summaryrefslogtreecommitdiff
path: root/src/yuzu_cmd
diff options
context:
space:
mode:
Diffstat (limited to 'src/yuzu_cmd')
-rw-r--r--src/yuzu_cmd/CMakeLists.txt2
-rw-r--r--src/yuzu_cmd/config.cpp16
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.cpp144
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.h24
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp150
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h34
-rw-r--r--src/yuzu_cmd/yuzu.cpp25
7 files changed, 232 insertions, 163 deletions
diff --git a/src/yuzu_cmd/CMakeLists.txt b/src/yuzu_cmd/CMakeLists.txt
index 297dab653..b5f06ab9e 100644
--- a/src/yuzu_cmd/CMakeLists.txt
+++ b/src/yuzu_cmd/CMakeLists.txt
@@ -4,6 +4,8 @@ add_executable(yuzu-cmd
config.cpp
config.h
default_ini.h
+ emu_window/emu_window_sdl2_gl.cpp
+ emu_window/emu_window_sdl2_gl.h
emu_window/emu_window_sdl2.cpp
emu_window/emu_window_sdl2.h
resource.h
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index ca880dc65..f3817bb87 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -26,12 +26,12 @@ Config::Config() {
Config::~Config() = default;
bool Config::LoadINI(const std::string& default_contents, bool retry) {
- const char* location = this->sdl2_config_loc.c_str();
+ const std::string& location = this->sdl2_config_loc;
if (sdl2_config->ParseError() < 0) {
if (retry) {
LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", location);
FileUtil::CreateFullPath(location);
- FileUtil::WriteStringToFile(true, default_contents, location);
+ FileUtil::WriteStringToFile(true, location, default_contents);
sdl2_config = std::make_unique<INIReader>(location); // Reopen file
return LoadINI(default_contents, false);
@@ -319,7 +319,6 @@ void Config::ReadValues() {
// System
Settings::values.use_docked_mode = sdl2_config->GetBoolean("System", "use_docked_mode", false);
- Settings::values.enable_nfc = sdl2_config->GetBoolean("System", "enable_nfc", true);
const auto size = sdl2_config->GetInteger("System", "users_size", 0);
Settings::values.current_user = std::clamp<int>(
@@ -346,7 +345,7 @@ void Config::ReadValues() {
// Renderer
Settings::values.resolution_factor =
- (float)sdl2_config->GetReal("Renderer", "resolution_factor", 1.0);
+ static_cast<float>(sdl2_config->GetReal("Renderer", "resolution_factor", 1.0));
Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
Settings::values.frame_limit =
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
@@ -357,16 +356,17 @@ void Config::ReadValues() {
Settings::values.use_asynchronous_gpu_emulation =
sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false);
- Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 0.0);
- Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 0.0);
- Settings::values.bg_blue = (float)sdl2_config->GetReal("Renderer", "bg_blue", 0.0);
+ Settings::values.bg_red = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0));
+ Settings::values.bg_green =
+ static_cast<float>(sdl2_config->GetReal("Renderer", "bg_green", 0.0));
+ Settings::values.bg_blue = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_blue", 0.0));
// Audio
Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto");
Settings::values.enable_audio_stretching =
sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true);
Settings::values.audio_device_id = sdl2_config->Get("Audio", "output_device", "auto");
- Settings::values.volume = sdl2_config->GetReal("Audio", "volume", 1);
+ Settings::values.volume = static_cast<float>(sdl2_config->GetReal("Audio", "volume", 1));
Settings::values.language_index = sdl2_config->GetInteger("System", "language_index", 1);
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
index 7df8eff53..a6edc089a 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
@@ -2,23 +2,28 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <algorithm>
-#include <cstdlib>
-#include <string>
-#define SDL_MAIN_HANDLED
#include <SDL.h>
-#include <fmt/format.h>
-#include <glad/glad.h>
#include "common/logging/log.h"
-#include "common/scm_rev.h"
-#include "common/string_util.h"
-#include "core/settings.h"
#include "input_common/keyboard.h"
#include "input_common/main.h"
#include "input_common/motion_emu.h"
#include "input_common/sdl/sdl.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
+EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
+ if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
+ LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
+ exit(1);
+ }
+ InputCommon::Init();
+ SDL_SetMainReady();
+}
+
+EmuWindow_SDL2::~EmuWindow_SDL2() {
+ InputCommon::Shutdown();
+ SDL_Quit();
+}
+
void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
InputCommon::GetMotionEmu()->Tilt(x, y);
@@ -108,110 +113,6 @@ void EmuWindow_SDL2::Fullscreen() {
SDL_MaximizeWindow(render_window);
}
-bool EmuWindow_SDL2::SupportsRequiredGLExtensions() {
- std::vector<std::string> unsupported_ext;
-
- if (!GLAD_GL_ARB_direct_state_access)
- unsupported_ext.push_back("ARB_direct_state_access");
- if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev)
- unsupported_ext.push_back("ARB_vertex_type_10f_11f_11f_rev");
- if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge)
- unsupported_ext.push_back("ARB_texture_mirror_clamp_to_edge");
- if (!GLAD_GL_ARB_multi_bind)
- unsupported_ext.push_back("ARB_multi_bind");
-
- // Extensions required to support some texture formats.
- if (!GLAD_GL_EXT_texture_compression_s3tc)
- unsupported_ext.push_back("EXT_texture_compression_s3tc");
- if (!GLAD_GL_ARB_texture_compression_rgtc)
- unsupported_ext.push_back("ARB_texture_compression_rgtc");
- if (!GLAD_GL_ARB_depth_buffer_float)
- unsupported_ext.push_back("ARB_depth_buffer_float");
-
- for (const std::string& ext : unsupported_ext)
- LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", ext);
-
- return unsupported_ext.empty();
-}
-
-EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
- InputCommon::Init();
-
- SDL_SetMainReady();
-
- // Initialize the window
- if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
- LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
- exit(1);
- }
-
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
- SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
-
- std::string window_title = fmt::format("yuzu {} | {}-{}", Common::g_build_fullname,
- Common::g_scm_branch, Common::g_scm_desc);
- render_window =
- SDL_CreateWindow(window_title.c_str(),
- SDL_WINDOWPOS_UNDEFINED, // x position
- SDL_WINDOWPOS_UNDEFINED, // y position
- Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
- SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
-
- if (render_window == nullptr) {
- LOG_CRITICAL(Frontend, "Failed to create SDL2 window! {}", SDL_GetError());
- exit(1);
- }
-
- if (fullscreen) {
- Fullscreen();
- }
-
- gl_context = SDL_GL_CreateContext(render_window);
-
- if (gl_context == nullptr) {
- LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! {}", SDL_GetError());
- exit(1);
- }
-
- if (!gladLoadGLLoader(static_cast<GLADloadproc>(SDL_GL_GetProcAddress))) {
- LOG_CRITICAL(Frontend, "Failed to initialize GL functions! {}", SDL_GetError());
- exit(1);
- }
-
- if (!SupportsRequiredGLExtensions()) {
- LOG_CRITICAL(Frontend, "GPU does not support all required OpenGL extensions! Exiting...");
- exit(1);
- }
-
- OnResize();
- OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
- SDL_PumpEvents();
- SDL_GL_SetSwapInterval(false);
- LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch,
- Common::g_scm_desc);
- Settings::LogSettings();
-
- DoneCurrent();
-}
-
-EmuWindow_SDL2::~EmuWindow_SDL2() {
- InputCommon::SDL::CloseSDLJoysticks();
- SDL_GL_DeleteContext(gl_context);
- SDL_Quit();
-
- InputCommon::Shutdown();
-}
-
-void EmuWindow_SDL2::SwapBuffers() {
- SDL_GL_SwapWindow(render_window);
-}
-
void EmuWindow_SDL2::PollEvents() {
SDL_Event event;
@@ -224,7 +125,11 @@ void EmuWindow_SDL2::PollEvents() {
case SDL_WINDOWEVENT_RESIZED:
case SDL_WINDOWEVENT_MAXIMIZED:
case SDL_WINDOWEVENT_RESTORED:
+ OnResize();
+ break;
case SDL_WINDOWEVENT_MINIMIZED:
+ case SDL_WINDOWEVENT_EXPOSED:
+ is_shown = event.window.event == SDL_WINDOWEVENT_EXPOSED;
OnResize();
break;
case SDL_WINDOWEVENT_CLOSE:
@@ -262,22 +167,11 @@ void EmuWindow_SDL2::PollEvents() {
is_open = false;
break;
default:
- InputCommon::SDL::HandleGameControllerEvent(event);
break;
}
}
}
-void EmuWindow_SDL2::MakeCurrent() {
- SDL_GL_MakeCurrent(render_window, gl_context);
-}
-
-void EmuWindow_SDL2::DoneCurrent() {
- SDL_GL_MakeCurrent(render_window, nullptr);
-}
-
-void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(
- const std::pair<unsigned, unsigned>& minimal_size) {
-
+void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(std::pair<unsigned, unsigned> minimal_size) {
SDL_SetWindowMinimumSize(render_window, minimal_size.first, minimal_size.second);
}
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.h b/src/yuzu_cmd/emu_window/emu_window_sdl2.h
index b0d4116cc..d8051ebdf 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.h
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.h
@@ -15,22 +15,13 @@ public:
explicit EmuWindow_SDL2(bool fullscreen);
~EmuWindow_SDL2();
- /// Swap buffers to display the next frame
- void SwapBuffers() override;
-
/// Polls window events
void PollEvents() override;
- /// Makes the graphics context current for the caller thread
- void MakeCurrent() override;
-
- /// Releases the GL context from the caller thread
- void DoneCurrent() override;
-
/// Whether the window is still open, and a close request hasn't yet been sent
bool IsOpen() const;
-private:
+protected:
/// Called by PollEvents when a key is pressed or released.
void OnKeyEvent(int key, u8 state);
@@ -58,20 +49,15 @@ private:
/// Called when user passes the fullscreen parameter flag
void Fullscreen();
- /// Whether the GPU and driver supports the OpenGL extension required
- bool SupportsRequiredGLExtensions();
-
/// Called when a configuration change affects the minimal size of the window
- void OnMinimalClientAreaChangeRequest(
- const std::pair<unsigned, unsigned>& minimal_size) override;
+ void OnMinimalClientAreaChangeRequest(std::pair<unsigned, unsigned> minimal_size) override;
/// Is the window still open?
bool is_open = true;
+ /// Is the window being shown?
+ bool is_shown = true;
+
/// Internal SDL2 render window
SDL_Window* render_window;
-
- using SDL_GLContext = void*;
- /// The OpenGL context associated with the window
- SDL_GLContext gl_context;
};
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
new file mode 100644
index 000000000..e2d3df180
--- /dev/null
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
@@ -0,0 +1,150 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+#include <cstdlib>
+#include <string>
+#define SDL_MAIN_HANDLED
+#include <SDL.h>
+#include <fmt/format.h>
+#include <glad/glad.h>
+#include "common/logging/log.h"
+#include "common/scm_rev.h"
+#include "common/string_util.h"
+#include "core/settings.h"
+#include "input_common/keyboard.h"
+#include "input_common/main.h"
+#include "input_common/motion_emu.h"
+#include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h"
+
+class SDLGLContext : public Core::Frontend::GraphicsContext {
+public:
+ explicit SDLGLContext() {
+ // create a hidden window to make the shared context against
+ window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED, // x position
+ SDL_WINDOWPOS_UNDEFINED, // y position
+ Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
+ SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN);
+ context = SDL_GL_CreateContext(window);
+ }
+
+ ~SDLGLContext() {
+ SDL_GL_DeleteContext(context);
+ SDL_DestroyWindow(window);
+ }
+
+ void MakeCurrent() override {
+ SDL_GL_MakeCurrent(window, context);
+ }
+
+ void DoneCurrent() override {
+ SDL_GL_MakeCurrent(window, nullptr);
+ }
+
+ void SwapBuffers() override {}
+
+private:
+ SDL_Window* window;
+ SDL_GLContext context;
+};
+
+bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() {
+ std::vector<std::string> unsupported_ext;
+
+ if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev)
+ unsupported_ext.push_back("ARB_vertex_type_10f_11f_11f_rev");
+ if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge)
+ unsupported_ext.push_back("ARB_texture_mirror_clamp_to_edge");
+ if (!GLAD_GL_ARB_multi_bind)
+ unsupported_ext.push_back("ARB_multi_bind");
+
+ // Extensions required to support some texture formats.
+ if (!GLAD_GL_EXT_texture_compression_s3tc)
+ unsupported_ext.push_back("EXT_texture_compression_s3tc");
+ if (!GLAD_GL_ARB_texture_compression_rgtc)
+ unsupported_ext.push_back("ARB_texture_compression_rgtc");
+ if (!GLAD_GL_ARB_depth_buffer_float)
+ unsupported_ext.push_back("ARB_depth_buffer_float");
+
+ for (const std::string& ext : unsupported_ext)
+ LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", ext);
+
+ return unsupported_ext.empty();
+}
+
+EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen) : EmuWindow_SDL2(fullscreen) {
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+ SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
+ SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
+
+ std::string window_title = fmt::format("yuzu {} | {}-{}", Common::g_build_fullname,
+ Common::g_scm_branch, Common::g_scm_desc);
+ render_window =
+ SDL_CreateWindow(window_title.c_str(),
+ SDL_WINDOWPOS_UNDEFINED, // x position
+ SDL_WINDOWPOS_UNDEFINED, // y position
+ Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
+ SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
+
+ if (render_window == nullptr) {
+ LOG_CRITICAL(Frontend, "Failed to create SDL2 window! {}", SDL_GetError());
+ exit(1);
+ }
+
+ if (fullscreen) {
+ Fullscreen();
+ }
+ gl_context = SDL_GL_CreateContext(render_window);
+
+ if (gl_context == nullptr) {
+ LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! {}", SDL_GetError());
+ exit(1);
+ }
+
+ if (!gladLoadGLLoader(static_cast<GLADloadproc>(SDL_GL_GetProcAddress))) {
+ LOG_CRITICAL(Frontend, "Failed to initialize GL functions! {}", SDL_GetError());
+ exit(1);
+ }
+
+ if (!SupportsRequiredGLExtensions()) {
+ LOG_CRITICAL(Frontend, "GPU does not support all required OpenGL extensions! Exiting...");
+ exit(1);
+ }
+
+ OnResize();
+ OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
+ SDL_PumpEvents();
+ SDL_GL_SetSwapInterval(false);
+ LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch,
+ Common::g_scm_desc);
+ Settings::LogSettings();
+
+ DoneCurrent();
+}
+
+EmuWindow_SDL2_GL::~EmuWindow_SDL2_GL() {
+ SDL_GL_DeleteContext(gl_context);
+}
+
+void EmuWindow_SDL2_GL::SwapBuffers() {
+ SDL_GL_SwapWindow(render_window);
+}
+
+void EmuWindow_SDL2_GL::MakeCurrent() {
+ SDL_GL_MakeCurrent(render_window, gl_context);
+}
+
+void EmuWindow_SDL2_GL::DoneCurrent() {
+ SDL_GL_MakeCurrent(render_window, nullptr);
+}
+
+std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_GL::CreateSharedContext() const {
+ return std::make_unique<SDLGLContext>();
+}
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h
new file mode 100644
index 000000000..630deba93
--- /dev/null
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h
@@ -0,0 +1,34 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <memory>
+#include "core/frontend/emu_window.h"
+#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
+
+class EmuWindow_SDL2_GL final : public EmuWindow_SDL2 {
+public:
+ explicit EmuWindow_SDL2_GL(bool fullscreen);
+ ~EmuWindow_SDL2_GL();
+
+ /// Swap buffers to display the next frame
+ void SwapBuffers() override;
+
+ /// Makes the graphics context current for the caller thread
+ void MakeCurrent() override;
+
+ /// Releases the GL context from the caller thread
+ void DoneCurrent() override;
+
+ std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
+
+private:
+ /// Whether the GPU and driver supports the OpenGL extension required
+ bool SupportsRequiredGLExtensions();
+
+ using SDL_GLContext = void*;
+ /// The OpenGL context associated with the window
+ SDL_GLContext gl_context;
+};
diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp
index c6c66a787..129d8ca73 100644
--- a/src/yuzu_cmd/yuzu.cpp
+++ b/src/yuzu_cmd/yuzu.cpp
@@ -31,11 +31,9 @@
#include "video_core/renderer_base.h"
#include "yuzu_cmd/config.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
+#include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h"
-#include <getopt.h>
-#ifndef _MSC_VER
-#include <unistd.h>
-#endif
+#include "core/file_sys/registered_cache.h"
#ifdef _WIN32
// windows.h needs to be included before shellapi.h
@@ -44,6 +42,12 @@
#include <shellapi.h>
#endif
+#undef _UNICODE
+#include <getopt.h>
+#ifndef _MSC_VER
+#include <unistd.h>
+#endif
+
#ifdef _WIN32
extern "C" {
// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
@@ -114,9 +118,9 @@ int main(int argc, char** argv) {
};
while (optind < argc) {
- char arg = getopt_long(argc, argv, "g:fhvp::", long_options, &option_index);
+ int arg = getopt_long(argc, argv, "g:fhvp::", long_options, &option_index);
if (arg != -1) {
- switch (arg) {
+ switch (static_cast<char>(arg)) {
case 'g':
errno = 0;
gdb_port = strtoul(optarg, &endarg, 0);
@@ -170,7 +174,7 @@ int main(int argc, char** argv) {
Settings::values.use_gdbstub = use_gdbstub;
Settings::Apply();
- std::unique_ptr<EmuWindow_SDL2> emu_window{std::make_unique<EmuWindow_SDL2>(fullscreen)};
+ std::unique_ptr<EmuWindow_SDL2> emu_window{std::make_unique<EmuWindow_SDL2_GL>(fullscreen)};
if (!Settings::values.use_multi_core) {
// Single core mode must acquire OpenGL context for entire emulation session
@@ -178,6 +182,7 @@ int main(int argc, char** argv) {
}
Core::System& system{Core::System::GetInstance()};
+ system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
Service::FileSystem::CreateFactories(*system.GetFilesystem());
@@ -187,7 +192,7 @@ int main(int argc, char** argv) {
switch (load_result) {
case Core::System::ResultStatus::ErrorGetLoader:
- LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", filepath.c_str());
+ LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filepath);
return -1;
case Core::System::ResultStatus::ErrorLoader:
LOG_CRITICAL(Frontend, "Failed to load ROM!");
@@ -195,9 +200,6 @@ int main(int argc, char** argv) {
case Core::System::ResultStatus::ErrorNotInitialized:
LOG_CRITICAL(Frontend, "CPUCore not initialized");
return -1;
- case Core::System::ResultStatus::ErrorSystemMode:
- LOG_CRITICAL(Frontend, "Failed to determine system mode!");
- return -1;
case Core::System::ResultStatus::ErrorVideoCore:
LOG_CRITICAL(Frontend, "Failed to initialize VideoCore!");
return -1;
@@ -218,6 +220,7 @@ int main(int argc, char** argv) {
system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "SDL");
+ emu_window->MakeCurrent();
system.Renderer().Rasterizer().LoadDiskResources();
while (emu_window->IsOpen()) {