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-rw-r--r--src/yuzu_cmd/CMakeLists.txt2
-rw-r--r--src/yuzu_cmd/config.cpp3
-rw-r--r--src/yuzu_cmd/default_ini.h10
3 files changed, 11 insertions, 4 deletions
diff --git a/src/yuzu_cmd/CMakeLists.txt b/src/yuzu_cmd/CMakeLists.txt
index 61b6cc4e0..46eddf423 100644
--- a/src/yuzu_cmd/CMakeLists.txt
+++ b/src/yuzu_cmd/CMakeLists.txt
@@ -1,8 +1,6 @@
# SPDX-FileCopyrightText: 2018 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
-set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/CMakeModules)
-
# Credits to Samantas5855 and others for this function.
function(create_resource file output filename)
# Read hex data from file
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index de9b220da..527017282 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -296,6 +296,7 @@ void Config::ReadValues() {
// Renderer
ReadSetting("Renderer", Settings::values.renderer_backend);
+ ReadSetting("Renderer", Settings::values.renderer_force_max_clock);
ReadSetting("Renderer", Settings::values.renderer_debug);
ReadSetting("Renderer", Settings::values.renderer_shader_feedback);
ReadSetting("Renderer", Settings::values.enable_nsight_aftermath);
@@ -321,6 +322,7 @@ void Config::ReadValues() {
ReadSetting("Renderer", Settings::values.accelerate_astc);
ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
ReadSetting("Renderer", Settings::values.use_pessimistic_flushes);
+ ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
ReadSetting("Renderer", Settings::values.bg_red);
ReadSetting("Renderer", Settings::values.bg_green);
@@ -348,6 +350,7 @@ void Config::ReadValues() {
ReadSetting("Debugging", Settings::values.use_debug_asserts);
ReadSetting("Debugging", Settings::values.use_auto_stub);
ReadSetting("Debugging", Settings::values.disable_macro_jit);
+ ReadSetting("Debugging", Settings::values.disable_macro_hle);
ReadSetting("Debugging", Settings::values.use_gdbstub);
ReadSetting("Debugging", Settings::values.gdbstub_port);
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index 6fcf04e1b..67d230462 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -5,8 +5,8 @@
namespace DefaultINI {
-const char* sdl2_config_file = R"(
-
+const char* sdl2_config_file =
+ R"(
[ControlsP0]
# The input devices and parameters for each Switch native input
# The config section determines the player number where the config will be applied on. For example "ControlsP0", "ControlsP1", ...
@@ -143,6 +143,8 @@ mouse_enabled =
# 0 (default): Disabled, 1: Enabled
keyboard_enabled =
+)"
+ R"(
[Core]
# Whether to use multi-core for CPU emulation
# 0: Disabled, 1 (default): Enabled
@@ -242,6 +244,8 @@ cpuopt_unsafe_fastmem_check =
# 0: Disabled, 1 (default): Enabled
cpuopt_unsafe_ignore_global_monitor =
+)"
+ R"(
[Renderer]
# Which backend API to use.
# 0: OpenGL, 1 (default): Vulkan
@@ -360,6 +364,8 @@ bg_red =
bg_blue =
bg_green =
+)"
+ R"(
[Audio]
# Which audio output engine to use.
# auto (default): Auto-select