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-rw-r--r--src/yuzu/game_list.cpp3
-rw-r--r--src/yuzu/main.cpp12
2 files changed, 10 insertions, 5 deletions
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index f186ef722..b0ca766ec 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -470,6 +470,7 @@ void GameList::RefreshGameDirectory() {
if (!UISettings::values.game_directory_path.isEmpty() && current_worker != nullptr) {
LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
search_field->clear();
- PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan);
+ PopulateAsync(UISettings::values.game_directory_path,
+ UISettings::values.game_directory_deepscan);
}
}
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 4ca5b9a86..588f53860 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -213,7 +213,8 @@ GMainWindow::GMainWindow()
OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning);
game_list->LoadCompatibilityList();
- game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan);
+ game_list->PopulateAsync(UISettings::values.game_directory_path,
+ UISettings::values.game_directory_deepscan);
// Show one-time "callout" messages to the user
ShowTelemetryCallout();
@@ -1367,7 +1368,8 @@ void GMainWindow::OnMenuInstallToNAND() {
const auto success = [this]() {
QMessageBox::information(this, tr("Successfully Installed"),
tr("The file was successfully installed."));
- game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan);
+ game_list->PopulateAsync(UISettings::values.game_directory_path,
+ UISettings::values.game_directory_deepscan);
};
const auto failed = [this]() {
@@ -1517,7 +1519,8 @@ void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target)
: FileUtil::UserPath::NANDDir,
dir_path.toStdString());
Service::FileSystem::CreateFactories(*vfs);
- game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan);
+ game_list->PopulateAsync(UISettings::values.game_directory_path,
+ UISettings::values.game_directory_deepscan);
}
}
@@ -1920,7 +1923,8 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
Service::FileSystem::CreateFactories(*vfs);
if (behavior == ReinitializeKeyBehavior::Warning) {
- game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan);
+ game_list->PopulateAsync(UISettings::values.game_directory_path,
+ UISettings::values.game_directory_deepscan);
}
}