diff options
Diffstat (limited to 'src/yuzu_cmd')
-rw-r--r-- | src/yuzu_cmd/config.cpp | 7 | ||||
-rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2.cpp | 8 | ||||
-rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp | 1 | ||||
-rw-r--r-- | src/yuzu_cmd/yuzu.cpp | 9 |
4 files changed, 10 insertions, 15 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index e1adbbf2b..b70f71a08 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -306,10 +306,8 @@ void Config::ReadValues() { sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_x", 15); Settings::values.touchscreen.diameter_y = sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_y", 15); - Settings::values.udp_input_address = - sdl2_config->Get("Controls", "udp_input_address", InputCommon::CemuhookUDP::DEFAULT_ADDR); - Settings::values.udp_input_port = static_cast<u16>(sdl2_config->GetInteger( - "Controls", "udp_input_port", InputCommon::CemuhookUDP::DEFAULT_PORT)); + Settings::values.udp_input_servers = + sdl2_config->Get("Controls", "udp_input_address", InputCommon::CemuhookUDP::DEFAULT_SRV); std::transform(keyboard_keys.begin(), keyboard_keys.end(), Settings::values.keyboard_keys.begin(), InputCommon::GenerateKeyboardParam); @@ -347,7 +345,6 @@ void Config::ReadValues() { // System Settings::values.use_docked_mode.SetValue( sdl2_config->GetBoolean("System", "use_docked_mode", false)); - const auto size = sdl2_config->GetInteger("System", "users_size", 0); Settings::values.current_user = std::clamp<int>( sdl2_config->GetInteger("System", "current_user", 0), 0, Service::Account::MAX_USERS - 1); diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp index c4a4a36be..e32bed5e6 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp @@ -9,7 +9,7 @@ #include "core/perf_stats.h" #include "input_common/keyboard.h" #include "input_common/main.h" -#include "input_common/motion_emu.h" +#include "input_common/mouse/mouse_input.h" #include "input_common/sdl/sdl.h" #include "yuzu_cmd/emu_window/emu_window_sdl2.h" @@ -30,7 +30,7 @@ EmuWindow_SDL2::~EmuWindow_SDL2() { void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) { TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0)); - input_subsystem->GetMotionEmu()->Tilt(x, y); + input_subsystem->GetMouse()->MouseMove(x, y); } void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) { @@ -42,9 +42,9 @@ void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) { } } else if (button == SDL_BUTTON_RIGHT) { if (state == SDL_PRESSED) { - input_subsystem->GetMotionEmu()->BeginTilt(x, y); + input_subsystem->GetMouse()->PressButton(x, y, button); } else { - input_subsystem->GetMotionEmu()->EndTilt(); + input_subsystem->GetMouse()->ReleaseButton(button); } } } diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp index 5f35233b5..a103b04bd 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp @@ -17,7 +17,6 @@ #include "core/settings.h" #include "input_common/keyboard.h" #include "input_common/main.h" -#include "input_common/motion_emu.h" #include "video_core/renderer_base.h" #include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h" diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp index ba6e89249..c2efe1ee6 100644 --- a/src/yuzu_cmd/yuzu.cpp +++ b/src/yuzu_cmd/yuzu.cpp @@ -25,7 +25,6 @@ #include "core/crypto/key_manager.h" #include "core/file_sys/registered_cache.h" #include "core/file_sys/vfs_real.h" -#include "core/gdbstub/gdbstub.h" #include "core/hle/kernel/process.h" #include "core/hle/service/filesystem/filesystem.h" #include "core/loader/loader.h" @@ -174,13 +173,13 @@ int main(int argc, char** argv) { return -1; } + auto& system{Core::System::GetInstance()}; + InputCommon::InputSubsystem input_subsystem; + // Apply the command line arguments Settings::values.gdbstub_port = gdb_port; Settings::values.use_gdbstub = use_gdbstub; - Settings::Apply(); - - Core::System& system{Core::System::GetInstance()}; - InputCommon::InputSubsystem input_subsystem; + Settings::Apply(system); std::unique_ptr<EmuWindow_SDL2> emu_window; switch (Settings::values.renderer_backend.GetValue()) { |