diff options
Diffstat (limited to 'src/yuzu_cmd')
-rw-r--r-- | src/yuzu_cmd/config.cpp | 6 | ||||
-rw-r--r-- | src/yuzu_cmd/default_ini.h | 22 | ||||
-rw-r--r-- | src/yuzu_cmd/yuzu.cpp | 20 |
3 files changed, 34 insertions, 14 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index cea1a5e62..9bf26717f 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -105,6 +105,11 @@ void Config::ReadValues() { Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 0.0); Settings::values.bg_blue = (float)sdl2_config->GetReal("Renderer", "bg_blue", 0.0); + // Audio + Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto"); + Settings::values.audio_device_id = sdl2_config->Get("Audio", "output_device", "auto"); + Settings::values.volume = sdl2_config->GetReal("Audio", "volume", 1); + // Data Storage Settings::values.use_virtual_sd = sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true); @@ -114,6 +119,7 @@ void Config::ReadValues() { // Miscellaneous Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Trace"); + Settings::values.use_dev_keys = sdl2_config->GetBoolean("Miscellaneous", "use_dev_keys", false); // Debugging Settings::values.use_gdbstub = sdl2_config->GetBoolean("Debugging", "use_gdbstub", false); diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index 567f23417..9a935a0d5 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -143,19 +143,17 @@ swap_screen = [Audio] # Which audio output engine to use. -# auto (default): Auto-select, null: No audio output, sdl2: SDL2 (if available) +# auto (default): Auto-select, null: No audio output, cubeb: Cubeb audio engine (if available) output_engine = -# Whether or not to enable the audio-stretching post-processing effect. -# This effect adjusts audio speed to match emulation speed and helps prevent audio stutter, -# at the cost of increasing audio latency. -# 0: No, 1 (default): Yes -enable_audio_stretching = - # Which audio device to use. # auto (default): Auto-select output_device = +# Output volume. +# 1.0 (default): 100%, 0.0; mute +volume = + [Data Storage] # Whether to create a virtual SD card. # 1 (default): Yes, 0: No @@ -166,6 +164,16 @@ use_virtual_sd = # 1: Yes, 0 (default): No use_docked_mode = +# Sets the account username, max length is 32 characters +# yuzu (default) +username = + +# Sets the systems language index +# 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese, +# 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French, +# 14: Latin American Spanish, 15: Simplified Chinese, 16: Traditional Chinese +language_index = + # The system region that yuzu will use during emulation # -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan region_value = diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp index b5392c499..d637dbd0c 100644 --- a/src/yuzu_cmd/yuzu.cpp +++ b/src/yuzu_cmd/yuzu.cpp @@ -23,6 +23,7 @@ #include "yuzu_cmd/emu_window/emu_window_sdl2.h" #include <getopt.h> +#include "core/crypto/key_manager.h" #ifndef _MSC_VER #include <unistd.h> #endif @@ -71,6 +72,7 @@ static void InitializeLogging() { /// Application entry point int main(int argc, char** argv) { Config config; + int option_index = 0; bool use_gdbstub = Settings::values.use_gdbstub; u32 gdb_port = static_cast<u32>(Settings::values.gdbstub_port); @@ -162,7 +164,7 @@ int main(int argc, char** argv) { SCOPE_EXIT({ system.Shutdown(); }); - const Core::System::ResultStatus load_result{system.Load(emu_window.get(), filepath)}; + const Core::System::ResultStatus load_result{system.Load(*emu_window, filepath)}; switch (load_result) { case Core::System::ResultStatus::ErrorGetLoader: @@ -171,11 +173,15 @@ int main(int argc, char** argv) { case Core::System::ResultStatus::ErrorLoader: LOG_CRITICAL(Frontend, "Failed to load ROM!"); return -1; - case Core::System::ResultStatus::ErrorLoader_ErrorEncrypted: - LOG_CRITICAL(Frontend, "The game that you are trying to load must be decrypted before " - "being used with yuzu. \n\n For more information on dumping and " - "decrypting games, please refer to: " - "https://yuzu-emu.org/wiki/dumping-game-cartridges/"); + case Core::System::ResultStatus::ErrorLoader_ErrorMissingKeys: + LOG_CRITICAL(Frontend, "The game you are trying to load is encrypted and the keys required " + "could not be found. Please refer to the yuzu wiki for help"); + return -1; + case Core::System::ResultStatus::ErrorLoader_ErrorDecrypting: + LOG_CRITICAL(Frontend, "The game you are trying to load is encrypted and there was a " + "general error while decrypting. This could mean that the keys are " + "incorrect, game is invalid or game uses an unsupported method of " + "crypto. Please double-check your keys"); return -1; case Core::System::ResultStatus::ErrorLoader_ErrorInvalidFormat: LOG_CRITICAL(Frontend, "Error while loading ROM: The ROM format is not supported."); @@ -187,7 +193,7 @@ int main(int argc, char** argv) { LOG_CRITICAL(Frontend, "Failed to determine system mode!"); return -1; case Core::System::ResultStatus::ErrorVideoCore: - LOG_CRITICAL(Frontend, "VideoCore not initialized"); + LOG_CRITICAL(Frontend, "Failed to initialize VideoCore!"); return -1; case Core::System::ResultStatus::Success: break; // Expected case |