diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/common/CMakeLists.txt | 1 | ||||
-rw-r--r-- | src/common/bit_util.h | 39 | ||||
-rw-r--r-- | src/common/multi_level_queue.h | 337 | ||||
-rw-r--r-- | src/core/hle/kernel/address_arbiter.cpp | 6 | ||||
-rw-r--r-- | src/core/hle/kernel/kernel.cpp | 3 | ||||
-rw-r--r-- | src/core/hle/kernel/scheduler.cpp | 60 | ||||
-rw-r--r-- | src/core/hle/kernel/scheduler.h | 6 | ||||
-rw-r--r-- | src/core/hle/kernel/svc.cpp | 28 | ||||
-rw-r--r-- | src/core/hle/kernel/thread.cpp | 5 | ||||
-rw-r--r-- | src/core/hle/kernel/thread.h | 3 | ||||
-rw-r--r-- | src/core/hle/kernel/vm_manager.cpp | 76 | ||||
-rw-r--r-- | src/core/hle/kernel/vm_manager.h | 55 | ||||
-rw-r--r-- | src/core/hle/service/fatal/fatal.cpp | 89 | ||||
-rw-r--r-- | src/tests/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/tests/common/bit_utils.cpp | 23 | ||||
-rw-r--r-- | src/tests/common/multi_level_queue.cpp | 55 | ||||
-rw-r--r-- | src/video_core/gpu.cpp | 9 | ||||
-rw-r--r-- | src/video_core/gpu.h | 6 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.h | 4 | ||||
-rw-r--r-- | src/video_core/renderer_vulkan/vk_resource_manager.cpp | 2 | ||||
-rw-r--r-- | src/video_core/renderer_vulkan/vk_resource_manager.h | 2 | ||||
-rw-r--r-- | src/yuzu/debugger/wait_tree.cpp | 4 |
22 files changed, 662 insertions, 153 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt index 43ae8a9e7..850ce8006 100644 --- a/src/common/CMakeLists.txt +++ b/src/common/CMakeLists.txt @@ -98,6 +98,7 @@ add_library(common STATIC microprofile.h microprofileui.h misc.cpp + multi_level_queue.h page_table.cpp page_table.h param_package.cpp diff --git a/src/common/bit_util.h b/src/common/bit_util.h index 1eea17ba1..a4f9ed4aa 100644 --- a/src/common/bit_util.h +++ b/src/common/bit_util.h @@ -58,4 +58,43 @@ inline u64 CountLeadingZeroes64(u64 value) { return __builtin_clzll(value); } #endif + +#ifdef _MSC_VER +inline u32 CountTrailingZeroes32(u32 value) { + unsigned long trailing_zero = 0; + + if (_BitScanForward(&trailing_zero, value) != 0) { + return trailing_zero; + } + + return 32; +} + +inline u64 CountTrailingZeroes64(u64 value) { + unsigned long trailing_zero = 0; + + if (_BitScanForward64(&trailing_zero, value) != 0) { + return trailing_zero; + } + + return 64; +} +#else +inline u32 CountTrailingZeroes32(u32 value) { + if (value == 0) { + return 32; + } + + return __builtin_ctz(value); +} + +inline u64 CountTrailingZeroes64(u64 value) { + if (value == 0) { + return 64; + } + + return __builtin_ctzll(value); +} +#endif + } // namespace Common diff --git a/src/common/multi_level_queue.h b/src/common/multi_level_queue.h new file mode 100644 index 000000000..2b61b91e0 --- /dev/null +++ b/src/common/multi_level_queue.h @@ -0,0 +1,337 @@ +// Copyright 2019 TuxSH +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <array> +#include <iterator> +#include <list> +#include <utility> + +#include "common/bit_util.h" +#include "common/common_types.h" + +namespace Common { + +/** + * A MultiLevelQueue is a type of priority queue which has the following characteristics: + * - iteratable through each of its elements. + * - back can be obtained. + * - O(1) add, lookup (both front and back) + * - discrete priorities and a max of 64 priorities (limited domain) + * This type of priority queue is normaly used for managing threads within an scheduler + */ +template <typename T, std::size_t Depth> +class MultiLevelQueue { +public: + using value_type = T; + using reference = value_type&; + using const_reference = const value_type&; + using pointer = value_type*; + using const_pointer = const value_type*; + + using difference_type = typename std::pointer_traits<pointer>::difference_type; + using size_type = std::size_t; + + template <bool is_constant> + class iterator_impl { + public: + using iterator_category = std::bidirectional_iterator_tag; + using value_type = T; + using pointer = std::conditional_t<is_constant, T*, const T*>; + using reference = std::conditional_t<is_constant, const T&, T&>; + using difference_type = typename std::pointer_traits<pointer>::difference_type; + + friend bool operator==(const iterator_impl& lhs, const iterator_impl& rhs) { + if (lhs.IsEnd() && rhs.IsEnd()) + return true; + return std::tie(lhs.current_priority, lhs.it) == std::tie(rhs.current_priority, rhs.it); + } + + friend bool operator!=(const iterator_impl& lhs, const iterator_impl& rhs) { + return !operator==(lhs, rhs); + } + + reference operator*() const { + return *it; + } + + pointer operator->() const { + return it.operator->(); + } + + iterator_impl& operator++() { + if (IsEnd()) { + return *this; + } + + ++it; + + if (it == GetEndItForPrio()) { + u64 prios = mlq.used_priorities; + prios &= ~((1ULL << (current_priority + 1)) - 1); + if (prios == 0) { + current_priority = mlq.depth(); + } else { + current_priority = CountTrailingZeroes64(prios); + it = GetBeginItForPrio(); + } + } + return *this; + } + + iterator_impl& operator--() { + if (IsEnd()) { + if (mlq.used_priorities != 0) { + current_priority = 63 - CountLeadingZeroes64(mlq.used_priorities); + it = GetEndItForPrio(); + --it; + } + } else if (it == GetBeginItForPrio()) { + u64 prios = mlq.used_priorities; + prios &= (1ULL << current_priority) - 1; + if (prios != 0) { + current_priority = CountTrailingZeroes64(prios); + it = GetEndItForPrio(); + --it; + } + } else { + --it; + } + return *this; + } + + iterator_impl operator++(int) { + const iterator_impl v{*this}; + ++(*this); + return v; + } + + iterator_impl operator--(int) { + const iterator_impl v{*this}; + --(*this); + return v; + } + + // allow implicit const->non-const + iterator_impl(const iterator_impl<false>& other) + : mlq(other.mlq), it(other.it), current_priority(other.current_priority) {} + + iterator_impl(const iterator_impl<true>& other) + : mlq(other.mlq), it(other.it), current_priority(other.current_priority) {} + + iterator_impl& operator=(const iterator_impl<false>& other) { + mlq = other.mlq; + it = other.it; + current_priority = other.current_priority; + return *this; + } + + friend class iterator_impl<true>; + iterator_impl() = default; + + private: + friend class MultiLevelQueue; + using container_ref = + std::conditional_t<is_constant, const MultiLevelQueue&, MultiLevelQueue&>; + using list_iterator = std::conditional_t<is_constant, typename std::list<T>::const_iterator, + typename std::list<T>::iterator>; + + explicit iterator_impl(container_ref mlq, list_iterator it, u32 current_priority) + : mlq(mlq), it(it), current_priority(current_priority) {} + explicit iterator_impl(container_ref mlq, u32 current_priority) + : mlq(mlq), it(), current_priority(current_priority) {} + + bool IsEnd() const { + return current_priority == mlq.depth(); + } + + list_iterator GetBeginItForPrio() const { + return mlq.levels[current_priority].begin(); + } + + list_iterator GetEndItForPrio() const { + return mlq.levels[current_priority].end(); + } + + container_ref mlq; + list_iterator it; + u32 current_priority; + }; + + using iterator = iterator_impl<false>; + using const_iterator = iterator_impl<true>; + + void add(const T& element, u32 priority, bool send_back = true) { + if (send_back) + levels[priority].push_back(element); + else + levels[priority].push_front(element); + used_priorities |= 1ULL << priority; + } + + void remove(const T& element, u32 priority) { + auto it = ListIterateTo(levels[priority], element); + if (it == levels[priority].end()) + return; + levels[priority].erase(it); + if (levels[priority].empty()) { + used_priorities &= ~(1ULL << priority); + } + } + + void adjust(const T& element, u32 old_priority, u32 new_priority, bool adjust_front = false) { + remove(element, old_priority); + add(element, new_priority, !adjust_front); + } + void adjust(const_iterator it, u32 old_priority, u32 new_priority, bool adjust_front = false) { + adjust(*it, old_priority, new_priority, adjust_front); + } + + void transfer_to_front(const T& element, u32 priority, MultiLevelQueue& other) { + ListSplice(other.levels[priority], other.levels[priority].begin(), levels[priority], + ListIterateTo(levels[priority], element)); + + other.used_priorities |= 1ULL << priority; + + if (levels[priority].empty()) { + used_priorities &= ~(1ULL << priority); + } + } + + void transfer_to_front(const_iterator it, u32 priority, MultiLevelQueue& other) { + transfer_to_front(*it, priority, other); + } + + void transfer_to_back(const T& element, u32 priority, MultiLevelQueue& other) { + ListSplice(other.levels[priority], other.levels[priority].end(), levels[priority], + ListIterateTo(levels[priority], element)); + + other.used_priorities |= 1ULL << priority; + + if (levels[priority].empty()) { + used_priorities &= ~(1ULL << priority); + } + } + + void transfer_to_back(const_iterator it, u32 priority, MultiLevelQueue& other) { + transfer_to_back(*it, priority, other); + } + + void yield(u32 priority, std::size_t n = 1) { + ListShiftForward(levels[priority], n); + } + + std::size_t depth() const { + return Depth; + } + + std::size_t size(u32 priority) const { + return levels[priority].size(); + } + + std::size_t size() const { + u64 priorities = used_priorities; + std::size_t size = 0; + while (priorities != 0) { + const u64 current_priority = CountTrailingZeroes64(priorities); + size += levels[current_priority].size(); + priorities &= ~(1ULL << current_priority); + } + return size; + } + + bool empty() const { + return used_priorities == 0; + } + + bool empty(u32 priority) const { + return (used_priorities & (1ULL << priority)) == 0; + } + + u32 highest_priority_set(u32 max_priority = 0) const { + const u64 priorities = + max_priority == 0 ? used_priorities : (used_priorities & ~((1ULL << max_priority) - 1)); + return priorities == 0 ? Depth : static_cast<u32>(CountTrailingZeroes64(priorities)); + } + + u32 lowest_priority_set(u32 min_priority = Depth - 1) const { + const u64 priorities = min_priority >= Depth - 1 + ? used_priorities + : (used_priorities & ((1ULL << (min_priority + 1)) - 1)); + return priorities == 0 ? Depth : 63 - CountLeadingZeroes64(priorities); + } + + const_iterator cbegin(u32 max_prio = 0) const { + const u32 priority = highest_priority_set(max_prio); + return priority == Depth ? cend() + : const_iterator{*this, levels[priority].cbegin(), priority}; + } + const_iterator begin(u32 max_prio = 0) const { + return cbegin(max_prio); + } + iterator begin(u32 max_prio = 0) { + const u32 priority = highest_priority_set(max_prio); + return priority == Depth ? end() : iterator{*this, levels[priority].begin(), priority}; + } + + const_iterator cend(u32 min_prio = Depth - 1) const { + return min_prio == Depth - 1 ? const_iterator{*this, Depth} : cbegin(min_prio + 1); + } + const_iterator end(u32 min_prio = Depth - 1) const { + return cend(min_prio); + } + iterator end(u32 min_prio = Depth - 1) { + return min_prio == Depth - 1 ? iterator{*this, Depth} : begin(min_prio + 1); + } + + T& front(u32 max_priority = 0) { + const u32 priority = highest_priority_set(max_priority); + return levels[priority == Depth ? 0 : priority].front(); + } + const T& front(u32 max_priority = 0) const { + const u32 priority = highest_priority_set(max_priority); + return levels[priority == Depth ? 0 : priority].front(); + } + + T back(u32 min_priority = Depth - 1) { + const u32 priority = lowest_priority_set(min_priority); // intended + return levels[priority == Depth ? 63 : priority].back(); + } + const T& back(u32 min_priority = Depth - 1) const { + const u32 priority = lowest_priority_set(min_priority); // intended + return levels[priority == Depth ? 63 : priority].back(); + } + +private: + using const_list_iterator = typename std::list<T>::const_iterator; + + static void ListShiftForward(std::list<T>& list, const std::size_t shift = 1) { + if (shift >= list.size()) { + return; + } + + const auto begin_range = list.begin(); + const auto end_range = std::next(begin_range, shift); + list.splice(list.end(), list, begin_range, end_range); + } + + static void ListSplice(std::list<T>& in_list, const_list_iterator position, + std::list<T>& out_list, const_list_iterator element) { + in_list.splice(position, out_list, element); + } + + static const_list_iterator ListIterateTo(const std::list<T>& list, const T& element) { + auto it = list.cbegin(); + while (it != list.cend() && *it != element) { + ++it; + } + return it; + } + + std::array<std::list<T>, Depth> levels; + u64 used_priorities = 0; +}; + +} // namespace Common diff --git a/src/core/hle/kernel/address_arbiter.cpp b/src/core/hle/kernel/address_arbiter.cpp index 352190da8..c8842410b 100644 --- a/src/core/hle/kernel/address_arbiter.cpp +++ b/src/core/hle/kernel/address_arbiter.cpp @@ -26,7 +26,7 @@ void WakeThreads(const std::vector<SharedPtr<Thread>>& waiting_threads, s32 num_ // them all. std::size_t last = waiting_threads.size(); if (num_to_wake > 0) { - last = num_to_wake; + last = std::min(last, static_cast<std::size_t>(num_to_wake)); } // Signal the waiting threads. @@ -90,9 +90,9 @@ ResultCode AddressArbiter::ModifyByWaitingCountAndSignalToAddressIfEqual(VAddr a // Determine the modified value depending on the waiting count. s32 updated_value; if (waiting_threads.empty()) { - updated_value = value - 1; - } else if (num_to_wake <= 0 || waiting_threads.size() <= static_cast<u32>(num_to_wake)) { updated_value = value + 1; + } else if (num_to_wake <= 0 || waiting_threads.size() <= static_cast<u32>(num_to_wake)) { + updated_value = value - 1; } else { updated_value = value; } diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp index a7e4ddc05..3b73be67b 100644 --- a/src/core/hle/kernel/kernel.cpp +++ b/src/core/hle/kernel/kernel.cpp @@ -62,7 +62,8 @@ static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] s64 cycles_ if (thread->GetMutexWaitAddress() != 0 || thread->GetCondVarWaitAddress() != 0 || thread->GetWaitHandle() != 0) { - ASSERT(thread->GetStatus() == ThreadStatus::WaitMutex); + ASSERT(thread->GetStatus() == ThreadStatus::WaitMutex || + thread->GetStatus() == ThreadStatus::WaitCondVar); thread->SetMutexWaitAddress(0); thread->SetCondVarWaitAddress(0); thread->SetWaitHandle(0); diff --git a/src/core/hle/kernel/scheduler.cpp b/src/core/hle/kernel/scheduler.cpp index cc189cc64..ac501bf7f 100644 --- a/src/core/hle/kernel/scheduler.cpp +++ b/src/core/hle/kernel/scheduler.cpp @@ -29,8 +29,8 @@ Scheduler::~Scheduler() { } bool Scheduler::HaveReadyThreads() const { - std::lock_guard<std::mutex> lock(scheduler_mutex); - return ready_queue.get_first() != nullptr; + std::lock_guard lock{scheduler_mutex}; + return !ready_queue.empty(); } Thread* Scheduler::GetCurrentThread() const { @@ -46,22 +46,27 @@ Thread* Scheduler::PopNextReadyThread() { Thread* thread = GetCurrentThread(); if (thread && thread->GetStatus() == ThreadStatus::Running) { + if (ready_queue.empty()) { + return thread; + } // We have to do better than the current thread. // This call returns null when that's not possible. - next = ready_queue.pop_first_better(thread->GetPriority()); - if (!next) { - // Otherwise just keep going with the current thread + next = ready_queue.front(); + if (next == nullptr || next->GetPriority() >= thread->GetPriority()) { next = thread; } } else { - next = ready_queue.pop_first(); + if (ready_queue.empty()) { + return nullptr; + } + next = ready_queue.front(); } return next; } void Scheduler::SwitchContext(Thread* new_thread) { - Thread* const previous_thread = GetCurrentThread(); + Thread* previous_thread = GetCurrentThread(); Process* const previous_process = system.Kernel().CurrentProcess(); UpdateLastContextSwitchTime(previous_thread, previous_process); @@ -75,7 +80,7 @@ void Scheduler::SwitchContext(Thread* new_thread) { if (previous_thread->GetStatus() == ThreadStatus::Running) { // This is only the case when a reschedule is triggered without the current thread // yielding execution (i.e. an event triggered, system core time-sliced, etc) - ready_queue.push_front(previous_thread->GetPriority(), previous_thread); + ready_queue.add(previous_thread, previous_thread->GetPriority(), false); previous_thread->SetStatus(ThreadStatus::Ready); } } @@ -90,7 +95,7 @@ void Scheduler::SwitchContext(Thread* new_thread) { current_thread = new_thread; - ready_queue.remove(new_thread->GetPriority(), new_thread); + ready_queue.remove(new_thread, new_thread->GetPriority()); new_thread->SetStatus(ThreadStatus::Running); auto* const thread_owner_process = current_thread->GetOwnerProcess(); @@ -127,7 +132,7 @@ void Scheduler::UpdateLastContextSwitchTime(Thread* thread, Process* process) { } void Scheduler::Reschedule() { - std::lock_guard<std::mutex> lock(scheduler_mutex); + std::lock_guard lock{scheduler_mutex}; Thread* cur = GetCurrentThread(); Thread* next = PopNextReadyThread(); @@ -143,51 +148,54 @@ void Scheduler::Reschedule() { SwitchContext(next); } -void Scheduler::AddThread(SharedPtr<Thread> thread, u32 priority) { - std::lock_guard<std::mutex> lock(scheduler_mutex); +void Scheduler::AddThread(SharedPtr<Thread> thread) { + std::lock_guard lock{scheduler_mutex}; thread_list.push_back(std::move(thread)); - ready_queue.prepare(priority); } void Scheduler::RemoveThread(Thread* thread) { - std::lock_guard<std::mutex> lock(scheduler_mutex); + std::lock_guard lock{scheduler_mutex}; thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread), thread_list.end()); } void Scheduler::ScheduleThread(Thread* thread, u32 priority) { - std::lock_guard<std::mutex> lock(scheduler_mutex); + std::lock_guard lock{scheduler_mutex}; ASSERT(thread->GetStatus() == ThreadStatus::Ready); - ready_queue.push_back(priority, thread); + ready_queue.add(thread, priority); } void Scheduler::UnscheduleThread(Thread* thread, u32 priority) { - std::lock_guard<std::mutex> lock(scheduler_mutex); + std::lock_guard lock{scheduler_mutex}; ASSERT(thread->GetStatus() == ThreadStatus::Ready); - ready_queue.remove(priority, thread); + ready_queue.remove(thread, priority); } void Scheduler::SetThreadPriority(Thread* thread, u32 priority) { - std::lock_guard<std::mutex> lock(scheduler_mutex); + std::lock_guard lock{scheduler_mutex}; + if (thread->GetPriority() == priority) { + return; + } // If thread was ready, adjust queues if (thread->GetStatus() == ThreadStatus::Ready) - ready_queue.move(thread, thread->GetPriority(), priority); - else - ready_queue.prepare(priority); + ready_queue.adjust(thread, thread->GetPriority(), priority); } Thread* Scheduler::GetNextSuggestedThread(u32 core, u32 maximum_priority) const { - std::lock_guard<std::mutex> lock(scheduler_mutex); + std::lock_guard lock{scheduler_mutex}; const u32 mask = 1U << core; - return ready_queue.get_first_filter([mask, maximum_priority](Thread const* thread) { - return (thread->GetAffinityMask() & mask) != 0 && thread->GetPriority() < maximum_priority; - }); + for (auto* thread : ready_queue) { + if ((thread->GetAffinityMask() & mask) != 0 && thread->GetPriority() < maximum_priority) { + return thread; + } + } + return nullptr; } void Scheduler::YieldWithoutLoadBalancing(Thread* thread) { diff --git a/src/core/hle/kernel/scheduler.h b/src/core/hle/kernel/scheduler.h index 1c5bf57d9..b29bf7be8 100644 --- a/src/core/hle/kernel/scheduler.h +++ b/src/core/hle/kernel/scheduler.h @@ -7,7 +7,7 @@ #include <mutex> #include <vector> #include "common/common_types.h" -#include "common/thread_queue_list.h" +#include "common/multi_level_queue.h" #include "core/hle/kernel/object.h" #include "core/hle/kernel/thread.h" @@ -38,7 +38,7 @@ public: u64 GetLastContextSwitchTicks() const; /// Adds a new thread to the scheduler - void AddThread(SharedPtr<Thread> thread, u32 priority); + void AddThread(SharedPtr<Thread> thread); /// Removes a thread from the scheduler void RemoveThread(Thread* thread); @@ -156,7 +156,7 @@ private: std::vector<SharedPtr<Thread>> thread_list; /// Lists only ready thread ids. - Common::ThreadQueueList<Thread*, THREADPRIO_LOWEST + 1> ready_queue; + Common::MultiLevelQueue<Thread*, THREADPRIO_LOWEST + 1> ready_queue; SharedPtr<Thread> current_thread = nullptr; diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp index e5e7f99e1..11796e5e5 100644 --- a/src/core/hle/kernel/svc.cpp +++ b/src/core/hle/kernel/svc.cpp @@ -175,11 +175,8 @@ static ResultCode SetHeapSize(VAddr* heap_addr, u64 heap_size) { return ERR_INVALID_SIZE; } - auto& vm_manager = Core::CurrentProcess()->VMManager(); - const VAddr heap_base = vm_manager.GetHeapRegionBaseAddress(); - const auto alloc_result = - vm_manager.HeapAllocate(heap_base, heap_size, VMAPermission::ReadWrite); - + auto& vm_manager = Core::System::GetInstance().Kernel().CurrentProcess()->VMManager(); + const auto alloc_result = vm_manager.SetHeapSize(heap_size); if (alloc_result.Failed()) { return alloc_result.Code(); } @@ -809,7 +806,7 @@ static ResultCode GetInfo(u64* result, u64 info_id, u64 handle, u64 info_sub_id) return RESULT_SUCCESS; case GetInfoType::TotalHeapUsage: - *result = process->VMManager().GetTotalHeapUsage(); + *result = process->VMManager().GetCurrentHeapSize(); return RESULT_SUCCESS; case GetInfoType::IsVirtualAddressMemoryEnabled: @@ -1356,7 +1353,7 @@ static ResultCode WaitProcessWideKeyAtomic(VAddr mutex_addr, VAddr condition_var current_thread->SetCondVarWaitAddress(condition_variable_addr); current_thread->SetMutexWaitAddress(mutex_addr); current_thread->SetWaitHandle(thread_handle); - current_thread->SetStatus(ThreadStatus::WaitMutex); + current_thread->SetStatus(ThreadStatus::WaitCondVar); current_thread->InvalidateWakeupCallback(); current_thread->WakeAfterDelay(nano_seconds); @@ -1400,10 +1397,10 @@ static ResultCode SignalProcessWideKey(VAddr condition_variable_addr, s32 target // them all. std::size_t last = waiting_threads.size(); if (target != -1) - last = target; + last = std::min(waiting_threads.size(), static_cast<std::size_t>(target)); // If there are no threads waiting on this condition variable, just exit - if (last > waiting_threads.size()) + if (last == 0) return RESULT_SUCCESS; for (std::size_t index = 0; index < last; ++index) { @@ -1411,6 +1408,9 @@ static ResultCode SignalProcessWideKey(VAddr condition_variable_addr, s32 target ASSERT(thread->GetCondVarWaitAddress() == condition_variable_addr); + // liberate Cond Var Thread. + thread->SetCondVarWaitAddress(0); + std::size_t current_core = Core::System::GetInstance().CurrentCoreIndex(); auto& monitor = Core::System::GetInstance().Monitor(); @@ -1429,10 +1429,9 @@ static ResultCode SignalProcessWideKey(VAddr condition_variable_addr, s32 target } } while (!monitor.ExclusiveWrite32(current_core, thread->GetMutexWaitAddress(), thread->GetWaitHandle())); - if (mutex_val == 0) { // We were able to acquire the mutex, resume this thread. - ASSERT(thread->GetStatus() == ThreadStatus::WaitMutex); + ASSERT(thread->GetStatus() == ThreadStatus::WaitCondVar); thread->ResumeFromWait(); auto* const lock_owner = thread->GetLockOwner(); @@ -1442,8 +1441,8 @@ static ResultCode SignalProcessWideKey(VAddr condition_variable_addr, s32 target thread->SetLockOwner(nullptr); thread->SetMutexWaitAddress(0); - thread->SetCondVarWaitAddress(0); thread->SetWaitHandle(0); + Core::System::GetInstance().CpuCore(thread->GetProcessorID()).PrepareReschedule(); } else { // Atomically signal that the mutex now has a waiting thread. do { @@ -1462,12 +1461,11 @@ static ResultCode SignalProcessWideKey(VAddr condition_variable_addr, s32 target const auto& handle_table = Core::CurrentProcess()->GetHandleTable(); auto owner = handle_table.Get<Thread>(owner_handle); ASSERT(owner); - ASSERT(thread->GetStatus() == ThreadStatus::WaitMutex); + ASSERT(thread->GetStatus() == ThreadStatus::WaitCondVar); thread->InvalidateWakeupCallback(); + thread->SetStatus(ThreadStatus::WaitMutex); owner->AddMutexWaiter(thread); - - Core::System::GetInstance().CpuCore(thread->GetProcessorID()).PrepareReschedule(); } } diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp index 3b22e8e0d..fa3ac3abc 100644 --- a/src/core/hle/kernel/thread.cpp +++ b/src/core/hle/kernel/thread.cpp @@ -105,6 +105,7 @@ void Thread::ResumeFromWait() { case ThreadStatus::WaitSleep: case ThreadStatus::WaitIPC: case ThreadStatus::WaitMutex: + case ThreadStatus::WaitCondVar: case ThreadStatus::WaitArb: break; @@ -198,7 +199,7 @@ ResultVal<SharedPtr<Thread>> Thread::Create(KernelCore& kernel, std::string name thread->callback_handle = kernel.ThreadWakeupCallbackHandleTable().Create(thread).Unwrap(); thread->owner_process = &owner_process; thread->scheduler = &system.Scheduler(processor_id); - thread->scheduler->AddThread(thread, priority); + thread->scheduler->AddThread(thread); thread->tls_address = thread->owner_process->MarkNextAvailableTLSSlotAsUsed(*thread); // TODO(peachum): move to ScheduleThread() when scheduler is added so selected core is used @@ -351,7 +352,7 @@ void Thread::ChangeScheduler() { if (*new_processor_id != processor_id) { // Remove thread from previous core's scheduler scheduler->RemoveThread(this); - next_scheduler.AddThread(this, current_priority); + next_scheduler.AddThread(this); } processor_id = *new_processor_id; diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h index faad5f391..9c684758c 100644 --- a/src/core/hle/kernel/thread.h +++ b/src/core/hle/kernel/thread.h @@ -51,7 +51,8 @@ enum class ThreadStatus { WaitIPC, ///< Waiting for the reply from an IPC request WaitSynchAny, ///< Waiting due to WaitSynch1 or WaitSynchN with wait_all = false WaitSynchAll, ///< Waiting due to WaitSynchronizationN with wait_all = true - WaitMutex, ///< Waiting due to an ArbitrateLock/WaitProcessWideKey svc + WaitMutex, ///< Waiting due to an ArbitrateLock svc + WaitCondVar, ///< Waiting due to an WaitProcessWideKey svc WaitArb, ///< Waiting due to a SignalToAddress/WaitForAddress svc Dormant, ///< Created but not yet made ready Dead ///< Run to completion, or forcefully terminated diff --git a/src/core/hle/kernel/vm_manager.cpp b/src/core/hle/kernel/vm_manager.cpp index 22bf55ce7..ec0a480ce 100644 --- a/src/core/hle/kernel/vm_manager.cpp +++ b/src/core/hle/kernel/vm_manager.cpp @@ -256,57 +256,50 @@ ResultCode VMManager::ReprotectRange(VAddr target, u64 size, VMAPermission new_p return RESULT_SUCCESS; } -ResultVal<VAddr> VMManager::HeapAllocate(VAddr target, u64 size, VMAPermission perms) { - if (!IsWithinHeapRegion(target, size)) { - return ERR_INVALID_ADDRESS; +ResultVal<VAddr> VMManager::SetHeapSize(u64 size) { + if (size > GetHeapRegionSize()) { + return ERR_OUT_OF_MEMORY; + } + + // No need to do any additional work if the heap is already the given size. + if (size == GetCurrentHeapSize()) { + return MakeResult(heap_region_base); } if (heap_memory == nullptr) { // Initialize heap - heap_memory = std::make_shared<std::vector<u8>>(); - heap_start = heap_end = target; + heap_memory = std::make_shared<std::vector<u8>>(size); + heap_end = heap_region_base + size; } else { - UnmapRange(heap_start, heap_end - heap_start); - } - - // If necessary, expand backing vector to cover new heap extents. - if (target < heap_start) { - heap_memory->insert(begin(*heap_memory), heap_start - target, 0); - heap_start = target; - RefreshMemoryBlockMappings(heap_memory.get()); - } - if (target + size > heap_end) { - heap_memory->insert(end(*heap_memory), (target + size) - heap_end, 0); - heap_end = target + size; - RefreshMemoryBlockMappings(heap_memory.get()); + UnmapRange(heap_region_base, GetCurrentHeapSize()); } - ASSERT(heap_end - heap_start == heap_memory->size()); - CASCADE_RESULT(auto vma, MapMemoryBlock(target, heap_memory, target - heap_start, size, - MemoryState::Heap)); - Reprotect(vma, perms); + // If necessary, expand backing vector to cover new heap extents in + // the case of allocating. Otherwise, shrink the backing memory, + // if a smaller heap has been requested. + const u64 old_heap_size = GetCurrentHeapSize(); + if (size > old_heap_size) { + const u64 alloc_size = size - old_heap_size; - heap_used = size; - - return MakeResult<VAddr>(heap_end - size); -} + heap_memory->insert(heap_memory->end(), alloc_size, 0); + RefreshMemoryBlockMappings(heap_memory.get()); + } else if (size < old_heap_size) { + heap_memory->resize(size); + heap_memory->shrink_to_fit(); -ResultCode VMManager::HeapFree(VAddr target, u64 size) { - if (!IsWithinHeapRegion(target, size)) { - return ERR_INVALID_ADDRESS; + RefreshMemoryBlockMappings(heap_memory.get()); } - if (size == 0) { - return RESULT_SUCCESS; - } + heap_end = heap_region_base + size; + ASSERT(GetCurrentHeapSize() == heap_memory->size()); - const ResultCode result = UnmapRange(target, size); - if (result.IsError()) { - return result; + const auto mapping_result = + MapMemoryBlock(heap_region_base, heap_memory, 0, size, MemoryState::Heap); + if (mapping_result.Failed()) { + return mapping_result.Code(); } - heap_used -= size; - return RESULT_SUCCESS; + return MakeResult<VAddr>(heap_region_base); } MemoryInfo VMManager::QueryMemory(VAddr address) const { @@ -598,6 +591,7 @@ void VMManager::InitializeMemoryRegionRanges(FileSys::ProgramAddressSpaceType ty heap_region_base = map_region_end; heap_region_end = heap_region_base + heap_region_size; + heap_end = heap_region_base; new_map_region_base = heap_region_end; new_map_region_end = new_map_region_base + new_map_region_size; @@ -692,10 +686,6 @@ u64 VMManager::GetTotalMemoryUsage() const { return 0xF8000000; } -u64 VMManager::GetTotalHeapUsage() const { - return heap_used; -} - VAddr VMManager::GetAddressSpaceBaseAddress() const { return address_space_base; } @@ -778,6 +768,10 @@ u64 VMManager::GetHeapRegionSize() const { return heap_region_end - heap_region_base; } +u64 VMManager::GetCurrentHeapSize() const { + return heap_end - heap_region_base; +} + bool VMManager::IsWithinHeapRegion(VAddr address, u64 size) const { return IsInsideAddressRange(address, size, GetHeapRegionBaseAddress(), GetHeapRegionEndAddress()); diff --git a/src/core/hle/kernel/vm_manager.h b/src/core/hle/kernel/vm_manager.h index 7cdff6094..6f484b7bf 100644 --- a/src/core/hle/kernel/vm_manager.h +++ b/src/core/hle/kernel/vm_manager.h @@ -380,11 +380,41 @@ public: /// Changes the permissions of a range of addresses, splitting VMAs as necessary. ResultCode ReprotectRange(VAddr target, u64 size, VMAPermission new_perms); - ResultVal<VAddr> HeapAllocate(VAddr target, u64 size, VMAPermission perms); - ResultCode HeapFree(VAddr target, u64 size); - ResultCode MirrorMemory(VAddr dst_addr, VAddr src_addr, u64 size, MemoryState state); + /// Attempts to allocate a heap with the given size. + /// + /// @param size The size of the heap to allocate in bytes. + /// + /// @note If a heap is currently allocated, and this is called + /// with a size that is equal to the size of the current heap, + /// then this function will do nothing and return the current + /// heap's starting address, as there's no need to perform + /// any additional heap allocation work. + /// + /// @note If a heap is currently allocated, and this is called + /// with a size less than the current heap's size, then + /// this function will attempt to shrink the heap. + /// + /// @note If a heap is currently allocated, and this is called + /// with a size larger than the current heap's size, then + /// this function will attempt to extend the size of the heap. + /// + /// @returns A result indicating either success or failure. + /// <p> + /// If successful, this function will return a result + /// containing the starting address to the allocated heap. + /// <p> + /// If unsuccessful, this function will return a result + /// containing an error code. + /// + /// @pre The given size must lie within the allowable heap + /// memory region managed by this VMManager instance. + /// Failure to abide by this will result in ERR_OUT_OF_MEMORY + /// being returned as the result. + /// + ResultVal<VAddr> SetHeapSize(u64 size); + /// Queries the memory manager for information about the given address. /// /// @param address The address to query the memory manager about for information. @@ -418,9 +448,6 @@ public: /// Gets the total memory usage, used by svcGetInfo u64 GetTotalMemoryUsage() const; - /// Gets the total heap usage, used by svcGetInfo - u64 GetTotalHeapUsage() const; - /// Gets the address space base address VAddr GetAddressSpaceBaseAddress() const; @@ -469,6 +496,13 @@ public: /// Gets the total size of the heap region in bytes. u64 GetHeapRegionSize() const; + /// Gets the total size of the current heap in bytes. + /// + /// @note This is the current allocated heap size, not the size + /// of the region it's allowed to exist within. + /// + u64 GetCurrentHeapSize() const; + /// Determines whether or not the specified range is within the heap region. bool IsWithinHeapRegion(VAddr address, u64 size) const; @@ -617,9 +651,6 @@ private: VAddr new_map_region_base = 0; VAddr new_map_region_end = 0; - VAddr main_code_region_base = 0; - VAddr main_code_region_end = 0; - VAddr tls_io_region_base = 0; VAddr tls_io_region_end = 0; @@ -628,9 +659,9 @@ private: // This makes deallocation and reallocation of holes fast and keeps process memory contiguous // in the emulator address space, allowing Memory::GetPointer to be reasonably safe. std::shared_ptr<std::vector<u8>> heap_memory; - // The left/right bounds of the address space covered by heap_memory. - VAddr heap_start = 0; + + // The end of the currently allocated heap. This is not an inclusive + // end of the range. This is essentially 'base_address + current_size'. VAddr heap_end = 0; - u64 heap_used = 0; }; } // namespace Kernel diff --git a/src/core/hle/service/fatal/fatal.cpp b/src/core/hle/service/fatal/fatal.cpp index 770590d0b..2c229bcad 100644 --- a/src/core/hle/service/fatal/fatal.cpp +++ b/src/core/hle/service/fatal/fatal.cpp @@ -25,21 +25,34 @@ Module::Interface::Interface(std::shared_ptr<Module> module, const char* name) Module::Interface::~Interface() = default; struct FatalInfo { - std::array<u64_le, 31> registers{}; // TODO(ogniK): See if this actually is registers or - // not(find a game which has non zero valeus) - u64_le unk0{}; - u64_le unk1{}; - u64_le unk2{}; - u64_le unk3{}; - u64_le unk4{}; - u64_le unk5{}; - u64_le unk6{}; + enum class Architecture : s32 { + AArch64, + AArch32, + }; + + const char* ArchAsString() const { + return arch == Architecture::AArch64 ? "AArch64" : "AArch32"; + } + + std::array<u64_le, 31> registers{}; + u64_le sp{}; + u64_le pc{}; + u64_le pstate{}; + u64_le afsr0{}; + u64_le afsr1{}; + u64_le esr{}; + u64_le far{}; std::array<u64_le, 32> backtrace{}; - u64_le unk7{}; - u64_le unk8{}; + u64_le program_entry_point{}; + + // Bit flags that indicate which registers have been set with values + // for this context. The service itself uses these to determine which + // registers to specifically print out. + u64_le set_flags{}; + u32_le backtrace_size{}; - u32_le unk9{}; + Architecture arch{}; u32_le unk10{}; // TODO(ogniK): Is this even used or is it just padding? }; static_assert(sizeof(FatalInfo) == 0x250, "FatalInfo is an invalid size"); @@ -52,36 +65,36 @@ enum class FatalType : u32 { static void GenerateErrorReport(ResultCode error_code, const FatalInfo& info) { const auto title_id = Core::CurrentProcess()->GetTitleID(); - std::string crash_report = - fmt::format("Yuzu {}-{} crash report\n" - "Title ID: {:016x}\n" - "Result: 0x{:X} ({:04}-{:04d})\n" - "\n", - Common::g_scm_branch, Common::g_scm_desc, title_id, error_code.raw, - 2000 + static_cast<u32>(error_code.module.Value()), - static_cast<u32>(error_code.description.Value()), info.unk8, info.unk7); + std::string crash_report = fmt::format( + "Yuzu {}-{} crash report\n" + "Title ID: {:016x}\n" + "Result: 0x{:X} ({:04}-{:04d})\n" + "Set flags: 0x{:16X}\n" + "Program entry point: 0x{:16X}\n" + "\n", + Common::g_scm_branch, Common::g_scm_desc, title_id, error_code.raw, + 2000 + static_cast<u32>(error_code.module.Value()), + static_cast<u32>(error_code.description.Value()), info.set_flags, info.program_entry_point); if (info.backtrace_size != 0x0) { crash_report += "Registers:\n"; - // TODO(ogniK): This is just a guess, find a game which actually has non zero values for (size_t i = 0; i < info.registers.size(); i++) { crash_report += fmt::format(" X[{:02d}]: {:016x}\n", i, info.registers[i]); } - crash_report += fmt::format(" Unknown 0: {:016x}\n", info.unk0); - crash_report += fmt::format(" Unknown 1: {:016x}\n", info.unk1); - crash_report += fmt::format(" Unknown 2: {:016x}\n", info.unk2); - crash_report += fmt::format(" Unknown 3: {:016x}\n", info.unk3); - crash_report += fmt::format(" Unknown 4: {:016x}\n", info.unk4); - crash_report += fmt::format(" Unknown 5: {:016x}\n", info.unk5); - crash_report += fmt::format(" Unknown 6: {:016x}\n", info.unk6); + crash_report += fmt::format(" SP: {:016x}\n", info.sp); + crash_report += fmt::format(" PC: {:016x}\n", info.pc); + crash_report += fmt::format(" PSTATE: {:016x}\n", info.pstate); + crash_report += fmt::format(" AFSR0: {:016x}\n", info.afsr0); + crash_report += fmt::format(" AFSR1: {:016x}\n", info.afsr1); + crash_report += fmt::format(" ESR: {:016x}\n", info.esr); + crash_report += fmt::format(" FAR: {:016x}\n", info.far); crash_report += "\nBacktrace:\n"; for (size_t i = 0; i < info.backtrace_size; i++) { crash_report += fmt::format(" Backtrace[{:02d}]: {:016x}\n", i, info.backtrace[i]); } - crash_report += fmt::format("\nUnknown 7: 0x{:016x}\n", info.unk7); - crash_report += fmt::format("Unknown 8: 0x{:016x}\n", info.unk8); - crash_report += fmt::format("Unknown 9: 0x{:016x}\n", info.unk9); + + crash_report += fmt::format("Architecture: {}\n", info.ArchAsString()); crash_report += fmt::format("Unknown 10: 0x{:016x}\n", info.unk10); } @@ -125,13 +138,13 @@ static void ThrowFatalError(ResultCode error_code, FatalType fatal_type, const F case FatalType::ErrorReport: GenerateErrorReport(error_code, info); break; - }; + } } void Module::Interface::ThrowFatal(Kernel::HLERequestContext& ctx) { LOG_ERROR(Service_Fatal, "called"); IPC::RequestParser rp{ctx}; - auto error_code = rp.Pop<ResultCode>(); + const auto error_code = rp.Pop<ResultCode>(); ThrowFatalError(error_code, FatalType::ErrorScreen, {}); IPC::ResponseBuilder rb{ctx, 2}; @@ -141,8 +154,8 @@ void Module::Interface::ThrowFatal(Kernel::HLERequestContext& ctx) { void Module::Interface::ThrowFatalWithPolicy(Kernel::HLERequestContext& ctx) { LOG_ERROR(Service_Fatal, "called"); IPC::RequestParser rp(ctx); - auto error_code = rp.Pop<ResultCode>(); - auto fatal_type = rp.PopEnum<FatalType>(); + const auto error_code = rp.Pop<ResultCode>(); + const auto fatal_type = rp.PopEnum<FatalType>(); ThrowFatalError(error_code, fatal_type, {}); // No info is passed with ThrowFatalWithPolicy IPC::ResponseBuilder rb{ctx, 2}; @@ -152,9 +165,9 @@ void Module::Interface::ThrowFatalWithPolicy(Kernel::HLERequestContext& ctx) { void Module::Interface::ThrowFatalWithCpuContext(Kernel::HLERequestContext& ctx) { LOG_ERROR(Service_Fatal, "called"); IPC::RequestParser rp(ctx); - auto error_code = rp.Pop<ResultCode>(); - auto fatal_type = rp.PopEnum<FatalType>(); - auto fatal_info = ctx.ReadBuffer(); + const auto error_code = rp.Pop<ResultCode>(); + const auto fatal_type = rp.PopEnum<FatalType>(); + const auto fatal_info = ctx.ReadBuffer(); FatalInfo info{}; ASSERT_MSG(fatal_info.size() == sizeof(FatalInfo), "Invalid fatal info buffer size!"); diff --git a/src/tests/CMakeLists.txt b/src/tests/CMakeLists.txt index d0284bdf4..c7038b217 100644 --- a/src/tests/CMakeLists.txt +++ b/src/tests/CMakeLists.txt @@ -1,5 +1,7 @@ add_executable(tests common/bit_field.cpp + common/bit_utils.cpp + common/multi_level_queue.cpp common/param_package.cpp common/ring_buffer.cpp core/arm/arm_test_common.cpp diff --git a/src/tests/common/bit_utils.cpp b/src/tests/common/bit_utils.cpp new file mode 100644 index 000000000..479b5995a --- /dev/null +++ b/src/tests/common/bit_utils.cpp @@ -0,0 +1,23 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <catch2/catch.hpp> +#include <math.h> +#include "common/bit_util.h" + +namespace Common { + +TEST_CASE("BitUtils::CountTrailingZeroes", "[common]") { + REQUIRE(Common::CountTrailingZeroes32(0) == 32); + REQUIRE(Common::CountTrailingZeroes64(0) == 64); + REQUIRE(Common::CountTrailingZeroes32(9) == 0); + REQUIRE(Common::CountTrailingZeroes32(8) == 3); + REQUIRE(Common::CountTrailingZeroes32(0x801000) == 12); + REQUIRE(Common::CountTrailingZeroes64(9) == 0); + REQUIRE(Common::CountTrailingZeroes64(8) == 3); + REQUIRE(Common::CountTrailingZeroes64(0x801000) == 12); + REQUIRE(Common::CountTrailingZeroes64(0x801000000000UL) == 36); +} + +} // namespace Common diff --git a/src/tests/common/multi_level_queue.cpp b/src/tests/common/multi_level_queue.cpp new file mode 100644 index 000000000..cca7ec7da --- /dev/null +++ b/src/tests/common/multi_level_queue.cpp @@ -0,0 +1,55 @@ +// Copyright 2019 Yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <catch2/catch.hpp> +#include <math.h> +#include "common/common_types.h" +#include "common/multi_level_queue.h" + +namespace Common { + +TEST_CASE("MultiLevelQueue", "[common]") { + std::array<f32, 8> values = {0.0, 5.0, 1.0, 9.0, 8.0, 2.0, 6.0, 7.0}; + Common::MultiLevelQueue<f32, 64> mlq; + REQUIRE(mlq.empty()); + mlq.add(values[2], 2); + mlq.add(values[7], 7); + mlq.add(values[3], 3); + mlq.add(values[4], 4); + mlq.add(values[0], 0); + mlq.add(values[5], 5); + mlq.add(values[6], 6); + mlq.add(values[1], 1); + u32 index = 0; + bool all_set = true; + for (auto& f : mlq) { + all_set &= (f == values[index]); + index++; + } + REQUIRE(all_set); + REQUIRE(!mlq.empty()); + f32 v = 8.0; + mlq.add(v, 2); + v = -7.0; + mlq.add(v, 2, false); + REQUIRE(mlq.front(2) == -7.0); + mlq.yield(2); + REQUIRE(mlq.front(2) == values[2]); + REQUIRE(mlq.back(2) == -7.0); + REQUIRE(mlq.empty(8)); + v = 10.0; + mlq.add(v, 8); + mlq.adjust(v, 8, 9); + REQUIRE(mlq.front(9) == v); + REQUIRE(mlq.empty(8)); + REQUIRE(!mlq.empty(9)); + mlq.adjust(values[0], 0, 9); + REQUIRE(mlq.highest_priority_set() == 1); + REQUIRE(mlq.lowest_priority_set() == 9); + mlq.remove(values[1], 1); + REQUIRE(mlq.highest_priority_set() == 2); + REQUIRE(mlq.empty(1)); +} + +} // namespace Common diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp index 267a03f2d..30b29e14d 100644 --- a/src/video_core/gpu.cpp +++ b/src/video_core/gpu.cpp @@ -286,9 +286,10 @@ void GPU::ProcessSemaphoreTriggerMethod() { // TODO(Kmather73): Generate a real GPU timestamp and write it here instead of // CoreTiming block.timestamp = Core::System::GetInstance().CoreTiming().GetTicks(); - memory_manager->WriteBlock(regs.smaphore_address.SmaphoreAddress(), &block, sizeof(block)); + memory_manager->WriteBlock(regs.semaphore_address.SemaphoreAddress(), &block, + sizeof(block)); } else { - const u32 word{memory_manager->Read<u32>(regs.smaphore_address.SmaphoreAddress())}; + const u32 word{memory_manager->Read<u32>(regs.semaphore_address.SemaphoreAddress())}; if ((op == GpuSemaphoreOperation::AcquireEqual && word == regs.semaphore_sequence) || (op == GpuSemaphoreOperation::AcquireGequal && static_cast<s32>(word - regs.semaphore_sequence) > 0) || @@ -315,11 +316,11 @@ void GPU::ProcessSemaphoreTriggerMethod() { } void GPU::ProcessSemaphoreRelease() { - memory_manager->Write<u32>(regs.smaphore_address.SmaphoreAddress(), regs.semaphore_release); + memory_manager->Write<u32>(regs.semaphore_address.SemaphoreAddress(), regs.semaphore_release); } void GPU::ProcessSemaphoreAcquire() { - const u32 word = memory_manager->Read<u32>(regs.smaphore_address.SmaphoreAddress()); + const u32 word = memory_manager->Read<u32>(regs.semaphore_address.SemaphoreAddress()); const auto value = regs.semaphore_acquire; if (word != value) { regs.acquire_active = true; diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h index c1830ac8d..de30ea354 100644 --- a/src/video_core/gpu.h +++ b/src/video_core/gpu.h @@ -177,11 +177,11 @@ public: u32 address_high; u32 address_low; - GPUVAddr SmaphoreAddress() const { + GPUVAddr SemaphoreAddress() const { return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | address_low); } - } smaphore_address; + } semaphore_address; u32 semaphore_sequence; u32 semaphore_trigger; @@ -263,7 +263,7 @@ private: static_assert(offsetof(GPU::Regs, field_name) == position * 4, \ "Field " #field_name " has invalid position") -ASSERT_REG_POSITION(smaphore_address, 0x4); +ASSERT_REG_POSITION(semaphore_address, 0x4); ASSERT_REG_POSITION(semaphore_sequence, 0x6); ASSERT_REG_POSITION(semaphore_trigger, 0x7); ASSERT_REG_POSITION(reference_count, 0x14); diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h index c644271d0..e8073579f 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h @@ -538,12 +538,12 @@ private: return nullptr; } - void Register(const Surface& object) { + void Register(const Surface& object) override { RasterizerCache<Surface>::Register(object); } /// Unregisters an object from the cache - void Unregister(const Surface& object) { + void Unregister(const Surface& object) override { if (object->IsReinterpreted()) { auto interval = GetReinterpretInterval(object); reinterpreted_surfaces.erase(interval); diff --git a/src/video_core/renderer_vulkan/vk_resource_manager.cpp b/src/video_core/renderer_vulkan/vk_resource_manager.cpp index a1e117443..13c46e5b8 100644 --- a/src/video_core/renderer_vulkan/vk_resource_manager.cpp +++ b/src/video_core/renderer_vulkan/vk_resource_manager.cpp @@ -21,7 +21,7 @@ public: CommandBufferPool(const VKDevice& device) : VKFencedPool(COMMAND_BUFFER_POOL_SIZE), device{device} {} - void Allocate(std::size_t begin, std::size_t end) { + void Allocate(std::size_t begin, std::size_t end) override { const auto dev = device.GetLogical(); const auto& dld = device.GetDispatchLoader(); const u32 graphics_family = device.GetGraphicsFamily(); diff --git a/src/video_core/renderer_vulkan/vk_resource_manager.h b/src/video_core/renderer_vulkan/vk_resource_manager.h index 5bfe4cead..08ee86fa6 100644 --- a/src/video_core/renderer_vulkan/vk_resource_manager.h +++ b/src/video_core/renderer_vulkan/vk_resource_manager.h @@ -97,7 +97,7 @@ private: class VKFenceWatch final : public VKResource { public: explicit VKFenceWatch(); - ~VKFenceWatch(); + ~VKFenceWatch() override; /// Waits for the fence to be released. void Wait(); diff --git a/src/yuzu/debugger/wait_tree.cpp b/src/yuzu/debugger/wait_tree.cpp index 06ad74ffe..593bb681f 100644 --- a/src/yuzu/debugger/wait_tree.cpp +++ b/src/yuzu/debugger/wait_tree.cpp @@ -234,6 +234,9 @@ QString WaitTreeThread::GetText() const { case Kernel::ThreadStatus::WaitMutex: status = tr("waiting for mutex"); break; + case Kernel::ThreadStatus::WaitCondVar: + status = tr("waiting for condition variable"); + break; case Kernel::ThreadStatus::WaitArb: status = tr("waiting for address arbiter"); break; @@ -269,6 +272,7 @@ QColor WaitTreeThread::GetColor() const { case Kernel::ThreadStatus::WaitSynchAll: case Kernel::ThreadStatus::WaitSynchAny: case Kernel::ThreadStatus::WaitMutex: + case Kernel::ThreadStatus::WaitCondVar: case Kernel::ThreadStatus::WaitArb: return QColor(Qt::GlobalColor::red); case Kernel::ThreadStatus::Dormant: |