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-rw-r--r--src/yuzu/CMakeLists.txt4
-rw-r--r--src/yuzu/compatibility_list.cpp18
-rw-r--r--src/yuzu/compatibility_list.h17
-rw-r--r--src/yuzu/game_list.cpp222
-rw-r--r--src/yuzu/game_list.h10
-rw-r--r--src/yuzu/game_list_p.h67
-rw-r--r--src/yuzu/game_list_worker.cpp239
-rw-r--r--src/yuzu/game_list_worker.h72
-rw-r--r--src/yuzu/main.cpp16
-rw-r--r--src/yuzu/main.h6
10 files changed, 367 insertions, 304 deletions
diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt
index ea9ea69e4..f48b69809 100644
--- a/src/yuzu/CMakeLists.txt
+++ b/src/yuzu/CMakeLists.txt
@@ -9,6 +9,8 @@ add_executable(yuzu
about_dialog.h
bootmanager.cpp
bootmanager.h
+ compatibility_list.cpp
+ compatibility_list.h
configuration/config.cpp
configuration/config.h
configuration/configure_audio.cpp
@@ -43,6 +45,8 @@ add_executable(yuzu
game_list.cpp
game_list.h
game_list_p.h
+ game_list_worker.cpp
+ game_list_worker.h
hotkeys.cpp
hotkeys.h
main.cpp
diff --git a/src/yuzu/compatibility_list.cpp b/src/yuzu/compatibility_list.cpp
new file mode 100644
index 000000000..2d2cfd03c
--- /dev/null
+++ b/src/yuzu/compatibility_list.cpp
@@ -0,0 +1,18 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+
+#include <fmt/format.h>
+
+#include "yuzu/compatibility_list.h"
+
+CompatibilityList::const_iterator FindMatchingCompatibilityEntry(
+ const CompatibilityList& compatibility_list, u64 program_id) {
+ return std::find_if(compatibility_list.begin(), compatibility_list.end(),
+ [program_id](const auto& element) {
+ std::string pid = fmt::format("{:016X}", program_id);
+ return element.first == pid;
+ });
+}
diff --git a/src/yuzu/compatibility_list.h b/src/yuzu/compatibility_list.h
new file mode 100644
index 000000000..bc0175bd3
--- /dev/null
+++ b/src/yuzu/compatibility_list.h
@@ -0,0 +1,17 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <string>
+#include <unordered_map>
+
+#include <QString>
+
+#include "common/common_types.h"
+
+using CompatibilityList = std::unordered_map<std::string, std::pair<QString, QString>>;
+
+CompatibilityList::const_iterator FindMatchingCompatibilityEntry(
+ const CompatibilityList& compatibility_list, u64 program_id);
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index a3b841684..8c6e16d47 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -18,17 +18,11 @@
#include "common/common_types.h"
#include "common/file_util.h"
#include "common/logging/log.h"
-#include "core/file_sys/content_archive.h"
-#include "core/file_sys/control_metadata.h"
-#include "core/file_sys/nca_metadata.h"
#include "core/file_sys/patch_manager.h"
-#include "core/file_sys/registered_cache.h"
-#include "core/file_sys/romfs.h"
-#include "core/file_sys/vfs_real.h"
-#include "core/hle/service/filesystem/filesystem.h"
-#include "core/loader/loader.h"
+#include "yuzu/compatibility_list.h"
#include "yuzu/game_list.h"
#include "yuzu/game_list_p.h"
+#include "yuzu/game_list_worker.h"
#include "yuzu/main.h"
#include "yuzu/ui_settings.h"
@@ -436,45 +430,6 @@ void GameList::LoadInterfaceLayout() {
const QStringList GameList::supported_file_extensions = {"nso", "nro", "nca", "xci", "nsp"};
-static bool HasSupportedFileExtension(const std::string& file_name) {
- const QFileInfo file = QFileInfo(QString::fromStdString(file_name));
- return GameList::supported_file_extensions.contains(file.suffix(), Qt::CaseInsensitive);
-}
-
-static bool IsExtractedNCAMain(const std::string& file_name) {
- return QFileInfo(QString::fromStdString(file_name)).fileName() == "main";
-}
-
-static QString FormatGameName(const std::string& physical_name) {
- const QString physical_name_as_qstring = QString::fromStdString(physical_name);
- const QFileInfo file_info(physical_name_as_qstring);
-
- if (IsExtractedNCAMain(physical_name)) {
- return file_info.dir().path();
- }
-
- return physical_name_as_qstring;
-}
-
-static QString FormatPatchNameVersions(const FileSys::PatchManager& patch_manager,
- bool updatable = true) {
- QString out;
- for (const auto& kv : patch_manager.GetPatchVersionNames()) {
- if (!updatable && kv.first == FileSys::PatchType::Update)
- continue;
-
- if (kv.second.empty()) {
- out.append(fmt::format("{}\n", FileSys::FormatPatchTypeName(kv.first)).c_str());
- } else {
- out.append(fmt::format("{} ({})\n", FileSys::FormatPatchTypeName(kv.first), kv.second)
- .c_str());
- }
- }
-
- out.chop(1);
- return out;
-}
-
void GameList::RefreshGameDirectory() {
if (!UISettings::values.gamedir.isEmpty() && current_worker != nullptr) {
LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
@@ -482,176 +437,3 @@ void GameList::RefreshGameDirectory() {
PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
}
}
-
-static void GetMetadataFromControlNCA(const FileSys::PatchManager& patch_manager,
- const std::shared_ptr<FileSys::NCA>& nca,
- std::vector<u8>& icon, std::string& name) {
- auto [nacp, icon_file] = patch_manager.ParseControlNCA(nca);
- if (icon_file != nullptr)
- icon = icon_file->ReadAllBytes();
- if (nacp != nullptr)
- name = nacp->GetApplicationName();
-}
-
-GameListWorker::GameListWorker(
- FileSys::VirtualFilesystem vfs, QString dir_path, bool deep_scan,
- const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list)
- : vfs(std::move(vfs)), dir_path(std::move(dir_path)), deep_scan(deep_scan),
- compatibility_list(compatibility_list) {}
-
-GameListWorker::~GameListWorker() = default;
-
-void GameListWorker::AddInstalledTitlesToGameList() {
- const auto cache = Service::FileSystem::GetUnionContents();
- const auto installed_games = cache->ListEntriesFilter(FileSys::TitleType::Application,
- FileSys::ContentRecordType::Program);
-
- for (const auto& game : installed_games) {
- const auto& file = cache->GetEntryUnparsed(game);
- std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(file);
- if (!loader)
- continue;
-
- std::vector<u8> icon;
- std::string name;
- u64 program_id = 0;
- loader->ReadProgramId(program_id);
-
- const FileSys::PatchManager patch{program_id};
- const auto& control = cache->GetEntry(game.title_id, FileSys::ContentRecordType::Control);
- if (control != nullptr)
- GetMetadataFromControlNCA(patch, control, icon, name);
-
- auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
-
- // The game list uses this as compatibility number for untested games
- QString compatibility("99");
- if (it != compatibility_list.end())
- compatibility = it->second.first;
-
- emit EntryReady({
- new GameListItemPath(
- FormatGameName(file->GetFullPath()), icon, QString::fromStdString(name),
- QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
- program_id),
- new GameListItemCompat(compatibility),
- new GameListItem(FormatPatchNameVersions(patch)),
- new GameListItem(
- QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
- new GameListItemSize(file->GetSize()),
- });
- }
-
- const auto control_data = cache->ListEntriesFilter(FileSys::TitleType::Application,
- FileSys::ContentRecordType::Control);
-
- for (const auto& entry : control_data) {
- const auto nca = cache->GetEntry(entry);
- if (nca != nullptr)
- nca_control_map.insert_or_assign(entry.title_id, nca);
- }
-}
-
-void GameListWorker::FillControlMap(const std::string& dir_path) {
- const auto nca_control_callback = [this](u64* num_entries_out, const std::string& directory,
- const std::string& virtual_name) -> bool {
- std::string physical_name = directory + DIR_SEP + virtual_name;
-
- if (stop_processing)
- return false; // Breaks the callback loop.
-
- bool is_dir = FileUtil::IsDirectory(physical_name);
- QFileInfo file_info(physical_name.c_str());
- if (!is_dir && file_info.suffix().toStdString() == "nca") {
- auto nca =
- std::make_shared<FileSys::NCA>(vfs->OpenFile(physical_name, FileSys::Mode::Read));
- if (nca->GetType() == FileSys::NCAContentType::Control)
- nca_control_map.insert_or_assign(nca->GetTitleId(), nca);
- }
- return true;
- };
-
- FileUtil::ForeachDirectoryEntry(nullptr, dir_path, nca_control_callback);
-}
-
-void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion) {
- const auto callback = [this, recursion](u64* num_entries_out, const std::string& directory,
- const std::string& virtual_name) -> bool {
- std::string physical_name = directory + DIR_SEP + virtual_name;
-
- if (stop_processing)
- return false; // Breaks the callback loop.
-
- bool is_dir = FileUtil::IsDirectory(physical_name);
- if (!is_dir &&
- (HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) {
- std::unique_ptr<Loader::AppLoader> loader =
- Loader::GetLoader(vfs->OpenFile(physical_name, FileSys::Mode::Read));
- if (!loader || ((loader->GetFileType() == Loader::FileType::Unknown ||
- loader->GetFileType() == Loader::FileType::Error) &&
- !UISettings::values.show_unknown))
- return true;
-
- std::vector<u8> icon;
- const auto res1 = loader->ReadIcon(icon);
-
- u64 program_id = 0;
- const auto res2 = loader->ReadProgramId(program_id);
-
- std::string name = " ";
- const auto res3 = loader->ReadTitle(name);
-
- const FileSys::PatchManager patch{program_id};
-
- if (res1 != Loader::ResultStatus::Success && res3 != Loader::ResultStatus::Success &&
- res2 == Loader::ResultStatus::Success) {
- // Use from metadata pool.
- if (nca_control_map.find(program_id) != nca_control_map.end()) {
- const auto nca = nca_control_map[program_id];
- GetMetadataFromControlNCA(patch, nca, icon, name);
- }
- }
-
- auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
-
- // The game list uses this as compatibility number for untested games
- QString compatibility("99");
- if (it != compatibility_list.end())
- compatibility = it->second.first;
-
- emit EntryReady({
- new GameListItemPath(
- FormatGameName(physical_name), icon, QString::fromStdString(name),
- QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
- program_id),
- new GameListItemCompat(compatibility),
- new GameListItem(FormatPatchNameVersions(patch, loader->IsRomFSUpdatable())),
- new GameListItem(
- QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
- new GameListItemSize(FileUtil::GetSize(physical_name)),
- });
- } else if (is_dir && recursion > 0) {
- watch_list.append(QString::fromStdString(physical_name));
- AddFstEntriesToGameList(physical_name, recursion - 1);
- }
-
- return true;
- };
-
- FileUtil::ForeachDirectoryEntry(nullptr, dir_path, callback);
-}
-
-void GameListWorker::run() {
- stop_processing = false;
- watch_list.append(dir_path);
- FillControlMap(dir_path.toStdString());
- AddInstalledTitlesToGameList();
- AddFstEntriesToGameList(dir_path.toStdString(), deep_scan ? 256 : 0);
- nca_control_map.clear();
- emit Finished(watch_list);
-}
-
-void GameListWorker::Cancel() {
- this->disconnect();
- stop_processing = true;
-}
diff --git a/src/yuzu/game_list.h b/src/yuzu/game_list.h
index 3fcb298ed..2713e7b54 100644
--- a/src/yuzu/game_list.h
+++ b/src/yuzu/game_list.h
@@ -4,8 +4,6 @@
#pragma once
-#include <unordered_map>
-
#include <QFileSystemWatcher>
#include <QHBoxLayout>
#include <QLabel>
@@ -21,6 +19,7 @@
#include <QWidget>
#include "common/common_types.h"
+#include "yuzu/compatibility_list.h"
class GameListWorker;
class GMainWindow;
@@ -90,9 +89,8 @@ signals:
void GameChosen(QString game_path);
void ShouldCancelWorker();
void OpenFolderRequested(u64 program_id, GameListOpenTarget target);
- void NavigateToGamedbEntryRequested(
- u64 program_id,
- std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list);
+ void NavigateToGamedbEntryRequested(u64 program_id,
+ const CompatibilityList& compatibility_list);
private slots:
void onTextChanged(const QString& newText);
@@ -114,7 +112,7 @@ private:
QStandardItemModel* item_model = nullptr;
GameListWorker* current_worker = nullptr;
QFileSystemWatcher* watcher = nullptr;
- std::unordered_map<std::string, std::pair<QString, QString>> compatibility_list;
+ CompatibilityList compatibility_list;
};
Q_DECLARE_METATYPE(GameListOpenTarget);
diff --git a/src/yuzu/game_list_p.h b/src/yuzu/game_list_p.h
index a70a151c5..f22e422e5 100644
--- a/src/yuzu/game_list_p.h
+++ b/src/yuzu/game_list_p.h
@@ -6,9 +6,7 @@
#include <algorithm>
#include <array>
-#include <atomic>
#include <map>
-#include <memory>
#include <string>
#include <unordered_map>
#include <utility>
@@ -16,7 +14,6 @@
#include <QCoreApplication>
#include <QImage>
#include <QObject>
-#include <QRunnable>
#include <QStandardItem>
#include <QString>
@@ -26,12 +23,6 @@
#include "yuzu/ui_settings.h"
#include "yuzu/util/util.h"
-namespace FileSys {
-class NCA;
-class RegisteredCache;
-class VfsFilesystem;
-} // namespace FileSys
-
/**
* Gets the default icon (for games without valid SMDH)
* @param large If true, returns large icon (48x48), otherwise returns small icon (24x24)
@@ -43,17 +34,6 @@ static QPixmap GetDefaultIcon(u32 size) {
return icon;
}
-static auto FindMatchingCompatibilityEntry(
- const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list,
- u64 program_id) {
- return std::find_if(
- compatibility_list.begin(), compatibility_list.end(),
- [program_id](const std::pair<std::string, std::pair<QString, QString>>& element) {
- std::string pid = fmt::format("{:016X}", program_id);
- return element.first == pid;
- });
-}
-
class GameListItem : public QStandardItem {
public:
@@ -196,50 +176,3 @@ public:
return data(SizeRole).toULongLong() < other.data(SizeRole).toULongLong();
}
};
-
-/**
- * Asynchronous worker object for populating the game list.
- * Communicates with other threads through Qt's signal/slot system.
- */
-class GameListWorker : public QObject, public QRunnable {
- Q_OBJECT
-
-public:
- GameListWorker(
- std::shared_ptr<FileSys::VfsFilesystem> vfs, QString dir_path, bool deep_scan,
- const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list);
- ~GameListWorker() override;
-
-public slots:
- /// Starts the processing of directory tree information.
- void run() override;
- /// Tells the worker that it should no longer continue processing. Thread-safe.
- void Cancel();
-
-signals:
- /**
- * The `EntryReady` signal is emitted once an entry has been prepared and is ready
- * to be added to the game list.
- * @param entry_items a list with `QStandardItem`s that make up the columns of the new entry.
- */
- void EntryReady(QList<QStandardItem*> entry_items);
-
- /**
- * After the worker has traversed the game directory looking for entries, this signal is emmited
- * with a list of folders that should be watched for changes as well.
- */
- void Finished(QStringList watch_list);
-
-private:
- std::shared_ptr<FileSys::VfsFilesystem> vfs;
- std::map<u64, std::shared_ptr<FileSys::NCA>> nca_control_map;
- QStringList watch_list;
- QString dir_path;
- bool deep_scan;
- const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list;
- std::atomic_bool stop_processing;
-
- void AddInstalledTitlesToGameList();
- void FillControlMap(const std::string& dir_path);
- void AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion = 0);
-};
diff --git a/src/yuzu/game_list_worker.cpp b/src/yuzu/game_list_worker.cpp
new file mode 100644
index 000000000..e228d61bd
--- /dev/null
+++ b/src/yuzu/game_list_worker.cpp
@@ -0,0 +1,239 @@
+// Copyright 2018 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <memory>
+#include <string>
+#include <utility>
+#include <vector>
+
+#include <QDir>
+#include <QFileInfo>
+
+#include "common/common_paths.h"
+#include "common/file_util.h"
+#include "core/file_sys/content_archive.h"
+#include "core/file_sys/control_metadata.h"
+#include "core/file_sys/mode.h"
+#include "core/file_sys/nca_metadata.h"
+#include "core/file_sys/patch_manager.h"
+#include "core/file_sys/registered_cache.h"
+#include "core/hle/service/filesystem/filesystem.h"
+#include "core/loader/loader.h"
+#include "yuzu/compatibility_list.h"
+#include "yuzu/game_list.h"
+#include "yuzu/game_list_p.h"
+#include "yuzu/game_list_worker.h"
+#include "yuzu/ui_settings.h"
+
+namespace {
+void GetMetadataFromControlNCA(const FileSys::PatchManager& patch_manager,
+ const std::shared_ptr<FileSys::NCA>& nca, std::vector<u8>& icon,
+ std::string& name) {
+ auto [nacp, icon_file] = patch_manager.ParseControlNCA(nca);
+ if (icon_file != nullptr)
+ icon = icon_file->ReadAllBytes();
+ if (nacp != nullptr)
+ name = nacp->GetApplicationName();
+}
+
+bool HasSupportedFileExtension(const std::string& file_name) {
+ const QFileInfo file = QFileInfo(QString::fromStdString(file_name));
+ return GameList::supported_file_extensions.contains(file.suffix(), Qt::CaseInsensitive);
+}
+
+bool IsExtractedNCAMain(const std::string& file_name) {
+ return QFileInfo(QString::fromStdString(file_name)).fileName() == "main";
+}
+
+QString FormatGameName(const std::string& physical_name) {
+ const QString physical_name_as_qstring = QString::fromStdString(physical_name);
+ const QFileInfo file_info(physical_name_as_qstring);
+
+ if (IsExtractedNCAMain(physical_name)) {
+ return file_info.dir().path();
+ }
+
+ return physical_name_as_qstring;
+}
+
+QString FormatPatchNameVersions(const FileSys::PatchManager& patch_manager, bool updatable = true) {
+ QString out;
+ for (const auto& kv : patch_manager.GetPatchVersionNames()) {
+ if (!updatable && kv.first == FileSys::PatchType::Update)
+ continue;
+
+ if (kv.second.empty()) {
+ out.append(fmt::format("{}\n", FileSys::FormatPatchTypeName(kv.first)).c_str());
+ } else {
+ out.append(fmt::format("{} ({})\n", FileSys::FormatPatchTypeName(kv.first), kv.second)
+ .c_str());
+ }
+ }
+
+ out.chop(1);
+ return out;
+}
+} // Anonymous namespace
+
+GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs, QString dir_path, bool deep_scan,
+ const CompatibilityList& compatibility_list)
+ : vfs(std::move(vfs)), dir_path(std::move(dir_path)), deep_scan(deep_scan),
+ compatibility_list(compatibility_list) {}
+
+GameListWorker::~GameListWorker() = default;
+
+void GameListWorker::AddInstalledTitlesToGameList() {
+ const auto cache = Service::FileSystem::GetUnionContents();
+ const auto installed_games = cache->ListEntriesFilter(FileSys::TitleType::Application,
+ FileSys::ContentRecordType::Program);
+
+ for (const auto& game : installed_games) {
+ const auto& file = cache->GetEntryUnparsed(game);
+ std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(file);
+ if (!loader)
+ continue;
+
+ std::vector<u8> icon;
+ std::string name;
+ u64 program_id = 0;
+ loader->ReadProgramId(program_id);
+
+ const FileSys::PatchManager patch{program_id};
+ const auto& control = cache->GetEntry(game.title_id, FileSys::ContentRecordType::Control);
+ if (control != nullptr)
+ GetMetadataFromControlNCA(patch, control, icon, name);
+
+ auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
+
+ // The game list uses this as compatibility number for untested games
+ QString compatibility("99");
+ if (it != compatibility_list.end())
+ compatibility = it->second.first;
+
+ emit EntryReady({
+ new GameListItemPath(
+ FormatGameName(file->GetFullPath()), icon, QString::fromStdString(name),
+ QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
+ program_id),
+ new GameListItemCompat(compatibility),
+ new GameListItem(FormatPatchNameVersions(patch)),
+ new GameListItem(
+ QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
+ new GameListItemSize(file->GetSize()),
+ });
+ }
+
+ const auto control_data = cache->ListEntriesFilter(FileSys::TitleType::Application,
+ FileSys::ContentRecordType::Control);
+
+ for (const auto& entry : control_data) {
+ const auto nca = cache->GetEntry(entry);
+ if (nca != nullptr)
+ nca_control_map.insert_or_assign(entry.title_id, nca);
+ }
+}
+
+void GameListWorker::FillControlMap(const std::string& dir_path) {
+ const auto nca_control_callback = [this](u64* num_entries_out, const std::string& directory,
+ const std::string& virtual_name) -> bool {
+ std::string physical_name = directory + DIR_SEP + virtual_name;
+
+ if (stop_processing)
+ return false; // Breaks the callback loop.
+
+ bool is_dir = FileUtil::IsDirectory(physical_name);
+ QFileInfo file_info(physical_name.c_str());
+ if (!is_dir && file_info.suffix().toStdString() == "nca") {
+ auto nca =
+ std::make_shared<FileSys::NCA>(vfs->OpenFile(physical_name, FileSys::Mode::Read));
+ if (nca->GetType() == FileSys::NCAContentType::Control)
+ nca_control_map.insert_or_assign(nca->GetTitleId(), nca);
+ }
+ return true;
+ };
+
+ FileUtil::ForeachDirectoryEntry(nullptr, dir_path, nca_control_callback);
+}
+
+void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion) {
+ const auto callback = [this, recursion](u64* num_entries_out, const std::string& directory,
+ const std::string& virtual_name) -> bool {
+ std::string physical_name = directory + DIR_SEP + virtual_name;
+
+ if (stop_processing)
+ return false; // Breaks the callback loop.
+
+ bool is_dir = FileUtil::IsDirectory(physical_name);
+ if (!is_dir &&
+ (HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) {
+ std::unique_ptr<Loader::AppLoader> loader =
+ Loader::GetLoader(vfs->OpenFile(physical_name, FileSys::Mode::Read));
+ if (!loader || ((loader->GetFileType() == Loader::FileType::Unknown ||
+ loader->GetFileType() == Loader::FileType::Error) &&
+ !UISettings::values.show_unknown))
+ return true;
+
+ std::vector<u8> icon;
+ const auto res1 = loader->ReadIcon(icon);
+
+ u64 program_id = 0;
+ const auto res2 = loader->ReadProgramId(program_id);
+
+ std::string name = " ";
+ const auto res3 = loader->ReadTitle(name);
+
+ const FileSys::PatchManager patch{program_id};
+
+ if (res1 != Loader::ResultStatus::Success && res3 != Loader::ResultStatus::Success &&
+ res2 == Loader::ResultStatus::Success) {
+ // Use from metadata pool.
+ if (nca_control_map.find(program_id) != nca_control_map.end()) {
+ const auto nca = nca_control_map[program_id];
+ GetMetadataFromControlNCA(patch, nca, icon, name);
+ }
+ }
+
+ auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
+
+ // The game list uses this as compatibility number for untested games
+ QString compatibility("99");
+ if (it != compatibility_list.end())
+ compatibility = it->second.first;
+
+ emit EntryReady({
+ new GameListItemPath(
+ FormatGameName(physical_name), icon, QString::fromStdString(name),
+ QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
+ program_id),
+ new GameListItemCompat(compatibility),
+ new GameListItem(FormatPatchNameVersions(patch, loader->IsRomFSUpdatable())),
+ new GameListItem(
+ QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
+ new GameListItemSize(FileUtil::GetSize(physical_name)),
+ });
+ } else if (is_dir && recursion > 0) {
+ watch_list.append(QString::fromStdString(physical_name));
+ AddFstEntriesToGameList(physical_name, recursion - 1);
+ }
+
+ return true;
+ };
+
+ FileUtil::ForeachDirectoryEntry(nullptr, dir_path, callback);
+}
+
+void GameListWorker::run() {
+ stop_processing = false;
+ watch_list.append(dir_path);
+ FillControlMap(dir_path.toStdString());
+ AddInstalledTitlesToGameList();
+ AddFstEntriesToGameList(dir_path.toStdString(), deep_scan ? 256 : 0);
+ nca_control_map.clear();
+ emit Finished(watch_list);
+}
+
+void GameListWorker::Cancel() {
+ this->disconnect();
+ stop_processing = true;
+}
diff --git a/src/yuzu/game_list_worker.h b/src/yuzu/game_list_worker.h
new file mode 100644
index 000000000..09d20c42f
--- /dev/null
+++ b/src/yuzu/game_list_worker.h
@@ -0,0 +1,72 @@
+// Copyright 2018 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <atomic>
+#include <map>
+#include <memory>
+#include <string>
+#include <unordered_map>
+
+#include <QList>
+#include <QObject>
+#include <QRunnable>
+#include <QString>
+
+#include "common/common_types.h"
+#include "yuzu/compatibility_list.h"
+
+class QStandardItem;
+
+namespace FileSys {
+class NCA;
+class VfsFilesystem;
+} // namespace FileSys
+
+/**
+ * Asynchronous worker object for populating the game list.
+ * Communicates with other threads through Qt's signal/slot system.
+ */
+class GameListWorker : public QObject, public QRunnable {
+ Q_OBJECT
+
+public:
+ GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs, QString dir_path, bool deep_scan,
+ const CompatibilityList& compatibility_list);
+ ~GameListWorker() override;
+
+ /// Starts the processing of directory tree information.
+ void run() override;
+
+ /// Tells the worker that it should no longer continue processing. Thread-safe.
+ void Cancel();
+
+signals:
+ /**
+ * The `EntryReady` signal is emitted once an entry has been prepared and is ready
+ * to be added to the game list.
+ * @param entry_items a list with `QStandardItem`s that make up the columns of the new entry.
+ */
+ void EntryReady(QList<QStandardItem*> entry_items);
+
+ /**
+ * After the worker has traversed the game directory looking for entries, this signal is emitted
+ * with a list of folders that should be watched for changes as well.
+ */
+ void Finished(QStringList watch_list);
+
+private:
+ void AddInstalledTitlesToGameList();
+ void FillControlMap(const std::string& dir_path);
+ void AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion = 0);
+
+ std::shared_ptr<FileSys::VfsFilesystem> vfs;
+ std::map<u64, std::shared_ptr<FileSys::NCA>> nca_control_map;
+ QStringList watch_list;
+ QString dir_path;
+ bool deep_scan;
+ const CompatibilityList& compatibility_list;
+ std::atomic_bool stop_processing;
+};
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index cb8135c42..e36914f14 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -47,6 +47,7 @@
#include "video_core/debug_utils/debug_utils.h"
#include "yuzu/about_dialog.h"
#include "yuzu/bootmanager.h"
+#include "yuzu/compatibility_list.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_dialog.h"
#include "yuzu/debugger/console.h"
@@ -444,6 +445,8 @@ QStringList GMainWindow::GetUnsupportedGLExtensions() {
unsupported_ext.append("ARB_vertex_type_10f_11f_11f_rev");
if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge)
unsupported_ext.append("ARB_texture_mirror_clamp_to_edge");
+ if (!GLAD_GL_ARB_base_instance)
+ unsupported_ext.append("ARB_base_instance");
// Extensions required to support some texture formats.
if (!GLAD_GL_EXT_texture_compression_s3tc)
@@ -606,7 +609,7 @@ void GMainWindow::BootGame(const QString& filename) {
}
setWindowTitle(QString("yuzu %1| %4 | %2-%3")
- .arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc,
+ .arg(Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc,
QString::fromStdString(title_name)));
render_window->show();
@@ -641,7 +644,7 @@ void GMainWindow::ShutdownGame() {
game_list->show();
game_list->setFilterFocus();
setWindowTitle(QString("yuzu %1| %2-%3")
- .arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc));
+ .arg(Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc));
// Disable status bar updates
status_bar_update_timer.stop();
@@ -723,14 +726,11 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
}
-void GMainWindow::OnGameListNavigateToGamedbEntry(
- u64 program_id,
- std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list) {
-
- auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
+void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
+ const CompatibilityList& compatibility_list) {
+ const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
QString directory;
-
if (it != compatibility_list.end())
directory = it->second.second;
diff --git a/src/yuzu/main.h b/src/yuzu/main.h
index 089ea2445..552e3e61c 100644
--- a/src/yuzu/main.h
+++ b/src/yuzu/main.h
@@ -13,6 +13,7 @@
#include "common/common_types.h"
#include "core/core.h"
#include "ui_main.h"
+#include "yuzu/compatibility_list.h"
#include "yuzu/hotkeys.h"
class Config;
@@ -137,9 +138,8 @@ private slots:
/// Called whenever a user selects a game in the game list widget.
void OnGameListLoadFile(QString game_path);
void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
- void OnGameListNavigateToGamedbEntry(
- u64 program_id,
- std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list);
+ void OnGameListNavigateToGamedbEntry(u64 program_id,
+ const CompatibilityList& compatibility_list);
void OnMenuLoadFile();
void OnMenuLoadFolder();
void OnMenuInstallToNAND();