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-rw-r--r--src/yuzu_cmd/CMakeLists.txt13
-rw-r--r--src/yuzu_cmd/config.cpp13
-rw-r--r--src/yuzu_cmd/default_ini.h2
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.cpp56
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.h10
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp28
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp2
-rw-r--r--src/yuzu_cmd/yuzu.cpp5
8 files changed, 88 insertions, 41 deletions
diff --git a/src/yuzu_cmd/CMakeLists.txt b/src/yuzu_cmd/CMakeLists.txt
index 0b3f2cb54..8461f8896 100644
--- a/src/yuzu_cmd/CMakeLists.txt
+++ b/src/yuzu_cmd/CMakeLists.txt
@@ -1,5 +1,15 @@
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/CMakeModules)
+function(create_resource file output filename)
+ # Read hex data from file
+ file(READ ${file} filedata HEX)
+ # Convert hex data for C compatibility
+ string(REGEX REPLACE "([0-9a-f][0-9a-f])" "0x\\1," filedata ${filedata})
+ # Write data to output file
+ set(RESOURCES_DIR "${PROJECT_BINARY_DIR}/dist" PARENT_SCOPE)
+ file(WRITE "${PROJECT_BINARY_DIR}/dist/${output}" "const unsigned char ${filename}[] = {${filedata}};\nconst unsigned ${filename}_size = sizeof(${filename});\n")
+endfunction()
+
add_executable(yuzu-cmd
config.cpp
config.h
@@ -24,6 +34,9 @@ if (MSVC)
endif()
target_link_libraries(yuzu-cmd PRIVATE ${PLATFORM_LIBRARIES} SDL2 Threads::Threads)
+create_resource("../../dist/yuzu.bmp" "yuzu_cmd/yuzu_icon.h" "yuzu_icon")
+target_include_directories(yuzu-cmd PRIVATE ${RESOURCES_DIR})
+
target_include_directories(yuzu-cmd PRIVATE ../../externals/Vulkan-Headers/include)
if(UNIX AND NOT APPLE)
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 38075c345..43877fc98 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -296,10 +296,6 @@ void Config::ReadValues() {
sdl2_config->GetBoolean("ControlsGeneral", "motion_enabled", true));
Settings::values.touchscreen.enabled =
sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true);
- Settings::values.touchscreen.device =
- sdl2_config->Get("ControlsGeneral", "touch_device", "engine:emu_window");
- Settings::values.touchscreen.finger =
- sdl2_config->GetInteger("ControlsGeneral", "touch_finger", 0);
Settings::values.touchscreen.rotation_angle =
sdl2_config->GetInteger("ControlsGeneral", "touch_angle", 0);
Settings::values.touchscreen.diameter_x =
@@ -333,9 +329,6 @@ void Config::ReadValues() {
FS::GetUserPath(
FS::UserPath::DumpDir,
sdl2_config->Get("Data Storage", "dump_directory", FS::GetUserPath(FS::UserPath::DumpDir)));
- FS::GetUserPath(FS::UserPath::CacheDir,
- sdl2_config->Get("Data Storage", "cache_directory",
- FS::GetUserPath(FS::UserPath::CacheDir)));
Settings::values.gamecard_inserted =
sdl2_config->GetBoolean("Data Storage", "gamecard_inserted", false);
Settings::values.gamecard_current_game =
@@ -344,7 +337,7 @@ void Config::ReadValues() {
// System
Settings::values.use_docked_mode.SetValue(
- sdl2_config->GetBoolean("System", "use_docked_mode", false));
+ sdl2_config->GetBoolean("System", "use_docked_mode", true));
Settings::values.current_user = std::clamp<int>(
sdl2_config->GetInteger("System", "current_user", 0), 0, Service::Account::MAX_USERS - 1);
@@ -392,7 +385,7 @@ void Config::ReadValues() {
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100)));
Settings::values.use_disk_shader_cache.SetValue(
sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false));
- const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0);
+ const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 1);
Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level));
Settings::values.use_asynchronous_gpu_emulation.SetValue(
sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true));
@@ -464,7 +457,7 @@ void Config::ReadValues() {
Settings::values.yuzu_token = sdl2_config->Get("WebService", "yuzu_token", "");
// Services
- Settings::values.bcat_backend = sdl2_config->Get("Services", "bcat_backend", "null");
+ Settings::values.bcat_backend = sdl2_config->Get("Services", "bcat_backend", "none");
Settings::values.bcat_boxcat_local =
sdl2_config->GetBoolean("Services", "bcat_boxcat_local", false);
}
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index 2d4b98d9a..3ee0e037d 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -274,7 +274,7 @@ gamecard_path =
[System]
# Whether the system is docked
-# 1: Yes, 0 (default): No
+# 1 (default): Yes, 0: No
use_docked_mode =
# Allow the use of NFC in games
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
index e32bed5e6..ce8b7c218 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
@@ -12,6 +12,7 @@
#include "input_common/mouse/mouse_input.h"
#include "input_common/sdl/sdl.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
+#include "yuzu_cmd/yuzu_icon.h"
EmuWindow_SDL2::EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_)
: input_subsystem{input_subsystem_} {
@@ -29,22 +30,41 @@ EmuWindow_SDL2::~EmuWindow_SDL2() {
}
void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
- TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
- input_subsystem->GetMouse()->MouseMove(x, y);
+ TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0), 0);
+
+ input_subsystem->GetMouse()->MouseMove(x, y, 0, 0);
+}
+
+MouseInput::MouseButton EmuWindow_SDL2::SDLButtonToMouseButton(u32 button) const {
+ switch (button) {
+ case SDL_BUTTON_LEFT:
+ return MouseInput::MouseButton::Left;
+ case SDL_BUTTON_RIGHT:
+ return MouseInput::MouseButton::Right;
+ case SDL_BUTTON_MIDDLE:
+ return MouseInput::MouseButton::Wheel;
+ case SDL_BUTTON_X1:
+ return MouseInput::MouseButton::Backward;
+ case SDL_BUTTON_X2:
+ return MouseInput::MouseButton::Forward;
+ default:
+ return MouseInput::MouseButton::Undefined;
+ }
}
void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
+ const auto mouse_button = SDLButtonToMouseButton(button);
if (button == SDL_BUTTON_LEFT) {
if (state == SDL_PRESSED) {
- TouchPressed((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
+ TouchPressed((unsigned)std::max(x, 0), (unsigned)std::max(y, 0), 0);
} else {
- TouchReleased();
+ TouchReleased(0);
}
- } else if (button == SDL_BUTTON_RIGHT) {
+ } else {
if (state == SDL_PRESSED) {
- input_subsystem->GetMouse()->PressButton(x, y, button);
+ input_subsystem->GetMouse()->PressButton(x, y, mouse_button);
} else {
- input_subsystem->GetMouse()->ReleaseButton(button);
+ input_subsystem->GetMouse()->ReleaseButton(mouse_button);
}
}
}
@@ -66,16 +86,16 @@ void EmuWindow_SDL2::OnFingerDown(float x, float y) {
// 3DS does
const auto [px, py] = TouchToPixelPos(x, y);
- TouchPressed(px, py);
+ TouchPressed(px, py, 0);
}
void EmuWindow_SDL2::OnFingerMotion(float x, float y) {
const auto [px, py] = TouchToPixelPos(x, y);
- TouchMoved(px, py);
+ TouchMoved(px, py, 0);
}
void EmuWindow_SDL2::OnFingerUp() {
- TouchReleased();
+ TouchReleased(0);
}
void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) {
@@ -193,6 +213,22 @@ void EmuWindow_SDL2::WaitEvent() {
}
}
+void EmuWindow_SDL2::SetWindowIcon() {
+ SDL_RWops* const yuzu_icon_stream = SDL_RWFromConstMem((void*)yuzu_icon, yuzu_icon_size);
+ if (yuzu_icon_stream == nullptr) {
+ LOG_WARNING(Frontend, "Failed to create yuzu icon stream.");
+ return;
+ }
+ SDL_Surface* const window_icon = SDL_LoadBMP_RW(yuzu_icon_stream, 1);
+ if (window_icon == nullptr) {
+ LOG_WARNING(Frontend, "Failed to read BMP from stream.");
+ return;
+ }
+ // The icon is attached to the window pointer
+ SDL_SetWindowIcon(render_window, window_icon);
+ SDL_FreeSurface(window_icon);
+}
+
void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(std::pair<unsigned, unsigned> minimal_size) {
SDL_SetWindowMinimumSize(render_window, minimal_size.first, minimal_size.second);
}
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.h b/src/yuzu_cmd/emu_window/emu_window_sdl2.h
index a93141240..0e17bbca7 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.h
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.h
@@ -18,6 +18,10 @@ namespace InputCommon {
class InputSubsystem;
}
+namespace MouseInput {
+enum class MouseButton;
+}
+
class EmuWindow_SDL2 : public Core::Frontend::EmuWindow {
public:
explicit EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem);
@@ -32,6 +36,9 @@ public:
/// Wait for the next event on the main thread.
void WaitEvent();
+ // Sets the window icon from yuzu.bmp
+ void SetWindowIcon();
+
protected:
/// Called by WaitEvent when a key is pressed or released.
void OnKeyEvent(int key, u8 state);
@@ -39,6 +46,9 @@ protected:
/// Called by WaitEvent when the mouse moves.
void OnMouseMotion(s32 x, s32 y);
+ /// Converts a SDL mouse button into MouseInput mouse button
+ MouseInput::MouseButton SDLButtonToMouseButton(u32 button) const;
+
/// Called by WaitEvent when a mouse button is pressed or released
void OnMouseButton(u32 button, u8 state, s32 x, s32 y);
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
index a103b04bd..a02485c14 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
@@ -59,29 +59,17 @@ private:
bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() {
std::vector<std::string_view> unsupported_ext;
- if (!GLAD_GL_ARB_buffer_storage)
- unsupported_ext.push_back("ARB_buffer_storage");
- if (!GLAD_GL_ARB_direct_state_access)
- unsupported_ext.push_back("ARB_direct_state_access");
- if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev)
- unsupported_ext.push_back("ARB_vertex_type_10f_11f_11f_rev");
- if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge)
- unsupported_ext.push_back("ARB_texture_mirror_clamp_to_edge");
- if (!GLAD_GL_ARB_multi_bind)
- unsupported_ext.push_back("ARB_multi_bind");
- if (!GLAD_GL_ARB_clip_control)
- unsupported_ext.push_back("ARB_clip_control");
-
// Extensions required to support some texture formats.
- if (!GLAD_GL_EXT_texture_compression_s3tc)
+ if (!GLAD_GL_EXT_texture_compression_s3tc) {
unsupported_ext.push_back("EXT_texture_compression_s3tc");
- if (!GLAD_GL_ARB_texture_compression_rgtc)
+ }
+ if (!GLAD_GL_ARB_texture_compression_rgtc) {
unsupported_ext.push_back("ARB_texture_compression_rgtc");
- if (!GLAD_GL_ARB_depth_buffer_float)
- unsupported_ext.push_back("ARB_depth_buffer_float");
+ }
- for (const auto& extension : unsupported_ext)
+ for (const auto& extension : unsupported_ext) {
LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", extension);
+ }
return unsupported_ext.empty();
}
@@ -89,7 +77,7 @@ bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() {
EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem, bool fullscreen)
: EmuWindow_SDL2{input_subsystem} {
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 6);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
@@ -119,6 +107,8 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsyste
dummy_window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0,
SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL);
+ SetWindowIcon();
+
if (fullscreen) {
Fullscreen();
}
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp
index 3ba657c00..6f9b00461 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp
@@ -35,6 +35,8 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsyste
std::exit(EXIT_FAILURE);
}
+ SetWindowIcon();
+
switch (wm.subsystem) {
#ifdef SDL_VIDEO_DRIVER_WINDOWS
case SDL_SYSWM_TYPE::SDL_SYSWM_WINDOWS:
diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp
index 4faf62ede..982c41785 100644
--- a/src/yuzu_cmd/yuzu.cpp
+++ b/src/yuzu_cmd/yuzu.cpp
@@ -17,6 +17,7 @@
#include "common/logging/filter.h"
#include "common/logging/log.h"
#include "common/microprofile.h"
+#include "common/nvidia_flags.h"
#include "common/scm_rev.h"
#include "common/scope_exit.h"
#include "common/string_util.h"
@@ -152,6 +153,8 @@ int main(int argc, char** argv) {
MicroProfileOnThreadCreate("EmuThread");
SCOPE_EXIT({ MicroProfileShutdown(); });
+ Common::ConfigureNvidiaEnvironmentFlags();
+
if (filepath.empty()) {
LOG_CRITICAL(Frontend, "Failed to load ROM: No ROM specified");
return -1;
@@ -212,7 +215,7 @@ int main(int argc, char** argv) {
// Core is loaded, start the GPU (makes the GPU contexts current to this thread)
system.GPU().Start();
- system.Renderer().Rasterizer().LoadDiskResources(
+ system.Renderer().ReadRasterizer()->LoadDiskResources(
system.CurrentProcess()->GetTitleID(), false,
[](VideoCore::LoadCallbackStage, size_t value, size_t total) {});