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-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.cpp30
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.h8
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp10
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h7
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp11
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h7
6 files changed, 36 insertions, 37 deletions
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
index 57f807826..4ac72c2f6 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
@@ -1,6 +1,5 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2016 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <SDL.h>
@@ -93,7 +92,7 @@ void EmuWindow_SDL2::OnFingerMotion(float x, float y, std::size_t id) {
}
void EmuWindow_SDL2::OnFingerUp() {
- input_subsystem->GetTouchScreen()->TouchReleased(0);
+ input_subsystem->GetTouchScreen()->ReleaseAllTouch();
}
void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) {
@@ -123,14 +122,15 @@ void EmuWindow_SDL2::ShowCursor(bool show_cursor) {
}
void EmuWindow_SDL2::Fullscreen() {
+ SDL_DisplayMode display_mode;
switch (Settings::values.fullscreen_mode.GetValue()) {
case Settings::FullscreenMode::Exclusive:
- // Set window size to render size before entering fullscreen -- SDL does not resize to
- // display dimensions in this mode.
- // TODO: Multiply the window size by resolution_factor (for both docked modes)
- if (Settings::values.use_docked_mode) {
- SDL_SetWindowSize(render_window, Layout::ScreenDocked::Width,
- Layout::ScreenDocked::Height);
+ // Set window size to render size before entering fullscreen -- SDL2 does not resize window
+ // to display dimensions automatically in this mode.
+ if (SDL_GetDesktopDisplayMode(0, &display_mode) == 0) {
+ SDL_SetWindowSize(render_window, display_mode.w, display_mode.h);
+ } else {
+ LOG_ERROR(Frontend, "SDL_GetDesktopDisplayMode failed: {}", SDL_GetError());
}
if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN) == 0) {
@@ -161,7 +161,15 @@ void EmuWindow_SDL2::WaitEvent() {
SDL_Event event;
if (!SDL_WaitEvent(&event)) {
- LOG_CRITICAL(Frontend, "SDL_WaitEvent failed: {}", SDL_GetError());
+ const char* error = SDL_GetError();
+ if (!error || strcmp(error, "") == 0) {
+ // https://github.com/libsdl-org/SDL/issues/5780
+ // Sometimes SDL will return without actually having hit an error condition;
+ // just ignore it in this case.
+ return;
+ }
+
+ LOG_CRITICAL(Frontend, "SDL_WaitEvent failed: {}", error);
exit(1);
}
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.h b/src/yuzu_cmd/emu_window/emu_window_sdl2.h
index 0af002693..90bb0b415 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.h
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.h
@@ -1,10 +1,8 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2016 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
-#include <memory>
#include <utility>
#include "core/frontend/emu_window.h"
@@ -21,7 +19,7 @@ enum class MouseButton;
class EmuWindow_SDL2 : public Core::Frontend::EmuWindow {
public:
- explicit EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem, Core::System& system_);
+ explicit EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_);
~EmuWindow_SDL2();
/// Whether the window is still open, and a close request hasn't yet been sent
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
index 70db865ec..9b660c13c 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
@@ -1,6 +1,5 @@
-// Copyright 2019 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <cstdlib>
@@ -11,7 +10,6 @@
#include <fmt/format.h>
#include <glad/glad.h>
-#include "common/assert.h"
#include "common/logging/log.h"
#include "common/scm_rev.h"
#include "common/settings.h"
@@ -75,9 +73,9 @@ bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() {
return unsupported_ext.empty();
}
-EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem,
+EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem_,
Core::System& system_, bool fullscreen)
- : EmuWindow_SDL2{input_subsystem, system_} {
+ : EmuWindow_SDL2{input_subsystem_, system_} {
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 6);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h
index d7f2c83d8..39346e704 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h
@@ -1,6 +1,5 @@
-// Copyright 2019 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@@ -18,7 +17,7 @@ class InputSubsystem;
class EmuWindow_SDL2_GL final : public EmuWindow_SDL2 {
public:
- explicit EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem, Core::System& system_,
+ explicit EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_,
bool fullscreen);
~EmuWindow_SDL2_GL();
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp
index de40b76bf..65455c86e 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp
@@ -1,6 +1,5 @@
-// Copyright 2018 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <cstdlib>
#include <memory>
@@ -8,10 +7,8 @@
#include <fmt/format.h>
-#include "common/assert.h"
#include "common/logging/log.h"
#include "common/scm_rev.h"
-#include "common/settings.h"
#include "video_core/renderer_vulkan/renderer_vulkan.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2_vk.h"
@@ -24,9 +21,9 @@
#include <SDL.h>
#include <SDL_syswm.h>
-EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem,
+EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem_,
Core::System& system_, bool fullscreen)
- : EmuWindow_SDL2{input_subsystem, system_} {
+ : EmuWindow_SDL2{input_subsystem_, system_} {
const std::string window_title = fmt::format("yuzu {} | {}-{} (Vulkan)", Common::g_build_name,
Common::g_scm_branch, Common::g_scm_desc);
render_window =
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h
index 3ea521b2a..e39ad754d 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h
@@ -1,6 +1,5 @@
-// Copyright 2018 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@@ -19,7 +18,7 @@ class InputSubsystem;
class EmuWindow_SDL2_VK final : public EmuWindow_SDL2 {
public:
- explicit EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem, Core::System& system,
+ explicit EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem_, Core::System& system,
bool fullscreen);
~EmuWindow_SDL2_VK() override;