diff options
Diffstat (limited to 'src/yuzu_cmd')
-rw-r--r-- | src/yuzu_cmd/CMakeLists.txt | 13 | ||||
-rw-r--r-- | src/yuzu_cmd/config.cpp | 8 | ||||
-rw-r--r-- | src/yuzu_cmd/default_ini.h | 2 | ||||
-rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2.cpp | 32 | ||||
-rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2.h | 3 | ||||
-rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp | 28 | ||||
-rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp | 2 | ||||
-rw-r--r-- | src/yuzu_cmd/yuzu.cpp | 7 |
8 files changed, 59 insertions, 36 deletions
diff --git a/src/yuzu_cmd/CMakeLists.txt b/src/yuzu_cmd/CMakeLists.txt index 0b3f2cb54..8461f8896 100644 --- a/src/yuzu_cmd/CMakeLists.txt +++ b/src/yuzu_cmd/CMakeLists.txt @@ -1,5 +1,15 @@ set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/CMakeModules) +function(create_resource file output filename) + # Read hex data from file + file(READ ${file} filedata HEX) + # Convert hex data for C compatibility + string(REGEX REPLACE "([0-9a-f][0-9a-f])" "0x\\1," filedata ${filedata}) + # Write data to output file + set(RESOURCES_DIR "${PROJECT_BINARY_DIR}/dist" PARENT_SCOPE) + file(WRITE "${PROJECT_BINARY_DIR}/dist/${output}" "const unsigned char ${filename}[] = {${filedata}};\nconst unsigned ${filename}_size = sizeof(${filename});\n") +endfunction() + add_executable(yuzu-cmd config.cpp config.h @@ -24,6 +34,9 @@ if (MSVC) endif() target_link_libraries(yuzu-cmd PRIVATE ${PLATFORM_LIBRARIES} SDL2 Threads::Threads) +create_resource("../../dist/yuzu.bmp" "yuzu_cmd/yuzu_icon.h" "yuzu_icon") +target_include_directories(yuzu-cmd PRIVATE ${RESOURCES_DIR}) + target_include_directories(yuzu-cmd PRIVATE ../../externals/Vulkan-Headers/include) if(UNIX AND NOT APPLE) diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index cb61855d6..6d8bc5509 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -296,10 +296,6 @@ void Config::ReadValues() { sdl2_config->GetBoolean("ControlsGeneral", "motion_enabled", true)); Settings::values.touchscreen.enabled = sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true); - Settings::values.touchscreen.device = - sdl2_config->Get("ControlsGeneral", "touch_device", "engine:emu_window"); - Settings::values.touchscreen.finger = - sdl2_config->GetInteger("ControlsGeneral", "touch_finger", 0); Settings::values.touchscreen.rotation_angle = sdl2_config->GetInteger("ControlsGeneral", "touch_angle", 0); Settings::values.touchscreen.diameter_x = @@ -341,7 +337,7 @@ void Config::ReadValues() { // System Settings::values.use_docked_mode.SetValue( - sdl2_config->GetBoolean("System", "use_docked_mode", false)); + sdl2_config->GetBoolean("System", "use_docked_mode", true)); Settings::values.current_user = std::clamp<int>( sdl2_config->GetInteger("System", "current_user", 0), 0, Service::Account::MAX_USERS - 1); @@ -389,7 +385,7 @@ void Config::ReadValues() { static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100))); Settings::values.use_disk_shader_cache.SetValue( sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false)); - const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0); + const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 1); Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level)); Settings::values.use_asynchronous_gpu_emulation.SetValue( sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true)); diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index 2d4b98d9a..3ee0e037d 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -274,7 +274,7 @@ gamecard_path = [System] # Whether the system is docked -# 1: Yes, 0 (default): No +# 1 (default): Yes, 0: No use_docked_mode = # Allow the use of NFC in games diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp index e32bed5e6..7e391ab89 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp @@ -12,6 +12,7 @@ #include "input_common/mouse/mouse_input.h" #include "input_common/sdl/sdl.h" #include "yuzu_cmd/emu_window/emu_window_sdl2.h" +#include "yuzu_cmd/yuzu_icon.h" EmuWindow_SDL2::EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_) : input_subsystem{input_subsystem_} { @@ -29,16 +30,17 @@ EmuWindow_SDL2::~EmuWindow_SDL2() { } void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) { - TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0)); - input_subsystem->GetMouse()->MouseMove(x, y); + TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0), 0); + + input_subsystem->GetMouse()->MouseMove(x, y, 0, 0); } void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) { if (button == SDL_BUTTON_LEFT) { if (state == SDL_PRESSED) { - TouchPressed((unsigned)std::max(x, 0), (unsigned)std::max(y, 0)); + TouchPressed((unsigned)std::max(x, 0), (unsigned)std::max(y, 0), 0); } else { - TouchReleased(); + TouchReleased(0); } } else if (button == SDL_BUTTON_RIGHT) { if (state == SDL_PRESSED) { @@ -66,16 +68,16 @@ void EmuWindow_SDL2::OnFingerDown(float x, float y) { // 3DS does const auto [px, py] = TouchToPixelPos(x, y); - TouchPressed(px, py); + TouchPressed(px, py, 0); } void EmuWindow_SDL2::OnFingerMotion(float x, float y) { const auto [px, py] = TouchToPixelPos(x, y); - TouchMoved(px, py); + TouchMoved(px, py, 0); } void EmuWindow_SDL2::OnFingerUp() { - TouchReleased(); + TouchReleased(0); } void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) { @@ -193,6 +195,22 @@ void EmuWindow_SDL2::WaitEvent() { } } +void EmuWindow_SDL2::SetWindowIcon() { + SDL_RWops* const yuzu_icon_stream = SDL_RWFromConstMem((void*)yuzu_icon, yuzu_icon_size); + if (yuzu_icon_stream == nullptr) { + LOG_WARNING(Frontend, "Failed to create yuzu icon stream."); + return; + } + SDL_Surface* const window_icon = SDL_LoadBMP_RW(yuzu_icon_stream, 1); + if (window_icon == nullptr) { + LOG_WARNING(Frontend, "Failed to read BMP from stream."); + return; + } + // The icon is attached to the window pointer + SDL_SetWindowIcon(render_window, window_icon); + SDL_FreeSurface(window_icon); +} + void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(std::pair<unsigned, unsigned> minimal_size) { SDL_SetWindowMinimumSize(render_window, minimal_size.first, minimal_size.second); } diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.h b/src/yuzu_cmd/emu_window/emu_window_sdl2.h index a93141240..51a12a6a9 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2.h +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.h @@ -32,6 +32,9 @@ public: /// Wait for the next event on the main thread. void WaitEvent(); + // Sets the window icon from yuzu.bmp + void SetWindowIcon(); + protected: /// Called by WaitEvent when a key is pressed or released. void OnKeyEvent(int key, u8 state); diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp index a103b04bd..a02485c14 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp @@ -59,29 +59,17 @@ private: bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() { std::vector<std::string_view> unsupported_ext; - if (!GLAD_GL_ARB_buffer_storage) - unsupported_ext.push_back("ARB_buffer_storage"); - if (!GLAD_GL_ARB_direct_state_access) - unsupported_ext.push_back("ARB_direct_state_access"); - if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev) - unsupported_ext.push_back("ARB_vertex_type_10f_11f_11f_rev"); - if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge) - unsupported_ext.push_back("ARB_texture_mirror_clamp_to_edge"); - if (!GLAD_GL_ARB_multi_bind) - unsupported_ext.push_back("ARB_multi_bind"); - if (!GLAD_GL_ARB_clip_control) - unsupported_ext.push_back("ARB_clip_control"); - // Extensions required to support some texture formats. - if (!GLAD_GL_EXT_texture_compression_s3tc) + if (!GLAD_GL_EXT_texture_compression_s3tc) { unsupported_ext.push_back("EXT_texture_compression_s3tc"); - if (!GLAD_GL_ARB_texture_compression_rgtc) + } + if (!GLAD_GL_ARB_texture_compression_rgtc) { unsupported_ext.push_back("ARB_texture_compression_rgtc"); - if (!GLAD_GL_ARB_depth_buffer_float) - unsupported_ext.push_back("ARB_depth_buffer_float"); + } - for (const auto& extension : unsupported_ext) + for (const auto& extension : unsupported_ext) { LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", extension); + } return unsupported_ext.empty(); } @@ -89,7 +77,7 @@ bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() { EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem, bool fullscreen) : EmuWindow_SDL2{input_subsystem} { SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4); - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 6); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); @@ -119,6 +107,8 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsyste dummy_window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0, SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL); + SetWindowIcon(); + if (fullscreen) { Fullscreen(); } diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp index 3ba657c00..6f9b00461 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp @@ -35,6 +35,8 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsyste std::exit(EXIT_FAILURE); } + SetWindowIcon(); + switch (wm.subsystem) { #ifdef SDL_VIDEO_DRIVER_WINDOWS case SDL_SYSWM_TYPE::SDL_SYSWM_WINDOWS: diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp index 39e0d35aa..982c41785 100644 --- a/src/yuzu_cmd/yuzu.cpp +++ b/src/yuzu_cmd/yuzu.cpp @@ -17,6 +17,7 @@ #include "common/logging/filter.h" #include "common/logging/log.h" #include "common/microprofile.h" +#include "common/nvidia_flags.h" #include "common/scm_rev.h" #include "common/scope_exit.h" #include "common/string_util.h" @@ -95,8 +96,6 @@ int main(int argc, char** argv) { int option_index = 0; InitializeLogging(); - - char* endarg; #ifdef _WIN32 int argc_w; auto argv_w = CommandLineToArgvW(GetCommandLineW(), &argc_w); @@ -154,6 +153,8 @@ int main(int argc, char** argv) { MicroProfileOnThreadCreate("EmuThread"); SCOPE_EXIT({ MicroProfileShutdown(); }); + Common::ConfigureNvidiaEnvironmentFlags(); + if (filepath.empty()) { LOG_CRITICAL(Frontend, "Failed to load ROM: No ROM specified"); return -1; @@ -214,7 +215,7 @@ int main(int argc, char** argv) { // Core is loaded, start the GPU (makes the GPU contexts current to this thread) system.GPU().Start(); - system.Renderer().Rasterizer().LoadDiskResources( + system.Renderer().ReadRasterizer()->LoadDiskResources( system.CurrentProcess()->GetTitleID(), false, [](VideoCore::LoadCallbackStage, size_t value, size_t total) {}); |