diff options
Diffstat (limited to 'src')
22 files changed, 1159 insertions, 499 deletions
diff --git a/src/citra/default_ini.h b/src/citra/default_ini.h index 084372df4..d8a8fe44f 100644 --- a/src/citra/default_ini.h +++ b/src/citra/default_ini.h @@ -19,7 +19,13 @@ const char* sdl2_config_file = R"( # - "joystick": the index of the joystick to bind # - "button"(optional): the index of the button to bind # - "hat"(optional): the index of the hat to bind as direction buttons +# - "axis"(optional): the index of the axis to bind # - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", "down", "left" or "right" +# - "threshould"(only used for axis): a float value in (-1.0, 1.0) which the button is +# triggered if the axis value crosses +# - "direction"(only used for axis): "+" means the button is triggered when the axis value +# is greater than the threshold; "-" means the button is triggered when the axis value +# is smaller than the threshold button_a= button_b= button_x= diff --git a/src/citra_qt/configuration/config.cpp b/src/citra_qt/configuration/config.cpp index 0b9b73f9e..2b99447ec 100644 --- a/src/citra_qt/configuration/config.cpp +++ b/src/citra_qt/configuration/config.cpp @@ -177,6 +177,7 @@ void Config::ReadValues() { UISettings::values.single_window_mode = qt_config->value("singleWindowMode", true).toBool(); UISettings::values.display_titlebar = qt_config->value("displayTitleBars", true).toBool(); + UISettings::values.show_filter_bar = qt_config->value("showFilterBar", true).toBool(); UISettings::values.show_status_bar = qt_config->value("showStatusBar", true).toBool(); UISettings::values.confirm_before_closing = qt_config->value("confirmClose", true).toBool(); UISettings::values.first_start = qt_config->value("firstStart", true).toBool(); @@ -295,6 +296,7 @@ void Config::SaveValues() { qt_config->setValue("singleWindowMode", UISettings::values.single_window_mode); qt_config->setValue("displayTitleBars", UISettings::values.display_titlebar); + qt_config->setValue("showFilterBar", UISettings::values.show_filter_bar); qt_config->setValue("showStatusBar", UISettings::values.show_status_bar); qt_config->setValue("confirmClose", UISettings::values.confirm_before_closing); qt_config->setValue("firstStart", UISettings::values.first_start); diff --git a/src/citra_qt/game_list.cpp b/src/citra_qt/game_list.cpp index a9ec9e830..d6e26ed47 100644 --- a/src/citra_qt/game_list.cpp +++ b/src/citra_qt/game_list.cpp @@ -4,9 +4,9 @@ #include <QFileInfo> #include <QHeaderView> +#include <QKeyEvent> #include <QMenu> #include <QThreadPool> -#include <QVBoxLayout> #include "common/common_paths.h" #include "common/logging/log.h" #include "common/string_util.h" @@ -15,10 +15,189 @@ #include "game_list_p.h" #include "ui_settings.h" -GameList::GameList(QWidget* parent) : QWidget{parent} { - QVBoxLayout* layout = new QVBoxLayout; +GameList::SearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist) { + this->gamelist = gamelist; + edit_filter_text_old = ""; +} + +// EventFilter in order to process systemkeys while editing the searchfield +bool GameList::SearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* event) { + // If it isn't a KeyRelease event then continue with standard event processing + if (event->type() != QEvent::KeyRelease) + return QObject::eventFilter(obj, event); + + QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event); + int rowCount = gamelist->tree_view->model()->rowCount(); + QString edit_filter_text = gamelist->search_field->edit_filter->text().toLower(); + + // If the searchfield's text hasn't changed special function keys get checked + // If no function key changes the searchfield's text the filter doesn't need to get reloaded + if (edit_filter_text == edit_filter_text_old) { + switch (keyEvent->key()) { + // Escape: Resets the searchfield + case Qt::Key_Escape: { + if (edit_filter_text_old.isEmpty()) { + return QObject::eventFilter(obj, event); + } else { + gamelist->search_field->edit_filter->clear(); + edit_filter_text = ""; + } + break; + } + // Return and Enter + // If the enter key gets pressed first checks how many and which entry is visable + // If there is only one result launch this game + case Qt::Key_Return: + case Qt::Key_Enter: { + QStandardItemModel* item_model = new QStandardItemModel(gamelist->tree_view); + QModelIndex root_index = item_model->invisibleRootItem()->index(); + QStandardItem* child_file; + QString file_path; + int resultCount = 0; + for (int i = 0; i < rowCount; ++i) { + if (!gamelist->tree_view->isRowHidden(i, root_index)) { + ++resultCount; + child_file = gamelist->item_model->item(i, 0); + file_path = child_file->data(GameListItemPath::FullPathRole).toString(); + } + } + if (resultCount == 1) { + // To avoid loading error dialog loops while confirming them using enter + // Also users usually want to run a diffrent game after closing one + gamelist->search_field->edit_filter->setText(""); + edit_filter_text = ""; + emit gamelist->GameChosen(file_path); + } else { + return QObject::eventFilter(obj, event); + } + break; + } + default: + return QObject::eventFilter(obj, event); + } + } + edit_filter_text_old = edit_filter_text; + return QObject::eventFilter(obj, event); +} + +void GameList::SearchField::setFilterResult(int visable, int total) { + QString result_of_text = tr("of"); + QString result_text; + if (total == 1) { + result_text = tr("result"); + } else { + result_text = tr("results"); + } + label_filter_result->setText( + QString("%1 %2 %3 %4").arg(visable).arg(result_of_text).arg(total).arg(result_text)); +} + +void GameList::SearchField::clear() { + edit_filter->setText(""); +} +void GameList::SearchField::setFocus() { + if (edit_filter->isVisible()) { + edit_filter->setFocus(); + } +} + +GameList::SearchField::SearchField(GameList* parent) : QWidget{parent} { + KeyReleaseEater* keyReleaseEater = new KeyReleaseEater(parent); + layout_filter = new QHBoxLayout; + layout_filter->setMargin(8); + label_filter = new QLabel; + label_filter->setText(tr("Filter:")); + edit_filter = new QLineEdit; + edit_filter->setText(""); + edit_filter->setPlaceholderText(tr("Enter pattern to filter")); + edit_filter->installEventFilter(keyReleaseEater); + edit_filter->setClearButtonEnabled(true); + connect(edit_filter, SIGNAL(textChanged(const QString&)), parent, + SLOT(onTextChanged(const QString&))); + label_filter_result = new QLabel; + button_filter_close = new QToolButton(this); + button_filter_close->setText("X"); + button_filter_close->setCursor(Qt::ArrowCursor); + button_filter_close->setStyleSheet("QToolButton{ border: none; padding: 0px; color: " + "#000000; font-weight: bold; background: #F0F0F0; }" + "QToolButton:hover{ border: none; padding: 0px; color: " + "#EEEEEE; font-weight: bold; background: #E81123}"); + connect(button_filter_close, SIGNAL(clicked()), parent, SLOT(onFilterCloseClicked())); + layout_filter->setSpacing(10); + layout_filter->addWidget(label_filter); + layout_filter->addWidget(edit_filter); + layout_filter->addWidget(label_filter_result); + layout_filter->addWidget(button_filter_close); + setLayout(layout_filter); +} + +/** +* Checks if all words separated by spaces are contained in another string +* This offers a word order insensitive search function +* +* @param String that gets checked if it contains all words of the userinput string +* @param String containing all words getting checked +* @return true if the haystack contains all words of userinput +*/ +bool GameList::containsAllWords(QString haystack, QString userinput) { + QStringList userinput_split = userinput.split(" ", QString::SplitBehavior::SkipEmptyParts); + return std::all_of(userinput_split.begin(), userinput_split.end(), + [haystack](QString s) { return haystack.contains(s); }); +} + +// Event in order to filter the gamelist after editing the searchfield +void GameList::onTextChanged(const QString& newText) { + int rowCount = tree_view->model()->rowCount(); + QString edit_filter_text = newText.toLower(); + + QModelIndex root_index = item_model->invisibleRootItem()->index(); + + // If the searchfield is empty every item is visible + // Otherwise the filter gets applied + if (edit_filter_text.isEmpty()) { + for (int i = 0; i < rowCount; ++i) { + tree_view->setRowHidden(i, root_index, false); + } + search_field->setFilterResult(rowCount, rowCount); + } else { + QStandardItem* child_file; + QString file_path, file_name, file_title, file_programmid; + int result_count = 0; + for (int i = 0; i < rowCount; ++i) { + child_file = item_model->item(i, 0); + file_path = child_file->data(GameListItemPath::FullPathRole).toString().toLower(); + file_name = file_path.mid(file_path.lastIndexOf("/") + 1); + file_title = child_file->data(GameListItemPath::TitleRole).toString().toLower(); + file_programmid = + child_file->data(GameListItemPath::ProgramIdRole).toString().toLower(); + + // Only items which filename in combination with its title contains all words + // that are in the searchfiel will be visible in the gamelist + // The search is case insensitive because of toLower() + // I decided not to use Qt::CaseInsensitive in containsAllWords to prevent + // multiple conversions of edit_filter_text for each game in the gamelist + if (containsAllWords(file_name.append(" ").append(file_title), edit_filter_text) || + (file_programmid.count() == 16 && edit_filter_text.contains(file_programmid))) { + tree_view->setRowHidden(i, root_index, false); + ++result_count; + } else { + tree_view->setRowHidden(i, root_index, true); + } + search_field->setFilterResult(result_count, rowCount); + } + } +} + +void GameList::onFilterCloseClicked() { + main_window->filterBarSetChecked(false); +} + +GameList::GameList(GMainWindow* parent) : QWidget{parent} { + this->main_window = parent; + layout = new QVBoxLayout; tree_view = new QTreeView; + search_field = new SearchField(this); item_model = new QStandardItemModel(tree_view); tree_view->setModel(item_model); @@ -46,7 +225,9 @@ GameList::GameList(QWidget* parent) : QWidget{parent} { qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>"); layout->setContentsMargins(0, 0, 0, 0); + layout->setSpacing(0); layout->addWidget(tree_view); + layout->addWidget(search_field); setLayout(layout); } @@ -54,6 +235,18 @@ GameList::~GameList() { emit ShouldCancelWorker(); } +void GameList::setFilterFocus() { + search_field->setFocus(); +} + +void GameList::setFilterVisible(bool visablility) { + search_field->setVisible(visablility); +} + +void GameList::clearFilter() { + search_field->clear(); +} + void GameList::AddEntry(const QList<QStandardItem*>& entry_items) { item_model->invisibleRootItem()->appendRow(entry_items); } @@ -69,11 +262,16 @@ void GameList::ValidateEntry(const QModelIndex& item) { std::string std_file_path(file_path.toStdString()); if (!FileUtil::Exists(std_file_path) || FileUtil::IsDirectory(std_file_path)) return; + // Users usually want to run a diffrent game after closing one + search_field->clear(); emit GameChosen(file_path); } void GameList::DonePopulating() { tree_view->setEnabled(true); + int rowCount = tree_view->model()->rowCount(); + search_field->setFilterResult(rowCount, rowCount); + search_field->setFocus(); } void GameList::PopupContextMenu(const QPoint& menu_location) { @@ -151,25 +349,26 @@ static bool HasSupportedFileExtension(const std::string& file_name) { void GameList::RefreshGameDirectory() { if (!UISettings::values.gamedir.isEmpty() && current_worker != nullptr) { LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list."); + search_field->clear(); PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan); } } /** - * Adds the game list folder to the QFileSystemWatcher to check for updates. - * - * The file watcher will fire off an update to the game list when a change is detected in the game - * list folder. - * - * Notice: This method is run on the UI thread because QFileSystemWatcher is not thread safe and - * this function is fast enough to not stall the UI thread. If performance is an issue, it should - * be moved to another thread and properly locked to prevent concurrency issues. - * - * @param dir folder to check for changes in - * @param recursion 0 if recursion is disabled. Any positive number passed to this will add each - * directory recursively to the watcher and will update the file list if any of the folders - * change. The number determines how deep the recursion should traverse. - */ +* Adds the game list folder to the QFileSystemWatcher to check for updates. +* +* The file watcher will fire off an update to the game list when a change is detected in the game +* list folder. +* +* Notice: This method is run on the UI thread because QFileSystemWatcher is not thread safe and +* this function is fast enough to not stall the UI thread. If performance is an issue, it should +* be moved to another thread and properly locked to prevent concurrency issues. +* +* @param dir folder to check for changes in +* @param recursion 0 if recursion is disabled. Any positive number passed to this will add each +* directory recursively to the watcher and will update the file list if any of the folders +* change. The number determines how deep the recursion should traverse. +*/ void GameList::UpdateWatcherList(const std::string& dir, unsigned int recursion) { const auto callback = [this, recursion](unsigned* num_entries_out, const std::string& directory, const std::string& virtual_name) -> bool { diff --git a/src/citra_qt/game_list.h b/src/citra_qt/game_list.h index b141fa3a5..3c06cddc8 100644 --- a/src/citra_qt/game_list.h +++ b/src/citra_qt/game_list.h @@ -5,13 +5,19 @@ #pragma once #include <QFileSystemWatcher> +#include <QHBoxLayout> +#include <QLabel> +#include <QLineEdit> #include <QModelIndex> #include <QSettings> #include <QStandardItem> #include <QStandardItemModel> #include <QString> +#include <QToolButton> #include <QTreeView> +#include <QVBoxLayout> #include <QWidget> +#include "main.h" class GameListWorker; @@ -26,9 +32,40 @@ public: COLUMN_COUNT, // Number of columns }; - explicit GameList(QWidget* parent = nullptr); + class SearchField : public QWidget { + public: + void setFilterResult(int visable, int total); + void clear(); + void setFocus(); + explicit SearchField(GameList* parent = nullptr); + + private: + class KeyReleaseEater : public QObject { + public: + explicit KeyReleaseEater(GameList* gamelist); + + private: + GameList* gamelist = nullptr; + QString edit_filter_text_old; + + protected: + bool eventFilter(QObject* obj, QEvent* event); + }; + QHBoxLayout* layout_filter = nullptr; + QTreeView* tree_view = nullptr; + QLabel* label_filter = nullptr; + QLineEdit* edit_filter = nullptr; + QLabel* label_filter_result = nullptr; + QToolButton* button_filter_close = nullptr; + }; + + explicit GameList(GMainWindow* parent = nullptr); ~GameList() override; + void clearFilter(); + void setFilterFocus(); + void setFilterVisible(bool visablility); + void PopulateAsync(const QString& dir_path, bool deep_scan); void SaveInterfaceLayout(); @@ -41,6 +78,10 @@ signals: void ShouldCancelWorker(); void OpenSaveFolderRequested(u64 program_id); +private slots: + void onTextChanged(const QString& newText); + void onFilterCloseClicked(); + private: void AddEntry(const QList<QStandardItem*>& entry_items); void ValidateEntry(const QModelIndex& item); @@ -49,7 +90,11 @@ private: void PopupContextMenu(const QPoint& menu_location); void UpdateWatcherList(const std::string& path, unsigned int recursion); void RefreshGameDirectory(); + bool containsAllWords(QString haystack, QString userinput); + SearchField* search_field; + GMainWindow* main_window = nullptr; + QVBoxLayout* layout = nullptr; QTreeView* tree_view = nullptr; QStandardItemModel* item_model = nullptr; GameListWorker* current_worker = nullptr; diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp index 73b4dd34f..ea66cc425 100644 --- a/src/citra_qt/main.cpp +++ b/src/citra_qt/main.cpp @@ -93,7 +93,7 @@ void GMainWindow::InitializeWidgets() { render_window = new GRenderWindow(this, emu_thread.get()); render_window->hide(); - game_list = new GameList(); + game_list = new GameList(this); ui.horizontalLayout->addWidget(game_list); // Create status bar @@ -115,6 +115,7 @@ void GMainWindow::InitializeWidgets() { statusBar()->addPermanentWidget(label); } statusBar()->setVisible(true); + setStyleSheet("QStatusBar::item{border: none;}"); } void GMainWindow::InitializeDebugWidgets() { @@ -246,6 +247,9 @@ void GMainWindow::RestoreUIState() { ui.action_Display_Dock_Widget_Headers->setChecked(UISettings::values.display_titlebar); OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked()); + ui.action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar); + game_list->setFilterVisible(ui.action_Show_Filter_Bar->isChecked()); + ui.action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar); statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked()); } @@ -282,6 +286,8 @@ void GMainWindow::ConnectMenuEvents() { &GMainWindow::ToggleWindowMode); connect(ui.action_Display_Dock_Widget_Headers, &QAction::triggered, this, &GMainWindow::OnDisplayTitleBars); + ui.action_Show_Filter_Bar->setShortcut(tr("CTRL+F")); + connect(ui.action_Show_Filter_Bar, &QAction::triggered, this, &GMainWindow::OnToggleFilterBar); connect(ui.action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible); } @@ -443,6 +449,7 @@ void GMainWindow::ShutdownGame() { ui.action_Stop->setEnabled(false); render_window->hide(); game_list->show(); + game_list->setFilterFocus(); // Disable status bar updates status_bar_update_timer.stop(); @@ -616,6 +623,15 @@ void GMainWindow::OnConfigure() { } } +void GMainWindow::OnToggleFilterBar() { + game_list->setFilterVisible(ui.action_Show_Filter_Bar->isChecked()); + if (ui.action_Show_Filter_Bar->isChecked()) { + game_list->setFilterFocus(); + } else { + game_list->clearFilter(); + } +} + void GMainWindow::OnSwapScreens() { Settings::values.swap_screen = !Settings::values.swap_screen; Settings::Apply(); @@ -670,6 +686,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) { #endif UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked(); UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked(); + UISettings::values.show_filter_bar = ui.action_Show_Filter_Bar->isChecked(); UISettings::values.show_status_bar = ui.action_Show_Status_Bar->isChecked(); UISettings::values.first_start = false; @@ -719,6 +736,11 @@ bool GMainWindow::ConfirmChangeGame() { return answer != QMessageBox::No; } +void GMainWindow::filterBarSetChecked(bool state) { + ui.action_Show_Filter_Bar->setChecked(state); + emit(OnToggleFilterBar()); +} + #ifdef main #undef main #endif diff --git a/src/citra_qt/main.h b/src/citra_qt/main.h index ec841eaa5..2f398eb7b 100644 --- a/src/citra_qt/main.h +++ b/src/citra_qt/main.h @@ -7,6 +7,7 @@ #include <memory> #include <QMainWindow> +#include <QTimer> #include "ui_main.h" class CallstackWidget; @@ -41,6 +42,7 @@ class GMainWindow : public QMainWindow { }; public: + void filterBarSetChecked(bool state); GMainWindow(); ~GMainWindow(); @@ -122,6 +124,7 @@ private slots: void OnMenuRecentFile(); void OnSwapScreens(); void OnConfigure(); + void OnToggleFilterBar(); void OnDisplayTitleBars(bool); void ToggleWindowMode(); void OnCreateGraphicsSurfaceViewer(); diff --git a/src/citra_qt/main.ui b/src/citra_qt/main.ui index 47dbb6ef7..f64b878f0 100644 --- a/src/citra_qt/main.ui +++ b/src/citra_qt/main.ui @@ -88,6 +88,7 @@ </widget> <addaction name="action_Single_Window_Mode"/> <addaction name="action_Display_Dock_Widget_Headers"/> + <addaction name="action_Show_Filter_Bar"/> <addaction name="action_Show_Status_Bar"/> <addaction name="menu_View_Debugging"/> </widget> @@ -167,6 +168,14 @@ <string>Display Dock Widget Headers</string> </property> </action> + <action name="action_Show_Filter_Bar"> + <property name="checkable"> + <bool>true</bool> + </property> + <property name="text"> + <string>Show Filter Bar</string> + </property> + </action> <action name="action_Show_Status_Bar"> <property name="checkable"> <bool>true</bool> diff --git a/src/citra_qt/ui_settings.h b/src/citra_qt/ui_settings.h index 6408ece2b..bc37f81c5 100644 --- a/src/citra_qt/ui_settings.h +++ b/src/citra_qt/ui_settings.h @@ -27,6 +27,7 @@ struct Values { bool single_window_mode; bool display_titlebar; + bool show_filter_bar; bool show_status_bar; bool confirm_before_closing; diff --git a/src/core/hle/service/dsp_dsp.cpp b/src/core/hle/service/dsp_dsp.cpp index fe8a6c2d6..39711ea97 100644 --- a/src/core/hle/service/dsp_dsp.cpp +++ b/src/core/hle/service/dsp_dsp.cpp @@ -303,6 +303,24 @@ static void WriteProcessPipe(Service::Interface* self) { message[i] = Memory::Read8(buffer + i); } + // This behaviour was confirmed by RE. + // The likely reason for this is that games tend to pass in garbage at these bytes + // because they read random bytes off the stack. + switch (pipe) { + case DSP::HLE::DspPipe::Audio: + ASSERT(message.size() >= 4); + message[2] = 0; + message[3] = 0; + break; + case DSP::HLE::DspPipe::Binary: + ASSERT(message.size() >= 8); + message[4] = 1; + message[5] = 0; + message[6] = 0; + message[7] = 0; + break; + } + DSP::HLE::PipeWrite(pipe, message); cmd_buff[0] = IPC::MakeHeader(0xD, 1, 0); diff --git a/src/core/hle/service/ldr_ro/ldr_ro.cpp b/src/core/hle/service/ldr_ro/ldr_ro.cpp index 7af76676b..d1e6d869f 100644 --- a/src/core/hle/service/ldr_ro/ldr_ro.cpp +++ b/src/core/hle/service/ldr_ro/ldr_ro.cpp @@ -40,9 +40,6 @@ static const ResultCode ERROR_INVALID_MEMORY_STATE = // 0xD8A12C08 static const ResultCode ERROR_NOT_LOADED = // 0xD8A12C0D ResultCode(static_cast<ErrorDescription>(13), ErrorModule::RO, ErrorSummary::InvalidState, ErrorLevel::Permanent); -static const ResultCode ERROR_INVALID_DESCRIPTOR = // 0xD9001830 - ResultCode(ErrorDescription::OS_InvalidBufferDescriptor, ErrorModule::OS, - ErrorSummary::WrongArgument, ErrorLevel::Permanent); static MemorySynchronizer memory_synchronizer; @@ -71,66 +68,61 @@ static bool VerifyBufferState(VAddr buffer_ptr, u32 size) { * 1 : Result of function, 0 on success, otherwise error code */ static void Initialize(Interface* self) { - u32* cmd_buff = Kernel::GetCommandBuffer(); - VAddr crs_buffer_ptr = cmd_buff[1]; - u32 crs_size = cmd_buff[2]; - VAddr crs_address = cmd_buff[3]; - u32 descriptor = cmd_buff[4]; - u32 process = cmd_buff[5]; - - LOG_DEBUG(Service_LDR, "called, crs_buffer_ptr=0x%08X, crs_address=0x%08X, crs_size=0x%X, " - "descriptor=0x%08X, process=0x%08X", - crs_buffer_ptr, crs_address, crs_size, descriptor, process); - - if (descriptor != 0) { - LOG_ERROR(Service_LDR, "IPC handle descriptor failed validation (0x%X)", descriptor); - cmd_buff[0] = IPC::MakeHeader(0, 1, 0); - cmd_buff[1] = ERROR_INVALID_DESCRIPTOR.raw; - return; - } + IPC::RequestParser rp(Kernel::GetCommandBuffer(), 0x01, 3, 2); + VAddr crs_buffer_ptr = rp.Pop<u32>(); + u32 crs_size = rp.Pop<u32>(); + VAddr crs_address = rp.Pop<u32>(); + // TODO (wwylele): RO service checks the descriptor here and return error 0xD9001830 for + // incorrect descriptor. This error return should be probably built in IPC::RequestParser. + // All other service functions below have the same issue. + Kernel::Handle process = rp.PopHandle(); + + LOG_DEBUG(Service_LDR, + "called, crs_buffer_ptr=0x%08X, crs_address=0x%08X, crs_size=0x%X, process=0x%08X", + crs_buffer_ptr, crs_address, crs_size, process); - cmd_buff[0] = IPC::MakeHeader(1, 1, 0); + IPC::RequestBuilder rb = rp.MakeBuilder(1, 0); if (loaded_crs != 0) { LOG_ERROR(Service_LDR, "Already initialized"); - cmd_buff[1] = ERROR_ALREADY_INITIALIZED.raw; + rb.Push(ERROR_ALREADY_INITIALIZED); return; } if (crs_size < CRO_HEADER_SIZE) { LOG_ERROR(Service_LDR, "CRS is too small"); - cmd_buff[1] = ERROR_BUFFER_TOO_SMALL.raw; + rb.Push(ERROR_BUFFER_TOO_SMALL); return; } if (crs_buffer_ptr & Memory::PAGE_MASK) { LOG_ERROR(Service_LDR, "CRS original address is not aligned"); - cmd_buff[1] = ERROR_MISALIGNED_ADDRESS.raw; + rb.Push(ERROR_MISALIGNED_ADDRESS); return; } if (crs_address & Memory::PAGE_MASK) { LOG_ERROR(Service_LDR, "CRS mapping address is not aligned"); - cmd_buff[1] = ERROR_MISALIGNED_ADDRESS.raw; + rb.Push(ERROR_MISALIGNED_ADDRESS); return; } if (crs_size & Memory::PAGE_MASK) { LOG_ERROR(Service_LDR, "CRS size is not aligned"); - cmd_buff[1] = ERROR_MISALIGNED_SIZE.raw; + rb.Push(ERROR_MISALIGNED_SIZE); return; } if (!VerifyBufferState(crs_buffer_ptr, crs_size)) { LOG_ERROR(Service_LDR, "CRS original buffer is in invalid state"); - cmd_buff[1] = ERROR_INVALID_MEMORY_STATE.raw; + rb.Push(ERROR_INVALID_MEMORY_STATE); return; } if (crs_address < Memory::PROCESS_IMAGE_VADDR || crs_address + crs_size > Memory::PROCESS_IMAGE_VADDR_END) { LOG_ERROR(Service_LDR, "CRS mapping address is not in the process image region"); - cmd_buff[1] = ERROR_ILLEGAL_ADDRESS.raw; + rb.Push(ERROR_ILLEGAL_ADDRESS); return; } @@ -145,7 +137,7 @@ static void Initialize(Interface* self) { .Code(); if (result.IsError()) { LOG_ERROR(Service_LDR, "Error mapping memory block %08X", result.raw); - cmd_buff[1] = result.raw; + rb.Push(result); return; } @@ -153,7 +145,7 @@ static void Initialize(Interface* self) { Kernel::VMAPermission::Read); if (result.IsError()) { LOG_ERROR(Service_LDR, "Error reprotecting memory block %08X", result.raw); - cmd_buff[1] = result.raw; + rb.Push(result); return; } @@ -172,7 +164,7 @@ static void Initialize(Interface* self) { result = crs.Rebase(0, crs_size, 0, 0, 0, 0, true); if (result.IsError()) { LOG_ERROR(Service_LDR, "Error rebasing CRS 0x%08X", result.raw); - cmd_buff[1] = result.raw; + rb.Push(result); return; } @@ -180,7 +172,7 @@ static void Initialize(Interface* self) { loaded_crs = crs_address; - cmd_buff[1] = RESULT_SUCCESS.raw; + rb.Push(RESULT_SUCCESS); } /** @@ -196,25 +188,17 @@ static void Initialize(Interface* self) { * 1 : Result of function, 0 on success, otherwise error code */ static void LoadCRR(Interface* self) { - u32* cmd_buff = Kernel::GetCommandBuffer(); - u32 crr_buffer_ptr = cmd_buff[1]; - u32 crr_size = cmd_buff[2]; - u32 descriptor = cmd_buff[3]; - u32 process = cmd_buff[4]; - - if (descriptor != 0) { - LOG_ERROR(Service_LDR, "IPC handle descriptor failed validation (0x%X)", descriptor); - cmd_buff[0] = IPC::MakeHeader(0, 1, 0); - cmd_buff[1] = ERROR_INVALID_DESCRIPTOR.raw; - return; - } + IPC::RequestParser rp(Kernel::GetCommandBuffer(), 0x02, 2, 2); + VAddr crr_buffer_ptr = rp.Pop<u32>(); + u32 crr_size = rp.Pop<u32>(); + Kernel::Handle process = rp.PopHandle(); - cmd_buff[0] = IPC::MakeHeader(2, 1, 0); - cmd_buff[1] = RESULT_SUCCESS.raw; // No error + IPC::RequestBuilder rb = rp.MakeBuilder(1, 0); + rb.Push(RESULT_SUCCESS); - LOG_WARNING(Service_LDR, "(STUBBED) called, crr_buffer_ptr=0x%08X, crr_size=0x%08X, " - "descriptor=0x%08X, process=0x%08X", - crr_buffer_ptr, crr_size, descriptor, process); + LOG_WARNING(Service_LDR, + "(STUBBED) called, crr_buffer_ptr=0x%08X, crr_size=0x%08X, process=0x%08X", + crr_buffer_ptr, crr_size, process); } /** @@ -229,24 +213,15 @@ static void LoadCRR(Interface* self) { * 1 : Result of function, 0 on success, otherwise error code */ static void UnloadCRR(Interface* self) { - u32* cmd_buff = Kernel::GetCommandBuffer(); - u32 crr_buffer_ptr = cmd_buff[1]; - u32 descriptor = cmd_buff[2]; - u32 process = cmd_buff[3]; - - if (descriptor != 0) { - LOG_ERROR(Service_LDR, "IPC handle descriptor failed validation (0x%X)", descriptor); - cmd_buff[0] = IPC::MakeHeader(0, 1, 0); - cmd_buff[1] = ERROR_INVALID_DESCRIPTOR.raw; - return; - } + IPC::RequestParser rp(Kernel::GetCommandBuffer(), 0x03, 1, 2); + u32 crr_buffer_ptr = rp.Pop<u32>(); + Kernel::Handle process = rp.PopHandle(); - cmd_buff[0] = IPC::MakeHeader(3, 1, 0); - cmd_buff[1] = RESULT_SUCCESS.raw; // No error + IPC::RequestBuilder rb = rp.MakeBuilder(1, 0); + rb.Push(RESULT_SUCCESS); - LOG_WARNING(Service_LDR, - "(STUBBED) called, crr_buffer_ptr=0x%08X, descriptor=0x%08X, process=0x%08X", - crr_buffer_ptr, descriptor, process); + LOG_WARNING(Service_LDR, "(STUBBED) called, crr_buffer_ptr=0x%08X, process=0x%08X", + crr_buffer_ptr, process); } /** @@ -276,87 +251,85 @@ static void UnloadCRR(Interface* self) { * There is a dispatcher template below. */ static void LoadCRO(Interface* self, bool link_on_load_bug_fix) { - u32* cmd_buff = Kernel::GetCommandBuffer(); - VAddr cro_buffer_ptr = cmd_buff[1]; - VAddr cro_address = cmd_buff[2]; - u32 cro_size = cmd_buff[3]; - VAddr data_segment_address = cmd_buff[4]; - u32 zero = cmd_buff[5]; - u32 data_segment_size = cmd_buff[6]; - u32 bss_segment_address = cmd_buff[7]; - u32 bss_segment_size = cmd_buff[8]; - bool auto_link = (cmd_buff[9] & 0xFF) != 0; - u32 fix_level = cmd_buff[10]; - VAddr crr_address = cmd_buff[11]; - u32 descriptor = cmd_buff[12]; - u32 process = cmd_buff[13]; - - LOG_DEBUG(Service_LDR, - "called (%s), cro_buffer_ptr=0x%08X, cro_address=0x%08X, cro_size=0x%X, " - "data_segment_address=0x%08X, zero=%d, data_segment_size=0x%X, " - "bss_segment_address=0x%08X, bss_segment_size=0x%X, " - "auto_link=%s, fix_level=%d, crr_address=0x%08X, descriptor=0x%08X, process=0x%08X", + IPC::RequestParser rp(Kernel::GetCommandBuffer(), link_on_load_bug_fix ? 0x09 : 0x04, 11, 2); + VAddr cro_buffer_ptr = rp.Pop<u32>(); + VAddr cro_address = rp.Pop<u32>(); + u32 cro_size = rp.Pop<u32>(); + VAddr data_segment_address = rp.Pop<u32>(); + u32 zero = rp.Pop<u32>(); + u32 data_segment_size = rp.Pop<u32>(); + u32 bss_segment_address = rp.Pop<u32>(); + u32 bss_segment_size = rp.Pop<u32>(); + bool auto_link = rp.Pop<bool>(); + u32 fix_level = rp.Pop<u32>(); + VAddr crr_address = rp.Pop<u32>(); + Kernel::Handle process = rp.PopHandle(); + + LOG_DEBUG(Service_LDR, "called (%s), cro_buffer_ptr=0x%08X, cro_address=0x%08X, cro_size=0x%X, " + "data_segment_address=0x%08X, zero=%d, data_segment_size=0x%X, " + "bss_segment_address=0x%08X, bss_segment_size=0x%X, auto_link=%s, " + "fix_level=%d, crr_address=0x%08X, process=0x%08X", link_on_load_bug_fix ? "new" : "old", cro_buffer_ptr, cro_address, cro_size, data_segment_address, zero, data_segment_size, bss_segment_address, bss_segment_size, - auto_link ? "true" : "false", fix_level, crr_address, descriptor, process); - - if (descriptor != 0) { - LOG_ERROR(Service_LDR, "IPC handle descriptor failed validation (0x%X)", descriptor); - cmd_buff[0] = IPC::MakeHeader(0, 1, 0); - cmd_buff[1] = ERROR_INVALID_DESCRIPTOR.raw; - return; - } + auto_link ? "true" : "false", fix_level, crr_address, process); - cmd_buff[0] = IPC::MakeHeader(link_on_load_bug_fix ? 9 : 4, 2, 0); + IPC::RequestBuilder rb = rp.MakeBuilder(2, 0); if (loaded_crs == 0) { LOG_ERROR(Service_LDR, "Not initialized"); - cmd_buff[1] = ERROR_NOT_INITIALIZED.raw; + rb.Push(ERROR_NOT_INITIALIZED); + rb.Push<u32>(0); return; } if (cro_size < CRO_HEADER_SIZE) { LOG_ERROR(Service_LDR, "CRO too small"); - cmd_buff[1] = ERROR_BUFFER_TOO_SMALL.raw; + rb.Push(ERROR_BUFFER_TOO_SMALL); + rb.Push<u32>(0); return; } if (cro_buffer_ptr & Memory::PAGE_MASK) { LOG_ERROR(Service_LDR, "CRO original address is not aligned"); - cmd_buff[1] = ERROR_MISALIGNED_ADDRESS.raw; + rb.Push(ERROR_MISALIGNED_ADDRESS); + rb.Push<u32>(0); return; } if (cro_address & Memory::PAGE_MASK) { LOG_ERROR(Service_LDR, "CRO mapping address is not aligned"); - cmd_buff[1] = ERROR_MISALIGNED_ADDRESS.raw; + rb.Push(ERROR_MISALIGNED_ADDRESS); + rb.Push<u32>(0); return; } if (cro_size & Memory::PAGE_MASK) { LOG_ERROR(Service_LDR, "CRO size is not aligned"); - cmd_buff[1] = ERROR_MISALIGNED_SIZE.raw; + rb.Push(ERROR_MISALIGNED_SIZE); + rb.Push<u32>(0); return; } if (!VerifyBufferState(cro_buffer_ptr, cro_size)) { LOG_ERROR(Service_LDR, "CRO original buffer is in invalid state"); - cmd_buff[1] = ERROR_INVALID_MEMORY_STATE.raw; + rb.Push(ERROR_INVALID_MEMORY_STATE); + rb.Push<u32>(0); return; } if (cro_address < Memory::PROCESS_IMAGE_VADDR || cro_address + cro_size > Memory::PROCESS_IMAGE_VADDR_END) { LOG_ERROR(Service_LDR, "CRO mapping address is not in the process image region"); - cmd_buff[1] = ERROR_ILLEGAL_ADDRESS.raw; + rb.Push(ERROR_ILLEGAL_ADDRESS); + rb.Push<u32>(0); return; } if (zero) { LOG_ERROR(Service_LDR, "Zero is not zero %d", zero); - cmd_buff[1] = ResultCode(static_cast<ErrorDescription>(29), ErrorModule::RO, - ErrorSummary::Internal, ErrorLevel::Usage) - .raw; + rb.Push(ResultCode(static_cast<ErrorDescription>(29), ErrorModule::RO, + ErrorSummary::Internal, ErrorLevel::Usage)); + rb.Push<u32>(0); return; } @@ -371,7 +344,8 @@ static void LoadCRO(Interface* self, bool link_on_load_bug_fix) { .Code(); if (result.IsError()) { LOG_ERROR(Service_LDR, "Error mapping memory block %08X", result.raw); - cmd_buff[1] = result.raw; + rb.Push(result); + rb.Push<u32>(0); return; } @@ -380,7 +354,8 @@ static void LoadCRO(Interface* self, bool link_on_load_bug_fix) { if (result.IsError()) { LOG_ERROR(Service_LDR, "Error reprotecting memory block %08X", result.raw); Kernel::g_current_process->vm_manager.UnmapRange(cro_address, cro_size); - cmd_buff[1] = result.raw; + rb.Push(result); + rb.Push<u32>(0); return; } @@ -400,7 +375,8 @@ static void LoadCRO(Interface* self, bool link_on_load_bug_fix) { if (result.IsError()) { LOG_ERROR(Service_LDR, "Error verifying CRO in CRR %08X", result.raw); Kernel::g_current_process->vm_manager.UnmapRange(cro_address, cro_size); - cmd_buff[1] = result.raw; + rb.Push(result); + rb.Push<u32>(0); return; } @@ -409,7 +385,8 @@ static void LoadCRO(Interface* self, bool link_on_load_bug_fix) { if (result.IsError()) { LOG_ERROR(Service_LDR, "Error rebasing CRO %08X", result.raw); Kernel::g_current_process->vm_manager.UnmapRange(cro_address, cro_size); - cmd_buff[1] = result.raw; + rb.Push(result); + rb.Push<u32>(0); return; } @@ -417,7 +394,8 @@ static void LoadCRO(Interface* self, bool link_on_load_bug_fix) { if (result.IsError()) { LOG_ERROR(Service_LDR, "Error linking CRO %08X", result.raw); Kernel::g_current_process->vm_manager.UnmapRange(cro_address, cro_size); - cmd_buff[1] = result.raw; + rb.Push(result); + rb.Push<u32>(0); return; } @@ -435,7 +413,8 @@ static void LoadCRO(Interface* self, bool link_on_load_bug_fix) { if (result.IsError()) { LOG_ERROR(Service_LDR, "Error unmapping memory block %08X", result.raw); Kernel::g_current_process->vm_manager.UnmapRange(cro_address, cro_size); - cmd_buff[1] = result.raw; + rb.Push(result); + rb.Push<u32>(0); return; } } @@ -453,7 +432,8 @@ static void LoadCRO(Interface* self, bool link_on_load_bug_fix) { if (result.IsError()) { LOG_ERROR(Service_LDR, "Error reprotecting memory block %08X", result.raw); Kernel::g_current_process->vm_manager.UnmapRange(cro_address, fix_size); - cmd_buff[1] = result.raw; + rb.Push(result); + rb.Push<u32>(0); return; } } @@ -463,8 +443,7 @@ static void LoadCRO(Interface* self, bool link_on_load_bug_fix) { LOG_INFO(Service_LDR, "CRO \"%s\" loaded at 0x%08X, fixed_end=0x%08X", cro.ModuleName().data(), cro_address, cro_address + fix_size); - cmd_buff[1] = RESULT_SUCCESS.raw; - cmd_buff[2] = fix_size; + rb.Push(RESULT_SUCCESS, fix_size); } template <bool link_on_load_bug_fix> @@ -486,43 +465,35 @@ static void LoadCRO(Interface* self) { * 1 : Result of function, 0 on success, otherwise error code */ static void UnloadCRO(Interface* self) { - u32* cmd_buff = Kernel::GetCommandBuffer(); - VAddr cro_address = cmd_buff[1]; - u32 zero = cmd_buff[2]; - VAddr cro_buffer_ptr = cmd_buff[3]; - u32 descriptor = cmd_buff[4]; - u32 process = cmd_buff[5]; - - LOG_DEBUG(Service_LDR, "called, cro_address=0x%08X, zero=%d, cro_buffer_ptr=0x%08X, " - "descriptor=0x%08X, process=0x%08X", - cro_address, zero, cro_buffer_ptr, descriptor, process); - - if (descriptor != 0) { - LOG_ERROR(Service_LDR, "IPC handle descriptor failed validation (0x%X)", descriptor); - cmd_buff[0] = IPC::MakeHeader(0, 1, 0); - cmd_buff[1] = ERROR_INVALID_DESCRIPTOR.raw; - return; - } + IPC::RequestParser rp(Kernel::GetCommandBuffer(), 0x05, 3, 2); + VAddr cro_address = rp.Pop<u32>(); + u32 zero = rp.Pop<u32>(); + VAddr cro_buffer_ptr = rp.Pop<u32>(); + Kernel::Handle process = rp.PopHandle(); + + LOG_DEBUG(Service_LDR, + "called, cro_address=0x%08X, zero=%d, cro_buffer_ptr=0x%08X, process=0x%08X", + cro_address, zero, cro_buffer_ptr, process); CROHelper cro(cro_address); - cmd_buff[0] = IPC::MakeHeader(5, 1, 0); + IPC::RequestBuilder rb = rp.MakeBuilder(1, 0); if (loaded_crs == 0) { LOG_ERROR(Service_LDR, "Not initialized"); - cmd_buff[1] = ERROR_NOT_INITIALIZED.raw; + rb.Push(ERROR_NOT_INITIALIZED); return; } if (cro_address & Memory::PAGE_MASK) { LOG_ERROR(Service_LDR, "CRO address is not aligned"); - cmd_buff[1] = ERROR_MISALIGNED_ADDRESS.raw; + rb.Push(ERROR_MISALIGNED_ADDRESS); return; } if (!cro.IsLoaded()) { LOG_ERROR(Service_LDR, "Invalid or not loaded CRO"); - cmd_buff[1] = ERROR_NOT_LOADED.raw; + rb.Push(ERROR_NOT_LOADED); return; } @@ -535,7 +506,7 @@ static void UnloadCRO(Interface* self) { ResultCode result = cro.Unlink(loaded_crs); if (result.IsError()) { LOG_ERROR(Service_LDR, "Error unlinking CRO %08X", result.raw); - cmd_buff[1] = result.raw; + rb.Push(result); return; } @@ -545,7 +516,7 @@ static void UnloadCRO(Interface* self) { result = cro.ClearRelocations(); if (result.IsError()) { LOG_ERROR(Service_LDR, "Error clearing relocations %08X", result.raw); - cmd_buff[1] = result.raw; + rb.Push(result); return; } } @@ -565,7 +536,7 @@ static void UnloadCRO(Interface* self) { Core::CPU().ClearInstructionCache(); - cmd_buff[1] = result.raw; + rb.Push(result); } /** @@ -580,40 +551,31 @@ static void UnloadCRO(Interface* self) { * 1 : Result of function, 0 on success, otherwise error code */ static void LinkCRO(Interface* self) { - u32* cmd_buff = Kernel::GetCommandBuffer(); - VAddr cro_address = cmd_buff[1]; - u32 descriptor = cmd_buff[2]; - u32 process = cmd_buff[3]; - - LOG_DEBUG(Service_LDR, "called, cro_address=0x%08X, descriptor=0x%08X, process=0x%08X", - cro_address, descriptor, process); - - if (descriptor != 0) { - LOG_ERROR(Service_LDR, "IPC handle descriptor failed validation (0x%X)", descriptor); - cmd_buff[0] = IPC::MakeHeader(0, 1, 0); - cmd_buff[1] = ERROR_INVALID_DESCRIPTOR.raw; - return; - } + IPC::RequestParser rp(Kernel::GetCommandBuffer(), 0x06, 1, 2); + VAddr cro_address = rp.Pop<u32>(); + Kernel::Handle process = rp.PopHandle(); + + LOG_DEBUG(Service_LDR, "called, cro_address=0x%08X, process=0x%08X", cro_address, process); CROHelper cro(cro_address); - cmd_buff[0] = IPC::MakeHeader(6, 1, 0); + IPC::RequestBuilder rb = rp.MakeBuilder(1, 0); if (loaded_crs == 0) { LOG_ERROR(Service_LDR, "Not initialized"); - cmd_buff[1] = ERROR_NOT_INITIALIZED.raw; + rb.Push(ERROR_NOT_INITIALIZED); return; } if (cro_address & Memory::PAGE_MASK) { LOG_ERROR(Service_LDR, "CRO address is not aligned"); - cmd_buff[1] = ERROR_MISALIGNED_ADDRESS.raw; + rb.Push(ERROR_MISALIGNED_ADDRESS); return; } if (!cro.IsLoaded()) { LOG_ERROR(Service_LDR, "Invalid or not loaded CRO"); - cmd_buff[1] = ERROR_NOT_LOADED.raw; + rb.Push(ERROR_NOT_LOADED); return; } @@ -627,7 +589,7 @@ static void LinkCRO(Interface* self) { memory_synchronizer.SynchronizeOriginalMemory(); Core::CPU().ClearInstructionCache(); - cmd_buff[1] = result.raw; + rb.Push(result); } /** @@ -642,40 +604,31 @@ static void LinkCRO(Interface* self) { * 1 : Result of function, 0 on success, otherwise error code */ static void UnlinkCRO(Interface* self) { - u32* cmd_buff = Kernel::GetCommandBuffer(); - VAddr cro_address = cmd_buff[1]; - u32 descriptor = cmd_buff[2]; - u32 process = cmd_buff[3]; - - LOG_DEBUG(Service_LDR, "called, cro_address=0x%08X, descriptor=0x%08X, process=0x%08X", - cro_address, descriptor, process); - - if (descriptor != 0) { - LOG_ERROR(Service_LDR, "IPC handle descriptor failed validation (0x%X)", descriptor); - cmd_buff[0] = IPC::MakeHeader(0, 1, 0); - cmd_buff[1] = ERROR_INVALID_DESCRIPTOR.raw; - return; - } + IPC::RequestParser rp(Kernel::GetCommandBuffer(), 0x07, 1, 2); + VAddr cro_address = rp.Pop<u32>(); + Kernel::Handle process = rp.PopHandle(); + + LOG_DEBUG(Service_LDR, "called, cro_address=0x%08X, process=0x%08X", cro_address, process); CROHelper cro(cro_address); - cmd_buff[0] = IPC::MakeHeader(7, 1, 0); + IPC::RequestBuilder rb = rp.MakeBuilder(1, 0); if (loaded_crs == 0) { LOG_ERROR(Service_LDR, "Not initialized"); - cmd_buff[1] = ERROR_NOT_INITIALIZED.raw; + rb.Push(ERROR_NOT_INITIALIZED); return; } if (cro_address & Memory::PAGE_MASK) { LOG_ERROR(Service_LDR, "CRO address is not aligned"); - cmd_buff[1] = ERROR_MISALIGNED_ADDRESS.raw; + rb.Push(ERROR_MISALIGNED_ADDRESS); return; } if (!cro.IsLoaded()) { LOG_ERROR(Service_LDR, "Invalid or not loaded CRO"); - cmd_buff[1] = ERROR_NOT_LOADED.raw; + rb.Push(ERROR_NOT_LOADED); return; } @@ -689,7 +642,7 @@ static void UnlinkCRO(Interface* self) { memory_synchronizer.SynchronizeOriginalMemory(); Core::CPU().ClearInstructionCache(); - cmd_buff[1] = result.raw; + rb.Push(result); } /** @@ -704,29 +657,21 @@ static void UnlinkCRO(Interface* self) { * 1 : Result of function, 0 on success, otherwise error code */ static void Shutdown(Interface* self) { - u32* cmd_buff = Kernel::GetCommandBuffer(); - VAddr crs_buffer_ptr = cmd_buff[1]; - u32 descriptor = cmd_buff[2]; - u32 process = cmd_buff[3]; - - LOG_DEBUG(Service_LDR, "called, crs_buffer_ptr=0x%08X, descriptor=0x%08X, process=0x%08X", - crs_buffer_ptr, descriptor, process); - - if (descriptor != 0) { - LOG_ERROR(Service_LDR, "IPC handle descriptor failed validation (0x%X)", descriptor); - cmd_buff[0] = IPC::MakeHeader(0, 1, 0); - cmd_buff[1] = ERROR_INVALID_DESCRIPTOR.raw; - return; - } + IPC::RequestParser rp(Kernel::GetCommandBuffer(), 0x08, 1, 2); + VAddr crs_buffer_ptr = rp.Pop<u32>(); + Kernel::Handle process = rp.PopHandle(); + + LOG_DEBUG(Service_LDR, "called, crs_buffer_ptr=0x%08X, process=0x%08X", crs_buffer_ptr, + process); + + IPC::RequestBuilder rb = rp.MakeBuilder(1, 0); if (loaded_crs == 0) { LOG_ERROR(Service_LDR, "Not initialized"); - cmd_buff[1] = ERROR_NOT_INITIALIZED.raw; + rb.Push(ERROR_NOT_INITIALIZED); return; } - cmd_buff[0] = IPC::MakeHeader(8, 1, 0); - CROHelper crs(loaded_crs); crs.Unrebase(true); @@ -744,7 +689,7 @@ static void Shutdown(Interface* self) { } loaded_crs = 0; - cmd_buff[1] = result.raw; + rb.Push(result); } const Interface::FunctionInfo FunctionTable[] = { diff --git a/src/core/hle/service/nwm/nwm_uds.cpp b/src/core/hle/service/nwm/nwm_uds.cpp index 08fade320..ef6c5ebe3 100644 --- a/src/core/hle/service/nwm/nwm_uds.cpp +++ b/src/core/hle/service/nwm/nwm_uds.cpp @@ -1,16 +1,49 @@ -// Copyright 2014 Citra Emulator Project +// Copyright 2017 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include <cstring> +#include <unordered_map> +#include <vector> #include "common/common_types.h" #include "common/logging/log.h" +#include "core/core_timing.h" #include "core/hle/kernel/event.h" +#include "core/hle/kernel/shared_memory.h" +#include "core/hle/result.h" #include "core/hle/service/nwm/nwm_uds.h" +#include "core/memory.h" namespace Service { namespace NWM { -static Kernel::SharedPtr<Kernel::Event> uds_handle_event; +// Event that is signaled every time the connection status changes. +static Kernel::SharedPtr<Kernel::Event> connection_status_event; + +// Shared memory provided by the application to store the receive buffer. +// This is not currently used. +static Kernel::SharedPtr<Kernel::SharedMemory> recv_buffer_memory; + +// Connection status of this 3DS. +static ConnectionStatus connection_status{}; + +// Node information about the current 3DS. +// TODO(Subv): Keep an array of all nodes connected to the network, +// that data has to be retransmitted in every beacon frame. +static NodeInfo node_info; + +// Mapping of bind node ids to their respective events. +static std::unordered_map<u32, Kernel::SharedPtr<Kernel::Event>> bind_node_events; + +// The WiFi network channel that the network is currently on. +// Since we're not actually interacting with physical radio waves, this is just a dummy value. +static u8 network_channel = DefaultNetworkChannel; + +// Information about the network that we're currently connected to. +static NetworkInfo network_info; + +// Event that will generate and send the 802.11 beacon frames. +static int beacon_broadcast_event; /** * NWM_UDS::Shutdown service function @@ -32,14 +65,14 @@ static void Shutdown(Interface* self) { /** * NWM_UDS::RecvBeaconBroadcastData service function + * Returns the raw beacon data for nearby networks that match the supplied WlanCommId. * Inputs: * 1 : Output buffer max size - * 2 : Unknown - * 3 : Unknown - * 4 : MAC address? - * 6-14 : Unknown, usually zero / uninitialized? - * 15 : WLan Comm ID - * 16 : This is the ID also located at offset 0xE in the CTR-generation structure. + * 2-3 : Unknown + * 4-5 : Host MAC address. + * 6-14 : Unused + * 15 : WLan Comm Id + * 16 : Id * 17 : Value 0 * 18 : Input handle * 19 : (Size<<4) | 12 @@ -77,42 +110,274 @@ static void RecvBeaconBroadcastData(Interface* self) { /** * NWM_UDS::Initialize service function * Inputs: - * 1 : Unknown - * 2-11 : Input Structure - * 12 : Unknown u16 + * 1 : Shared memory size + * 2-11 : Input NodeInfo Structure + * 12 : 2-byte Version * 13 : Value 0 - * 14 : Handle + * 14 : Shared memory handle * Outputs: * 0 : Return header * 1 : Result of function, 0 on success, otherwise error code * 2 : Value 0 - * 3 : Output handle + * 3 : Output event handle */ static void InitializeWithVersion(Interface* self) { - u32* cmd_buff = Kernel::GetCommandBuffer(); - u32 unk1 = cmd_buff[1]; - u32 unk2 = cmd_buff[12]; - u32 value = cmd_buff[13]; - u32 handle = cmd_buff[14]; - - // Because NWM service is not implemented at all, we stub the Initialize function with an error - // code instead of success to prevent games from using the service and from causing more issues. - // The error code is from a real 3DS with wifi off, thus believed to be "network disabled". - /* - cmd_buff[1] = RESULT_SUCCESS.raw; - cmd_buff[2] = 0; - cmd_buff[3] = Kernel::g_handle_table.Create(uds_handle_event) - .MoveFrom(); // TODO(purpasmart): Verify if this is a event handle - */ - cmd_buff[0] = IPC::MakeHeader(0x1B, 1, 2); - cmd_buff[1] = ResultCode(static_cast<ErrorDescription>(2), ErrorModule::UDS, - ErrorSummary::StatusChanged, ErrorLevel::Status) - .raw; - cmd_buff[2] = 0; - cmd_buff[3] = 0; - - LOG_WARNING(Service_NWM, "(STUBBED) called unk1=0x%08X, unk2=0x%08X, value=%u, handle=0x%08X", - unk1, unk2, value, handle); + IPC::RequestParser rp(Kernel::GetCommandBuffer(), 0x1B, 12, 2); + + u32 sharedmem_size = rp.Pop<u32>(); + + // Update the node information with the data the game gave us. + rp.PopRaw(node_info); + + u16 version; + rp.PopRaw(version); + Kernel::Handle sharedmem_handle = rp.PopHandle(); + + recv_buffer_memory = Kernel::g_handle_table.Get<Kernel::SharedMemory>(sharedmem_handle); + + ASSERT_MSG(recv_buffer_memory->size == sharedmem_size, "Invalid shared memory size."); + + // Reset the connection status, it contains all zeros after initialization, + // except for the actual status value. + connection_status = {}; + connection_status.status = static_cast<u32>(NetworkStatus::NotConnected); + + IPC::RequestBuilder rb = rp.MakeBuilder(1, 2); + rb.Push(RESULT_SUCCESS); + rb.PushCopyHandles(Kernel::g_handle_table.Create(connection_status_event).MoveFrom()); + + LOG_DEBUG(Service_NWM, "called sharedmem_size=0x%08X, version=0x%08X, sharedmem_handle=0x%08X", + sharedmem_size, version, sharedmem_handle); +} + +/** + * NWM_UDS::GetConnectionStatus service function. + * Returns the connection status structure for the currently open network connection. + * This structure contains information about the connection, + * like the number of connected nodes, etc. + * Inputs: + * 0 : Command header. + * Outputs: + * 0 : Return header + * 1 : Result of function, 0 on success, otherwise error code + * 2-13 : Channel of the current WiFi network connection. + */ +static void GetConnectionStatus(Interface* self) { + IPC::RequestParser rp(Kernel::GetCommandBuffer(), 0xB, 0, 0); + IPC::RequestBuilder rb = rp.MakeBuilder(13, 0); + + rb.Push(RESULT_SUCCESS); + rb.PushRaw(connection_status); + + LOG_DEBUG(Service_NWM, "called"); +} + +/** + * NWM_UDS::Bind service function. + * Binds a BindNodeId to a data channel and retrieves a data event. + * Inputs: + * 1 : BindNodeId + * 2 : Receive buffer size. + * 3 : u8 Data channel to bind to. + * 4 : Network node id. + * Outputs: + * 0 : Return header + * 1 : Result of function, 0 on success, otherwise error code + * 2 : Copy handle descriptor. + * 3 : Data available event handle. + */ +static void Bind(Interface* self) { + IPC::RequestParser rp(Kernel::GetCommandBuffer(), 0x12, 4, 0); + + u32 bind_node_id = rp.Pop<u32>(); + u32 recv_buffer_size = rp.Pop<u32>(); + u8 data_channel; + rp.PopRaw(data_channel); + u16 network_node_id; + rp.PopRaw(network_node_id); + + // TODO(Subv): Store the data channel and verify it when receiving data frames. + + LOG_DEBUG(Service_NWM, "called"); + + if (data_channel == 0) { + IPC::RequestBuilder rb = rp.MakeBuilder(1, 0); + rb.Push(ResultCode(ErrorDescription::NotAuthorized, ErrorModule::UDS, + ErrorSummary::WrongArgument, ErrorLevel::Usage)); + return; + } + + // Create a new event for this bind node. + // TODO(Subv): Signal this event when new data is received on this data channel. + auto event = Kernel::Event::Create(Kernel::ResetType::OneShot, + "NWM::BindNodeEvent" + std::to_string(bind_node_id)); + bind_node_events[bind_node_id] = event; + + IPC::RequestBuilder rb = rp.MakeBuilder(1, 2); + + rb.Push(RESULT_SUCCESS); + rb.PushCopyHandles(Kernel::g_handle_table.Create(event).MoveFrom()); +} + +/** + * NWM_UDS::BeginHostingNetwork service function. + * Creates a network and starts broadcasting its presence. + * Inputs: + * 1 : Passphrase buffer size. + * 3 : VAddr of the NetworkInfo structure. + * 5 : VAddr of the passphrase. + * Outputs: + * 0 : Return header + * 1 : Result of function, 0 on success, otherwise error code + */ +static void BeginHostingNetwork(Interface* self) { + IPC::RequestParser rp(Kernel::GetCommandBuffer(), 0x1D, 1, 4); + + const u32 passphrase_size = rp.Pop<u32>(); + + size_t desc_size; + const VAddr network_info_address = rp.PopStaticBuffer(&desc_size, false); + ASSERT(desc_size == sizeof(NetworkInfo)); + const VAddr passphrase_address = rp.PopStaticBuffer(&desc_size, false); + ASSERT(desc_size == passphrase_size); + + // TODO(Subv): Store the passphrase and verify it when attempting a connection. + + LOG_DEBUG(Service_NWM, "called"); + + Memory::ReadBlock(network_info_address, &network_info, sizeof(NetworkInfo)); + + // The real UDS module throws a fatal error if this assert fails. + ASSERT_MSG(network_info.max_nodes > 1, "Trying to host a network of only one member."); + + connection_status.status = static_cast<u32>(NetworkStatus::ConnectedAsHost); + connection_status.max_nodes = network_info.max_nodes; + + // There's currently only one node in the network (the host). + connection_status.total_nodes = 1; + // The host is always the first node + connection_status.network_node_id = 1; + node_info.network_node_id = 1; + // Set the bit 0 in the nodes bitmask to indicate that node 1 is already taken. + connection_status.node_bitmask |= 1; + + // If the game has a preferred channel, use that instead. + if (network_info.channel != 0) + network_channel = network_info.channel; + + connection_status_event->Signal(); + + // Start broadcasting the network, send a beacon frame every 102.4ms. + CoreTiming::ScheduleEvent(msToCycles(DefaultBeaconInterval * MillisecondsPerTU), + beacon_broadcast_event, 0); + + LOG_WARNING(Service_NWM, + "An UDS network has been created, but broadcasting it is unimplemented."); + + IPC::RequestBuilder rb = rp.MakeBuilder(1, 0); + rb.Push(RESULT_SUCCESS); +} + +/** + * NWM_UDS::DestroyNetwork service function. + * Closes the network that we're currently hosting. + * Inputs: + * 0 : Command header. + * Outputs: + * 0 : Return header + * 1 : Result of function, 0 on success, otherwise error code + */ +static void DestroyNetwork(Interface* self) { + IPC::RequestParser rp(Kernel::GetCommandBuffer(), 0x08, 0, 0); + + // TODO(Subv): Find out what happens if this is called while + // no network is being hosted. + + // Unschedule the beacon broadcast event. + CoreTiming::UnscheduleEvent(beacon_broadcast_event, 0); + + connection_status.status = static_cast<u8>(NetworkStatus::NotConnected); + connection_status_event->Signal(); + + IPC::RequestBuilder rb = rp.MakeBuilder(1, 0); + + rb.Push(RESULT_SUCCESS); + + LOG_WARNING(Service_NWM, "called"); +} + +/** + * NWM_UDS::GetChannel service function. + * Returns the WiFi channel in which the network we're connected to is transmitting. + * Inputs: + * 0 : Command header. + * Outputs: + * 0 : Return header + * 1 : Result of function, 0 on success, otherwise error code + * 2 : Channel of the current WiFi network connection. + */ +static void GetChannel(Interface* self) { + IPC::RequestParser rp(Kernel::GetCommandBuffer(), 0x1A, 0, 0); + IPC::RequestBuilder rb = rp.MakeBuilder(2, 0); + + bool is_connected = connection_status.status != static_cast<u32>(NetworkStatus::NotConnected); + + u8 channel = is_connected ? network_channel : 0; + + rb.Push(RESULT_SUCCESS); + rb.PushRaw(channel); + + LOG_DEBUG(Service_NWM, "called"); +} + +/** + * NWM_UDS::SetApplicationData service function. + * Updates the application data that is being broadcast in the beacon frames + * for the network that we're hosting. + * Inputs: + * 1 : Data size. + * 3 : VAddr of the data. + * Outputs: + * 0 : Return header + * 1 : Result of function, 0 on success, otherwise error code + * 2 : Channel of the current WiFi network connection. + */ +static void SetApplicationData(Interface* self) { + IPC::RequestParser rp(Kernel::GetCommandBuffer(), 0x1A, 1, 2); + + u32 size = rp.Pop<u32>(); + + size_t desc_size; + const VAddr address = rp.PopStaticBuffer(&desc_size, false); + ASSERT(desc_size == size); + + LOG_DEBUG(Service_NWM, "called"); + + IPC::RequestBuilder rb = rp.MakeBuilder(1, 0); + + if (size > ApplicationDataSize) { + rb.Push(ResultCode(ErrorDescription::TooLarge, ErrorModule::UDS, + ErrorSummary::WrongArgument, ErrorLevel::Usage)); + return; + } + + network_info.application_data_size = size; + Memory::ReadBlock(address, network_info.application_data.data(), size); + + rb.Push(RESULT_SUCCESS); +} + +// Sends a 802.11 beacon frame with information about the current network. +static void BeaconBroadcastCallback(u64 userdata, int cycles_late) { + // Don't do anything if we're not actually hosting a network + if (connection_status.status != static_cast<u32>(NetworkStatus::ConnectedAsHost)) + return; + + // TODO(Subv): Actually generate the beacon and send it. + + // Start broadcasting the network, send a beacon frame every 102.4ms. + CoreTiming::ScheduleEvent(msToCycles(DefaultBeaconInterval * MillisecondsPerTU) - cycles_late, + beacon_broadcast_event, 0); } const Interface::FunctionInfo FunctionTable[] = { @@ -123,23 +388,23 @@ const Interface::FunctionInfo FunctionTable[] = { {0x00050040, nullptr, "EjectClient"}, {0x00060000, nullptr, "EjectSpectator"}, {0x00070080, nullptr, "UpdateNetworkAttribute"}, - {0x00080000, nullptr, "DestroyNetwork"}, + {0x00080000, DestroyNetwork, "DestroyNetwork"}, {0x00090442, nullptr, "ConnectNetwork (deprecated)"}, {0x000A0000, nullptr, "DisconnectNetwork"}, - {0x000B0000, nullptr, "GetConnectionStatus"}, + {0x000B0000, GetConnectionStatus, "GetConnectionStatus"}, {0x000D0040, nullptr, "GetNodeInformation"}, {0x000E0006, nullptr, "DecryptBeaconData (deprecated)"}, {0x000F0404, RecvBeaconBroadcastData, "RecvBeaconBroadcastData"}, - {0x00100042, nullptr, "SetApplicationData"}, + {0x00100042, SetApplicationData, "SetApplicationData"}, {0x00110040, nullptr, "GetApplicationData"}, - {0x00120100, nullptr, "Bind"}, + {0x00120100, Bind, "Bind"}, {0x00130040, nullptr, "Unbind"}, {0x001400C0, nullptr, "PullPacket"}, {0x00150080, nullptr, "SetMaxSendDelay"}, {0x00170182, nullptr, "SendTo"}, - {0x001A0000, nullptr, "GetChannel"}, + {0x001A0000, GetChannel, "GetChannel"}, {0x001B0302, InitializeWithVersion, "InitializeWithVersion"}, - {0x001D0044, nullptr, "BeginHostingNetwork"}, + {0x001D0044, BeginHostingNetwork, "BeginHostingNetwork"}, {0x001E0084, nullptr, "ConnectToNetwork"}, {0x001F0006, nullptr, "DecryptBeaconData"}, {0x00200040, nullptr, "Flush"}, @@ -148,13 +413,25 @@ const Interface::FunctionInfo FunctionTable[] = { }; NWM_UDS::NWM_UDS() { - uds_handle_event = Kernel::Event::Create(Kernel::ResetType::OneShot, "NWM::uds_handle_event"); + connection_status_event = + Kernel::Event::Create(Kernel::ResetType::OneShot, "NWM::connection_status_event"); Register(FunctionTable); + + beacon_broadcast_event = + CoreTiming::RegisterEvent("UDS::BeaconBroadcastCallback", BeaconBroadcastCallback); } NWM_UDS::~NWM_UDS() { - uds_handle_event = nullptr; + network_info = {}; + bind_node_events.clear(); + connection_status_event = nullptr; + recv_buffer_memory = nullptr; + + connection_status = {}; + connection_status.status = static_cast<u32>(NetworkStatus::NotConnected); + + CoreTiming::UnscheduleEvent(beacon_broadcast_event, 0); } } // namespace NWM diff --git a/src/core/hle/service/nwm/nwm_uds.h b/src/core/hle/service/nwm/nwm_uds.h index 55db748f6..65349f9fd 100644 --- a/src/core/hle/service/nwm/nwm_uds.h +++ b/src/core/hle/service/nwm/nwm_uds.h @@ -4,6 +4,10 @@ #pragma once +#include <array> +#include <cstddef> +#include "common/common_types.h" +#include "common/swap.h" #include "core/hle/service/service.h" // Local-WLAN service @@ -11,6 +15,68 @@ namespace Service { namespace NWM { +const size_t ApplicationDataSize = 0xC8; +const u8 DefaultNetworkChannel = 11; + +// Number of milliseconds in a TU. +const double MillisecondsPerTU = 1.024; +// Interval measured in TU, the default value is 100TU = 102.4ms +const u16 DefaultBeaconInterval = 100; + +struct NodeInfo { + u64_le friend_code_seed; + std::array<u16_le, 10> username; + INSERT_PADDING_BYTES(4); + u16_le network_node_id; + INSERT_PADDING_BYTES(6); +}; + +static_assert(sizeof(NodeInfo) == 40, "NodeInfo has incorrect size."); + +enum class NetworkStatus { + NotConnected = 3, + ConnectedAsHost = 6, + ConnectedAsClient = 9, + ConnectedAsSpectator = 10, +}; + +struct ConnectionStatus { + u32_le status; + INSERT_PADDING_WORDS(1); + u16_le network_node_id; + INSERT_PADDING_BYTES(2); + INSERT_PADDING_BYTES(32); + u8 total_nodes; + u8 max_nodes; + u16_le node_bitmask; +}; + +static_assert(sizeof(ConnectionStatus) == 0x30, "ConnectionStatus has incorrect size."); + +struct NetworkInfo { + std::array<u8, 6> host_mac_address; + u8 channel; + INSERT_PADDING_BYTES(1); + u8 initialized; + INSERT_PADDING_BYTES(3); + std::array<u8, 3> oui_value; + u8 oui_type; + // This field is received as BigEndian from the game. + u32_be wlan_comm_id; + u8 id; + INSERT_PADDING_BYTES(1); + u16_be attributes; + u32_be network_id; + u8 total_nodes; + u8 max_nodes; + INSERT_PADDING_BYTES(2); + INSERT_PADDING_BYTES(0x1F); + u8 application_data_size; + std::array<u8, ApplicationDataSize> application_data; +}; + +static_assert(sizeof(NetworkInfo) == 0x108, "NetworkInfo has incorrect size."); + class NWM_UDS final : public Interface { public: NWM_UDS(); diff --git a/src/input_common/sdl/sdl.cpp b/src/input_common/sdl/sdl.cpp index ae0206909..756ee58b7 100644 --- a/src/input_common/sdl/sdl.cpp +++ b/src/input_common/sdl/sdl.cpp @@ -8,6 +8,7 @@ #include <tuple> #include <unordered_map> #include <SDL.h> +#include "common/logging/log.h" #include "common/math_util.h" #include "input_common/sdl/sdl.h" @@ -40,12 +41,16 @@ public: return SDL_JoystickGetButton(joystick.get(), button) == 1; } - std::tuple<float, float> GetAnalog(int axis_x, int axis_y) const { + float GetAxis(int axis) const { if (!joystick) return {}; SDL_JoystickUpdate(); - float x = SDL_JoystickGetAxis(joystick.get(), axis_x) / 32767.0f; - float y = SDL_JoystickGetAxis(joystick.get(), axis_y) / 32767.0f; + return SDL_JoystickGetAxis(joystick.get(), axis) / 32767.0f; + } + + std::tuple<float, float> GetAnalog(int axis_x, int axis_y) const { + float x = GetAxis(axis_x); + float y = GetAxis(axis_y); y = -y; // 3DS uses an y-axis inverse from SDL // Make sure the coordinates are in the unit circle, @@ -97,6 +102,27 @@ private: Uint8 direction; }; +class SDLAxisButton final : public Input::ButtonDevice { +public: + explicit SDLAxisButton(std::shared_ptr<SDLJoystick> joystick_, int axis_, float threshold_, + bool trigger_if_greater_) + : joystick(joystick_), axis(axis_), threshold(threshold_), + trigger_if_greater(trigger_if_greater_) {} + + bool GetStatus() const override { + float axis_value = joystick->GetAxis(axis); + if (trigger_if_greater) + return axis_value > threshold; + return axis_value < threshold; + } + +private: + std::shared_ptr<SDLJoystick> joystick; + int axis; + float threshold; + bool trigger_if_greater; +}; + class SDLAnalog final : public Input::AnalogDevice { public: SDLAnalog(std::shared_ptr<SDLJoystick> joystick_, int axis_x_, int axis_y_) @@ -130,8 +156,14 @@ public: * - "joystick": the index of the joystick to bind * - "button"(optional): the index of the button to bind * - "hat"(optional): the index of the hat to bind as direction buttons + * - "axis"(optional): the index of the axis to bind * - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", - * "down", "left" or "right" + * "down", "left" or "right" + * - "threshould"(only used for axis): a float value in (-1.0, 1.0) which the button is + * triggered if the axis value crosses + * - "direction"(only used for axis): "+" means the button is triggered when the axis value + * is greater than the threshold; "-" means the button is triggered when the axis value + * is smaller than the threshold */ std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override { const int joystick_index = params.Get("joystick", 0); @@ -155,6 +187,23 @@ public: direction); } + if (params.Has("axis")) { + const int axis = params.Get("axis", 0); + const float threshold = params.Get("threshold", 0.5f); + const std::string direction_name = params.Get("direction", ""); + bool trigger_if_greater; + if (direction_name == "+") { + trigger_if_greater = true; + } else if (direction_name == "-") { + trigger_if_greater = false; + } else { + trigger_if_greater = true; + LOG_ERROR(Input, "Unknown direction %s", direction_name.c_str()); + } + return std::make_unique<SDLAxisButton>(GetJoystick(joystick_index), axis, threshold, + trigger_if_greater); + } + const int button = params.Get("button", 0); return std::make_unique<SDLButton>(GetJoystick(joystick_index), button); } diff --git a/src/video_core/regs_framebuffer.h b/src/video_core/regs_framebuffer.h index 366782080..9ddc79243 100644 --- a/src/video_core/regs_framebuffer.h +++ b/src/video_core/regs_framebuffer.h @@ -89,8 +89,8 @@ struct FramebufferRegs { }; union { - BitField<0, 8, BlendEquation> blend_equation_rgb; - BitField<8, 8, BlendEquation> blend_equation_a; + BitField<0, 3, BlendEquation> blend_equation_rgb; + BitField<8, 3, BlendEquation> blend_equation_a; BitField<16, 4, BlendFactor> factor_source_rgb; BitField<20, 4, BlendFactor> factor_dest_rgb; diff --git a/src/video_core/regs_texturing.h b/src/video_core/regs_texturing.h index be8bc6826..0b62da145 100644 --- a/src/video_core/regs_texturing.h +++ b/src/video_core/regs_texturing.h @@ -199,7 +199,7 @@ struct TexturingRegs { Lerp = 4, Subtract = 5, Dot3_RGB = 6, - + Dot3_RGBA = 7, MultiplyThenAdd = 8, AddThenMultiply = 9, }; diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index de1d5eba7..a47307099 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -20,7 +20,6 @@ #include "video_core/regs_texturing.h" #include "video_core/renderer_opengl/gl_rasterizer.h" #include "video_core/renderer_opengl/gl_shader_gen.h" -#include "video_core/renderer_opengl/gl_shader_util.h" #include "video_core/renderer_opengl/pica_to_gl.h" #include "video_core/renderer_opengl/renderer_opengl.h" @@ -1005,7 +1004,7 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig( } void RasterizerOpenGL::SetShader() { - PicaShaderConfig config = PicaShaderConfig::CurrentConfig(); + auto config = GLShader::PicaShaderConfig::BuildFromRegs(Pica::g_state.regs); std::unique_ptr<PicaShader> shader = std::make_unique<PicaShader>(); // Find (or generate) the GLSL shader for the current TEV state diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index ecf737438..3e1770d77 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -25,210 +25,13 @@ #include "video_core/regs_texturing.h" #include "video_core/renderer_opengl/gl_rasterizer_cache.h" #include "video_core/renderer_opengl/gl_resource_manager.h" +#include "video_core/renderer_opengl/gl_shader_gen.h" #include "video_core/renderer_opengl/gl_state.h" #include "video_core/renderer_opengl/pica_to_gl.h" #include "video_core/shader/shader.h" struct ScreenInfo; -/** - * This struct contains all state used to generate the GLSL shader program that emulates the current - * Pica register configuration. This struct is used as a cache key for generated GLSL shader - * programs. The functions in gl_shader_gen.cpp should retrieve state from this struct only, not by - * directly accessing Pica registers. This should reduce the risk of bugs in shader generation where - * Pica state is not being captured in the shader cache key, thereby resulting in (what should be) - * two separate shaders sharing the same key. - * - * We use a union because "implicitly-defined copy/move constructor for a union X copies the object - * representation of X." and "implicitly-defined copy assignment operator for a union X copies the - * object representation (3.9) of X." = Bytewise copy instead of memberwise copy. This is important - * because the padding bytes are included in the hash and comparison between objects. - */ -union PicaShaderConfig { - - /// Construct a PicaShaderConfig with the current Pica register configuration. - static PicaShaderConfig CurrentConfig() { - PicaShaderConfig res; - - auto& state = res.state; - std::memset(&state, 0, sizeof(PicaShaderConfig::State)); - - const auto& regs = Pica::g_state.regs; - - state.scissor_test_mode = regs.rasterizer.scissor_test.mode; - - state.depthmap_enable = regs.rasterizer.depthmap_enable; - - state.alpha_test_func = regs.framebuffer.output_merger.alpha_test.enable - ? regs.framebuffer.output_merger.alpha_test.func.Value() - : Pica::FramebufferRegs::CompareFunc::Always; - - state.texture0_type = regs.texturing.texture0.type; - - // Copy relevant tev stages fields. - // We don't sync const_color here because of the high variance, it is a - // shader uniform instead. - const auto& tev_stages = regs.texturing.GetTevStages(); - DEBUG_ASSERT(state.tev_stages.size() == tev_stages.size()); - for (size_t i = 0; i < tev_stages.size(); i++) { - const auto& tev_stage = tev_stages[i]; - state.tev_stages[i].sources_raw = tev_stage.sources_raw; - state.tev_stages[i].modifiers_raw = tev_stage.modifiers_raw; - state.tev_stages[i].ops_raw = tev_stage.ops_raw; - state.tev_stages[i].scales_raw = tev_stage.scales_raw; - } - - state.fog_mode = regs.texturing.fog_mode; - state.fog_flip = regs.texturing.fog_flip != 0; - - state.combiner_buffer_input = - regs.texturing.tev_combiner_buffer_input.update_mask_rgb.Value() | - regs.texturing.tev_combiner_buffer_input.update_mask_a.Value() << 4; - - // Fragment lighting - - state.lighting.enable = !regs.lighting.disable; - state.lighting.src_num = regs.lighting.max_light_index + 1; - - for (unsigned light_index = 0; light_index < state.lighting.src_num; ++light_index) { - unsigned num = regs.lighting.light_enable.GetNum(light_index); - const auto& light = regs.lighting.light[num]; - state.lighting.light[light_index].num = num; - state.lighting.light[light_index].directional = light.config.directional != 0; - state.lighting.light[light_index].two_sided_diffuse = - light.config.two_sided_diffuse != 0; - state.lighting.light[light_index].dist_atten_enable = - !regs.lighting.IsDistAttenDisabled(num); - } - - state.lighting.lut_d0.enable = regs.lighting.config1.disable_lut_d0 == 0; - state.lighting.lut_d0.abs_input = regs.lighting.abs_lut_input.disable_d0 == 0; - state.lighting.lut_d0.type = regs.lighting.lut_input.d0.Value(); - state.lighting.lut_d0.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d0); - - state.lighting.lut_d1.enable = regs.lighting.config1.disable_lut_d1 == 0; - state.lighting.lut_d1.abs_input = regs.lighting.abs_lut_input.disable_d1 == 0; - state.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value(); - state.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1); - - state.lighting.lut_fr.enable = regs.lighting.config1.disable_lut_fr == 0; - state.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.disable_fr == 0; - state.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value(); - state.lighting.lut_fr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.fr); - - state.lighting.lut_rr.enable = regs.lighting.config1.disable_lut_rr == 0; - state.lighting.lut_rr.abs_input = regs.lighting.abs_lut_input.disable_rr == 0; - state.lighting.lut_rr.type = regs.lighting.lut_input.rr.Value(); - state.lighting.lut_rr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rr); - - state.lighting.lut_rg.enable = regs.lighting.config1.disable_lut_rg == 0; - state.lighting.lut_rg.abs_input = regs.lighting.abs_lut_input.disable_rg == 0; - state.lighting.lut_rg.type = regs.lighting.lut_input.rg.Value(); - state.lighting.lut_rg.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rg); - - state.lighting.lut_rb.enable = regs.lighting.config1.disable_lut_rb == 0; - state.lighting.lut_rb.abs_input = regs.lighting.abs_lut_input.disable_rb == 0; - state.lighting.lut_rb.type = regs.lighting.lut_input.rb.Value(); - state.lighting.lut_rb.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rb); - - state.lighting.config = regs.lighting.config0.config; - state.lighting.fresnel_selector = regs.lighting.config0.fresnel_selector; - state.lighting.bump_mode = regs.lighting.config0.bump_mode; - state.lighting.bump_selector = regs.lighting.config0.bump_selector; - state.lighting.bump_renorm = regs.lighting.config0.disable_bump_renorm == 0; - state.lighting.clamp_highlights = regs.lighting.config0.clamp_highlights != 0; - - return res; - } - - bool TevStageUpdatesCombinerBufferColor(unsigned stage_index) const { - return (stage_index < 4) && (state.combiner_buffer_input & (1 << stage_index)); - } - - bool TevStageUpdatesCombinerBufferAlpha(unsigned stage_index) const { - return (stage_index < 4) && ((state.combiner_buffer_input >> 4) & (1 << stage_index)); - } - - bool operator==(const PicaShaderConfig& o) const { - return std::memcmp(&state, &o.state, sizeof(PicaShaderConfig::State)) == 0; - }; - - // NOTE: MSVC15 (Update 2) doesn't think `delete`'d constructors and operators are TC. - // This makes BitField not TC when used in a union or struct so we have to resort - // to this ugly hack. - // Once that bug is fixed we can use Pica::Regs::TevStageConfig here. - // Doesn't include const_color because we don't sync it, see comment in CurrentConfig() - struct TevStageConfigRaw { - u32 sources_raw; - u32 modifiers_raw; - u32 ops_raw; - u32 scales_raw; - explicit operator Pica::TexturingRegs::TevStageConfig() const noexcept { - Pica::TexturingRegs::TevStageConfig stage; - stage.sources_raw = sources_raw; - stage.modifiers_raw = modifiers_raw; - stage.ops_raw = ops_raw; - stage.const_color = 0; - stage.scales_raw = scales_raw; - return stage; - } - }; - - struct State { - Pica::FramebufferRegs::CompareFunc alpha_test_func; - Pica::RasterizerRegs::ScissorMode scissor_test_mode; - Pica::TexturingRegs::TextureConfig::TextureType texture0_type; - std::array<TevStageConfigRaw, 6> tev_stages; - u8 combiner_buffer_input; - - Pica::RasterizerRegs::DepthBuffering depthmap_enable; - Pica::TexturingRegs::FogMode fog_mode; - bool fog_flip; - - struct { - struct { - unsigned num; - bool directional; - bool two_sided_diffuse; - bool dist_atten_enable; - } light[8]; - - bool enable; - unsigned src_num; - Pica::LightingRegs::LightingBumpMode bump_mode; - unsigned bump_selector; - bool bump_renorm; - bool clamp_highlights; - - Pica::LightingRegs::LightingConfig config; - Pica::LightingRegs::LightingFresnelSelector fresnel_selector; - - struct { - bool enable; - bool abs_input; - Pica::LightingRegs::LightingLutInput type; - float scale; - } lut_d0, lut_d1, lut_fr, lut_rr, lut_rg, lut_rb; - } lighting; - - } state; -}; -#if (__GNUC__ >= 5) || defined(__clang__) || defined(_MSC_VER) -static_assert(std::is_trivially_copyable<PicaShaderConfig::State>::value, - "PicaShaderConfig::State must be trivially copyable"); -#endif - -namespace std { - -template <> -struct hash<PicaShaderConfig> { - size_t operator()(const PicaShaderConfig& k) const { - return Common::ComputeHash64(&k.state, sizeof(PicaShaderConfig::State)); - } -}; - -} // namespace std - class RasterizerOpenGL : public VideoCore::RasterizerInterface { public: RasterizerOpenGL(); @@ -437,7 +240,7 @@ private: std::vector<HardwareVertex> vertex_batch; - std::unordered_map<PicaShaderConfig, std::unique_ptr<PicaShader>> shader_cache; + std::unordered_map<GLShader::PicaShaderConfig, std::unique_ptr<PicaShader>> shader_cache; const PicaShader* current_shader = nullptr; bool shader_dirty; diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index 7abdeba05..0f889b172 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp @@ -4,6 +4,7 @@ #include <array> #include <cstddef> +#include <cstring> #include "common/assert.h" #include "common/bit_field.h" #include "common/logging/log.h" @@ -23,6 +24,97 @@ using TevStageConfig = TexturingRegs::TevStageConfig; namespace GLShader { +PicaShaderConfig PicaShaderConfig::BuildFromRegs(const Pica::Regs& regs) { + PicaShaderConfig res; + + auto& state = res.state; + std::memset(&state, 0, sizeof(PicaShaderConfig::State)); + + state.scissor_test_mode = regs.rasterizer.scissor_test.mode; + + state.depthmap_enable = regs.rasterizer.depthmap_enable; + + state.alpha_test_func = regs.framebuffer.output_merger.alpha_test.enable + ? regs.framebuffer.output_merger.alpha_test.func.Value() + : Pica::FramebufferRegs::CompareFunc::Always; + + state.texture0_type = regs.texturing.texture0.type; + + // Copy relevant tev stages fields. + // We don't sync const_color here because of the high variance, it is a + // shader uniform instead. + const auto& tev_stages = regs.texturing.GetTevStages(); + DEBUG_ASSERT(state.tev_stages.size() == tev_stages.size()); + for (size_t i = 0; i < tev_stages.size(); i++) { + const auto& tev_stage = tev_stages[i]; + state.tev_stages[i].sources_raw = tev_stage.sources_raw; + state.tev_stages[i].modifiers_raw = tev_stage.modifiers_raw; + state.tev_stages[i].ops_raw = tev_stage.ops_raw; + state.tev_stages[i].scales_raw = tev_stage.scales_raw; + } + + state.fog_mode = regs.texturing.fog_mode; + state.fog_flip = regs.texturing.fog_flip != 0; + + state.combiner_buffer_input = regs.texturing.tev_combiner_buffer_input.update_mask_rgb.Value() | + regs.texturing.tev_combiner_buffer_input.update_mask_a.Value() + << 4; + + // Fragment lighting + + state.lighting.enable = !regs.lighting.disable; + state.lighting.src_num = regs.lighting.max_light_index + 1; + + for (unsigned light_index = 0; light_index < state.lighting.src_num; ++light_index) { + unsigned num = regs.lighting.light_enable.GetNum(light_index); + const auto& light = regs.lighting.light[num]; + state.lighting.light[light_index].num = num; + state.lighting.light[light_index].directional = light.config.directional != 0; + state.lighting.light[light_index].two_sided_diffuse = light.config.two_sided_diffuse != 0; + state.lighting.light[light_index].dist_atten_enable = + !regs.lighting.IsDistAttenDisabled(num); + } + + state.lighting.lut_d0.enable = regs.lighting.config1.disable_lut_d0 == 0; + state.lighting.lut_d0.abs_input = regs.lighting.abs_lut_input.disable_d0 == 0; + state.lighting.lut_d0.type = regs.lighting.lut_input.d0.Value(); + state.lighting.lut_d0.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d0); + + state.lighting.lut_d1.enable = regs.lighting.config1.disable_lut_d1 == 0; + state.lighting.lut_d1.abs_input = regs.lighting.abs_lut_input.disable_d1 == 0; + state.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value(); + state.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1); + + state.lighting.lut_fr.enable = regs.lighting.config1.disable_lut_fr == 0; + state.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.disable_fr == 0; + state.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value(); + state.lighting.lut_fr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.fr); + + state.lighting.lut_rr.enable = regs.lighting.config1.disable_lut_rr == 0; + state.lighting.lut_rr.abs_input = regs.lighting.abs_lut_input.disable_rr == 0; + state.lighting.lut_rr.type = regs.lighting.lut_input.rr.Value(); + state.lighting.lut_rr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rr); + + state.lighting.lut_rg.enable = regs.lighting.config1.disable_lut_rg == 0; + state.lighting.lut_rg.abs_input = regs.lighting.abs_lut_input.disable_rg == 0; + state.lighting.lut_rg.type = regs.lighting.lut_input.rg.Value(); + state.lighting.lut_rg.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rg); + + state.lighting.lut_rb.enable = regs.lighting.config1.disable_lut_rb == 0; + state.lighting.lut_rb.abs_input = regs.lighting.abs_lut_input.disable_rb == 0; + state.lighting.lut_rb.type = regs.lighting.lut_input.rb.Value(); + state.lighting.lut_rb.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rb); + + state.lighting.config = regs.lighting.config0.config; + state.lighting.fresnel_selector = regs.lighting.config0.fresnel_selector; + state.lighting.bump_mode = regs.lighting.config0.bump_mode; + state.lighting.bump_selector = regs.lighting.config0.bump_selector; + state.lighting.bump_renorm = regs.lighting.config0.disable_bump_renorm == 0; + state.lighting.clamp_highlights = regs.lighting.config0.clamp_highlights != 0; + + return res; +} + /// Detects if a TEV stage is configured to be skipped (to avoid generating unnecessary code) static bool IsPassThroughTevStage(const TevStageConfig& stage) { return (stage.color_op == TevStageConfig::Operation::Replace && @@ -214,8 +306,6 @@ static void AppendColorCombiner(std::string& out, TevStageConfig::Operation oper out += variable_name + "[0] + " + variable_name + "[1] - vec3(0.5)"; break; case Operation::Lerp: - // TODO(bunnei): Verify if HW actually does this per-component, otherwise we can just use - // builtin lerp out += variable_name + "[0] * " + variable_name + "[2] + " + variable_name + "[1] * (vec3(1.0) - " + variable_name + "[2])"; break; @@ -230,6 +320,7 @@ static void AppendColorCombiner(std::string& out, TevStageConfig::Operation oper variable_name + "[2]"; break; case Operation::Dot3_RGB: + case Operation::Dot3_RGBA: out += "vec3(dot(" + variable_name + "[0] - vec3(0.5), " + variable_name + "[1] - vec3(0.5)) * 4.0)"; break; @@ -329,17 +420,25 @@ static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsi AppendColorCombiner(out, stage.color_op, "color_results_" + index_name); out += ";\n"; - out += "float alpha_results_" + index_name + "[3] = float[3]("; - AppendAlphaModifier(out, config, stage.alpha_modifier1, stage.alpha_source1, index_name); - out += ", "; - AppendAlphaModifier(out, config, stage.alpha_modifier2, stage.alpha_source2, index_name); - out += ", "; - AppendAlphaModifier(out, config, stage.alpha_modifier3, stage.alpha_source3, index_name); - out += ");\n"; - - out += "float alpha_output_" + index_name + " = "; - AppendAlphaCombiner(out, stage.alpha_op, "alpha_results_" + index_name); - out += ";\n"; + if (stage.color_op == TevStageConfig::Operation::Dot3_RGBA) { + // result of Dot3_RGBA operation is also placed to the alpha component + out += "float alpha_output_" + index_name + " = color_output_" + index_name + "[0];\n"; + } else { + out += "float alpha_results_" + index_name + "[3] = float[3]("; + AppendAlphaModifier(out, config, stage.alpha_modifier1, stage.alpha_source1, + index_name); + out += ", "; + AppendAlphaModifier(out, config, stage.alpha_modifier2, stage.alpha_source2, + index_name); + out += ", "; + AppendAlphaModifier(out, config, stage.alpha_modifier3, stage.alpha_source3, + index_name); + out += ");\n"; + + out += "float alpha_output_" + index_name + " = "; + AppendAlphaCombiner(out, stage.alpha_op, "alpha_results_" + index_name); + out += ";\n"; + } out += "last_tex_env_out = vec4(" "clamp(color_output_" + diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h index bef3249cf..921d976a1 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.h +++ b/src/video_core/renderer_opengl/gl_shader_gen.h @@ -4,12 +4,121 @@ #pragma once +#include <array> +#include <cstring> +#include <functional> #include <string> - -union PicaShaderConfig; +#include <type_traits> +#include "video_core/regs.h" namespace GLShader { +enum Attributes { + ATTRIBUTE_POSITION, + ATTRIBUTE_COLOR, + ATTRIBUTE_TEXCOORD0, + ATTRIBUTE_TEXCOORD1, + ATTRIBUTE_TEXCOORD2, + ATTRIBUTE_TEXCOORD0_W, + ATTRIBUTE_NORMQUAT, + ATTRIBUTE_VIEW, +}; + +/** + * This struct contains all state used to generate the GLSL shader program that emulates the current + * Pica register configuration. This struct is used as a cache key for generated GLSL shader + * programs. The functions in gl_shader_gen.cpp should retrieve state from this struct only, not by + * directly accessing Pica registers. This should reduce the risk of bugs in shader generation where + * Pica state is not being captured in the shader cache key, thereby resulting in (what should be) + * two separate shaders sharing the same key. + * + * We use a union because "implicitly-defined copy/move constructor for a union X copies the object + * representation of X." and "implicitly-defined copy assignment operator for a union X copies the + * object representation (3.9) of X." = Bytewise copy instead of memberwise copy. This is important + * because the padding bytes are included in the hash and comparison between objects. + */ +union PicaShaderConfig { + + /// Construct a PicaShaderConfig with the given Pica register configuration. + static PicaShaderConfig BuildFromRegs(const Pica::Regs& regs); + + bool TevStageUpdatesCombinerBufferColor(unsigned stage_index) const { + return (stage_index < 4) && (state.combiner_buffer_input & (1 << stage_index)); + } + + bool TevStageUpdatesCombinerBufferAlpha(unsigned stage_index) const { + return (stage_index < 4) && ((state.combiner_buffer_input >> 4) & (1 << stage_index)); + } + + bool operator==(const PicaShaderConfig& o) const { + return std::memcmp(&state, &o.state, sizeof(PicaShaderConfig::State)) == 0; + }; + + // NOTE: MSVC15 (Update 2) doesn't think `delete`'d constructors and operators are TC. + // This makes BitField not TC when used in a union or struct so we have to resort + // to this ugly hack. + // Once that bug is fixed we can use Pica::Regs::TevStageConfig here. + // Doesn't include const_color because we don't sync it, see comment in BuildFromRegs() + struct TevStageConfigRaw { + u32 sources_raw; + u32 modifiers_raw; + u32 ops_raw; + u32 scales_raw; + explicit operator Pica::TexturingRegs::TevStageConfig() const noexcept { + Pica::TexturingRegs::TevStageConfig stage; + stage.sources_raw = sources_raw; + stage.modifiers_raw = modifiers_raw; + stage.ops_raw = ops_raw; + stage.const_color = 0; + stage.scales_raw = scales_raw; + return stage; + } + }; + + struct State { + Pica::FramebufferRegs::CompareFunc alpha_test_func; + Pica::RasterizerRegs::ScissorMode scissor_test_mode; + Pica::TexturingRegs::TextureConfig::TextureType texture0_type; + std::array<TevStageConfigRaw, 6> tev_stages; + u8 combiner_buffer_input; + + Pica::RasterizerRegs::DepthBuffering depthmap_enable; + Pica::TexturingRegs::FogMode fog_mode; + bool fog_flip; + + struct { + struct { + unsigned num; + bool directional; + bool two_sided_diffuse; + bool dist_atten_enable; + } light[8]; + + bool enable; + unsigned src_num; + Pica::LightingRegs::LightingBumpMode bump_mode; + unsigned bump_selector; + bool bump_renorm; + bool clamp_highlights; + + Pica::LightingRegs::LightingConfig config; + Pica::LightingRegs::LightingFresnelSelector fresnel_selector; + + struct { + bool enable; + bool abs_input; + Pica::LightingRegs::LightingLutInput type; + float scale; + } lut_d0, lut_d1, lut_fr, lut_rr, lut_rg, lut_rb; + } lighting; + + } state; +}; +#if (__GNUC__ >= 5) || defined(__clang__) || defined(_MSC_VER) +static_assert(std::is_trivially_copyable<PicaShaderConfig::State>::value, + "PicaShaderConfig::State must be trivially copyable"); +#endif + /** * Generates the GLSL vertex shader program source code for the current Pica state * @returns String of the shader source code @@ -25,3 +134,12 @@ std::string GenerateVertexShader(); std::string GenerateFragmentShader(const PicaShaderConfig& config); } // namespace GLShader + +namespace std { +template <> +struct hash<GLShader::PicaShaderConfig> { + size_t operator()(const GLShader::PicaShaderConfig& k) const { + return Common::ComputeHash64(&k.state, sizeof(GLShader::PicaShaderConfig::State)); + } +}; +} // namespace std diff --git a/src/video_core/renderer_opengl/gl_shader_util.h b/src/video_core/renderer_opengl/gl_shader_util.h index f59912f79..c66e8acd3 100644 --- a/src/video_core/renderer_opengl/gl_shader_util.h +++ b/src/video_core/renderer_opengl/gl_shader_util.h @@ -8,17 +8,6 @@ namespace GLShader { -enum Attributes { - ATTRIBUTE_POSITION, - ATTRIBUTE_COLOR, - ATTRIBUTE_TEXCOORD0, - ATTRIBUTE_TEXCOORD1, - ATTRIBUTE_TEXCOORD2, - ATTRIBUTE_TEXCOORD0_W, - ATTRIBUTE_NORMQUAT, - ATTRIBUTE_VIEW, -}; - /** * Utility function to create and compile an OpenGL GLSL shader program (vertex + fragment shader) * @param vertex_shader String of the GLSL vertex shader program diff --git a/src/video_core/swrasterizer/rasterizer.cpp b/src/video_core/swrasterizer/rasterizer.cpp index 7557fcb89..cb1b90a81 100644 --- a/src/video_core/swrasterizer/rasterizer.cpp +++ b/src/video_core/swrasterizer/rasterizer.cpp @@ -403,13 +403,22 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve }; auto color_output = ColorCombine(tev_stage.color_op, color_result); - // alpha combiner - std::array<u8, 3> alpha_result = {{ - GetAlphaModifier(tev_stage.alpha_modifier1, GetSource(tev_stage.alpha_source1)), - GetAlphaModifier(tev_stage.alpha_modifier2, GetSource(tev_stage.alpha_source2)), - GetAlphaModifier(tev_stage.alpha_modifier3, GetSource(tev_stage.alpha_source3)), - }}; - auto alpha_output = AlphaCombine(tev_stage.alpha_op, alpha_result); + u8 alpha_output; + if (tev_stage.color_op == TexturingRegs::TevStageConfig::Operation::Dot3_RGBA) { + // result of Dot3_RGBA operation is also placed to the alpha component + alpha_output = color_output.x; + } else { + // alpha combiner + std::array<u8, 3> alpha_result = {{ + GetAlphaModifier(tev_stage.alpha_modifier1, + GetSource(tev_stage.alpha_source1)), + GetAlphaModifier(tev_stage.alpha_modifier2, + GetSource(tev_stage.alpha_source2)), + GetAlphaModifier(tev_stage.alpha_modifier3, + GetSource(tev_stage.alpha_source3)), + }}; + alpha_output = AlphaCombine(tev_stage.alpha_op, alpha_result); + } combiner_output[0] = std::min((unsigned)255, color_output.r() * tev_stage.GetColorMultiplier()); diff --git a/src/video_core/swrasterizer/texturing.cpp b/src/video_core/swrasterizer/texturing.cpp index eb18e4ba4..aeb6aeb8c 100644 --- a/src/video_core/swrasterizer/texturing.cpp +++ b/src/video_core/swrasterizer/texturing.cpp @@ -169,7 +169,8 @@ Math::Vec3<u8> ColorCombine(TevStageConfig::Operation op, const Math::Vec3<u8> i result = (result * input[2].Cast<int>()) / 255; return result.Cast<u8>(); } - case Operation::Dot3_RGB: { + case Operation::Dot3_RGB: + case Operation::Dot3_RGBA: { // Not fully accurate. Worst case scenario seems to yield a +/-3 error. Some HW results // indicate that the per-component computation can't have a higher precision than 1/256, // while dot3_rgb((0x80,g0,b0), (0x7F,g1,b1)) and dot3_rgb((0x80,g0,b0), (0x80,g1,b1)) give |