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-rw-r--r--src/yuzu_cmd/config.cpp6
-rw-r--r--src/yuzu_cmd/default_ini.h22
-rw-r--r--src/yuzu_cmd/yuzu.cpp20
3 files changed, 34 insertions, 14 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index cea1a5e62..9bf26717f 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -105,6 +105,11 @@ void Config::ReadValues() {
Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 0.0);
Settings::values.bg_blue = (float)sdl2_config->GetReal("Renderer", "bg_blue", 0.0);
+ // Audio
+ Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto");
+ Settings::values.audio_device_id = sdl2_config->Get("Audio", "output_device", "auto");
+ Settings::values.volume = sdl2_config->GetReal("Audio", "volume", 1);
+
// Data Storage
Settings::values.use_virtual_sd =
sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
@@ -114,6 +119,7 @@ void Config::ReadValues() {
// Miscellaneous
Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Trace");
+ Settings::values.use_dev_keys = sdl2_config->GetBoolean("Miscellaneous", "use_dev_keys", false);
// Debugging
Settings::values.use_gdbstub = sdl2_config->GetBoolean("Debugging", "use_gdbstub", false);
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index 567f23417..9a935a0d5 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -143,19 +143,17 @@ swap_screen =
[Audio]
# Which audio output engine to use.
-# auto (default): Auto-select, null: No audio output, sdl2: SDL2 (if available)
+# auto (default): Auto-select, null: No audio output, cubeb: Cubeb audio engine (if available)
output_engine =
-# Whether or not to enable the audio-stretching post-processing effect.
-# This effect adjusts audio speed to match emulation speed and helps prevent audio stutter,
-# at the cost of increasing audio latency.
-# 0: No, 1 (default): Yes
-enable_audio_stretching =
-
# Which audio device to use.
# auto (default): Auto-select
output_device =
+# Output volume.
+# 1.0 (default): 100%, 0.0; mute
+volume =
+
[Data Storage]
# Whether to create a virtual SD card.
# 1 (default): Yes, 0: No
@@ -166,6 +164,16 @@ use_virtual_sd =
# 1: Yes, 0 (default): No
use_docked_mode =
+# Sets the account username, max length is 32 characters
+# yuzu (default)
+username =
+
+# Sets the systems language index
+# 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese,
+# 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French,
+# 14: Latin American Spanish, 15: Simplified Chinese, 16: Traditional Chinese
+language_index =
+
# The system region that yuzu will use during emulation
# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
region_value =
diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp
index b5392c499..d637dbd0c 100644
--- a/src/yuzu_cmd/yuzu.cpp
+++ b/src/yuzu_cmd/yuzu.cpp
@@ -23,6 +23,7 @@
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
#include <getopt.h>
+#include "core/crypto/key_manager.h"
#ifndef _MSC_VER
#include <unistd.h>
#endif
@@ -71,6 +72,7 @@ static void InitializeLogging() {
/// Application entry point
int main(int argc, char** argv) {
Config config;
+
int option_index = 0;
bool use_gdbstub = Settings::values.use_gdbstub;
u32 gdb_port = static_cast<u32>(Settings::values.gdbstub_port);
@@ -162,7 +164,7 @@ int main(int argc, char** argv) {
SCOPE_EXIT({ system.Shutdown(); });
- const Core::System::ResultStatus load_result{system.Load(emu_window.get(), filepath)};
+ const Core::System::ResultStatus load_result{system.Load(*emu_window, filepath)};
switch (load_result) {
case Core::System::ResultStatus::ErrorGetLoader:
@@ -171,11 +173,15 @@ int main(int argc, char** argv) {
case Core::System::ResultStatus::ErrorLoader:
LOG_CRITICAL(Frontend, "Failed to load ROM!");
return -1;
- case Core::System::ResultStatus::ErrorLoader_ErrorEncrypted:
- LOG_CRITICAL(Frontend, "The game that you are trying to load must be decrypted before "
- "being used with yuzu. \n\n For more information on dumping and "
- "decrypting games, please refer to: "
- "https://yuzu-emu.org/wiki/dumping-game-cartridges/");
+ case Core::System::ResultStatus::ErrorLoader_ErrorMissingKeys:
+ LOG_CRITICAL(Frontend, "The game you are trying to load is encrypted and the keys required "
+ "could not be found. Please refer to the yuzu wiki for help");
+ return -1;
+ case Core::System::ResultStatus::ErrorLoader_ErrorDecrypting:
+ LOG_CRITICAL(Frontend, "The game you are trying to load is encrypted and there was a "
+ "general error while decrypting. This could mean that the keys are "
+ "incorrect, game is invalid or game uses an unsupported method of "
+ "crypto. Please double-check your keys");
return -1;
case Core::System::ResultStatus::ErrorLoader_ErrorInvalidFormat:
LOG_CRITICAL(Frontend, "Error while loading ROM: The ROM format is not supported.");
@@ -187,7 +193,7 @@ int main(int argc, char** argv) {
LOG_CRITICAL(Frontend, "Failed to determine system mode!");
return -1;
case Core::System::ResultStatus::ErrorVideoCore:
- LOG_CRITICAL(Frontend, "VideoCore not initialized");
+ LOG_CRITICAL(Frontend, "Failed to initialize VideoCore!");
return -1;
case Core::System::ResultStatus::Success:
break; // Expected case