diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/engines/const_buffer_engine_interface.h | 14 | ||||
-rw-r--r-- | src/yuzu/main.cpp | 10 |
2 files changed, 19 insertions, 5 deletions
diff --git a/src/video_core/engines/const_buffer_engine_interface.h b/src/video_core/engines/const_buffer_engine_interface.h index 724ee0fd6..ebe139504 100644 --- a/src/video_core/engines/const_buffer_engine_interface.h +++ b/src/video_core/engines/const_buffer_engine_interface.h @@ -18,10 +18,14 @@ struct SamplerDescriptor { union { u32 raw = 0; BitField<0, 2, Tegra::Shader::TextureType> texture_type; - BitField<2, 3, Tegra::Texture::ComponentType> component_type; + BitField<2, 3, Tegra::Texture::ComponentType> r_type; BitField<5, 1, u32> is_array; BitField<6, 1, u32> is_buffer; BitField<7, 1, u32> is_shadow; + BitField<8, 3, Tegra::Texture::ComponentType> g_type; + BitField<11, 3, Tegra::Texture::ComponentType> b_type; + BitField<14, 3, Tegra::Texture::ComponentType> a_type; + BitField<17, 7, Tegra::Texture::TextureFormat> format; }; bool operator==(const SamplerDescriptor& rhs) const noexcept { @@ -36,9 +40,11 @@ struct SamplerDescriptor { using Tegra::Shader::TextureType; SamplerDescriptor result; - // This is going to be used to determine the shading language type. - // Because of that we don't care about all component types on color textures. - result.component_type.Assign(tic.r_type.Value()); + result.format.Assign(tic.format.Value()); + result.r_type.Assign(tic.r_type.Value()); + result.g_type.Assign(tic.g_type.Value()); + result.b_type.Assign(tic.b_type.Value()); + result.a_type.Assign(tic.a_type.Value()); switch (tic.texture_type.Value()) { case Tegra::Texture::TextureType::Texture1D: diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 4769a612e..d7e59d0cd 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -1034,6 +1034,14 @@ void GMainWindow::BootGame(const QString& filename) { } void GMainWindow::ShutdownGame() { + if (!emulation_running) { + return; + } + + if (ui.action_Fullscreen->isChecked()) { + HideFullscreen(); + } + AllowOSSleep(); discord_rpc->Pause(); @@ -1798,7 +1806,7 @@ void GMainWindow::ToggleWindowMode() { // Render in the main window... render_window->BackupGeometry(); ui.horizontalLayout->addWidget(render_window); - render_window->setFocusPolicy(Qt::ClickFocus); + render_window->setFocusPolicy(Qt::StrongFocus); if (emulation_running) { render_window->setVisible(true); render_window->setFocus(); |