diff options
Diffstat (limited to 'src/yuzu_tester')
-rw-r--r-- | src/yuzu_tester/config.cpp | 15 | ||||
-rw-r--r-- | src/yuzu_tester/yuzu.cpp | 4 |
2 files changed, 10 insertions, 9 deletions
diff --git a/src/yuzu_tester/config.cpp b/src/yuzu_tester/config.cpp index bc273fb51..b6cdc7c1c 100644 --- a/src/yuzu_tester/config.cpp +++ b/src/yuzu_tester/config.cpp @@ -47,13 +47,13 @@ bool Config::LoadINI(const std::string& default_contents, bool retry) { void Config::ReadValues() { // Controls - for (std::size_t p = 0; p < Settings::values.players.size(); ++p) { + for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) { for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { - Settings::values.players[p].buttons[i] = ""; + Settings::values.players.GetValue()[p].buttons[i] = ""; } for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { - Settings::values.players[p].analogs[i] = ""; + Settings::values.players.GetValue()[p].analogs[i] = ""; } } @@ -75,8 +75,9 @@ void Config::ReadValues() { Settings::values.debug_pad_analogs[i] = ""; } - Settings::values.vibration_enabled = true; - Settings::values.motion_enabled = true; + Settings::values.vibration_enabled.SetValue(true); + Settings::values.enable_accurate_vibrations.SetValue(false); + Settings::values.motion_enabled.SetValue(true); Settings::values.touchscreen.enabled = ""; Settings::values.touchscreen.device = ""; Settings::values.touchscreen.finger = 0; @@ -84,8 +85,8 @@ void Config::ReadValues() { Settings::values.touchscreen.diameter_x = 15; Settings::values.touchscreen.diameter_y = 15; - Settings::values.use_docked_mode = - sdl2_config->GetBoolean("Controls", "use_docked_mode", false); + Settings::values.use_docked_mode.SetValue( + sdl2_config->GetBoolean("Controls", "use_docked_mode", false)); // Data Storage Settings::values.use_virtual_sd = diff --git a/src/yuzu_tester/yuzu.cpp b/src/yuzu_tester/yuzu.cpp index 5798ce43a..88e4bd1f7 100644 --- a/src/yuzu_tester/yuzu.cpp +++ b/src/yuzu_tester/yuzu.cpp @@ -256,11 +256,11 @@ int main(int argc, char** argv) { system.GPU().Start(); - system.Run(); + void(system.Run()); while (!finished) { std::this_thread::sleep_for(std::chrono::milliseconds(1)); } - system.Pause(); + void(system.Pause()); detached_tasks.WaitForAllTasks(); return return_value; |