diff options
Diffstat (limited to 'src/yuzu_cmd/emu_window')
| -rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2.cpp | 58 | ||||
| -rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2.h | 5 | ||||
| -rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp | 13 | ||||
| -rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h | 7 | ||||
| -rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp | 37 | ||||
| -rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h | 3 |
6 files changed, 74 insertions, 49 deletions
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp index 06b20c975..f643a4b0b 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp @@ -2,18 +2,11 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307 -#ifdef __clang__ -#pragma clang diagnostic push -#pragma clang diagnostic ignored "-Wimplicit-fallthrough" -#endif #include <SDL.h> -#ifdef __clang__ -#pragma clang diagnostic pop -#endif #include "common/logging/log.h" #include "common/scm_rev.h" +#include "common/settings.h" #include "core/core.h" #include "core/perf_stats.h" #include "input_common/keyboard.h" @@ -23,8 +16,8 @@ #include "yuzu_cmd/emu_window/emu_window_sdl2.h" #include "yuzu_cmd/yuzu_icon.h" -EmuWindow_SDL2::EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_) - : input_subsystem{input_subsystem_} { +EmuWindow_SDL2::EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_) + : input_subsystem{input_subsystem_}, system{system_} { if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) { LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting..."); exit(1); @@ -130,24 +123,37 @@ void EmuWindow_SDL2::OnResize() { } void EmuWindow_SDL2::Fullscreen() { - if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN) == 0) { - return; - } - - LOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError()); + switch (Settings::values.fullscreen_mode.GetValue()) { + case Settings::FullscreenMode::Exclusive: + // Set window size to render size before entering fullscreen -- SDL does not resize to + // display dimensions in this mode. + // TODO: Multiply the window size by resolution_factor (for both docked modes) + if (Settings::values.use_docked_mode) { + SDL_SetWindowSize(render_window, Layout::ScreenDocked::Width, + Layout::ScreenDocked::Height); + } - // Try a different fullscreening method - LOG_INFO(Frontend, "Attempting to use borderless fullscreen..."); - if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) { - return; - } + if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN) == 0) { + return; + } - LOG_ERROR(Frontend, "Borderless fullscreening failed: {}", SDL_GetError()); + LOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError()); + LOG_INFO(Frontend, "Attempting to use borderless fullscreen..."); + [[fallthrough]]; + case Settings::FullscreenMode::Borderless: + if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) { + return; + } - // Fallback algorithm: Maximise window. - // Works on all systems (unless something is seriously wrong), so no fallback for this one. - LOG_INFO(Frontend, "Falling back on a maximised window..."); - SDL_MaximizeWindow(render_window); + LOG_ERROR(Frontend, "Borderless fullscreening failed: {}", SDL_GetError()); + [[fallthrough]]; + default: + // Fallback algorithm: Maximise window. + // Works on all systems (unless something is seriously wrong), so no fallback for this one. + LOG_INFO(Frontend, "Falling back on a maximised window..."); + SDL_MaximizeWindow(render_window); + break; + } } void EmuWindow_SDL2::WaitEvent() { @@ -212,7 +218,7 @@ void EmuWindow_SDL2::WaitEvent() { const u32 current_time = SDL_GetTicks(); if (current_time > last_time + 2000) { - const auto results = Core::System::GetInstance().GetAndResetPerfStats(); + const auto results = system.GetAndResetPerfStats(); const auto title = fmt::format("yuzu {} | {}-{} | FPS: {:.0f} ({:.0f}%)", Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc, results.average_game_fps, diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.h b/src/yuzu_cmd/emu_window/emu_window_sdl2.h index 1b9ab5b93..aa0d52ae4 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2.h +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.h @@ -24,7 +24,7 @@ enum class MouseButton; class EmuWindow_SDL2 : public Core::Frontend::EmuWindow { public: - explicit EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem); + explicit EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem, Core::System& system_); ~EmuWindow_SDL2(); /// Whether the window is still open, and a close request hasn't yet been sent @@ -87,4 +87,7 @@ protected: /// Input subsystem to use with this window. InputCommon::InputSubsystem* input_subsystem; + + /// yuzu core instance + Core::System& system; }; diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp index 837a44be7..5b98c255b 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp @@ -7,15 +7,7 @@ #include <string> #define SDL_MAIN_HANDLED -// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307 -#ifdef __clang__ -#pragma clang diagnostic push -#pragma clang diagnostic ignored "-Wimplicit-fallthrough" -#endif #include <SDL.h> -#ifdef __clang__ -#pragma clang diagnostic pop -#endif #include <fmt/format.h> #include <glad/glad.h> @@ -84,8 +76,9 @@ bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() { return unsupported_ext.empty(); } -EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem, bool fullscreen) - : EmuWindow_SDL2{input_subsystem} { +EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem, + Core::System& system_, bool fullscreen) + : EmuWindow_SDL2{input_subsystem, system_} { SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 6); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY); diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h index 9e694d985..d7f2c83d8 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h @@ -8,13 +8,18 @@ #include "core/frontend/emu_window.h" #include "yuzu_cmd/emu_window/emu_window_sdl2.h" +namespace Core { +class System; +} + namespace InputCommon { class InputSubsystem; } class EmuWindow_SDL2_GL final : public EmuWindow_SDL2 { public: - explicit EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem, bool fullscreen); + explicit EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem, Core::System& system_, + bool fullscreen); ~EmuWindow_SDL2_GL(); std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override; diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp index 3401ad4b4..cdda375d8 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp @@ -15,20 +15,18 @@ #include "video_core/renderer_vulkan/renderer_vulkan.h" #include "yuzu_cmd/emu_window/emu_window_sdl2_vk.h" -// Include these late to avoid polluting everything with Xlib macros -// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307 -#ifdef __clang__ -#pragma clang diagnostic push -#pragma clang diagnostic ignored "-Wimplicit-fallthrough" +#ifdef YUZU_USE_EXTERNAL_SDL2 +// Include this before SDL.h to prevent the external from including a dummy +#define USING_GENERATED_CONFIG_H +#include <SDL_config.h> #endif + #include <SDL.h> -#ifdef __clang__ -#pragma clang diagnostic pop -#endif #include <SDL_syswm.h> -EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem) - : EmuWindow_SDL2{input_subsystem} { +EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem, + Core::System& system_, bool fullscreen) + : EmuWindow_SDL2{input_subsystem, system_} { const std::string window_title = fmt::format("yuzu {} | {}-{} (Vulkan)", Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc); render_window = @@ -45,12 +43,21 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsyste SetWindowIcon(); + if (fullscreen) { + Fullscreen(); + } + switch (wm.subsystem) { #ifdef SDL_VIDEO_DRIVER_WINDOWS case SDL_SYSWM_TYPE::SDL_SYSWM_WINDOWS: window_info.type = Core::Frontend::WindowSystemType::Windows; window_info.render_surface = reinterpret_cast<void*>(wm.info.win.window); break; +#else + case SDL_SYSWM_TYPE::SDL_SYSWM_WINDOWS: + LOG_CRITICAL(Frontend, "Window manager subsystem Windows not compiled"); + std::exit(EXIT_FAILURE); + break; #endif #ifdef SDL_VIDEO_DRIVER_X11 case SDL_SYSWM_TYPE::SDL_SYSWM_X11: @@ -58,6 +65,11 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsyste window_info.display_connection = wm.info.x11.display; window_info.render_surface = reinterpret_cast<void*>(wm.info.x11.window); break; +#else + case SDL_SYSWM_TYPE::SDL_SYSWM_X11: + LOG_CRITICAL(Frontend, "Window manager subsystem X11 not compiled"); + std::exit(EXIT_FAILURE); + break; #endif #ifdef SDL_VIDEO_DRIVER_WAYLAND case SDL_SYSWM_TYPE::SDL_SYSWM_WAYLAND: @@ -65,6 +77,11 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsyste window_info.display_connection = wm.info.wl.display; window_info.render_surface = wm.info.wl.surface; break; +#else + case SDL_SYSWM_TYPE::SDL_SYSWM_WAYLAND: + LOG_CRITICAL(Frontend, "Window manager subsystem Wayland not compiled"); + std::exit(EXIT_FAILURE); + break; #endif default: LOG_CRITICAL(Frontend, "Window manager subsystem not implemented"); diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h index bdfdc3c6f..3ea521b2a 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h @@ -19,7 +19,8 @@ class InputSubsystem; class EmuWindow_SDL2_VK final : public EmuWindow_SDL2 { public: - explicit EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem); + explicit EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem, Core::System& system, + bool fullscreen); ~EmuWindow_SDL2_VK() override; std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override; |
