diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/audio_core/algorithm/interpolate.cpp | 5 | ||||
-rw-r--r-- | src/audio_core/audio_renderer.cpp | 7 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 2 |
3 files changed, 9 insertions, 5 deletions
diff --git a/src/audio_core/algorithm/interpolate.cpp b/src/audio_core/algorithm/interpolate.cpp index 3aea9b0f2..5005ba519 100644 --- a/src/audio_core/algorithm/interpolate.cpp +++ b/src/audio_core/algorithm/interpolate.cpp @@ -54,8 +54,9 @@ std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16> input, double l = 0.0; double r = 0.0; for (std::size_t j = 0; j < h.size(); j++) { - l += Lanczos(taps, pos + j - taps + 1) * h[j][0]; - r += Lanczos(taps, pos + j - taps + 1) * h[j][1]; + const double lanczos_calc = Lanczos(taps, pos + j - taps + 1); + l += lanczos_calc * h[j][0]; + r += lanczos_calc * h[j][1]; } output.emplace_back(static_cast<s16>(std::clamp(l, -32768.0, 32767.0))); output.emplace_back(static_cast<s16>(std::clamp(r, -32768.0, 32767.0))); diff --git a/src/audio_core/audio_renderer.cpp b/src/audio_core/audio_renderer.cpp index 2e59894ab..2683f3a5f 100644 --- a/src/audio_core/audio_renderer.cpp +++ b/src/audio_core/audio_renderer.cpp @@ -285,8 +285,11 @@ void AudioRenderer::VoiceState::RefreshBuffer() { break; } - samples = - Interpolate(interp_state, std::move(samples), GetInfo().sample_rate, STREAM_SAMPLE_RATE); + // Only interpolate when necessary, expensive. + if (GetInfo().sample_rate != STREAM_SAMPLE_RATE) { + samples = Interpolate(interp_state, std::move(samples), GetInfo().sample_rate, + STREAM_SAMPLE_RATE); + } is_refresh_pending = false; } diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index e7057a9cb..a5cfa0070 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -928,7 +928,7 @@ private: case Attribute::Index::FrontFacing: // TODO(Subv): Find out what the values are for the other elements. ASSERT(stage == Maxwell3D::Regs::ShaderStage::Fragment); - return "vec4(0, 0, 0, uintBitsToFloat(gl_FrontFacing ? 1 : 0))"; + return "vec4(0, 0, 0, intBitsToFloat(gl_FrontFacing ? -1 : 0))"; default: const u32 index{static_cast<u32>(attribute) - static_cast<u32>(Attribute::Index::Attribute_0)}; |