diff options
Diffstat (limited to 'src/yuzu_cmd/emu_window')
| -rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2.cpp | 2 | ||||
| -rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2.h | 14 | ||||
| -rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp | 54 | ||||
| -rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h | 18 | ||||
| -rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp | 9 | ||||
| -rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h | 11 | 
6 files changed, 65 insertions, 43 deletions
| diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp index e96139885..19584360c 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp @@ -13,7 +13,7 @@  #include "input_common/sdl/sdl.h"  #include "yuzu_cmd/emu_window/emu_window_sdl2.h" -EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) { +EmuWindow_SDL2::EmuWindow_SDL2(Core::System& system, bool fullscreen) : system{system} {      if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {          LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");          exit(1); diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.h b/src/yuzu_cmd/emu_window/emu_window_sdl2.h index b38f56661..fffac4252 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2.h +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.h @@ -10,9 +10,13 @@  struct SDL_Window; +namespace Core { +class System; +} +  class EmuWindow_SDL2 : public Core::Frontend::EmuWindow {  public: -    explicit EmuWindow_SDL2(bool fullscreen); +    explicit EmuWindow_SDL2(Core::System& system, bool fullscreen);      ~EmuWindow_SDL2();      /// Polls window events @@ -24,6 +28,9 @@ public:      /// Returns if window is shown (not minimized)      bool IsShown() const override; +    /// Presents the next frame +    virtual void Present() = 0; +  protected:      /// Called by PollEvents when a key is pressed or released.      void OnKeyEvent(int key, u8 state); @@ -55,6 +62,9 @@ protected:      /// Called when a configuration change affects the minimal size of the window      void OnMinimalClientAreaChangeRequest(std::pair<unsigned, unsigned> minimal_size) override; +    /// Instance of the system, used to access renderer for the presentation thread +    Core::System& system; +      /// Is the window still open?      bool is_open = true; @@ -62,7 +72,7 @@ protected:      bool is_shown = true;      /// Internal SDL2 render window -    SDL_Window* render_window; +    SDL_Window* render_window{};      /// Keeps track of how often to update the title bar during gameplay      u32 last_time = 0; diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp index 7ffa0ac09..c0d373477 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp @@ -13,24 +13,25 @@  #include "common/logging/log.h"  #include "common/scm_rev.h"  #include "common/string_util.h" +#include "core/core.h"  #include "core/settings.h"  #include "input_common/keyboard.h"  #include "input_common/main.h"  #include "input_common/motion_emu.h" +#include "video_core/renderer_base.h"  #include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h"  class SDLGLContext : public Core::Frontend::GraphicsContext {  public:      explicit SDLGLContext() {          // create a hidden window to make the shared context against -        window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED, // x position -                                  SDL_WINDOWPOS_UNDEFINED,     // y position -                                  Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height, -                                  SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN); +        window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0, +                                  SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL);          context = SDL_GL_CreateContext(window);      }      ~SDLGLContext() { +        DoneCurrent();          SDL_GL_DeleteContext(context);          SDL_DestroyWindow(window);      } @@ -43,8 +44,6 @@ public:          SDL_GL_MakeCurrent(window, nullptr);      } -    void SwapBuffers() override {} -  private:      SDL_Window* window;      SDL_GLContext context; @@ -80,7 +79,8 @@ bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() {      return unsupported_ext.empty();  } -EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen) : EmuWindow_SDL2(fullscreen) { +EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(Core::System& system, bool fullscreen) +    : EmuWindow_SDL2{system, fullscreen} {      SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);      SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);      SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY); @@ -90,6 +90,7 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen) : EmuWindow_SDL2(fullscree      SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);      SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);      SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1); +    SDL_GL_SetSwapInterval(0);      std::string window_title = fmt::format("yuzu {} | {}-{}", Common::g_build_fullname,                                             Common::g_scm_branch, Common::g_scm_desc); @@ -105,13 +106,22 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen) : EmuWindow_SDL2(fullscree          exit(1);      } +    dummy_window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0, +                                    SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL); +      if (fullscreen) {          Fullscreen();      } -    gl_context = SDL_GL_CreateContext(render_window); -    if (gl_context == nullptr) { -        LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! {}", SDL_GetError()); +    window_context = SDL_GL_CreateContext(render_window); +    core_context = CreateSharedContext(); + +    if (window_context == nullptr) { +        LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context: {}", SDL_GetError()); +        exit(1); +    } +    if (core_context == nullptr) { +        LOG_CRITICAL(Frontend, "Failed to create shared SDL2 GL context: {}", SDL_GetError());          exit(1);      } @@ -128,28 +138,22 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen) : EmuWindow_SDL2(fullscree      OnResize();      OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);      SDL_PumpEvents(); -    SDL_GL_SetSwapInterval(false);      LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch,               Common::g_scm_desc);      Settings::LogSettings(); - -    DoneCurrent();  }  EmuWindow_SDL2_GL::~EmuWindow_SDL2_GL() { -    SDL_GL_DeleteContext(gl_context); -} - -void EmuWindow_SDL2_GL::SwapBuffers() { -    SDL_GL_SwapWindow(render_window); +    core_context.reset(); +    SDL_GL_DeleteContext(window_context);  }  void EmuWindow_SDL2_GL::MakeCurrent() { -    SDL_GL_MakeCurrent(render_window, gl_context); +    core_context->MakeCurrent();  }  void EmuWindow_SDL2_GL::DoneCurrent() { -    SDL_GL_MakeCurrent(render_window, nullptr); +    core_context->DoneCurrent();  }  void EmuWindow_SDL2_GL::RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance, @@ -161,3 +165,13 @@ void EmuWindow_SDL2_GL::RetrieveVulkanHandlers(void* get_instance_proc_addr, voi  std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_GL::CreateSharedContext() const {      return std::make_unique<SDLGLContext>();  } + +void EmuWindow_SDL2_GL::Present() { +    SDL_GL_MakeCurrent(render_window, window_context); +    SDL_GL_SetSwapInterval(Settings::values.use_vsync ? 1 : 0); +    while (IsOpen()) { +        system.Renderer().TryPresent(100); +        SDL_GL_SwapWindow(render_window); +    } +    SDL_GL_MakeCurrent(render_window, nullptr); +} diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h index c753085a8..b80669ff0 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h @@ -10,17 +10,12 @@  class EmuWindow_SDL2_GL final : public EmuWindow_SDL2 {  public: -    explicit EmuWindow_SDL2_GL(bool fullscreen); +    explicit EmuWindow_SDL2_GL(Core::System& system, bool fullscreen);      ~EmuWindow_SDL2_GL(); -    /// Swap buffers to display the next frame -    void SwapBuffers() override; - -    /// Makes the graphics context current for the caller thread      void MakeCurrent() override; - -    /// Releases the GL context from the caller thread      void DoneCurrent() override; +    void Present() override;      /// Ignored in OpenGL      void RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance, @@ -29,10 +24,17 @@ public:      std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;  private: +    /// Fake hidden window for the core context +    SDL_Window* dummy_window{}; +      /// Whether the GPU and driver supports the OpenGL extension required      bool SupportsRequiredGLExtensions();      using SDL_GLContext = void*; +      /// The OpenGL context associated with the window -    SDL_GLContext gl_context; +    SDL_GLContext window_context; + +    /// The OpenGL context associated with the core +    std::unique_ptr<Core::Frontend::GraphicsContext> core_context;  }; diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp index a203f0da9..abcc58165 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp @@ -15,7 +15,8 @@  #include "core/settings.h"  #include "yuzu_cmd/emu_window/emu_window_sdl2_vk.h" -EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(bool fullscreen) : EmuWindow_SDL2(fullscreen) { +EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(Core::System& system, bool fullscreen) +    : EmuWindow_SDL2{system, fullscreen} {      if (SDL_Vulkan_LoadLibrary(nullptr) != 0) {          LOG_CRITICAL(Frontend, "SDL failed to load the Vulkan library: {}", SDL_GetError());          exit(EXIT_FAILURE); @@ -110,8 +111,6 @@ EmuWindow_SDL2_VK::~EmuWindow_SDL2_VK() {      vkDestroyInstance(vk_instance, nullptr);  } -void EmuWindow_SDL2_VK::SwapBuffers() {} -  void EmuWindow_SDL2_VK::MakeCurrent() {      // Unused on Vulkan  } @@ -160,3 +159,7 @@ bool EmuWindow_SDL2_VK::UseStandardLayers(PFN_vkGetInstanceProcAddr vkGetInstanc                 return layer.layerName == std::string("VK_LAYER_LUNARG_standard_validation");             }) != layers.end();  } + +void EmuWindow_SDL2_VK::Present() { +    // TODO (bunnei): ImplementMe +} diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h index 2a7c06a24..1eb8c0868 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h @@ -10,19 +10,12 @@  class EmuWindow_SDL2_VK final : public EmuWindow_SDL2 {  public: -    explicit EmuWindow_SDL2_VK(bool fullscreen); +    explicit EmuWindow_SDL2_VK(Core::System& system, bool fullscreen);      ~EmuWindow_SDL2_VK(); -    /// Swap buffers to display the next frame -    void SwapBuffers() override; - -    /// Makes the graphics context current for the caller thread      void MakeCurrent() override; - -    /// Releases the GL context from the caller thread      void DoneCurrent() override; - -    /// Retrieves Vulkan specific handlers from the window +    void Present() override;      void RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,                                  void* surface) const override; | 
