diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/engines/maxwell_dma.cpp | 42 | ||||
-rw-r--r-- | src/video_core/textures/decoders.cpp | 14 | ||||
-rw-r--r-- | src/video_core/textures/decoders.h | 3 | ||||
-rw-r--r-- | src/yuzu/configuration/config.cpp | 1 | ||||
-rw-r--r-- | src/yuzu/main.cpp | 19 | ||||
-rw-r--r-- | src/yuzu/main.h | 3 |
6 files changed, 59 insertions, 23 deletions
diff --git a/src/video_core/engines/maxwell_dma.cpp b/src/video_core/engines/maxwell_dma.cpp index 351cc7cb3..ad8453c5f 100644 --- a/src/video_core/engines/maxwell_dma.cpp +++ b/src/video_core/engines/maxwell_dma.cpp @@ -5,6 +5,7 @@ #include "common/assert.h" #include "common/logging/log.h" #include "core/core.h" +#include "core/settings.h" #include "video_core/engines/maxwell_3d.h" #include "video_core/engines/maxwell_dma.h" #include "video_core/memory_manager.h" @@ -82,13 +83,17 @@ void MaxwellDMA::HandleCopy() { ASSERT(regs.exec.enable_2d == 1); if (regs.exec.is_dst_linear && !regs.exec.is_src_linear) { - ASSERT(regs.src_params.size_z == 1); + ASSERT(regs.src_params.BlockDepth() == 0); // If the input is tiled and the output is linear, deswizzle the input and copy it over. - const u32 src_bytes_per_pixel = regs.src_pitch / regs.src_params.size_x; + const u32 bytes_per_pixel = regs.dst_pitch / regs.x_count; const std::size_t src_size = Texture::CalculateSize( - true, src_bytes_per_pixel, regs.src_params.size_x, regs.src_params.size_y, + true, bytes_per_pixel, regs.src_params.size_x, regs.src_params.size_y, regs.src_params.size_z, regs.src_params.BlockHeight(), regs.src_params.BlockDepth()); + const std::size_t src_layer_size = Texture::CalculateSize( + true, bytes_per_pixel, regs.src_params.size_x, regs.src_params.size_y, 1, + regs.src_params.BlockHeight(), regs.src_params.BlockDepth()); + const std::size_t dst_size = regs.dst_pitch * regs.y_count; if (read_buffer.size() < src_size) { @@ -102,23 +107,23 @@ void MaxwellDMA::HandleCopy() { memory_manager.ReadBlock(source, read_buffer.data(), src_size); memory_manager.ReadBlock(dest, write_buffer.data(), dst_size); - Texture::UnswizzleSubrect(regs.x_count, regs.y_count, regs.dst_pitch, - regs.src_params.size_x, src_bytes_per_pixel, read_buffer.data(), - write_buffer.data(), regs.src_params.BlockHeight(), - regs.src_params.pos_x, regs.src_params.pos_y); + Texture::UnswizzleSubrect( + regs.x_count, regs.y_count, regs.dst_pitch, regs.src_params.size_x, bytes_per_pixel, + read_buffer.data() + src_layer_size * regs.src_params.pos_z, write_buffer.data(), + regs.src_params.BlockHeight(), regs.src_params.pos_x, regs.src_params.pos_y); memory_manager.WriteBlock(dest, write_buffer.data(), dst_size); } else { ASSERT(regs.dst_params.BlockDepth() == 0); - const u32 src_bytes_per_pixel = regs.src_pitch / regs.x_count; + const u32 bytes_per_pixel = regs.src_pitch / regs.x_count; const std::size_t dst_size = Texture::CalculateSize( - true, src_bytes_per_pixel, regs.dst_params.size_x, regs.dst_params.size_y, + true, bytes_per_pixel, regs.dst_params.size_x, regs.dst_params.size_y, regs.dst_params.size_z, regs.dst_params.BlockHeight(), regs.dst_params.BlockDepth()); const std::size_t dst_layer_size = Texture::CalculateSize( - true, src_bytes_per_pixel, regs.dst_params.size_x, regs.dst_params.size_y, 1, + true, bytes_per_pixel, regs.dst_params.size_x, regs.dst_params.size_y, 1, regs.dst_params.BlockHeight(), regs.dst_params.BlockDepth()); const std::size_t src_size = regs.src_pitch * regs.y_count; @@ -131,14 +136,19 @@ void MaxwellDMA::HandleCopy() { write_buffer.resize(dst_size); } - memory_manager.ReadBlock(source, read_buffer.data(), src_size); - memory_manager.ReadBlock(dest, write_buffer.data(), dst_size); + if (Settings::values.use_accurate_gpu_emulation) { + memory_manager.ReadBlock(source, read_buffer.data(), src_size); + memory_manager.ReadBlock(dest, write_buffer.data(), dst_size); + } else { + memory_manager.ReadBlockUnsafe(source, read_buffer.data(), src_size); + memory_manager.ReadBlockUnsafe(dest, write_buffer.data(), dst_size); + } // If the input is linear and the output is tiled, swizzle the input and copy it over. - Texture::SwizzleSubrect(regs.x_count, regs.y_count, regs.src_pitch, regs.dst_params.size_x, - src_bytes_per_pixel, - write_buffer.data() + dst_layer_size * regs.dst_params.pos_z, - read_buffer.data(), regs.dst_params.BlockHeight()); + Texture::SwizzleSubrect( + regs.x_count, regs.y_count, regs.src_pitch, regs.dst_params.size_x, bytes_per_pixel, + write_buffer.data() + dst_layer_size * regs.dst_params.pos_z, read_buffer.data(), + regs.dst_params.BlockHeight(), regs.dst_params.pos_x, regs.dst_params.pos_y); memory_manager.WriteBlock(dest, write_buffer.data(), dst_size); } diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp index 7e8295944..7df5f1452 100644 --- a/src/video_core/textures/decoders.cpp +++ b/src/video_core/textures/decoders.cpp @@ -257,19 +257,21 @@ std::vector<u8> UnswizzleTexture(u8* address, u32 tile_size_x, u32 tile_size_y, void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 swizzled_width, u32 bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data, - u32 block_height_bit) { + u32 block_height_bit, u32 offset_x, u32 offset_y) { const u32 block_height = 1U << block_height_bit; const u32 image_width_in_gobs{(swizzled_width * bytes_per_pixel + (gob_size_x - 1)) / gob_size_x}; for (u32 line = 0; line < subrect_height; ++line) { + const u32 dst_y = line + offset_y; const u32 gob_address_y = - (line / (gob_size_y * block_height)) * gob_size * block_height * image_width_in_gobs + - ((line % (gob_size_y * block_height)) / gob_size_y) * gob_size; - const auto& table = legacy_swizzle_table[line % gob_size_y]; + (dst_y / (gob_size_y * block_height)) * gob_size * block_height * image_width_in_gobs + + ((dst_y % (gob_size_y * block_height)) / gob_size_y) * gob_size; + const auto& table = legacy_swizzle_table[dst_y % gob_size_y]; for (u32 x = 0; x < subrect_width; ++x) { + const u32 dst_x = x + offset_x; const u32 gob_address = - gob_address_y + (x * bytes_per_pixel / gob_size_x) * gob_size * block_height; - const u32 swizzled_offset = gob_address + table[(x * bytes_per_pixel) % gob_size_x]; + gob_address_y + (dst_x * bytes_per_pixel / gob_size_x) * gob_size * block_height; + const u32 swizzled_offset = gob_address + table[(dst_x * bytes_per_pixel) % gob_size_x]; u8* source_line = unswizzled_data + line * source_pitch + x * bytes_per_pixel; u8* dest_addr = swizzled_data + swizzled_offset; diff --git a/src/video_core/textures/decoders.h b/src/video_core/textures/decoders.h index eaec9b5a5..f1e3952bc 100644 --- a/src/video_core/textures/decoders.h +++ b/src/video_core/textures/decoders.h @@ -44,7 +44,8 @@ std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height /// Copies an untiled subrectangle into a tiled surface. void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 swizzled_width, - u32 bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data, u32 block_height); + u32 bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data, u32 block_height, + u32 offset_x, u32 offset_y); /// Copies a tiled subrectangle into a linear surface. void UnswizzleSubrect(u32 subrect_width, u32 subrect_height, u32 dest_pitch, u32 swizzled_width, diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 5d0fb3f9f..0456248ac 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -516,6 +516,7 @@ void Config::ReadPathValues() { UISettings::values.roms_path = ReadSetting(QStringLiteral("romsPath")).toString(); UISettings::values.symbols_path = ReadSetting(QStringLiteral("symbolsPath")).toString(); + UISettings::values.screenshot_path = ReadSetting(QStringLiteral("screenshotPath")).toString(); UISettings::values.game_directory_path = ReadSetting(QStringLiteral("gameListRootDir"), QStringLiteral(".")).toString(); UISettings::values.game_directory_deepscan = diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index a7c656fdb..ac57229d5 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -119,6 +119,7 @@ Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin); #endif #ifdef _WIN32 +#include <windows.h> extern "C" { // tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable // graphics @@ -747,6 +748,18 @@ void GMainWindow::OnDisplayTitleBars(bool show) { } } +void GMainWindow::PreventOSSleep() { +#ifdef _WIN32 + SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED); +#endif +} + +void GMainWindow::AllowOSSleep() { +#ifdef _WIN32 + SetThreadExecutionState(ES_CONTINUOUS); +#endif +} + QStringList GMainWindow::GetUnsupportedGLExtensions() { QStringList unsupported_ext; @@ -966,6 +979,8 @@ void GMainWindow::BootGame(const QString& filename) { } void GMainWindow::ShutdownGame() { + AllowOSSleep(); + discord_rpc->Pause(); emu_thread->RequestStop(); @@ -1567,6 +1582,8 @@ void GMainWindow::OnMenuRecentFile() { } void GMainWindow::OnStartGame() { + PreventOSSleep(); + emu_thread->SetRunning(true); qRegisterMetaType<Core::Frontend::SoftwareKeyboardParameters>( @@ -1598,6 +1615,8 @@ void GMainWindow::OnPauseGame() { ui.action_Pause->setEnabled(false); ui.action_Stop->setEnabled(true); ui.action_Capture_Screenshot->setEnabled(false); + + AllowOSSleep(); } void GMainWindow::OnStopGame() { diff --git a/src/yuzu/main.h b/src/yuzu/main.h index 1137bbc7a..501608ddc 100644 --- a/src/yuzu/main.h +++ b/src/yuzu/main.h @@ -130,6 +130,9 @@ private: void ConnectWidgetEvents(); void ConnectMenuEvents(); + void PreventOSSleep(); + void AllowOSSleep(); + QStringList GetUnsupportedGLExtensions(); bool LoadROM(const QString& filename); void BootGame(const QString& filename); |