diff options
Diffstat (limited to 'src/yuzu')
-rw-r--r-- | src/yuzu/CMakeLists.txt | 51 | ||||
-rw-r--r-- | src/yuzu/applets/qt_controller.cpp | 1 | ||||
-rw-r--r-- | src/yuzu/configuration/config.cpp | 1 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_input_player.cpp | 36 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_input_player.ui | 389 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_input_player_widget.cpp | 45 | ||||
-rw-r--r-- | src/yuzu/configuration/shared_translation.cpp | 517 | ||||
-rw-r--r-- | src/yuzu/game_list.cpp | 6 | ||||
-rw-r--r-- | src/yuzu/main.cpp | 466 | ||||
-rw-r--r-- | src/yuzu/main.h | 22 | ||||
-rw-r--r-- | src/yuzu/main.ui | 22 | ||||
-rw-r--r-- | src/yuzu/util/util.cpp | 15 | ||||
-rw-r--r-- | src/yuzu/util/util.h | 3 |
13 files changed, 941 insertions, 633 deletions
diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt index 33e1fb663..181b2817c 100644 --- a/src/yuzu/CMakeLists.txt +++ b/src/yuzu/CMakeLists.txt @@ -252,6 +252,7 @@ file(GLOB_RECURSE THEMES ${PROJECT_SOURCE_DIR}/dist/qt_themes/*) if (ENABLE_QT_TRANSLATION) set(YUZU_QT_LANGUAGES "${PROJECT_SOURCE_DIR}/dist/languages" CACHE PATH "Path to the translation bundle for the Qt frontend") option(GENERATE_QT_TRANSLATION "Generate en.ts as the translation source file" OFF) + option(WORKAROUND_BROKEN_LUPDATE "Run lupdate directly through CMake if Qt's convenience wrappers don't work" OFF) # Update source TS file if enabled if (GENERATE_QT_TRANSLATION) @@ -259,19 +260,51 @@ if (ENABLE_QT_TRANSLATION) # these calls to qt_create_translation also creates a rule to generate en.qm which conflicts with providing english plurals # so we have to set a OUTPUT_LOCATION so that we don't have multiple rules to generate en.qm set_source_files_properties(${YUZU_QT_LANGUAGES}/en.ts PROPERTIES OUTPUT_LOCATION "${CMAKE_CURRENT_BINARY_DIR}/translations") - qt_create_translation(QM_FILES - ${SRCS} - ${UIS} - ${YUZU_QT_LANGUAGES}/en.ts - OPTIONS - -source-language en_US - -target-language en_US - ) + if (WORKAROUND_BROKEN_LUPDATE) + add_custom_command(OUTPUT ${YUZU_QT_LANGUAGES}/en.ts + COMMAND lupdate + -source-language en_US + -target-language en_US + ${SRCS} + ${UIS} + -ts ${YUZU_QT_LANGUAGES}/en.ts + DEPENDS + ${SRCS} + ${UIS} + WORKING_DIRECTORY + ${CMAKE_CURRENT_SOURCE_DIR} + ) + else() + qt_create_translation(QM_FILES + ${SRCS} + ${UIS} + ${YUZU_QT_LANGUAGES}/en.ts + OPTIONS + -source-language en_US + -target-language en_US + ) + endif() # Generate plurals into dist/english_plurals/generated_en.ts so it can be used to revise dist/english_plurals/en.ts set(GENERATED_PLURALS_FILE ${PROJECT_SOURCE_DIR}/dist/english_plurals/generated_en.ts) set_source_files_properties(${GENERATED_PLURALS_FILE} PROPERTIES OUTPUT_LOCATION "${CMAKE_CURRENT_BINARY_DIR}/plurals") - qt_create_translation(QM_FILES ${SRCS} ${UIS} ${GENERATED_PLURALS_FILE} OPTIONS -pluralonly -source-language en_US -target-language en_US) + if (WORKAROUND_BROKEN_LUPDATE) + add_custom_command(OUTPUT ${GENERATED_PLURALS_FILE} + COMMAND lupdate + -source-language en_US + -target-language en_US + ${SRCS} + ${UIS} + -ts ${GENERATED_PLURALS_FILE} + DEPENDS + ${SRCS} + ${UIS} + WORKING_DIRECTORY + ${CMAKE_CURRENT_SOURCE_DIR} + ) + else() + qt_create_translation(QM_FILES ${SRCS} ${UIS} ${GENERATED_PLURALS_FILE} OPTIONS -pluralonly -source-language en_US -target-language en_US) + endif() add_custom_target(translation ALL DEPENDS ${YUZU_QT_LANGUAGES}/en.ts ${GENERATED_PLURALS_FILE}) endif() diff --git a/src/yuzu/applets/qt_controller.cpp b/src/yuzu/applets/qt_controller.cpp index 515cb7ce6..9e5319716 100644 --- a/src/yuzu/applets/qt_controller.cpp +++ b/src/yuzu/applets/qt_controller.cpp @@ -13,7 +13,6 @@ #include "core/hid/hid_core.h" #include "core/hid/hid_types.h" #include "core/hle/service/hid/controllers/npad.h" -#include "core/hle/service/hid/hid.h" #include "core/hle/service/sm/sm.h" #include "ui_qt_controller.h" #include "yuzu/applets/qt_controller.h" diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 42bbb2964..c0ae6468b 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -35,6 +35,7 @@ const std::array<int, Settings::NativeButton::NumButtons> Config::default_button Qt::Key_G, Qt::Key_Q, Qt::Key_E, Qt::Key_R, Qt::Key_T, Qt::Key_M, Qt::Key_N, Qt::Key_Left, Qt::Key_Up, Qt::Key_Right, Qt::Key_Down, Qt::Key_Q, Qt::Key_E, 0, 0, + Qt::Key_Q, Qt::Key_E, }; const std::array<int, Settings::NativeMotion::NumMotions> Config::default_motions = { diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp index 576f5b571..9259e2a5d 100644 --- a/src/yuzu/configuration/configure_input_player.cpp +++ b/src/yuzu/configuration/configure_input_player.cpp @@ -322,11 +322,12 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i setFocusPolicy(Qt::ClickFocus); button_map = { - ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY, - ui->buttonLStick, ui->buttonRStick, ui->buttonL, ui->buttonR, - ui->buttonZL, ui->buttonZR, ui->buttonPlus, ui->buttonMinus, - ui->buttonDpadLeft, ui->buttonDpadUp, ui->buttonDpadRight, ui->buttonDpadDown, - ui->buttonSL, ui->buttonSR, ui->buttonHome, ui->buttonScreenshot, + ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY, + ui->buttonLStick, ui->buttonRStick, ui->buttonL, ui->buttonR, + ui->buttonZL, ui->buttonZR, ui->buttonPlus, ui->buttonMinus, + ui->buttonDpadLeft, ui->buttonDpadUp, ui->buttonDpadRight, ui->buttonDpadDown, + ui->buttonSLLeft, ui->buttonSRLeft, ui->buttonHome, ui->buttonScreenshot, + ui->buttonSLRight, ui->buttonSRRight, }; analog_map_buttons = {{ @@ -1181,10 +1182,13 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() { // List of all the widgets that will be hidden by any of the following layouts that need // "unhidden" after the controller type changes - const std::array<QWidget*, 11> layout_show = { - ui->buttonShoulderButtonsSLSR, + const std::array<QWidget*, 14> layout_show = { + ui->buttonShoulderButtonsSLSRLeft, + ui->buttonShoulderButtonsSLSRRight, ui->horizontalSpacerShoulderButtonsWidget, ui->horizontalSpacerShoulderButtonsWidget2, + ui->horizontalSpacerShoulderButtonsWidget3, + ui->horizontalSpacerShoulderButtonsWidget4, ui->buttonShoulderButtonsLeft, ui->buttonMiscButtonsMinusScreenshot, ui->bottomLeft, @@ -1202,16 +1206,19 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() { std::vector<QWidget*> layout_hidden; switch (layout) { case Core::HID::NpadStyleIndex::ProController: - case Core::HID::NpadStyleIndex::JoyconDual: case Core::HID::NpadStyleIndex::Handheld: layout_hidden = { - ui->buttonShoulderButtonsSLSR, + ui->buttonShoulderButtonsSLSRLeft, + ui->buttonShoulderButtonsSLSRRight, ui->horizontalSpacerShoulderButtonsWidget2, + ui->horizontalSpacerShoulderButtonsWidget4, }; break; case Core::HID::NpadStyleIndex::JoyconLeft: layout_hidden = { + ui->buttonShoulderButtonsSLSRRight, ui->horizontalSpacerShoulderButtonsWidget2, + ui->horizontalSpacerShoulderButtonsWidget3, ui->buttonShoulderButtonsRight, ui->buttonMiscButtonsPlusHome, ui->bottomRight, @@ -1219,16 +1226,17 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() { break; case Core::HID::NpadStyleIndex::JoyconRight: layout_hidden = { - ui->horizontalSpacerShoulderButtonsWidget, - ui->buttonShoulderButtonsLeft, - ui->buttonMiscButtonsMinusScreenshot, - ui->bottomLeft, + ui->buttonShoulderButtonsSLSRLeft, ui->horizontalSpacerShoulderButtonsWidget, + ui->horizontalSpacerShoulderButtonsWidget4, ui->buttonShoulderButtonsLeft, + ui->buttonMiscButtonsMinusScreenshot, ui->bottomLeft, }; break; case Core::HID::NpadStyleIndex::GameCube: layout_hidden = { - ui->buttonShoulderButtonsSLSR, + ui->buttonShoulderButtonsSLSRLeft, + ui->buttonShoulderButtonsSLSRRight, ui->horizontalSpacerShoulderButtonsWidget2, + ui->horizontalSpacerShoulderButtonsWidget4, ui->buttonMiscButtonsMinusGroup, ui->buttonMiscButtonsScreenshotGroup, }; diff --git a/src/yuzu/configuration/configure_input_player.ui b/src/yuzu/configuration/configure_input_player.ui index 611a79477..5518cccd1 100644 --- a/src/yuzu/configuration/configure_input_player.ui +++ b/src/yuzu/configuration/configure_input_player.ui @@ -1208,6 +1208,159 @@ <property name="spacing"> <number>3</number> </property> + <item> + <widget class="QWidget" name="buttonShoulderButtonsSLSRLeft" native="true"> + <layout class="QVBoxLayout" name="buttonShoulderButtonsSLSRLeftVerticalLayout"> + <property name="spacing"> + <number>0</number> + </property> + <property name="leftMargin"> + <number>0</number> + </property> + <property name="topMargin"> + <number>0</number> + </property> + <property name="rightMargin"> + <number>0</number> + </property> + <property name="bottomMargin"> + <number>0</number> + </property> + <item alignment="Qt::AlignHCenter"> + <widget class="QGroupBox" name="buttonShoulderButtonsSLLeftGroup"> + <property name="title"> + <string>SL</string> + </property> + <property name="alignment"> + <set>Qt::AlignCenter</set> + </property> + <layout class="QVBoxLayout" name="buttonShoulderButtonsSLLeftVerticalLayout"> + <property name="spacing"> + <number>3</number> + </property> + <property name="leftMargin"> + <number>3</number> + </property> + <property name="topMargin"> + <number>3</number> + </property> + <property name="rightMargin"> + <number>3</number> + </property> + <property name="bottomMargin"> + <number>3</number> + </property> + <item> + <widget class="QPushButton" name="buttonSLLeft"> + <property name="minimumSize"> + <size> + <width>68</width> + <height>0</height> + </size> + </property> + <property name="maximumSize"> + <size> + <width>68</width> + <height>16777215</height> + </size> + </property> + <property name="styleSheet"> + <string notr="true">min-width: 68px;</string> + </property> + <property name="text"> + <string>SL</string> + </property> + </widget> + </item> + </layout> + </widget> + </item> + <item alignment="Qt::AlignHCenter"> + <widget class="QGroupBox" name="buttonShoulderButtonsSRLeftGroup"> + <property name="title"> + <string>SR</string> + </property> + <property name="alignment"> + <set>Qt::AlignCenter</set> + </property> + <layout class="QVBoxLayout" name="buttonShoulderButtonsSRLeftVerticalLayout"> + <property name="spacing"> + <number>3</number> + </property> + <property name="leftMargin"> + <number>3</number> + </property> + <property name="topMargin"> + <number>3</number> + </property> + <property name="rightMargin"> + <number>3</number> + </property> + <property name="bottomMargin"> + <number>3</number> + </property> + <item> + <widget class="QPushButton" name="buttonSRLeft"> + <property name="minimumSize"> + <size> + <width>68</width> + <height>0</height> + </size> + </property> + <property name="maximumSize"> + <size> + <width>68</width> + <height>16777215</height> + </size> + </property> + <property name="styleSheet"> + <string notr="true">min-width: 68px;</string> + </property> + <property name="text"> + <string>SR</string> + </property> + </widget> + </item> + </layout> + </widget> + </item> + </layout> + </widget> + </item> + <item> + <widget class="QWidget" name="horizontalSpacerShoulderButtonsWidget4" native="true"> + <layout class="QHBoxLayout" name="horizontalSpacerShoulderButtonsWidget4Layout"> + <property name="spacing"> + <number>0</number> + </property> + <property name="leftMargin"> + <number>0</number> + </property> + <property name="topMargin"> + <number>0</number> + </property> + <property name="rightMargin"> + <number>0</number> + </property> + <property name="bottomMargin"> + <number>0</number> + </property> + <item> + <spacer name="horizontalSpacerShoulderButtons5"> + <property name="orientation"> + <enum>Qt::Horizontal</enum> + </property> + <property name="sizeHint" stdset="0"> + <size> + <width>0</width> + <height>20</height> + </size> + </property> + </spacer> + </item> + </layout> + </widget> + </item> <item> <widget class="QWidget" name="buttonShoulderButtonsLeft" native="true"> <layout class="QVBoxLayout" name="buttonShoulderButtonsLeftVerticalLayout"> @@ -1830,125 +1983,125 @@ </layout> </widget> </item> - <item> - <widget class="QWidget" name="buttonShoulderButtonsSLSR" native="true"> - <layout class="QVBoxLayout" name="buttonShoulderButtonsSLSRVerticalLayout"> - <property name="spacing"> - <number>0</number> - </property> - <property name="leftMargin"> - <number>0</number> - </property> - <property name="topMargin"> - <number>0</number> - </property> - <property name="rightMargin"> - <number>0</number> - </property> - <property name="bottomMargin"> - <number>0</number> - </property> - <item alignment="Qt::AlignHCenter"> - <widget class="QGroupBox" name="buttonShoulderButtonsSLGroup"> - <property name="title"> - <string>SL</string> - </property> - <property name="alignment"> - <set>Qt::AlignCenter</set> - </property> - <layout class="QVBoxLayout" name="buttonShoulderButtonsSLVerticalLayout"> - <property name="spacing"> - <number>3</number> - </property> - <property name="leftMargin"> - <number>3</number> - </property> - <property name="topMargin"> - <number>3</number> - </property> - <property name="rightMargin"> - <number>3</number> - </property> - <property name="bottomMargin"> - <number>3</number> - </property> - <item> - <widget class="QPushButton" name="buttonSL"> - <property name="minimumSize"> - <size> - <width>68</width> - <height>0</height> - </size> - </property> - <property name="maximumSize"> - <size> - <width>68</width> - <height>16777215</height> - </size> - </property> - <property name="styleSheet"> - <string notr="true">min-width: 68px;</string> - </property> - <property name="text"> - <string>SL</string> - </property> - </widget> - </item> - </layout> - </widget> - </item> - <item alignment="Qt::AlignHCenter"> - <widget class="QGroupBox" name="buttonShoulderButtonsSRGroup"> - <property name="title"> - <string>SR</string> - </property> - <property name="alignment"> - <set>Qt::AlignCenter</set> - </property> - <layout class="QVBoxLayout" name="buttonShoulderButtonsSRVerticalLayout"> - <property name="spacing"> - <number>3</number> - </property> - <property name="leftMargin"> - <number>3</number> - </property> - <property name="topMargin"> - <number>3</number> - </property> - <property name="rightMargin"> - <number>3</number> - </property> - <property name="bottomMargin"> - <number>3</number> - </property> - <item> - <widget class="QPushButton" name="buttonSR"> - <property name="minimumSize"> - <size> - <width>68</width> - <height>0</height> - </size> - </property> - <property name="maximumSize"> - <size> - <width>68</width> - <height>16777215</height> - </size> - </property> - <property name="styleSheet"> - <string notr="true">min-width: 68px;</string> - </property> - <property name="text"> - <string>SR</string> - </property> - </widget> - </item> + <item> + <widget class="QWidget" name="buttonShoulderButtonsSLSRRight" native="true"> + <layout class="QVBoxLayout" name="buttonShoulderButtonsSLSRRightVerticalLayout"> + <property name="spacing"> + <number>0</number> + </property> + <property name="leftMargin"> + <number>0</number> + </property> + <property name="topMargin"> + <number>0</number> + </property> + <property name="rightMargin"> + <number>0</number> + </property> + <property name="bottomMargin"> + <number>0</number> + </property> + <item alignment="Qt::AlignHCenter"> + <widget class="QGroupBox" name="buttonShoulderButtonsSLRightGroup"> + <property name="title"> + <string>SL</string> + </property> + <property name="alignment"> + <set>Qt::AlignCenter</set> + </property> + <layout class="QVBoxLayout" name="buttonShoulderButtonsSLRightVerticalLayout"> + <property name="spacing"> + <number>3</number> + </property> + <property name="leftMargin"> + <number>3</number> + </property> + <property name="topMargin"> + <number>3</number> + </property> + <property name="rightMargin"> + <number>3</number> + </property> + <property name="bottomMargin"> + <number>3</number> + </property> + <item> + <widget class="QPushButton" name="buttonSLRight"> + <property name="minimumSize"> + <size> + <width>68</width> + <height>0</height> + </size> + </property> + <property name="maximumSize"> + <size> + <width>68</width> + <height>16777215</height> + </size> + </property> + <property name="styleSheet"> + <string notr="true">min-width: 68px;</string> + </property> + <property name="text"> + <string>SL</string> + </property> + </widget> + </item> + </layout> + </widget> + </item> + <item alignment="Qt::AlignHCenter"> + <widget class="QGroupBox" name="buttonShoulderButtonsSRRightGroup"> + <property name="title"> + <string>SR</string> + </property> + <property name="alignment"> + <set>Qt::AlignCenter</set> + </property> + <layout class="QVBoxLayout" name="buttonShoulderButtonsSRRightVerticalLayout"> + <property name="spacing"> + <number>3</number> + </property> + <property name="leftMargin"> + <number>3</number> + </property> + <property name="topMargin"> + <number>3</number> + </property> + <property name="rightMargin"> + <number>3</number> + </property> + <property name="bottomMargin"> + <number>3</number> + </property> + <item> + <widget class="QPushButton" name="buttonSRRight"> + <property name="minimumSize"> + <size> + <width>68</width> + <height>0</height> + </size> + </property> + <property name="maximumSize"> + <size> + <width>68</width> + <height>16777215</height> + </size> + </property> + <property name="styleSheet"> + <string notr="true">min-width: 68px;</string> + </property> + <property name="text"> + <string>SR</string> + </property> + </widget> + </item> + </layout> + </widget> + </item> </layout> - </widget> - </item> - </layout> - </widget> - </item> + </widget> + </item> </layout> </item> <item> diff --git a/src/yuzu/configuration/configure_input_player_widget.cpp b/src/yuzu/configuration/configure_input_player_widget.cpp index a188eef92..550cff9a0 100644 --- a/src/yuzu/configuration/configure_input_player_widget.cpp +++ b/src/yuzu/configuration/configure_input_player_widget.cpp @@ -297,8 +297,8 @@ void PlayerControlPreview::DrawLeftController(QPainter& p, const QPointF center) // Sideview SL and SR buttons button_color = colors.slider_button; - DrawRoundButton(p, center + QPoint(59, 52), button_values[SR], 5, 12, Direction::Left); - DrawRoundButton(p, center + QPoint(59, -69), button_values[SL], 5, 12, Direction::Left); + DrawRoundButton(p, center + QPoint(59, 52), button_values[SRLeft], 5, 12, Direction::Left); + DrawRoundButton(p, center + QPoint(59, -69), button_values[SLLeft], 5, 12, Direction::Left); DrawLeftBody(p, center); @@ -353,8 +353,10 @@ void PlayerControlPreview::DrawLeftController(QPainter& p, const QPointF center) // SR and SL buttons p.setPen(colors.outline); button_color = colors.slider_button; - DrawRoundButton(p, center + QPoint(155, 52), button_values[SR], 5.2f, 12, Direction::None, 4); - DrawRoundButton(p, center + QPoint(155, -69), button_values[SL], 5.2f, 12, Direction::None, 4); + DrawRoundButton(p, center + QPoint(155, 52), button_values[SRLeft], 5.2f, 12, Direction::None, + 4); + DrawRoundButton(p, center + QPoint(155, -69), button_values[SLLeft], 5.2f, 12, Direction::None, + 4); // SR and SL text p.setPen(colors.transparent); @@ -428,8 +430,10 @@ void PlayerControlPreview::DrawRightController(QPainter& p, const QPointF center // Sideview SL and SR buttons button_color = colors.slider_button; - DrawRoundButton(p, center + QPoint(-59, 52), button_values[SL], 5, 11, Direction::Right); - DrawRoundButton(p, center + QPoint(-59, -69), button_values[SR], 5, 11, Direction::Right); + DrawRoundButton(p, center + QPoint(-59, 52), button_values[SLRight], 5, 11, + Direction::Right); + DrawRoundButton(p, center + QPoint(-59, -69), button_values[SRRight], 5, 11, + Direction::Right); DrawRightBody(p, center); @@ -484,8 +488,10 @@ void PlayerControlPreview::DrawRightController(QPainter& p, const QPointF center // SR and SL buttons p.setPen(colors.outline); button_color = colors.slider_button; - DrawRoundButton(p, center + QPoint(-155, 52), button_values[SL], 5, 12, Direction::None, 4.0f); - DrawRoundButton(p, center + QPoint(-155, -69), button_values[SR], 5, 12, Direction::None, 4.0f); + DrawRoundButton(p, center + QPoint(-155, 52), button_values[SLRight], 5, 12, Direction::None, + 4.0f); + DrawRoundButton(p, center + QPoint(-155, -69), button_values[SRRight], 5, 12, Direction::None, + 4.0f); // SR and SL text p.setPen(colors.transparent); @@ -557,6 +563,19 @@ void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center) DrawRoundButton(p, center + QPoint(-154, -72), button_values[Minus], 7, 4, Direction::Up, 1); + // Left SR and SL sideview buttons + button_color = colors.slider_button; + DrawRoundButton(p, center + QPoint(-20, -62), button_values[SLLeft], 4, 11, + Direction::Left); + DrawRoundButton(p, center + QPoint(-20, 47), button_values[SRLeft], 4, 11, Direction::Left); + + // Right SR and SL sideview buttons + button_color = colors.slider_button; + DrawRoundButton(p, center + QPoint(20, 47), button_values[SLRight], 4, 11, + Direction::Right); + DrawRoundButton(p, center + QPoint(20, -62), button_values[SRRight], 4, 11, + Direction::Right); + DrawDualBody(p, center); // Right trigger top view @@ -1792,16 +1811,6 @@ void PlayerControlPreview::DrawDualBody(QPainter& p, const QPointF center) { p.setBrush(colors.right); DrawPolygon(p, qright_joycon_topview); - // Right SR and SL sideview buttons - p.setPen(colors.outline); - p.setBrush(colors.slider_button); - DrawRoundRectangle(p, center + QPoint(19, 47), 7, 22, 1); - DrawRoundRectangle(p, center + QPoint(19, -62), 7, 22, 1); - - // Left SR and SL sideview buttons - DrawRoundRectangle(p, center + QPoint(-19, 47), 7, 22, 1); - DrawRoundRectangle(p, center + QPoint(-19, -62), 7, 22, 1); - // Right Sideview body p.setBrush(colors.slider); DrawPolygon(p, qright_joycon_slider); diff --git a/src/yuzu/configuration/shared_translation.cpp b/src/yuzu/configuration/shared_translation.cpp index 1434b1a56..a7b5def32 100644 --- a/src/yuzu/configuration/shared_translation.cpp +++ b/src/yuzu/configuration/shared_translation.cpp @@ -1,17 +1,18 @@ // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/time_zone.h" #include "yuzu/configuration/shared_translation.h" #include <map> #include <memory> #include <tuple> #include <utility> +#include <QCoreApplication> #include <QWidget> #include "common/settings.h" #include "common/settings_enums.h" #include "common/settings_setting.h" +#include "common/time_zone.h" #include "yuzu/uisettings.h" namespace ConfigurationShared { @@ -21,123 +22,135 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) { const auto& tr = [parent](const char* text) -> QString { return parent->tr(text); }; #define INSERT(SETTINGS, ID, NAME, TOOLTIP) \ - translations->insert(std::pair{SETTINGS::values.ID.Id(), std::pair{tr((NAME)), tr((TOOLTIP))}}) + translations->insert(std::pair{SETTINGS::values.ID.Id(), std::pair{(NAME), (TOOLTIP)}}) // A setting can be ignored by giving it a blank name // Audio - INSERT(Settings, sink_id, "Output Engine:", ""); - INSERT(Settings, audio_output_device_id, "Output Device:", ""); - INSERT(Settings, audio_input_device_id, "Input Device:", ""); - INSERT(Settings, audio_muted, "Mute audio", ""); - INSERT(Settings, volume, "Volume:", ""); - INSERT(Settings, dump_audio_commands, "", ""); - INSERT(UISettings, mute_when_in_background, "Mute audio when in background", ""); + INSERT(Settings, sink_id, tr("Output Engine:"), QStringLiteral()); + INSERT(Settings, audio_output_device_id, tr("Output Device:"), QStringLiteral()); + INSERT(Settings, audio_input_device_id, tr("Input Device:"), QStringLiteral()); + INSERT(Settings, audio_muted, tr("Mute audio"), QStringLiteral()); + INSERT(Settings, volume, tr("Volume:"), QStringLiteral()); + INSERT(Settings, dump_audio_commands, QStringLiteral(), QStringLiteral()); + INSERT(UISettings, mute_when_in_background, tr("Mute audio when in background"), + QStringLiteral()); // Core - INSERT(Settings, use_multi_core, "Multicore CPU Emulation", ""); - INSERT(Settings, memory_layout_mode, "Memory Layout", ""); - INSERT(Settings, use_speed_limit, "", ""); - INSERT(Settings, speed_limit, "Limit Speed Percent", ""); + INSERT(Settings, use_multi_core, tr("Multicore CPU Emulation"), QStringLiteral()); + INSERT(Settings, memory_layout_mode, tr("Memory Layout"), QStringLiteral()); + INSERT(Settings, use_speed_limit, QStringLiteral(), QStringLiteral()); + INSERT(Settings, speed_limit, tr("Limit Speed Percent"), QStringLiteral()); // Cpu - INSERT(Settings, cpu_accuracy, "Accuracy:", ""); + INSERT(Settings, cpu_accuracy, tr("Accuracy:"), QStringLiteral()); // Cpu Debug // Cpu Unsafe - INSERT(Settings, cpuopt_unsafe_unfuse_fma, - "Unfuse FMA (improve performance on CPUs without FMA)", - "This option improves speed by reducing accuracy of fused-multiply-add instructions on " - "CPUs without native FMA support."); - INSERT(Settings, cpuopt_unsafe_reduce_fp_error, "Faster FRSQRTE and FRECPE", - "This option improves the speed of some approximate floating-point functions by using " - "less accurate native approximations."); - INSERT(Settings, cpuopt_unsafe_ignore_standard_fpcr, "Faster ASIMD instructions (32 bits only)", - "This option improves the speed of 32 bits ASIMD floating-point functions by running " - "with incorrect rounding modes."); - INSERT(Settings, cpuopt_unsafe_inaccurate_nan, "Inaccurate NaN handling", - "This option improves speed by removing NaN checking. Please note this also reduces " - "accuracy of certain floating-point instructions."); INSERT( - Settings, cpuopt_unsafe_fastmem_check, "Disable address space checks", - "This option improves speed by eliminating a safety check before every memory read/write " - "in guest. Disabling it may allow a game to read/write the emulator's memory."); - INSERT(Settings, cpuopt_unsafe_ignore_global_monitor, "Ignore global monitor", - "This option improves speed by relying only on the semantics of cmpxchg to ensure " + Settings, cpuopt_unsafe_unfuse_fma, + tr("Unfuse FMA (improve performance on CPUs without FMA)"), + tr("This option improves speed by reducing accuracy of fused-multiply-add instructions on " + "CPUs without native FMA support.")); + INSERT( + Settings, cpuopt_unsafe_reduce_fp_error, tr("Faster FRSQRTE and FRECPE"), + tr("This option improves the speed of some approximate floating-point functions by using " + "less accurate native approximations.")); + INSERT(Settings, cpuopt_unsafe_ignore_standard_fpcr, + tr("Faster ASIMD instructions (32 bits only)"), + tr("This option improves the speed of 32 bits ASIMD floating-point functions by running " + "with incorrect rounding modes.")); + INSERT(Settings, cpuopt_unsafe_inaccurate_nan, tr("Inaccurate NaN handling"), + tr("This option improves speed by removing NaN checking. Please note this also reduces " + "accuracy of certain floating-point instructions.")); + INSERT(Settings, cpuopt_unsafe_fastmem_check, tr("Disable address space checks"), + tr("This option improves speed by eliminating a safety check before every memory " + "read/write " + "in guest. Disabling it may allow a game to read/write the emulator's memory.")); + INSERT( + Settings, cpuopt_unsafe_ignore_global_monitor, tr("Ignore global monitor"), + tr("This option improves speed by relying only on the semantics of cmpxchg to ensure " "safety of exclusive access instructions. Please note this may result in deadlocks and " - "other race conditions."); + "other race conditions.")); // Renderer - INSERT(Settings, renderer_backend, "API:", ""); - INSERT(Settings, vulkan_device, "Device:", ""); - INSERT(Settings, shader_backend, "Shader Backend:", ""); - INSERT(Settings, resolution_setup, "Resolution:", ""); - INSERT(Settings, scaling_filter, "Window Adapting Filter:", ""); - INSERT(Settings, fsr_sharpening_slider, "FSR Sharpness:", ""); - INSERT(Settings, anti_aliasing, "Anti-Aliasing Method:", ""); - INSERT(Settings, fullscreen_mode, "Fullscreen Mode:", ""); - INSERT(Settings, aspect_ratio, "Aspect Ratio:", ""); - INSERT(Settings, use_disk_shader_cache, "Use disk pipeline cache", ""); - INSERT(Settings, use_asynchronous_gpu_emulation, "Use asynchronous GPU emulation", ""); - INSERT(Settings, nvdec_emulation, "NVDEC emulation:", ""); - INSERT(Settings, accelerate_astc, "ASTC Decoding Method:", ""); - INSERT(Settings, astc_recompression, "ASTC Recompression Method:", ""); - INSERT(Settings, vsync_mode, "VSync Mode:", - "FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen " + INSERT(Settings, renderer_backend, tr("API:"), QStringLiteral()); + INSERT(Settings, vulkan_device, tr("Device:"), QStringLiteral()); + INSERT(Settings, shader_backend, tr("Shader Backend:"), QStringLiteral()); + INSERT(Settings, resolution_setup, tr("Resolution:"), QStringLiteral()); + INSERT(Settings, scaling_filter, tr("Window Adapting Filter:"), QStringLiteral()); + INSERT(Settings, fsr_sharpening_slider, tr("FSR Sharpness:"), QStringLiteral()); + INSERT(Settings, anti_aliasing, tr("Anti-Aliasing Method:"), QStringLiteral()); + INSERT(Settings, fullscreen_mode, tr("Fullscreen Mode:"), QStringLiteral()); + INSERT(Settings, aspect_ratio, tr("Aspect Ratio:"), QStringLiteral()); + INSERT(Settings, use_disk_shader_cache, tr("Use disk pipeline cache"), QStringLiteral()); + INSERT(Settings, use_asynchronous_gpu_emulation, tr("Use asynchronous GPU emulation"), + QStringLiteral()); + INSERT(Settings, nvdec_emulation, tr("NVDEC emulation:"), QStringLiteral()); + INSERT(Settings, accelerate_astc, tr("ASTC Decoding Method:"), QStringLiteral()); + INSERT(Settings, astc_recompression, tr("ASTC Recompression Method:"), QStringLiteral()); + INSERT( + Settings, vsync_mode, tr("VSync Mode:"), + tr("FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen " "refresh rate.\nFIFO Relaxed is similar to FIFO but allows tearing as it recovers from " "a slow down.\nMailbox can have lower latency than FIFO and does not tear but may drop " "frames.\nImmediate (no synchronization) just presents whatever is available and can " - "exhibit tearing."); - INSERT(Settings, bg_red, "", ""); - INSERT(Settings, bg_green, "", ""); - INSERT(Settings, bg_blue, "", ""); + "exhibit tearing.")); + INSERT(Settings, bg_red, QStringLiteral(), QStringLiteral()); + INSERT(Settings, bg_green, QStringLiteral(), QStringLiteral()); + INSERT(Settings, bg_blue, QStringLiteral(), QStringLiteral()); // Renderer (Advanced Graphics) - INSERT(Settings, async_presentation, "Enable asynchronous presentation (Vulkan only)", ""); - INSERT(Settings, renderer_force_max_clock, "Force maximum clocks (Vulkan only)", - "Runs work in the background while waiting for graphics commands to keep the GPU from " - "lowering its clock speed."); - INSERT(Settings, max_anisotropy, "Anisotropic Filtering:", ""); - INSERT(Settings, gpu_accuracy, "Accuracy Level:", ""); - INSERT(Settings, use_asynchronous_shaders, "Use asynchronous shader building (Hack)", - "Enables asynchronous shader compilation, which may reduce shader stutter. This feature " - "is experimental."); - INSERT(Settings, use_fast_gpu_time, "Use Fast GPU Time (Hack)", - "Enables Fast GPU Time. This option will force most games to run at their highest " - "native resolution."); - INSERT(Settings, use_vulkan_driver_pipeline_cache, "Use Vulkan pipeline cache", - "Enables GPU vendor-specific pipeline cache. This option can improve shader loading " - "time significantly in cases where the Vulkan driver does not store pipeline cache " - "files internally."); - INSERT(Settings, enable_compute_pipelines, "Enable Compute Pipelines (Intel Vulkan Only)", - "Enable compute pipelines, required by some games.\nThis setting only exists for Intel " + INSERT(Settings, async_presentation, tr("Enable asynchronous presentation (Vulkan only)"), + QStringLiteral()); + INSERT( + Settings, renderer_force_max_clock, tr("Force maximum clocks (Vulkan only)"), + tr("Runs work in the background while waiting for graphics commands to keep the GPU from " + "lowering its clock speed.")); + INSERT(Settings, max_anisotropy, tr("Anisotropic Filtering:"), QStringLiteral()); + INSERT(Settings, gpu_accuracy, tr("Accuracy Level:"), QStringLiteral()); + INSERT( + Settings, use_asynchronous_shaders, tr("Use asynchronous shader building (Hack)"), + tr("Enables asynchronous shader compilation, which may reduce shader stutter. This feature " + "is experimental.")); + INSERT(Settings, use_fast_gpu_time, tr("Use Fast GPU Time (Hack)"), + tr("Enables Fast GPU Time. This option will force most games to run at their highest " + "native resolution.")); + INSERT(Settings, use_vulkan_driver_pipeline_cache, tr("Use Vulkan pipeline cache"), + tr("Enables GPU vendor-specific pipeline cache. This option can improve shader loading " + "time significantly in cases where the Vulkan driver does not store pipeline cache " + "files internally.")); + INSERT( + Settings, enable_compute_pipelines, tr("Enable Compute Pipelines (Intel Vulkan Only)"), + tr("Enable compute pipelines, required by some games.\nThis setting only exists for Intel " "proprietary drivers, and may crash if enabled.\nCompute pipelines are always enabled " - "on all other drivers."); - INSERT(Settings, use_reactive_flushing, "Enable Reactive Flushing", - "Uses reactive flushing instead of predictive flushing, allowing more accurate memory " - "syncing."); - INSERT(Settings, use_video_framerate, "Sync to framerate of video playback", - "Run the game at normal speed during video playback, even when the framerate is " - "unlocked."); - INSERT(Settings, barrier_feedback_loops, "Barrier feedback loops", - "Improves rendering of transparency effects in specific games."); + "on all other drivers.")); + INSERT( + Settings, use_reactive_flushing, tr("Enable Reactive Flushing"), + tr("Uses reactive flushing instead of predictive flushing, allowing more accurate memory " + "syncing.")); + INSERT(Settings, use_video_framerate, tr("Sync to framerate of video playback"), + tr("Run the game at normal speed during video playback, even when the framerate is " + "unlocked.")); + INSERT(Settings, barrier_feedback_loops, tr("Barrier feedback loops"), + tr("Improves rendering of transparency effects in specific games.")); // Renderer (Debug) // System - INSERT(Settings, rng_seed, "RNG Seed", ""); - INSERT(Settings, rng_seed_enabled, "", ""); - INSERT(Settings, device_name, "Device Name", ""); - INSERT(Settings, custom_rtc, "Custom RTC", ""); - INSERT(Settings, custom_rtc_enabled, "", ""); - INSERT(Settings, language_index, - "Language:", "Note: this can be overridden when region setting is auto-select"); - INSERT(Settings, region_index, "Region:", ""); - INSERT(Settings, time_zone_index, "Time Zone:", ""); - INSERT(Settings, sound_index, "Sound Output Mode:", ""); - INSERT(Settings, use_docked_mode, "Console Mode:", ""); - INSERT(Settings, current_user, "", ""); + INSERT(Settings, rng_seed, tr("RNG Seed"), QStringLiteral()); + INSERT(Settings, rng_seed_enabled, QStringLiteral(), QStringLiteral()); + INSERT(Settings, device_name, tr("Device Name"), QStringLiteral()); + INSERT(Settings, custom_rtc, tr("Custom RTC"), QStringLiteral()); + INSERT(Settings, custom_rtc_enabled, QStringLiteral(), QStringLiteral()); + INSERT(Settings, language_index, tr("Language:"), + tr("Note: this can be overridden when region setting is auto-select")); + INSERT(Settings, region_index, tr("Region:"), QStringLiteral()); + INSERT(Settings, time_zone_index, tr("Time Zone:"), QStringLiteral()); + INSERT(Settings, sound_index, tr("Sound Output Mode:"), QStringLiteral()); + INSERT(Settings, use_docked_mode, tr("Console Mode:"), QStringLiteral()); + INSERT(Settings, current_user, QStringLiteral(), QStringLiteral()); // Controls @@ -154,11 +167,14 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) { // Ui // Ui General - INSERT(UISettings, select_user_on_boot, "Prompt for user on game boot", ""); - INSERT(UISettings, pause_when_in_background, "Pause emulation when in background", ""); - INSERT(UISettings, confirm_before_stopping, "Confirm before stopping emulation", ""); - INSERT(UISettings, hide_mouse, "Hide mouse on inactivity", ""); - INSERT(UISettings, controller_applet_disabled, "Disable controller applet", ""); + INSERT(UISettings, select_user_on_boot, tr("Prompt for user on game boot"), QStringLiteral()); + INSERT(UISettings, pause_when_in_background, tr("Pause emulation when in background"), + QStringLiteral()); + INSERT(UISettings, confirm_before_stopping, tr("Confirm before stopping emulation"), + QStringLiteral()); + INSERT(UISettings, hide_mouse, tr("Hide mouse on inactivity"), QStringLiteral()); + INSERT(UISettings, controller_applet_disabled, tr("Disable controller applet"), + QStringLiteral()); // Ui Debugging @@ -178,140 +194,141 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent) { return parent->tr(text, context); }; -#define PAIR(ENUM, VALUE, TRANSLATION) \ - { static_cast<u32>(Settings::ENUM::VALUE), tr(TRANSLATION) } -#define CTX_PAIR(ENUM, VALUE, TRANSLATION, CONTEXT) \ - { static_cast<u32>(Settings::ENUM::VALUE), tr(TRANSLATION, CONTEXT) } +#define PAIR(ENUM, VALUE, TRANSLATION) {static_cast<u32>(Settings::ENUM::VALUE), (TRANSLATION)} // Intentionally skipping VSyncMode to let the UI fill that one out translations->insert({Settings::EnumMetadata<Settings::AstcDecodeMode>::Index(), { - PAIR(AstcDecodeMode, Cpu, "CPU"), - PAIR(AstcDecodeMode, Gpu, "GPU"), - PAIR(AstcDecodeMode, CpuAsynchronous, "CPU Asynchronous"), - }}); - translations->insert({Settings::EnumMetadata<Settings::AstcRecompression>::Index(), - { - PAIR(AstcRecompression, Uncompressed, "Uncompressed (Best quality)"), - PAIR(AstcRecompression, Bc1, "BC1 (Low quality)"), - PAIR(AstcRecompression, Bc3, "BC3 (Medium quality)"), + PAIR(AstcDecodeMode, Cpu, tr("CPU")), + PAIR(AstcDecodeMode, Gpu, tr("GPU")), + PAIR(AstcDecodeMode, CpuAsynchronous, tr("CPU Asynchronous")), }}); + translations->insert( + {Settings::EnumMetadata<Settings::AstcRecompression>::Index(), + { + PAIR(AstcRecompression, Uncompressed, tr("Uncompressed (Best quality)")), + PAIR(AstcRecompression, Bc1, tr("BC1 (Low quality)")), + PAIR(AstcRecompression, Bc3, tr("BC3 (Medium quality)")), + }}); translations->insert({Settings::EnumMetadata<Settings::RendererBackend>::Index(), { #ifdef HAS_OPENGL - PAIR(RendererBackend, OpenGL, "OpenGL"), + PAIR(RendererBackend, OpenGL, tr("OpenGL")), #endif - PAIR(RendererBackend, Vulkan, "Vulkan"), - PAIR(RendererBackend, Null, "Null"), - }}); - translations->insert({Settings::EnumMetadata<Settings::ShaderBackend>::Index(), - { - PAIR(ShaderBackend, Glsl, "GLSL"), - PAIR(ShaderBackend, Glasm, "GLASM (Assembly Shaders, NVIDIA Only)"), - PAIR(ShaderBackend, SpirV, "SPIR-V (Experimental, Mesa Only)"), + PAIR(RendererBackend, Vulkan, tr("Vulkan")), + PAIR(RendererBackend, Null, tr("Null")), }}); + translations->insert( + {Settings::EnumMetadata<Settings::ShaderBackend>::Index(), + { + PAIR(ShaderBackend, Glsl, tr("GLSL")), + PAIR(ShaderBackend, Glasm, tr("GLASM (Assembly Shaders, NVIDIA Only)")), + PAIR(ShaderBackend, SpirV, tr("SPIR-V (Experimental, Mesa Only)")), + }}); translations->insert({Settings::EnumMetadata<Settings::GpuAccuracy>::Index(), { - PAIR(GpuAccuracy, Normal, "Normal"), - PAIR(GpuAccuracy, High, "High"), - PAIR(GpuAccuracy, Extreme, "Extreme"), - }}); - translations->insert({Settings::EnumMetadata<Settings::CpuAccuracy>::Index(), - { - PAIR(CpuAccuracy, Auto, "Auto"), - PAIR(CpuAccuracy, Accurate, "Accurate"), - PAIR(CpuAccuracy, Unsafe, "Unsafe"), - PAIR(CpuAccuracy, Paranoid, "Paranoid (disables most optimizations)"), + PAIR(GpuAccuracy, Normal, tr("Normal")), + PAIR(GpuAccuracy, High, tr("High")), + PAIR(GpuAccuracy, Extreme, tr("Extreme")), }}); + translations->insert( + {Settings::EnumMetadata<Settings::CpuAccuracy>::Index(), + { + PAIR(CpuAccuracy, Auto, tr("Auto")), + PAIR(CpuAccuracy, Accurate, tr("Accurate")), + PAIR(CpuAccuracy, Unsafe, tr("Unsafe")), + PAIR(CpuAccuracy, Paranoid, tr("Paranoid (disables most optimizations)")), + }}); translations->insert({Settings::EnumMetadata<Settings::FullscreenMode>::Index(), { - PAIR(FullscreenMode, Borderless, "Borderless Windowed"), - PAIR(FullscreenMode, Exclusive, "Exclusive Fullscreen"), + PAIR(FullscreenMode, Borderless, tr("Borderless Windowed")), + PAIR(FullscreenMode, Exclusive, tr("Exclusive Fullscreen")), }}); translations->insert({Settings::EnumMetadata<Settings::NvdecEmulation>::Index(), { - PAIR(NvdecEmulation, Off, "No Video Output"), - PAIR(NvdecEmulation, Cpu, "CPU Video Decoding"), - PAIR(NvdecEmulation, Gpu, "GPU Video Decoding (Default)"), - }}); - translations->insert({Settings::EnumMetadata<Settings::ResolutionSetup>::Index(), - { - PAIR(ResolutionSetup, Res1_2X, "0.5X (360p/540p) [EXPERIMENTAL]"), - PAIR(ResolutionSetup, Res3_4X, "0.75X (540p/810p) [EXPERIMENTAL]"), - PAIR(ResolutionSetup, Res1X, "1X (720p/1080p)"), - PAIR(ResolutionSetup, Res3_2X, "1.5X (1080p/1620p) [EXPERIMENTAL]"), - PAIR(ResolutionSetup, Res2X, "2X (1440p/2160p)"), - PAIR(ResolutionSetup, Res3X, "3X (2160p/3240p)"), - PAIR(ResolutionSetup, Res4X, "4X (2880p/4320p)"), - PAIR(ResolutionSetup, Res5X, "5X (3600p/5400p)"), - PAIR(ResolutionSetup, Res6X, "6X (4320p/6480p)"), - PAIR(ResolutionSetup, Res7X, "7X (5040p/7560p)"), - PAIR(ResolutionSetup, Res8X, "8X (5760p/8640p)"), + PAIR(NvdecEmulation, Off, tr("No Video Output")), + PAIR(NvdecEmulation, Cpu, tr("CPU Video Decoding")), + PAIR(NvdecEmulation, Gpu, tr("GPU Video Decoding (Default)")), }}); + translations->insert( + {Settings::EnumMetadata<Settings::ResolutionSetup>::Index(), + { + PAIR(ResolutionSetup, Res1_2X, tr("0.5X (360p/540p) [EXPERIMENTAL]")), + PAIR(ResolutionSetup, Res3_4X, tr("0.75X (540p/810p) [EXPERIMENTAL]")), + PAIR(ResolutionSetup, Res1X, tr("1X (720p/1080p)")), + PAIR(ResolutionSetup, Res3_2X, tr("1.5X (1080p/1620p) [EXPERIMENTAL]")), + PAIR(ResolutionSetup, Res2X, tr("2X (1440p/2160p)")), + PAIR(ResolutionSetup, Res3X, tr("3X (2160p/3240p)")), + PAIR(ResolutionSetup, Res4X, tr("4X (2880p/4320p)")), + PAIR(ResolutionSetup, Res5X, tr("5X (3600p/5400p)")), + PAIR(ResolutionSetup, Res6X, tr("6X (4320p/6480p)")), + PAIR(ResolutionSetup, Res7X, tr("7X (5040p/7560p)")), + PAIR(ResolutionSetup, Res8X, tr("8X (5760p/8640p)")), + }}); translations->insert({Settings::EnumMetadata<Settings::ScalingFilter>::Index(), { - PAIR(ScalingFilter, NearestNeighbor, "Nearest Neighbor"), - PAIR(ScalingFilter, Bilinear, "Bilinear"), - PAIR(ScalingFilter, Bicubic, "Bicubic"), - PAIR(ScalingFilter, Gaussian, "Gaussian"), - PAIR(ScalingFilter, ScaleForce, "ScaleForce"), - PAIR(ScalingFilter, Fsr, "AMD FidelityFX™️ Super Resolution"), + PAIR(ScalingFilter, NearestNeighbor, tr("Nearest Neighbor")), + PAIR(ScalingFilter, Bilinear, tr("Bilinear")), + PAIR(ScalingFilter, Bicubic, tr("Bicubic")), + PAIR(ScalingFilter, Gaussian, tr("Gaussian")), + PAIR(ScalingFilter, ScaleForce, tr("ScaleForce")), + PAIR(ScalingFilter, Fsr, tr("AMD FidelityFX™️ Super Resolution")), }}); translations->insert({Settings::EnumMetadata<Settings::AntiAliasing>::Index(), { - PAIR(AntiAliasing, None, "None"), - PAIR(AntiAliasing, Fxaa, "FXAA"), - PAIR(AntiAliasing, Smaa, "SMAA"), + PAIR(AntiAliasing, None, tr("None")), + PAIR(AntiAliasing, Fxaa, tr("FXAA")), + PAIR(AntiAliasing, Smaa, tr("SMAA")), }}); translations->insert({Settings::EnumMetadata<Settings::AspectRatio>::Index(), { - PAIR(AspectRatio, R16_9, "Default (16:9)"), - PAIR(AspectRatio, R4_3, "Force 4:3"), - PAIR(AspectRatio, R21_9, "Force 21:9"), - PAIR(AspectRatio, R16_10, "Force 16:10"), - PAIR(AspectRatio, Stretch, "Stretch to Window"), + PAIR(AspectRatio, R16_9, tr("Default (16:9)")), + PAIR(AspectRatio, R4_3, tr("Force 4:3")), + PAIR(AspectRatio, R21_9, tr("Force 21:9")), + PAIR(AspectRatio, R16_10, tr("Force 16:10")), + PAIR(AspectRatio, Stretch, tr("Stretch to Window")), }}); translations->insert({Settings::EnumMetadata<Settings::AnisotropyMode>::Index(), { - PAIR(AnisotropyMode, Automatic, "Automatic"), - PAIR(AnisotropyMode, Default, "Default"), - PAIR(AnisotropyMode, X2, "2x"), - PAIR(AnisotropyMode, X4, "4x"), - PAIR(AnisotropyMode, X8, "8x"), - PAIR(AnisotropyMode, X16, "16x"), + PAIR(AnisotropyMode, Automatic, tr("Automatic")), + PAIR(AnisotropyMode, Default, tr("Default")), + PAIR(AnisotropyMode, X2, tr("2x")), + PAIR(AnisotropyMode, X4, tr("4x")), + PAIR(AnisotropyMode, X8, tr("8x")), + PAIR(AnisotropyMode, X16, tr("16x")), }}); translations->insert( {Settings::EnumMetadata<Settings::Language>::Index(), { - PAIR(Language, Japanese, "Japanese (日本語)"), - PAIR(Language, EnglishAmerican, "American English"), - PAIR(Language, French, "French (français)"), - PAIR(Language, German, "German (Deutsch)"), - PAIR(Language, Italian, "Italian (italiano)"), - PAIR(Language, Spanish, "Spanish (español)"), - PAIR(Language, Chinese, "Chinese"), - PAIR(Language, Korean, "Korean (한국어)"), - PAIR(Language, Dutch, "Dutch (Nederlands)"), - PAIR(Language, Portuguese, "Portuguese (português)"), - PAIR(Language, Russian, "Russian (Русский)"), - PAIR(Language, Taiwanese, "Taiwanese"), - PAIR(Language, EnglishBritish, "British English"), - PAIR(Language, FrenchCanadian, "Canadian French"), - PAIR(Language, SpanishLatin, "Latin American Spanish"), - PAIR(Language, ChineseSimplified, "Simplified Chinese"), - PAIR(Language, ChineseTraditional, "Traditional Chinese (正體中文)"), - PAIR(Language, PortugueseBrazilian, "Brazilian Portuguese (português do Brasil)"), + PAIR(Language, Japanese, tr("Japanese (日本語)")), + PAIR(Language, EnglishAmerican, tr("American English")), + PAIR(Language, French, tr("French (français)")), + PAIR(Language, German, tr("German (Deutsch)")), + PAIR(Language, Italian, tr("Italian (italiano)")), + PAIR(Language, Spanish, tr("Spanish (español)")), + PAIR(Language, Chinese, tr("Chinese")), + PAIR(Language, Korean, tr("Korean (한국어)")), + PAIR(Language, Dutch, tr("Dutch (Nederlands)")), + PAIR(Language, Portuguese, tr("Portuguese (português)")), + PAIR(Language, Russian, tr("Russian (Русский)")), + PAIR(Language, Taiwanese, tr("Taiwanese")), + PAIR(Language, EnglishBritish, tr("British English")), + PAIR(Language, FrenchCanadian, tr("Canadian French")), + PAIR(Language, SpanishLatin, tr("Latin American Spanish")), + PAIR(Language, ChineseSimplified, tr("Simplified Chinese")), + PAIR(Language, ChineseTraditional, tr("Traditional Chinese (正體中文)")), + PAIR(Language, PortugueseBrazilian, tr("Brazilian Portuguese (português do Brasil)")), }}); translations->insert({Settings::EnumMetadata<Settings::Region>::Index(), { - PAIR(Region, Japan, "Japan"), - PAIR(Region, Usa, "USA"), - PAIR(Region, Europe, "Europe"), - PAIR(Region, Australia, "Australia"), - PAIR(Region, China, "China"), - PAIR(Region, Korea, "Korea"), - PAIR(Region, Taiwan, "Taiwan"), + PAIR(Region, Japan, tr("Japan")), + PAIR(Region, Usa, tr("USA")), + PAIR(Region, Europe, tr("Europe")), + PAIR(Region, Australia, tr("Australia")), + PAIR(Region, China, tr("China")), + PAIR(Region, Korea, tr("Korea")), + PAIR(Region, Taiwan, tr("Taiwan")), }}); translations->insert( {Settings::EnumMetadata<Settings::TimeZone>::Index(), @@ -323,72 +340,74 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent) { {static_cast<u32>(Settings::TimeZone::Default), tr("Default (%1)", "Default time zone") .arg(QString::fromStdString(Common::TimeZone::GetDefaultTimeZone()))}, - PAIR(TimeZone, Cet, "CET"), - PAIR(TimeZone, Cst6Cdt, "CST6CDT"), - PAIR(TimeZone, Cuba, "Cuba"), - PAIR(TimeZone, Eet, "EET"), - PAIR(TimeZone, Egypt, "Egypt"), - PAIR(TimeZone, Eire, "Eire"), - PAIR(TimeZone, Est, "EST"), - PAIR(TimeZone, Est5Edt, "EST5EDT"), - PAIR(TimeZone, Gb, "GB"), - PAIR(TimeZone, GbEire, "GB-Eire"), - PAIR(TimeZone, Gmt, "GMT"), - PAIR(TimeZone, GmtPlusZero, "GMT+0"), - PAIR(TimeZone, GmtMinusZero, "GMT-0"), - PAIR(TimeZone, GmtZero, "GMT0"), - PAIR(TimeZone, Greenwich, "Greenwich"), - PAIR(TimeZone, Hongkong, "Hongkong"), - PAIR(TimeZone, Hst, "HST"), - PAIR(TimeZone, Iceland, "Iceland"), - PAIR(TimeZone, Iran, "Iran"), - PAIR(TimeZone, Israel, "Israel"), - PAIR(TimeZone, Jamaica, "Jamaica"), - PAIR(TimeZone, Japan, "Japan"), - PAIR(TimeZone, Kwajalein, "Kwajalein"), - PAIR(TimeZone, Libya, "Libya"), - PAIR(TimeZone, Met, "MET"), - PAIR(TimeZone, Mst, "MST"), - PAIR(TimeZone, Mst7Mdt, "MST7MDT"), - PAIR(TimeZone, Navajo, "Navajo"), - PAIR(TimeZone, Nz, "NZ"), - PAIR(TimeZone, NzChat, "NZ-CHAT"), - PAIR(TimeZone, Poland, "Poland"), - PAIR(TimeZone, Portugal, "Portugal"), - PAIR(TimeZone, Prc, "PRC"), - PAIR(TimeZone, Pst8Pdt, "PST8PDT"), - PAIR(TimeZone, Roc, "ROC"), - PAIR(TimeZone, Rok, "ROK"), - PAIR(TimeZone, Singapore, "Singapore"), - PAIR(TimeZone, Turkey, "Turkey"), - PAIR(TimeZone, Uct, "UCT"), - PAIR(TimeZone, Universal, "Universal"), - PAIR(TimeZone, Utc, "UTC"), - PAIR(TimeZone, WSu, "W-SU"), - PAIR(TimeZone, Wet, "WET"), - PAIR(TimeZone, Zulu, "Zulu"), + PAIR(TimeZone, Cet, tr("CET")), + PAIR(TimeZone, Cst6Cdt, tr("CST6CDT")), + PAIR(TimeZone, Cuba, tr("Cuba")), + PAIR(TimeZone, Eet, tr("EET")), + PAIR(TimeZone, Egypt, tr("Egypt")), + PAIR(TimeZone, Eire, tr("Eire")), + PAIR(TimeZone, Est, tr("EST")), + PAIR(TimeZone, Est5Edt, tr("EST5EDT")), + PAIR(TimeZone, Gb, tr("GB")), + PAIR(TimeZone, GbEire, tr("GB-Eire")), + PAIR(TimeZone, Gmt, tr("GMT")), + PAIR(TimeZone, GmtPlusZero, tr("GMT+0")), + PAIR(TimeZone, GmtMinusZero, tr("GMT-0")), + PAIR(TimeZone, GmtZero, tr("GMT0")), + PAIR(TimeZone, Greenwich, tr("Greenwich")), + PAIR(TimeZone, Hongkong, tr("Hongkong")), + PAIR(TimeZone, Hst, tr("HST")), + PAIR(TimeZone, Iceland, tr("Iceland")), + PAIR(TimeZone, Iran, tr("Iran")), + PAIR(TimeZone, Israel, tr("Israel")), + PAIR(TimeZone, Jamaica, tr("Jamaica")), + PAIR(TimeZone, Japan, tr("Japan")), + PAIR(TimeZone, Kwajalein, tr("Kwajalein")), + PAIR(TimeZone, Libya, tr("Libya")), + PAIR(TimeZone, Met, tr("MET")), + PAIR(TimeZone, Mst, tr("MST")), + PAIR(TimeZone, Mst7Mdt, tr("MST7MDT")), + PAIR(TimeZone, Navajo, tr("Navajo")), + PAIR(TimeZone, Nz, tr("NZ")), + PAIR(TimeZone, NzChat, tr("NZ-CHAT")), + PAIR(TimeZone, Poland, tr("Poland")), + PAIR(TimeZone, Portugal, tr("Portugal")), + PAIR(TimeZone, Prc, tr("PRC")), + PAIR(TimeZone, Pst8Pdt, tr("PST8PDT")), + PAIR(TimeZone, Roc, tr("ROC")), + PAIR(TimeZone, Rok, tr("ROK")), + PAIR(TimeZone, Singapore, tr("Singapore")), + PAIR(TimeZone, Turkey, tr("Turkey")), + PAIR(TimeZone, Uct, tr("UCT")), + PAIR(TimeZone, Universal, tr("Universal")), + PAIR(TimeZone, Utc, tr("UTC")), + PAIR(TimeZone, WSu, tr("W-SU")), + PAIR(TimeZone, Wet, tr("WET")), + PAIR(TimeZone, Zulu, tr("Zulu")), }}); translations->insert({Settings::EnumMetadata<Settings::AudioMode>::Index(), { - PAIR(AudioMode, Mono, "Mono"), - PAIR(AudioMode, Stereo, "Stereo"), - PAIR(AudioMode, Surround, "Surround"), + PAIR(AudioMode, Mono, tr("Mono")), + PAIR(AudioMode, Stereo, tr("Stereo")), + PAIR(AudioMode, Surround, tr("Surround")), }}); translations->insert({Settings::EnumMetadata<Settings::MemoryLayout>::Index(), { - PAIR(MemoryLayout, Memory_4Gb, "4GB DRAM (Default)"), - PAIR(MemoryLayout, Memory_6Gb, "6GB DRAM (Unsafe)"), - PAIR(MemoryLayout, Memory_8Gb, "8GB DRAM (Unsafe)"), + PAIR(MemoryLayout, Memory_4Gb, tr("4GB DRAM (Default)")), + PAIR(MemoryLayout, Memory_6Gb, tr("6GB DRAM (Unsafe)")), + PAIR(MemoryLayout, Memory_8Gb, tr("8GB DRAM (Unsafe)")), + }}); + translations->insert({Settings::EnumMetadata<Settings::ConsoleMode>::Index(), + { + PAIR(ConsoleMode, Docked, tr("Docked")), + PAIR(ConsoleMode, Handheld, tr("Handheld")), }}); - translations->insert( - {Settings::EnumMetadata<Settings::ConsoleMode>::Index(), - {PAIR(ConsoleMode, Docked, "Docked"), PAIR(ConsoleMode, Handheld, "Handheld")}}); translations->insert( {Settings::EnumMetadata<Settings::ConfirmStop>::Index(), { - PAIR(ConfirmStop, Ask_Always, "Always ask (Default)"), - PAIR(ConfirmStop, Ask_Based_On_Game, "Only if game specifies not to stop"), - PAIR(ConfirmStop, Ask_Never, "Never ask"), + PAIR(ConfirmStop, Ask_Always, tr("Always ask (Default)")), + PAIR(ConfirmStop, Ask_Based_On_Game, tr("Only if game specifies not to stop")), + PAIR(ConfirmStop, Ask_Never, tr("Never ask")), }}); #undef PAIR diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp index 7e7d8e252..f294dc23d 100644 --- a/src/yuzu/game_list.cpp +++ b/src/yuzu/game_list.cpp @@ -567,9 +567,10 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri QAction* verify_integrity = context_menu.addAction(tr("Verify Integrity")); QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard")); QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry")); +// TODO: Implement shortcut creation for macOS +#if !defined(__APPLE__) QMenu* shortcut_menu = context_menu.addMenu(tr("Create Shortcut")); QAction* create_desktop_shortcut = shortcut_menu->addAction(tr("Add to Desktop")); -#ifndef WIN32 QAction* create_applications_menu_shortcut = shortcut_menu->addAction(tr("Add to Applications Menu")); #endif @@ -647,10 +648,11 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri connect(navigate_to_gamedb_entry, &QAction::triggered, [this, program_id]() { emit NavigateToGamedbEntryRequested(program_id, compatibility_list); }); +// TODO: Implement shortcut creation for macOS +#if !defined(__APPLE__) connect(create_desktop_shortcut, &QAction::triggered, [this, program_id, path]() { emit CreateShortcut(program_id, path, GameListShortcutTarget::Desktop); }); -#ifndef WIN32 connect(create_applications_menu_shortcut, &QAction::triggered, [this, program_id, path]() { emit CreateShortcut(program_id, path, GameListShortcutTarget::Applications); }); diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index f077d7f9c..f22db233b 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -10,6 +10,7 @@ #include <thread> #include "core/loader/nca.h" #include "core/tools/renderdoc.h" + #ifdef __APPLE__ #include <unistd.h> // for chdir #endif @@ -1574,6 +1575,7 @@ void GMainWindow::ConnectMenuEvents() { connect_menu(ui->action_Load_Cabinet_Formatter, [this]() { OnCabinet(Service::NFP::CabinetMode::StartFormatter); }); connect_menu(ui->action_Load_Mii_Edit, &GMainWindow::OnMiiEdit); + connect_menu(ui->action_Open_Controller_Menu, &GMainWindow::OnOpenControllerMenu); connect_menu(ui->action_Capture_Screenshot, &GMainWindow::OnCaptureScreenshot); // TAS @@ -1601,14 +1603,13 @@ void GMainWindow::UpdateMenuState() { ui->action_Pause, }; - const std::array applet_actions{ - ui->action_Load_Album, - ui->action_Load_Cabinet_Nickname_Owner, - ui->action_Load_Cabinet_Eraser, - ui->action_Load_Cabinet_Restorer, - ui->action_Load_Cabinet_Formatter, - ui->action_Load_Mii_Edit, - }; + const std::array applet_actions{ui->action_Load_Album, + ui->action_Load_Cabinet_Nickname_Owner, + ui->action_Load_Cabinet_Eraser, + ui->action_Load_Cabinet_Restorer, + ui->action_Load_Cabinet_Formatter, + ui->action_Load_Mii_Edit, + ui->action_Open_Controller_Menu}; for (QAction* action : running_actions) { action->setEnabled(emulation_running); @@ -2847,170 +2848,259 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id, QDesktopServices::openUrl(QUrl(QStringLiteral("https://yuzu-emu.org/game/") + directory)); } -void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& game_path, - GameListShortcutTarget target) { - // Get path to yuzu executable - const QStringList args = QApplication::arguments(); - std::filesystem::path yuzu_command = args[0].toStdString(); - - // If relative path, make it an absolute path - if (yuzu_command.c_str()[0] == '.') { - yuzu_command = Common::FS::GetCurrentDir() / yuzu_command; +bool GMainWindow::CreateShortcutLink(const std::filesystem::path& shortcut_path, + const std::string& comment, + const std::filesystem::path& icon_path, + const std::filesystem::path& command, + const std::string& arguments, const std::string& categories, + const std::string& keywords, const std::string& name) try { +#if defined(__linux__) || defined(__FreeBSD__) // Linux and FreeBSD + std::filesystem::path shortcut_path_full = shortcut_path / (name + ".desktop"); + std::ofstream shortcut_stream(shortcut_path_full, std::ios::binary | std::ios::trunc); + if (!shortcut_stream.is_open()) { + LOG_ERROR(Frontend, "Failed to create shortcut"); + return false; } - -#if defined(__linux__) - // Warn once if we are making a shortcut to a volatile AppImage - const std::string appimage_ending = - std::string(Common::g_scm_rev).substr(0, 9).append(".AppImage"); - if (yuzu_command.string().ends_with(appimage_ending) && - !UISettings::values.shortcut_already_warned) { - if (QMessageBox::warning(this, tr("Create Shortcut"), - tr("This will create a shortcut to the current AppImage. This may " - "not work well if you update. Continue?"), - QMessageBox::StandardButton::Ok | - QMessageBox::StandardButton::Cancel) == - QMessageBox::StandardButton::Cancel) { - return; + // TODO: Migrate fmt::print to std::print in futures STD C++ 23. + fmt::print(shortcut_stream, "[Desktop Entry]\n"); + fmt::print(shortcut_stream, "Type=Application\n"); + fmt::print(shortcut_stream, "Version=1.0\n"); + fmt::print(shortcut_stream, "Name={}\n", name); + if (!comment.empty()) { + fmt::print(shortcut_stream, "Comment={}\n", comment); + } + if (std::filesystem::is_regular_file(icon_path)) { + fmt::print(shortcut_stream, "Icon={}\n", icon_path.string()); + } + fmt::print(shortcut_stream, "TryExec={}\n", command.string()); + fmt::print(shortcut_stream, "Exec={} {}\n", command.string(), arguments); + if (!categories.empty()) { + fmt::print(shortcut_stream, "Categories={}\n", categories); + } + if (!keywords.empty()) { + fmt::print(shortcut_stream, "Keywords={}\n", keywords); + } + return true; +#elif defined(_WIN32) // Windows + HRESULT hr = CoInitialize(nullptr); + if (FAILED(hr)) { + LOG_ERROR(Frontend, "CoInitialize failed"); + return false; + } + SCOPE_EXIT({ CoUninitialize(); }); + IShellLinkW* ps1 = nullptr; + IPersistFile* persist_file = nullptr; + SCOPE_EXIT({ + if (persist_file != nullptr) { + persist_file->Release(); } - UISettings::values.shortcut_already_warned = true; + if (ps1 != nullptr) { + ps1->Release(); + } + }); + HRESULT hres = CoCreateInstance(CLSID_ShellLink, nullptr, CLSCTX_INPROC_SERVER, IID_IShellLinkW, + reinterpret_cast<void**>(&ps1)); + if (FAILED(hres)) { + LOG_ERROR(Frontend, "Failed to create IShellLinkW instance"); + return false; } -#endif // __linux__ - - std::filesystem::path target_directory{}; - - switch (target) { - case GameListShortcutTarget::Desktop: { - const QString desktop_path = - QStandardPaths::writableLocation(QStandardPaths::DesktopLocation); - target_directory = desktop_path.toUtf8().toStdString(); - break; + hres = ps1->SetPath(command.c_str()); + if (FAILED(hres)) { + LOG_ERROR(Frontend, "Failed to set path"); + return false; } - case GameListShortcutTarget::Applications: { - const QString applications_path = - QStandardPaths::writableLocation(QStandardPaths::ApplicationsLocation); - if (applications_path.isEmpty()) { - const char* home = std::getenv("HOME"); - if (home != nullptr) { - target_directory = std::filesystem::path(home) / ".local/share/applications"; - } - } else { - target_directory = applications_path.toUtf8().toStdString(); + if (!arguments.empty()) { + hres = ps1->SetArguments(Common::UTF8ToUTF16W(arguments).data()); + if (FAILED(hres)) { + LOG_ERROR(Frontend, "Failed to set arguments"); + return false; } - break; } - default: - return; + if (!comment.empty()) { + hres = ps1->SetDescription(Common::UTF8ToUTF16W(comment).data()); + if (FAILED(hres)) { + LOG_ERROR(Frontend, "Failed to set description"); + return false; + } } - - const QDir dir(QString::fromStdString(target_directory.generic_string())); - if (!dir.exists()) { - QMessageBox::critical(this, tr("Create Shortcut"), - tr("Cannot create shortcut. Path \"%1\" does not exist.") - .arg(QString::fromStdString(target_directory.generic_string())), - QMessageBox::StandardButton::Ok); - return; + if (std::filesystem::is_regular_file(icon_path)) { + hres = ps1->SetIconLocation(icon_path.c_str(), 0); + if (FAILED(hres)) { + LOG_ERROR(Frontend, "Failed to set icon location"); + return false; + } } + hres = ps1->QueryInterface(IID_IPersistFile, reinterpret_cast<void**>(&persist_file)); + if (FAILED(hres)) { + LOG_ERROR(Frontend, "Failed to get IPersistFile interface"); + return false; + } + hres = persist_file->Save(std::filesystem::path{shortcut_path / (name + ".lnk")}.c_str(), TRUE); + if (FAILED(hres)) { + LOG_ERROR(Frontend, "Failed to save shortcut"); + return false; + } + return true; +#else // Unsupported platform + return false; +#endif +} catch (const std::exception& e) { + LOG_ERROR(Frontend, "Failed to create shortcut: {}", e.what()); + return false; +} +// Messages in pre-defined message boxes for less code spaghetti +bool GMainWindow::CreateShortcutMessagesGUI(QWidget* parent, int imsg, const QString& game_title) { + int result = 0; + QMessageBox::StandardButtons buttons; + switch (imsg) { + case GMainWindow::CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES: + buttons = QMessageBox::Yes | QMessageBox::No; + result = + QMessageBox::information(parent, tr("Create Shortcut"), + tr("Do you want to launch the game in fullscreen?"), buttons); + return result == QMessageBox::Yes; + case GMainWindow::CREATE_SHORTCUT_MSGBOX_SUCCESS: + QMessageBox::information(parent, tr("Create Shortcut"), + tr("Successfully created a shortcut to %1").arg(game_title)); + return false; + case GMainWindow::CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING: + buttons = QMessageBox::StandardButton::Ok | QMessageBox::StandardButton::Cancel; + result = + QMessageBox::warning(this, tr("Create Shortcut"), + tr("This will create a shortcut to the current AppImage. This may " + "not work well if you update. Continue?"), + buttons); + return result == QMessageBox::Ok; + default: + buttons = QMessageBox::Ok; + QMessageBox::critical(parent, tr("Create Shortcut"), + tr("Failed to create a shortcut to %1").arg(game_title), buttons); + return false; + } +} - const std::string game_file_name = std::filesystem::path(game_path).filename().string(); - // Determine full paths for icon and shortcut -#if defined(__linux__) || defined(__FreeBSD__) || defined(__APPLE__) - const char* home = std::getenv("HOME"); - const std::filesystem::path home_path = (home == nullptr ? "~" : home); - const char* xdg_data_home = std::getenv("XDG_DATA_HOME"); - - std::filesystem::path system_icons_path = - (xdg_data_home == nullptr ? home_path / ".local/share/" - : std::filesystem::path(xdg_data_home)) / - "icons/hicolor/256x256"; - if (!Common::FS::CreateDirs(system_icons_path)) { +bool GMainWindow::MakeShortcutIcoPath(const u64 program_id, const std::string_view game_file_name, + std::filesystem::path& out_icon_path) { + // Get path to Yuzu icons directory & icon extension + std::string ico_extension = "png"; +#if defined(_WIN32) + out_icon_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::IconsDir); + ico_extension = "ico"; +#elif defined(__linux__) || defined(__FreeBSD__) + out_icon_path = Common::FS::GetDataDirectory("XDG_DATA_HOME") / "icons/hicolor/256x256"; +#endif + // Create icons directory if it doesn't exist + if (!Common::FS::CreateDirs(out_icon_path)) { QMessageBox::critical( this, tr("Create Icon"), tr("Cannot create icon file. Path \"%1\" does not exist and cannot be created.") - .arg(QString::fromStdString(system_icons_path)), + .arg(QString::fromStdString(out_icon_path.string())), QMessageBox::StandardButton::Ok); - return; + out_icon_path.clear(); + return false; } - std::filesystem::path icon_path = - system_icons_path / (program_id == 0 ? fmt::format("yuzu-{}.png", game_file_name) - : fmt::format("yuzu-{:016X}.png", program_id)); - const std::filesystem::path shortcut_path = - target_directory / (program_id == 0 ? fmt::format("yuzu-{}.desktop", game_file_name) - : fmt::format("yuzu-{:016X}.desktop", program_id)); -#elif defined(WIN32) - std::filesystem::path icons_path = - Common::FS::GetYuzuPathString(Common::FS::YuzuPath::IconsDir); - std::filesystem::path icon_path = - icons_path / ((program_id == 0 ? fmt::format("yuzu-{}.ico", game_file_name) - : fmt::format("yuzu-{:016X}.ico", program_id))); -#else - std::string icon_extension; -#endif - - // Get title from game file - const FileSys::PatchManager pm{program_id, system->GetFileSystemController(), - system->GetContentProvider()}; - const auto control = pm.GetControlMetadata(); - const auto loader = Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read)); - std::string title{fmt::format("{:016X}", program_id)}; - - if (control.first != nullptr) { - title = control.first->GetApplicationName(); - } else { - loader->ReadTitle(title); - } + // Create icon file path + out_icon_path /= (program_id == 0 ? fmt::format("yuzu-{}.{}", game_file_name, ico_extension) + : fmt::format("yuzu-{:016X}.{}", program_id, ico_extension)); + return true; +} - // Get icon from game file - std::vector<u8> icon_image_file{}; - if (control.second != nullptr) { - icon_image_file = control.second->ReadAllBytes(); - } else if (loader->ReadIcon(icon_image_file) != Loader::ResultStatus::Success) { - LOG_WARNING(Frontend, "Could not read icon from {:s}", game_path); +void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& game_path, + GameListShortcutTarget target) { + std::string game_title; + QString qt_game_title; + std::filesystem::path out_icon_path; + // Get path to yuzu executable + const QStringList args = QApplication::arguments(); + std::filesystem::path yuzu_command = args[0].toStdString(); + // If relative path, make it an absolute path + if (yuzu_command.c_str()[0] == '.') { + yuzu_command = Common::FS::GetCurrentDir() / yuzu_command; } - - QImage icon_data = - QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size())); -#if defined(__linux__) || defined(__FreeBSD__) || defined(__APPLE__) - // Convert and write the icon as a PNG - if (!icon_data.save(QString::fromStdString(icon_path.string()))) { - LOG_ERROR(Frontend, "Could not write icon as PNG to file"); + // Shortcut path + std::filesystem::path shortcut_path{}; + if (target == GameListShortcutTarget::Desktop) { + shortcut_path = + QStandardPaths::writableLocation(QStandardPaths::DesktopLocation).toStdString(); + } else if (target == GameListShortcutTarget::Applications) { + shortcut_path = + QStandardPaths::writableLocation(QStandardPaths::ApplicationsLocation).toStdString(); + } + // Icon path and title + if (std::filesystem::exists(shortcut_path)) { + // Get title from game file + const FileSys::PatchManager pm{program_id, system->GetFileSystemController(), + system->GetContentProvider()}; + const auto control = pm.GetControlMetadata(); + const auto loader = + Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read)); + game_title = fmt::format("{:016X}", program_id); + if (control.first != nullptr) { + game_title = control.first->GetApplicationName(); + } else { + loader->ReadTitle(game_title); + } + // Delete illegal characters from title + const std::string illegal_chars = "<>:\"/\\|?*."; + for (auto it = game_title.rbegin(); it != game_title.rend(); ++it) { + if (illegal_chars.find(*it) != std::string::npos) { + game_title.erase(it.base() - 1); + } + } + qt_game_title = QString::fromStdString(game_title); + // Get icon from game file + std::vector<u8> icon_image_file{}; + if (control.second != nullptr) { + icon_image_file = control.second->ReadAllBytes(); + } else if (loader->ReadIcon(icon_image_file) != Loader::ResultStatus::Success) { + LOG_WARNING(Frontend, "Could not read icon from {:s}", game_path); + } + QImage icon_data = + QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size())); + if (GMainWindow::MakeShortcutIcoPath(program_id, game_title, out_icon_path)) { + if (!SaveIconToFile(out_icon_path, icon_data)) { + LOG_ERROR(Frontend, "Could not write icon to file"); + } + } } else { - LOG_INFO(Frontend, "Wrote an icon to {}", icon_path.string()); - } -#elif defined(WIN32) - if (!SaveIconToFile(icon_path.string(), icon_data)) { - LOG_ERROR(Frontend, "Could not write icon to file"); + GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR, + qt_game_title); + LOG_ERROR(Frontend, "Invalid shortcut target"); return; } +#if defined(__linux__) + // Special case for AppImages + // Warn once if we are making a shortcut to a volatile AppImage + const std::string appimage_ending = + std::string(Common::g_scm_rev).substr(0, 9).append(".AppImage"); + if (yuzu_command.string().ends_with(appimage_ending) && + !UISettings::values.shortcut_already_warned) { + if (GMainWindow::CreateShortcutMessagesGUI( + this, GMainWindow::CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING, qt_game_title)) { + return; + } + UISettings::values.shortcut_already_warned = true; + } #endif // __linux__ - -#ifdef _WIN32 - // Replace characters that are illegal in Windows filenames by a dash - const std::string illegal_chars = "<>:\"/\\|?*"; - for (char c : illegal_chars) { - std::replace(title.begin(), title.end(), c, '_'); + // Create shortcut + std::string arguments = fmt::format("-g \"{:s}\"", game_path); + if (GMainWindow::CreateShortcutMessagesGUI( + this, GMainWindow::CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES, qt_game_title)) { + arguments = "-f " + arguments; } - const std::filesystem::path shortcut_path = target_directory / (title + ".lnk").c_str(); -#endif - - const std::string comment = - tr("Start %1 with the yuzu Emulator").arg(QString::fromStdString(title)).toStdString(); - const std::string arguments = fmt::format("-g \"{:s}\"", game_path); + const std::string comment = fmt::format("Start {:s} with the yuzu Emulator", game_title); const std::string categories = "Game;Emulator;Qt;"; const std::string keywords = "Switch;Nintendo;"; - if (!CreateShortcut(shortcut_path.string(), title, comment, icon_path.string(), - yuzu_command.string(), arguments, categories, keywords)) { - QMessageBox::critical(this, tr("Create Shortcut"), - tr("Failed to create a shortcut at %1") - .arg(QString::fromStdString(shortcut_path.string()))); + if (GMainWindow::CreateShortcutLink(shortcut_path, comment, out_icon_path, yuzu_command, + arguments, categories, keywords, game_title)) { + GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_SUCCESS, + qt_game_title); return; } - - LOG_INFO(Frontend, "Wrote a shortcut to {}", shortcut_path.string()); - QMessageBox::information( - this, tr("Create Shortcut"), - tr("Successfully created a shortcut to %1").arg(QString::fromStdString(title))); + GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR, + qt_game_title); } void GMainWindow::OnGameListOpenDirectory(const QString& directory) { @@ -4005,66 +4095,6 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file } } -bool GMainWindow::CreateShortcut(const std::string& shortcut_path, const std::string& title, - const std::string& comment, const std::string& icon_path, - const std::string& command, const std::string& arguments, - const std::string& categories, const std::string& keywords) { -#if defined(__linux__) || defined(__FreeBSD__) || defined(__APPLE__) - // This desktop file template was writing referencing - // https://specifications.freedesktop.org/desktop-entry-spec/desktop-entry-spec-1.0.html - std::string shortcut_contents{}; - shortcut_contents.append("[Desktop Entry]\n"); - shortcut_contents.append("Type=Application\n"); - shortcut_contents.append("Version=1.0\n"); - shortcut_contents.append(fmt::format("Name={:s}\n", title)); - shortcut_contents.append(fmt::format("Comment={:s}\n", comment)); - shortcut_contents.append(fmt::format("Icon={:s}\n", icon_path)); - shortcut_contents.append(fmt::format("TryExec={:s}\n", command)); - shortcut_contents.append(fmt::format("Exec={:s} {:s}\n", command, arguments)); - shortcut_contents.append(fmt::format("Categories={:s}\n", categories)); - shortcut_contents.append(fmt::format("Keywords={:s}\n", keywords)); - - std::ofstream shortcut_stream(shortcut_path); - if (!shortcut_stream.is_open()) { - LOG_WARNING(Common, "Failed to create file {:s}", shortcut_path); - return false; - } - shortcut_stream << shortcut_contents; - shortcut_stream.close(); - - return true; -#elif defined(WIN32) - IShellLinkW* shell_link; - auto hres = CoCreateInstance(CLSID_ShellLink, NULL, CLSCTX_INPROC_SERVER, IID_IShellLinkW, - (void**)&shell_link); - if (FAILED(hres)) { - return false; - } - shell_link->SetPath( - Common::UTF8ToUTF16W(command).data()); // Path to the object we are referring to - shell_link->SetArguments(Common::UTF8ToUTF16W(arguments).data()); - shell_link->SetDescription(Common::UTF8ToUTF16W(comment).data()); - shell_link->SetIconLocation(Common::UTF8ToUTF16W(icon_path).data(), 0); - - IPersistFile* persist_file; - hres = shell_link->QueryInterface(IID_IPersistFile, (void**)&persist_file); - if (FAILED(hres)) { - return false; - } - - hres = persist_file->Save(Common::UTF8ToUTF16W(shortcut_path).data(), TRUE); - if (FAILED(hres)) { - return false; - } - - persist_file->Release(); - shell_link->Release(); - - return true; -#endif - return false; -} - void GMainWindow::OnLoadAmiibo() { if (emu_thread == nullptr || !emu_thread->IsRunning()) { return; @@ -4103,7 +4133,6 @@ void GMainWindow::OnLoadAmiibo() { bool GMainWindow::question(QWidget* parent, const QString& title, const QString& text, QMessageBox::StandardButtons buttons, QMessageBox::StandardButton defaultButton) { - QMessageBox* box_dialog = new QMessageBox(parent); box_dialog->setWindowTitle(title); box_dialog->setText(text); @@ -4346,6 +4375,31 @@ void GMainWindow::OnMiiEdit() { BootGame(filename, MiiEditId); } +void GMainWindow::OnOpenControllerMenu() { + constexpr u64 ControllerAppletId = + static_cast<u64>(Service::AM::Applets::AppletProgramId::Controller); + auto bis_system = system->GetFileSystemController().GetSystemNANDContents(); + if (!bis_system) { + QMessageBox::warning(this, tr("No firmware available"), + tr("Please install the firmware to use the Controller Menu.")); + return; + } + + auto controller_applet_nca = + bis_system->GetEntry(ControllerAppletId, FileSys::ContentRecordType::Program); + if (!controller_applet_nca) { + QMessageBox::warning(this, tr("Controller Applet"), + tr("Controller Menu is not available. Please reinstall firmware.")); + return; + } + + system->GetAppletManager().SetCurrentAppletId(Service::AM::Applets::AppletId::Controller); + + const auto filename = QString::fromStdString((controller_applet_nca->GetFullPath())); + UISettings::values.roms_path = QFileInfo(filename).path(); + BootGame(filename, ControllerAppletId); +} + void GMainWindow::OnCaptureScreenshot() { if (emu_thread == nullptr || !emu_thread->IsRunning()) { return; diff --git a/src/yuzu/main.h b/src/yuzu/main.h index f9c6efe4f..49ee1e1d2 100644 --- a/src/yuzu/main.h +++ b/src/yuzu/main.h @@ -6,6 +6,7 @@ #include <memory> #include <optional> +#include <filesystem> #include <QMainWindow> #include <QMessageBox> #include <QPushButton> @@ -174,6 +175,13 @@ class GMainWindow : public QMainWindow { UI_EMU_STOPPING, }; + enum { + CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES, + CREATE_SHORTCUT_MSGBOX_SUCCESS, + CREATE_SHORTCUT_MSGBOX_ERROR, + CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING, + }; + public: void filterBarSetChecked(bool state); void UpdateUITheme(); @@ -402,6 +410,7 @@ private slots: void OnAlbum(); void OnCabinet(Service::NFP::CabinetMode mode); void OnMiiEdit(); + void OnOpenControllerMenu(); void OnCaptureScreenshot(); void OnReinitializeKeys(ReinitializeKeyBehavior behavior); void OnLanguageChanged(const QString& locale); @@ -456,11 +465,14 @@ private: bool ConfirmShutdownGame(); QString GetTasStateDescription() const; - bool CreateShortcut(const std::string& shortcut_path, const std::string& title, - const std::string& comment, const std::string& icon_path, - const std::string& command, const std::string& arguments, - const std::string& categories, const std::string& keywords); - + bool CreateShortcutMessagesGUI(QWidget* parent, int imsg, const QString& game_title); + bool MakeShortcutIcoPath(const u64 program_id, const std::string_view game_file_name, + std::filesystem::path& out_icon_path); + bool CreateShortcutLink(const std::filesystem::path& shortcut_path, const std::string& comment, + const std::filesystem::path& icon_path, + const std::filesystem::path& command, const std::string& arguments, + const std::string& categories, const std::string& keywords, + const std::string& name); /** * Mimic the behavior of QMessageBox::question but link controller navigation to the dialog * The only difference is that it returns a boolean. diff --git a/src/yuzu/main.ui b/src/yuzu/main.ui index 88684ffb5..e53f9951e 100644 --- a/src/yuzu/main.ui +++ b/src/yuzu/main.ui @@ -25,7 +25,7 @@ </property> <widget class="QWidget" name="centralwidget"> <layout class="QHBoxLayout" name="horizontalLayout"> - <property name="margin"> + <property name="margin" stdset="0"> <number>0</number> </property> </layout> @@ -36,7 +36,7 @@ <x>0</x> <y>0</y> <width>1280</width> - <height>26</height> + <height>21</height> </rect> </property> <widget class="QMenu" name="menu_File"> @@ -162,6 +162,7 @@ <addaction name="menu_cabinet_applet"/> <addaction name="action_Load_Album"/> <addaction name="action_Load_Mii_Edit"/> + <addaction name="action_Open_Controller_Menu"/> <addaction name="separator"/> <addaction name="action_Capture_Screenshot"/> <addaction name="menuTAS"/> @@ -382,9 +383,9 @@ </property> </action> <action name="action_Load_Album"> - <property name="text"> - <string>Open &Album</string> - </property> + <property name="text"> + <string>Open &Album</string> + </property> </action> <action name="action_Load_Cabinet_Nickname_Owner"> <property name="text"> @@ -407,9 +408,9 @@ </property> </action> <action name="action_Load_Mii_Edit"> - <property name="text"> - <string>Open &Mii Editor</string> - </property> + <property name="text"> + <string>Open &Mii Editor</string> + </property> </action> <action name="action_Configure_Tas"> <property name="text"> @@ -454,6 +455,11 @@ <string>R&ecord</string> </property> </action> + <action name="action_Open_Controller_Menu"> + <property name="text"> + <string>Open &Controller Menu</string> + </property> + </action> </widget> <resources> <include location="yuzu.qrc"/> diff --git a/src/yuzu/util/util.cpp b/src/yuzu/util/util.cpp index f2854c8ec..e22cf84bf 100644 --- a/src/yuzu/util/util.cpp +++ b/src/yuzu/util/util.cpp @@ -4,7 +4,10 @@ #include <array> #include <cmath> #include <QPainter> + +#include "common/logging/log.h" #include "yuzu/util/util.h" + #ifdef _WIN32 #include <windows.h> #include "common/fs/file.h" @@ -42,7 +45,7 @@ QPixmap CreateCirclePixmapFromColor(const QColor& color) { return circle_pixmap; } -bool SaveIconToFile(const std::string_view path, const QImage& image) { +bool SaveIconToFile(const std::filesystem::path& icon_path, const QImage& image) { #if defined(WIN32) #pragma pack(push, 2) struct IconDir { @@ -73,7 +76,7 @@ bool SaveIconToFile(const std::string_view path, const QImage& image) { .id_count = static_cast<WORD>(scale_sizes.size()), }; - Common::FS::IOFile icon_file(path, Common::FS::FileAccessMode::Write, + Common::FS::IOFile icon_file(icon_path.string(), Common::FS::FileAccessMode::Write, Common::FS::FileType::BinaryFile); if (!icon_file.IsOpen()) { return false; @@ -135,6 +138,14 @@ bool SaveIconToFile(const std::string_view path, const QImage& image) { icon_file.Close(); return true; +#elif defined(__linux__) || defined(__FreeBSD__) + // Convert and write the icon as a PNG + if (!image.save(QString::fromStdString(icon_path.string()))) { + LOG_ERROR(Frontend, "Could not write icon as PNG to file"); + } else { + LOG_INFO(Frontend, "Wrote an icon to {}", icon_path.string()); + } + return true; #else return false; #endif diff --git a/src/yuzu/util/util.h b/src/yuzu/util/util.h index 09c14ce3f..4094cf6c2 100644 --- a/src/yuzu/util/util.h +++ b/src/yuzu/util/util.h @@ -3,6 +3,7 @@ #pragma once +#include <filesystem> #include <QFont> #include <QString> @@ -25,4 +26,4 @@ * @param image The image to save * @return bool If the operation succeeded */ -[[nodiscard]] bool SaveIconToFile(const std::string_view path, const QImage& image); +[[nodiscard]] bool SaveIconToFile(const std::filesystem::path& icon_path, const QImage& image); |