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-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.cpp58
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.h5
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp13
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h7
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp37
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h3
6 files changed, 74 insertions, 49 deletions
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
index 06b20c975..f643a4b0b 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
@@ -2,18 +2,11 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
-#ifdef __clang__
-#pragma clang diagnostic push
-#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
-#endif
#include <SDL.h>
-#ifdef __clang__
-#pragma clang diagnostic pop
-#endif
#include "common/logging/log.h"
#include "common/scm_rev.h"
+#include "common/settings.h"
#include "core/core.h"
#include "core/perf_stats.h"
#include "input_common/keyboard.h"
@@ -23,8 +16,8 @@
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
#include "yuzu_cmd/yuzu_icon.h"
-EmuWindow_SDL2::EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_)
- : input_subsystem{input_subsystem_} {
+EmuWindow_SDL2::EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_)
+ : input_subsystem{input_subsystem_}, system{system_} {
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
exit(1);
@@ -130,24 +123,37 @@ void EmuWindow_SDL2::OnResize() {
}
void EmuWindow_SDL2::Fullscreen() {
- if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN) == 0) {
- return;
- }
-
- LOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError());
+ switch (Settings::values.fullscreen_mode.GetValue()) {
+ case Settings::FullscreenMode::Exclusive:
+ // Set window size to render size before entering fullscreen -- SDL does not resize to
+ // display dimensions in this mode.
+ // TODO: Multiply the window size by resolution_factor (for both docked modes)
+ if (Settings::values.use_docked_mode) {
+ SDL_SetWindowSize(render_window, Layout::ScreenDocked::Width,
+ Layout::ScreenDocked::Height);
+ }
- // Try a different fullscreening method
- LOG_INFO(Frontend, "Attempting to use borderless fullscreen...");
- if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) {
- return;
- }
+ if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN) == 0) {
+ return;
+ }
- LOG_ERROR(Frontend, "Borderless fullscreening failed: {}", SDL_GetError());
+ LOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError());
+ LOG_INFO(Frontend, "Attempting to use borderless fullscreen...");
+ [[fallthrough]];
+ case Settings::FullscreenMode::Borderless:
+ if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) {
+ return;
+ }
- // Fallback algorithm: Maximise window.
- // Works on all systems (unless something is seriously wrong), so no fallback for this one.
- LOG_INFO(Frontend, "Falling back on a maximised window...");
- SDL_MaximizeWindow(render_window);
+ LOG_ERROR(Frontend, "Borderless fullscreening failed: {}", SDL_GetError());
+ [[fallthrough]];
+ default:
+ // Fallback algorithm: Maximise window.
+ // Works on all systems (unless something is seriously wrong), so no fallback for this one.
+ LOG_INFO(Frontend, "Falling back on a maximised window...");
+ SDL_MaximizeWindow(render_window);
+ break;
+ }
}
void EmuWindow_SDL2::WaitEvent() {
@@ -212,7 +218,7 @@ void EmuWindow_SDL2::WaitEvent() {
const u32 current_time = SDL_GetTicks();
if (current_time > last_time + 2000) {
- const auto results = Core::System::GetInstance().GetAndResetPerfStats();
+ const auto results = system.GetAndResetPerfStats();
const auto title =
fmt::format("yuzu {} | {}-{} | FPS: {:.0f} ({:.0f}%)", Common::g_build_fullname,
Common::g_scm_branch, Common::g_scm_desc, results.average_game_fps,
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.h b/src/yuzu_cmd/emu_window/emu_window_sdl2.h
index 1b9ab5b93..aa0d52ae4 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.h
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.h
@@ -24,7 +24,7 @@ enum class MouseButton;
class EmuWindow_SDL2 : public Core::Frontend::EmuWindow {
public:
- explicit EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem);
+ explicit EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem, Core::System& system_);
~EmuWindow_SDL2();
/// Whether the window is still open, and a close request hasn't yet been sent
@@ -87,4 +87,7 @@ protected:
/// Input subsystem to use with this window.
InputCommon::InputSubsystem* input_subsystem;
+
+ /// yuzu core instance
+ Core::System& system;
};
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
index 837a44be7..5b98c255b 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
@@ -7,15 +7,7 @@
#include <string>
#define SDL_MAIN_HANDLED
-// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
-#ifdef __clang__
-#pragma clang diagnostic push
-#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
-#endif
#include <SDL.h>
-#ifdef __clang__
-#pragma clang diagnostic pop
-#endif
#include <fmt/format.h>
#include <glad/glad.h>
@@ -84,8 +76,9 @@ bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() {
return unsupported_ext.empty();
}
-EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem, bool fullscreen)
- : EmuWindow_SDL2{input_subsystem} {
+EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem,
+ Core::System& system_, bool fullscreen)
+ : EmuWindow_SDL2{input_subsystem, system_} {
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 6);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h
index 9e694d985..d7f2c83d8 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h
@@ -8,13 +8,18 @@
#include "core/frontend/emu_window.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
+namespace Core {
+class System;
+}
+
namespace InputCommon {
class InputSubsystem;
}
class EmuWindow_SDL2_GL final : public EmuWindow_SDL2 {
public:
- explicit EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem, bool fullscreen);
+ explicit EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem, Core::System& system_,
+ bool fullscreen);
~EmuWindow_SDL2_GL();
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp
index 3401ad4b4..cdda375d8 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp
@@ -15,20 +15,18 @@
#include "video_core/renderer_vulkan/renderer_vulkan.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2_vk.h"
-// Include these late to avoid polluting everything with Xlib macros
-// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
-#ifdef __clang__
-#pragma clang diagnostic push
-#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
+#ifdef YUZU_USE_EXTERNAL_SDL2
+// Include this before SDL.h to prevent the external from including a dummy
+#define USING_GENERATED_CONFIG_H
+#include <SDL_config.h>
#endif
+
#include <SDL.h>
-#ifdef __clang__
-#pragma clang diagnostic pop
-#endif
#include <SDL_syswm.h>
-EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem)
- : EmuWindow_SDL2{input_subsystem} {
+EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem,
+ Core::System& system_, bool fullscreen)
+ : EmuWindow_SDL2{input_subsystem, system_} {
const std::string window_title = fmt::format("yuzu {} | {}-{} (Vulkan)", Common::g_build_name,
Common::g_scm_branch, Common::g_scm_desc);
render_window =
@@ -45,12 +43,21 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsyste
SetWindowIcon();
+ if (fullscreen) {
+ Fullscreen();
+ }
+
switch (wm.subsystem) {
#ifdef SDL_VIDEO_DRIVER_WINDOWS
case SDL_SYSWM_TYPE::SDL_SYSWM_WINDOWS:
window_info.type = Core::Frontend::WindowSystemType::Windows;
window_info.render_surface = reinterpret_cast<void*>(wm.info.win.window);
break;
+#else
+ case SDL_SYSWM_TYPE::SDL_SYSWM_WINDOWS:
+ LOG_CRITICAL(Frontend, "Window manager subsystem Windows not compiled");
+ std::exit(EXIT_FAILURE);
+ break;
#endif
#ifdef SDL_VIDEO_DRIVER_X11
case SDL_SYSWM_TYPE::SDL_SYSWM_X11:
@@ -58,6 +65,11 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsyste
window_info.display_connection = wm.info.x11.display;
window_info.render_surface = reinterpret_cast<void*>(wm.info.x11.window);
break;
+#else
+ case SDL_SYSWM_TYPE::SDL_SYSWM_X11:
+ LOG_CRITICAL(Frontend, "Window manager subsystem X11 not compiled");
+ std::exit(EXIT_FAILURE);
+ break;
#endif
#ifdef SDL_VIDEO_DRIVER_WAYLAND
case SDL_SYSWM_TYPE::SDL_SYSWM_WAYLAND:
@@ -65,6 +77,11 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsyste
window_info.display_connection = wm.info.wl.display;
window_info.render_surface = wm.info.wl.surface;
break;
+#else
+ case SDL_SYSWM_TYPE::SDL_SYSWM_WAYLAND:
+ LOG_CRITICAL(Frontend, "Window manager subsystem Wayland not compiled");
+ std::exit(EXIT_FAILURE);
+ break;
#endif
default:
LOG_CRITICAL(Frontend, "Window manager subsystem not implemented");
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h
index bdfdc3c6f..3ea521b2a 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h
@@ -19,7 +19,8 @@ class InputSubsystem;
class EmuWindow_SDL2_VK final : public EmuWindow_SDL2 {
public:
- explicit EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem);
+ explicit EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem, Core::System& system,
+ bool fullscreen);
~EmuWindow_SDL2_VK() override;
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;