diff options
Diffstat (limited to 'src/yuzu_cmd')
-rw-r--r-- | src/yuzu_cmd/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/yuzu_cmd/config.cpp | 160 | ||||
-rw-r--r-- | src/yuzu_cmd/default_ini.h | 68 | ||||
-rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2.cpp | 24 | ||||
-rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2.h | 15 | ||||
-rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp | 17 | ||||
-rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h | 8 | ||||
-rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp | 11 | ||||
-rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h | 12 | ||||
-rw-r--r-- | src/yuzu_cmd/yuzu.cpp | 30 | ||||
-rw-r--r-- | src/yuzu_cmd/yuzu.rc | 2 |
11 files changed, 209 insertions, 140 deletions
diff --git a/src/yuzu_cmd/CMakeLists.txt b/src/yuzu_cmd/CMakeLists.txt index a15719a0f..57f9916f6 100644 --- a/src/yuzu_cmd/CMakeLists.txt +++ b/src/yuzu_cmd/CMakeLists.txt @@ -39,7 +39,5 @@ endif() if (MSVC) include(CopyYuzuSDLDeps) - include(CopyYuzuUnicornDeps) copy_yuzu_SDL_deps(yuzu-cmd) - copy_yuzu_unicorn_deps(yuzu-cmd) endif() diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index f4cd905c9..e1adbbf2b 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -16,9 +16,11 @@ #include "yuzu_cmd/config.h" #include "yuzu_cmd/default_ini.h" +namespace FS = Common::FS; + Config::Config() { // TODO: Don't hardcode the path; let the frontend decide where to put the config files. - sdl2_config_loc = FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + "sdl2-config.ini"; + sdl2_config_loc = FS::GetUserPath(FS::UserPath::ConfigDir) + "sdl2-config.ini"; sdl2_config = std::make_unique<INIReader>(sdl2_config_loc); Reload(); @@ -31,8 +33,8 @@ bool Config::LoadINI(const std::string& default_contents, bool retry) { if (sdl2_config->ParseError() < 0) { if (retry) { LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", location); - FileUtil::CreateFullPath(location); - FileUtil::WriteStringToFile(true, location, default_contents); + FS::CreateFullPath(location); + FS::WriteStringToFile(true, location, default_contents); sdl2_config = std::make_unique<INIReader>(location); // Reopen file return LoadINI(default_contents, false); @@ -226,24 +228,24 @@ static const std::array<int, 8> keyboard_mods{ void Config::ReadValues() { // Controls - for (std::size_t p = 0; p < Settings::values.players.size(); ++p) { + for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) { const auto group = fmt::format("ControlsP{}", p); for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); - Settings::values.players[p].buttons[i] = + Settings::values.players.GetValue()[p].buttons[i] = sdl2_config->Get(group, Settings::NativeButton::mapping[i], default_param); - if (Settings::values.players[p].buttons[i].empty()) - Settings::values.players[p].buttons[i] = default_param; + if (Settings::values.players.GetValue()[p].buttons[i].empty()) + Settings::values.players.GetValue()[p].buttons[i] = default_param; } for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { std::string default_param = InputCommon::GenerateAnalogParamFromKeys( default_analogs[i][0], default_analogs[i][1], default_analogs[i][2], default_analogs[i][3], default_analogs[i][4], 0.5f); - Settings::values.players[p].analogs[i] = + Settings::values.players.GetValue()[p].analogs[i] = sdl2_config->Get(group, Settings::NativeAnalog::mapping[i], default_param); - if (Settings::values.players[p].analogs[i].empty()) - Settings::values.players[p].analogs[i] = default_param; + if (Settings::values.players.GetValue()[p].analogs[i].empty()) + Settings::values.players.GetValue()[p].analogs[i] = default_param; } } @@ -286,6 +288,12 @@ void Config::ReadValues() { Settings::values.debug_pad_analogs[i] = default_param; } + Settings::values.vibration_enabled.SetValue( + sdl2_config->GetBoolean("ControlsGeneral", "vibration_enabled", true)); + Settings::values.enable_accurate_vibrations.SetValue( + sdl2_config->GetBoolean("ControlsGeneral", "enable_accurate_vibrations", false)); + Settings::values.motion_enabled.SetValue( + sdl2_config->GetBoolean("ControlsGeneral", "motion_enabled", true)); Settings::values.touchscreen.enabled = sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true); Settings::values.touchscreen.device = @@ -315,38 +323,30 @@ void Config::ReadValues() { // Data Storage Settings::values.use_virtual_sd = sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true); - FileUtil::GetUserPath(FileUtil::UserPath::NANDDir, - sdl2_config->Get("Data Storage", "nand_directory", - FileUtil::GetUserPath(FileUtil::UserPath::NANDDir))); - FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir, - sdl2_config->Get("Data Storage", "sdmc_directory", - FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir))); - FileUtil::GetUserPath(FileUtil::UserPath::LoadDir, - sdl2_config->Get("Data Storage", "load_directory", - FileUtil::GetUserPath(FileUtil::UserPath::LoadDir))); - FileUtil::GetUserPath(FileUtil::UserPath::DumpDir, - sdl2_config->Get("Data Storage", "dump_directory", - FileUtil::GetUserPath(FileUtil::UserPath::DumpDir))); - FileUtil::GetUserPath(FileUtil::UserPath::CacheDir, - sdl2_config->Get("Data Storage", "cache_directory", - FileUtil::GetUserPath(FileUtil::UserPath::CacheDir))); + FS::GetUserPath( + FS::UserPath::NANDDir, + sdl2_config->Get("Data Storage", "nand_directory", FS::GetUserPath(FS::UserPath::NANDDir))); + FS::GetUserPath( + FS::UserPath::SDMCDir, + sdl2_config->Get("Data Storage", "sdmc_directory", FS::GetUserPath(FS::UserPath::SDMCDir))); + FS::GetUserPath( + FS::UserPath::LoadDir, + sdl2_config->Get("Data Storage", "load_directory", FS::GetUserPath(FS::UserPath::LoadDir))); + FS::GetUserPath( + FS::UserPath::DumpDir, + sdl2_config->Get("Data Storage", "dump_directory", FS::GetUserPath(FS::UserPath::DumpDir))); + FS::GetUserPath(FS::UserPath::CacheDir, + sdl2_config->Get("Data Storage", "cache_directory", + FS::GetUserPath(FS::UserPath::CacheDir))); Settings::values.gamecard_inserted = sdl2_config->GetBoolean("Data Storage", "gamecard_inserted", false); Settings::values.gamecard_current_game = sdl2_config->GetBoolean("Data Storage", "gamecard_current_game", false); Settings::values.gamecard_path = sdl2_config->Get("Data Storage", "gamecard_path", ""); - Settings::values.nand_total_size = static_cast<Settings::NANDTotalSize>(sdl2_config->GetInteger( - "Data Storage", "nand_total_size", static_cast<long>(Settings::NANDTotalSize::S29_1GB))); - Settings::values.nand_user_size = static_cast<Settings::NANDUserSize>(sdl2_config->GetInteger( - "Data Storage", "nand_user_size", static_cast<long>(Settings::NANDUserSize::S26GB))); - Settings::values.nand_system_size = static_cast<Settings::NANDSystemSize>( - sdl2_config->GetInteger("Data Storage", "nand_system_size", - static_cast<long>(Settings::NANDSystemSize::S2_5GB))); - Settings::values.sdmc_size = static_cast<Settings::SDMCSize>(sdl2_config->GetInteger( - "Data Storage", "sdmc_size", static_cast<long>(Settings::SDMCSize::S16GB))); // System - Settings::values.use_docked_mode = sdl2_config->GetBoolean("System", "use_docked_mode", false); + Settings::values.use_docked_mode.SetValue( + sdl2_config->GetBoolean("System", "use_docked_mode", false)); const auto size = sdl2_config->GetInteger("System", "users_size", 0); Settings::values.current_user = std::clamp<int>( @@ -354,60 +354,76 @@ void Config::ReadValues() { const auto rng_seed_enabled = sdl2_config->GetBoolean("System", "rng_seed_enabled", false); if (rng_seed_enabled) { - Settings::values.rng_seed = sdl2_config->GetInteger("System", "rng_seed", 0); + Settings::values.rng_seed.SetValue(sdl2_config->GetInteger("System", "rng_seed", 0)); } else { - Settings::values.rng_seed = std::nullopt; + Settings::values.rng_seed.SetValue(std::nullopt); } const auto custom_rtc_enabled = sdl2_config->GetBoolean("System", "custom_rtc_enabled", false); if (custom_rtc_enabled) { - Settings::values.custom_rtc = - std::chrono::seconds(sdl2_config->GetInteger("System", "custom_rtc", 0)); + Settings::values.custom_rtc.SetValue( + std::chrono::seconds(sdl2_config->GetInteger("System", "custom_rtc", 0))); } else { - Settings::values.custom_rtc = std::nullopt; + Settings::values.custom_rtc.SetValue(std::nullopt); } + Settings::values.language_index.SetValue( + sdl2_config->GetInteger("System", "language_index", 1)); + Settings::values.time_zone_index.SetValue( + sdl2_config->GetInteger("System", "time_zone_index", 0)); + // Core - Settings::values.use_multi_core = sdl2_config->GetBoolean("Core", "use_multi_core", false); + Settings::values.use_multi_core.SetValue( + sdl2_config->GetBoolean("Core", "use_multi_core", true)); // Renderer const int renderer_backend = sdl2_config->GetInteger( "Renderer", "backend", static_cast<int>(Settings::RendererBackend::OpenGL)); - Settings::values.renderer_backend = static_cast<Settings::RendererBackend>(renderer_backend); + Settings::values.renderer_backend.SetValue( + static_cast<Settings::RendererBackend>(renderer_backend)); Settings::values.renderer_debug = sdl2_config->GetBoolean("Renderer", "debug", false); - Settings::values.vulkan_device = sdl2_config->GetInteger("Renderer", "vulkan_device", 0); - - Settings::values.resolution_factor = - static_cast<float>(sdl2_config->GetReal("Renderer", "resolution_factor", 1.0)); - Settings::values.aspect_ratio = - static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0)); - Settings::values.max_anisotropy = - static_cast<int>(sdl2_config->GetInteger("Renderer", "max_anisotropy", 0)); - Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true); - Settings::values.frame_limit = - static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100)); - Settings::values.use_disk_shader_cache = - sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false); - Settings::values.use_accurate_gpu_emulation = - sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false); - Settings::values.use_asynchronous_gpu_emulation = - sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false); - Settings::values.use_vsync = - static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1)); - - Settings::values.bg_red = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0)); - Settings::values.bg_green = - static_cast<float>(sdl2_config->GetReal("Renderer", "bg_green", 0.0)); - Settings::values.bg_blue = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_blue", 0.0)); + Settings::values.vulkan_device.SetValue( + sdl2_config->GetInteger("Renderer", "vulkan_device", 0)); + + Settings::values.aspect_ratio.SetValue( + static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0))); + Settings::values.max_anisotropy.SetValue( + static_cast<int>(sdl2_config->GetInteger("Renderer", "max_anisotropy", 0))); + Settings::values.use_frame_limit.SetValue( + sdl2_config->GetBoolean("Renderer", "use_frame_limit", true)); + Settings::values.frame_limit.SetValue( + static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100))); + Settings::values.use_disk_shader_cache.SetValue( + sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false)); + const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0); + Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level)); + Settings::values.use_asynchronous_gpu_emulation.SetValue( + sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true)); + Settings::values.use_vsync.SetValue( + static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1))); + Settings::values.use_assembly_shaders.SetValue( + sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", true)); + Settings::values.use_asynchronous_shaders.SetValue( + sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false)); + Settings::values.use_asynchronous_shaders.SetValue( + sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false)); + Settings::values.use_fast_gpu_time.SetValue( + sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true)); + + Settings::values.bg_red.SetValue( + static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0))); + Settings::values.bg_green.SetValue( + static_cast<float>(sdl2_config->GetReal("Renderer", "bg_green", 0.0))); + Settings::values.bg_blue.SetValue( + static_cast<float>(sdl2_config->GetReal("Renderer", "bg_blue", 0.0))); // Audio Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto"); - Settings::values.enable_audio_stretching = - sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true); + Settings::values.enable_audio_stretching.SetValue( + sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true)); Settings::values.audio_device_id = sdl2_config->Get("Audio", "output_device", "auto"); - Settings::values.volume = static_cast<float>(sdl2_config->GetReal("Audio", "volume", 1)); - - Settings::values.language_index = sdl2_config->GetInteger("System", "language_index", 1); + Settings::values.volume.SetValue( + static_cast<float>(sdl2_config->GetReal("Audio", "volume", 1))); // Miscellaneous Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Trace"); @@ -425,6 +441,8 @@ void Config::ReadValues() { Settings::values.reporting_services = sdl2_config->GetBoolean("Debugging", "reporting_services", false); Settings::values.quest_flag = sdl2_config->GetBoolean("Debugging", "quest_flag", false); + Settings::values.disable_macro_jit = + sdl2_config->GetBoolean("Debugging", "disable_macro_jit", false); const auto title_list = sdl2_config->Get("AddOns", "title_ids", ""); std::stringstream ss(title_list); diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index d63d7a58e..bcbbcd4ca 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -65,6 +65,14 @@ button_screenshot= lstick= rstick= +# Whether to enable or disable vibration +# 0: Disabled, 1 (default): Enabled +vibration_enabled= + +# Whether to enable or disable accurate vibrations +# 0 (default): Disabled, 1: Enabled +enable_accurate_vibrations= + # for motion input, the following devices are available: # - "motion_emu" (default) for emulating motion input from mouse input. Required parameters: # - "update_period": update period in milliseconds (default to 100) @@ -94,9 +102,42 @@ udp_pad_index= [Core] # Whether to use multi-core for CPU emulation -# 0 (default): Disabled, 1: Enabled +# 0: Disabled, 1 (default): Enabled use_multi_core= +[Cpu] +# Enable inline page tables optimization (faster guest memory access) +# 0: Disabled, 1 (default): Enabled +cpuopt_page_tables = + +# Enable block linking CPU optimization (reduce block dispatcher use during predictable jumps) +# 0: Disabled, 1 (default): Enabled +cpuopt_block_linking = + +# Enable return stack buffer CPU optimization (reduce block dispatcher use during predictable returns) +# 0: Disabled, 1 (default): Enabled +cpuopt_return_stack_buffer = + +# Enable fast dispatcher CPU optimization (use a two-tiered dispatcher architecture) +# 0: Disabled, 1 (default): Enabled +cpuopt_fast_dispatcher = + +# Enable context elimination CPU Optimization (reduce host memory use for guest context) +# 0: Disabled, 1 (default): Enabled +cpuopt_context_elimination = + +# Enable constant propagation CPU optimization (basic IR optimization) +# 0: Disabled, 1 (default): Enabled +cpuopt_const_prop = + +# Enable miscellaneous CPU optimizations (basic IR optimization) +# 0: Disabled, 1 (default): Enabled +cpuopt_misc_ir = + +# Enable reduction of memory misalignment checks (reduce memory fallbacks for misaligned access) +# 0: Disabled, 1 (default): Enabled +cpuopt_reduce_misalign_checks = + [Renderer] # Which backend API to use. # 0 (default): OpenGL, 1: Vulkan @@ -117,11 +158,6 @@ use_hw_renderer = # 0: Interpreter (slow), 1 (default): JIT (fast) use_shader_jit = -# Resolution scale factor -# 0: Auto (scales resolution to window size), 1: Native Switch screen resolution, Otherwise a scale -# factor for the Switch resolution -resolution_factor = - # Aspect ratio # 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window aspect_ratio = @@ -134,6 +170,14 @@ max_anisotropy = # 0 (default): Off, 1: On use_vsync = +# Whether to use OpenGL assembly shaders or not. NV_gpu_program5 is required. +# 0: Off, 1 (default): On +use_assembly_shaders = + +# Whether to allow asynchronous shader building. +# 0 (default): Off, 1: On +use_asynchronous_shaders = + # Turns on the frame limiter, which will limit frames output to the target game speed # 0: Off, 1: On (default) use_frame_limit = @@ -146,9 +190,9 @@ frame_limit = # 0 (default): Off, 1 : On use_disk_shader_cache = -# Whether to use accurate GPU emulation -# 0 (default): Off (fast), 1 : On (slow) -use_accurate_gpu_emulation = +# Which gpu accuracy level to use +# 0 (Normal), 1 (High), 2 (Extreme) +gpu_accuracy = # Whether to use asynchronous GPU emulation # 0 : Off (slow), 1 (default): On (fast) @@ -262,6 +306,10 @@ language_index = # -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan region_value = +# The system time zone that yuzu will use during emulation +# 0: Auto-select (default), 1: Default (system archive value), Others: Index for specified time zone +time_zone_index = + [Miscellaneous] # A filter which removes logs below a certain logging level. # Examples: *:Debug Kernel.SVC:Trace Service.*:Critical @@ -280,6 +328,8 @@ dump_nso=false # Determines whether or not yuzu will report to the game that the emulated console is in Kiosk Mode # false: Retail/Normal Mode (default), true: Kiosk Mode quest_flag = +# Enables/Disables the macro JIT compiler +disable_macro_jit=false [WebService] # Whether or not to enable telemetry diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp index 19584360c..521209622 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp @@ -13,23 +13,24 @@ #include "input_common/sdl/sdl.h" #include "yuzu_cmd/emu_window/emu_window_sdl2.h" -EmuWindow_SDL2::EmuWindow_SDL2(Core::System& system, bool fullscreen) : system{system} { +EmuWindow_SDL2::EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_) + : input_subsystem{input_subsystem_} { if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) { LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting..."); exit(1); } - InputCommon::Init(); + input_subsystem->Initialize(); SDL_SetMainReady(); } EmuWindow_SDL2::~EmuWindow_SDL2() { - InputCommon::Shutdown(); + input_subsystem->Shutdown(); SDL_Quit(); } void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) { TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0)); - InputCommon::GetMotionEmu()->Tilt(x, y); + input_subsystem->GetMotionEmu()->Tilt(x, y); } void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) { @@ -41,9 +42,9 @@ void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) { } } else if (button == SDL_BUTTON_RIGHT) { if (state == SDL_PRESSED) { - InputCommon::GetMotionEmu()->BeginTilt(x, y); + input_subsystem->GetMotionEmu()->BeginTilt(x, y); } else { - InputCommon::GetMotionEmu()->EndTilt(); + input_subsystem->GetMotionEmu()->EndTilt(); } } } @@ -79,9 +80,9 @@ void EmuWindow_SDL2::OnFingerUp() { void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) { if (state == SDL_PRESSED) { - InputCommon::GetKeyboard()->PressKey(key); + input_subsystem->GetKeyboard()->PressKey(key); } else if (state == SDL_RELEASED) { - InputCommon::GetKeyboard()->ReleaseKey(key); + input_subsystem->GetKeyboard()->ReleaseKey(key); } } @@ -181,9 +182,10 @@ void EmuWindow_SDL2::PollEvents() { const u32 current_time = SDL_GetTicks(); if (current_time > last_time + 2000) { const auto results = Core::System::GetInstance().GetAndResetPerfStats(); - const auto title = fmt::format( - "yuzu {} | {}-{} | FPS: {:.0f} ({:.0%})", Common::g_build_fullname, - Common::g_scm_branch, Common::g_scm_desc, results.game_fps, results.emulation_speed); + const auto title = + fmt::format("yuzu {} | {}-{} | FPS: {:.0f} ({:.0f}%)", Common::g_build_fullname, + Common::g_scm_branch, Common::g_scm_desc, results.game_fps, + results.emulation_speed * 100.0); SDL_SetWindowTitle(render_window, title.c_str()); last_time = current_time; } diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.h b/src/yuzu_cmd/emu_window/emu_window_sdl2.h index fffac4252..53d756c3c 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2.h +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.h @@ -14,9 +14,13 @@ namespace Core { class System; } +namespace InputCommon { +class InputSubsystem; +} + class EmuWindow_SDL2 : public Core::Frontend::EmuWindow { public: - explicit EmuWindow_SDL2(Core::System& system, bool fullscreen); + explicit EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem); ~EmuWindow_SDL2(); /// Polls window events @@ -28,9 +32,6 @@ public: /// Returns if window is shown (not minimized) bool IsShown() const override; - /// Presents the next frame - virtual void Present() = 0; - protected: /// Called by PollEvents when a key is pressed or released. void OnKeyEvent(int key, u8 state); @@ -62,9 +63,6 @@ protected: /// Called when a configuration change affects the minimal size of the window void OnMinimalClientAreaChangeRequest(std::pair<unsigned, unsigned> minimal_size) override; - /// Instance of the system, used to access renderer for the presentation thread - Core::System& system; - /// Is the window still open? bool is_open = true; @@ -76,4 +74,7 @@ protected: /// Keeps track of how often to update the title bar during gameplay u32 last_time = 0; + + /// Input subsystem to use with this window. + InputCommon::InputSubsystem* input_subsystem; }; diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp index 411e7e647..5f35233b5 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp @@ -87,8 +87,8 @@ bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() { return unsupported_ext.empty(); } -EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(Core::System& system, bool fullscreen) - : EmuWindow_SDL2{system, fullscreen} { +EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem, bool fullscreen) + : EmuWindow_SDL2{input_subsystem} { SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY); @@ -98,6 +98,9 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(Core::System& system, bool fullscreen) SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0); SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1); + if (Settings::values.renderer_debug) { + SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG); + } SDL_GL_SetSwapInterval(0); std::string window_title = fmt::format("yuzu {} | {}-{}", Common::g_build_fullname, @@ -159,13 +162,3 @@ EmuWindow_SDL2_GL::~EmuWindow_SDL2_GL() { std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_GL::CreateSharedContext() const { return std::make_unique<SDLGLContext>(); } - -void EmuWindow_SDL2_GL::Present() { - SDL_GL_MakeCurrent(render_window, window_context); - SDL_GL_SetSwapInterval(Settings::values.use_vsync ? 1 : 0); - while (IsOpen()) { - system.Renderer().TryPresent(100); - SDL_GL_SwapWindow(render_window); - } - SDL_GL_MakeCurrent(render_window, nullptr); -} diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h index 48bb41683..dba5c293c 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h @@ -8,13 +8,15 @@ #include "core/frontend/emu_window.h" #include "yuzu_cmd/emu_window/emu_window_sdl2.h" +namespace InputCommon { +class InputSubsystem; +} + class EmuWindow_SDL2_GL final : public EmuWindow_SDL2 { public: - explicit EmuWindow_SDL2_GL(Core::System& system, bool fullscreen); + explicit EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem, bool fullscreen); ~EmuWindow_SDL2_GL(); - void Present() override; - std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override; private: diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp index f2990910e..3ba657c00 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp @@ -19,8 +19,8 @@ #include <SDL.h> #include <SDL_syswm.h> -EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(Core::System& system, bool fullscreen) - : EmuWindow_SDL2{system, fullscreen} { +EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem) + : EmuWindow_SDL2{input_subsystem} { const std::string window_title = fmt::format("yuzu {} | {}-{} (Vulkan)", Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc); render_window = @@ -29,6 +29,7 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(Core::System& system, bool fullscreen) SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI); SDL_SysWMinfo wm; + SDL_VERSION(&wm.version); if (SDL_GetWindowWMInfo(render_window, &wm) == SDL_FALSE) { LOG_CRITICAL(Frontend, "Failed to get information from the window manager"); std::exit(EXIT_FAILURE); @@ -70,9 +71,5 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(Core::System& system, bool fullscreen) EmuWindow_SDL2_VK::~EmuWindow_SDL2_VK() = default; std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_VK::CreateSharedContext() const { - return nullptr; -} - -void EmuWindow_SDL2_VK::Present() { - // TODO (bunnei): ImplementMe + return std::make_unique<DummyContext>(); } diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h index b8021ebea..bdfdc3c6f 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h @@ -13,12 +13,16 @@ namespace Core { class System; } +namespace InputCommon { +class InputSubsystem; +} + class EmuWindow_SDL2_VK final : public EmuWindow_SDL2 { public: - explicit EmuWindow_SDL2_VK(Core::System& system, bool fullscreen); - ~EmuWindow_SDL2_VK(); - - void Present() override; + explicit EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem); + ~EmuWindow_SDL2_VK() override; std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override; }; + +class DummyContext : public Core::Frontend::GraphicsContext {}; diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp index 4d2ea7e9e..14a23c71b 100644 --- a/src/yuzu_cmd/yuzu.cpp +++ b/src/yuzu_cmd/yuzu.cpp @@ -2,6 +2,7 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include <chrono> #include <iostream> #include <memory> #include <string> @@ -22,12 +23,15 @@ #include "common/telemetry.h" #include "core/core.h" #include "core/crypto/key_manager.h" +#include "core/file_sys/registered_cache.h" #include "core/file_sys/vfs_real.h" #include "core/gdbstub/gdbstub.h" +#include "core/hle/kernel/process.h" #include "core/hle/service/filesystem/filesystem.h" #include "core/loader/loader.h" #include "core/settings.h" #include "core/telemetry_session.h" +#include "input_common/main.h" #include "video_core/renderer_base.h" #include "yuzu_cmd/config.h" #include "yuzu_cmd/emu_window/emu_window_sdl2.h" @@ -36,8 +40,6 @@ #include "yuzu_cmd/emu_window/emu_window_sdl2_vk.h" #endif -#include "core/file_sys/registered_cache.h" - #ifdef _WIN32 // windows.h needs to be included before shellapi.h #include <windows.h> @@ -81,8 +83,8 @@ static void InitializeLogging() { Log::AddBackend(std::make_unique<Log::ColorConsoleBackend>()); - const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir); - FileUtil::CreateFullPath(log_dir); + const std::string& log_dir = Common::FS::GetUserPath(Common::FS::UserPath::LogDir); + Common::FS::CreateFullPath(log_dir); Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE)); #ifdef _WIN32 Log::AddBackend(std::make_unique<Log::DebuggerBackend>()); @@ -178,15 +180,16 @@ int main(int argc, char** argv) { Settings::Apply(); Core::System& system{Core::System::GetInstance()}; + InputCommon::InputSubsystem input_subsystem; std::unique_ptr<EmuWindow_SDL2> emu_window; - switch (Settings::values.renderer_backend) { + switch (Settings::values.renderer_backend.GetValue()) { case Settings::RendererBackend::OpenGL: - emu_window = std::make_unique<EmuWindow_SDL2_GL>(system, fullscreen); + emu_window = std::make_unique<EmuWindow_SDL2_GL>(&input_subsystem, fullscreen); break; case Settings::RendererBackend::Vulkan: #ifdef HAS_VULKAN - emu_window = std::make_unique<EmuWindow_SDL2_VK>(system, fullscreen); + emu_window = std::make_unique<EmuWindow_SDL2_VK>(&input_subsystem); break; #else LOG_CRITICAL(Frontend, "Vulkan backend has not been compiled!"); @@ -228,19 +231,20 @@ int main(int argc, char** argv) { } } - system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "SDL"); + system.TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "SDL"); // Core is loaded, start the GPU (makes the GPU contexts current to this thread) system.GPU().Start(); - system.Renderer().Rasterizer().LoadDiskResources(); + system.Renderer().Rasterizer().LoadDiskResources( + system.CurrentProcess()->GetTitleID(), false, + [](VideoCore::LoadCallbackStage, size_t value, size_t total) {}); - std::thread render_thread([&emu_window] { emu_window->Present(); }); + void(system.Run()); while (emu_window->IsOpen()) { - system.RunLoop(); + std::this_thread::sleep_for(std::chrono::milliseconds(1)); } - render_thread.join(); - + void(system.Pause()); system.Shutdown(); detached_tasks.WaitForAllTasks(); diff --git a/src/yuzu_cmd/yuzu.rc b/src/yuzu_cmd/yuzu.rc index 7de8ef3d9..0cde75e2f 100644 --- a/src/yuzu_cmd/yuzu.rc +++ b/src/yuzu_cmd/yuzu.rc @@ -14,4 +14,4 @@ YUZU_ICON ICON "../../dist/yuzu.ico" // RT_MANIFEST // -1 RT_MANIFEST "../../dist/yuzu.manifest" +0 RT_MANIFEST "../../dist/yuzu.manifest" |