diff options
Diffstat (limited to 'src/yuzu_tester')
-rw-r--r-- | src/yuzu_tester/config.cpp | 2 | ||||
-rw-r--r-- | src/yuzu_tester/default_ini.h | 4 | ||||
-rw-r--r-- | src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp | 15 | ||||
-rw-r--r-- | src/yuzu_tester/emu_window/emu_window_sdl2_hide.h | 7 |
4 files changed, 27 insertions, 1 deletions
diff --git a/src/yuzu_tester/config.cpp b/src/yuzu_tester/config.cpp index 84ab4d687..0ac93b62a 100644 --- a/src/yuzu_tester/config.cpp +++ b/src/yuzu_tester/config.cpp @@ -118,6 +118,8 @@ void Config::ReadValues() { // Renderer Settings::values.resolution_factor = static_cast<float>(sdl2_config->GetReal("Renderer", "resolution_factor", 1.0)); + Settings::values.aspect_ratio = + static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0)); Settings::values.use_frame_limit = false; Settings::values.frame_limit = 100; Settings::values.use_disk_shader_cache = diff --git a/src/yuzu_tester/default_ini.h b/src/yuzu_tester/default_ini.h index 9a3e86d68..8d93f7b88 100644 --- a/src/yuzu_tester/default_ini.h +++ b/src/yuzu_tester/default_ini.h @@ -26,6 +26,10 @@ use_shader_jit = # factor for the Switch resolution resolution_factor = +# Aspect ratio +# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window +aspect_ratio = + # Whether to enable V-Sync (caps the framerate at 60FPS) or not. # 0 (default): Off, 1: On use_vsync = diff --git a/src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp b/src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp index e7fe8decf..f2cc4a797 100644 --- a/src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp +++ b/src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp @@ -5,10 +5,15 @@ #include <algorithm> #include <cstdlib> #include <string> + +#include <fmt/format.h> + #define SDL_MAIN_HANDLED #include <SDL.h> -#include <fmt/format.h> + #include <glad/glad.h> + +#include "common/assert.h" #include "common/logging/log.h" #include "common/scm_rev.h" #include "core/settings.h" @@ -120,3 +125,11 @@ void EmuWindow_SDL2_Hide::MakeCurrent() { void EmuWindow_SDL2_Hide::DoneCurrent() { SDL_GL_MakeCurrent(render_window, nullptr); } + +bool EmuWindow_SDL2_Hide::IsShown() const { + return false; +} + +void EmuWindow_SDL2_Hide::RetrieveVulkanHandlers(void*, void*, void*) const { + UNREACHABLE(); +} diff --git a/src/yuzu_tester/emu_window/emu_window_sdl2_hide.h b/src/yuzu_tester/emu_window/emu_window_sdl2_hide.h index 1a8953c75..c7fccc002 100644 --- a/src/yuzu_tester/emu_window/emu_window_sdl2_hide.h +++ b/src/yuzu_tester/emu_window/emu_window_sdl2_hide.h @@ -25,6 +25,13 @@ public: /// Releases the GL context from the caller thread void DoneCurrent() override; + /// Whether the screen is being shown or not. + bool IsShown() const override; + + /// Retrieves Vulkan specific handlers from the window + void RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance, + void* surface) const override; + /// Whether the window is still open, and a close request hasn't yet been sent bool IsOpen() const; |