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-rw-r--r--src/yuzu_cmd/CMakeLists.txt2
-rw-r--r--src/yuzu_cmd/config.cpp29
-rw-r--r--src/yuzu_cmd/default_ini.h12
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.cpp17
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.h15
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp14
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h8
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp8
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h10
-rw-r--r--src/yuzu_cmd/yuzu.cpp17
10 files changed, 69 insertions, 63 deletions
diff --git a/src/yuzu_cmd/CMakeLists.txt b/src/yuzu_cmd/CMakeLists.txt
index a15719a0f..57f9916f6 100644
--- a/src/yuzu_cmd/CMakeLists.txt
+++ b/src/yuzu_cmd/CMakeLists.txt
@@ -39,7 +39,5 @@ endif()
if (MSVC)
include(CopyYuzuSDLDeps)
- include(CopyYuzuUnicornDeps)
copy_yuzu_SDL_deps(yuzu-cmd)
- copy_yuzu_unicorn_deps(yuzu-cmd)
endif()
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 8a63fd191..e1adbbf2b 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -228,24 +228,24 @@ static const std::array<int, 8> keyboard_mods{
void Config::ReadValues() {
// Controls
- for (std::size_t p = 0; p < Settings::values.players.size(); ++p) {
+ for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
const auto group = fmt::format("ControlsP{}", p);
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
- Settings::values.players[p].buttons[i] =
+ Settings::values.players.GetValue()[p].buttons[i] =
sdl2_config->Get(group, Settings::NativeButton::mapping[i], default_param);
- if (Settings::values.players[p].buttons[i].empty())
- Settings::values.players[p].buttons[i] = default_param;
+ if (Settings::values.players.GetValue()[p].buttons[i].empty())
+ Settings::values.players.GetValue()[p].buttons[i] = default_param;
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_analogs[i][4], 0.5f);
- Settings::values.players[p].analogs[i] =
+ Settings::values.players.GetValue()[p].analogs[i] =
sdl2_config->Get(group, Settings::NativeAnalog::mapping[i], default_param);
- if (Settings::values.players[p].analogs[i].empty())
- Settings::values.players[p].analogs[i] = default_param;
+ if (Settings::values.players.GetValue()[p].analogs[i].empty())
+ Settings::values.players.GetValue()[p].analogs[i] = default_param;
}
}
@@ -288,6 +288,12 @@ void Config::ReadValues() {
Settings::values.debug_pad_analogs[i] = default_param;
}
+ Settings::values.vibration_enabled.SetValue(
+ sdl2_config->GetBoolean("ControlsGeneral", "vibration_enabled", true));
+ Settings::values.enable_accurate_vibrations.SetValue(
+ sdl2_config->GetBoolean("ControlsGeneral", "enable_accurate_vibrations", false));
+ Settings::values.motion_enabled.SetValue(
+ sdl2_config->GetBoolean("ControlsGeneral", "motion_enabled", true));
Settings::values.touchscreen.enabled =
sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true);
Settings::values.touchscreen.device =
@@ -339,7 +345,8 @@ void Config::ReadValues() {
Settings::values.gamecard_path = sdl2_config->Get("Data Storage", "gamecard_path", "");
// System
- Settings::values.use_docked_mode = sdl2_config->GetBoolean("System", "use_docked_mode", false);
+ Settings::values.use_docked_mode.SetValue(
+ sdl2_config->GetBoolean("System", "use_docked_mode", false));
const auto size = sdl2_config->GetInteger("System", "users_size", 0);
Settings::values.current_user = std::clamp<int>(
@@ -367,7 +374,7 @@ void Config::ReadValues() {
// Core
Settings::values.use_multi_core.SetValue(
- sdl2_config->GetBoolean("Core", "use_multi_core", false));
+ sdl2_config->GetBoolean("Core", "use_multi_core", true));
// Renderer
const int renderer_backend = sdl2_config->GetInteger(
@@ -391,11 +398,11 @@ void Config::ReadValues() {
const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0);
Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level));
Settings::values.use_asynchronous_gpu_emulation.SetValue(
- sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false));
+ sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true));
Settings::values.use_vsync.SetValue(
static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1)));
Settings::values.use_assembly_shaders.SetValue(
- sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", false));
+ sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", true));
Settings::values.use_asynchronous_shaders.SetValue(
sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false));
Settings::values.use_asynchronous_shaders.SetValue(
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index aa9e40380..bcbbcd4ca 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -65,6 +65,14 @@ button_screenshot=
lstick=
rstick=
+# Whether to enable or disable vibration
+# 0: Disabled, 1 (default): Enabled
+vibration_enabled=
+
+# Whether to enable or disable accurate vibrations
+# 0 (default): Disabled, 1: Enabled
+enable_accurate_vibrations=
+
# for motion input, the following devices are available:
# - "motion_emu" (default) for emulating motion input from mouse input. Required parameters:
# - "update_period": update period in milliseconds (default to 100)
@@ -94,7 +102,7 @@ udp_pad_index=
[Core]
# Whether to use multi-core for CPU emulation
-# 0 (default): Disabled, 1: Enabled
+# 0: Disabled, 1 (default): Enabled
use_multi_core=
[Cpu]
@@ -163,7 +171,7 @@ max_anisotropy =
use_vsync =
# Whether to use OpenGL assembly shaders or not. NV_gpu_program5 is required.
-# 0 (default): Off, 1: On
+# 0: Off, 1 (default): On
use_assembly_shaders =
# Whether to allow asynchronous shader building.
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
index e5e684206..521209622 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
@@ -13,23 +13,24 @@
#include "input_common/sdl/sdl.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
-EmuWindow_SDL2::EmuWindow_SDL2(Core::System& system, bool fullscreen) : system{system} {
+EmuWindow_SDL2::EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_)
+ : input_subsystem{input_subsystem_} {
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
exit(1);
}
- InputCommon::Init();
+ input_subsystem->Initialize();
SDL_SetMainReady();
}
EmuWindow_SDL2::~EmuWindow_SDL2() {
- InputCommon::Shutdown();
+ input_subsystem->Shutdown();
SDL_Quit();
}
void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
- InputCommon::GetMotionEmu()->Tilt(x, y);
+ input_subsystem->GetMotionEmu()->Tilt(x, y);
}
void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
@@ -41,9 +42,9 @@ void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
}
} else if (button == SDL_BUTTON_RIGHT) {
if (state == SDL_PRESSED) {
- InputCommon::GetMotionEmu()->BeginTilt(x, y);
+ input_subsystem->GetMotionEmu()->BeginTilt(x, y);
} else {
- InputCommon::GetMotionEmu()->EndTilt();
+ input_subsystem->GetMotionEmu()->EndTilt();
}
}
}
@@ -79,9 +80,9 @@ void EmuWindow_SDL2::OnFingerUp() {
void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) {
if (state == SDL_PRESSED) {
- InputCommon::GetKeyboard()->PressKey(key);
+ input_subsystem->GetKeyboard()->PressKey(key);
} else if (state == SDL_RELEASED) {
- InputCommon::GetKeyboard()->ReleaseKey(key);
+ input_subsystem->GetKeyboard()->ReleaseKey(key);
}
}
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.h b/src/yuzu_cmd/emu_window/emu_window_sdl2.h
index fffac4252..53d756c3c 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.h
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.h
@@ -14,9 +14,13 @@ namespace Core {
class System;
}
+namespace InputCommon {
+class InputSubsystem;
+}
+
class EmuWindow_SDL2 : public Core::Frontend::EmuWindow {
public:
- explicit EmuWindow_SDL2(Core::System& system, bool fullscreen);
+ explicit EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem);
~EmuWindow_SDL2();
/// Polls window events
@@ -28,9 +32,6 @@ public:
/// Returns if window is shown (not minimized)
bool IsShown() const override;
- /// Presents the next frame
- virtual void Present() = 0;
-
protected:
/// Called by PollEvents when a key is pressed or released.
void OnKeyEvent(int key, u8 state);
@@ -62,9 +63,6 @@ protected:
/// Called when a configuration change affects the minimal size of the window
void OnMinimalClientAreaChangeRequest(std::pair<unsigned, unsigned> minimal_size) override;
- /// Instance of the system, used to access renderer for the presentation thread
- Core::System& system;
-
/// Is the window still open?
bool is_open = true;
@@ -76,4 +74,7 @@ protected:
/// Keeps track of how often to update the title bar during gameplay
u32 last_time = 0;
+
+ /// Input subsystem to use with this window.
+ InputCommon::InputSubsystem* input_subsystem;
};
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
index e78025737..5f35233b5 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
@@ -87,8 +87,8 @@ bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() {
return unsupported_ext.empty();
}
-EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(Core::System& system, bool fullscreen)
- : EmuWindow_SDL2{system, fullscreen} {
+EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem, bool fullscreen)
+ : EmuWindow_SDL2{input_subsystem} {
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
@@ -162,13 +162,3 @@ EmuWindow_SDL2_GL::~EmuWindow_SDL2_GL() {
std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_GL::CreateSharedContext() const {
return std::make_unique<SDLGLContext>();
}
-
-void EmuWindow_SDL2_GL::Present() {
- SDL_GL_MakeCurrent(render_window, window_context);
- SDL_GL_SetSwapInterval(Settings::values.use_vsync.GetValue() ? 1 : 0);
- while (IsOpen()) {
- system.Renderer().TryPresent(100);
- SDL_GL_SwapWindow(render_window);
- }
- SDL_GL_MakeCurrent(render_window, nullptr);
-}
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h
index 48bb41683..dba5c293c 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h
@@ -8,13 +8,15 @@
#include "core/frontend/emu_window.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
+namespace InputCommon {
+class InputSubsystem;
+}
+
class EmuWindow_SDL2_GL final : public EmuWindow_SDL2 {
public:
- explicit EmuWindow_SDL2_GL(Core::System& system, bool fullscreen);
+ explicit EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem, bool fullscreen);
~EmuWindow_SDL2_GL();
- void Present() override;
-
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
private:
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp
index cb8e68a39..3ba657c00 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp
@@ -19,8 +19,8 @@
#include <SDL.h>
#include <SDL_syswm.h>
-EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(Core::System& system, bool fullscreen)
- : EmuWindow_SDL2{system, fullscreen} {
+EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem)
+ : EmuWindow_SDL2{input_subsystem} {
const std::string window_title = fmt::format("yuzu {} | {}-{} (Vulkan)", Common::g_build_name,
Common::g_scm_branch, Common::g_scm_desc);
render_window =
@@ -73,7 +73,3 @@ EmuWindow_SDL2_VK::~EmuWindow_SDL2_VK() = default;
std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_VK::CreateSharedContext() const {
return std::make_unique<DummyContext>();
}
-
-void EmuWindow_SDL2_VK::Present() {
- // TODO (bunnei): ImplementMe
-}
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h
index 77a6ca72b..bdfdc3c6f 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h
@@ -13,12 +13,14 @@ namespace Core {
class System;
}
+namespace InputCommon {
+class InputSubsystem;
+}
+
class EmuWindow_SDL2_VK final : public EmuWindow_SDL2 {
public:
- explicit EmuWindow_SDL2_VK(Core::System& system, bool fullscreen);
- ~EmuWindow_SDL2_VK();
-
- void Present() override;
+ explicit EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem);
+ ~EmuWindow_SDL2_VK() override;
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
};
diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp
index 8efe49390..3a76c785f 100644
--- a/src/yuzu_cmd/yuzu.cpp
+++ b/src/yuzu_cmd/yuzu.cpp
@@ -23,12 +23,15 @@
#include "common/telemetry.h"
#include "core/core.h"
#include "core/crypto/key_manager.h"
+#include "core/file_sys/registered_cache.h"
#include "core/file_sys/vfs_real.h"
#include "core/gdbstub/gdbstub.h"
+#include "core/hle/kernel/process.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/loader.h"
#include "core/settings.h"
#include "core/telemetry_session.h"
+#include "input_common/main.h"
#include "video_core/renderer_base.h"
#include "yuzu_cmd/config.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
@@ -37,8 +40,6 @@
#include "yuzu_cmd/emu_window/emu_window_sdl2_vk.h"
#endif
-#include "core/file_sys/registered_cache.h"
-
#ifdef _WIN32
// windows.h needs to be included before shellapi.h
#include <windows.h>
@@ -179,15 +180,16 @@ int main(int argc, char** argv) {
Settings::Apply();
Core::System& system{Core::System::GetInstance()};
+ InputCommon::InputSubsystem input_subsystem;
std::unique_ptr<EmuWindow_SDL2> emu_window;
switch (Settings::values.renderer_backend.GetValue()) {
case Settings::RendererBackend::OpenGL:
- emu_window = std::make_unique<EmuWindow_SDL2_GL>(system, fullscreen);
+ emu_window = std::make_unique<EmuWindow_SDL2_GL>(&input_subsystem, fullscreen);
break;
case Settings::RendererBackend::Vulkan:
#ifdef HAS_VULKAN
- emu_window = std::make_unique<EmuWindow_SDL2_VK>(system, fullscreen);
+ emu_window = std::make_unique<EmuWindow_SDL2_VK>(&input_subsystem);
break;
#else
LOG_CRITICAL(Frontend, "Vulkan backend has not been compiled!");
@@ -234,16 +236,15 @@ int main(int argc, char** argv) {
// Core is loaded, start the GPU (makes the GPU contexts current to this thread)
system.GPU().Start();
- system.Renderer().Rasterizer().LoadDiskResources();
+ system.Renderer().Rasterizer().LoadDiskResources(
+ system.CurrentProcess()->GetTitleID(), false,
+ [](VideoCore::LoadCallbackStage, size_t value, size_t total) {});
- std::thread render_thread([&emu_window] { emu_window->Present(); });
system.Run();
while (emu_window->IsOpen()) {
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
system.Pause();
- render_thread.join();
-
system.Shutdown();
detached_tasks.WaitForAllTasks();