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-rw-r--r--src/yuzu/configuration/config.cpp7
-rw-r--r--src/yuzu/configuration/config.h4
-rw-r--r--src/yuzu/configuration/configure_per_game.cpp11
-rw-r--r--src/yuzu/configuration/configure_per_game.h3
-rw-r--r--src/yuzu/game_list.cpp15
-rw-r--r--src/yuzu/game_list.h2
-rw-r--r--src/yuzu/main.cpp14
-rw-r--r--src/yuzu/main.h4
8 files changed, 33 insertions, 27 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 552454acf..e9d4bef60 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -16,7 +16,7 @@
namespace FS = Common::FS;
-Config::Config(std::string_view config_name, ConfigType config_type) : type(config_type) {
+Config::Config(const std::string& config_name, ConfigType config_type) : type(config_type) {
global = config_type == ConfigType::GlobalConfig;
Initialize(config_name);
@@ -242,7 +242,7 @@ const std::array<UISettings::Shortcut, 17> Config::default_hotkeys{{
}};
// clang-format on
-void Config::Initialize(std::string_view config_name) {
+void Config::Initialize(const std::string& config_name) {
const auto fs_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir);
const auto config_file = fmt::format("{}.ini", config_name);
@@ -255,7 +255,8 @@ void Config::Initialize(std::string_view config_name) {
Reload();
break;
case ConfigType::PerGameConfig:
- qt_config_loc = FS::PathToUTF8String(fs_config_loc / "custom" / config_file);
+ qt_config_loc =
+ FS::PathToUTF8String(fs_config_loc / "custom" / FS::ToU8String(config_file));
void(FS::CreateParentDir(qt_config_loc));
qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc),
QSettings::IniFormat);
diff --git a/src/yuzu/configuration/config.h b/src/yuzu/configuration/config.h
index 114a2eaa7..ce3355588 100644
--- a/src/yuzu/configuration/config.h
+++ b/src/yuzu/configuration/config.h
@@ -22,7 +22,7 @@ public:
InputProfile,
};
- explicit Config(std::string_view config_name = "qt-config",
+ explicit Config(const std::string& config_name = "qt-config",
ConfigType config_type = ConfigType::GlobalConfig);
~Config();
@@ -45,7 +45,7 @@ public:
static const std::array<UISettings::Shortcut, 17> default_hotkeys;
private:
- void Initialize(std::string_view config_name);
+ void Initialize(const std::string& config_name);
void ReadValues();
void ReadPlayerValue(std::size_t player_index);
diff --git a/src/yuzu/configuration/configure_per_game.cpp b/src/yuzu/configuration/configure_per_game.cpp
index 7dfcf150c..a1d434aca 100644
--- a/src/yuzu/configuration/configure_per_game.cpp
+++ b/src/yuzu/configuration/configure_per_game.cpp
@@ -3,10 +3,13 @@
// Refer to the license.txt file included.
#include <algorithm>
+#include <filesystem>
#include <memory>
#include <string>
#include <utility>
+#include <fmt/format.h>
+
#include <QAbstractButton>
#include <QCheckBox>
#include <QDialogButtonBox>
@@ -18,6 +21,7 @@
#include <QTimer>
#include <QTreeView>
+#include "common/fs/fs_util.h"
#include "common/fs/path_util.h"
#include "core/core.h"
#include "core/file_sys/control_metadata.h"
@@ -31,10 +35,11 @@
#include "yuzu/uisettings.h"
#include "yuzu/util/util.h"
-ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id, std::string_view file_name)
+ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id, const std::string& file_name)
: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()), title_id(title_id) {
- const auto config_file_name =
- title_id == 0 ? Common::FS::GetFilename(file_name) : fmt::format("{:016X}", title_id);
+ const auto file_path = std::filesystem::path(Common::FS::ToU8String(file_name));
+ const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename())
+ : fmt::format("{:016X}", title_id);
game_config = std::make_unique<Config>(config_file_name, Config::ConfigType::PerGameConfig);
Settings::SetConfiguringGlobal(false);
diff --git a/src/yuzu/configuration/configure_per_game.h b/src/yuzu/configuration/configure_per_game.h
index dc6b68763..a2d0211a3 100644
--- a/src/yuzu/configuration/configure_per_game.h
+++ b/src/yuzu/configuration/configure_per_game.h
@@ -28,7 +28,8 @@ class ConfigurePerGame : public QDialog {
Q_OBJECT
public:
- explicit ConfigurePerGame(QWidget* parent, u64 title_id, std::string_view file_name);
+ // Cannot use std::filesystem::path due to https://bugreports.qt.io/browse/QTBUG-73263
+ explicit ConfigurePerGame(QWidget* parent, u64 title_id, const std::string& file_name);
~ConfigurePerGame() override;
/// Save all button configurations to settings file
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index bc9d33e2b..c2e84ef79 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -91,9 +91,8 @@ QString GameListSearchField::filterText() const {
QString GameList::GetLastFilterResultItem() const {
QString file_path;
- const int folder_count = item_model->rowCount();
- for (int i = 0; i < folder_count; ++i) {
+ for (int i = 1; i < item_model->rowCount() - 1; ++i) {
const QStandardItem* folder = item_model->item(i, 0);
const QModelIndex folder_index = folder->index();
const int children_count = folder->rowCount();
@@ -184,7 +183,6 @@ void GameList::OnItemExpanded(const QModelIndex& item) {
// Event in order to filter the gamelist after editing the searchfield
void GameList::OnTextChanged(const QString& new_text) {
- const int folder_count = tree_view->model()->rowCount();
QString edit_filter_text = new_text.toLower();
QStandardItem* folder;
int children_total = 0;
@@ -194,7 +192,7 @@ void GameList::OnTextChanged(const QString& new_text) {
if (edit_filter_text.isEmpty()) {
tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(),
UISettings::values.favorited_ids.size() == 0);
- for (int i = 1; i < folder_count; ++i) {
+ for (int i = 1; i < item_model->rowCount() - 1; ++i) {
folder = item_model->item(i, 0);
const QModelIndex folder_index = folder->index();
const int children_count = folder->rowCount();
@@ -207,7 +205,7 @@ void GameList::OnTextChanged(const QString& new_text) {
} else {
tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), true);
int result_count = 0;
- for (int i = 1; i < folder_count; ++i) {
+ for (int i = 1; i < item_model->rowCount() - 1; ++i) {
folder = item_model->item(i, 0);
const QModelIndex folder_index = folder->index();
const int children_count = folder->rowCount();
@@ -466,9 +464,8 @@ void GameList::DonePopulating(const QStringList& watch_list) {
QCoreApplication::processEvents();
}
tree_view->setEnabled(true);
- const int folder_count = tree_view->model()->rowCount();
int children_total = 0;
- for (int i = 1; i < folder_count; ++i) {
+ for (int i = 1; i < item_model->rowCount() - 1; ++i) {
children_total += item_model->item(i, 0)->rowCount();
}
search_field->setFilterResult(children_total, children_total);
@@ -649,9 +646,9 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
}
void GameList::AddFavoritesPopup(QMenu& context_menu) {
- QAction* clear_all = context_menu.addAction(tr("Clear"));
+ QAction* clear = context_menu.addAction(tr("Clear"));
- connect(clear_all, &QAction::triggered, [this] {
+ connect(clear, &QAction::triggered, [this] {
for (const auto id : UISettings::values.favorited_ids) {
RemoveFavorite(id);
}
diff --git a/src/yuzu/game_list.h b/src/yuzu/game_list.h
index 2867f6653..ab6866735 100644
--- a/src/yuzu/game_list.h
+++ b/src/yuzu/game_list.h
@@ -89,7 +89,7 @@ signals:
void OpenTransferableShaderCacheRequested(u64 program_id);
void RemoveInstalledEntryRequested(u64 program_id, InstalledEntryType type);
void RemoveFileRequested(u64 program_id, GameListRemoveTarget target,
- std::string_view game_path);
+ const std::string& game_path);
void DumpRomFSRequested(u64 program_id, const std::string& game_path);
void CopyTIDRequested(u64 program_id);
void NavigateToGamedbEntryRequested(u64 program_id,
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index dd8dd3233..237e26829 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -1334,8 +1334,9 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index) {
if (!(loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success)) {
// Load per game settings
+ const auto file_path = std::filesystem::path{filename.toStdU16String()};
const auto config_file_name = title_id == 0
- ? Common::FS::GetFilename(filename.toStdString())
+ ? Common::FS::PathToUTF8String(file_path.filename())
: fmt::format("{:016X}", title_id);
Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig);
}
@@ -1799,7 +1800,7 @@ void GMainWindow::RemoveAddOnContent(u64 program_id, const QString& entry_type)
}
void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
- std::string_view game_path) {
+ const std::string& game_path) {
const QString question = [this, target] {
switch (target) {
case GameListRemoveTarget::ShaderCache:
@@ -1846,10 +1847,11 @@ void GMainWindow::RemoveTransferableShaderCache(u64 program_id) {
}
}
-void GMainWindow::RemoveCustomConfiguration(u64 program_id, std::string_view game_path) {
- const auto config_file_name = program_id == 0
- ? fmt::format("{:s}.ini", Common::FS::GetFilename(game_path))
- : fmt::format("{:016X}.ini", program_id);
+void GMainWindow::RemoveCustomConfiguration(u64 program_id, const std::string& game_path) {
+ const auto file_path = std::filesystem::path(Common::FS::ToU8String(game_path));
+ const auto config_file_name =
+ program_id == 0 ? Common::FS::PathToUTF8String(file_path.filename()).append(".ini")
+ : fmt::format("{:016X}.ini", program_id);
const auto custom_config_file_path =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "custom" / config_file_name;
diff --git a/src/yuzu/main.h b/src/yuzu/main.h
index 135681d41..490b6889f 100644
--- a/src/yuzu/main.h
+++ b/src/yuzu/main.h
@@ -237,7 +237,7 @@ private slots:
void OnTransferableShaderCacheOpenFile(u64 program_id);
void OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type);
void OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
- std::string_view game_path);
+ const std::string& game_path);
void OnGameListDumpRomFS(u64 program_id, const std::string& game_path);
void OnGameListCopyTID(u64 program_id);
void OnGameListNavigateToGamedbEntry(u64 program_id,
@@ -276,7 +276,7 @@ private:
void RemoveUpdateContent(u64 program_id, const QString& entry_type);
void RemoveAddOnContent(u64 program_id, const QString& entry_type);
void RemoveTransferableShaderCache(u64 program_id);
- void RemoveCustomConfiguration(u64 program_id, std::string_view game_path);
+ void RemoveCustomConfiguration(u64 program_id, const std::string& game_path);
std::optional<u64> SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id);
InstallResult InstallNSPXCI(const QString& filename);
InstallResult InstallNCA(const QString& filename);