diff options
Diffstat (limited to 'src/yuzu_cmd')
| -rw-r--r-- | src/yuzu_cmd/config.cpp | 4 | ||||
| -rw-r--r-- | src/yuzu_cmd/default_ini.h | 4 | 
2 files changed, 8 insertions, 0 deletions
| diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index 7773228c8..c2a2982fb 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -394,6 +394,10 @@ void Config::ReadValues() {          static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1)));      Settings::values.use_assembly_shaders.SetValue(          sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", false)); +    Settings::values.use_asynchronous_shaders.SetValue( +        sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false)); +    Settings::values.use_asynchronous_shaders.SetValue( +        sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false));      Settings::values.use_fast_gpu_time.SetValue(          sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true)); diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index 5bed47fd7..aa9e40380 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -166,6 +166,10 @@ use_vsync =  # 0 (default): Off, 1: On  use_assembly_shaders = +# Whether to allow asynchronous shader building. +# 0 (default): Off, 1: On +use_asynchronous_shaders = +  # Turns on the frame limiter, which will limit frames output to the target game speed  # 0: Off, 1: On (default)  use_frame_limit = | 
