diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/common/zstd_compression.cpp | 2 | ||||
-rw-r--r-- | src/core/frontend/emu_window.cpp | 2 | ||||
-rw-r--r-- | src/core/frontend/emu_window.h | 2 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 4 | ||||
-rw-r--r-- | src/video_core/shader/decode/texture.cpp | 1 |
5 files changed, 6 insertions, 5 deletions
diff --git a/src/common/zstd_compression.cpp b/src/common/zstd_compression.cpp index 60a35c67c..978526492 100644 --- a/src/common/zstd_compression.cpp +++ b/src/common/zstd_compression.cpp @@ -2,8 +2,6 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#pragma once - #include <algorithm> #include <zstd.h> diff --git a/src/core/frontend/emu_window.cpp b/src/core/frontend/emu_window.cpp index 1320bbe77..eda466a5d 100644 --- a/src/core/frontend/emu_window.cpp +++ b/src/core/frontend/emu_window.cpp @@ -10,6 +10,8 @@ namespace Core::Frontend { +GraphicsContext::~GraphicsContext() = default; + class EmuWindow::TouchState : public Input::Factory<Input::TouchDevice>, public std::enable_shared_from_this<TouchState> { public: diff --git a/src/core/frontend/emu_window.h b/src/core/frontend/emu_window.h index 70a522556..e2c290dc1 100644 --- a/src/core/frontend/emu_window.h +++ b/src/core/frontend/emu_window.h @@ -19,6 +19,8 @@ namespace Core::Frontend { */ class GraphicsContext { public: + virtual ~GraphicsContext(); + /// Makes the graphics context current for the caller thread virtual void MakeCurrent() = 0; diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index db73e746c..3cc945235 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -922,8 +922,8 @@ void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) { viewport.y = viewport_rect.bottom; viewport.width = viewport_rect.GetWidth(); viewport.height = viewport_rect.GetHeight(); - viewport.depth_range_far = regs.viewports[i].depth_range_far; - viewport.depth_range_near = regs.viewports[i].depth_range_near; + viewport.depth_range_far = src.depth_range_far; + viewport.depth_range_near = src.depth_range_near; } state.depth_clamp.far_plane = regs.view_volume_clip_control.depth_clamp_far != 0; state.depth_clamp.near_plane = regs.view_volume_clip_control.depth_clamp_near != 0; diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp index 819cc6131..8b574d4e5 100644 --- a/src/video_core/shader/decode/texture.cpp +++ b/src/video_core/shader/decode/texture.cpp @@ -541,7 +541,6 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de bool is_array, bool is_aoffi) { const std::size_t coord_count = GetCoordCount(texture_type); const std::size_t total_coord_count = coord_count + (is_array ? 1 : 0); - const std::size_t total_reg_count = total_coord_count + (depth_compare ? 1 : 0); // If enabled arrays index is always stored in the gpr8 field const u64 array_register = instr.gpr8.Value(); |