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-rw-r--r--src/core/hle/service/acc/acc.cpp15
-rw-r--r--src/core/hle/service/acc/acc.h4
-rw-r--r--src/core/hle/service/acc/profile_manager.cpp42
-rw-r--r--src/core/hle/service/acc/profile_manager.h57
-rw-r--r--src/core/telemetry_session.cpp8
-rw-r--r--src/video_core/engines/shader_bytecode.h8
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp9
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h3
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp69
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h5
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp90
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp2
-rw-r--r--src/video_core/renderer_opengl/gl_stream_buffer.h2
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp2
14 files changed, 224 insertions, 92 deletions
diff --git a/src/core/hle/service/acc/acc.cpp b/src/core/hle/service/acc/acc.cpp
index 979f2f892..1502dbf55 100644
--- a/src/core/hle/service/acc/acc.cpp
+++ b/src/core/hle/service/acc/acc.cpp
@@ -13,7 +13,7 @@
#include "core/hle/service/acc/acc_su.h"
#include "core/hle/service/acc/acc_u0.h"
#include "core/hle/service/acc/acc_u1.h"
-#include "core/settings.h"
+#include "core/hle/service/acc/profile_manager.h"
namespace Service::Account {
// TODO: RE this structure
@@ -27,13 +27,10 @@ struct UserData {
};
static_assert(sizeof(UserData) == 0x80, "UserData structure has incorrect size");
-// TODO(ogniK): Generate a real user id based on username, md5(username) maybe?
-static UUID DEFAULT_USER_ID{1ull, 0ull};
-
class IProfile final : public ServiceFramework<IProfile> {
public:
explicit IProfile(UUID user_id, ProfileManager& profile_manager)
- : ServiceFramework("IProfile"), user_id(user_id), profile_manager(profile_manager) {
+ : ServiceFramework("IProfile"), profile_manager(profile_manager), user_id(user_id) {
static const FunctionInfo functions[] = {
{0, &IProfile::Get, "Get"},
{1, &IProfile::GetBase, "GetBase"},
@@ -79,8 +76,8 @@ private:
LOG_WARNING(Service_ACC, "(STUBBED) called");
// smallest jpeg https://github.com/mathiasbynens/small/blob/master/jpeg.jpg
// TODO(mailwl): load actual profile image from disk, width 256px, max size 0x20000
- const u32 jpeg_size = 107;
- static const std::array<u8, jpeg_size> jpeg{
+ constexpr u32 jpeg_size = 107;
+ static constexpr std::array<u8, jpeg_size> jpeg{
0xff, 0xd8, 0xff, 0xdb, 0x00, 0x43, 0x00, 0x03, 0x02, 0x02, 0x02, 0x02, 0x02, 0x03,
0x02, 0x02, 0x02, 0x03, 0x03, 0x03, 0x03, 0x04, 0x06, 0x04, 0x04, 0x04, 0x04, 0x04,
0x08, 0x06, 0x06, 0x05, 0x06, 0x09, 0x08, 0x0a, 0x0a, 0x09, 0x08, 0x09, 0x09, 0x0a,
@@ -90,7 +87,7 @@ private:
0xff, 0xcc, 0x00, 0x06, 0x00, 0x10, 0x10, 0x05, 0xff, 0xda, 0x00, 0x08, 0x01, 0x01,
0x00, 0x00, 0x3f, 0x00, 0xd2, 0xcf, 0x20, 0xff, 0xd9,
};
- ctx.WriteBuffer(jpeg.data(), jpeg_size);
+ ctx.WriteBuffer(jpeg);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(jpeg_size);
@@ -205,6 +202,8 @@ Module::Interface::Interface(std::shared_ptr<Module> module,
: ServiceFramework(name), module(std::move(module)),
profile_manager(std::move(profile_manager)) {}
+Module::Interface::~Interface() = default;
+
void InstallInterfaces(SM::ServiceManager& service_manager) {
auto module = std::make_shared<Module>();
auto profile_manager = std::make_shared<ProfileManager>();
diff --git a/src/core/hle/service/acc/acc.h b/src/core/hle/service/acc/acc.h
index d7c6d2415..c7ed74351 100644
--- a/src/core/hle/service/acc/acc.h
+++ b/src/core/hle/service/acc/acc.h
@@ -4,17 +4,19 @@
#pragma once
-#include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/service.h"
namespace Service::Account {
+class ProfileManager;
+
class Module final {
public:
class Interface : public ServiceFramework<Interface> {
public:
explicit Interface(std::shared_ptr<Module> module,
std::shared_ptr<ProfileManager> profile_manager, const char* name);
+ ~Interface() override;
void GetUserCount(Kernel::HLERequestContext& ctx);
void GetUserExistence(Kernel::HLERequestContext& ctx);
diff --git a/src/core/hle/service/acc/profile_manager.cpp b/src/core/hle/service/acc/profile_manager.cpp
index 62c2121fa..e0b03d763 100644
--- a/src/core/hle/service/acc/profile_manager.cpp
+++ b/src/core/hle/service/acc/profile_manager.cpp
@@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <random>
#include <boost/optional.hpp>
#include "core/hle/service/acc/profile_manager.h"
#include "core/settings.h"
@@ -12,6 +13,15 @@ constexpr ResultCode ERROR_TOO_MANY_USERS(ErrorModule::Account, -1);
constexpr ResultCode ERROR_USER_ALREADY_EXISTS(ErrorModule::Account, -2);
constexpr ResultCode ERROR_ARGUMENT_IS_NULL(ErrorModule::Account, 20);
+const UUID& UUID::Generate() {
+ std::random_device device;
+ std::mt19937 gen(device());
+ std::uniform_int_distribution<u64> distribution(1, std::numeric_limits<u64>::max());
+ uuid[0] = distribution(gen);
+ uuid[1] = distribution(gen);
+ return *this;
+}
+
ProfileManager::ProfileManager() {
// TODO(ogniK): Create the default user we have for now until loading/saving users is added
auto user_uuid = UUID{1, 0};
@@ -25,7 +35,7 @@ boost::optional<size_t> ProfileManager::AddToProfiles(const ProfileInfo& user) {
if (user_count >= MAX_USERS) {
return boost::none;
}
- profiles[user_count] = std::move(user);
+ profiles[user_count] = user;
return user_count++;
}
@@ -43,7 +53,7 @@ bool ProfileManager::RemoveProfileAtIndex(size_t index) {
}
/// Helper function to register a user to the system
-ResultCode ProfileManager::AddUser(ProfileInfo user) {
+ResultCode ProfileManager::AddUser(const ProfileInfo& user) {
if (AddToProfiles(user) == boost::none) {
return ERROR_TOO_MANY_USERS;
}
@@ -52,7 +62,7 @@ ResultCode ProfileManager::AddUser(ProfileInfo user) {
/// Create a new user on the system. If the uuid of the user already exists, the user is not
/// created.
-ResultCode ProfileManager::CreateNewUser(UUID uuid, std::array<u8, 0x20>& username) {
+ResultCode ProfileManager::CreateNewUser(UUID uuid, const ProfileUsername& username) {
if (user_count == MAX_USERS) {
return ERROR_TOO_MANY_USERS;
}
@@ -67,7 +77,7 @@ ResultCode ProfileManager::CreateNewUser(UUID uuid, std::array<u8, 0x20>& userna
return ERROR_USER_ALREADY_EXISTS;
}
ProfileInfo profile;
- profile.user_uuid = std::move(uuid);
+ profile.user_uuid = uuid;
profile.username = username;
profile.data = {};
profile.creation_time = 0x0;
@@ -79,7 +89,7 @@ ResultCode ProfileManager::CreateNewUser(UUID uuid, std::array<u8, 0x20>& userna
/// specifically by allowing an std::string for the username. This is required specifically since
/// we're loading a string straight from the config
ResultCode ProfileManager::CreateNewUser(UUID uuid, const std::string& username) {
- std::array<u8, 0x20> username_output;
+ ProfileUsername username_output;
if (username.size() > username_output.size()) {
std::copy_n(username.begin(), username_output.size(), username_output.begin());
} else {
@@ -102,7 +112,7 @@ boost::optional<size_t> ProfileManager::GetUserIndex(const UUID& uuid) const {
}
/// Returns a users profile index based on their profile
-boost::optional<size_t> ProfileManager::GetUserIndex(ProfileInfo user) const {
+boost::optional<size_t> ProfileManager::GetUserIndex(const ProfileInfo& user) const {
return GetUserIndex(user.user_uuid);
}
@@ -125,7 +135,7 @@ bool ProfileManager::GetProfileBase(UUID uuid, ProfileBase& profile) const {
}
/// Returns the data structure used by the switch when GetProfileBase is called on acc:*
-bool ProfileManager::GetProfileBase(ProfileInfo user, ProfileBase& profile) const {
+bool ProfileManager::GetProfileBase(const ProfileInfo& user, ProfileBase& profile) const {
return GetProfileBase(user.user_uuid, profile);
}
@@ -168,8 +178,8 @@ void ProfileManager::CloseUser(UUID uuid) {
}
/// Gets all valid user ids on the system
-std::array<UUID, MAX_USERS> ProfileManager::GetAllUsers() const {
- std::array<UUID, MAX_USERS> output;
+UserIDArray ProfileManager::GetAllUsers() const {
+ UserIDArray output;
std::transform(profiles.begin(), profiles.end(), output.begin(),
[](const ProfileInfo& p) { return p.user_uuid; });
return output;
@@ -177,8 +187,8 @@ std::array<UUID, MAX_USERS> ProfileManager::GetAllUsers() const {
/// Get all the open users on the system and zero out the rest of the data. This is specifically
/// needed for GetOpenUsers and we need to ensure the rest of the output buffer is zero'd out
-std::array<UUID, MAX_USERS> ProfileManager::GetOpenUsers() const {
- std::array<UUID, MAX_USERS> output;
+UserIDArray ProfileManager::GetOpenUsers() const {
+ UserIDArray output;
std::transform(profiles.begin(), profiles.end(), output.begin(), [](const ProfileInfo& p) {
if (p.is_open)
return p.user_uuid;
@@ -195,9 +205,9 @@ UUID ProfileManager::GetLastOpenedUser() const {
/// Return the users profile base and the unknown arbitary data.
bool ProfileManager::GetProfileBaseAndData(boost::optional<size_t> index, ProfileBase& profile,
- std::array<u8, MAX_DATA>& data) const {
+ ProfileData& data) const {
if (GetProfileBase(index, profile)) {
- std::memcpy(data.data(), profiles[index.get()].data.data(), MAX_DATA);
+ data = profiles[index.get()].data;
return true;
}
return false;
@@ -205,14 +215,14 @@ bool ProfileManager::GetProfileBaseAndData(boost::optional<size_t> index, Profil
/// Return the users profile base and the unknown arbitary data.
bool ProfileManager::GetProfileBaseAndData(UUID uuid, ProfileBase& profile,
- std::array<u8, MAX_DATA>& data) const {
+ ProfileData& data) const {
auto idx = GetUserIndex(uuid);
return GetProfileBaseAndData(idx, profile, data);
}
/// Return the users profile base and the unknown arbitary data.
-bool ProfileManager::GetProfileBaseAndData(ProfileInfo user, ProfileBase& profile,
- std::array<u8, MAX_DATA>& data) const {
+bool ProfileManager::GetProfileBaseAndData(const ProfileInfo& user, ProfileBase& profile,
+ ProfileData& data) const {
return GetProfileBaseAndData(user.user_uuid, profile, data);
}
diff --git a/src/core/hle/service/acc/profile_manager.h b/src/core/hle/service/acc/profile_manager.h
index 314bccbf9..52967844d 100644
--- a/src/core/hle/service/acc/profile_manager.h
+++ b/src/core/hle/service/acc/profile_manager.h
@@ -5,7 +5,7 @@
#pragma once
#include <array>
-#include <random>
+
#include "boost/optional.hpp"
#include "common/common_types.h"
#include "common/swap.h"
@@ -14,23 +14,21 @@
namespace Service::Account {
constexpr size_t MAX_USERS = 8;
constexpr size_t MAX_DATA = 128;
-static const u128 INVALID_UUID = {0, 0};
+constexpr u128 INVALID_UUID{{0, 0}};
struct UUID {
// UUIDs which are 0 are considered invalid!
u128 uuid = INVALID_UUID;
UUID() = default;
explicit UUID(const u128& id) : uuid{id} {}
- explicit UUID(const u64 lo, const u64 hi) {
- uuid[0] = lo;
- uuid[1] = hi;
- };
+ explicit UUID(const u64 lo, const u64 hi) : uuid{{lo, hi}} {}
+
explicit operator bool() const {
- return uuid[0] != INVALID_UUID[0] || uuid[1] != INVALID_UUID[1];
+ return uuid != INVALID_UUID;
}
bool operator==(const UUID& rhs) const {
- return std::tie(uuid[0], uuid[1]) == std::tie(rhs.uuid[0], rhs.uuid[1]);
+ return uuid == rhs.uuid;
}
bool operator!=(const UUID& rhs) const {
@@ -38,15 +36,7 @@ struct UUID {
}
// TODO(ogniK): Properly generate uuids based on RFC-4122
- const UUID& Generate() {
- std::random_device device;
- std::mt19937 gen(device());
- std::uniform_int_distribution<uint64_t> distribution(1,
- std::numeric_limits<uint64_t>::max());
- uuid[0] = distribution(gen);
- uuid[1] = distribution(gen);
- return *this;
- }
+ const UUID& Generate();
// Set the UUID to {0,0} to be considered an invalid user
void Invalidate() {
@@ -58,20 +48,24 @@ struct UUID {
};
static_assert(sizeof(UUID) == 16, "UUID is an invalid size!");
+using ProfileUsername = std::array<u8, 0x20>;
+using ProfileData = std::array<u8, MAX_DATA>;
+using UserIDArray = std::array<UUID, MAX_USERS>;
+
/// This holds general information about a users profile. This is where we store all the information
/// based on a specific user
struct ProfileInfo {
UUID user_uuid;
- std::array<u8, 0x20> username;
+ ProfileUsername username;
u64 creation_time;
- std::array<u8, MAX_DATA> data; // TODO(ognik): Work out what this is
+ ProfileData data; // TODO(ognik): Work out what this is
bool is_open;
};
struct ProfileBase {
UUID user_uuid;
u64_le timestamp;
- std::array<u8, 0x20> username;
+ ProfileUsername username;
// Zero out all the fields to make the profile slot considered "Empty"
void Invalidate() {
@@ -88,27 +82,26 @@ static_assert(sizeof(ProfileBase) == 0x38, "ProfileBase is an invalid size");
class ProfileManager {
public:
ProfileManager(); // TODO(ogniK): Load from system save
- ResultCode AddUser(ProfileInfo user);
- ResultCode CreateNewUser(UUID uuid, std::array<u8, 0x20>& username);
+ ResultCode AddUser(const ProfileInfo& user);
+ ResultCode CreateNewUser(UUID uuid, const ProfileUsername& username);
ResultCode CreateNewUser(UUID uuid, const std::string& username);
boost::optional<size_t> GetUserIndex(const UUID& uuid) const;
- boost::optional<size_t> GetUserIndex(ProfileInfo user) const;
+ boost::optional<size_t> GetUserIndex(const ProfileInfo& user) const;
bool GetProfileBase(boost::optional<size_t> index, ProfileBase& profile) const;
bool GetProfileBase(UUID uuid, ProfileBase& profile) const;
- bool GetProfileBase(ProfileInfo user, ProfileBase& profile) const;
+ bool GetProfileBase(const ProfileInfo& user, ProfileBase& profile) const;
bool GetProfileBaseAndData(boost::optional<size_t> index, ProfileBase& profile,
- std::array<u8, MAX_DATA>& data) const;
- bool GetProfileBaseAndData(UUID uuid, ProfileBase& profile,
- std::array<u8, MAX_DATA>& data) const;
- bool GetProfileBaseAndData(ProfileInfo user, ProfileBase& profile,
- std::array<u8, MAX_DATA>& data) const;
+ ProfileData& data) const;
+ bool GetProfileBaseAndData(UUID uuid, ProfileBase& profile, ProfileData& data) const;
+ bool GetProfileBaseAndData(const ProfileInfo& user, ProfileBase& profile,
+ ProfileData& data) const;
size_t GetUserCount() const;
size_t GetOpenUserCount() const;
bool UserExists(UUID uuid) const;
void OpenUser(UUID uuid);
void CloseUser(UUID uuid);
- std::array<UUID, MAX_USERS> GetOpenUsers() const;
- std::array<UUID, MAX_USERS> GetAllUsers() const;
+ UserIDArray GetOpenUsers() const;
+ UserIDArray GetAllUsers() const;
UUID GetLastOpenedUser() const;
bool CanSystemRegisterUser() const;
@@ -118,7 +111,7 @@ private:
size_t user_count = 0;
boost::optional<size_t> AddToProfiles(const ProfileInfo& profile);
bool RemoveProfileAtIndex(size_t index);
- UUID last_opened_user{0, 0};
+ UUID last_opened_user{INVALID_UUID};
};
}; // namespace Service::Account
diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp
index 7e4584fc2..69383330f 100644
--- a/src/core/telemetry_session.cpp
+++ b/src/core/telemetry_session.cpp
@@ -19,8 +19,8 @@ static u64 GenerateTelemetryId() {
u64 GetTelemetryId() {
u64 telemetry_id{};
- static const std::string& filename{FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) +
- "telemetry_id"};
+ const std::string filename{FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) +
+ "telemetry_id"};
if (FileUtil::Exists(filename)) {
FileUtil::IOFile file(filename, "rb");
@@ -44,8 +44,8 @@ u64 GetTelemetryId() {
u64 RegenerateTelemetryId() {
const u64 new_telemetry_id{GenerateTelemetryId()};
- static const std::string& filename{FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) +
- "telemetry_id"};
+ const std::string filename{FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) +
+ "telemetry_id"};
FileUtil::IOFile file(filename, "wb");
if (!file.IsOpen()) {
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index 3ba6fe614..875b90359 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -477,7 +477,9 @@ union Instruction {
if (texture_info >= 12 && texture_info <= 13)
return TextureType::TextureCube;
- UNIMPLEMENTED();
+ LOG_CRITICAL(HW_GPU, "Unhandled texture_info: {}",
+ static_cast<u32>(texture_info.Value()));
+ UNREACHABLE();
}
bool IsArrayTexture() const {
@@ -523,7 +525,9 @@ union Instruction {
return TextureType::Texture3D;
}
- UNIMPLEMENTED();
+ LOG_CRITICAL(HW_GPU, "Unhandled texture_info: {}",
+ static_cast<u32>(texture_info.Value()));
+ UNREACHABLE();
}
bool IsArrayTexture() const {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index fe1f55e85..73c59e5cc 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -304,7 +304,8 @@ bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
}
std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb,
- bool using_depth_fb) {
+ bool using_depth_fb,
+ bool preserve_contents) {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
if (regs.rt[0].format == Tegra::RenderTargetFormat::NONE) {
@@ -327,7 +328,7 @@ std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_c
Surface depth_surface;
MathUtil::Rectangle<u32> surfaces_rect;
std::tie(color_surface, depth_surface, surfaces_rect) =
- res_cache.GetFramebufferSurfaces(using_color_fb, using_depth_fb);
+ res_cache.GetFramebufferSurfaces(using_color_fb, using_depth_fb, preserve_contents);
const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()};
const MathUtil::Rectangle<u32> draw_rect{
@@ -390,7 +391,7 @@ void RasterizerOpenGL::Clear() {
ScopeAcquireGLContext acquire_context{emu_window};
auto [dirty_color_surface, dirty_depth_surface] =
- ConfigureFramebuffers(use_color_fb, use_depth_fb);
+ ConfigureFramebuffers(use_color_fb, use_depth_fb, false);
// TODO(Subv): Support clearing only partial colors.
glClearColor(regs.clear_color[0], regs.clear_color[1], regs.clear_color[2],
@@ -445,7 +446,7 @@ void RasterizerOpenGL::DrawArrays() {
ScopeAcquireGLContext acquire_context{emu_window};
auto [dirty_color_surface, dirty_depth_surface] =
- ConfigureFramebuffers(true, regs.zeta.Address() != 0 && regs.zeta_enable != 0);
+ ConfigureFramebuffers(true, regs.zeta.Address() != 0 && regs.zeta_enable != 0, true);
SyncDepthTestState();
SyncBlendState();
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 74307f626..4a7c5b923 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -87,7 +87,8 @@ private:
/// Configures the color and depth framebuffer states and returns the dirty <Color, Depth>
/// surfaces if writing was enabled.
- std::pair<Surface, Surface> ConfigureFramebuffers(bool using_color_fb, bool using_depth_fb);
+ std::pair<Surface, Surface> ConfigureFramebuffers(bool using_color_fb, bool using_depth_fb,
+ bool preserve_contents);
/// Binds the framebuffer color and depth surface
void BindFramebufferSurfaces(const Surface& color_surface, const Surface& depth_surface,
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index fb7476fb8..817fa07a8 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -686,7 +686,8 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu
}
SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(bool using_color_fb,
- bool using_depth_fb) {
+ bool using_depth_fb,
+ bool preserve_contents) {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
// TODO(bunnei): This is hard corded to use just the first render buffer
@@ -708,7 +709,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(bool usin
MathUtil::Rectangle<u32> color_rect{};
Surface color_surface;
if (using_color_fb) {
- color_surface = GetSurface(color_params);
+ color_surface = GetSurface(color_params, preserve_contents);
if (color_surface) {
color_rect = color_surface->GetSurfaceParams().GetRect();
}
@@ -717,7 +718,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(bool usin
MathUtil::Rectangle<u32> depth_rect{};
Surface depth_surface;
if (using_depth_fb) {
- depth_surface = GetSurface(depth_params);
+ depth_surface = GetSurface(depth_params, preserve_contents);
if (depth_surface) {
depth_rect = depth_surface->GetSurfaceParams().GetRect();
}
@@ -752,7 +753,7 @@ void RasterizerCacheOpenGL::FlushSurface(const Surface& surface) {
surface->FlushGLBuffer();
}
-Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params) {
+Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool preserve_contents) {
if (params.addr == 0 || params.height * params.width == 0) {
return {};
}
@@ -774,9 +775,13 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params) {
} else if (surface->GetSurfaceParams().IsCompatibleSurface(params)) {
// Use the cached surface as-is
return surface;
- } else {
- // If surface parameters changed, recreate the surface from the old one
+ } else if (preserve_contents) {
+ // If surface parameters changed and we care about keeping the previous data, recreate
+ // the surface from the old one
return RecreateSurface(surface, params);
+ } else {
+ // Delete the old surface before creating a new one to prevent collisions.
+ UnregisterSurface(surface);
}
}
@@ -793,12 +798,58 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
// Verify surface is compatible for blitting
const auto& params{surface->GetSurfaceParams()};
ASSERT(params.type == new_params.type);
+ ASSERT_MSG(params.GetCompressionFactor(params.pixel_format) == 1,
+ "Compressed texture reinterpretation is not supported");
// Create a new surface with the new parameters, and blit the previous surface to it
Surface new_surface{std::make_shared<CachedSurface>(new_params)};
- BlitTextures(surface->Texture().handle, params.GetRect(), new_surface->Texture().handle,
- new_surface->GetSurfaceParams().GetRect(), params.type, read_framebuffer.handle,
- draw_framebuffer.handle);
+
+ auto source_format = GetFormatTuple(params.pixel_format, params.component_type);
+ auto dest_format = GetFormatTuple(new_params.pixel_format, new_params.component_type);
+
+ size_t buffer_size = std::max(params.SizeInBytes(), new_params.SizeInBytes());
+
+ // Use a Pixel Buffer Object to download the previous texture and then upload it to the new one
+ // using the new format.
+ OGLBuffer pbo;
+ pbo.Create();
+
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, pbo.handle);
+ glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW_ARB);
+ glGetTextureImage(surface->Texture().handle, 0, source_format.format, source_format.type,
+ params.SizeInBytes(), nullptr);
+
+ // If the new texture is bigger than the previous one, we need to fill in the rest with data
+ // from the CPU.
+ if (params.SizeInBytes() < new_params.SizeInBytes()) {
+ // Upload the rest of the memory.
+ if (new_params.is_tiled) {
+ // TODO(Subv): We might have to de-tile the subtexture and re-tile it with the rest of
+ // the data in this case. Games like Super Mario Odyssey seem to hit this case when
+ // drawing, it re-uses the memory of a previous texture as a bigger framebuffer but it
+ // doesn't clear it beforehand, the texture is already full of zeros.
+ LOG_CRITICAL(HW_GPU, "Trying to upload extra texture data from the CPU during "
+ "reinterpretation but the texture is tiled.");
+ }
+ size_t remaining_size = new_params.SizeInBytes() - params.SizeInBytes();
+ auto address = Core::System::GetInstance().GPU().memory_manager->GpuToCpuAddress(
+ new_params.addr + params.SizeInBytes());
+ std::vector<u8> data(remaining_size);
+ Memory::ReadBlock(*address, data.data(), data.size());
+ glBufferSubData(GL_PIXEL_PACK_BUFFER, params.SizeInBytes(), remaining_size, data.data());
+ }
+
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
+
+ const auto& dest_rect{new_params.GetRect()};
+
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo.handle);
+ glTextureSubImage2D(
+ new_surface->Texture().handle, 0, 0, 0, static_cast<GLsizei>(dest_rect.GetWidth()),
+ static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format, dest_format.type, nullptr);
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+
+ pbo.Release();
// Update cache accordingly
UnregisterSurface(surface);
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index fc8b44219..907e7d606 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -722,7 +722,8 @@ public:
Surface GetTextureSurface(const Tegra::Texture::FullTextureInfo& config);
/// Get the color and depth surfaces based on the framebuffer configuration
- SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb);
+ SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb,
+ bool preserve_contents);
/// Flushes the surface to Switch memory
void FlushSurface(const Surface& surface);
@@ -738,7 +739,7 @@ public:
private:
void LoadSurface(const Surface& surface);
- Surface GetSurface(const SurfaceParams& params);
+ Surface GetSurface(const SurfaceParams& params, bool preserve_contents = true);
/// Recreates a surface with new parameters
Surface RecreateSurface(const Surface& surface, const SurfaceParams& new_params);
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index ac6ccfec7..aeb908744 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -26,6 +26,7 @@ using Tegra::Shader::Sampler;
using Tegra::Shader::SubOp;
constexpr u32 PROGRAM_END = MAX_PROGRAM_CODE_LENGTH;
+constexpr u32 PROGRAM_HEADER_SIZE = 0x50;
class DecompileFail : public std::runtime_error {
public:
@@ -621,6 +622,23 @@ public:
}
private:
+ // Shader program header for a Fragment Shader.
+ struct FragmentHeader {
+ INSERT_PADDING_WORDS(5);
+ INSERT_PADDING_WORDS(13);
+ u32 enabled_color_outputs;
+ union {
+ BitField<0, 1, u32> writes_samplemask;
+ BitField<1, 1, u32> writes_depth;
+ };
+
+ bool IsColorComponentOutputEnabled(u32 render_target, u32 component) const {
+ u32 bit = render_target * 4 + component;
+ return enabled_color_outputs & (1 << bit);
+ }
+ };
+ static_assert(sizeof(FragmentHeader) == PROGRAM_HEADER_SIZE, "FragmentHeader size is wrong");
+
/// Gets the Subroutine object corresponding to the specified address.
const Subroutine& GetSubroutine(u32 begin, u32 end) const {
auto iter = subroutines.find(Subroutine{begin, end, suffix});
@@ -894,6 +912,36 @@ private:
shader.AddLine('}');
}
+ /// Writes the output values from a fragment shader to the corresponding GLSL output variables.
+ void EmitFragmentOutputsWrite() {
+ ASSERT(stage == Maxwell3D::Regs::ShaderStage::Fragment);
+ FragmentHeader header;
+ std::memcpy(&header, program_code.data(), PROGRAM_HEADER_SIZE);
+
+ ASSERT_MSG(header.writes_samplemask == 0, "Samplemask write is unimplemented");
+
+ // Write the color outputs using the data in the shader registers, disabled
+ // rendertargets/components are skipped in the register assignment.
+ u32 current_reg = 0;
+ for (u32 render_target = 0; render_target < Maxwell3D::Regs::NumRenderTargets;
+ ++render_target) {
+ // TODO(Subv): Figure out how dual-source blending is configured in the Switch.
+ for (u32 component = 0; component < 4; ++component) {
+ if (header.IsColorComponentOutputEnabled(render_target, component)) {
+ shader.AddLine(fmt::format("color[{}][{}] = {};", render_target, component,
+ regs.GetRegisterAsFloat(current_reg)));
+ ++current_reg;
+ }
+ }
+ }
+
+ if (header.writes_depth) {
+ // The depth output is always 2 registers after the last color output, and current_reg
+ // already contains one past the last color register.
+ shader.AddLine("gl_FragDepth = " + regs.GetRegisterAsFloat(current_reg + 1) + ';');
+ }
+ }
+
/**
* Compiles a single instruction from Tegra to GLSL.
* @param offset the offset of the Tegra shader instruction.
@@ -1514,7 +1562,7 @@ private:
switch (instr.tex.texture_type) {
case Tegra::Shader::TextureType::Texture2D: {
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
- std::string y = regs.GetRegisterAsFloat(instr.gpr20);
+ std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
break;
}
@@ -1525,8 +1573,18 @@ private:
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
break;
}
+ case Tegra::Shader::TextureType::TextureCube: {
+ std::string x = regs.GetRegisterAsFloat(instr.gpr8);
+ std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
+ ASSERT(instr.gpr20.Value() == Register::ZeroIndex);
+ coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
+ break;
+ }
default:
- UNIMPLEMENTED();
+ LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
+ static_cast<u32>(instr.tex.texture_type.Value()));
+ UNREACHABLE();
}
const std::string sampler =
@@ -1568,6 +1626,13 @@ private:
}
break;
}
+ case Tegra::Shader::TextureType::Texture3D: {
+ std::string x = regs.GetRegisterAsFloat(instr.gpr8);
+ std::string y = regs.GetRegisterAsFloat(instr.gpr20);
+ std::string z = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
+ coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
+ break;
+ }
case Tegra::Shader::TextureType::TextureCube: {
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
@@ -1576,7 +1641,9 @@ private:
break;
}
default:
- UNIMPLEMENTED();
+ LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
+ static_cast<u32>(instr.texs.GetTextureType()));
+ UNREACHABLE();
}
const std::string sampler = GetSampler(instr.sampler, instr.texs.GetTextureType(),
instr.texs.IsArrayTexture());
@@ -1593,7 +1660,8 @@ private:
switch (instr.tlds.GetTextureType()) {
case Tegra::Shader::TextureType::Texture2D: {
if (instr.tlds.IsArrayTexture()) {
- UNIMPLEMENTED();
+ LOG_CRITICAL(HW_GPU, "Unhandled 2d array texture");
+ UNREACHABLE();
} else {
std::string x = regs.GetRegisterAsInteger(instr.gpr8);
std::string y = regs.GetRegisterAsInteger(instr.gpr20);
@@ -1602,7 +1670,9 @@ private:
break;
}
default:
- UNIMPLEMENTED();
+ LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
+ static_cast<u32>(instr.tlds.GetTextureType()));
+ UNREACHABLE();
}
const std::string sampler = GetSampler(instr.sampler, instr.tlds.GetTextureType(),
instr.tlds.IsArrayTexture());
@@ -1623,7 +1693,9 @@ private:
break;
}
default:
- UNIMPLEMENTED();
+ LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
+ static_cast<u32>(instr.tld4.texture_type.Value()));
+ UNREACHABLE();
}
const std::string sampler =
@@ -1960,12 +2032,8 @@ private:
default: {
switch (opcode->GetId()) {
case OpCode::Id::EXIT: {
- // Final color output is currently hardcoded to GPR0-3 for fragment shaders
if (stage == Maxwell3D::Regs::ShaderStage::Fragment) {
- shader.AddLine("color.r = " + regs.GetRegisterAsFloat(0) + ';');
- shader.AddLine("color.g = " + regs.GetRegisterAsFloat(1) + ';');
- shader.AddLine("color.b = " + regs.GetRegisterAsFloat(2) + ';');
- shader.AddLine("color.a = " + regs.GetRegisterAsFloat(3) + ';');
+ EmitFragmentOutputsWrite();
}
switch (instr.flow.cond) {
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 57e0e1726..01c7b9720 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -87,7 +87,7 @@ ProgramResult GenerateFragmentShader(const ShaderSetup& setup, const MaxwellFSCo
.get_value_or({});
out += R"(
in vec4 position;
-out vec4 color;
+layout(location = 0) out vec4 color[8];
layout (std140) uniform fs_config {
vec4 viewport_flip;
diff --git a/src/video_core/renderer_opengl/gl_stream_buffer.h b/src/video_core/renderer_opengl/gl_stream_buffer.h
index 45592daaf..3b0cdf6bc 100644
--- a/src/video_core/renderer_opengl/gl_stream_buffer.h
+++ b/src/video_core/renderer_opengl/gl_stream_buffer.h
@@ -2,6 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#pragma once
+
#include <tuple>
#include <glad/glad.h>
#include "common/common_types.h"
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index bf30eda6d..ba5641438 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -432,7 +432,7 @@ static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum
break;
case GL_DEBUG_SEVERITY_NOTIFICATION:
case GL_DEBUG_SEVERITY_LOW:
- LOG_TRACE(Render_OpenGL, format, str_source, str_type, id, message);
+ LOG_DEBUG(Render_OpenGL, format, str_source, str_type, id, message);
break;
}
}