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-rw-r--r--src/yuzu/bootmanager.cpp365
-rw-r--r--src/yuzu/bootmanager.h30
-rw-r--r--src/yuzu/main.cpp3
3 files changed, 174 insertions, 224 deletions
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp
index c3dbb1a88..eaded2640 100644
--- a/src/yuzu/bootmanager.cpp
+++ b/src/yuzu/bootmanager.cpp
@@ -10,9 +10,6 @@
#include <QMessageBox>
#include <QOffscreenSurface>
#include <QOpenGLContext>
-#include <QOpenGLFunctions>
-#include <QOpenGLFunctions_4_3_Core>
-#include <QOpenGLWindow>
#include <QPainter>
#include <QScreen>
#include <QStringList>
@@ -29,7 +26,6 @@
#include "common/scope_exit.h"
#include "core/core.h"
#include "core/frontend/framebuffer_layout.h"
-#include "core/frontend/scope_acquire_context.h"
#include "core/settings.h"
#include "input_common/keyboard.h"
#include "input_common/main.h"
@@ -39,26 +35,16 @@
#include "yuzu/bootmanager.h"
#include "yuzu/main.h"
-EmuThread::EmuThread(GRenderWindow& window)
- : shared_context{window.CreateSharedContext()},
- context{(Settings::values.use_asynchronous_gpu_emulation && shared_context) ? *shared_context
- : window} {}
+EmuThread::EmuThread() = default;
EmuThread::~EmuThread() = default;
-static GMainWindow* GetMainWindow() {
- for (QWidget* w : qApp->topLevelWidgets()) {
- if (GMainWindow* main = qobject_cast<GMainWindow*>(w)) {
- return main;
- }
- }
- return nullptr;
-}
-
void EmuThread::run() {
MicroProfileOnThreadCreate("EmuThread");
- Core::Frontend::ScopeAcquireContext acquire_context{context};
+ // Main process has been loaded. Make the context current to this thread and begin GPU and CPU
+ // execution.
+ Core::System::GetInstance().GPU().Start();
emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
@@ -111,162 +97,156 @@ void EmuThread::run() {
#endif
}
-class GGLContext : public Core::Frontend::GraphicsContext {
+class OpenGLSharedContext : public Core::Frontend::GraphicsContext {
public:
- explicit GGLContext(QOpenGLContext* shared_context)
- : context(new QOpenGLContext(shared_context->parent())),
- surface(new QOffscreenSurface(nullptr)) {
+ /// Create the original context that should be shared from
+ explicit OpenGLSharedContext(QSurface* surface) : surface(surface) {
+ QSurfaceFormat format;
+ format.setVersion(4, 3);
+ format.setProfile(QSurfaceFormat::CompatibilityProfile);
+ format.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions);
+ // TODO: expose a setting for buffer value (ie default/single/double/triple)
+ format.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
+ format.setSwapInterval(0);
+
+ context = std::make_unique<QOpenGLContext>();
+ context->setFormat(format);
+ if (!context->create()) {
+ LOG_ERROR(Frontend, "Unable to create main openGL context");
+ }
+ }
+
+ /// Create the shared contexts for rendering and presentation
+ explicit OpenGLSharedContext(QOpenGLContext* share_context, QSurface* main_surface = nullptr) {
// disable vsync for any shared contexts
- auto format = shared_context->format();
- format.setSwapInterval(0);
+ auto format = share_context->format();
+ format.setSwapInterval(main_surface ? Settings::values.use_vsync : 0);
- context->setShareContext(shared_context);
+ context = std::make_unique<QOpenGLContext>();
+ context->setShareContext(share_context);
context->setFormat(format);
- context->create();
- surface->setParent(shared_context->parent());
- surface->setFormat(format);
- surface->create();
+ if (!context->create()) {
+ LOG_ERROR(Frontend, "Unable to create shared openGL context");
+ }
+
+ if (!main_surface) {
+ offscreen_surface = std::make_unique<QOffscreenSurface>(nullptr);
+ offscreen_surface->setFormat(format);
+ offscreen_surface->create();
+ surface = offscreen_surface.get();
+ } else {
+ surface = main_surface;
+ }
+ }
+
+ ~OpenGLSharedContext() {
+ DoneCurrent();
+ }
+
+ void SwapBuffers() override {
+ context->swapBuffers(surface);
}
void MakeCurrent() override {
- context->makeCurrent(surface);
+ if (is_current) {
+ return;
+ }
+ is_current = context->makeCurrent(surface);
}
void DoneCurrent() override {
+ if (!is_current) {
+ return;
+ }
context->doneCurrent();
+ is_current = false;
}
-private:
- QOpenGLContext* context;
- QOffscreenSurface* surface;
-};
-
-class ChildRenderWindow : public QWindow {
-public:
- ChildRenderWindow(QWindow* parent, QWidget* event_handler)
- : QWindow{parent}, event_handler{event_handler} {}
-
- virtual ~ChildRenderWindow() = default;
-
- virtual void Present() = 0;
-
-protected:
- bool event(QEvent* event) override {
- switch (event->type()) {
- case QEvent::UpdateRequest:
- Present();
- return true;
- case QEvent::MouseButtonPress:
- case QEvent::MouseButtonRelease:
- case QEvent::MouseButtonDblClick:
- case QEvent::MouseMove:
- case QEvent::KeyPress:
- case QEvent::KeyRelease:
- case QEvent::FocusIn:
- case QEvent::FocusOut:
- case QEvent::FocusAboutToChange:
- case QEvent::Enter:
- case QEvent::Leave:
- case QEvent::Wheel:
- case QEvent::TabletMove:
- case QEvent::TabletPress:
- case QEvent::TabletRelease:
- case QEvent::TabletEnterProximity:
- case QEvent::TabletLeaveProximity:
- case QEvent::TouchBegin:
- case QEvent::TouchUpdate:
- case QEvent::TouchEnd:
- case QEvent::InputMethodQuery:
- case QEvent::TouchCancel:
- return QCoreApplication::sendEvent(event_handler, event);
- case QEvent::Drop:
- GetMainWindow()->DropAction(static_cast<QDropEvent*>(event));
- return true;
- case QEvent::DragResponse:
- case QEvent::DragEnter:
- case QEvent::DragLeave:
- case QEvent::DragMove:
- GetMainWindow()->AcceptDropEvent(static_cast<QDropEvent*>(event));
- return true;
- default:
- return QWindow::event(event);
- }
+ QOpenGLContext* GetShareContext() {
+ return context.get();
}
- void exposeEvent(QExposeEvent* event) override {
- QWindow::requestUpdate();
- QWindow::exposeEvent(event);
+ const QOpenGLContext* GetShareContext() const {
+ return context.get();
}
private:
- QWidget* event_handler{};
+ // Avoid using Qt parent system here since we might move the QObjects to new threads
+ // As a note, this means we should avoid using slots/signals with the objects too
+ std::unique_ptr<QOpenGLContext> context;
+ std::unique_ptr<QOffscreenSurface> offscreen_surface{};
+ QSurface* surface;
+ bool is_current = false;
};
-class OpenGLWindow final : public ChildRenderWindow {
+class DummyContext : public Core::Frontend::GraphicsContext {};
+
+class RenderWidget : public QWidget {
public:
- OpenGLWindow(QWindow* parent, QWidget* event_handler, QOpenGLContext* shared_context)
- : ChildRenderWindow{parent, event_handler},
- context(new QOpenGLContext(shared_context->parent())) {
+ explicit RenderWidget(GRenderWindow* parent) : QWidget(parent), render_window(parent) {
+ setAttribute(Qt::WA_NativeWindow);
+ setAttribute(Qt::WA_PaintOnScreen);
+ }
- // disable vsync for any shared contexts
- auto format = shared_context->format();
- format.setSwapInterval(Settings::values.use_vsync ? 1 : 0);
- this->setFormat(format);
+ virtual ~RenderWidget() = default;
- context->setShareContext(shared_context);
- context->setScreen(this->screen());
- context->setFormat(format);
- context->create();
+ /// Called on the UI thread when this Widget is ready to draw
+ /// Dervied classes can override this to draw the latest frame.
+ virtual void Present() {}
- setSurfaceType(QWindow::OpenGLSurface);
+ void paintEvent(QPaintEvent* event) override {
+ Present();
+ update();
+ }
- // TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
- // WA_DontShowOnScreen, WA_DeleteOnClose
+ QPaintEngine* paintEngine() const override {
+ return nullptr;
}
- ~OpenGLWindow() override {
- context->doneCurrent();
+private:
+ GRenderWindow* render_window;
+};
+
+class OpenGLRenderWidget : public RenderWidget {
+public:
+ explicit OpenGLRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {
+ windowHandle()->setSurfaceType(QWindow::OpenGLSurface);
+ }
+
+ void SetContext(std::unique_ptr<Core::Frontend::GraphicsContext>&& context_) {
+ context = std::move(context_);
}
void Present() override {
- if (!isExposed()) {
+ if (!isVisible()) {
return;
}
- context->makeCurrent(this);
- Core::System::GetInstance().Renderer().TryPresent(100);
- context->swapBuffers(this);
- auto f = context->versionFunctions<QOpenGLFunctions_4_3_Core>();
- f->glFinish();
- QWindow::requestUpdate();
+ context->MakeCurrent();
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+ if (Core::System::GetInstance().Renderer().TryPresent(100)) {
+ context->SwapBuffers();
+ glFinish();
+ }
}
private:
- QOpenGLContext* context{};
+ std::unique_ptr<Core::Frontend::GraphicsContext> context{};
};
#ifdef HAS_VULKAN
-class VulkanWindow final : public ChildRenderWindow {
+class VulkanRenderWidget : public RenderWidget {
public:
- VulkanWindow(QWindow* parent, QWidget* event_handler, QVulkanInstance* instance)
- : ChildRenderWindow{parent, event_handler} {
- setSurfaceType(QSurface::SurfaceType::VulkanSurface);
- setVulkanInstance(instance);
- }
-
- ~VulkanWindow() override = default;
-
- void Present() override {
- // TODO(bunnei): ImplementMe
+ explicit VulkanRenderWidget(GRenderWindow* parent, QVulkanInstance* instance)
+ : RenderWidget(parent) {
+ windowHandle()->setSurfaceType(QWindow::VulkanSurface);
+ windowHandle()->setVulkanInstance(instance);
}
-
-private:
- QWidget* event_handler{};
};
#endif
-GRenderWindow::GRenderWindow(QWidget* parent_, EmuThread* emu_thread)
+GRenderWindow::GRenderWindow(GMainWindow* parent_, EmuThread* emu_thread)
: QWidget(parent_), emu_thread(emu_thread) {
setWindowTitle(QStringLiteral("yuzu %1 | %2-%3")
.arg(QString::fromUtf8(Common::g_build_name),
@@ -278,26 +258,13 @@ GRenderWindow::GRenderWindow(QWidget* parent_, EmuThread* emu_thread)
setLayout(layout);
InputCommon::Init();
- GMainWindow* parent = GetMainWindow();
- connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete);
+ connect(this, &GRenderWindow::FirstFrameDisplayed, parent_, &GMainWindow::OnLoadComplete);
}
GRenderWindow::~GRenderWindow() {
InputCommon::Shutdown();
}
-void GRenderWindow::MakeCurrent() {
- if (core_context) {
- core_context->MakeCurrent();
- }
-}
-
-void GRenderWindow::DoneCurrent() {
- if (core_context) {
- core_context->DoneCurrent();
- }
-}
-
void GRenderWindow::PollEvents() {
if (!first_frame) {
first_frame = true;
@@ -309,21 +276,6 @@ bool GRenderWindow::IsShown() const {
return !isMinimized();
}
-void GRenderWindow::RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
- void* surface) const {
-#ifdef HAS_VULKAN
- const auto instance_proc_addr = vk_instance->getInstanceProcAddr("vkGetInstanceProcAddr");
- const VkInstance instance_copy = vk_instance->vkInstance();
- const VkSurfaceKHR surface_copy = vk_instance->surfaceForWindow(child_window);
-
- std::memcpy(get_instance_proc_addr, &instance_proc_addr, sizeof(instance_proc_addr));
- std::memcpy(instance, &instance_copy, sizeof(instance_copy));
- std::memcpy(surface, &surface_copy, sizeof(surface_copy));
-#else
- UNREACHABLE_MSG("Executing Vulkan code without compiling Vulkan");
-#endif
-}
-
// On Qt 5.0+, this correctly gets the size of the framebuffer (pixels).
//
// Older versions get the window size (density independent pixels),
@@ -367,7 +319,7 @@ qreal GRenderWindow::windowPixelRatio() const {
return devicePixelRatio();
}
-std::pair<u32, u32> GRenderWindow::ScaleTouch(const QPointF pos) const {
+std::pair<u32, u32> GRenderWindow::ScaleTouch(const QPointF& pos) const {
const qreal pixel_ratio = windowPixelRatio();
return {static_cast<u32>(std::max(std::round(pos.x() * pixel_ratio), qreal{0.0})),
static_cast<u32>(std::max(std::round(pos.y() * pixel_ratio), qreal{0.0}))};
@@ -387,8 +339,10 @@ void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
}
void GRenderWindow::mousePressEvent(QMouseEvent* event) {
- if (event->source() == Qt::MouseEventSynthesizedBySystem)
- return; // touch input is handled in TouchBeginEvent
+ // touch input is handled in TouchBeginEvent
+ if (event->source() == Qt::MouseEventSynthesizedBySystem) {
+ return;
+ }
auto pos = event->pos();
if (event->button() == Qt::LeftButton) {
@@ -400,8 +354,10 @@ void GRenderWindow::mousePressEvent(QMouseEvent* event) {
}
void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
- if (event->source() == Qt::MouseEventSynthesizedBySystem)
- return; // touch input is handled in TouchUpdateEvent
+ // touch input is handled in TouchUpdateEvent
+ if (event->source() == Qt::MouseEventSynthesizedBySystem) {
+ return;
+ }
auto pos = event->pos();
const auto [x, y] = ScaleTouch(pos);
@@ -410,13 +366,16 @@ void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
}
void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
- if (event->source() == Qt::MouseEventSynthesizedBySystem)
- return; // touch input is handled in TouchEndEvent
+ // touch input is handled in TouchEndEvent
+ if (event->source() == Qt::MouseEventSynthesizedBySystem) {
+ return;
+ }
- if (event->button() == Qt::LeftButton)
+ if (event->button() == Qt::LeftButton) {
this->TouchReleased();
- else if (event->button() == Qt::RightButton)
+ } else if (event->button() == Qt::RightButton) {
InputCommon::GetMotionEmu()->EndTilt();
+ }
}
void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) {
@@ -474,9 +433,13 @@ void GRenderWindow::resizeEvent(QResizeEvent* event) {
std::unique_ptr<Core::Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const {
if (Settings::values.renderer_backend == Settings::RendererBackend::OpenGL) {
- return std::make_unique<GGLContext>(QOpenGLContext::globalShareContext());
+ auto c = static_cast<OpenGLSharedContext*>(main_context.get());
+ // Bind the shared contexts to the main surface in case the backend wants to take over
+ // presentation
+ return std::make_unique<OpenGLSharedContext>(c->GetShareContext(),
+ child_widget->windowHandle());
}
- return {};
+ return std::make_unique<DummyContext>();
}
bool GRenderWindow::InitRenderTarget() {
@@ -497,14 +460,11 @@ bool GRenderWindow::InitRenderTarget() {
break;
}
+ child_widget->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
+ layout()->addWidget(child_widget);
// Reset minimum required size to avoid resizing issues on the main window after restarting.
setMinimumSize(1, 1);
- // Show causes the window to actually be created and the gl context as well, but we don't want
- // the widget to be shown yet, so immediately hide it.
- show();
- hide();
-
resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
@@ -523,9 +483,10 @@ bool GRenderWindow::InitRenderTarget() {
void GRenderWindow::ReleaseRenderTarget() {
if (child_widget) {
layout()->removeWidget(child_widget);
- delete child_widget;
+ child_widget->deleteLater();
child_widget = nullptr;
}
+ main_context.reset();
}
void GRenderWindow::CaptureScreenshot(u32 res_scale, const QString& screenshot_path) {
@@ -557,24 +518,13 @@ void GRenderWindow::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal
bool GRenderWindow::InitializeOpenGL() {
// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
// WA_DontShowOnScreen, WA_DeleteOnClose
- QSurfaceFormat fmt;
- fmt.setVersion(4, 3);
- fmt.setProfile(QSurfaceFormat::CompatibilityProfile);
- fmt.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions);
- // TODO: expose a setting for buffer value (ie default/single/double/triple)
- fmt.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
- fmt.setSwapInterval(0);
- QSurfaceFormat::setDefaultFormat(fmt);
-
- GMainWindow* parent = GetMainWindow();
- QWindow* parent_win_handle = parent ? parent->windowHandle() : nullptr;
- child_window = new OpenGLWindow(parent_win_handle, this, QOpenGLContext::globalShareContext());
- child_window->create();
- child_widget = createWindowContainer(child_window, this);
- child_widget->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
- layout()->addWidget(child_widget);
-
- core_context = CreateSharedContext();
+ auto child = new OpenGLRenderWidget(this);
+ child_widget = child;
+ child_widget->windowHandle()->create();
+ auto context = std::make_shared<OpenGLSharedContext>(child->windowHandle());
+ main_context = context;
+ child->SetContext(
+ std::make_unique<OpenGLSharedContext>(context->GetShareContext(), child->windowHandle()));
return true;
}
@@ -604,13 +554,10 @@ bool GRenderWindow::InitializeVulkan() {
return false;
}
- GMainWindow* parent = GetMainWindow();
- QWindow* parent_win_handle = parent ? parent->windowHandle() : nullptr;
- child_window = new VulkanWindow(parent_win_handle, this, vk_instance.get());
- child_window->create();
- child_widget = createWindowContainer(child_window, this);
- child_widget->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
- layout()->addWidget(child_widget);
+ auto child = new VulkanRenderWidget(this, vk_instance.get());
+ child_widget = child;
+ child_widget->windowHandle()->create();
+ main_context = std::make_unique<DummyContext>();
return true;
#else
@@ -620,8 +567,24 @@ bool GRenderWindow::InitializeVulkan() {
#endif
}
+void GRenderWindow::RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
+ void* surface) const {
+#ifdef HAS_VULKAN
+ const auto instance_proc_addr = vk_instance->getInstanceProcAddr("vkGetInstanceProcAddr");
+ const VkInstance instance_copy = vk_instance->vkInstance();
+ const VkSurfaceKHR surface_copy = vk_instance->surfaceForWindow(child_widget->windowHandle());
+
+ std::memcpy(get_instance_proc_addr, &instance_proc_addr, sizeof(instance_proc_addr));
+ std::memcpy(instance, &instance_copy, sizeof(instance_copy));
+ std::memcpy(surface, &surface_copy, sizeof(surface_copy));
+#else
+ UNREACHABLE_MSG("Executing Vulkan code without compiling Vulkan");
+#endif
+}
+
bool GRenderWindow::LoadOpenGL() {
- Core::Frontend::ScopeAcquireContext acquire_context{*this};
+ auto context = CreateSharedContext();
+ auto scope = context->Acquire();
if (!gladLoadGL()) {
QMessageBox::critical(this, tr("Error while initializing OpenGL 4.3!"),
tr("Your GPU may not support OpenGL 4.3, or you do not have the "
diff --git a/src/yuzu/bootmanager.h b/src/yuzu/bootmanager.h
index 79b030304..d69078df1 100644
--- a/src/yuzu/bootmanager.h
+++ b/src/yuzu/bootmanager.h
@@ -18,12 +18,10 @@
#include "core/frontend/emu_window.h"
class GRenderWindow;
+class GMainWindow;
class QKeyEvent;
-class QScreen;
class QTouchEvent;
class QStringList;
-class QSurface;
-class QOpenGLContext;
#ifdef HAS_VULKAN
class QVulkanInstance;
#endif
@@ -36,7 +34,7 @@ class EmuThread final : public QThread {
Q_OBJECT
public:
- explicit EmuThread(GRenderWindow& window);
+ explicit EmuThread();
~EmuThread() override;
/**
@@ -90,12 +88,6 @@ private:
std::mutex running_mutex;
std::condition_variable running_cv;
- /// Only used in asynchronous GPU mode
- std::unique_ptr<Core::Frontend::GraphicsContext> shared_context;
-
- /// This is shared_context in asynchronous GPU mode, core_context in synchronous GPU mode
- Core::Frontend::GraphicsContext& context;
-
signals:
/**
* Emitted when the CPU has halted execution
@@ -124,12 +116,10 @@ class GRenderWindow : public QWidget, public Core::Frontend::EmuWindow {
Q_OBJECT
public:
- GRenderWindow(QWidget* parent, EmuThread* emu_thread);
+ GRenderWindow(GMainWindow* parent, EmuThread* emu_thread);
~GRenderWindow() override;
// EmuWindow implementation.
- void MakeCurrent() override;
- void DoneCurrent() override;
void PollEvents() override;
bool IsShown() const override;
void RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
@@ -165,6 +155,8 @@ public:
void CaptureScreenshot(u32 res_scale, const QString& screenshot_path);
+ std::pair<u32, u32> ScaleTouch(const QPointF& pos) const;
+
public slots:
void OnEmulationStarting(EmuThread* emu_thread);
void OnEmulationStopping();
@@ -176,7 +168,6 @@ signals:
void FirstFrameDisplayed();
private:
- std::pair<u32, u32> ScaleTouch(QPointF pos) const;
void TouchBeginEvent(const QTouchEvent* event);
void TouchUpdateEvent(const QTouchEvent* event);
void TouchEndEvent();
@@ -190,7 +181,10 @@ private:
EmuThread* emu_thread;
- std::unique_ptr<GraphicsContext> core_context;
+ // Main context that will be shared with all other contexts that are requested.
+ // If this is used in a shared context setting, then this should not be used directly, but
+ // should instead be shared from
+ std::shared_ptr<Core::Frontend::GraphicsContext> main_context;
#ifdef HAS_VULKAN
std::unique_ptr<QVulkanInstance> vk_instance;
@@ -201,12 +195,6 @@ private:
QByteArray geometry;
- /// Native window handle that backs this presentation widget
- QWindow* child_window = nullptr;
-
- /// In order to embed the window into GRenderWindow, you need to use createWindowContainer to
- /// put the child_window into a widget then add it to the layout. This child_widget can be
- /// parented to GRenderWindow and use Qt's lifetime system
QWidget* child_widget = nullptr;
bool first_frame = false;
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index d7e59d0cd..940f24dc8 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -984,7 +984,7 @@ void GMainWindow::BootGame(const QString& filename) {
return;
// Create and start the emulation thread
- emu_thread = std::make_unique<EmuThread>(*render_window);
+ emu_thread = std::make_unique<EmuThread>();
emit EmulationStarting(emu_thread.get());
emu_thread->start();
@@ -2378,7 +2378,6 @@ int main(int argc, char* argv[]) {
// Enables the core to make the qt created contexts current on std::threads
QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
- QCoreApplication::setAttribute(Qt::AA_ShareOpenGLContexts);
QApplication app(argc, argv);
// Qt changes the locale and causes issues in float conversion using std::to_string() when