diff options
Diffstat (limited to 'src/yuzu')
-rw-r--r-- | src/yuzu/configuration/shared_translation.cpp | 10 | ||||
-rw-r--r-- | src/yuzu/main.cpp | 94 |
2 files changed, 57 insertions, 47 deletions
diff --git a/src/yuzu/configuration/shared_translation.cpp b/src/yuzu/configuration/shared_translation.cpp index d138b53c8..0549e8ae4 100644 --- a/src/yuzu/configuration/shared_translation.cpp +++ b/src/yuzu/configuration/shared_translation.cpp @@ -164,6 +164,11 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) { "the emulator to decompress to an intermediate format any card supports, RGBA8.\n" "This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but " "negatively affecting image quality.")); + INSERT(Settings, vram_usage_mode, tr("VRAM Usage Mode:"), + tr("Selects whether the emulator should prefer to conserve memory or make maximum usage " + "of available video memory for performance. Has no effect on integrated graphics. " + "Aggressive mode may severely impact the performance of other applications such as " + "recording software.")); INSERT( Settings, vsync_mode, tr("VSync Mode:"), tr("FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen " @@ -315,6 +320,11 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent) { PAIR(AstcRecompression, Bc1, tr("BC1 (Low quality)")), PAIR(AstcRecompression, Bc3, tr("BC3 (Medium quality)")), }}); + translations->insert({Settings::EnumMetadata<Settings::VramUsageMode>::Index(), + { + PAIR(VramUsageMode, Conservative, tr("Conservative")), + PAIR(VramUsageMode, Aggressive, tr("Aggressive")), + }}); translations->insert({Settings::EnumMetadata<Settings::RendererBackend>::Index(), { #ifdef HAS_OPENGL diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index b2ae3db52..c0c0a19b8 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -2325,15 +2325,15 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target ASSERT(user_id); const auto user_save_data_path = FileSys::SaveDataFactory::GetFullPath( - {}, vfs_nand_dir, FileSys::SaveDataSpaceId::NandUser, - FileSys::SaveDataType::SaveData, program_id, user_id->AsU128(), 0); + {}, vfs_nand_dir, FileSys::SaveDataSpaceId::User, FileSys::SaveDataType::Account, + program_id, user_id->AsU128(), 0); path = Common::FS::ConcatPathSafe(nand_dir, user_save_data_path); } else { // Device save data const auto device_save_data_path = FileSys::SaveDataFactory::GetFullPath( - {}, vfs_nand_dir, FileSys::SaveDataSpaceId::NandUser, - FileSys::SaveDataType::SaveData, program_id, {}, 0); + {}, vfs_nand_dir, FileSys::SaveDataSpaceId::User, FileSys::SaveDataType::Account, + program_id, {}, 0); path = Common::FS::ConcatPathSafe(nand_dir, device_save_data_path); } @@ -2674,7 +2674,7 @@ void GMainWindow::RemoveCacheStorage(u64 program_id) { vfs->OpenDirectory(Common::FS::PathToUTF8String(nand_dir), FileSys::OpenMode::Read); const auto cache_storage_path = FileSys::SaveDataFactory::GetFullPath( - {}, vfs_nand_dir, FileSys::SaveDataSpaceId::NandUser, FileSys::SaveDataType::CacheStorage, + {}, vfs_nand_dir, FileSys::SaveDataSpaceId::User, FileSys::SaveDataType::Cache, 0 /* program_id */, {}, 0); const auto path = Common::FS::ConcatPathSafe(nand_dir, cache_storage_path); @@ -3010,9 +3010,6 @@ bool GMainWindow::MakeShortcutIcoPath(const u64 program_id, const std::string_vi void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& game_path, GameListShortcutTarget target) { - std::string game_title; - QString qt_game_title; - std::filesystem::path out_icon_path; // Get path to yuzu executable const QStringList args = QApplication::arguments(); std::filesystem::path yuzu_command = args[0].toStdString(); @@ -3029,48 +3026,51 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga shortcut_path = QStandardPaths::writableLocation(QStandardPaths::ApplicationsLocation).toStdString(); } - // Icon path and title - if (std::filesystem::exists(shortcut_path)) { - // Get title from game file - const FileSys::PatchManager pm{program_id, system->GetFileSystemController(), - system->GetContentProvider()}; - const auto control = pm.GetControlMetadata(); - const auto loader = - Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::OpenMode::Read)); - game_title = fmt::format("{:016X}", program_id); - if (control.first != nullptr) { - game_title = control.first->GetApplicationName(); - } else { - loader->ReadTitle(game_title); - } - // Delete illegal characters from title - const std::string illegal_chars = "<>:\"/\\|?*."; - for (auto it = game_title.rbegin(); it != game_title.rend(); ++it) { - if (illegal_chars.find(*it) != std::string::npos) { - game_title.erase(it.base() - 1); - } - } - qt_game_title = QString::fromStdString(game_title); - // Get icon from game file - std::vector<u8> icon_image_file{}; - if (control.second != nullptr) { - icon_image_file = control.second->ReadAllBytes(); - } else if (loader->ReadIcon(icon_image_file) != Loader::ResultStatus::Success) { - LOG_WARNING(Frontend, "Could not read icon from {:s}", game_path); + + if (!std::filesystem::exists(shortcut_path)) { + GMainWindow::CreateShortcutMessagesGUI( + this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR, + QString::fromStdString(shortcut_path.generic_string())); + LOG_ERROR(Frontend, "Invalid shortcut target {}", shortcut_path.generic_string()); + return; + } + + // Get title from game file + const FileSys::PatchManager pm{program_id, system->GetFileSystemController(), + system->GetContentProvider()}; + const auto control = pm.GetControlMetadata(); + const auto loader = + Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::OpenMode::Read)); + std::string game_title = fmt::format("{:016X}", program_id); + if (control.first != nullptr) { + game_title = control.first->GetApplicationName(); + } else { + loader->ReadTitle(game_title); + } + // Delete illegal characters from title + const std::string illegal_chars = "<>:\"/\\|?*."; + for (auto it = game_title.rbegin(); it != game_title.rend(); ++it) { + if (illegal_chars.find(*it) != std::string::npos) { + game_title.erase(it.base() - 1); } - QImage icon_data = - QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size())); - if (GMainWindow::MakeShortcutIcoPath(program_id, game_title, out_icon_path)) { - if (!SaveIconToFile(out_icon_path, icon_data)) { - LOG_ERROR(Frontend, "Could not write icon to file"); - } + } + const QString qt_game_title = QString::fromStdString(game_title); + // Get icon from game file + std::vector<u8> icon_image_file{}; + if (control.second != nullptr) { + icon_image_file = control.second->ReadAllBytes(); + } else if (loader->ReadIcon(icon_image_file) != Loader::ResultStatus::Success) { + LOG_WARNING(Frontend, "Could not read icon from {:s}", game_path); + } + QImage icon_data = + QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size())); + std::filesystem::path out_icon_path; + if (GMainWindow::MakeShortcutIcoPath(program_id, game_title, out_icon_path)) { + if (!SaveIconToFile(out_icon_path, icon_data)) { + LOG_ERROR(Frontend, "Could not write icon to file"); } - } else { - GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR, - qt_game_title); - LOG_ERROR(Frontend, "Invalid shortcut target"); - return; } + #if defined(__linux__) // Special case for AppImages // Warn once if we are making a shortcut to a volatile AppImage |