diff options
Diffstat (limited to 'src/yuzu_cmd')
-rw-r--r-- | src/yuzu_cmd/config.cpp | 2 | ||||
-rw-r--r-- | src/yuzu_cmd/default_ini.h | 6 | ||||
-rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2.cpp | 2 |
3 files changed, 10 insertions, 0 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index f00b5a66b..991abda2e 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -108,6 +108,8 @@ void Config::ReadValues() { // Audio Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto"); + Settings::values.enable_audio_stretching = + sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true); Settings::values.audio_device_id = sdl2_config->Get("Audio", "output_device", "auto"); Settings::values.volume = sdl2_config->GetReal("Audio", "volume", 1); diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index 6ed9e7962..002a4ec15 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -150,6 +150,12 @@ swap_screen = # auto (default): Auto-select, null: No audio output, cubeb: Cubeb audio engine (if available) output_engine = +# Whether or not to enable the audio-stretching post-processing effect. +# This effect adjusts audio speed to match emulation speed and helps prevent audio stutter, +# at the cost of increasing audio latency. +# 0: No, 1 (default): Yes +enable_audio_stretching = + # Which audio device to use. # auto (default): Auto-select output_device = diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp index 1c4717123..d213929bd 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp @@ -94,6 +94,8 @@ bool EmuWindow_SDL2::SupportsRequiredGLExtensions() { unsupported_ext.push_back("ARB_texture_mirror_clamp_to_edge"); if (!GLAD_GL_ARB_base_instance) unsupported_ext.push_back("ARB_base_instance"); + if (!GLAD_GL_ARB_texture_storage) + unsupported_ext.push_back("ARB_texture_storage"); // Extensions required to support some texture formats. if (!GLAD_GL_EXT_texture_compression_s3tc) |