diff options
Diffstat (limited to 'src/yuzu_cmd')
| -rw-r--r-- | src/yuzu_cmd/config.cpp | 6 | ||||
| -rw-r--r-- | src/yuzu_cmd/default_ini.h | 4 | 
2 files changed, 5 insertions, 5 deletions
| diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index 23448e747..334038ef9 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -371,7 +371,7 @@ void Config::ReadValues() {      // Core      Settings::values.use_multi_core.SetValue( -        sdl2_config->GetBoolean("Core", "use_multi_core", false)); +        sdl2_config->GetBoolean("Core", "use_multi_core", true));      // Renderer      const int renderer_backend = sdl2_config->GetInteger( @@ -395,11 +395,11 @@ void Config::ReadValues() {      const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0);      Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level));      Settings::values.use_asynchronous_gpu_emulation.SetValue( -        sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false)); +        sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true));      Settings::values.use_vsync.SetValue(          static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1)));      Settings::values.use_assembly_shaders.SetValue( -        sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", false)); +        sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", true));      Settings::values.use_asynchronous_shaders.SetValue(          sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false));      Settings::values.use_asynchronous_shaders.SetValue( diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index aa9e40380..796e27df4 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -94,7 +94,7 @@ udp_pad_index=  [Core]  # Whether to use multi-core for CPU emulation -# 0 (default): Disabled, 1: Enabled +# 0: Disabled, 1 (default): Enabled  use_multi_core=  [Cpu] @@ -163,7 +163,7 @@ max_anisotropy =  use_vsync =  # Whether to use OpenGL assembly shaders or not. NV_gpu_program5 is required. -# 0 (default): Off, 1: On +# 0: Off, 1 (default): On  use_assembly_shaders =  # Whether to allow asynchronous shader building. | 
