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-rw-r--r--src/yuzu/game_list.cpp8
-rw-r--r--src/yuzu/game_list.h5
-rw-r--r--src/yuzu/game_list_worker.cpp44
-rw-r--r--src/yuzu/main.cpp17
-rw-r--r--src/yuzu/main.h6
5 files changed, 55 insertions, 25 deletions
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index 218b4782b..76c063c97 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -404,9 +404,11 @@ void GameList::ValidateEntry(const QModelIndex& item) {
return;
}
+ const auto title_id = selected.data(GameListItemPath::ProgramIdRole).toULongLong();
+
// Users usually want to run a different game after closing one
search_field->clear();
- emit GameChosen(file_path);
+ emit GameChosen(file_path, title_id);
break;
}
case GameListItemType::AddDir:
@@ -548,10 +550,10 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData, path);
});
connect(start_game, &QAction::triggered, [this, path]() {
- emit BootGame(QString::fromStdString(path), 0, StartGameType::Normal);
+ emit BootGame(QString::fromStdString(path), 0, 0, StartGameType::Normal);
});
connect(start_game_global, &QAction::triggered, [this, path]() {
- emit BootGame(QString::fromStdString(path), 0, StartGameType::Global);
+ emit BootGame(QString::fromStdString(path), 0, 0, StartGameType::Global);
});
connect(open_mod_location, &QAction::triggered, [this, program_id, path]() {
emit OpenFolderRequested(program_id, GameListOpenTarget::ModData, path);
diff --git a/src/yuzu/game_list.h b/src/yuzu/game_list.h
index 50402da51..c9a9f4654 100644
--- a/src/yuzu/game_list.h
+++ b/src/yuzu/game_list.h
@@ -88,8 +88,9 @@ public:
static const QStringList supported_file_extensions;
signals:
- void BootGame(const QString& game_path, std::size_t program_index, StartGameType type);
- void GameChosen(const QString& game_path);
+ void BootGame(const QString& game_path, u64 program_id, std::size_t program_index,
+ StartGameType type);
+ void GameChosen(const QString& game_path, const u64 title_id = 0);
void ShouldCancelWorker();
void OpenFolderRequested(u64 program_id, GameListOpenTarget target,
const std::string& game_path);
diff --git a/src/yuzu/game_list_worker.cpp b/src/yuzu/game_list_worker.cpp
index 33cc90d5a..2d5492157 100644
--- a/src/yuzu/game_list_worker.cpp
+++ b/src/yuzu/game_list_worker.cpp
@@ -336,18 +336,44 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
}
}
} else {
- std::vector<u8> icon;
- [[maybe_unused]] const auto res1 = loader->ReadIcon(icon);
+ std::vector<u64> program_ids;
+ loader->ReadProgramIds(program_ids);
+
+ if (res2 == Loader::ResultStatus::Success && program_ids.size() > 1 &&
+ (file_type == Loader::FileType::XCI || file_type == Loader::FileType::NSP)) {
+ for (const auto id : program_ids) {
+ loader = Loader::GetLoader(system, file, id);
+ if (!loader) {
+ continue;
+ }
+
+ std::vector<u8> icon;
+ [[maybe_unused]] const auto res1 = loader->ReadIcon(icon);
- std::string name = " ";
- [[maybe_unused]] const auto res3 = loader->ReadTitle(name);
+ std::string name = " ";
+ [[maybe_unused]] const auto res3 = loader->ReadTitle(name);
- const FileSys::PatchManager patch{program_id, system.GetFileSystemController(),
- system.GetContentProvider()};
+ const FileSys::PatchManager patch{id, system.GetFileSystemController(),
+ system.GetContentProvider()};
+
+ emit EntryReady(MakeGameListEntry(physical_name, name, icon, *loader, id,
+ compatibility_list, patch),
+ parent_dir);
+ }
+ } else {
+ std::vector<u8> icon;
+ [[maybe_unused]] const auto res1 = loader->ReadIcon(icon);
- emit EntryReady(MakeGameListEntry(physical_name, name, icon, *loader, program_id,
- compatibility_list, patch),
- parent_dir);
+ std::string name = " ";
+ [[maybe_unused]] const auto res3 = loader->ReadTitle(name);
+
+ const FileSys::PatchManager patch{program_id, system.GetFileSystemController(),
+ system.GetContentProvider()};
+
+ emit EntryReady(MakeGameListEntry(physical_name, name, icon, *loader,
+ program_id, compatibility_list, patch),
+ parent_dir);
+ }
}
} else if (is_dir) {
watch_list.append(QString::fromStdString(physical_name));
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index b7fd33ae7..03a909d17 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -1221,7 +1221,7 @@ void GMainWindow::AllowOSSleep() {
#endif
}
-bool GMainWindow::LoadROM(const QString& filename, std::size_t program_index) {
+bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t program_index) {
// Shutdown previous session if the emu thread is still active...
if (emu_thread != nullptr)
ShutdownGame();
@@ -1244,7 +1244,7 @@ bool GMainWindow::LoadROM(const QString& filename, std::size_t program_index) {
});
const Core::System::ResultStatus result{
- system.Load(*render_window, filename.toStdString(), program_index)};
+ system.Load(*render_window, filename.toStdString(), program_id, program_index)};
const auto drd_callout = (UISettings::values.callout_flags.GetValue() &
static_cast<u32>(CalloutFlag::DRDDeprecation)) == 0;
@@ -1331,7 +1331,8 @@ void GMainWindow::SelectAndSetCurrentUser() {
Settings::values.current_user = dialog.GetIndex();
}
-void GMainWindow::BootGame(const QString& filename, std::size_t program_index, StartGameType type) {
+void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t program_index,
+ StartGameType type) {
LOG_INFO(Frontend, "yuzu starting...");
StoreRecentFile(filename); // Put the filename on top of the list
@@ -1341,7 +1342,7 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index, S
auto& system = Core::System::GetInstance();
const auto v_file = Core::GetGameFileFromPath(vfs, filename.toUtf8().constData());
- const auto loader = Loader::GetLoader(system, v_file, program_index);
+ const auto loader = Loader::GetLoader(system, v_file, program_id, program_index);
if (loader != nullptr && loader->ReadProgramId(title_id) == Loader::ResultStatus::Success &&
type == StartGameType::Normal) {
@@ -1369,7 +1370,7 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index, S
SelectAndSetCurrentUser();
}
- if (!LoadROM(filename, program_index))
+ if (!LoadROM(filename, program_id, program_index))
return;
// Create and start the emulation thread
@@ -1548,8 +1549,8 @@ void GMainWindow::UpdateRecentFiles() {
ui.menu_recent_files->setEnabled(num_recent_files != 0);
}
-void GMainWindow::OnGameListLoadFile(QString game_path) {
- BootGame(game_path);
+void GMainWindow::OnGameListLoadFile(QString game_path, u64 program_id) {
+ BootGame(game_path, program_id);
}
void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target,
@@ -2450,7 +2451,7 @@ void GMainWindow::OnLoadComplete() {
void GMainWindow::OnExecuteProgram(std::size_t program_index) {
ShutdownGame();
- BootGame(last_filename_booted, program_index);
+ BootGame(last_filename_booted, 0, program_index);
}
void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_text) {
diff --git a/src/yuzu/main.h b/src/yuzu/main.h
index 45c8310e1..a50e5b9fe 100644
--- a/src/yuzu/main.h
+++ b/src/yuzu/main.h
@@ -186,8 +186,8 @@ private:
void PreventOSSleep();
void AllowOSSleep();
- bool LoadROM(const QString& filename, std::size_t program_index);
- void BootGame(const QString& filename, std::size_t program_index = 0,
+ bool LoadROM(const QString& filename, u64 program_id, std::size_t program_index);
+ void BootGame(const QString& filename, u64 program_id = 0, std::size_t program_index = 0,
StartGameType with_config = StartGameType::Normal);
void ShutdownGame();
@@ -238,7 +238,7 @@ private slots:
void OnOpenQuickstartGuide();
void OnOpenFAQ();
/// Called whenever a user selects a game in the game list widget.
- void OnGameListLoadFile(QString game_path);
+ void OnGameListLoadFile(QString game_path, u64 program_id);
void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target,
const std::string& game_path);
void OnTransferableShaderCacheOpenFile(u64 program_id);