();
- /// Update the current controller icon.
- void UpdateControllerIcon();
-
/// Hides and disables controller settings based on the current controller type.
void UpdateControllerAvailableButtons();
@@ -176,6 +166,7 @@ private:
std::size_t player_index;
bool debug;
+ bool is_powered_on;
InputCommon::InputSubsystem* input_subsystem;
@@ -185,7 +176,7 @@ private:
std::unique_ptr<QTimer> poll_timer;
/// Stores a pair of "Connected Controllers" combobox index and Controller Type enum.
- std::vector<std::pair<int, Settings::ControllerType>> index_controller_type_pairs;
+ std::vector<std::pair<int, Core::HID::NpadStyleIndex>> index_controller_type_pairs;
static constexpr int PLAYER_COUNT = 8;
std::array<QCheckBox*, PLAYER_COUNT> player_connected_checkbox;
@@ -193,9 +184,7 @@ private:
/// This will be the the setting function when an input is awaiting configuration.
std::optional<std::function<void(const Common::ParamPackage&)>> input_setter;
- std::array<Common::ParamPackage, Settings::NativeButton::NumButtons> buttons_param;
- std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs> analogs_param;
- std::array<Common::ParamPackage, Settings::NativeMotion::NumMotions> motions_param;
+ Core::HID::EmulatedController* emulated_controller;
static constexpr int ANALOG_SUB_BUTTONS_NUM = 4;
@@ -221,15 +210,9 @@ private:
static const std::array<std::string, ANALOG_SUB_BUTTONS_NUM> analog_sub_buttons;
- std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> device_pollers;
-
/// A flag to indicate that the "Map Analog Stick" pop-up has been shown and accepted once.
bool map_analog_stick_accepted{};
- /// A flag to indicate if keyboard keys are okay when configuring an input. If this is false,
- /// keyboard events are ignored.
- bool want_keyboard_mouse{};
-
/// List of physical devices users can map with. If a SDL backed device is selected, then you
/// can use this device to get a default mapping.
std::vector<Common::ParamPackage> input_devices;
@@ -239,5 +222,5 @@ private:
/// parent of the widget to this widget (but thats fine).
QWidget* bottom_row;
- Core::System& system;
+ Core::HID::HIDCore& hid_core;
};
diff --git a/src/yuzu/configuration/configure_input_player.ui b/src/yuzu/configuration/configure_input_player.ui
index e7433912b..756a414b5 100644
--- a/src/yuzu/configuration/configure_input_player.ui
+++ b/src/yuzu/configuration/configure_input_player.ui
@@ -89,31 +89,6 @@
<height>21</height>
</size>
</property>
- <item>
- <property name="text">
- <string>Pro Controller</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Dual Joycons</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Left Joycon</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Right Joycon</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Handheld</string>
- </property>
- </item>
</widget>
</item>
</layout>
@@ -142,22 +117,9 @@
</property>
<item>
<widget class="QComboBox" name="comboDevices">
- <property name="minimumSize">
- <size>
- <width>0</width>
- <height>21</height>
- </size>
+ <property name="minimumContentsLength">
+ <number>60</number>
</property>
- <item>
- <property name="text">
- <string>Any</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Keyboard/Mouse</string>
- </property>
- </item>
</widget>
</item>
<item>
@@ -342,7 +304,7 @@
<number>3</number>
</property>
<property name="topMargin">
- <number>0</number>
+ <number>6</number>
</property>
<property name="rightMargin">
<number>3</number>
@@ -918,7 +880,7 @@
<number>3</number>
</property>
<property name="topMargin">
- <number>0</number>
+ <number>6</number>
</property>
<property name="rightMargin">
<number>3</number>
@@ -2221,7 +2183,7 @@
<number>3</number>
</property>
<property name="topMargin">
- <number>0</number>
+ <number>6</number>
</property>
<property name="rightMargin">
<number>3</number>
@@ -2570,7 +2532,7 @@
<number>3</number>
</property>
<property name="topMargin">
- <number>0</number>
+ <number>6</number>
</property>
<property name="rightMargin">
<number>3</number>
diff --git a/src/yuzu/configuration/configure_input_player_widget.cpp b/src/yuzu/configuration/configure_input_player_widget.cpp
index f31f86339..6630321cb 100644
--- a/src/yuzu/configuration/configure_input_player_widget.cpp
+++ b/src/yuzu/configuration/configure_input_player_widget.cpp
@@ -6,10 +6,12 @@
#include <QMenu>
#include <QPainter>
#include <QTimer>
+
+#include "core/hid/emulated_controller.h"
#include "yuzu/configuration/configure_input_player_widget.h"
PlayerControlPreview::PlayerControlPreview(QWidget* parent) : QFrame(parent) {
- UpdateColors();
+ is_controller_set = false;
QTimer* timer = new QTimer(this);
connect(timer, &QTimer::timeout, this, QOverload<>::of(&PlayerControlPreview::UpdateInput));
@@ -17,91 +19,37 @@ PlayerControlPreview::PlayerControlPreview(QWidget* parent) : QFrame(parent) {
timer->start(16);
}
-PlayerControlPreview::~PlayerControlPreview() = default;
-
-void PlayerControlPreview::SetPlayerInput(std::size_t index, const ButtonParam& buttons_param,
- const AnalogParam& analogs_param) {
- player_index = index;
- Settings::ButtonsRaw buttonss;
- Settings::AnalogsRaw analogs;
- std::transform(buttons_param.begin(), buttons_param.end(), buttonss.begin(),
- [](const Common::ParamPackage& param) { return param.Serialize(); });
- std::transform(analogs_param.begin(), analogs_param.end(), analogs.begin(),
- [](const Common::ParamPackage& param) { return param.Serialize(); });
-
- std::transform(buttonss.begin() + Settings::NativeButton::BUTTON_HID_BEGIN,
- buttonss.begin() + Settings::NativeButton::BUTTON_NS_END, buttons.begin(),
- Input::CreateDevice<Input::ButtonDevice>);
- std::transform(analogs.begin() + Settings::NativeAnalog::STICK_HID_BEGIN,
- analogs.begin() + Settings::NativeAnalog::STICK_HID_END, sticks.begin(),
- Input::CreateDevice<Input::AnalogDevice>);
- UpdateColors();
-}
-void PlayerControlPreview::SetPlayerInputRaw(std::size_t index,
- const Settings::ButtonsRaw& buttons_,
- Settings::AnalogsRaw analogs_) {
- player_index = index;
- std::transform(buttons_.begin() + Settings::NativeButton::BUTTON_HID_BEGIN,
- buttons_.begin() + Settings::NativeButton::BUTTON_NS_END, buttons.begin(),
- Input::CreateDevice<Input::ButtonDevice>);
- std::transform(analogs_.begin() + Settings::NativeAnalog::STICK_HID_BEGIN,
- analogs_.begin() + Settings::NativeAnalog::STICK_HID_END, sticks.begin(),
- Input::CreateDevice<Input::AnalogDevice>);
- UpdateColors();
-}
-
-PlayerControlPreview::LedPattern PlayerControlPreview::GetColorPattern(std::size_t index,
- bool player_on) {
- if (!player_on) {
- return {0, 0, 0, 0};
- }
-
- switch (index) {
- case 0:
- return {1, 0, 0, 0};
- case 1:
- return {1, 1, 0, 0};
- case 2:
- return {1, 1, 1, 0};
- case 3:
- return {1, 1, 1, 1};
- case 4:
- return {1, 0, 0, 1};
- case 5:
- return {1, 0, 1, 0};
- case 6:
- return {1, 0, 1, 1};
- case 7:
- return {0, 1, 1, 0};
- default:
- return {0, 0, 0, 0};
- }
-}
-
-void PlayerControlPreview::SetConnectedStatus(bool checked) {
- LedPattern led_pattern = GetColorPattern(player_index, checked);
+PlayerControlPreview::~PlayerControlPreview() {
+ UnloadController();
+};
- led_color[0] = led_pattern.position1 ? colors.led_on : colors.led_off;
- led_color[1] = led_pattern.position2 ? colors.led_on : colors.led_off;
- led_color[2] = led_pattern.position3 ? colors.led_on : colors.led_off;
- led_color[3] = led_pattern.position4 ? colors.led_on : colors.led_off;
- is_enabled = checked;
- ResetInputs();
+void PlayerControlPreview::SetController(Core::HID::EmulatedController* controller_) {
+ UnloadController();
+ is_controller_set = true;
+ controller = controller_;
+ Core::HID::ControllerUpdateCallback engine_callback{
+ .on_change = [this](Core::HID::ControllerTriggerType type) { ControllerUpdate(type); },
+ .is_npad_service = false,
+ };
+ callback_key = controller->SetCallback(engine_callback);
+ ControllerUpdate(Core::HID::ControllerTriggerType::All);
}
-void PlayerControlPreview::SetControllerType(const Settings::ControllerType type) {
- controller_type = type;
- UpdateColors();
+void PlayerControlPreview::UnloadController() {
+ if (is_controller_set) {
+ controller->DeleteCallback(callback_key);
+ is_controller_set = false;
+ }
}
-void PlayerControlPreview::BeginMappingButton(std::size_t index) {
- button_mapping_index = index;
+void PlayerControlPreview::BeginMappingButton(std::size_t button_id) {
+ button_mapping_index = button_id;
mapping_active = true;
}
-void PlayerControlPreview::BeginMappingAnalog(std::size_t index) {
- button_mapping_index = Settings::NativeButton::LStick + index;
- analog_mapping_index = index;
+void PlayerControlPreview::BeginMappingAnalog(std::size_t stick_id) {
+ button_mapping_index = Settings::NativeButton::LStick + stick_id;
+ analog_mapping_index = stick_id;
mapping_active = true;
}
@@ -157,84 +105,109 @@ void PlayerControlPreview::UpdateColors() {
colors.left = colors.primary;
colors.right = colors.primary;
// Possible alternative to set colors from settings
- // colors.left = QColor(Settings::values.players.GetValue()[player_index].body_color_left);
- // colors.right = QColor(Settings::values.players.GetValue()[player_index].body_color_right);
+ // colors.left = QColor(controller->GetColors().left.body);
+ // colors.right = QColor(controller->GetColors().right.body);
}
void PlayerControlPreview::ResetInputs() {
- for (std::size_t index = 0; index < button_values.size(); ++index) {
- button_values[index] = false;
- }
-
- for (std::size_t index = 0; index < axis_values.size(); ++index) {
- axis_values[index].properties = {0, 1, 0};
- axis_values[index].value = {0, 0};
- axis_values[index].raw_value = {0, 0};
- }
+ button_values.fill({
+ .value = false,
+ });
+ stick_values.fill({
+ .x = {.value = 0, .properties = {0, 1, 0}},
+ .y = {.value = 0, .properties = {0, 1, 0}},
+ });
+ trigger_values.fill({
+ .analog = {.value = 0, .properties = {0, 1, 0}},
+ .pressed = {.value = false},
+ });
update();
}
-void PlayerControlPreview::UpdateInput() {
- if (!is_enabled && !mapping_active && !Settings::values.tas_enable) {
+void PlayerControlPreview::ControllerUpdate(Core::HID::ControllerTriggerType type) {
+ if (type == Core::HID::ControllerTriggerType::All) {
+ ControllerUpdate(Core::HID::ControllerTriggerType::Color);
+ ControllerUpdate(Core::HID::ControllerTriggerType::Type);
+ ControllerUpdate(Core::HID::ControllerTriggerType::Connected);
+ ControllerUpdate(Core::HID::ControllerTriggerType::Button);
+ ControllerUpdate(Core::HID::ControllerTriggerType::Stick);
+ ControllerUpdate(Core::HID::ControllerTriggerType::Trigger);
+ ControllerUpdate(Core::HID::ControllerTriggerType::Battery);
return;
}
- bool input_changed = false;
- const auto& button_state = buttons;
- for (std::size_t index = 0; index < button_values.size(); ++index) {
- bool value = false;
- if (index < Settings::NativeButton::BUTTON_NS_END) {
- value = button_state[index]->GetStatus();
- }
- bool blink = mapping_active && index == button_mapping_index;
- if (analog_mapping_index == Settings::NativeAnalog::NUM_STICKS_HID) {
- blink &= blink_counter > 25;
- }
- if (button_values[index] != value || blink) {
- input_changed = true;
- }
- button_values[index] = value || blink;
+
+ switch (type) {
+ case Core::HID::ControllerTriggerType::Connected:
+ is_connected = true;
+ led_pattern = controller->GetLedPattern();
+ needs_redraw = true;
+ break;
+ case Core::HID::ControllerTriggerType::Disconnected:
+ is_connected = false;
+ led_pattern.raw = 0;
+ needs_redraw = true;
+ break;
+ case Core::HID::ControllerTriggerType::Type:
+ controller_type = controller->GetNpadStyleIndex(true);
+ needs_redraw = true;
+ break;
+ case Core::HID::ControllerTriggerType::Color:
+ UpdateColors();
+ needs_redraw = true;
+ break;
+ case Core::HID::ControllerTriggerType::Button:
+ button_values = controller->GetButtonsValues();
+ needs_redraw = true;
+ break;
+ case Core::HID::ControllerTriggerType::Stick:
+ using namespace Settings::NativeAnalog;
+ stick_values = controller->GetSticksValues();
+ // Y axis is inverted
+ stick_values[LStick].y.value = -stick_values[LStick].y.value;
+ stick_values[LStick].y.raw_value = -stick_values[LStick].y.raw_value;
+ stick_values[RStick].y.value = -stick_values[RStick].y.value;
+ stick_values[RStick].y.raw_value = -stick_values[RStick].y.raw_value;
+ needs_redraw = true;
+ break;
+ case Core::HID::ControllerTriggerType::Trigger:
+ trigger_values = controller->GetTriggersValues();
+ needs_redraw = true;
+ break;
+ case Core::HID::ControllerTriggerType::Battery:
+ battery_values = controller->GetBatteryValues();
+ needs_redraw = true;
+ break;
+ default:
+ break;
}
+}
- const auto& analog_state = sticks;
- for (std::size_t index = 0; index < axis_values.size(); ++index) {
- const auto [stick_x_f, stick_y_f] = analog_state[index]->GetStatus();
- const auto [stick_x_rf, stick_y_rf] = analog_state[index]->GetRawStatus();
+void PlayerControlPreview::UpdateInput() {
+ if (mapping_active) {
- if (static_cast<int>(stick_x_rf * 45) !=
- static_cast<int>(axis_values[index].raw_value.x() * 45) ||
- static_cast<int>(-stick_y_rf * 45) !=
- static_cast<int>(axis_values[index].raw_value.y() * 45)) {
- input_changed = true;
+ for (std::size_t index = 0; index < button_values.size(); ++index) {
+ bool blink = index == button_mapping_index;
+ if (analog_mapping_index == Settings::NativeAnalog::NumAnalogs) {
+ blink &= blink_counter > 25;
+ }
+ if (button_values[index].value != blink) {
+ needs_redraw = true;
+ }
+ button_values[index].value = blink;
}
- axis_values[index].properties = analog_state[index]->GetAnalogProperties();
- axis_values[index].value = QPointF(stick_x_f, -stick_y_f);
- axis_values[index].raw_value = QPointF(stick_x_rf, -stick_y_rf);
-
- const bool blink_analog = mapping_active && index == analog_mapping_index;
- if (blink_analog) {
- input_changed = true;
- axis_values[index].value =
- QPointF(blink_counter < 25 ? -blink_counter / 25.0f : 0,
- blink_counter > 25 ? -(blink_counter - 25) / 25.0f : 0);
+ for (std::size_t index = 0; index < stick_values.size(); ++index) {
+ const bool blink_analog = index == analog_mapping_index;
+ if (blink_analog) {
+ needs_redraw = true;
+ stick_values[index].x.value = blink_counter < 25 ? -blink_counter / 25.0f : 0;
+ stick_values[index].y.value =
+ blink_counter > 25 ? -(blink_counter - 25) / 25.0f : 0;
+ }
}
}
-
- if (input_changed) {
+ if (needs_redraw) {
update();
- if (controller_callback.input != nullptr) {
- ControllerInput input{
- .axis_values = {std::pair<float, float>{
- axis_values[Settings::NativeAnalog::LStick].value.x(),
- axis_values[Settings::NativeAnalog::LStick].value.y()},
- std::pair<float, float>{
- axis_values[Settings::NativeAnalog::RStick].value.x(),
- axis_values[Settings::NativeAnalog::RStick].value.y()}},
- .button_values = button_values,
- .changed = true,
- };
- controller_callback.input(std::move(input));
- }
}
if (mapping_active) {
@@ -242,10 +215,6 @@ void PlayerControlPreview::UpdateInput() {
}
}
-void PlayerControlPreview::SetCallBack(ControllerCallback callback_) {
- controller_callback = std::move(callback_);
-}
-
void PlayerControlPreview::paintEvent(QPaintEvent* event) {
QFrame::paintEvent(event);
QPainter p(this);
@@ -253,22 +222,22 @@ void PlayerControlPreview::paintEvent(QPaintEvent* event) {
const QPointF center = rect().center();
switch (controller_type) {
- case Settings::ControllerType::Handheld:
+ case Core::HID::NpadStyleIndex::Handheld:
DrawHandheldController(p, center);
break;
- case Settings::ControllerType::DualJoyconDetached:
+ case Core::HID::NpadStyleIndex::JoyconDual:
DrawDualController(p, center);
break;
- case Settings::ControllerType::LeftJoycon:
+ case Core::HID::NpadStyleIndex::JoyconLeft:
DrawLeftController(p, center);
break;
- case Settings::ControllerType::RightJoycon:
+ case Core::HID::NpadStyleIndex::JoyconRight:
DrawRightController(p, center);
break;
- case Settings::ControllerType::GameCube:
+ case Core::HID::NpadStyleIndex::GameCube:
DrawGCController(p, center);
break;
- case Settings::ControllerType::ProController:
+ case Core::HID::NpadStyleIndex::ProController:
default:
DrawProController(p, center);
break;
@@ -281,7 +250,7 @@ void PlayerControlPreview::DrawLeftController(QPainter& p, const QPointF center)
// Sideview left joystick
DrawJoystickSideview(p, center + QPoint(142, -69),
- -axis_values[Settings::NativeAnalog::LStick].value.y(), 1.15f,
+ -stick_values[Settings::NativeAnalog::LStick].y.value, 1.15f,
button_values[LStick]);
// Topview D-pad buttons
@@ -292,7 +261,7 @@ void PlayerControlPreview::DrawLeftController(QPainter& p, const QPointF center)
// Topview left joystick
DrawJoystickSideview(p, center + QPointF(-140.5f, -28),
- -axis_values[Settings::NativeAnalog::LStick].value.x() + 15.0f, 1.15f,
+ -stick_values[Settings::NativeAnalog::LStick].x.value + 15.0f, 1.15f,
button_values[LStick]);
// Topview minus button
@@ -334,8 +303,10 @@ void PlayerControlPreview::DrawLeftController(QPainter& p, const QPointF center)
{
// Draw joysticks
using namespace Settings::NativeAnalog;
- DrawJoystick(p, center + QPointF(9, -69) + (axis_values[LStick].value * 8), 1.8f,
- button_values[Settings::NativeButton::LStick]);
+ DrawJoystick(p,
+ center + QPointF(9, -69) +
+ (QPointF(stick_values[LStick].x.value, stick_values[LStick].y.value) * 8),
+ 1.8f, button_values[Settings::NativeButton::LStick]);
DrawRawJoystick(p, center + QPointF(-140, 90), QPointF(0, 0));
}
@@ -384,6 +355,10 @@ void PlayerControlPreview::DrawLeftController(QPainter& p, const QPointF center)
p.setPen(colors.font2);
p.setBrush(colors.font2);
DrawCircle(p, center + QPoint(26, 71), 5);
+
+ // Draw battery
+ DrawBattery(p, center + QPoint(-170, -140),
+ battery_values[Core::HID::EmulatedDeviceIndex::LeftIndex]);
}
void PlayerControlPreview::DrawRightController(QPainter& p, const QPointF center) {
@@ -392,20 +367,22 @@ void PlayerControlPreview::DrawRightController(QPainter& p, const QPointF center
// Sideview right joystick
DrawJoystickSideview(p, center + QPoint(173 - 315, 11),
- axis_values[Settings::NativeAnalog::RStick].value.y() + 10.0f, 1.15f,
+ stick_values[Settings::NativeAnalog::RStick].y.value + 10.0f, 1.15f,
button_values[Settings::NativeButton::RStick]);
+ // Topview right joystick
+ DrawJoystickSideview(p, center + QPointF(140, -28),
+ -stick_values[Settings::NativeAnalog::RStick].x.value + 15.0f, 1.15f,
+ button_values[RStick]);
+
// Topview face buttons
p.setPen(colors.outline);
button_color = colors.button;
DrawRoundButton(p, center + QPoint(163, -21), button_values[A], 11, 5, Direction::Up);
+ DrawRoundButton(p, center + QPoint(140, -21), button_values[B], 11, 5, Direction::Up);
+ DrawRoundButton(p, center + QPoint(140, -21), button_values[X], 11, 5, Direction::Up);
DrawRoundButton(p, center + QPoint(117, -21), button_values[Y], 11, 5, Direction::Up);
- // Topview right joystick
- DrawJoystickSideview(p, center + QPointF(140, -28),
- -axis_values[Settings::NativeAnalog::RStick].value.x() + 15.0f, 1.15f,
- button_values[RStick]);
-
// Topview plus button
p.setPen(colors.outline);
button_color = colors.button;
@@ -448,8 +425,10 @@ void PlayerControlPreview::DrawRightController(QPainter& p, const QPointF center
{
// Draw joysticks
using namespace Settings::NativeAnalog;
- DrawJoystick(p, center + QPointF(-9, 11) + (axis_values[RStick].value * 8), 1.8f,
- button_values[Settings::NativeButton::RStick]);
+ DrawJoystick(p,
+ center + QPointF(-9, 11) +
+ (QPointF(stick_values[RStick].x.value, stick_values[RStick].y.value) * 8),
+ 1.8f, button_values[Settings::NativeButton::RStick]);
DrawRawJoystick(p, QPointF(0, 0), center + QPointF(140, 90));
}
@@ -503,6 +482,10 @@ void PlayerControlPreview::DrawRightController(QPainter& p, const QPointF center
p.setPen(colors.transparent);
p.setBrush(colors.font2);
DrawSymbol(p, center + QPoint(-26, 66), Symbol::House, 5);
+
+ // Draw battery
+ DrawBattery(p, center + QPoint(110, -140),
+ battery_values[Core::HID::EmulatedDeviceIndex::RightIndex]);
}
void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center) {
@@ -512,17 +495,19 @@ void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center)
// Left/Right trigger
DrawDualTriggers(p, center, button_values[L], button_values[R]);
+ // Topview right joystick
+ DrawJoystickSideview(p, center + QPointF(180, -78),
+ -stick_values[Settings::NativeAnalog::RStick].x.value + 15.0f, 1,
+ button_values[RStick]);
+
// Topview face buttons
p.setPen(colors.outline);
button_color = colors.button;
DrawRoundButton(p, center + QPoint(200, -71), button_values[A], 10, 5, Direction::Up);
+ DrawRoundButton(p, center + QPoint(180, -71), button_values[B], 10, 5, Direction::Up);
+ DrawRoundButton(p, center + QPoint(180, -71), button_values[X], 10, 5, Direction::Up);
DrawRoundButton(p, center + QPoint(160, -71), button_values[Y], 10, 5, Direction::Up);
- // Topview right joystick
- DrawJoystickSideview(p, center + QPointF(180, -78),
- -axis_values[Settings::NativeAnalog::RStick].value.x() + 15.0f, 1,
- button_values[RStick]);
-
// Topview plus button
p.setPen(colors.outline);
button_color = colors.button;
@@ -538,7 +523,7 @@ void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center)
// Topview left joystick
DrawJoystickSideview(p, center + QPointF(-180.5f, -78),
- -axis_values[Settings::NativeAnalog::LStick].value.x() + 15.0f, 1,
+ -stick_values[Settings::NativeAnalog::LStick].x.value + 15.0f, 1,
button_values[LStick]);
// Topview minus button
@@ -557,13 +542,13 @@ void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center)
{
// Draw joysticks
using namespace Settings::NativeAnalog;
- const auto& l_stick = axis_values[LStick];
+ const auto l_stick = QPointF(stick_values[LStick].x.value, stick_values[LStick].y.value);
const auto l_button = button_values[Settings::NativeButton::LStick];
- const auto& r_stick = axis_values[RStick];
+ const auto r_stick = QPointF(stick_values[RStick].x.value, stick_values[RStick].y.value);
const auto r_button = button_values[Settings::NativeButton::RStick];
- DrawJoystick(p, center + QPointF(-65, -65) + (l_stick.value * 7), 1.62f, l_button);
- DrawJoystick(p, center + QPointF(65, 12) + (r_stick.value * 7), 1.62f, r_button);
+ DrawJoystick(p, center + QPointF(-65, -65) + (l_stick * 7), 1.62f, l_button);
+ DrawJoystick(p, center + QPointF(65, 12) + (r_stick * 7), 1.62f, r_button);
DrawRawJoystick(p, center + QPointF(-180, 90), center + QPointF(180, 90));
}
@@ -634,6 +619,12 @@ void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center)
p.setPen(colors.transparent);
p.setBrush(colors.font2);
DrawSymbol(p, center + QPoint(50, 60), Symbol::House, 4.2f);
+
+ // Draw battery
+ DrawBattery(p, center + QPoint(-100, -160),
+ battery_values[Core::HID::EmulatedDeviceIndex::LeftIndex]);
+ DrawBattery(p, center + QPoint(40, -160),
+ battery_values[Core::HID::EmulatedDeviceIndex::RightIndex]);
}
void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF center) {
@@ -643,13 +634,13 @@ void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF cen
{
// Draw joysticks
using namespace Settings::NativeAnalog;
- const auto& l_stick = axis_values[LStick];
+ const auto l_stick = QPointF(stick_values[LStick].x.value, stick_values[LStick].y.value);
const auto l_button = button_values[Settings::NativeButton::LStick];
- const auto& r_stick = axis_values[RStick];
+ const auto r_stick = QPointF(stick_values[RStick].x.value, stick_values[RStick].y.value);
const auto r_button = button_values[Settings::NativeButton::RStick];
- DrawJoystick(p, center + QPointF(-171, -41) + (l_stick.value * 4), 1.0f, l_button);
- DrawJoystick(p, center + QPointF(171, 8) + (r_stick.value * 4), 1.0f, r_button);
+ DrawJoystick(p, center + QPointF(-171, -41) + (l_stick * 4), 1.0f, l_button);
+ DrawJoystick(p, center + QPointF(171, 8) + (r_stick * 4), 1.0f, r_button);
DrawRawJoystick(p, center + QPointF(-50, 0), center + QPointF(50, 0));
}
@@ -732,6 +723,12 @@ void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF cen
p.setPen(colors.transparent);
p.setBrush(colors.font2);
DrawSymbol(p, center + QPoint(161, 37), Symbol::House, 2.75f);
+
+ // Draw battery
+ DrawBattery(p, center + QPoint(-200, 110),
+ battery_values[Core::HID::EmulatedDeviceIndex::LeftIndex]);
+ DrawBattery(p, center + QPoint(130, 110),
+ battery_values[Core::HID::EmulatedDeviceIndex::RightIndex]);
}
void PlayerControlPreview::DrawProController(QPainter& p, const QPointF center) {
@@ -741,9 +738,11 @@ void PlayerControlPreview::DrawProController(QPainter& p, const QPointF center)
{
// Draw joysticks
using namespace Settings::NativeAnalog;
- DrawProJoystick(p, center + QPointF(-111, -55), axis_values[LStick].value, 11,
+ const auto l_stick = QPointF(stick_values[LStick].x.value, stick_values[LStick].y.value);
+ const auto r_stick = QPointF(stick_values[RStick].x.value, stick_values[RStick].y.value);
+ DrawProJoystick(p, center + QPointF(-111, -55), l_stick, 11,
button_values[Settings::NativeButton::LStick]);
- DrawProJoystick(p, center + QPointF(51, 0), axis_values[RStick].value, 11,
+ DrawProJoystick(p, center + QPointF(51, 0), r_stick, 11,
button_values[Settings::NativeButton::RStick]);
DrawRawJoystick(p, center + QPointF(-50, 105), center + QPointF(50, 105));
}
@@ -817,24 +816,27 @@ void PlayerControlPreview::DrawProController(QPainter& p, const QPointF center)
p.setPen(colors.transparent);
p.setBrush(colors.font2);
DrawSymbol(p, center + QPoint(29, -56), Symbol::House, 3.9f);
+
+ // Draw battery
+ DrawBattery(p, center + QPoint(-30, -160),
+ battery_values[Core::HID::EmulatedDeviceIndex::LeftIndex]);
}
void PlayerControlPreview::DrawGCController(QPainter& p, const QPointF center) {
- DrawGCTriggers(p, center, button_values[Settings::NativeButton::ZL],
- button_values[Settings::NativeButton::ZR]);
+ DrawGCTriggers(p, center, trigger_values[0], trigger_values[1]);
DrawGCButtonZ(p, center, button_values[Settings::NativeButton::R]);
DrawGCBody(p, center);
{
// Draw joysticks
using namespace Settings::NativeAnalog;
- DrawGCJoystick(p, center + QPointF(-111, -44) + (axis_values[LStick].value * 10), false);
+ const auto l_stick = QPointF(stick_values[LStick].x.value, stick_values[LStick].y.value);
+ const auto r_stick = QPointF(stick_values[RStick].x.value, stick_values[RStick].y.value);
+ DrawGCJoystick(p, center + QPointF(-111, -44) + (l_stick * 10), {});
button_color = colors.button2;
- DrawCircleButton(p, center + QPointF(61, 37) + (axis_values[RStick].value * 9.5f), false,
- 15);
+ DrawCircleButton(p, center + QPointF(61, 37) + (r_stick * 9.5f), {}, 15);
p.setPen(colors.transparent);
p.setBrush(colors.font);
- DrawSymbol(p, center + QPointF(61, 37) + (axis_values[RStick].value * 9.5f), Symbol::C,
- 1.0f);
+ DrawSymbol(p, center + QPointF(61, 37) + (r_stick * 9.5f), Symbol::C, 1.0f);
DrawRawJoystick(p, center + QPointF(-198, -125), center + QPointF(198, -125));
}
@@ -871,6 +873,10 @@ void PlayerControlPreview::DrawGCController(QPainter& p, const QPointF center) {
// Minus and Plus buttons
p.setPen(colors.outline);
DrawCircleButton(p, center + QPoint(0, -44), button_values[Plus], 8);
+
+ // Draw battery
+ DrawBattery(p, center + QPoint(-30, -165),
+ battery_values[Core::HID::EmulatedDeviceIndex::LeftIndex]);
}
constexpr std::array<float, 13 * 2> symbol_a = {
@@ -1837,10 +1843,14 @@ void PlayerControlPreview::DrawLeftBody(QPainter& p, const QPointF center) {
const float led_size = 5.0f;
const QPointF led_position = sideview_center + QPointF(0, -36);
int led_count = 0;
- for (const auto& color : led_color) {
- p.setBrush(color);
- DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size);
- }
+ p.setBrush(led_pattern.position1 ? colors.led_on : colors.led_off);
+ DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size);
+ p.setBrush(led_pattern.position2 ? colors.led_on : colors.led_off);
+ DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size);
+ p.setBrush(led_pattern.position3 ? colors.led_on : colors.led_off);
+ DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size);
+ p.setBrush(led_pattern.position4 ? colors.led_on : colors.led_off);
+ DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size);
}
void PlayerControlPreview::DrawRightBody(QPainter& p, const QPointF center) {
@@ -1933,14 +1943,19 @@ void PlayerControlPreview::DrawRightBody(QPainter& p, const QPointF center) {
const float led_size = 5.0f;
const QPointF led_position = sideview_center + QPointF(0, -36);
int led_count = 0;
- for (const auto& color : led_color) {
- p.setBrush(color);
- DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size);
- }
-}
-
-void PlayerControlPreview::DrawProTriggers(QPainter& p, const QPointF center, bool left_pressed,
- bool right_pressed) {
+ p.setBrush(led_pattern.position1 ? colors.led_on : colors.led_off);
+ DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size);
+ p.setBrush(led_pattern.position2 ? colors.led_on : colors.led_off);
+ DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size);
+ p.setBrush(led_pattern.position3 ? colors.led_on : colors.led_off);
+ DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size);
+ p.setBrush(led_pattern.position4 ? colors.led_on : colors.led_off);
+ DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size);
+}
+
+void PlayerControlPreview::DrawProTriggers(QPainter& p, const QPointF center,
+ const Common::Input::ButtonStatus& left_pressed,
+ const Common::Input::ButtonStatus& right_pressed) {
std::array<QPointF, pro_left_trigger.size() / 2> qleft_trigger;
std::array<QPointF, pro_left_trigger.size() / 2> qright_trigger;
std::array<QPointF, pro_body_top.size()> qbody_top;
@@ -1949,8 +1964,10 @@ void PlayerControlPreview::DrawProTriggers(QPainter& p, const QPointF center, bo
const float trigger_x = pro_left_trigger[point * 2 + 0];
const float trigger_y = pro_left_trigger[point * 2 + 1];
- qleft_trigger[point] = center + QPointF(trigger_x, trigger_y + (left_pressed ? 2 : 0));
- qright_trigger[point] = center + QPointF(-trigger_x, trigger_y + (right_pressed ? 2 : 0));
+ qleft_trigger[point] =
+ center + QPointF(trigger_x, trigger_y + (left_pressed.value ? 2 : 0));
+ qright_trigger[point] =
+ center + QPointF(-trigger_x, trigger_y + (right_pressed.value ? 2 : 0));
}
for (std::size_t point = 0; point < pro_body_top.size() / 2; ++point) {
@@ -1967,16 +1984,17 @@ void PlayerControlPreview::DrawProTriggers(QPainter& p, const QPointF center, bo
DrawPolygon(p, qbody_top);
// Left trigger
- p.setBrush(left_pressed ? colors.highlight : colors.button);
+ p.setBrush(left_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qleft_trigger);
// Right trigger
- p.setBrush(right_pressed ? colors.highlight : colors.button);
+ p.setBrush(right_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qright_trigger);
}
-void PlayerControlPreview::DrawGCTriggers(QPainter& p, const QPointF center, bool left_pressed,
- bool right_pressed) {
+void PlayerControlPreview::DrawGCTriggers(QPainter& p, const QPointF center,
+ Common::Input::TriggerStatus left_trigger,
+ Common::Input::TriggerStatus right_trigger) {
std::array<QPointF, left_gc_trigger.size() / 2> qleft_trigger;
std::array<QPointF, left_gc_trigger.size() / 2> qright_trigger;
@@ -1984,32 +2002,37 @@ void PlayerControlPreview::DrawGCTriggers(QPainter& p, const QPointF center, boo
const float trigger_x = left_gc_trigger[point * 2 + 0];
const float trigger_y = left_gc_trigger[point * 2 + 1];
- qleft_trigger[point] = center + QPointF(trigger_x, trigger_y + (left_pressed ? 10 : 0));
- qright_trigger[point] = center + QPointF(-trigger_x, trigger_y + (right_pressed ? 10 : 0));
+ qleft_trigger[point] =
+ center + QPointF(trigger_x, trigger_y + (left_trigger.analog.value * 10.0f));
+ qright_trigger[point] =
+ center + QPointF(-trigger_x, trigger_y + (right_trigger.analog.value * 10.0f));
}
// Left trigger
p.setPen(colors.outline);
- p.setBrush(left_pressed ? colors.highlight : colors.button);
+ p.setBrush(left_trigger.pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qleft_trigger);
// Right trigger
- p.setBrush(right_pressed ? colors.highlight : colors.button);
+ p.setBrush(right_trigger.pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qright_trigger);
// Draw L text
p.setPen(colors.transparent);
p.setBrush(colors.font);
- DrawSymbol(p, center + QPointF(-132, -119 + (left_pressed ? 10 : 0)), Symbol::L, 1.7f);
+ DrawSymbol(p, center + QPointF(-132, -119 + (left_trigger.analog.value * 10.0f)), Symbol::L,
+ 1.7f);
// Draw R text
p.setPen(colors.transparent);
p.setBrush(colors.font);
- DrawSymbol(p, center + QPointF(121.5f, -119 + (right_pressed ? 10 : 0)), Symbol::R, 1.7f);
+ DrawSymbol(p, center + QPointF(121.5f, -119 + (right_trigger.analog.value * 10.0f)), Symbol::R,
+ 1.7f);
}
void PlayerControlPreview::DrawHandheldTriggers(QPainter& p, const QPointF center,
- bool left_pressed, bool right_pressed) {
+ const Common::Input::ButtonStatus& left_pressed,
+ const Common::Input::ButtonStatus& right_pressed) {
std::array<QPointF, left_joycon_trigger.size() / 2> qleft_trigger;
std::array<QPointF, left_joycon_trigger.size() / 2> qright_trigger;
@@ -2018,23 +2041,24 @@ void PlayerControlPreview::DrawHandheldTriggers(QPainter& p, const QPointF cente
const float left_trigger_y = left_joycon_trigger[point * 2 + 1];
qleft_trigger[point] =
- center + QPointF(left_trigger_x, left_trigger_y + (left_pressed ? 0.5f : 0));
+ center + QPointF(left_trigger_x, left_trigger_y + (left_pressed.value ? 0.5f : 0));
qright_trigger[point] =
- center + QPointF(-left_trigger_x, left_trigger_y + (right_pressed ? 0.5f : 0));
+ center + QPointF(-left_trigger_x, left_trigger_y + (right_pressed.value ? 0.5f : 0));
}
// Left trigger
p.setPen(colors.outline);
- p.setBrush(left_pressed ? colors.highlight : colors.button);
+ p.setBrush(left_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qleft_trigger);
// Right trigger
- p.setBrush(right_pressed ? colors.highlight : colors.button);
+ p.setBrush(right_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qright_trigger);
}
-void PlayerControlPreview::DrawDualTriggers(QPainter& p, const QPointF center, bool left_pressed,
- bool right_pressed) {
+void PlayerControlPreview::DrawDualTriggers(QPainter& p, const QPointF center,
+ const Common::Input::ButtonStatus& left_pressed,
+ const Common::Input::ButtonStatus& right_pressed) {
std::array<QPointF, left_joycon_trigger.size() / 2> qleft_trigger;
std::array<QPointF, left_joycon_trigger.size() / 2> qright_trigger;
constexpr float size = 1.62f;
@@ -2043,25 +2067,27 @@ void PlayerControlPreview::DrawDualTriggers(QPainter& p, const QPointF center, b
const float left_trigger_x = left_joycon_trigger[point * 2 + 0];
const float left_trigger_y = left_joycon_trigger[point * 2 + 1];
- qleft_trigger[point] = center + QPointF(left_trigger_x * size + offset,
- left_trigger_y * size + (left_pressed ? 0.5f : 0));
+ qleft_trigger[point] =
+ center + QPointF(left_trigger_x * size + offset,
+ left_trigger_y * size + (left_pressed.value ? 0.5f : 0));
qright_trigger[point] =
center + QPointF(-left_trigger_x * size - offset,
- left_trigger_y * size + (right_pressed ? 0.5f : 0));
+ left_trigger_y * size + (right_pressed.value ? 0.5f : 0));
}
// Left trigger
p.setPen(colors.outline);
- p.setBrush(left_pressed ? colors.highlight : colors.button);
+ p.setBrush(left_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qleft_trigger);
// Right trigger
- p.setBrush(right_pressed ? colors.highlight : colors.button);
+ p.setBrush(right_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qright_trigger);
}
-void PlayerControlPreview::DrawDualTriggersTopView(QPainter& p, const QPointF center,
- bool left_pressed, bool right_pressed) {
+void PlayerControlPreview::DrawDualTriggersTopView(
+ QPainter& p, const QPointF center, const Common::Input::ButtonStatus& left_pressed,
+ const Common::Input::ButtonStatus& right_pressed) {
std::array<QPointF, left_joystick_L_topview.size() / 2> qleft_trigger;
std::array<QPointF, left_joystick_L_topview.size() / 2> qright_trigger;
constexpr float size = 0.9f;
@@ -2080,9 +2106,9 @@ void PlayerControlPreview::DrawDualTriggersTopView(QPainter& p, const QPointF ce
}
p.setPen(colors.outline);
- p.setBrush(left_pressed ? colors.highlight : colors.button);
+ p.setBrush(left_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qleft_trigger);
- p.setBrush(right_pressed ? colors.highlight : colors.button);
+ p.setBrush(right_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qright_trigger);
// Draw L text
@@ -2096,8 +2122,9 @@ void PlayerControlPreview::DrawDualTriggersTopView(QPainter& p, const QPointF ce
DrawSymbol(p, center + QPointF(177, -84), Symbol::R, 1.0f);
}
-void PlayerControlPreview::DrawDualZTriggersTopView(QPainter& p, const QPointF center,
- bool left_pressed, bool right_pressed) {
+void PlayerControlPreview::DrawDualZTriggersTopView(
+ QPainter& p, const QPointF center, const Common::Input::ButtonStatus& left_pressed,
+ const Common::Input::ButtonStatus& right_pressed) {
std::array<QPointF, left_joystick_ZL_topview.size() / 2> qleft_trigger;
std::array<QPointF, left_joystick_ZL_topview.size() / 2> qright_trigger;
constexpr float size = 0.9f;
@@ -2114,9 +2141,9 @@ void PlayerControlPreview::DrawDualZTriggersTopView(QPainter& p, const QPointF c
}
p.setPen(colors.outline);
- p.setBrush(left_pressed ? colors.highlight : colors.button);
+ p.setBrush(left_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qleft_trigger);
- p.setBrush(right_pressed ? colors.highlight : colors.button);
+ p.setBrush(right_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qright_trigger);
// Draw ZL text
@@ -2130,7 +2157,8 @@ void PlayerControlPreview::DrawDualZTriggersTopView(QPainter& p, const QPointF c
DrawSymbol(p, center + QPointF(180, -113), Symbol::ZR, 1.0f);
}
-void PlayerControlPreview::DrawLeftTriggers(QPainter& p, const QPointF center, bool left_pressed) {
+void PlayerControlPreview::DrawLeftTriggers(QPainter& p, const QPointF center,
+ const Common::Input::ButtonStatus& left_pressed) {
std::array<QPointF, left_joycon_trigger.size() / 2> qleft_trigger;
constexpr float size = 1.78f;
constexpr float offset = 311.5f;
@@ -2138,15 +2166,16 @@ void PlayerControlPreview::DrawLeftTriggers(QPainter& p, const QPointF center, b
for (std::size_t point = 0; point < left_joycon_trigger.size() / 2; ++point) {
qleft_trigger[point] = center + QPointF(left_joycon_trigger[point * 2] * size + offset,
left_joycon_trigger[point * 2 + 1] * size -
- (left_pressed ? 0.5f : 1.0f));
+ (left_pressed.value ? 0.5f : 1.0f));
}
p.setPen(colors.outline);
- p.setBrush(left_pressed ? colors.highlight : colors.button);
+ p.setBrush(left_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qleft_trigger);
}
-void PlayerControlPreview::DrawLeftZTriggers(QPainter& p, const QPointF center, bool left_pressed) {
+void PlayerControlPreview::DrawLeftZTriggers(QPainter& p, const QPointF center,
+ const Common::Input::ButtonStatus& left_pressed) {
std::array<QPointF, left_joycon_sideview_zl.size() / 2> qleft_trigger;
constexpr float size = 1.1115f;
constexpr float offset2 = 335;
@@ -2154,18 +2183,18 @@ void PlayerControlPreview::DrawLeftZTriggers(QPainter& p, const QPointF center,
for (std::size_t point = 0; point < left_joycon_sideview_zl.size() / 2; ++point) {
qleft_trigger[point] = center + QPointF(left_joycon_sideview_zl[point * 2] * size + offset2,
left_joycon_sideview_zl[point * 2 + 1] * size +
- (left_pressed ? 1.5f : 1.0f));
+ (left_pressed.value ? 1.5f : 1.0f));
}
p.setPen(colors.outline);
- p.setBrush(left_pressed ? colors.highlight : colors.button);
+ p.setBrush(left_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qleft_trigger);
- p.drawArc(center.x() + 158, center.y() + (left_pressed ? -203.5f : -204.0f), 77, 77, 225 * 16,
- 44 * 16);
+ p.drawArc(center.x() + 158, center.y() + (left_pressed.value ? -203.5f : -204.0f), 77, 77,
+ 225 * 16, 44 * 16);
}
-void PlayerControlPreview::DrawLeftTriggersTopView(QPainter& p, const QPointF center,
- bool left_pressed) {
+void PlayerControlPreview::DrawLeftTriggersTopView(
+ QPainter& p, const QPointF center, const Common::Input::ButtonStatus& left_pressed) {
std::array<QPointF, left_joystick_L_topview.size() / 2> qleft_trigger;
for (std::size_t point = 0; point < left_joystick_L_topview.size() / 2; ++point) {
@@ -2174,7 +2203,7 @@ void PlayerControlPreview::DrawLeftTriggersTopView(QPainter& p, const QPointF ce
}
p.setPen(colors.outline);
- p.setBrush(left_pressed ? colors.highlight : colors.button);
+ p.setBrush(left_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qleft_trigger);
// Draw L text
@@ -2183,8 +2212,8 @@ void PlayerControlPreview::DrawLeftTriggersTopView(QPainter& p, const QPointF ce
DrawSymbol(p, center + QPointF(-143, -36), Symbol::L, 1.0f);
}
-void PlayerControlPreview::DrawLeftZTriggersTopView(QPainter& p, const QPointF center,
- bool left_pressed) {
+void PlayerControlPreview::DrawLeftZTriggersTopView(
+ QPainter& p, const QPointF center, const Common::Input::ButtonStatus& left_pressed) {
std::array<QPointF, left_joystick_ZL_topview.size() / 2> qleft_trigger;
for (std::size_t point = 0; point < left_joystick_ZL_topview.size() / 2; ++point) {
@@ -2193,7 +2222,7 @@ void PlayerControlPreview::DrawLeftZTriggersTopView(QPainter& p, const QPointF c
}
p.setPen(colors.outline);
- p.setBrush(left_pressed ? colors.highlight : colors.button);
+ p.setBrush(left_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qleft_trigger);
// Draw ZL text
@@ -2203,7 +2232,7 @@ void PlayerControlPreview::DrawLeftZTriggersTopView(QPainter& p, const QPointF c
}
void PlayerControlPreview::DrawRightTriggers(QPainter& p, const QPointF center,
- bool right_pressed) {
+ const Common::Input::ButtonStatus& right_pressed) {
std::array<QPointF, left_joycon_trigger.size() / 2> qright_trigger;
constexpr float size = 1.78f;
constexpr float offset = 311.5f;
@@ -2211,36 +2240,36 @@ void PlayerControlPreview::DrawRightTriggers(QPainter& p, const QPointF center,
for (std::size_t point = 0; point < left_joycon_trigger.size() / 2; ++point) {
qright_trigger[point] = center + QPointF(-left_joycon_trigger[point * 2] * size - offset,
left_joycon_trigger[point * 2 + 1] * size -
- (right_pressed ? 0.5f : 1.0f));
+ (right_pressed.value ? 0.5f : 1.0f));
}
p.setPen(colors.outline);
- p.setBrush(right_pressed ? colors.highlight : colors.button);
+ p.setBrush(right_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qright_trigger);
}
void PlayerControlPreview::DrawRightZTriggers(QPainter& p, const QPointF center,
- bool right_pressed) {
+ const Common::Input::ButtonStatus& right_pressed) {
std::array<QPointF, left_joycon_sideview_zl.size() / 2> qright_trigger;
constexpr float size = 1.1115f;
constexpr float offset2 = 335;
for (std::size_t point = 0; point < left_joycon_sideview_zl.size() / 2; ++point) {
qright_trigger[point] =
- center +
- QPointF(-left_joycon_sideview_zl[point * 2] * size - offset2,
- left_joycon_sideview_zl[point * 2 + 1] * size + (right_pressed ? 0.5f : 0) + 1);
+ center + QPointF(-left_joycon_sideview_zl[point * 2] * size - offset2,
+ left_joycon_sideview_zl[point * 2 + 1] * size +
+ (right_pressed.value ? 0.5f : 0) + 1);
}
p.setPen(colors.outline);
- p.setBrush(right_pressed ? colors.highlight : colors.button);
+ p.setBrush(right_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qright_trigger);
- p.drawArc(center.x() - 236, center.y() + (right_pressed ? -203.5f : -204.0f), 77, 77, 271 * 16,
- 44 * 16);
+ p.drawArc(center.x() - 236, center.y() + (right_pressed.value ? -203.5f : -204.0f), 77, 77,
+ 271 * 16, 44 * 16);
}
-void PlayerControlPreview::DrawRightTriggersTopView(QPainter& p, const QPointF center,
- bool right_pressed) {
+void PlayerControlPreview::DrawRightTriggersTopView(
+ QPainter& p, const QPointF center, const Common::Input::ButtonStatus& right_pressed) {
std::array<QPointF, left_joystick_L_topview.size() / 2> qright_trigger;
for (std::size_t point = 0; point < left_joystick_L_topview.size() / 2; ++point) {
@@ -2249,7 +2278,7 @@ void PlayerControlPreview::DrawRightTriggersTopView(QPainter& p, const QPointF c
}
p.setPen(colors.outline);
- p.setBrush(right_pressed ? colors.highlight : colors.button);
+ p.setBrush(right_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qright_trigger);
// Draw R text
@@ -2258,8 +2287,8 @@ void PlayerControlPreview::DrawRightTriggersTopView(QPainter& p, const QPointF c
DrawSymbol(p, center + QPointF(137, -36), Symbol::R, 1.0f);
}
-void PlayerControlPreview::DrawRightZTriggersTopView(QPainter& p, const QPointF center,
- bool right_pressed) {
+void PlayerControlPreview::DrawRightZTriggersTopView(
+ QPainter& p, const QPointF center, const Common::Input::ButtonStatus& right_pressed) {
std::array<QPointF, left_joystick_ZL_topview.size() / 2> qright_trigger;
for (std::size_t point = 0; point < left_joystick_ZL_topview.size() / 2; ++point) {
@@ -2268,7 +2297,7 @@ void PlayerControlPreview::DrawRightZTriggersTopView(QPainter& p, const QPointF
}
p.setPen(colors.outline);
- p.setBrush(right_pressed ? colors.highlight : colors.button);
+ p.setBrush(right_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qright_trigger);
// Draw ZR text
@@ -2278,13 +2307,13 @@ void PlayerControlPreview::DrawRightZTriggersTopView(QPainter& p, const QPointF
}
void PlayerControlPreview::DrawJoystick(QPainter& p, const QPointF center, float size,
- bool pressed) {
+ const Common::Input::ButtonStatus& pressed) {
const float radius1 = 13.0f * size;
const float radius2 = 9.0f * size;
// Outer circle
p.setPen(colors.outline);
- p.setBrush(pressed ? colors.highlight : colors.button);
+ p.setBrush(pressed.value ? colors.highlight : colors.button);
DrawCircle(p, center, radius1);
// Cross
@@ -2292,17 +2321,18 @@ void PlayerControlPreview::DrawJoystick(QPainter& p, const QPointF center, float
p.drawLine(center - QPoint(0, radius1), center + QPoint(0, radius1));
// Inner circle
- p.setBrush(pressed ? colors.highlight2 : colors.button2);
+ p.setBrush(pressed.value ? colors.highlight2 : colors.button2);
DrawCircle(p, center, radius2);
}
void PlayerControlPreview::DrawJoystickSideview(QPainter& p, const QPointF center, float angle,
- float size, bool pressed) {
+ float size,
+ const Common::Input::ButtonStatus& pressed) {
QVector<QPointF> joystick;
joystick.reserve(static_cast<int>(left_joystick_sideview.size() / 2));
for (std::size_t point = 0; point < left_joystick_sideview.size() / 2; ++point) {
- joystick.append(QPointF(left_joystick_sideview[point * 2] * size + (pressed ? 1 : 0),
+ joystick.append(QPointF(left_joystick_sideview[point * 2] * size + (pressed.value ? 1 : 0),
left_joystick_sideview[point * 2 + 1] * size - 1));
}
@@ -2314,14 +2344,15 @@ void PlayerControlPreview::DrawJoystickSideview(QPainter& p, const QPointF cente
// Draw joystick
p.setPen(colors.outline);
- p.setBrush(pressed ? colors.highlight : colors.button);
+ p.setBrush(pressed.value ? colors.highlight : colors.button);
p.drawPolygon(p2);
p.drawLine(p2.at(1), p2.at(30));
p.drawLine(p2.at(32), p2.at(71));
}
void PlayerControlPreview::DrawProJoystick(QPainter& p, const QPointF center, const QPointF offset,
- float offset_scalar, bool pressed) {
+ float offset_scalar,
+ const Common::Input::ButtonStatus& pressed) {
const float radius1 = 24.0f;
const float radius2 = 17.0f;
@@ -2339,11 +2370,11 @@ void PlayerControlPreview::DrawProJoystick(QPainter& p, const QPointF center, co
// Outer circle
p.setPen(colors.outline);
- p.setBrush(pressed ? colors.highlight : colors.button);
+ p.setBrush(pressed.value ? colors.highlight : colors.button);
p.drawEllipse(QPointF(0, 0), radius1 * amplitude, radius1);
// Inner circle
- p.setBrush(pressed ? colors.highlight2 : colors.button2);
+ p.setBrush(pressed.value ? colors.highlight2 : colors.button2);
const float inner_offset =
(radius1 - radius2) * 0.4f * ((offset.x() == 0 && offset.y() < 0) ? -1.0f : 1.0f);
@@ -2355,14 +2386,15 @@ void PlayerControlPreview::DrawProJoystick(QPainter& p, const QPointF center, co
p.restore();
}
-void PlayerControlPreview::DrawGCJoystick(QPainter& p, const QPointF center, bool pressed) {
+void PlayerControlPreview::DrawGCJoystick(QPainter& p, const QPointF center,
+ const Common::Input::ButtonStatus& pressed) {
// Outer circle
p.setPen(colors.outline);
- p.setBrush(pressed ? colors.highlight : colors.button);
+ p.setBrush(pressed.value ? colors.highlight : colors.button);
DrawCircle(p, center, 26.0f);
// Inner circle
- p.setBrush(pressed ? colors.highlight2 : colors.button2);
+ p.setBrush(pressed.value ? colors.highlight2 : colors.button2);
DrawCircle(p, center, 19.0f);
p.setBrush(colors.transparent);
DrawCircle(p, center, 13.5f);
@@ -2371,31 +2403,29 @@ void PlayerControlPreview::DrawGCJoystick(QPainter& p, const QPointF center, boo
void PlayerControlPreview::DrawRawJoystick(QPainter& p, QPointF center_left, QPointF center_right) {
using namespace Settings::NativeAnalog;
- if (controller_type != Settings::ControllerType::LeftJoycon) {
- DrawJoystickProperties(p, center_right, axis_values[RStick].properties);
+ if (center_right != QPointF(0, 0)) {
+ DrawJoystickProperties(p, center_right, stick_values[RStick].x.properties);
p.setPen(colors.indicator);
p.setBrush(colors.indicator);
- DrawJoystickDot(p, center_right, axis_values[RStick].raw_value,
- axis_values[RStick].properties);
+ DrawJoystickDot(p, center_right, stick_values[RStick], true);
p.setPen(colors.indicator2);
p.setBrush(colors.indicator2);
- DrawJoystickDot(p, center_right, axis_values[RStick].value, axis_values[RStick].properties);
+ DrawJoystickDot(p, center_right, stick_values[RStick], false);
}
- if (controller_type != Settings::ControllerType::RightJoycon) {
- DrawJoystickProperties(p, center_left, axis_values[LStick].properties);
+ if (center_left != QPointF(0, 0)) {
+ DrawJoystickProperties(p, center_left, stick_values[LStick].x.properties);
p.setPen(colors.indicator);
p.setBrush(colors.indicator);
- DrawJoystickDot(p, center_left, axis_values[LStick].raw_value,
- axis_values[LStick].properties);
+ DrawJoystickDot(p, center_left, stick_values[LStick], true);
p.setPen(colors.indicator2);
p.setBrush(colors.indicator2);
- DrawJoystickDot(p, center_left, axis_values[LStick].value, axis_values[LStick].properties);
+ DrawJoystickDot(p, center_left, stick_values[LStick], false);
}
}
-void PlayerControlPreview::DrawJoystickProperties(QPainter& p, const QPointF center,
- const Input::AnalogProperties& properties) {
+void PlayerControlPreview::DrawJoystickProperties(
+ QPainter& p, const QPointF center, const Common::Input::AnalogProperties& properties) {
constexpr float size = 45.0f;
const float range = size * properties.range;
const float deadzone = size * properties.deadzone;
@@ -2414,19 +2444,26 @@ void PlayerControlPreview::DrawJoystickProperties(QPainter& p, const QPointF cen
DrawCircle(p, center, deadzone);
}
-void PlayerControlPreview::DrawJoystickDot(QPainter& p, const QPointF center, const QPointF value,
- const Input::AnalogProperties& properties) {
+void PlayerControlPreview::DrawJoystickDot(QPainter& p, const QPointF center,
+ const Common::Input::StickStatus& stick, bool raw) {
constexpr float size = 45.0f;
- const float range = size * properties.range;
+ const float range = size * stick.x.properties.range;
- // Dot pointer
- DrawCircle(p, center + (value * range), 2);
+ if (raw) {
+ const QPointF value = QPointF(stick.x.raw_value, stick.y.raw_value) * size;
+ DrawCircle(p, center + value, 2);
+ return;
+ }
+
+ const QPointF value = QPointF(stick.x.value, stick.y.value) * range;
+ DrawCircle(p, center + value, 2);
}
-void PlayerControlPreview::DrawRoundButton(QPainter& p, QPointF center, bool pressed, float width,
+void PlayerControlPreview::DrawRoundButton(QPainter& p, QPointF center,
+ const Common::Input::ButtonStatus& pressed, float width,
float height, Direction direction, float radius) {
p.setBrush(button_color);
- if (pressed) {
+ if (pressed.value) {
switch (direction) {
case Direction::Left:
center.setX(center.x() - 1);
@@ -2448,17 +2485,19 @@ void PlayerControlPreview::DrawRoundButton(QPainter& p, QPointF center, bool pre
QRectF rect = {center.x() - width, center.y() - height, width * 2.0f, height * 2.0f};
p.drawRoundedRect(rect, radius, radius);
}
-void PlayerControlPreview::DrawMinusButton(QPainter& p, const QPointF center, bool pressed,
+void PlayerControlPreview::DrawMinusButton(QPainter& p, const QPointF center,
+ const Common::Input::ButtonStatus& pressed,
int button_size) {
p.setPen(colors.outline);
- p.setBrush(pressed ? colors.highlight : colors.button);
+ p.setBrush(pressed.value ? colors.highlight : colors.button);
DrawRectangle(p, center, button_size, button_size / 3.0f);
}
-void PlayerControlPreview::DrawPlusButton(QPainter& p, const QPointF center, bool pressed,
+void PlayerControlPreview::DrawPlusButton(QPainter& p, const QPointF center,
+ const Common::Input::ButtonStatus& pressed,
int button_size) {
// Draw outer line
p.setPen(colors.outline);
- p.setBrush(pressed ? colors.highlight : colors.button);
+ p.setBrush(pressed.value ? colors.highlight : colors.button);
DrawRectangle(p, center, button_size, button_size / 3.0f);
DrawRectangle(p, center, button_size / 3.0f, button_size);
@@ -2471,7 +2510,8 @@ void PlayerControlPreview::DrawPlusButton(QPainter& p, const QPointF center, boo
DrawRectangle(p, center, button_size / 3.0f, button_size);
}
-void PlayerControlPreview::DrawGCButtonX(QPainter& p, const QPointF center, bool pressed) {
+void PlayerControlPreview::DrawGCButtonX(QPainter& p, const QPointF center,
+ const Common::Input::ButtonStatus& pressed) {
std::array<QPointF, gc_button_x.size() / 2> button_x;
for (std::size_t point = 0; point < gc_button_x.size() / 2; ++point) {
@@ -2479,11 +2519,12 @@ void PlayerControlPreview::DrawGCButtonX(QPainter& p, const QPointF center, bool
}
p.setPen(colors.outline);
- p.setBrush(pressed ? colors.highlight : colors.button);
+ p.setBrush(pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, button_x);
}
-void PlayerControlPreview::DrawGCButtonY(QPainter& p, const QPointF center, bool pressed) {
+void PlayerControlPreview::DrawGCButtonY(QPainter& p, const QPointF center,
+ const Common::Input::ButtonStatus& pressed) {
std::array<QPointF, gc_button_y.size() / 2> button_x;
for (std::size_t point = 0; point < gc_button_y.size() / 2; ++point) {
@@ -2491,27 +2532,29 @@ void PlayerControlPreview::DrawGCButtonY(QPainter& p, const QPointF center, bool
}
p.setPen(colors.outline);
- p.setBrush(pressed ? colors.highlight : colors.button);
+ p.setBrush(pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, button_x);
}
-void PlayerControlPreview::DrawGCButtonZ(QPainter& p, const QPointF center, bool pressed) {
+void PlayerControlPreview::DrawGCButtonZ(QPainter& p, const QPointF center,
+ const Common::Input::ButtonStatus& pressed) {
std::array<QPointF, gc_button_z.size() / 2> button_x;
for (std::size_t point = 0; point < gc_button_z.size() / 2; ++point) {
button_x[point] = center + QPointF(gc_button_z[point * 2],
- gc_button_z[point * 2 + 1] + (pressed ? 1 : 0));
+ gc_button_z[point * 2 + 1] + (pressed.value ? 1 : 0));
}
p.setPen(colors.outline);
- p.setBrush(pressed ? colors.highlight : colors.button2);
+ p.setBrush(pressed.value ? colors.highlight : colors.button2);
DrawPolygon(p, button_x);
}
-void PlayerControlPreview::DrawCircleButton(QPainter& p, const QPointF center, bool pressed,
+void PlayerControlPreview::DrawCircleButton(QPainter& p, const QPointF center,
+ const Common::Input::ButtonStatus& pressed,
float button_size) {
p.setBrush(button_color);
- if (pressed) {
+ if (pressed.value) {
p.setBrush(colors.highlight);
}
p.drawEllipse(center, button_size, button_size);
@@ -2540,7 +2583,8 @@ void PlayerControlPreview::DrawArrowButtonOutline(QPainter& p, const QPointF cen
}
void PlayerControlPreview::DrawArrowButton(QPainter& p, const QPointF center,
- const Direction direction, bool pressed, float size) {
+ const Direction direction,
+ const Common::Input::ButtonStatus& pressed, float size) {
std::array<QPointF, up_arrow_button.size() / 2> arrow_button;
QPoint offset;
@@ -2552,38 +2596,39 @@ void PlayerControlPreview::DrawArrowButton(QPainter& p, const QPointF center,
case Direction::Up:
arrow_button[point] = center + QPointF(up_arrow_x * size, up_arrow_y * size);
break;
- case Direction::Left:
- arrow_button[point] = center + QPointF(up_arrow_y * size, up_arrow_x * size);
- break;
case Direction::Right:
arrow_button[point] = center + QPointF(-up_arrow_y * size, up_arrow_x * size);
break;
case Direction::Down:
arrow_button[point] = center + QPointF(up_arrow_x * size, -up_arrow_y * size);
break;
+ case Direction::Left:
+ // Compiler doesn't optimize this correctly check why
+ arrow_button[point] = center + QPointF(up_arrow_y * size, up_arrow_x * size);
+ break;
case Direction::None:
break;
}
}
// Draw arrow button
- p.setPen(pressed ? colors.highlight : colors.button);
- p.setBrush(pressed ? colors.highlight : colors.button);
+ p.setPen(pressed.value ? colors.highlight : colors.button);
+ p.setBrush(pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, arrow_button);
switch (direction) {
case Direction::Up:
offset = QPoint(0, -20 * size);
break;
- case Direction::Left:
- offset = QPoint(-20 * size, 0);
- break;
case Direction::Right:
offset = QPoint(20 * size, 0);
break;
case Direction::Down:
offset = QPoint(0, 20 * size);
break;
+ case Direction::Left:
+ offset = QPoint(-20 * size, 0);
+ break;
case Direction::None:
offset = QPoint(0, 0);
break;
@@ -2596,7 +2641,8 @@ void PlayerControlPreview::DrawArrowButton(QPainter& p, const QPointF center,
}
void PlayerControlPreview::DrawTriggerButton(QPainter& p, const QPointF center,
- const Direction direction, bool pressed) {
+ const Direction direction,
+ const Common::Input::ButtonStatus& pressed) {
std::array<QPointF, trigger_button.size() / 2> qtrigger_button;
for (std::size_t point = 0; point < trigger_button.size() / 2; ++point) {
@@ -2619,10 +2665,51 @@ void PlayerControlPreview::DrawTriggerButton(QPainter& p, const QPointF center,
// Draw arrow button
p.setPen(colors.outline);
- p.setBrush(pressed ? colors.highlight : colors.button);
+ p.setBrush(pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qtrigger_button);
}
+void PlayerControlPreview::DrawBattery(QPainter& p, QPointF center,
+ Common::Input::BatteryLevel battery) {
+ if (battery == Common::Input::BatteryLevel::None) {
+ return;
+ }
+ p.setPen(colors.outline);
+ p.setBrush(colors.transparent);
+ p.drawRect(center.x(), center.y(), 56, 20);
+ p.drawRect(center.x() + 56, center.y() + 6, 3, 8);
+ p.setBrush(colors.deadzone);
+ switch (battery) {
+ case Common::Input::BatteryLevel::Charging:
+ p.setBrush(colors.indicator2);
+ p.drawText(center + QPoint(2, 14), tr("Charging"));
+ break;
+ case Common::Input::BatteryLevel::Full:
+ p.drawRect(center.x() + 42, center.y(), 14, 20);
+ p.drawRect(center.x() + 28, center.y(), 14, 20);
+ p.drawRect(center.x() + 14, center.y(), 14, 20);
+ p.drawRect(center.x(), center.y(), 14, 20);
+ break;
+ case Common::Input::BatteryLevel::Medium:
+ p.drawRect(center.x() + 28, center.y(), 14, 20);
+ p.drawRect(center.x() + 14, center.y(), 14, 20);
+ p.drawRect(center.x(), center.y(), 14, 20);
+ break;
+ case Common::Input::BatteryLevel::Low:
+ p.drawRect(center.x() + 14, center.y(), 14, 20);
+ p.drawRect(center.x(), center.y(), 14, 20);
+ break;
+ case Common::Input::BatteryLevel::Critical:
+ p.drawRect(center.x(), center.y(), 14, 20);
+ break;
+ case Common::Input::BatteryLevel::Empty:
+ p.drawRect(center.x(), center.y(), 5, 20);
+ break;
+ default:
+ break;
+ }
+}
+
void PlayerControlPreview::DrawSymbol(QPainter& p, const QPointF center, Symbol symbol,
float icon_size) {
std::array<QPointF, house.size() / 2> house_icon;
diff --git a/src/yuzu/configuration/configure_input_player_widget.h b/src/yuzu/configuration/configure_input_player_widget.h
index f4bbfa528..4cd5c3be0 100644
--- a/src/yuzu/configuration/configure_input_player_widget.h
+++ b/src/yuzu/configuration/configure_input_player_widget.h
@@ -7,9 +7,11 @@
#include <array>
#include <QFrame>
#include <QPointer>
-#include "common/settings.h"
-#include "core/frontend/input.h"
-#include "yuzu/debugger/controller.h"
+
+#include "common/input.h"
+#include "common/settings_input.h"
+#include "core/hid/emulated_controller.h"
+#include "core/hid/hid_types.h"
class QLabel;
@@ -24,17 +26,26 @@ public:
explicit PlayerControlPreview(QWidget* parent);
~PlayerControlPreview() override;
- void SetPlayerInput(std::size_t index, const ButtonParam& buttons_param,
- const AnalogParam& analogs_param);
- void SetPlayerInputRaw(std::size_t index, const Settings::ButtonsRaw& buttons_,
- Settings::AnalogsRaw analogs_);
- void SetConnectedStatus(bool checked);
- void SetControllerType(Settings::ControllerType type);
+ // Sets the emulated controller to be displayed
+ void SetController(Core::HID::EmulatedController* controller);
+
+ // Disables events from the emulated controller
+ void UnloadController();
+
+ // Starts blinking animation at the button specified
void BeginMappingButton(std::size_t button_id);
- void BeginMappingAnalog(std::size_t button_id);
+
+ // Starts moving animation at the stick specified
+ void BeginMappingAnalog(std::size_t stick_id);
+
+ // Stops any ongoing animation
void EndMapping();
+
+ // Handles emulated controller events
+ void ControllerUpdate(Core::HID::ControllerTriggerType type);
+
+ // Updates input on sheduled interval
void UpdateInput();
- void SetCallBack(ControllerCallback callback_);
protected:
void paintEvent(QPaintEvent* event) override;
@@ -63,22 +74,6 @@ private:
SR,
};
- struct AxisValue {
- QPointF value{};
- QPointF raw_value{};
- Input::AnalogProperties properties{};
- int size{};
- QPoint offset{};
- bool active{};
- };
-
- struct LedPattern {
- bool position1;
- bool position2;
- bool position3;
- bool position4;
- };
-
struct ColorMapping {
QColor outline{};
QColor primary{};
@@ -101,7 +96,6 @@ private:
QColor deadzone{};
};
- static LedPattern GetColorPattern(std::size_t index, bool player_on);
void UpdateColors();
void ResetInputs();
@@ -122,47 +116,75 @@ private:
void DrawGCBody(QPainter& p, QPointF center);
// Draw triggers functions
- void DrawProTriggers(QPainter& p, QPointF center, bool left_pressed, bool right_pressed);
- void DrawGCTriggers(QPainter& p, QPointF center, bool left_pressed, bool right_pressed);
- void DrawHandheldTriggers(QPainter& p, QPointF center, bool left_pressed, bool right_pressed);
- void DrawDualTriggers(QPainter& p, QPointF center, bool left_pressed, bool right_pressed);
- void DrawDualTriggersTopView(QPainter& p, QPointF center, bool left_pressed,
- bool right_pressed);
- void DrawDualZTriggersTopView(QPainter& p, QPointF center, bool left_pressed,
- bool right_pressed);
- void DrawLeftTriggers(QPainter& p, QPointF center, bool left_pressed);
- void DrawLeftZTriggers(QPainter& p, QPointF center, bool left_pressed);
- void DrawLeftTriggersTopView(QPainter& p, QPointF center, bool left_pressed);
- void DrawLeftZTriggersTopView(QPainter& p, QPointF center, bool left_pressed);
- void DrawRightTriggers(QPainter& p, QPointF center, bool right_pressed);
- void DrawRightZTriggers(QPainter& p, QPointF center, bool right_pressed);
- void DrawRightTriggersTopView(QPainter& p, QPointF center, bool right_pressed);
- void DrawRightZTriggersTopView(QPainter& p, QPointF center, bool right_pressed);
+ void DrawProTriggers(QPainter& p, QPointF center,
+ const Common::Input::ButtonStatus& left_pressed,
+ const Common::Input::ButtonStatus& right_pressed);
+ void DrawGCTriggers(QPainter& p, QPointF center, Common::Input::TriggerStatus left_trigger,
+ Common::Input::TriggerStatus right_trigger);
+ void DrawHandheldTriggers(QPainter& p, QPointF center,
+ const Common::Input::ButtonStatus& left_pressed,
+ const Common::Input::ButtonStatus& right_pressed);
+ void DrawDualTriggers(QPainter& p, QPointF center,
+ const Common::Input::ButtonStatus& left_pressed,
+ const Common::Input::ButtonStatus& right_pressed);
+ void DrawDualTriggersTopView(QPainter& p, QPointF center,
+ const Common::Input::ButtonStatus& left_pressed,
+ const Common::Input::ButtonStatus& right_pressed);
+ void DrawDualZTriggersTopView(QPainter& p, QPointF center,
+ const Common::Input::ButtonStatus& left_pressed,
+ const Common::Input::ButtonStatus& right_pressed);
+ void DrawLeftTriggers(QPainter& p, QPointF center,
+ const Common::Input::ButtonStatus& left_pressed);
+ void DrawLeftZTriggers(QPainter& p, QPointF center,
+ const Common::Input::ButtonStatus& left_pressed);
+ void DrawLeftTriggersTopView(QPainter& p, QPointF center,
+ const Common::Input::ButtonStatus& left_pressed);
+ void DrawLeftZTriggersTopView(QPainter& p, QPointF center,
+ const Common::Input::ButtonStatus& left_pressed);
+ void DrawRightTriggers(QPainter& p, QPointF center,
+ const Common::Input::ButtonStatus& right_pressed);
+ void DrawRightZTriggers(QPainter& p, QPointF center,
+ const Common::Input::ButtonStatus& right_pressed);
+ void DrawRightTriggersTopView(QPainter& p, QPointF center,
+ const Common::Input::ButtonStatus& right_pressed);
+ void DrawRightZTriggersTopView(QPainter& p, QPointF center,
+ const Common::Input::ButtonStatus& right_pressed);
// Draw joystick functions
- void DrawJoystick(QPainter& p, QPointF center, float size, bool pressed);
- void DrawJoystickSideview(QPainter& p, QPointF center, float angle, float size, bool pressed);
+ void DrawJoystick(QPainter& p, QPointF center, float size,
+ const Common::Input::ButtonStatus& pressed);
+ void DrawJoystickSideview(QPainter& p, QPointF center, float angle, float size,
+ const Common::Input::ButtonStatus& pressed);
void DrawRawJoystick(QPainter& p, QPointF center_left, QPointF center_right);
void DrawJoystickProperties(QPainter& p, QPointF center,
- const Input::AnalogProperties& properties);
- void DrawJoystickDot(QPainter& p, QPointF center, QPointF value,
- const Input::AnalogProperties& properties);
- void DrawProJoystick(QPainter& p, QPointF center, QPointF offset, float scalar, bool pressed);
- void DrawGCJoystick(QPainter& p, QPointF center, bool pressed);
+ const Common::Input::AnalogProperties& properties);
+ void DrawJoystickDot(QPainter& p, QPointF center, const Common::Input::StickStatus& stick,
+ bool raw);
+ void DrawProJoystick(QPainter& p, QPointF center, QPointF offset, float scalar,
+ const Common::Input::ButtonStatus& pressed);
+ void DrawGCJoystick(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed);
// Draw button functions
- void DrawCircleButton(QPainter& p, QPointF center, bool pressed, float button_size);
- void DrawRoundButton(QPainter& p, QPointF center, bool pressed, float width, float height,
- Direction direction = Direction::None, float radius = 2);
- void DrawMinusButton(QPainter& p, QPointF center, bool pressed, int button_size);
- void DrawPlusButton(QPainter& p, QPointF center, bool pressed, int button_size);
- void DrawGCButtonX(QPainter& p, QPointF center, bool pressed);
- void DrawGCButtonY(QPainter& p, QPointF center, bool pressed);
- void DrawGCButtonZ(QPainter& p, QPointF center, bool pressed);
+ void DrawCircleButton(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed,
+ float button_size);
+ void DrawRoundButton(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed,
+ float width, float height, Direction direction = Direction::None,
+ float radius = 2);
+ void DrawMinusButton(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed,
+ int button_size);
+ void DrawPlusButton(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed,
+ int button_size);
+ void DrawGCButtonX(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed);
+ void DrawGCButtonY(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed);
+ void DrawGCButtonZ(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed);
void DrawArrowButtonOutline(QPainter& p, const QPointF center, float size = 1.0f);
- void DrawArrowButton(QPainter& p, QPointF center, Direction direction, bool pressed,
- float size = 1.0f);
- void DrawTriggerButton(QPainter& p, QPointF center, Direction direction, bool pressed);
+ void DrawArrowButton(QPainter& p, QPointF center, Direction direction,
+ const Common::Input::ButtonStatus& pressed, float size = 1.0f);
+ void DrawTriggerButton(QPainter& p, QPointF center, Direction direction,
+ const Common::Input::ButtonStatus& pressed);
+
+ // Draw battery functions
+ void DrawBattery(QPainter& p, QPointF center, Common::Input::BatteryLevel battery);
// Draw icon functions
void DrawSymbol(QPainter& p, QPointF center, Symbol symbol, float icon_size);
@@ -178,24 +200,23 @@ private:
void SetTextFont(QPainter& p, float text_size,
const QString& font_family = QStringLiteral("sans-serif"));
- using ButtonArray =
- std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeButton::BUTTON_NS_END>;
- using StickArray =
- std::array<std::unique_ptr<Input::AnalogDevice>, Settings::NativeAnalog::NUM_STICKS_HID>;
+ bool is_controller_set{};
+ bool is_connected{};
+ bool needs_redraw{};
+ Core::HID::NpadStyleIndex controller_type;
- ControllerCallback controller_callback;
- bool is_enabled{};
bool mapping_active{};
int blink_counter{};
+ int callback_key;
QColor button_color{};
ColorMapping colors{};
- std::array<QColor, 4> led_color{};
- ButtonArray buttons{};
- StickArray sticks{};
+ Core::HID::LedPattern led_pattern{0, 0, 0, 0};
std::size_t player_index{};
- std::size_t button_mapping_index{Settings::NativeButton::BUTTON_NS_END};
- std::size_t analog_mapping_index{Settings::NativeAnalog::NUM_STICKS_HID};
- std::array<AxisValue, Settings::NativeAnalog::NUM_STICKS_HID> axis_values{};
- std::array<bool, Settings::NativeButton::NumButtons> button_values{};
- Settings::ControllerType controller_type{Settings::ControllerType::ProController};
+ Core::HID::EmulatedController* controller;
+ std::size_t button_mapping_index{Settings::NativeButton::NumButtons};
+ std::size_t analog_mapping_index{Settings::NativeAnalog::NumAnalogs};
+ Core::HID::ButtonValues button_values{};
+ Core::HID::SticksValues stick_values{};
+ Core::HID::TriggerValues trigger_values{};
+ Core::HID::BatteryValues battery_values{};
};
diff --git a/src/yuzu/configuration/configure_input_profile_dialog.cpp b/src/yuzu/configuration/configure_input_profile_dialog.cpp
index cd5a88cea..17bbe6b61 100644
--- a/src/yuzu/configuration/configure_input_profile_dialog.cpp
+++ b/src/yuzu/configuration/configure_input_profile_dialog.cpp
@@ -11,8 +11,8 @@ ConfigureInputProfileDialog::ConfigureInputProfileDialog(
QWidget* parent, InputCommon::InputSubsystem* input_subsystem, InputProfiles* profiles,
Core::System& system)
: QDialog(parent), ui(std::make_unique<Ui::ConfigureInputProfileDialog>()),
- profile_widget(
- new ConfigureInputPlayer(this, 9, nullptr, input_subsystem, profiles, system, false)) {
+ profile_widget(new ConfigureInputPlayer(this, 9, nullptr, input_subsystem, profiles,
+ system.HIDCore(), system.IsPoweredOn(), false)) {
ui->setupUi(this);
ui->controllerLayout->addWidget(profile_widget);
diff --git a/src/yuzu/configuration/configure_motion_touch.cpp b/src/yuzu/configuration/configure_motion_touch.cpp
index f8e08c422..8539a5c8b 100644
--- a/src/yuzu/configuration/configure_motion_touch.cpp
+++ b/src/yuzu/configuration/configure_motion_touch.cpp
@@ -15,9 +15,9 @@
#include "common/logging/log.h"
#include "common/settings.h"
+#include "input_common/drivers/udp_client.h"
+#include "input_common/helpers/udp_protocol.h"
#include "input_common/main.h"
-#include "input_common/udp/client.h"
-#include "input_common/udp/udp.h"
#include "ui_configure_motion_touch.h"
#include "yuzu/configuration/configure_motion_touch.h"
#include "yuzu/configuration/configure_touch_from_button.h"
@@ -93,6 +93,7 @@ ConfigureMotionTouch::ConfigureMotionTouch(QWidget* parent,
"using-a-controller-or-android-phone-for-motion-or-touch-input'><span "
"style=\"text-decoration: underline; color:#039be5;\">Learn More</span></a>"));
+ setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
SetConfiguration();
UpdateUiDisplay();
ConnectEvents();
@@ -101,17 +102,14 @@ ConfigureMotionTouch::ConfigureMotionTouch(QWidget* parent,
ConfigureMotionTouch::~ConfigureMotionTouch() = default;
void ConfigureMotionTouch::SetConfiguration() {
- const Common::ParamPackage motion_param(Settings::values.motion_device.GetValue());
const Common::ParamPackage touch_param(Settings::values.touch_device.GetValue());
- ui->touch_from_button_checkbox->setChecked(Settings::values.use_touch_from_button.GetValue());
touch_from_button_maps = Settings::values.touch_from_button_maps;
for (const auto& touch_map : touch_from_button_maps) {
ui->touch_from_button_map->addItem(QString::fromStdString(touch_map.name));
}
ui->touch_from_button_map->setCurrentIndex(
Settings::values.touch_from_button_map_index.GetValue());
- ui->motion_sensitivity->setValue(motion_param.Get("sensitivity", 0.01f));
min_x = touch_param.Get("min_x", 100);
min_y = touch_param.Get("min_y", 50);
@@ -139,9 +137,6 @@ void ConfigureMotionTouch::SetConfiguration() {
void ConfigureMotionTouch::UpdateUiDisplay() {
const QString cemuhook_udp = QStringLiteral("cemuhookudp");
- ui->motion_sensitivity_label->setVisible(true);
- ui->motion_sensitivity->setVisible(true);
-
ui->touch_calibration->setVisible(true);
ui->touch_calibration_config->setVisible(true);
ui->touch_calibration_label->setVisible(true);
@@ -312,7 +307,6 @@ void ConfigureMotionTouch::ApplyConfiguration() {
touch_param.Set("max_y", max_y);
Settings::values.touch_device = touch_param.Serialize();
- Settings::values.use_touch_from_button = ui->touch_from_button_checkbox->isChecked();
Settings::values.touch_from_button_map_index = ui->touch_from_button_map->currentIndex();
Settings::values.touch_from_button_maps = touch_from_button_maps;
Settings::values.udp_input_servers = GetUDPServerString();
diff --git a/src/yuzu/configuration/configure_motion_touch.ui b/src/yuzu/configuration/configure_motion_touch.ui
index 1e35ea946..c75a84ae4 100644
--- a/src/yuzu/configuration/configure_motion_touch.ui
+++ b/src/yuzu/configuration/configure_motion_touch.ui
@@ -2,14 +2,6 @@
<ui version="4.0">
<class>ConfigureMotionTouch</class>
<widget class="QDialog" name="ConfigureMotionTouch">
- <property name="geometry">
- <rect>
- <x>0</x>
- <y>0</y>
- <width>500</width>
- <height>482</height>
- </rect>
- </property>
<property name="windowTitle">
<string>Configure Motion / Touch</string>
</property>
@@ -18,48 +10,6 @@
</property>
<layout class="QVBoxLayout">
<item>
- <widget class="QGroupBox" name="motion_group_box">
- <property name="title">
- <string>Mouse Motion</string>
- </property>
- <layout class="QVBoxLayout">
- <item>
- <layout class="QHBoxLayout">
- <item>
- <widget class="QLabel" name="motion_sensitivity_label">
- <property name="text">
- <string>Sensitivity:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QDoubleSpinBox" name="motion_sensitivity">
- <property name="alignment">
- <set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
- </property>
- <property name="decimals">
- <number>4</number>
- </property>
- <property name="minimum">
- <double>0.010000000000000</double>
- </property>
- <property name="maximum">
- <double>10.000000000000000</double>
- </property>
- <property name="singleStep">
- <double>0.001000000000000</double>
- </property>
- <property name="value">
- <double>0.010000000000000</double>
- </property>
- </widget>
- </item>
- </layout>
- </item>
- </layout>
- </widget>
- </item>
- <item>
<widget class="QGroupBox" name="touch_group_box">
<property name="title">
<string>Touch</string>
@@ -101,19 +51,13 @@
</item>
<item>
<layout class="QHBoxLayout">
- <item>
- <widget class="QCheckBox" name="touch_from_button_checkbox">
- <property name="sizePolicy">
- <sizepolicy hsizetype="Maximum" vsizetype="Fixed">
- <horstretch>0</horstretch>
- <verstretch>0</verstretch>
- </sizepolicy>
- </property>
- <property name="text">
- <string>Use button mapping:</string>
- </property>
- </widget>
- </item>
+ <item>
+ <widget class="QLabel" name="touch_from_button_label">
+ <property name="text">
+ <string>Touch from button profile:</string>
+ </property>
+ </widget>
+ </item>
<item>
<widget class="QComboBox" name="touch_from_button_map"/>
</item>
diff --git a/src/yuzu/configuration/configure_mouse_advanced.cpp b/src/yuzu/configuration/configure_mouse_advanced.cpp
deleted file mode 100644
index 2af3afda8..000000000
--- a/src/yuzu/configuration/configure_mouse_advanced.cpp
+++ /dev/null
@@ -1,276 +0,0 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <algorithm>
-#include <memory>
-
-#include <QKeyEvent>
-#include <QMenu>
-#include <QTimer>
-
-#include "common/assert.h"
-#include "common/param_package.h"
-#include "input_common/main.h"
-#include "ui_configure_mouse_advanced.h"
-#include "yuzu/configuration/config.h"
-#include "yuzu/configuration/configure_mouse_advanced.h"
-
-static QString GetKeyName(int key_code) {
- switch (key_code) {
- case Qt::LeftButton:
- return QObject::tr("Click 0");
- case Qt::RightButton:
- return QObject::tr("Click 1");
- case Qt::MiddleButton:
- return QObject::tr("Click 2");
- case Qt::BackButton:
- return QObject::tr("Click 3");
- case Qt::ForwardButton:
- return QObject::tr("Click 4");
- case Qt::Key_Shift:
- return QObject::tr("Shift");
- case Qt::Key_Control:
- return QObject::tr("Ctrl");
- case Qt::Key_Alt:
- return QObject::tr("Alt");
- case Qt::Key_Meta:
- return {};
- default:
- return QKeySequence(key_code).toString();
- }
-}
-
-static QString ButtonToText(const Common::ParamPackage& param) {
- if (!param.Has("engine")) {
- return QObject::tr("[not set]");
- }
-
- if (param.Get("engine", "") == "keyboard") {
- return GetKeyName(param.Get("code", 0));
- }
-
- if (param.Get("engine", "") == "sdl") {
- if (param.Has("hat")) {
- const QString hat_str = QString::fromStdString(param.Get("hat", ""));
- const QString direction_str = QString::fromStdString(param.Get("direction", ""));
-
- return QObject::tr("Hat %1 %2").arg(hat_str, direction_str);
- }
-
- if (param.Has("axis")) {
- const QString axis_str = QString::fromStdString(param.Get("axis", ""));
- const QString direction_str = QString::fromStdString(param.Get("direction", ""));
-
- return QObject::tr("Axis %1%2").arg(axis_str, direction_str);
- }
-
- if (param.Has("button")) {
- const QString button_str = QString::fromStdString(param.Get("button", ""));
-
- return QObject::tr("Button %1").arg(button_str);
- }
- return {};
- }
-
- return QObject::tr("[unknown]");
-}
-
-ConfigureMouseAdvanced::ConfigureMouseAdvanced(QWidget* parent,
- InputCommon::InputSubsystem* input_subsystem_)
- : QDialog(parent),
- ui(std::make_unique<Ui::ConfigureMouseAdvanced>()), input_subsystem{input_subsystem_},
- timeout_timer(std::make_unique<QTimer>()), poll_timer(std::make_unique<QTimer>()) {
- ui->setupUi(this);
- setFocusPolicy(Qt::ClickFocus);
-
- button_map = {
- ui->left_button, ui->right_button, ui->middle_button, ui->forward_button, ui->back_button,
- };
-
- for (int button_id = 0; button_id < Settings::NativeMouseButton::NumMouseButtons; button_id++) {
- auto* const button = button_map[button_id];
- if (button == nullptr) {
- continue;
- }
-
- button->setContextMenuPolicy(Qt::CustomContextMenu);
- connect(button, &QPushButton::clicked, [=, this] {
- HandleClick(
- button_map[button_id],
- [=, this](const Common::ParamPackage& params) {
- buttons_param[button_id] = params;
- },
- InputCommon::Polling::DeviceType::Button);
- });
- connect(button, &QPushButton::customContextMenuRequested,
- [=, this](const QPoint& menu_location) {
- QMenu context_menu;
- context_menu.addAction(tr("Clear"), [&] {
- buttons_param[button_id].Clear();
- button_map[button_id]->setText(tr("[not set]"));
- });
- context_menu.addAction(tr("Restore Default"), [&] {
- buttons_param[button_id] =
- Common::ParamPackage{InputCommon::GenerateKeyboardParam(
- Config::default_mouse_buttons[button_id])};
- button_map[button_id]->setText(ButtonToText(buttons_param[button_id]));
- });
- context_menu.exec(button_map[button_id]->mapToGlobal(menu_location));
- });
- }
-
- connect(ui->buttonClearAll, &QPushButton::clicked, [this] { ClearAll(); });
- connect(ui->buttonRestoreDefaults, &QPushButton::clicked, [this] { RestoreDefaults(); });
-
- timeout_timer->setSingleShot(true);
- connect(timeout_timer.get(), &QTimer::timeout, [this] { SetPollingResult({}, true); });
-
- connect(poll_timer.get(), &QTimer::timeout, [this] {
- Common::ParamPackage params;
- for (auto& poller : device_pollers) {
- params = poller->GetNextInput();
- if (params.Has("engine")) {
- SetPollingResult(params, false);
- return;
- }
- }
- });
-
- LoadConfiguration();
- resize(0, 0);
-}
-
-ConfigureMouseAdvanced::~ConfigureMouseAdvanced() = default;
-
-void ConfigureMouseAdvanced::ApplyConfiguration() {
- std::transform(buttons_param.begin(), buttons_param.end(),
- Settings::values.mouse_buttons.begin(),
- [](const Common::ParamPackage& param) { return param.Serialize(); });
-}
-
-void ConfigureMouseAdvanced::LoadConfiguration() {
- std::transform(Settings::values.mouse_buttons.begin(), Settings::values.mouse_buttons.end(),
- buttons_param.begin(),
- [](const std::string& str) { return Common::ParamPackage(str); });
- UpdateButtonLabels();
-}
-
-void ConfigureMouseAdvanced::changeEvent(QEvent* event) {
- if (event->type() == QEvent::LanguageChange) {
- RetranslateUI();
- }
-
- QDialog::changeEvent(event);
-}
-
-void ConfigureMouseAdvanced::RetranslateUI() {
- ui->retranslateUi(this);
-}
-
-void ConfigureMouseAdvanced::RestoreDefaults() {
- for (int button_id = 0; button_id < Settings::NativeMouseButton::NumMouseButtons; button_id++) {
- buttons_param[button_id] = Common::ParamPackage{
- InputCommon::GenerateKeyboardParam(Config::default_mouse_buttons[button_id])};
- }
-
- UpdateButtonLabels();
-}
-
-void ConfigureMouseAdvanced::ClearAll() {
- for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) {
- const auto* const button = button_map[i];
- if (button != nullptr && button->isEnabled()) {
- buttons_param[i].Clear();
- }
- }
-
- UpdateButtonLabels();
-}
-
-void ConfigureMouseAdvanced::UpdateButtonLabels() {
- for (int button = 0; button < Settings::NativeMouseButton::NumMouseButtons; button++) {
- button_map[button]->setText(ButtonToText(buttons_param[button]));
- }
-}
-
-void ConfigureMouseAdvanced::HandleClick(
- QPushButton* button, std::function<void(const Common::ParamPackage&)> new_input_setter,
- InputCommon::Polling::DeviceType type) {
- button->setText(tr("[press key]"));
- button->setFocus();
-
- // Keyboard keys or mouse buttons can only be used as button devices
- want_keyboard_mouse = type == InputCommon::Polling::DeviceType::Button;
- if (want_keyboard_mouse) {
- const auto iter = std::find(button_map.begin(), button_map.end(), button);
- ASSERT(iter != button_map.end());
- const auto index = std::distance(button_map.begin(), iter);
- ASSERT(index < Settings::NativeButton::NumButtons && index >= 0);
- }
-
- input_setter = new_input_setter;
-
- device_pollers = input_subsystem->GetPollers(type);
-
- for (auto& poller : device_pollers) {
- poller->Start();
- }
-
- QWidget::grabMouse();
- QWidget::grabKeyboard();
-
- timeout_timer->start(2500); // Cancel after 2.5 seconds
- poll_timer->start(50); // Check for new inputs every 50ms
-}
-
-void ConfigureMouseAdvanced::SetPollingResult(const Common::ParamPackage& params, bool abort) {
- timeout_timer->stop();
- poll_timer->stop();
- for (auto& poller : device_pollers) {
- poller->Stop();
- }
-
- QWidget::releaseMouse();
- QWidget::releaseKeyboard();
-
- if (!abort) {
- (*input_setter)(params);
- }
-
- UpdateButtonLabels();
- input_setter = std::nullopt;
-}
-
-void ConfigureMouseAdvanced::mousePressEvent(QMouseEvent* event) {
- if (!input_setter || !event) {
- return;
- }
-
- if (want_keyboard_mouse) {
- SetPollingResult(Common::ParamPackage{InputCommon::GenerateKeyboardParam(event->button())},
- false);
- } else {
- // We don't want any mouse buttons, so don't stop polling
- return;
- }
-
- SetPollingResult({}, true);
-}
-
-void ConfigureMouseAdvanced::keyPressEvent(QKeyEvent* event) {
- if (!input_setter || !event) {
- return;
- }
-
- if (event->key() != Qt::Key_Escape) {
- if (want_keyboard_mouse) {
- SetPollingResult(Common::ParamPackage{InputCommon::GenerateKeyboardParam(event->key())},
- false);
- } else {
- // Escape key wasn't pressed and we don't want any keyboard keys, so don't stop polling
- return;
- }
- }
- SetPollingResult({}, true);
-}
diff --git a/src/yuzu/configuration/configure_mouse_advanced.h b/src/yuzu/configuration/configure_mouse_advanced.h
deleted file mode 100644
index 65b6fca9a..000000000
--- a/src/yuzu/configuration/configure_mouse_advanced.h
+++ /dev/null
@@ -1,78 +0,0 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <memory>
-#include <optional>
-#include <QDialog>
-
-class QCheckBox;
-class QPushButton;
-class QTimer;
-
-namespace InputCommon {
-class InputSubsystem;
-}
-
-namespace Ui {
-class ConfigureMouseAdvanced;
-}
-
-class ConfigureMouseAdvanced : public QDialog {
- Q_OBJECT
-
-public:
- explicit ConfigureMouseAdvanced(QWidget* parent, InputCommon::InputSubsystem* input_subsystem_);
- ~ConfigureMouseAdvanced() override;
-
- void ApplyConfiguration();
-
-private:
- void changeEvent(QEvent* event) override;
- void RetranslateUI();
-
- /// Load configuration settings.
- void LoadConfiguration();
- /// Restore all buttons to their default values.
- void RestoreDefaults();
- /// Clear all input configuration
- void ClearAll();
-
- /// Update UI to reflect current configuration.
- void UpdateButtonLabels();
-
- /// Called when the button was pressed.
- void HandleClick(QPushButton* button,
- std::function<void(const Common::ParamPackage&)> new_input_setter,
- InputCommon::Polling::DeviceType type);
-
- /// Finish polling and configure input using the input_setter
- void SetPollingResult(const Common::ParamPackage& params, bool abort);
-
- /// Handle mouse button press events.
- void mousePressEvent(QMouseEvent* event) override;
-
- /// Handle key press events.
- void keyPressEvent(QKeyEvent* event) override;
-
- std::unique_ptr<Ui::ConfigureMouseAdvanced> ui;
-
- InputCommon::InputSubsystem* input_subsystem;
-
- /// This will be the the setting function when an input is awaiting configuration.
- std::optional<std::function<void(const Common::ParamPackage&)>> input_setter;
-
- std::array<QPushButton*, Settings::NativeMouseButton::NumMouseButtons> button_map;
- std::array<Common::ParamPackage, Settings::NativeMouseButton::NumMouseButtons> buttons_param;
-
- std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> device_pollers;
-
- std::unique_ptr<QTimer> timeout_timer;
- std::unique_ptr<QTimer> poll_timer;
-
- /// A flag to indicate if keyboard keys are okay when configuring an input. If this is false,
- /// keyboard events are ignored.
- bool want_keyboard_mouse = false;
-};
diff --git a/src/yuzu/configuration/configure_mouse_advanced.ui b/src/yuzu/configuration/configure_mouse_advanced.ui
deleted file mode 100644
index 5b99e1c37..000000000
--- a/src/yuzu/configuration/configure_mouse_advanced.ui
+++ /dev/null
@@ -1,335 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<ui version="4.0">
- <class>ConfigureMouseAdvanced</class>
- <widget class="QDialog" name="ConfigureMouseAdvanced">
- <property name="geometry">
- <rect>
- <x>0</x>
- <y>0</y>
- <width>310</width>
- <height>193</height>
- </rect>
- </property>
- <property name="windowTitle">
- <string>Configure Mouse</string>
- </property>
- <property name="styleSheet">
- <string notr="true">QPushButton {
- min-width: 60px;
-}</string>
- </property>
- <layout class="QVBoxLayout" name="verticalLayout">
- <item>
- <widget class="QGroupBox" name="gridGroupBox">
- <property name="title">
- <string>Mouse Buttons</string>
- </property>
- <layout class="QGridLayout" name="gridLayout">
- <item row="3" column="5">
- <layout class="QVBoxLayout" name="verticalLayout_6">
- <item>
- <layout class="QHBoxLayout" name="horizontalLayout_5">
- <item>
- <widget class="QLabel" name="label_5">
- <property name="text">
- <string>Forward:</string>
- </property>
- </widget>
- </item>
- </layout>
- </item>
- <item>
- <widget class="QPushButton" name="forward_button">
- <property name="minimumSize">
- <size>
- <width>68</width>
- <height>0</height>
- </size>
- </property>
- <property name="maximumSize">
- <size>
- <width>68</width>
- <height>16777215</height>
- </size>
- </property>
- <property name="text">
- <string/>
- </property>
- </widget>
- </item>
- </layout>
- </item>
- <item row="3" column="1">
- <layout class="QVBoxLayout" name="verticalLayout_5">
- <item>
- <layout class="QHBoxLayout" name="horizontalLayout_4">
- <item>
- <widget class="QLabel" name="label_4">
- <property name="minimumSize">
- <size>
- <width>54</width>
- <height>0</height>
- </size>
- </property>
- <property name="text">
- <string>Back:</string>
- </property>
- </widget>
- </item>
- </layout>
- </item>
- <item>
- <widget class="QPushButton" name="back_button">
- <property name="minimumSize">
- <size>
- <width>68</width>
- <height>0</height>
- </size>
- </property>
- <property name="text">
- <string/>
- </property>
- </widget>
- </item>
- </layout>
- </item>
- <item row="0" column="1">
- <layout class="QVBoxLayout" name="verticalLayout_2">
- <item>
- <layout class="QHBoxLayout" name="horizontalLayout">
- <item>
- <widget class="QLabel" name="label">
- <property name="text">
- <string>Left:</string>
- </property>
- </widget>
- </item>
- </layout>
- </item>
- <item>
- <widget class="QPushButton" name="left_button">
- <property name="minimumSize">
- <size>
- <width>68</width>
- <height>0</height>
- </size>
- </property>
- <property name="text">
- <string/>
- </property>
- </widget>
- </item>
- </layout>
- </item>
- <item row="0" column="3">
- <layout class="QVBoxLayout" name="verticalLayout_3">
- <item>
- <layout class="QHBoxLayout" name="horizontalLayout_2">
- <item>
- <widget class="QLabel" name="label_2">
- <property name="text">
- <string>Middle:</string>
- </property>
- </widget>
- </item>
- </layout>
- </item>
- <item>
- <widget class="QPushButton" name="middle_button">
- <property name="minimumSize">
- <size>
- <width>68</width>
- <height>0</height>
- </size>
- </property>
- <property name="maximumSize">
- <size>
- <width>68</width>
- <height>16777215</height>
- </size>
- </property>
- <property name="text">
- <string/>
- </property>
- </widget>
- </item>
- </layout>
- </item>
- <item row="0" column="6">
- <spacer name="horizontalSpacer_2">
- <property name="orientation">
- <enum>Qt::Horizontal</enum>
- </property>
- <property name="sizeType">
- <enum>QSizePolicy::Fixed</enum>
- </property>
- <property name="sizeHint" stdset="0">
- <size>
- <width>0</width>
- <height>20</height>
- </size>
- </property>
- </spacer>
- </item>
- <item row="0" column="0">
- <spacer name="horizontalSpacer">
- <property name="orientation">
- <enum>Qt::Horizontal</enum>
- </property>
- <property name="sizeType">
- <enum>QSizePolicy::Fixed</enum>
- </property>
- <property name="sizeHint" stdset="0">
- <size>
- <width>0</width>
- <height>20</height>
- </size>
- </property>
- </spacer>
- </item>
- <item row="0" column="5">
- <layout class="QVBoxLayout" name="verticalLayout_4">
- <item>
- <layout class="QHBoxLayout" name="horizontalLayout_3">
- <item>
- <widget class="QLabel" name="label_3">
- <property name="text">
- <string>Right:</string>
- </property>
- </widget>
- </item>
- </layout>
- </item>
- <item>
- <widget class="QPushButton" name="right_button">
- <property name="minimumSize">
- <size>
- <width>68</width>
- <height>0</height>
- </size>
- </property>
- <property name="maximumSize">
- <size>
- <width>68</width>
- <height>16777215</height>
- </size>
- </property>
- <property name="text">
- <string/>
- </property>
- </widget>
- </item>
- </layout>
- </item>
- <item row="0" column="2">
- <spacer name="horizontalSpacer_4">
- <property name="orientation">
- <enum>Qt::Horizontal</enum>
- </property>
- <property name="sizeHint" stdset="0">
- <size>
- <width>0</width>
- <height>20</height>
- </size>
- </property>
- </spacer>
- </item>
- <item row="0" column="4">
- <spacer name="horizontalSpacer_5">
- <property name="orientation">
- <enum>Qt::Horizontal</enum>
- </property>
- <property name="sizeHint" stdset="0">
- <size>
- <width>0</width>
- <height>20</height>
- </size>
- </property>
- </spacer>
- </item>
- </layout>
- </widget>
- </item>
- <item>
- <layout class="QHBoxLayout" name="horizontalLayout_6">
- <item>
- <widget class="QPushButton" name="buttonClearAll">
- <property name="minimumSize">
- <size>
- <width>68</width>
- <height>0</height>
- </size>
- </property>
- <property name="maximumSize">
- <size>
- <width>68</width>
- <height>16777215</height>
- </size>
- </property>
- <property name="text">
- <string>Clear</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QPushButton" name="buttonRestoreDefaults">
- <property name="minimumSize">
- <size>
- <width>68</width>
- <height>0</height>
- </size>
- </property>
- <property name="maximumSize">
- <size>
- <width>68</width>
- <height>16777215</height>
- </size>
- </property>
- <property name="text">
- <string>Defaults</string>
- </property>
- </widget>
- </item>
- <item>
- <spacer name="horizontalSpacer_3">
- <property name="orientation">
- <enum>Qt::Horizontal</enum>
- </property>
- <property name="sizeHint" stdset="0">
- <size>
- <width>0</width>
- <height>20</height>
- </size>
- </property>
- </spacer>
- </item>
- <item>
- <widget class="QDialogButtonBox" name="buttonBox">
- <property name="styleSheet">
- <string notr="true"/>
- </property>
- <property name="standardButtons">
- <set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
- </property>
- </widget>
- </item>
- </layout>
- </item>
- </layout>
- </widget>
- <resources/>
- <connections>
- <connection>
- <sender>buttonBox</sender>
- <signal>accepted()</signal>
- <receiver>ConfigureMouseAdvanced</receiver>
- <slot>accept()</slot>
- </connection>
- <connection>
- <sender>buttonBox</sender>
- <signal>rejected()</signal>
- <receiver>ConfigureMouseAdvanced</receiver>
- <slot>reject()</slot>
- </connection>
- </connections>
-</ui>
diff --git a/src/yuzu/configuration/configure_tas.cpp b/src/yuzu/configuration/configure_tas.cpp
index 8e5a4c72d..979a8db61 100644
--- a/src/yuzu/configuration/configure_tas.cpp
+++ b/src/yuzu/configuration/configure_tas.cpp
@@ -32,7 +32,6 @@ void ConfigureTasDialog::LoadConfiguration() {
ui->tas_path_edit->setText(
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASDir)));
ui->tas_enable->setChecked(Settings::values.tas_enable.GetValue());
- ui->tas_control_swap->setChecked(Settings::values.tas_swap_controllers.GetValue());
ui->tas_loop_script->setChecked(Settings::values.tas_loop.GetValue());
ui->tas_pause_on_load->setChecked(Settings::values.pause_tas_on_load.GetValue());
}
@@ -40,7 +39,6 @@ void ConfigureTasDialog::LoadConfiguration() {
void ConfigureTasDialog::ApplyConfiguration() {
Common::FS::SetYuzuPath(Common::FS::YuzuPath::TASDir, ui->tas_path_edit->text().toStdString());
Settings::values.tas_enable.SetValue(ui->tas_enable->isChecked());
- Settings::values.tas_swap_controllers.SetValue(ui->tas_control_swap->isChecked());
Settings::values.tas_loop.SetValue(ui->tas_loop_script->isChecked());
Settings::values.pause_tas_on_load.SetValue(ui->tas_pause_on_load->isChecked());
}
diff --git a/src/yuzu/configuration/configure_tas.ui b/src/yuzu/configuration/configure_tas.ui
index 7d44895c4..cf88a5bf0 100644
--- a/src/yuzu/configuration/configure_tas.ui
+++ b/src/yuzu/configuration/configure_tas.ui
@@ -59,20 +59,13 @@
</widget>
</item>
<item row="1" column="0" colspan="4">
- <widget class="QCheckBox" name="tas_control_swap">
- <property name="text">
- <string>Automatic controller profile swapping</string>
- </property>
- </widget>
- </item>
- <item row="2" column="0" colspan="4">
<widget class="QCheckBox" name="tas_loop_script">
<property name="text">
<string>Loop script</string>
</property>
</widget>
</item>
- <item row="3" column="0" colspan="4">
+ <item row="2" column="0" colspan="4">
<widget class="QCheckBox" name="tas_pause_on_load">
<property name="enabled">
<bool>false</bool>
diff --git a/src/yuzu/configuration/configure_touch_from_button.cpp b/src/yuzu/configuration/configure_touch_from_button.cpp
index 40129f228..bde0a08c4 100644
--- a/src/yuzu/configuration/configure_touch_from_button.cpp
+++ b/src/yuzu/configuration/configure_touch_from_button.cpp
@@ -163,13 +163,10 @@ void ConfigureTouchFromButton::ConnectEvents() {
connect(timeout_timer.get(), &QTimer::timeout, [this]() { SetPollingResult({}, true); });
connect(poll_timer.get(), &QTimer::timeout, [this]() {
- Common::ParamPackage params;
- for (auto& poller : device_pollers) {
- params = poller->GetNextInput();
- if (params.Has("engine")) {
- SetPollingResult(params, false);
- return;
- }
+ const auto& params = input_subsystem->GetNextInput();
+ if (params.Has("engine")) {
+ SetPollingResult(params, false);
+ return;
}
});
}
@@ -248,11 +245,7 @@ void ConfigureTouchFromButton::GetButtonInput(const int row_index, const bool is
}
};
- device_pollers = input_subsystem->GetPollers(InputCommon::Polling::DeviceType::Button);
-
- for (auto& poller : device_pollers) {
- poller->Start();
- }
+ input_subsystem->BeginMapping(InputCommon::Polling::InputType::Button);
grabKeyboard();
grabMouse();
@@ -365,14 +358,14 @@ void ConfigureTouchFromButton::SetCoordinates(const int dot_id, const QPoint& po
void ConfigureTouchFromButton::SetPollingResult(const Common::ParamPackage& params,
const bool cancel) {
+ timeout_timer->stop();
+ poll_timer->stop();
+ input_subsystem->StopMapping();
+
releaseKeyboard();
releaseMouse();
qApp->restoreOverrideCursor();
- timeout_timer->stop();
- poll_timer->stop();
- for (auto& poller : device_pollers) {
- poller->Stop();
- }
+
if (input_setter) {
(*input_setter)(params, cancel);
input_setter.reset();
diff --git a/src/yuzu/configuration/configure_touch_from_button.h b/src/yuzu/configuration/configure_touch_from_button.h
index d9513e3bc..e1400481a 100644
--- a/src/yuzu/configuration/configure_touch_from_button.h
+++ b/src/yuzu/configuration/configure_touch_from_button.h
@@ -24,10 +24,6 @@ namespace InputCommon {
class InputSubsystem;
}
-namespace InputCommon::Polling {
-class DevicePoller;
-}
-
namespace Settings {
struct TouchFromButtonMap;
}
@@ -85,7 +81,6 @@ private:
std::unique_ptr<QTimer> timeout_timer;
std::unique_ptr<QTimer> poll_timer;
- std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> device_pollers;
std::optional<std::function<void(const Common::ParamPackage&, bool)>> input_setter;
static constexpr int DataRoleDot = Qt::ItemDataRole::UserRole + 2;
diff --git a/src/yuzu/configuration/configure_vibration.cpp b/src/yuzu/configuration/configure_vibration.cpp
index 46a0f3025..adce04b27 100644
--- a/src/yuzu/configuration/configure_vibration.cpp
+++ b/src/yuzu/configuration/configure_vibration.cpp
@@ -59,80 +59,6 @@ void ConfigureVibration::ApplyConfiguration() {
ui->checkBoxAccurateVibration->isChecked());
}
-void ConfigureVibration::SetVibrationDevices(std::size_t player_index) {
- using namespace Settings::NativeButton;
- static constexpr std::array<std::array<Settings::NativeButton::Values, 6>, 2> buttons{{
- {DLeft, DUp, DRight, DDown, L, ZL}, // Left Buttons
- {A, B, X, Y, R, ZR}, // Right Buttons
- }};
-
- auto& player = Settings::values.players.GetValue()[player_index];
-
- for (std::size_t device_idx = 0; device_idx < buttons.size(); ++device_idx) {
- std::unordered_map<std::string, int> params_count;
-
- for (const auto button_index : buttons[device_idx]) {
- const auto& player_button = player.buttons[button_index];
-
- if (params_count.find(player_button) != params_count.end()) {
- ++params_count[player_button];
- continue;
- }
-
- params_count.insert_or_assign(player_button, 1);
- }
-
- const auto it = std::max_element(
- params_count.begin(), params_count.end(),
- [](const auto& lhs, const auto& rhs) { return lhs.second < rhs.second; });
-
- auto& vibration_param_str = player.vibrations[device_idx];
- vibration_param_str.clear();
-
- if (it->first.empty()) {
- continue;
- }
-
- const auto param = Common::ParamPackage(it->first);
-
- const auto engine = param.Get("engine", "");
- const auto guid = param.Get("guid", "");
- const auto port = param.Get("port", "");
-
- if (engine.empty() || engine == "keyboard" || engine == "mouse" || engine == "tas") {
- continue;
- }
-
- vibration_param_str += fmt::format("engine:{}", engine);
-
- if (!port.empty()) {
- vibration_param_str += fmt::format(",port:{}", port);
- }
- if (!guid.empty()) {
- vibration_param_str += fmt::format(",guid:{}", guid);
- }
- }
-
- if (player.vibrations[0] != player.vibrations[1]) {
- return;
- }
-
- if (!player.vibrations[0].empty() &&
- player.controller_type != Settings::ControllerType::RightJoycon) {
- player.vibrations[1].clear();
- } else if (!player.vibrations[1].empty() &&
- player.controller_type == Settings::ControllerType::RightJoycon) {
- player.vibrations[0].clear();
- }
-}
-
-void ConfigureVibration::SetAllVibrationDevices() {
- // Set vibration devices for all player indices including handheld
- for (std::size_t player_idx = 0; player_idx < NUM_PLAYERS + 1; ++player_idx) {
- SetVibrationDevices(player_idx);
- }
-}
-
void ConfigureVibration::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
diff --git a/src/yuzu/configuration/configure_vibration.h b/src/yuzu/configuration/configure_vibration.h
index 07411a86f..37bbc2653 100644
--- a/src/yuzu/configuration/configure_vibration.h
+++ b/src/yuzu/configuration/configure_vibration.h
@@ -24,9 +24,6 @@ public:
void ApplyConfiguration();
- static void SetVibrationDevices(std::size_t player_index);
- static void SetAllVibrationDevices();
-
private:
void changeEvent(QEvent* event) override;
void RetranslateUI();
diff --git a/src/yuzu/debugger/controller.cpp b/src/yuzu/debugger/controller.cpp
index 5a844409b..6b834c42e 100644
--- a/src/yuzu/debugger/controller.cpp
+++ b/src/yuzu/debugger/controller.cpp
@@ -6,13 +6,17 @@
#include <QLayout>
#include <QString>
#include "common/settings.h"
+#include "core/hid/emulated_controller.h"
+#include "core/hid/hid_core.h"
+#include "input_common/drivers/tas_input.h"
#include "input_common/main.h"
-#include "input_common/tas/tas_input.h"
#include "yuzu/configuration/configure_input_player_widget.h"
#include "yuzu/debugger/controller.h"
-ControllerDialog::ControllerDialog(QWidget* parent, InputCommon::InputSubsystem* input_subsystem_)
- : QWidget(parent, Qt::Dialog), input_subsystem{input_subsystem_} {
+ControllerDialog::ControllerDialog(Core::HID::HIDCore& hid_core_,
+ std::shared_ptr<InputCommon::InputSubsystem> input_subsystem_,
+ QWidget* parent)
+ : QWidget(parent, Qt::Dialog), hid_core{hid_core_}, input_subsystem{input_subsystem_} {
setObjectName(QStringLiteral("Controller"));
setWindowTitle(tr("Controller P1"));
resize(500, 350);
@@ -31,20 +35,24 @@ ControllerDialog::ControllerDialog(QWidget* parent, InputCommon::InputSubsystem*
// Configure focus so that widget is focusable and the dialog automatically forwards focus to
// it.
setFocusProxy(widget);
- widget->SetConnectedStatus(false);
widget->setFocusPolicy(Qt::StrongFocus);
widget->setFocus();
}
void ControllerDialog::refreshConfiguration() {
- const auto& players = Settings::values.players.GetValue();
- constexpr std::size_t player = 0;
- widget->SetPlayerInputRaw(player, players[player].buttons, players[player].analogs);
- widget->SetControllerType(players[player].controller_type);
- ControllerCallback callback{[this](ControllerInput input) { InputController(input); }};
- widget->SetCallBack(callback);
- widget->repaint();
- widget->SetConnectedStatus(players[player].connected);
+ UnloadController();
+ auto* player_1 = hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
+ auto* handheld = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
+ // Display the correct controller
+ controller = handheld->IsConnected() ? handheld : player_1;
+
+ Core::HID::ControllerUpdateCallback engine_callback{
+ .on_change = [this](Core::HID::ControllerTriggerType type) { ControllerUpdate(type); },
+ .is_npad_service = true,
+ };
+ callback_key = controller->SetCallback(engine_callback);
+ widget->SetController(controller);
+ is_controller_set = true;
}
QAction* ControllerDialog::toggleViewAction() {
@@ -58,11 +66,18 @@ QAction* ControllerDialog::toggleViewAction() {
return toggle_view_action;
}
+void ControllerDialog::UnloadController() {
+ widget->UnloadController();
+ if (is_controller_set) {
+ controller->DeleteCallback(callback_key);
+ is_controller_set = false;
+ }
+}
+
void ControllerDialog::showEvent(QShowEvent* ev) {
if (toggle_view_action) {
toggle_view_action->setChecked(isVisible());
}
- refreshConfiguration();
QWidget::showEvent(ev);
}
@@ -70,16 +85,34 @@ void ControllerDialog::hideEvent(QHideEvent* ev) {
if (toggle_view_action) {
toggle_view_action->setChecked(isVisible());
}
- widget->SetConnectedStatus(false);
QWidget::hideEvent(ev);
}
-void ControllerDialog::InputController(ControllerInput input) {
- u32 buttons = 0;
- int index = 0;
- for (bool btn : input.button_values) {
- buttons |= (btn ? 1U : 0U) << index;
- index++;
+void ControllerDialog::ControllerUpdate(Core::HID::ControllerTriggerType type) {
+ // TODO(german77): Remove TAS from here
+ switch (type) {
+ case Core::HID::ControllerTriggerType::Button:
+ case Core::HID::ControllerTriggerType::Stick: {
+ const auto buttons_values = controller->GetButtonsValues();
+ const auto stick_values = controller->GetSticksValues();
+ u64 buttons = 0;
+ std::size_t index = 0;
+ for (const auto& button : buttons_values) {
+ buttons |= button.value ? 1LLU << index : 0;
+ index++;
+ }
+ const InputCommon::TasInput::TasAnalog left_axis = {
+ .x = stick_values[Settings::NativeAnalog::LStick].x.value,
+ .y = stick_values[Settings::NativeAnalog::LStick].y.value,
+ };
+ const InputCommon::TasInput::TasAnalog right_axis = {
+ .x = stick_values[Settings::NativeAnalog::RStick].x.value,
+ .y = stick_values[Settings::NativeAnalog::RStick].y.value,
+ };
+ input_subsystem->GetTas()->RecordInput(buttons, left_axis, right_axis);
+ break;
+ }
+ default:
+ break;
}
- input_subsystem->GetTas()->RecordInput(buttons, input.axis_values);
}
diff --git a/src/yuzu/debugger/controller.h b/src/yuzu/debugger/controller.h
index 7742db58b..52cea3326 100644
--- a/src/yuzu/debugger/controller.h
+++ b/src/yuzu/debugger/controller.h
@@ -4,9 +4,7 @@
#pragma once
-#include <QFileSystemWatcher>
#include <QWidget>
-#include "common/settings.h"
class QAction;
class QHideEvent;
@@ -17,35 +15,43 @@ namespace InputCommon {
class InputSubsystem;
}
-struct ControllerInput {
- std::array<std::pair<float, float>, Settings::NativeAnalog::NUM_STICKS_HID> axis_values{};
- std::array<bool, Settings::NativeButton::NumButtons> button_values{};
- bool changed{};
-};
-
-struct ControllerCallback {
- std::function<void(ControllerInput)> input;
-};
+namespace Core::HID {
+class HIDCore;
+class EmulatedController;
+enum class ControllerTriggerType;
+} // namespace Core::HID
class ControllerDialog : public QWidget {
Q_OBJECT
public:
- explicit ControllerDialog(QWidget* parent = nullptr,
- InputCommon::InputSubsystem* input_subsystem_ = nullptr);
+ explicit ControllerDialog(Core::HID::HIDCore& hid_core_,
+ std::shared_ptr<InputCommon::InputSubsystem> input_subsystem_,
+ QWidget* parent = nullptr);
/// Returns a QAction that can be used to toggle visibility of this dialog.
QAction* toggleViewAction();
+
+ /// Reloads the widget to apply any changes in the configuration
void refreshConfiguration();
+ /// Disables events from the emulated controller
+ void UnloadController();
+
protected:
void showEvent(QShowEvent* ev) override;
void hideEvent(QHideEvent* ev) override;
private:
- void InputController(ControllerInput input);
+ /// Redirects input from the widget to the TAS driver
+ void ControllerUpdate(Core::HID::ControllerTriggerType type);
+
+ int callback_key;
+ bool is_controller_set{};
+ Core::HID::EmulatedController* controller;
+
QAction* toggle_view_action = nullptr;
- QFileSystemWatcher* watcher = nullptr;
PlayerControlPreview* widget;
- InputCommon::InputSubsystem* input_subsystem;
+ Core::HID::HIDCore& hid_core;
+ std::shared_ptr<InputCommon::InputSubsystem> input_subsystem;
};
diff --git a/src/yuzu/debugger/profiler.cpp b/src/yuzu/debugger/profiler.cpp
index a8b254199..33110685a 100644
--- a/src/yuzu/debugger/profiler.cpp
+++ b/src/yuzu/debugger/profiler.cpp
@@ -163,7 +163,7 @@ void MicroProfileWidget::mouseReleaseEvent(QMouseEvent* ev) {
}
void MicroProfileWidget::wheelEvent(QWheelEvent* ev) {
- const auto wheel_position = ev->pos();
+ const auto wheel_position = ev->position().toPoint();
MicroProfileMousePosition(wheel_position.x() / x_scale, wheel_position.y() / y_scale,
ev->angleDelta().y() / 120);
ev->accept();
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index 2af95dbe5..8b5c4a10a 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -17,6 +17,7 @@
#include <fmt/format.h>
#include "common/common_types.h"
#include "common/logging/log.h"
+#include "core/core.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/registered_cache.h"
#include "yuzu/compatibility_list.h"
@@ -25,6 +26,7 @@
#include "yuzu/game_list_worker.h"
#include "yuzu/main.h"
#include "yuzu/uisettings.h"
+#include "yuzu/util/controller_navigation.h"
GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist, QObject* parent)
: QObject(parent), gamelist{gamelist} {}
@@ -171,13 +173,17 @@ void GameList::OnItemExpanded(const QModelIndex& item) {
const bool is_dir = type == GameListItemType::CustomDir || type == GameListItemType::SdmcDir ||
type == GameListItemType::UserNandDir ||
type == GameListItemType::SysNandDir;
-
- if (!is_dir) {
+ const bool is_fave = type == GameListItemType::Favorites;
+ if (!is_dir && !is_fave) {
return;
}
-
- UISettings::values.game_dirs[item.data(GameListDir::GameDirRole).toInt()].expanded =
- tree_view->isExpanded(item);
+ const bool is_expanded = tree_view->isExpanded(item);
+ if (is_fave) {
+ UISettings::values.favorites_expanded = is_expanded;
+ return;
+ }
+ const int item_dir_index = item.data(GameListDir::GameDirRole).toInt();
+ UISettings::values.game_dirs[item_dir_index].expanded = is_expanded;
}
// Event in order to filter the gamelist after editing the searchfield
@@ -312,6 +318,7 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide
this->main_window = parent;
layout = new QVBoxLayout;
tree_view = new QTreeView;
+ controller_navigation = new ControllerNavigation(system.HIDCore(), this);
search_field = new GameListSearchField(this);
item_model = new QStandardItemModel(tree_view);
tree_view->setModel(item_model);
@@ -341,6 +348,18 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide
connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu);
connect(tree_view, &QTreeView::expanded, this, &GameList::OnItemExpanded);
connect(tree_view, &QTreeView::collapsed, this, &GameList::OnItemExpanded);
+ connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent,
+ [this](Qt::Key key) {
+ // Avoid pressing buttons while playing
+ if (system.IsPoweredOn()) {
+ return;
+ }
+ if (!this->isActiveWindow()) {
+ return;
+ }
+ QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
+ QCoreApplication::postEvent(tree_view, event);
+ });
// We must register all custom types with the Qt Automoc system so that we are able to use
// it with signals/slots. In this case, QList falls under the umbrells of custom types.
@@ -353,7 +372,12 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide
setLayout(layout);
}
+void GameList::UnloadController() {
+ controller_navigation->UnloadController();
+}
+
GameList::~GameList() {
+ UnloadController();
emit ShouldCancelWorker();
}
@@ -438,10 +462,13 @@ void GameList::DonePopulating(const QStringList& watch_list) {
emit ShowList(!IsEmpty());
item_model->invisibleRootItem()->appendRow(new GameListAddDir());
+
+ // Add favorites row
item_model->invisibleRootItem()->insertRow(0, new GameListFavorites());
tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(),
UISettings::values.favorited_ids.size() == 0);
- tree_view->expand(item_model->invisibleRootItem()->child(0)->index());
+ tree_view->setExpanded(item_model->invisibleRootItem()->child(0)->index(),
+ UISettings::values.favorites_expanded.GetValue());
for (const auto id : UISettings::values.favorited_ids) {
AddFavorite(id);
}
diff --git a/src/yuzu/game_list.h b/src/yuzu/game_list.h
index 675469e66..a94ea1477 100644
--- a/src/yuzu/game_list.h
+++ b/src/yuzu/game_list.h
@@ -24,6 +24,7 @@
#include "uisettings.h"
#include "yuzu/compatibility_list.h"
+class ControllerNavigation;
class GameListWorker;
class GameListSearchField;
class GameListDir;
@@ -88,6 +89,9 @@ public:
void SaveInterfaceLayout();
void LoadInterfaceLayout();
+ /// Disables events from the emulated controller
+ void UnloadController();
+
static const QStringList supported_file_extensions;
signals:
@@ -143,6 +147,7 @@ private:
QStandardItemModel* item_model = nullptr;
GameListWorker* current_worker = nullptr;
QFileSystemWatcher* watcher = nullptr;
+ ControllerNavigation* controller_navigation = nullptr;
CompatibilityList compatibility_list;
friend class GameListSearchField;
diff --git a/src/yuzu/loading_screen.cpp b/src/yuzu/loading_screen.cpp
index ae842306c..b001b8c23 100644
--- a/src/yuzu/loading_screen.cpp
+++ b/src/yuzu/loading_screen.cpp
@@ -136,7 +136,7 @@ void LoadingScreen::OnLoadComplete() {
void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value,
std::size_t total) {
using namespace std::chrono;
- const auto now = high_resolution_clock::now();
+ const auto now = steady_clock::now();
// reset the timer if the stage changes
if (stage != previous_stage) {
ui->progress_bar->setStyleSheet(QString::fromUtf8(progressbar_style[stage]));
@@ -160,7 +160,7 @@ void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size
// If theres a drastic slowdown in the rate, then display an estimate
if (now - previous_time > milliseconds{50} || slow_shader_compile_start) {
if (!slow_shader_compile_start) {
- slow_shader_start = high_resolution_clock::now();
+ slow_shader_start = steady_clock::now();
slow_shader_compile_start = true;
slow_shader_first_value = value;
}
diff --git a/src/yuzu/loading_screen.h b/src/yuzu/loading_screen.h
index 801d08e1a..29155a77c 100644
--- a/src/yuzu/loading_screen.h
+++ b/src/yuzu/loading_screen.h
@@ -84,8 +84,8 @@ private:
// shaders, it will start quickly but end slow if new shaders were added since previous launch.
// These variables are used to detect the change in speed so we can generate an ETA
bool slow_shader_compile_start = false;
- std::chrono::high_resolution_clock::time_point slow_shader_start;
- std::chrono::high_resolution_clock::time_point previous_time;
+ std::chrono::steady_clock::time_point slow_shader_start;
+ std::chrono::steady_clock::time_point previous_time;
std::size_t slow_shader_first_value = 0;
};
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 6071a222f..b7bb43348 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -26,6 +26,8 @@
#include "core/frontend/applets/controller.h"
#include "core/frontend/applets/general_frontend.h"
#include "core/frontend/applets/software_keyboard.h"
+#include "core/hid/emulated_controller.h"
+#include "core/hid/hid_core.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/am/applet_ae.h"
#include "core/hle/service/am/applet_oe.h"
@@ -75,6 +77,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "common/fs/fs.h"
#include "common/fs/fs_paths.h"
#include "common/fs/path_util.h"
+#include "common/literals.h"
#include "common/logging/backend.h"
#include "common/logging/filter.h"
#include "common/logging/log.h"
@@ -106,8 +109,8 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "core/loader/loader.h"
#include "core/perf_stats.h"
#include "core/telemetry_session.h"
+#include "input_common/drivers/tas_input.h"
#include "input_common/main.h"
-#include "input_common/tas/tas_input.h"
#include "ui_main.h"
#include "util/overlay_dialog.h"
#include "video_core/gpu.h"
@@ -132,6 +135,8 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "yuzu/main.h"
#include "yuzu/uisettings.h"
+using namespace Common::Literals;
+
#ifdef USE_DISCORD_PRESENCE
#include "yuzu/discord_impl.h"
#endif
@@ -227,6 +232,9 @@ GMainWindow::GMainWindow()
ConnectMenuEvents();
ConnectWidgetEvents();
+ system->HIDCore().ReloadInputDevices();
+ controller_dialog->refreshConfiguration();
+
const auto branch_name = std::string(Common::g_scm_branch);
const auto description = std::string(Common::g_scm_desc);
const auto build_id = std::string(Common::g_build_id);
@@ -254,10 +262,9 @@ GMainWindow::GMainWindow()
LOG_INFO(Frontend, "Host CPU: {}", cpu_string);
#endif
LOG_INFO(Frontend, "Host OS: {}", QSysInfo::prettyProductName().toStdString());
- LOG_INFO(Frontend, "Host RAM: {:.2f} GB",
- Common::GetMemInfo().TotalPhysicalMemory / 1024.0f / 1024 / 1024);
- LOG_INFO(Frontend, "Host Swap: {:.2f} GB",
- Common::GetMemInfo().TotalSwapMemory / 1024.0f / 1024 / 1024);
+ LOG_INFO(Frontend, "Host RAM: {:.2f} GiB",
+ Common::GetMemInfo().TotalPhysicalMemory / f64{1_GiB});
+ LOG_INFO(Frontend, "Host Swap: {:.2f} GiB", Common::GetMemInfo().TotalSwapMemory / f64{1_GiB});
UpdateWindowTitle();
show();
@@ -444,7 +451,7 @@ void GMainWindow::ControllerSelectorReconfigureControllers(
}
void GMainWindow::ProfileSelectorSelectProfile() {
- QtProfileSelectionDialog dialog(this);
+ QtProfileSelectionDialog dialog(system->HIDCore(), this);
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint |
Qt::WindowTitleHint | Qt::WindowSystemMenuHint |
Qt::WindowCloseButtonHint);
@@ -829,15 +836,16 @@ void GMainWindow::InitializeWidgets() {
dock_status_button->setFocusPolicy(Qt::NoFocus);
connect(dock_status_button, &QPushButton::clicked, [&] {
const bool is_docked = Settings::values.use_docked_mode.GetValue();
- auto& controller_type = Settings::values.players.GetValue()[0].controller_type;
+ auto* player_1 = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
+ auto* handheld = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
- if (!is_docked && controller_type == Settings::ControllerType::Handheld) {
+ if (!is_docked && handheld->IsConnected()) {
QMessageBox::warning(this, tr("Invalid config detected"),
tr("Handheld controller can't be used on docked mode. Pro "
"controller will be selected."));
- controller_type = Settings::ControllerType::ProController;
- ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), *system);
- configure_dialog.ApplyConfiguration();
+ handheld->Disconnect();
+ player_1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController);
+ player_1->Connect();
controller_dialog->refreshConfiguration();
}
@@ -922,7 +930,7 @@ void GMainWindow::InitializeDebugWidgets() {
waitTreeWidget->hide();
debug_menu->addAction(waitTreeWidget->toggleViewAction());
- controller_dialog = new ControllerDialog(this, input_subsystem.get());
+ controller_dialog = new ControllerDialog(system->HIDCore(), input_subsystem, this);
controller_dialog->hide();
debug_menu->addAction(controller_dialog->toggleViewAction());
@@ -952,171 +960,80 @@ void GMainWindow::InitializeRecentFileMenuActions() {
UpdateRecentFiles();
}
+void GMainWindow::LinkActionShortcut(QAction* action, const QString& action_name) {
+ static const QString main_window = QStringLiteral("Main Window");
+ action->setShortcut(hotkey_registry.GetKeySequence(main_window, action_name));
+ action->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, action_name));
+
+ this->addAction(action);
+}
+
void GMainWindow::InitializeHotkeys() {
hotkey_registry.LoadHotkeys();
- const QString main_window = QStringLiteral("Main Window");
- const QString load_file = QStringLiteral("Load File");
- const QString load_amiibo = QStringLiteral("Load Amiibo");
- const QString exit_yuzu = QStringLiteral("Exit yuzu");
- const QString restart_emulation = QStringLiteral("Restart Emulation");
- const QString stop_emulation = QStringLiteral("Stop Emulation");
- const QString toggle_filter_bar = QStringLiteral("Toggle Filter Bar");
- const QString toggle_status_bar = QStringLiteral("Toggle Status Bar");
- const QString fullscreen = QStringLiteral("Fullscreen");
- const QString capture_screenshot = QStringLiteral("Capture Screenshot");
-
- ui->action_Load_File->setShortcut(hotkey_registry.GetKeySequence(main_window, load_file));
- ui->action_Load_File->setShortcutContext(
- hotkey_registry.GetShortcutContext(main_window, load_file));
-
- ui->action_Load_Amiibo->setShortcut(hotkey_registry.GetKeySequence(main_window, load_amiibo));
- ui->action_Load_Amiibo->setShortcutContext(
- hotkey_registry.GetShortcutContext(main_window, load_amiibo));
-
- ui->action_Exit->setShortcut(hotkey_registry.GetKeySequence(main_window, exit_yuzu));
- ui->action_Exit->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, exit_yuzu));
-
- ui->action_Restart->setShortcut(hotkey_registry.GetKeySequence(main_window, restart_emulation));
- ui->action_Restart->setShortcutContext(
- hotkey_registry.GetShortcutContext(main_window, restart_emulation));
-
- ui->action_Stop->setShortcut(hotkey_registry.GetKeySequence(main_window, stop_emulation));
- ui->action_Stop->setShortcutContext(
- hotkey_registry.GetShortcutContext(main_window, stop_emulation));
-
- ui->action_Show_Filter_Bar->setShortcut(
- hotkey_registry.GetKeySequence(main_window, toggle_filter_bar));
- ui->action_Show_Filter_Bar->setShortcutContext(
- hotkey_registry.GetShortcutContext(main_window, toggle_filter_bar));
-
- ui->action_Show_Status_Bar->setShortcut(
- hotkey_registry.GetKeySequence(main_window, toggle_status_bar));
- ui->action_Show_Status_Bar->setShortcutContext(
- hotkey_registry.GetShortcutContext(main_window, toggle_status_bar));
-
- ui->action_Capture_Screenshot->setShortcut(
- hotkey_registry.GetKeySequence(main_window, capture_screenshot));
- ui->action_Capture_Screenshot->setShortcutContext(
- hotkey_registry.GetShortcutContext(main_window, capture_screenshot));
-
- ui->action_Fullscreen->setShortcut(
- hotkey_registry.GetHotkey(main_window, fullscreen, this)->key());
- ui->action_Fullscreen->setShortcutContext(
- hotkey_registry.GetShortcutContext(main_window, fullscreen));
-
- connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Load File"), this),
- &QShortcut::activated, this, &GMainWindow::OnMenuLoadFile);
- connect(
- hotkey_registry.GetHotkey(main_window, QStringLiteral("Continue/Pause Emulation"), this),
- &QShortcut::activated, this, [&] {
- if (emulation_running) {
- if (emu_thread->IsRunning()) {
- OnPauseGame();
- } else {
- OnStartGame();
- }
- }
- });
- connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Restart Emulation"), this),
- &QShortcut::activated, this, [this] {
- if (!system->IsPoweredOn()) {
- return;
- }
- BootGame(game_path);
- });
- connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window),
- &QShortcut::activated, ui->action_Fullscreen, &QAction::trigger);
- connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window),
- &QShortcut::activatedAmbiguously, ui->action_Fullscreen, &QAction::trigger);
- connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Exit Fullscreen"), this),
- &QShortcut::activated, this, [&] {
- if (emulation_running && ui->action_Fullscreen->isChecked()) {
- ui->action_Fullscreen->setChecked(false);
- ToggleFullscreen();
- }
- });
- connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Speed Limit"), this),
- &QShortcut::activated, this, [&] {
- Settings::values.use_speed_limit.SetValue(
- !Settings::values.use_speed_limit.GetValue());
- UpdateStatusBar();
- });
+ LinkActionShortcut(ui->action_Load_File, QStringLiteral("Load File"));
+ LinkActionShortcut(ui->action_Load_Amiibo, QStringLiteral("Load Amiibo"));
+ LinkActionShortcut(ui->action_Exit, QStringLiteral("Exit yuzu"));
+ LinkActionShortcut(ui->action_Restart, QStringLiteral("Restart Emulation"));
+ LinkActionShortcut(ui->action_Pause, QStringLiteral("Continue/Pause Emulation"));
+ LinkActionShortcut(ui->action_Stop, QStringLiteral("Stop Emulation"));
+ LinkActionShortcut(ui->action_Show_Filter_Bar, QStringLiteral("Toggle Filter Bar"));
+ LinkActionShortcut(ui->action_Show_Status_Bar, QStringLiteral("Toggle Status Bar"));
+ LinkActionShortcut(ui->action_Fullscreen, QStringLiteral("Fullscreen"));
+ LinkActionShortcut(ui->action_Capture_Screenshot, QStringLiteral("Capture Screenshot"));
+ LinkActionShortcut(ui->action_TAS_Start, QStringLiteral("TAS Start/Stop"));
+ LinkActionShortcut(ui->action_TAS_Record, QStringLiteral("TAS Record"));
+ LinkActionShortcut(ui->action_TAS_Reset, QStringLiteral("TAS Reset"));
+
+ static const QString main_window = QStringLiteral("Main Window");
+ const auto connect_shortcut = [&]<typename Fn>(const QString& action_name, const Fn& function) {
+ const QShortcut* hotkey = hotkey_registry.GetHotkey(main_window, action_name, this);
+ connect(hotkey, &QShortcut::activated, this, function);
+ };
+
+ connect_shortcut(QStringLiteral("Exit Fullscreen"), [&] {
+ if (emulation_running && ui->action_Fullscreen->isChecked()) {
+ ui->action_Fullscreen->setChecked(false);
+ ToggleFullscreen();
+ }
+ });
+ connect_shortcut(QStringLiteral("Toggle Speed Limit"), [&] {
+ Settings::values.use_speed_limit.SetValue(!Settings::values.use_speed_limit.GetValue());
+ UpdateStatusBar();
+ });
constexpr u16 SPEED_LIMIT_STEP = 5;
- connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Increase Speed Limit"), this),
- &QShortcut::activated, this, [&] {
- if (Settings::values.speed_limit.GetValue() < 9999 - SPEED_LIMIT_STEP) {
- Settings::values.speed_limit.SetValue(SPEED_LIMIT_STEP +
- Settings::values.speed_limit.GetValue());
- UpdateStatusBar();
- }
- });
- connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Decrease Speed Limit"), this),
- &QShortcut::activated, this, [&] {
- if (Settings::values.speed_limit.GetValue() > SPEED_LIMIT_STEP) {
- Settings::values.speed_limit.SetValue(Settings::values.speed_limit.GetValue() -
- SPEED_LIMIT_STEP);
- UpdateStatusBar();
- }
- });
- connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Load Amiibo"), this),
- &QShortcut::activated, this, [&] {
- if (ui->action_Load_Amiibo->isEnabled()) {
- OnLoadAmiibo();
- }
- });
- connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Capture Screenshot"), this),
- &QShortcut::activated, this, [&] {
- if (emu_thread != nullptr && emu_thread->IsRunning()) {
- OnCaptureScreenshot();
- }
- });
- connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Change Docked Mode"), this),
- &QShortcut::activated, this, [&] {
- Settings::values.use_docked_mode.SetValue(
- !Settings::values.use_docked_mode.GetValue());
- OnDockedModeChanged(!Settings::values.use_docked_mode.GetValue(),
- Settings::values.use_docked_mode.GetValue(), *system);
- dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
- });
- connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Mute Audio"), this),
- &QShortcut::activated, this,
- [] { Settings::values.audio_muted = !Settings::values.audio_muted; });
- connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Framerate Limit"), this),
- &QShortcut::activated, this, [] {
- Settings::values.disable_fps_limit.SetValue(
- !Settings::values.disable_fps_limit.GetValue());
- });
- connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Mouse Panning"), this),
- &QShortcut::activated, this, [&] {
- Settings::values.mouse_panning = !Settings::values.mouse_panning;
- if (Settings::values.mouse_panning) {
- render_window->installEventFilter(render_window);
- render_window->setAttribute(Qt::WA_Hover, true);
- }
- });
- connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Start/Stop"), this),
- &QShortcut::activated, this, [&] {
- if (!emulation_running) {
- return;
- }
- input_subsystem->GetTas()->StartStop();
- });
- connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Reset"), this),
- &QShortcut::activated, this, [&] { input_subsystem->GetTas()->Reset(); });
- connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Record"), this),
- &QShortcut::activated, this, [&] {
- if (!emulation_running) {
- return;
- }
- bool is_recording = input_subsystem->GetTas()->Record();
- if (!is_recording) {
- const auto res = QMessageBox::question(this, tr("TAS Recording"),
- tr("Overwrite file of player 1?"),
- QMessageBox::Yes | QMessageBox::No);
- input_subsystem->GetTas()->SaveRecording(res == QMessageBox::Yes);
- }
- });
+ connect_shortcut(QStringLiteral("Increase Speed Limit"), [&] {
+ if (Settings::values.speed_limit.GetValue() < 9999 - SPEED_LIMIT_STEP) {
+ Settings::values.speed_limit.SetValue(SPEED_LIMIT_STEP +
+ Settings::values.speed_limit.GetValue());
+ UpdateStatusBar();
+ }
+ });
+ connect_shortcut(QStringLiteral("Decrease Speed Limit"), [&] {
+ if (Settings::values.speed_limit.GetValue() > SPEED_LIMIT_STEP) {
+ Settings::values.speed_limit.SetValue(Settings::values.speed_limit.GetValue() -
+ SPEED_LIMIT_STEP);
+ UpdateStatusBar();
+ }
+ });
+ connect_shortcut(QStringLiteral("Change Docked Mode"), [&] {
+ Settings::values.use_docked_mode.SetValue(!Settings::values.use_docked_mode.GetValue());
+ OnDockedModeChanged(!Settings::values.use_docked_mode.GetValue(),
+ Settings::values.use_docked_mode.GetValue(), *system);
+ dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
+ });
+ connect_shortcut(QStringLiteral("Mute Audio"),
+ [] { Settings::values.audio_muted = !Settings::values.audio_muted; });
+ connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [] {
+ Settings::values.disable_fps_limit.SetValue(!Settings::values.disable_fps_limit.GetValue());
+ });
+ connect_shortcut(QStringLiteral("Toggle Mouse Panning"), [&] {
+ Settings::values.mouse_panning = !Settings::values.mouse_panning;
+ if (Settings::values.mouse_panning) {
+ render_window->installEventFilter(render_window);
+ render_window->setAttribute(Qt::WA_Hover, true);
+ }
+ });
}
void GMainWindow::SetDefaultUIGeometry() {
@@ -1167,13 +1084,15 @@ void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
state != Qt::ApplicationActive) {
LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state);
}
- if (ui->action_Pause->isEnabled() &&
- (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
- auto_paused = true;
- OnPauseGame();
- } else if (ui->action_Start->isEnabled() && auto_paused && state == Qt::ApplicationActive) {
- auto_paused = false;
- OnStartGame();
+ if (emulation_running) {
+ if (emu_thread->IsRunning() &&
+ (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
+ auto_paused = true;
+ OnPauseGame();
+ } else if (!emu_thread->IsRunning() && auto_paused && state == Qt::ApplicationActive) {
+ auto_paused = false;
+ OnStartGame();
+ }
}
}
@@ -1215,61 +1134,86 @@ void GMainWindow::ConnectWidgetEvents() {
}
void GMainWindow::ConnectMenuEvents() {
+ const auto connect_menu = [&]<typename Fn>(QAction* action, const Fn& event_fn) {
+ connect(action, &QAction::triggered, this, event_fn);
+ // Add actions to this window so that hiding menus in fullscreen won't disable them
+ addAction(action);
+ // Add actions to the render window so that they work outside of single window mode
+ render_window->addAction(action);
+ };
+
// File
- connect(ui->action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile);
- connect(ui->action_Load_Folder, &QAction::triggered, this, &GMainWindow::OnMenuLoadFolder);
- connect(ui->action_Install_File_NAND, &QAction::triggered, this,
- &GMainWindow::OnMenuInstallToNAND);
- connect(ui->action_Exit, &QAction::triggered, this, &QMainWindow::close);
- connect(ui->action_Load_Amiibo, &QAction::triggered, this, &GMainWindow::OnLoadAmiibo);
+ connect_menu(ui->action_Load_File, &GMainWindow::OnMenuLoadFile);
+ connect_menu(ui->action_Load_Folder, &GMainWindow::OnMenuLoadFolder);
+ connect_menu(ui->action_Install_File_NAND, &GMainWindow::OnMenuInstallToNAND);
+ connect_menu(ui->action_Exit, &QMainWindow::close);
+ connect_menu(ui->action_Load_Amiibo, &GMainWindow::OnLoadAmiibo);
// Emulation
- connect(ui->action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame);
- connect(ui->action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame);
- connect(ui->action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame);
- connect(ui->action_Report_Compatibility, &QAction::triggered, this,
- &GMainWindow::OnMenuReportCompatibility);
- connect(ui->action_Open_Mods_Page, &QAction::triggered, this, &GMainWindow::OnOpenModsPage);
- connect(ui->action_Open_Quickstart_Guide, &QAction::triggered, this,
- &GMainWindow::OnOpenQuickstartGuide);
- connect(ui->action_Open_FAQ, &QAction::triggered, this, &GMainWindow::OnOpenFAQ);
- connect(ui->action_Restart, &QAction::triggered, this,
- [this] { BootGame(QString(game_path)); });
- connect(ui->action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
- connect(ui->action_Configure_Tas, &QAction::triggered, this, &GMainWindow::OnConfigureTas);
- connect(ui->action_Configure_Current_Game, &QAction::triggered, this,
- &GMainWindow::OnConfigurePerGame);
+ connect_menu(ui->action_Pause, &GMainWindow::OnPauseContinueGame);
+ connect_menu(ui->action_Stop, &GMainWindow::OnStopGame);
+ connect_menu(ui->action_Report_Compatibility, &GMainWindow::OnMenuReportCompatibility);
+ connect_menu(ui->action_Open_Mods_Page, &GMainWindow::OnOpenModsPage);
+ connect_menu(ui->action_Open_Quickstart_Guide, &GMainWindow::OnOpenQuickstartGuide);
+ connect_menu(ui->action_Open_FAQ, &GMainWindow::OnOpenFAQ);
+ connect_menu(ui->action_Restart, &GMainWindow::OnRestartGame);
+ connect_menu(ui->action_Configure, &GMainWindow::OnConfigure);
+ connect_menu(ui->action_Configure_Current_Game, &GMainWindow::OnConfigurePerGame);
// View
- connect(ui->action_Single_Window_Mode, &QAction::triggered, this,
- &GMainWindow::ToggleWindowMode);
- connect(ui->action_Display_Dock_Widget_Headers, &QAction::triggered, this,
- &GMainWindow::OnDisplayTitleBars);
- connect(ui->action_Show_Filter_Bar, &QAction::triggered, this, &GMainWindow::OnToggleFilterBar);
+ connect_menu(ui->action_Fullscreen, &GMainWindow::ToggleFullscreen);
+ connect_menu(ui->action_Single_Window_Mode, &GMainWindow::ToggleWindowMode);
+ connect_menu(ui->action_Display_Dock_Widget_Headers, &GMainWindow::OnDisplayTitleBars);
+ connect_menu(ui->action_Show_Filter_Bar, &GMainWindow::OnToggleFilterBar);
+
connect(ui->action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible);
- connect(ui->action_Reset_Window_Size_720, &QAction::triggered, this,
- &GMainWindow::ResetWindowSize720);
- connect(ui->action_Reset_Window_Size_900, &QAction::triggered, this,
- &GMainWindow::ResetWindowSize900);
- connect(ui->action_Reset_Window_Size_1080, &QAction::triggered, this,
- &GMainWindow::ResetWindowSize1080);
- ui->menu_Reset_Window_Size->addAction(ui->action_Reset_Window_Size_720);
- ui->menu_Reset_Window_Size->addAction(ui->action_Reset_Window_Size_900);
- ui->menu_Reset_Window_Size->addAction(ui->action_Reset_Window_Size_1080);
+ connect_menu(ui->action_Reset_Window_Size_720, &GMainWindow::ResetWindowSize720);
+ connect_menu(ui->action_Reset_Window_Size_900, &GMainWindow::ResetWindowSize900);
+ connect_menu(ui->action_Reset_Window_Size_1080, &GMainWindow::ResetWindowSize1080);
+ ui->menu_Reset_Window_Size->addActions({ui->action_Reset_Window_Size_720,
+ ui->action_Reset_Window_Size_900,
+ ui->action_Reset_Window_Size_1080});
- // Fullscreen
- connect(ui->action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen);
+ // Tools
+ connect_menu(ui->action_Rederive, std::bind(&GMainWindow::OnReinitializeKeys, this,
+ ReinitializeKeyBehavior::Warning));
+ connect_menu(ui->action_Capture_Screenshot, &GMainWindow::OnCaptureScreenshot);
- // Movie
- connect(ui->action_Capture_Screenshot, &QAction::triggered, this,
- &GMainWindow::OnCaptureScreenshot);
+ // TAS
+ connect_menu(ui->action_TAS_Start, &GMainWindow::OnTasStartStop);
+ connect_menu(ui->action_TAS_Record, &GMainWindow::OnTasRecord);
+ connect_menu(ui->action_TAS_Reset, &GMainWindow::OnTasReset);
+ connect_menu(ui->action_Configure_Tas, &GMainWindow::OnConfigureTas);
// Help
- connect(ui->action_Open_yuzu_Folder, &QAction::triggered, this, &GMainWindow::OnOpenYuzuFolder);
- connect(ui->action_Rederive, &QAction::triggered, this,
- std::bind(&GMainWindow::OnReinitializeKeys, this, ReinitializeKeyBehavior::Warning));
- connect(ui->action_About, &QAction::triggered, this, &GMainWindow::OnAbout);
+ connect_menu(ui->action_Open_yuzu_Folder, &GMainWindow::OnOpenYuzuFolder);
+ connect_menu(ui->action_About, &GMainWindow::OnAbout);
+}
+
+void GMainWindow::UpdateMenuState() {
+ const bool is_paused = emu_thread == nullptr || !emu_thread->IsRunning();
+
+ const std::array running_actions{
+ ui->action_Stop,
+ ui->action_Restart,
+ ui->action_Configure_Current_Game,
+ ui->action_Report_Compatibility,
+ ui->action_Load_Amiibo,
+ ui->action_Pause,
+ };
+
+ for (QAction* action : running_actions) {
+ action->setEnabled(emulation_running);
+ }
+
+ ui->action_Capture_Screenshot->setEnabled(emulation_running && !is_paused);
+
+ if (emulation_running && is_paused) {
+ ui->action_Pause->setText(tr("&Continue"));
+ } else {
+ ui->action_Pause->setText(tr("&Pause"));
+ }
}
void GMainWindow::OnDisplayTitleBars(bool show) {
@@ -1360,16 +1304,13 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p
case Core::SystemResultStatus::ErrorVideoCore:
QMessageBox::critical(
this, tr("An error occurred initializing the video core."),
- tr("yuzu has encountered an error while running the video core, please see the "
- "log for more details."
+ tr("yuzu has encountered an error while running the video core. "
+ "This is usually caused by outdated GPU drivers, including integrated ones. "
+ "Please see the log for more details. "
"For more information on accessing the log, please see the following page: "
- "<a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How "
- "to "
- "Upload the Log File</a>."
- "Ensure that you have the latest graphics drivers for your GPU."));
-
+ "<a href='https://yuzu-emu.org/help/reference/log-files/'>"
+ "How to Upload the Log File</a>. "));
break;
-
default:
if (result > Core::SystemResultStatus::ErrorLoader) {
const u16 loader_id = static_cast<u16>(Core::SystemResultStatus::ErrorLoader);
@@ -1405,7 +1346,7 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p
}
void GMainWindow::SelectAndSetCurrentUser() {
- QtProfileSelectionDialog dialog(this);
+ QtProfileSelectionDialog dialog(system->HIDCore(), this);
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
dialog.setWindowModality(Qt::WindowModal);
@@ -1439,8 +1380,6 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
Config per_game_config(*system, config_file_name, Config::ConfigType::PerGameConfig);
}
- ConfigureVibration::SetAllVibrationDevices();
-
// Disable fps limit toggle when booting a new title
Settings::values.disable_fps_limit.SetValue(false);
@@ -1562,15 +1501,8 @@ void GMainWindow::ShutdownGame() {
disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
// Update the GUI
- ui->action_Start->setEnabled(false);
- ui->action_Start->setText(tr("Start"));
- ui->action_Pause->setEnabled(false);
- ui->action_Stop->setEnabled(false);
- ui->action_Restart->setEnabled(false);
- ui->action_Configure_Current_Game->setEnabled(false);
- ui->action_Report_Compatibility->setEnabled(false);
- ui->action_Load_Amiibo->setEnabled(false);
- ui->action_Capture_Screenshot->setEnabled(false);
+ UpdateMenuState();
+
render_window->hide();
loading_screen->hide();
loading_screen->Clear();
@@ -1582,6 +1514,10 @@ void GMainWindow::ShutdownGame() {
game_list->SetFilterFocus();
tas_label->clear();
input_subsystem->GetTas()->Stop();
+ OnTasStateChanged();
+
+ // Enable all controllers
+ system->HIDCore().SetSupportedStyleTag({Core::HID::NpadStyleSet::All});
render_window->removeEventFilter(render_window);
render_window->setAttribute(Qt::WA_Hover, false);
@@ -1675,7 +1611,7 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
if (has_user_save) {
// User save data
const auto select_profile = [this] {
- QtProfileSelectionDialog dialog(this);
+ QtProfileSelectionDialog dialog(system->HIDCore(), this);
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
dialog.setWindowModality(Qt::WindowModal);
@@ -2501,31 +2437,36 @@ void GMainWindow::OnStartGame() {
connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError);
- ui->action_Start->setEnabled(false);
- ui->action_Start->setText(tr("&Continue"));
-
- ui->action_Pause->setEnabled(true);
- ui->action_Stop->setEnabled(true);
- ui->action_Restart->setEnabled(true);
- ui->action_Configure_Current_Game->setEnabled(true);
- ui->action_Report_Compatibility->setEnabled(true);
+ UpdateMenuState();
+ OnTasStateChanged();
discord_rpc->Update();
- ui->action_Load_Amiibo->setEnabled(true);
- ui->action_Capture_Screenshot->setEnabled(true);
+}
+
+void GMainWindow::OnRestartGame() {
+ if (!system->IsPoweredOn()) {
+ return;
+ }
+ // Make a copy since BootGame edits game_path
+ BootGame(QString(game_path));
}
void GMainWindow::OnPauseGame() {
emu_thread->SetRunning(false);
-
- ui->action_Start->setEnabled(true);
- ui->action_Pause->setEnabled(false);
- ui->action_Stop->setEnabled(true);
- ui->action_Capture_Screenshot->setEnabled(false);
-
+ UpdateMenuState();
AllowOSSleep();
}
+void GMainWindow::OnPauseContinueGame() {
+ if (emulation_running) {
+ if (emu_thread->IsRunning()) {
+ OnPauseGame();
+ } else {
+ OnStartGame();
+ }
+ }
+}
+
void GMainWindow::OnStopGame() {
if (system->GetExitLock() && !ConfirmForceLockedExit()) {
return;
@@ -2774,7 +2715,6 @@ void GMainWindow::OnConfigure() {
ShowTelemetryCallout();
}
- controller_dialog->refreshConfiguration();
InitializeHotkeys();
if (UISettings::values.theme != old_theme) {
@@ -2807,6 +2747,7 @@ void GMainWindow::OnConfigure() {
}
UpdateStatusButtons();
+ controller_dialog->refreshConfiguration();
}
void GMainWindow::OnConfigureTas() {
@@ -2821,6 +2762,32 @@ void GMainWindow::OnConfigureTas() {
}
}
+void GMainWindow::OnTasStartStop() {
+ if (!emulation_running) {
+ return;
+ }
+ input_subsystem->GetTas()->StartStop();
+ OnTasStateChanged();
+}
+
+void GMainWindow::OnTasRecord() {
+ if (!emulation_running) {
+ return;
+ }
+ const bool is_recording = input_subsystem->GetTas()->Record();
+ if (!is_recording) {
+ const auto res =
+ QMessageBox::question(this, tr("TAS Recording"), tr("Overwrite file of player 1?"),
+ QMessageBox::Yes | QMessageBox::No);
+ input_subsystem->GetTas()->SaveRecording(res == QMessageBox::Yes);
+ }
+ OnTasStateChanged();
+}
+
+void GMainWindow::OnTasReset() {
+ input_subsystem->GetTas()->Reset();
+}
+
void GMainWindow::OnConfigurePerGame() {
const u64 title_id = system->GetCurrentProcessProgramID();
OpenPerGameConfiguration(title_id, game_path.toStdString());
@@ -2858,6 +2825,10 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
}
void GMainWindow::OnLoadAmiibo() {
+ if (emu_thread == nullptr || !emu_thread->IsRunning()) {
+ return;
+ }
+
const QString extensions{QStringLiteral("*.bin")};
const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions);
const QString filename = QFileDialog::getOpenFileName(this, tr("Load Amiibo"), {}, file_filter);
@@ -2921,6 +2892,10 @@ void GMainWindow::OnToggleFilterBar() {
}
void GMainWindow::OnCaptureScreenshot() {
+ if (emu_thread == nullptr || !emu_thread->IsRunning()) {
+ return;
+ }
+
const u64 title_id = system->GetCurrentProcessProgramID();
const auto screenshot_path =
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir));
@@ -3003,17 +2978,35 @@ void GMainWindow::UpdateWindowTitle(std::string_view title_name, std::string_vie
QString GMainWindow::GetTasStateDescription() const {
auto [tas_status, current_tas_frame, total_tas_frames] = input_subsystem->GetTas()->GetStatus();
switch (tas_status) {
- case TasInput::TasState::Running:
+ case InputCommon::TasInput::TasState::Running:
return tr("TAS state: Running %1/%2").arg(current_tas_frame).arg(total_tas_frames);
- case TasInput::TasState::Recording:
+ case InputCommon::TasInput::TasState::Recording:
return tr("TAS state: Recording %1").arg(total_tas_frames);
- case TasInput::TasState::Stopped:
+ case InputCommon::TasInput::TasState::Stopped:
return tr("TAS state: Idle %1/%2").arg(current_tas_frame).arg(total_tas_frames);
default:
return tr("TAS State: Invalid");
}
}
+void GMainWindow::OnTasStateChanged() {
+ bool is_running = false;
+ bool is_recording = false;
+ if (emulation_running) {
+ const InputCommon::TasInput::TasState tas_status =
+ std::get<0>(input_subsystem->GetTas()->GetStatus());
+ is_running = tas_status == InputCommon::TasInput::TasState::Running;
+ is_recording = tas_status == InputCommon::TasInput::TasState::Recording;
+ }
+
+ ui->action_TAS_Start->setText(is_running ? tr("&Stop Running") : tr("&Start"));
+ ui->action_TAS_Record->setText(is_recording ? tr("Stop R&ecording") : tr("R&ecord"));
+
+ ui->action_TAS_Start->setEnabled(emulation_running);
+ ui->action_TAS_Record->setEnabled(emulation_running);
+ ui->action_TAS_Reset->setEnabled(emulation_running);
+}
+
void GMainWindow::UpdateStatusBar() {
if (emu_thread == nullptr) {
status_bar_update_timer.stop();
@@ -3106,7 +3099,7 @@ void GMainWindow::UpdateFilterText() {
filter_status_button->setText(tr("SCALEFORCE"));
break;
case Settings::ScalingFilter::Fsr:
- filter_status_button->setText(tr("AMD'S FIDELITYFX SR"));
+ filter_status_button->setText(tr("FSR"));
break;
default:
filter_status_button->setText(tr("BILINEAR"));
@@ -3117,15 +3110,15 @@ void GMainWindow::UpdateFilterText() {
void GMainWindow::UpdateAAText() {
const auto aa_mode = Settings::values.anti_aliasing.GetValue();
switch (aa_mode) {
- case Settings::AntiAliasing::Fxaa:
- aa_status_button->setText(tr("FXAA"));
- break;
case Settings::AntiAliasing::None:
aa_status_button->setText(tr("NO AA"));
break;
- default:
+ case Settings::AntiAliasing::Fxaa:
aa_status_button->setText(tr("FXAA"));
break;
+ default:
+ aa_status_button->setText(tr("NO AA"));
+ break;
}
}
@@ -3300,9 +3293,9 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
if (!errors.isEmpty()) {
QMessageBox::warning(
this, tr("Derivation Components Missing"),
- tr("Components are missing that may hinder key derivation from completing. "
+ tr("Encryption keys are missing. "
"<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu "
- "quickstart guide</a> to get all your keys and "
+ "quickstart guide</a> to get all your keys, firmware and "
"games.<br><br><small>(%1)</small>")
.arg(errors));
}
@@ -3387,6 +3380,11 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
game_list->SaveInterfaceLayout();
hotkey_registry.SaveHotkeys();
+ // Unload controllers early
+ controller_dialog->UnloadController();
+ game_list->UnloadController();
+ system->HIDCore().UnloadInputDevices();
+
// Shutdown session if the emu thread is active...
if (emu_thread != nullptr) {
ShutdownGame();
@@ -3487,36 +3485,38 @@ void GMainWindow::filterBarSetChecked(bool state) {
}
void GMainWindow::UpdateUITheme() {
- const QString default_icons = QStringLiteral("default");
- const QString& current_theme = UISettings::values.theme;
- const bool is_default_theme = current_theme == QString::fromUtf8(UISettings::themes[0].second);
+ const QString default_theme = QStringLiteral("default");
+ QString current_theme = UISettings::values.theme;
QStringList theme_paths(default_theme_paths);
- if (is_default_theme || current_theme.isEmpty()) {
- const QString theme_uri(QStringLiteral(":default/style.qss"));
+ if (current_theme.isEmpty()) {
+ current_theme = default_theme;
+ }
+
+ if (current_theme != default_theme) {
+ QString theme_uri{QStringLiteral(":%1/style.qss").arg(current_theme)};
QFile f(theme_uri);
- if (f.open(QFile::ReadOnly | QFile::Text)) {
- QTextStream ts(&f);
- qApp->setStyleSheet(ts.readAll());
- setStyleSheet(ts.readAll());
- } else {
- qApp->setStyleSheet({});
- setStyleSheet({});
+ if (!f.open(QFile::ReadOnly | QFile::Text)) {
+ LOG_ERROR(Frontend, "Unable to open style \"{}\", fallback to the default theme",
+ UISettings::values.theme.toStdString());
+ current_theme = default_theme;
}
- QIcon::setThemeName(default_icons);
+ }
+
+ QString theme_uri{QStringLiteral(":%1/style.qss").arg(current_theme)};
+ QFile f(theme_uri);
+ if (f.open(QFile::ReadOnly | QFile::Text)) {
+ QTextStream ts(&f);
+ qApp->setStyleSheet(ts.readAll());
+ setStyleSheet(ts.readAll());
} else {
- const QString theme_uri(QLatin1Char{':'} + current_theme + QStringLiteral("/style.qss"));
- QFile f(theme_uri);
- if (f.open(QFile::ReadOnly | QFile::Text)) {
- QTextStream ts(&f);
- qApp->setStyleSheet(ts.readAll());
- setStyleSheet(ts.readAll());
- } else {
- LOG_ERROR(Frontend, "Unable to set style, stylesheet file not found");
- }
- QIcon::setThemeName(current_theme);
+ LOG_ERROR(Frontend, "Unable to set style \"{}\", stylesheet file not found",
+ UISettings::values.theme.toStdString());
+ qApp->setStyleSheet({});
+ setStyleSheet({});
}
+ QIcon::setThemeName(current_theme);
QIcon::setThemeSearchPaths(theme_paths);
}
@@ -3552,9 +3552,6 @@ void GMainWindow::OnLanguageChanged(const QString& locale) {
LoadTranslation();
ui->retranslateUi(this);
UpdateWindowTitle();
-
- if (emulation_running)
- ui->action_Start->setText(tr("&Continue"));
}
void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
diff --git a/src/yuzu/main.h b/src/yuzu/main.h
index 24633ff2d..0fd41ed4f 100644
--- a/src/yuzu/main.h
+++ b/src/yuzu/main.h
@@ -177,6 +177,7 @@ public slots:
void WebBrowserOpenWebPage(const std::string& main_url, const std::string& additional_args,
bool is_local);
void OnAppFocusStateChanged(Qt::ApplicationState state);
+ void OnTasStateChanged();
private:
void RegisterMetaTypes();
@@ -190,6 +191,7 @@ private:
void ConnectWidgetEvents();
void ConnectMenuEvents();
+ void UpdateMenuState();
void PreventOSSleep();
void AllowOSSleep();
@@ -239,7 +241,9 @@ private:
private slots:
void OnStartGame();
+ void OnRestartGame();
void OnPauseGame();
+ void OnPauseContinueGame();
void OnStopGame();
void OnMenuReportCompatibility();
void OnOpenModsPage();
@@ -268,6 +272,9 @@ private slots:
void OnMenuRecentFile();
void OnConfigure();
void OnConfigureTas();
+ void OnTasStartStop();
+ void OnTasRecord();
+ void OnTasReset();
void OnConfigurePerGame();
void OnLoadAmiibo();
void OnOpenYuzuFolder();
@@ -290,6 +297,9 @@ private slots:
void OnMouseActivity();
private:
+ /// Updates an action's shortcut and text to reflect an updated hotkey from the hotkey registry.
+ void LinkActionShortcut(QAction* action, const QString& action_name);
+
void RemoveBaseContent(u64 program_id, const QString& entry_type);
void RemoveUpdateContent(u64 program_id, const QString& entry_type);
void RemoveAddOnContent(u64 program_id, const QString& entry_type);
@@ -313,6 +323,7 @@ private:
void OpenURL(const QUrl& url);
void LoadTranslation();
void OpenPerGameConfiguration(u64 title_id, const std::string& file_name);
+
QString GetTasStateDescription() const;
std::unique_ptr<Ui::MainWindow> ui;
diff --git a/src/yuzu/main.ui b/src/yuzu/main.ui
index a62e39a06..5719b2ee4 100644
--- a/src/yuzu/main.ui
+++ b/src/yuzu/main.ui
@@ -66,7 +66,6 @@
<property name="title">
<string>&amp;Emulation</string>
</property>
- <addaction name="action_Start"/>
<addaction name="action_Pause"/>
<addaction name="action_Stop"/>
<addaction name="action_Restart"/>
@@ -79,39 +78,39 @@
<string>&amp;View</string>
</property>
<widget class="QMenu" name="menu_Reset_Window_Size">
- <property name="title">
- <string>&amp;Reset Window Size</string>
- </property>
+ <property name="title">
+ <string>&amp;Reset Window Size</string>
+ </property>
+ </widget>
+ <widget class="QMenu" name="menu_View_Debugging">
+ <property name="title">
+ <string>&amp;Debugging</string>
+ </property>
</widget>
<action name="action_Reset_Window_Size_720">
- <property name="text">
- <string>Reset Window Size to &amp;720p</string>
- </property>
- <property name="iconText">
- <string>Reset Window Size to 720p</string>
- </property>
+ <property name="text">
+ <string>Reset Window Size to &amp;720p</string>
+ </property>
+ <property name="iconText">
+ <string>Reset Window Size to 720p</string>
+ </property>
</action>
<action name="action_Reset_Window_Size_900">
- <property name="text">
- <string>Reset Window Size to &amp;900p</string>
- </property>
- <property name="iconText">
- <string>Reset Window Size to 900p</string>
- </property>
+ <property name="text">
+ <string>Reset Window Size to &amp;900p</string>
+ </property>
+ <property name="iconText">
+ <string>Reset Window Size to 900p</string>
+ </property>
</action>
<action name="action_Reset_Window_Size_1080">
- <property name="text">
- <string>Reset Window Size to &amp;1080p</string>
- </property>
- <property name="iconText">
- <string>Reset Window Size to 1080p</string>
- </property>
- </action>
- <widget class="QMenu" name="menu_View_Debugging">
- <property name="title">
- <string>&amp;Debugging</string>
+ <property name="text">
+ <string>Reset Window Size to &amp;1080p</string>
</property>
- </widget>
+ <property name="iconText">
+ <string>Reset Window Size to 1080p</string>
+ </property>
+ </action>
<addaction name="action_Fullscreen"/>
<addaction name="action_Single_Window_Mode"/>
<addaction name="action_Display_Dock_Widget_Headers"/>
@@ -125,10 +124,20 @@
<property name="title">
<string>&amp;Tools</string>
</property>
+ <widget class="QMenu" name="menuTAS">
+ <property name="title">
+ <string>&amp;TAS</string>
+ </property>
+ <addaction name="action_TAS_Start"/>
+ <addaction name="action_TAS_Record"/>
+ <addaction name="action_TAS_Reset"/>
+ <addaction name="separator"/>
+ <addaction name="action_Configure_Tas"/>
+ </widget>
<addaction name="action_Rederive"/>
<addaction name="separator"/>
<addaction name="action_Capture_Screenshot"/>
- <addaction name="action_Configure_Tas"/>
+ <addaction name="menuTAS"/>
</widget>
<widget class="QMenu" name="menu_Help">
<property name="title">
@@ -170,14 +179,6 @@
<string>E&amp;xit</string>
</property>
</action>
- <action name="action_Start">
- <property name="enabled">
- <bool>false</bool>
- </property>
- <property name="text">
- <string>&amp;Start</string>
- </property>
- </action>
<action name="action_Pause">
<property name="enabled">
<bool>false</bool>
@@ -309,7 +310,7 @@
</action>
<action name="action_Configure_Tas">
<property name="text">
- <string>Configure &amp;TAS...</string>
+ <string>&amp;Configure TAS...</string>
</property>
</action>
<action name="action_Configure_Current_Game">
@@ -320,6 +321,30 @@
<string>Configure C&amp;urrent Game...</string>
</property>
</action>
+ <action name="action_TAS_Start">
+ <property name="enabled">
+ <bool>false</bool>
+ </property>
+ <property name="text">
+ <string>&amp;Start</string>
+ </property>
+ </action>
+ <action name="action_TAS_Reset">
+ <property name="enabled">
+ <bool>false</bool>
+ </property>
+ <property name="text">
+ <string>&amp;Reset</string>
+ </property>
+ </action>
+ <action name="action_TAS_Record">
+ <property name="enabled">
+ <bool>false</bool>
+ </property>
+ <property name="text">
+ <string>R&amp;ecord</string>
+ </property>
+ </action>
</widget>
<resources>
<include location="yuzu.qrc"/>
diff --git a/src/yuzu/uisettings.cpp b/src/yuzu/uisettings.cpp
index 37499fc85..21683576c 100644
--- a/src/yuzu/uisettings.cpp
+++ b/src/yuzu/uisettings.cpp
@@ -7,8 +7,8 @@
namespace UISettings {
const Themes themes{{
- {"Light", "default"},
- {"Light Colorful", "colorful"},
+ {"Default", "default"},
+ {"Default Colorful", "colorful"},
{"Dark", "qdarkstyle"},
{"Dark Colorful", "colorful_dark"},
{"Midnight Blue", "qdarkstyle_midnight_blue"},
diff --git a/src/yuzu/uisettings.h b/src/yuzu/uisettings.h
index 936914ef3..a610e7e25 100644
--- a/src/yuzu/uisettings.h
+++ b/src/yuzu/uisettings.h
@@ -74,7 +74,6 @@ struct Values {
QString game_dir_deprecated;
bool game_dir_deprecated_deepscan;
QVector<UISettings::GameDir> game_dirs;
- QVector<u64> favorited_ids;
QStringList recent_files;
QString language;
@@ -96,6 +95,8 @@ struct Values {
Settings::BasicSetting<uint8_t> row_2_text_id{2, "row_2_text_id"};
std::atomic_bool is_game_list_reload_pending{false};
Settings::BasicSetting<bool> cache_game_list{true, "cache_game_list"};
+ Settings::BasicSetting<bool> favorites_expanded{true, "favorites_expanded"};
+ QVector<u64> favorited_ids;
bool configuration_applied;
bool reset_to_defaults;
diff --git a/src/yuzu/util/controller_navigation.cpp b/src/yuzu/util/controller_navigation.cpp
new file mode 100644
index 000000000..86fb28b9f
--- /dev/null
+++ b/src/yuzu/util/controller_navigation.cpp
@@ -0,0 +1,177 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included
+
+#include "common/settings_input.h"
+#include "core/hid/emulated_controller.h"
+#include "core/hid/hid_core.h"
+#include "yuzu/util/controller_navigation.h"
+
+ControllerNavigation::ControllerNavigation(Core::HID::HIDCore& hid_core, QWidget* parent) {
+ player1_controller = hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
+ handheld_controller = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
+ Core::HID::ControllerUpdateCallback engine_callback{
+ .on_change = [this](Core::HID::ControllerTriggerType type) { ControllerUpdateEvent(type); },
+ .is_npad_service = false,
+ };
+ player1_callback_key = player1_controller->SetCallback(engine_callback);
+ handheld_callback_key = handheld_controller->SetCallback(engine_callback);
+ is_controller_set = true;
+}
+
+ControllerNavigation::~ControllerNavigation() {
+ UnloadController();
+}
+
+void ControllerNavigation::UnloadController() {
+ if (is_controller_set) {
+ player1_controller->DeleteCallback(player1_callback_key);
+ handheld_controller->DeleteCallback(handheld_callback_key);
+ is_controller_set = false;
+ }
+}
+
+void ControllerNavigation::TriggerButton(Settings::NativeButton::Values native_button,
+ Qt::Key key) {
+ if (button_values[native_button].value && !button_values[native_button].locked) {
+ emit TriggerKeyboardEvent(key);
+ }
+}
+
+void ControllerNavigation::ControllerUpdateEvent(Core::HID::ControllerTriggerType type) {
+ std::lock_guard lock{mutex};
+ if (type == Core::HID::ControllerTriggerType::Button) {
+ ControllerUpdateButton();
+ return;
+ }
+
+ if (type == Core::HID::ControllerTriggerType::Stick) {
+ ControllerUpdateStick();
+ return;
+ }
+}
+
+void ControllerNavigation::ControllerUpdateButton() {
+ const auto controller_type = player1_controller->GetNpadStyleIndex();
+ const auto& player1_buttons = player1_controller->GetButtonsValues();
+ const auto& handheld_buttons = handheld_controller->GetButtonsValues();
+
+ for (std::size_t i = 0; i < player1_buttons.size(); ++i) {
+ const bool button = player1_buttons[i].value || handheld_buttons[i].value;
+ // Trigger only once
+ button_values[i].locked = button == button_values[i].value;
+ button_values[i].value = button;
+ }
+
+ switch (controller_type) {
+ case Core::HID::NpadStyleIndex::ProController:
+ case Core::HID::NpadStyleIndex::JoyconDual:
+ case Core::HID::NpadStyleIndex::Handheld:
+ case Core::HID::NpadStyleIndex::GameCube:
+ TriggerButton(Settings::NativeButton::A, Qt::Key_Enter);
+ TriggerButton(Settings::NativeButton::B, Qt::Key_Escape);
+ TriggerButton(Settings::NativeButton::DDown, Qt::Key_Down);
+ TriggerButton(Settings::NativeButton::DLeft, Qt::Key_Left);
+ TriggerButton(Settings::NativeButton::DRight, Qt::Key_Right);
+ TriggerButton(Settings::NativeButton::DUp, Qt::Key_Up);
+ break;
+ case Core::HID::NpadStyleIndex::JoyconLeft:
+ TriggerButton(Settings::NativeButton::DDown, Qt::Key_Enter);
+ TriggerButton(Settings::NativeButton::DLeft, Qt::Key_Escape);
+ break;
+ case Core::HID::NpadStyleIndex::JoyconRight:
+ TriggerButton(Settings::NativeButton::X, Qt::Key_Enter);
+ TriggerButton(Settings::NativeButton::A, Qt::Key_Escape);
+ break;
+ default:
+ break;
+ }
+}
+
+void ControllerNavigation::ControllerUpdateStick() {
+ const auto controller_type = player1_controller->GetNpadStyleIndex();
+ const auto& player1_sticks = player1_controller->GetSticksValues();
+ const auto& handheld_sticks = player1_controller->GetSticksValues();
+ bool update = false;
+
+ for (std::size_t i = 0; i < player1_sticks.size(); ++i) {
+ const Common::Input::StickStatus stick{
+ .left = player1_sticks[i].left || handheld_sticks[i].left,
+ .right = player1_sticks[i].right || handheld_sticks[i].right,
+ .up = player1_sticks[i].up || handheld_sticks[i].up,
+ .down = player1_sticks[i].down || handheld_sticks[i].down,
+ };
+ // Trigger only once
+ if (stick.down != stick_values[i].down || stick.left != stick_values[i].left ||
+ stick.right != stick_values[i].right || stick.up != stick_values[i].up) {
+ update = true;
+ }
+ stick_values[i] = stick;
+ }
+
+ if (!update) {
+ return;
+ }
+
+ switch (controller_type) {
+ case Core::HID::NpadStyleIndex::ProController:
+ case Core::HID::NpadStyleIndex::JoyconDual:
+ case Core::HID::NpadStyleIndex::Handheld:
+ case Core::HID::NpadStyleIndex::GameCube:
+ if (stick_values[Settings::NativeAnalog::LStick].down) {
+ emit TriggerKeyboardEvent(Qt::Key_Down);
+ return;
+ }
+ if (stick_values[Settings::NativeAnalog::LStick].left) {
+ emit TriggerKeyboardEvent(Qt::Key_Left);
+ return;
+ }
+ if (stick_values[Settings::NativeAnalog::LStick].right) {
+ emit TriggerKeyboardEvent(Qt::Key_Right);
+ return;
+ }
+ if (stick_values[Settings::NativeAnalog::LStick].up) {
+ emit TriggerKeyboardEvent(Qt::Key_Up);
+ return;
+ }
+ break;
+ case Core::HID::NpadStyleIndex::JoyconLeft:
+ if (stick_values[Settings::NativeAnalog::LStick].left) {
+ emit TriggerKeyboardEvent(Qt::Key_Down);
+ return;
+ }
+ if (stick_values[Settings::NativeAnalog::LStick].up) {
+ emit TriggerKeyboardEvent(Qt::Key_Left);
+ return;
+ }
+ if (stick_values[Settings::NativeAnalog::LStick].down) {
+ emit TriggerKeyboardEvent(Qt::Key_Right);
+ return;
+ }
+ if (stick_values[Settings::NativeAnalog::LStick].right) {
+ emit TriggerKeyboardEvent(Qt::Key_Up);
+ return;
+ }
+ break;
+ case Core::HID::NpadStyleIndex::JoyconRight:
+ if (stick_values[Settings::NativeAnalog::RStick].right) {
+ emit TriggerKeyboardEvent(Qt::Key_Down);
+ return;
+ }
+ if (stick_values[Settings::NativeAnalog::RStick].down) {
+ emit TriggerKeyboardEvent(Qt::Key_Left);
+ return;
+ }
+ if (stick_values[Settings::NativeAnalog::RStick].up) {
+ emit TriggerKeyboardEvent(Qt::Key_Right);
+ return;
+ }
+ if (stick_values[Settings::NativeAnalog::RStick].left) {
+ emit TriggerKeyboardEvent(Qt::Key_Up);
+ return;
+ }
+ break;
+ default:
+ break;
+ }
+}
diff --git a/src/yuzu/util/controller_navigation.h b/src/yuzu/util/controller_navigation.h
new file mode 100644
index 000000000..7c616a088
--- /dev/null
+++ b/src/yuzu/util/controller_navigation.h
@@ -0,0 +1,51 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included
+
+#pragma once
+
+#include <QKeyEvent>
+#include <QObject>
+
+#include "common/input.h"
+#include "common/settings_input.h"
+
+namespace Core::HID {
+using ButtonValues = std::array<Common::Input::ButtonStatus, Settings::NativeButton::NumButtons>;
+using SticksValues = std::array<Common::Input::StickStatus, Settings::NativeAnalog::NumAnalogs>;
+enum class ControllerTriggerType;
+class EmulatedController;
+class HIDCore;
+} // namespace Core::HID
+
+class ControllerNavigation : public QObject {
+ Q_OBJECT
+
+public:
+ explicit ControllerNavigation(Core::HID::HIDCore& hid_core, QWidget* parent = nullptr);
+ ~ControllerNavigation();
+
+ /// Disables events from the emulated controller
+ void UnloadController();
+
+signals:
+ void TriggerKeyboardEvent(Qt::Key key);
+
+private:
+ void TriggerButton(Settings::NativeButton::Values native_button, Qt::Key key);
+ void ControllerUpdateEvent(Core::HID::ControllerTriggerType type);
+
+ void ControllerUpdateButton();
+
+ void ControllerUpdateStick();
+
+ Core::HID::ButtonValues button_values{};
+ Core::HID::SticksValues stick_values{};
+
+ int player1_callback_key{};
+ int handheld_callback_key{};
+ bool is_controller_set{};
+ mutable std::mutex mutex;
+ Core::HID::EmulatedController* player1_controller;
+ Core::HID::EmulatedController* handheld_controller;
+};
diff --git a/src/yuzu/util/overlay_dialog.cpp b/src/yuzu/util/overlay_dialog.cpp
index 95b148545..c66dfbdff 100644
--- a/src/yuzu/util/overlay_dialog.cpp
+++ b/src/yuzu/util/overlay_dialog.cpp
@@ -6,7 +6,8 @@
#include <QScreen>
#include "core/core.h"
-#include "core/frontend/input_interpreter.h"
+#include "core/hid/hid_types.h"
+#include "core/hid/input_interpreter.h"
#include "ui_overlay_dialog.h"
#include "yuzu/util/overlay_dialog.h"
@@ -179,9 +180,9 @@ void OverlayDialog::MoveAndResizeWindow() {
QDialog::resize(width, height);
}
-template <HIDButton... T>
+template <Core::HID::NpadButton... T>
void OverlayDialog::HandleButtonPressedOnce() {
- const auto f = [this](HIDButton button) {
+ const auto f = [this](Core::HID::NpadButton button) {
if (input_interpreter->IsButtonPressedOnce(button)) {
TranslateButtonPress(button);
}
@@ -190,7 +191,7 @@ void OverlayDialog::HandleButtonPressedOnce() {
(f(T), ...);
}
-void OverlayDialog::TranslateButtonPress(HIDButton button) {
+void OverlayDialog::TranslateButtonPress(Core::HID::NpadButton button) {
QPushButton* left_button = use_rich_text ? ui->button_cancel_rich : ui->button_cancel;
QPushButton* right_button = use_rich_text ? ui->button_ok_rich : ui->button_ok_label;
@@ -198,20 +199,20 @@ void OverlayDialog::TranslateButtonPress(HIDButton button) {
// TODO (Morph): focusPrevious/NextChild() doesn't work well with the rich text dialog, fix it
switch (button) {
- case HIDButton::A:
- case HIDButton::B:
+ case Core::HID::NpadButton::A:
+ case Core::HID::NpadButton::B:
if (left_button->hasFocus()) {
left_button->click();
} else if (right_button->hasFocus()) {
right_button->click();
}
break;
- case HIDButton::DLeft:
- case HIDButton::LStickLeft:
+ case Core::HID::NpadButton::Left:
+ case Core::HID::NpadButton::StickLLeft:
focusPreviousChild();
break;
- case HIDButton::DRight:
- case HIDButton::LStickRight:
+ case Core::HID::NpadButton::Right:
+ case Core::HID::NpadButton::StickLRight:
focusNextChild();
break;
default:
@@ -241,8 +242,10 @@ void OverlayDialog::InputThread() {
while (input_thread_running) {
input_interpreter->PollInput();
- HandleButtonPressedOnce<HIDButton::A, HIDButton::B, HIDButton::DLeft, HIDButton::DRight,
- HIDButton::LStickLeft, HIDButton::LStickRight>();
+ HandleButtonPressedOnce<Core::HID::NpadButton::A, Core::HID::NpadButton::B,
+ Core::HID::NpadButton::Left, Core::HID::NpadButton::Right,
+ Core::HID::NpadButton::StickLLeft,
+ Core::HID::NpadButton::StickLRight>();
std::this_thread::sleep_for(std::chrono::milliseconds(50));
}
diff --git a/src/yuzu/util/overlay_dialog.h b/src/yuzu/util/overlay_dialog.h
index e8c388bd0..d8a140ff3 100644
--- a/src/yuzu/util/overlay_dialog.h
+++ b/src/yuzu/util/overlay_dialog.h
@@ -13,14 +13,16 @@
#include "common/common_types.h"
-enum class HIDButton : u8;
-
class InputInterpreter;
namespace Core {
class System;
}
+namespace Core::HID {
+enum class NpadButton : u64;
+}
+
namespace Ui {
class OverlayDialog;
}
@@ -79,7 +81,7 @@ private:
*
* @tparam HIDButton The list of buttons that can be converted into keyboard input.
*/
- template <HIDButton... T>
+ template <Core::HID::NpadButton... T>
void HandleButtonPressedOnce();
/**
@@ -87,7 +89,7 @@ private:
*
* @param button The button press to process.
*/
- void TranslateButtonPress(HIDButton button);
+ void TranslateButtonPress(Core::HID::NpadButton button);
void StartInputThread();
void StopInputThread();