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-rw-r--r--src/yuzu_cmd/config.cpp2
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.cpp6
-rw-r--r--src/yuzu_cmd/yuzu.cpp11
3 files changed, 14 insertions, 5 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index f24cc77fe..d0ae058fd 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -349,6 +349,8 @@ void Config::ReadValues() {
Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
Settings::values.frame_limit =
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
+ Settings::values.use_compatibility_profile =
+ sdl2_config->GetBoolean("Renderer", "use_compatibility_profile", true);
Settings::values.use_disk_shader_cache =
sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false);
Settings::values.use_accurate_gpu_emulation =
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
index 68a176032..8f104062d 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
@@ -176,9 +176,13 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
SDL_SetMainReady();
+ const SDL_GLprofile profile = Settings::values.use_compatibility_profile
+ ? SDL_GL_CONTEXT_PROFILE_COMPATIBILITY
+ : SDL_GL_CONTEXT_PROFILE_CORE;
+
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp
index 7ea4a1b18..d3734927b 100644
--- a/src/yuzu_cmd/yuzu.cpp
+++ b/src/yuzu_cmd/yuzu.cpp
@@ -32,11 +32,7 @@
#include "yuzu_cmd/config.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
-#include <getopt.h>
#include "core/file_sys/registered_cache.h"
-#ifndef _MSC_VER
-#include <unistd.h>
-#endif
#ifdef _WIN32
// windows.h needs to be included before shellapi.h
@@ -45,6 +41,12 @@
#include <shellapi.h>
#endif
+#undef _UNICODE
+#include <getopt.h>
+#ifndef _MSC_VER
+#include <unistd.h>
+#endif
+
#ifdef _WIN32
extern "C" {
// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
@@ -220,6 +222,7 @@ int main(int argc, char** argv) {
system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "SDL");
+ emu_window->MakeCurrent();
system.Renderer().Rasterizer().LoadDiskResources();
while (emu_window->IsOpen()) {