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-rw-r--r--src/yuzu/bootmanager.cpp3
-rw-r--r--src/yuzu/bootmanager.h10
-rw-r--r--src/yuzu/game_list.cpp4
-rw-r--r--src/yuzu/game_list.h2
-rw-r--r--src/yuzu/hotkeys.cpp1
5 files changed, 10 insertions, 10 deletions
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp
index 61d678c9b..b9dc4943a 100644
--- a/src/yuzu/bootmanager.cpp
+++ b/src/yuzu/bootmanager.cpp
@@ -15,8 +15,7 @@
#include "input_common/motion_emu.h"
#include "yuzu/bootmanager.h"
-EmuThread::EmuThread(GRenderWindow* render_window)
- : exec_step(false), running(false), stop_run(false), render_window(render_window) {}
+EmuThread::EmuThread(GRenderWindow* render_window) : render_window(render_window) {}
void EmuThread::run() {
render_window->MakeCurrent();
diff --git a/src/yuzu/bootmanager.h b/src/yuzu/bootmanager.h
index 6974edcbb..130bc613b 100644
--- a/src/yuzu/bootmanager.h
+++ b/src/yuzu/bootmanager.h
@@ -58,7 +58,7 @@ public:
* @return True if the emulation thread is running, otherwise false
* @note This function is thread-safe
*/
- bool IsRunning() {
+ bool IsRunning() const {
return running;
}
@@ -68,12 +68,12 @@ public:
void RequestStop() {
stop_run = true;
SetRunning(false);
- };
+ }
private:
- bool exec_step;
- bool running;
- std::atomic<bool> stop_run;
+ bool exec_step = false;
+ bool running = false;
+ std::atomic<bool> stop_run{false};
std::mutex running_mutex;
std::condition_variable running_cv;
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index 679c89828..6d7c409d0 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -137,8 +137,8 @@ GameList::SearchField::SearchField(GameList* parent) : QWidget{parent} {
* Checks if all words separated by spaces are contained in another string
* This offers a word order insensitive search function
*
- * @param String that gets checked if it contains all words of the userinput string
- * @param String containing all words getting checked
+ * @param haystack String that gets checked if it contains all words of the userinput string
+ * @param userinput String containing all words getting checked
* @return true if the haystack contains all words of userinput
*/
bool GameList::containsAllWords(QString haystack, QString userinput) {
diff --git a/src/yuzu/game_list.h b/src/yuzu/game_list.h
index 4823a1296..7aff597b7 100644
--- a/src/yuzu/game_list.h
+++ b/src/yuzu/game_list.h
@@ -49,7 +49,7 @@ public:
QString edit_filter_text_old;
protected:
- bool eventFilter(QObject* obj, QEvent* event);
+ bool eventFilter(QObject* obj, QEvent* event) override;
};
QHBoxLayout* layout_filter = nullptr;
QTreeView* tree_view = nullptr;
diff --git a/src/yuzu/hotkeys.cpp b/src/yuzu/hotkeys.cpp
index 42f026464..61acb38ee 100644
--- a/src/yuzu/hotkeys.cpp
+++ b/src/yuzu/hotkeys.cpp
@@ -5,6 +5,7 @@
#include <map>
#include <QKeySequence>
#include <QShortcut>
+#include <QTreeWidgetItem>
#include <QtGlobal>
#include "yuzu/hotkeys.h"
#include "yuzu/ui_settings.h"