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-rw-r--r--src/core/hle/service/mii/mii_manager.cpp4
-rw-r--r--src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp2
-rw-r--r--src/video_core/engines/maxwell_3d.cpp12
-rw-r--r--src/video_core/engines/maxwell_3d.h2
-rw-r--r--src/video_core/engines/shader_bytecode.h9
-rw-r--r--src/video_core/gpu.cpp12
-rw-r--r--src/video_core/gpu.h9
-rw-r--r--src/video_core/gpu_asynch.cpp5
-rw-r--r--src/video_core/gpu_asynch.h5
-rw-r--r--src/video_core/gpu_synch.cpp5
-rw-r--r--src/video_core/gpu_synch.h5
-rw-r--r--src/video_core/gpu_thread.cpp8
-rw-r--r--src/video_core/gpu_thread.h3
-rw-r--r--src/video_core/morton.cpp116
-rw-r--r--src/video_core/morton.h3
-rw-r--r--src/video_core/renderer_base.h3
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp89
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h5
-rw-r--r--src/video_core/shader/decode/conversion.cpp22
-rw-r--r--src/video_core/shader/decode/float_set_predicate.cpp9
-rw-r--r--src/video_core/surface.cpp5
-rw-r--r--src/yuzu/configuration/config.cpp45
-rw-r--r--src/yuzu/configuration/configure_general.cpp5
-rw-r--r--src/yuzu/configuration/configure_general.ui7
-rw-r--r--src/yuzu/game_list.cpp436
-rw-r--r--src/yuzu/game_list.h43
-rw-r--r--src/yuzu/game_list_p.h127
-rw-r--r--src/yuzu/game_list_worker.cpp86
-rw-r--r--src/yuzu/game_list_worker.h26
-rw-r--r--src/yuzu/main.cpp106
-rw-r--r--src/yuzu/main.h11
-rw-r--r--src/yuzu/main.ui1
-rw-r--r--src/yuzu/uisettings.h21
33 files changed, 826 insertions, 421 deletions
diff --git a/src/core/hle/service/mii/mii_manager.cpp b/src/core/hle/service/mii/mii_manager.cpp
index 131b01d62..8d0353075 100644
--- a/src/core/hle/service/mii/mii_manager.cpp
+++ b/src/core/hle/service/mii/mii_manager.cpp
@@ -175,6 +175,10 @@ MiiStoreData ConvertInfoToStoreData(const MiiInfo& info) {
} // namespace
std::ostream& operator<<(std::ostream& os, Source source) {
+ if (static_cast<std::size_t>(source) >= SOURCE_NAMES.size()) {
+ return os << "[UNKNOWN SOURCE]";
+ }
+
os << SOURCE_NAMES.at(static_cast<std::size_t>(source));
return os;
}
diff --git a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
index 76494f0b7..926a1285d 100644
--- a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
@@ -37,7 +37,7 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
transform, crop_rect};
system.GetPerfStats().EndGameFrame();
- system.GPU().SwapBuffers(framebuffer);
+ system.GPU().SwapBuffers(&framebuffer);
}
} // namespace Service::Nvidia::Devices
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index 6a5a4f5c4..f5158d219 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -249,16 +249,10 @@ void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
executing_macro = 0;
// Lookup the macro offset
- const u32 entry{(method - MacroRegistersStart) >> 1};
- const auto& search{macro_offsets.find(entry)};
- if (search == macro_offsets.end()) {
- LOG_CRITICAL(HW_GPU, "macro not found for method 0x{:X}!", method);
- UNREACHABLE();
- return;
- }
+ const u32 entry = ((method - MacroRegistersStart) >> 1) % macro_positions.size();
// Execute the current macro.
- macro_interpreter.Execute(search->second, std::move(parameters));
+ macro_interpreter.Execute(macro_positions[entry], std::move(parameters));
}
void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
@@ -421,7 +415,7 @@ void Maxwell3D::ProcessMacroUpload(u32 data) {
}
void Maxwell3D::ProcessMacroBind(u32 data) {
- macro_offsets[regs.macros.entry] = data;
+ macro_positions[regs.macros.entry++] = data;
}
void Maxwell3D::ProcessQueryGet() {
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index 1ee982b76..0184342a0 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -1270,7 +1270,7 @@ private:
MemoryManager& memory_manager;
/// Start offsets of each macro in macro_memory
- std::unordered_map<u32, u32> macro_offsets;
+ std::array<u32, 0x80> macro_positions = {};
/// Memory for macro code
MacroMemory macro_memory;
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index bc8c2a1c5..c3678b9ea 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -886,6 +886,7 @@ union Instruction {
union {
BitField<0, 3, u64> pred0;
BitField<3, 3, u64> pred3;
+ BitField<6, 1, u64> neg_b;
BitField<7, 1, u64> abs_a;
BitField<39, 3, u64> pred39;
BitField<42, 1, u64> neg_pred;
@@ -1019,7 +1020,6 @@ union Instruction {
} iset;
union {
- BitField<41, 2, u64> selector; // i2i and i2f only
BitField<45, 1, u64> negate_a;
BitField<49, 1, u64> abs_a;
BitField<10, 2, Register::Size> src_size;
@@ -1045,6 +1045,13 @@ union Instruction {
}
} f2f;
+ union {
+ BitField<41, 2, u64> selector;
+ } int_src;
+
+ union {
+ BitField<41, 1, u64> selector;
+ } float_src;
} conversion;
union {
diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp
index 8d9db45f5..2c47541cb 100644
--- a/src/video_core/gpu.cpp
+++ b/src/video_core/gpu.cpp
@@ -17,18 +17,6 @@
namespace Tegra {
-u32 FramebufferConfig::BytesPerPixel(PixelFormat format) {
- switch (format) {
- case PixelFormat::ABGR8:
- case PixelFormat::BGRA8:
- return 4;
- default:
- return 4;
- }
-
- UNREACHABLE();
-}
-
GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer, bool is_async)
: system{system}, renderer{renderer}, is_async{is_async} {
auto& rasterizer{renderer.Rasterizer()};
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h
index 544340ecd..78bc0601a 100644
--- a/src/video_core/gpu.h
+++ b/src/video_core/gpu.h
@@ -95,14 +95,10 @@ class DebugContext;
struct FramebufferConfig {
enum class PixelFormat : u32 {
ABGR8 = 1,
+ RGB565 = 4,
BGRA8 = 5,
};
- /**
- * Returns the number of bytes per pixel.
- */
- static u32 BytesPerPixel(PixelFormat format);
-
VAddr address;
u32 offset;
u32 width;
@@ -253,8 +249,7 @@ public:
virtual void PushGPUEntries(Tegra::CommandList&& entries) = 0;
/// Swap buffers (render frame)
- virtual void SwapBuffers(
- std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) = 0;
+ virtual void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) = 0;
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
virtual void FlushRegion(CacheAddr addr, u64 size) = 0;
diff --git a/src/video_core/gpu_asynch.cpp b/src/video_core/gpu_asynch.cpp
index ea67be831..f2a3a390e 100644
--- a/src/video_core/gpu_asynch.cpp
+++ b/src/video_core/gpu_asynch.cpp
@@ -23,9 +23,8 @@ void GPUAsynch::PushGPUEntries(Tegra::CommandList&& entries) {
gpu_thread.SubmitList(std::move(entries));
}
-void GPUAsynch::SwapBuffers(
- std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) {
- gpu_thread.SwapBuffers(std::move(framebuffer));
+void GPUAsynch::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
+ gpu_thread.SwapBuffers(framebuffer);
}
void GPUAsynch::FlushRegion(CacheAddr addr, u64 size) {
diff --git a/src/video_core/gpu_asynch.h b/src/video_core/gpu_asynch.h
index 36377d677..a12f9bac4 100644
--- a/src/video_core/gpu_asynch.h
+++ b/src/video_core/gpu_asynch.h
@@ -14,15 +14,14 @@ class RendererBase;
namespace VideoCommon {
/// Implementation of GPU interface that runs the GPU asynchronously
-class GPUAsynch : public Tegra::GPU {
+class GPUAsynch final : public Tegra::GPU {
public:
explicit GPUAsynch(Core::System& system, VideoCore::RendererBase& renderer);
~GPUAsynch() override;
void Start() override;
void PushGPUEntries(Tegra::CommandList&& entries) override;
- void SwapBuffers(
- std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) override;
+ void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
void FlushRegion(CacheAddr addr, u64 size) override;
void InvalidateRegion(CacheAddr addr, u64 size) override;
void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
diff --git a/src/video_core/gpu_synch.cpp b/src/video_core/gpu_synch.cpp
index d4ead9c47..d48221077 100644
--- a/src/video_core/gpu_synch.cpp
+++ b/src/video_core/gpu_synch.cpp
@@ -19,9 +19,8 @@ void GPUSynch::PushGPUEntries(Tegra::CommandList&& entries) {
dma_pusher->DispatchCalls();
}
-void GPUSynch::SwapBuffers(
- std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) {
- renderer.SwapBuffers(std::move(framebuffer));
+void GPUSynch::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
+ renderer.SwapBuffers(framebuffer);
}
void GPUSynch::FlushRegion(CacheAddr addr, u64 size) {
diff --git a/src/video_core/gpu_synch.h b/src/video_core/gpu_synch.h
index 07bcc47f1..5eb1c461c 100644
--- a/src/video_core/gpu_synch.h
+++ b/src/video_core/gpu_synch.h
@@ -13,15 +13,14 @@ class RendererBase;
namespace VideoCommon {
/// Implementation of GPU interface that runs the GPU synchronously
-class GPUSynch : public Tegra::GPU {
+class GPUSynch final : public Tegra::GPU {
public:
explicit GPUSynch(Core::System& system, VideoCore::RendererBase& renderer);
~GPUSynch() override;
void Start() override;
void PushGPUEntries(Tegra::CommandList&& entries) override;
- void SwapBuffers(
- std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) override;
+ void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
void FlushRegion(CacheAddr addr, u64 size) override;
void InvalidateRegion(CacheAddr addr, u64 size) override;
void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp
index b441e92b0..5f039e4fd 100644
--- a/src/video_core/gpu_thread.cpp
+++ b/src/video_core/gpu_thread.cpp
@@ -39,7 +39,7 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p
dma_pusher.Push(std::move(submit_list->entries));
dma_pusher.DispatchCalls();
} else if (const auto data = std::get_if<SwapBuffersCommand>(&next.data)) {
- renderer.SwapBuffers(std::move(data->framebuffer));
+ renderer.SwapBuffers(data->framebuffer ? &*data->framebuffer : nullptr);
} else if (const auto data = std::get_if<FlushRegionCommand>(&next.data)) {
renderer.Rasterizer().FlushRegion(data->addr, data->size);
} else if (const auto data = std::get_if<InvalidateRegionCommand>(&next.data)) {
@@ -78,9 +78,9 @@ void ThreadManager::SubmitList(Tegra::CommandList&& entries) {
system.CoreTiming().ScheduleEvent(synchronization_ticks, synchronization_event, fence);
}
-void ThreadManager::SwapBuffers(
- std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) {
- PushCommand(SwapBuffersCommand(std::move(framebuffer)));
+void ThreadManager::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
+ PushCommand(SwapBuffersCommand(framebuffer ? *framebuffer
+ : std::optional<const Tegra::FramebufferConfig>{}));
}
void ThreadManager::FlushRegion(CacheAddr addr, u64 size) {
diff --git a/src/video_core/gpu_thread.h b/src/video_core/gpu_thread.h
index 1d9d0c39e..3ae0ec9f3 100644
--- a/src/video_core/gpu_thread.h
+++ b/src/video_core/gpu_thread.h
@@ -110,8 +110,7 @@ public:
void SubmitList(Tegra::CommandList&& entries);
/// Swap buffers (render frame)
- void SwapBuffers(
- std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer);
+ void SwapBuffers(const Tegra::FramebufferConfig* framebuffer);
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
void FlushRegion(CacheAddr addr, u64 size);
diff --git a/src/video_core/morton.cpp b/src/video_core/morton.cpp
index 3e91cbc83..084f85e67 100644
--- a/src/video_core/morton.cpp
+++ b/src/video_core/morton.cpp
@@ -25,8 +25,8 @@ static void MortonCopy(u32 stride, u32 block_height, u32 height, u32 block_depth
// With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual
// pixel values.
- const u32 tile_size_x{GetDefaultBlockWidth(format)};
- const u32 tile_size_y{GetDefaultBlockHeight(format)};
+ constexpr u32 tile_size_x{GetDefaultBlockWidth(format)};
+ constexpr u32 tile_size_y{GetDefaultBlockHeight(format)};
if constexpr (morton_to_linear) {
Tegra::Texture::UnswizzleTexture(buffer, addr, tile_size_x, tile_size_y, bytes_per_pixel,
@@ -186,99 +186,6 @@ static MortonCopyFn GetSwizzleFunction(MortonSwizzleMode mode, Surface::PixelFor
return morton_to_linear_fns[static_cast<std::size_t>(format)];
}
-static u32 MortonInterleave128(u32 x, u32 y) {
- // 128x128 Z-Order coordinate from 2D coordinates
- static constexpr u32 xlut[] = {
- 0x0000, 0x0001, 0x0002, 0x0003, 0x0008, 0x0009, 0x000a, 0x000b, 0x0040, 0x0041, 0x0042,
- 0x0043, 0x0048, 0x0049, 0x004a, 0x004b, 0x0800, 0x0801, 0x0802, 0x0803, 0x0808, 0x0809,
- 0x080a, 0x080b, 0x0840, 0x0841, 0x0842, 0x0843, 0x0848, 0x0849, 0x084a, 0x084b, 0x1000,
- 0x1001, 0x1002, 0x1003, 0x1008, 0x1009, 0x100a, 0x100b, 0x1040, 0x1041, 0x1042, 0x1043,
- 0x1048, 0x1049, 0x104a, 0x104b, 0x1800, 0x1801, 0x1802, 0x1803, 0x1808, 0x1809, 0x180a,
- 0x180b, 0x1840, 0x1841, 0x1842, 0x1843, 0x1848, 0x1849, 0x184a, 0x184b, 0x2000, 0x2001,
- 0x2002, 0x2003, 0x2008, 0x2009, 0x200a, 0x200b, 0x2040, 0x2041, 0x2042, 0x2043, 0x2048,
- 0x2049, 0x204a, 0x204b, 0x2800, 0x2801, 0x2802, 0x2803, 0x2808, 0x2809, 0x280a, 0x280b,
- 0x2840, 0x2841, 0x2842, 0x2843, 0x2848, 0x2849, 0x284a, 0x284b, 0x3000, 0x3001, 0x3002,
- 0x3003, 0x3008, 0x3009, 0x300a, 0x300b, 0x3040, 0x3041, 0x3042, 0x3043, 0x3048, 0x3049,
- 0x304a, 0x304b, 0x3800, 0x3801, 0x3802, 0x3803, 0x3808, 0x3809, 0x380a, 0x380b, 0x3840,
- 0x3841, 0x3842, 0x3843, 0x3848, 0x3849, 0x384a, 0x384b, 0x0000, 0x0001, 0x0002, 0x0003,
- 0x0008, 0x0009, 0x000a, 0x000b, 0x0040, 0x0041, 0x0042, 0x0043, 0x0048, 0x0049, 0x004a,
- 0x004b, 0x0800, 0x0801, 0x0802, 0x0803, 0x0808, 0x0809, 0x080a, 0x080b, 0x0840, 0x0841,
- 0x0842, 0x0843, 0x0848, 0x0849, 0x084a, 0x084b, 0x1000, 0x1001, 0x1002, 0x1003, 0x1008,
- 0x1009, 0x100a, 0x100b, 0x1040, 0x1041, 0x1042, 0x1043, 0x1048, 0x1049, 0x104a, 0x104b,
- 0x1800, 0x1801, 0x1802, 0x1803, 0x1808, 0x1809, 0x180a, 0x180b, 0x1840, 0x1841, 0x1842,
- 0x1843, 0x1848, 0x1849, 0x184a, 0x184b, 0x2000, 0x2001, 0x2002, 0x2003, 0x2008, 0x2009,
- 0x200a, 0x200b, 0x2040, 0x2041, 0x2042, 0x2043, 0x2048, 0x2049, 0x204a, 0x204b, 0x2800,
- 0x2801, 0x2802, 0x2803, 0x2808, 0x2809, 0x280a, 0x280b, 0x2840, 0x2841, 0x2842, 0x2843,
- 0x2848, 0x2849, 0x284a, 0x284b, 0x3000, 0x3001, 0x3002, 0x3003, 0x3008, 0x3009, 0x300a,
- 0x300b, 0x3040, 0x3041, 0x3042, 0x3043, 0x3048, 0x3049, 0x304a, 0x304b, 0x3800, 0x3801,
- 0x3802, 0x3803, 0x3808, 0x3809, 0x380a, 0x380b, 0x3840, 0x3841, 0x3842, 0x3843, 0x3848,
- 0x3849, 0x384a, 0x384b, 0x0000, 0x0001, 0x0002, 0x0003, 0x0008, 0x0009, 0x000a, 0x000b,
- 0x0040, 0x0041, 0x0042, 0x0043, 0x0048, 0x0049, 0x004a, 0x004b, 0x0800, 0x0801, 0x0802,
- 0x0803, 0x0808, 0x0809, 0x080a, 0x080b, 0x0840, 0x0841, 0x0842, 0x0843, 0x0848, 0x0849,
- 0x084a, 0x084b, 0x1000, 0x1001, 0x1002, 0x1003, 0x1008, 0x1009, 0x100a, 0x100b, 0x1040,
- 0x1041, 0x1042, 0x1043, 0x1048, 0x1049, 0x104a, 0x104b, 0x1800, 0x1801, 0x1802, 0x1803,
- 0x1808, 0x1809, 0x180a, 0x180b, 0x1840, 0x1841, 0x1842, 0x1843, 0x1848, 0x1849, 0x184a,
- 0x184b, 0x2000, 0x2001, 0x2002, 0x2003, 0x2008, 0x2009, 0x200a, 0x200b, 0x2040, 0x2041,
- 0x2042, 0x2043, 0x2048, 0x2049, 0x204a, 0x204b, 0x2800, 0x2801, 0x2802, 0x2803, 0x2808,
- 0x2809, 0x280a, 0x280b, 0x2840, 0x2841, 0x2842, 0x2843, 0x2848, 0x2849, 0x284a, 0x284b,
- 0x3000, 0x3001, 0x3002, 0x3003, 0x3008, 0x3009, 0x300a, 0x300b, 0x3040, 0x3041, 0x3042,
- 0x3043, 0x3048, 0x3049, 0x304a, 0x304b, 0x3800, 0x3801, 0x3802, 0x3803, 0x3808, 0x3809,
- 0x380a, 0x380b, 0x3840, 0x3841, 0x3842, 0x3843, 0x3848, 0x3849, 0x384a, 0x384b,
- };
- static constexpr u32 ylut[] = {
- 0x0000, 0x0004, 0x0010, 0x0014, 0x0020, 0x0024, 0x0030, 0x0034, 0x0080, 0x0084, 0x0090,
- 0x0094, 0x00a0, 0x00a4, 0x00b0, 0x00b4, 0x0100, 0x0104, 0x0110, 0x0114, 0x0120, 0x0124,
- 0x0130, 0x0134, 0x0180, 0x0184, 0x0190, 0x0194, 0x01a0, 0x01a4, 0x01b0, 0x01b4, 0x0200,
- 0x0204, 0x0210, 0x0214, 0x0220, 0x0224, 0x0230, 0x0234, 0x0280, 0x0284, 0x0290, 0x0294,
- 0x02a0, 0x02a4, 0x02b0, 0x02b4, 0x0300, 0x0304, 0x0310, 0x0314, 0x0320, 0x0324, 0x0330,
- 0x0334, 0x0380, 0x0384, 0x0390, 0x0394, 0x03a0, 0x03a4, 0x03b0, 0x03b4, 0x0400, 0x0404,
- 0x0410, 0x0414, 0x0420, 0x0424, 0x0430, 0x0434, 0x0480, 0x0484, 0x0490, 0x0494, 0x04a0,
- 0x04a4, 0x04b0, 0x04b4, 0x0500, 0x0504, 0x0510, 0x0514, 0x0520, 0x0524, 0x0530, 0x0534,
- 0x0580, 0x0584, 0x0590, 0x0594, 0x05a0, 0x05a4, 0x05b0, 0x05b4, 0x0600, 0x0604, 0x0610,
- 0x0614, 0x0620, 0x0624, 0x0630, 0x0634, 0x0680, 0x0684, 0x0690, 0x0694, 0x06a0, 0x06a4,
- 0x06b0, 0x06b4, 0x0700, 0x0704, 0x0710, 0x0714, 0x0720, 0x0724, 0x0730, 0x0734, 0x0780,
- 0x0784, 0x0790, 0x0794, 0x07a0, 0x07a4, 0x07b0, 0x07b4, 0x0000, 0x0004, 0x0010, 0x0014,
- 0x0020, 0x0024, 0x0030, 0x0034, 0x0080, 0x0084, 0x0090, 0x0094, 0x00a0, 0x00a4, 0x00b0,
- 0x00b4, 0x0100, 0x0104, 0x0110, 0x0114, 0x0120, 0x0124, 0x0130, 0x0134, 0x0180, 0x0184,
- 0x0190, 0x0194, 0x01a0, 0x01a4, 0x01b0, 0x01b4, 0x0200, 0x0204, 0x0210, 0x0214, 0x0220,
- 0x0224, 0x0230, 0x0234, 0x0280, 0x0284, 0x0290, 0x0294, 0x02a0, 0x02a4, 0x02b0, 0x02b4,
- 0x0300, 0x0304, 0x0310, 0x0314, 0x0320, 0x0324, 0x0330, 0x0334, 0x0380, 0x0384, 0x0390,
- 0x0394, 0x03a0, 0x03a4, 0x03b0, 0x03b4, 0x0400, 0x0404, 0x0410, 0x0414, 0x0420, 0x0424,
- 0x0430, 0x0434, 0x0480, 0x0484, 0x0490, 0x0494, 0x04a0, 0x04a4, 0x04b0, 0x04b4, 0x0500,
- 0x0504, 0x0510, 0x0514, 0x0520, 0x0524, 0x0530, 0x0534, 0x0580, 0x0584, 0x0590, 0x0594,
- 0x05a0, 0x05a4, 0x05b0, 0x05b4, 0x0600, 0x0604, 0x0610, 0x0614, 0x0620, 0x0624, 0x0630,
- 0x0634, 0x0680, 0x0684, 0x0690, 0x0694, 0x06a0, 0x06a4, 0x06b0, 0x06b4, 0x0700, 0x0704,
- 0x0710, 0x0714, 0x0720, 0x0724, 0x0730, 0x0734, 0x0780, 0x0784, 0x0790, 0x0794, 0x07a0,
- 0x07a4, 0x07b0, 0x07b4, 0x0000, 0x0004, 0x0010, 0x0014, 0x0020, 0x0024, 0x0030, 0x0034,
- 0x0080, 0x0084, 0x0090, 0x0094, 0x00a0, 0x00a4, 0x00b0, 0x00b4, 0x0100, 0x0104, 0x0110,
- 0x0114, 0x0120, 0x0124, 0x0130, 0x0134, 0x0180, 0x0184, 0x0190, 0x0194, 0x01a0, 0x01a4,
- 0x01b0, 0x01b4, 0x0200, 0x0204, 0x0210, 0x0214, 0x0220, 0x0224, 0x0230, 0x0234, 0x0280,
- 0x0284, 0x0290, 0x0294, 0x02a0, 0x02a4, 0x02b0, 0x02b4, 0x0300, 0x0304, 0x0310, 0x0314,
- 0x0320, 0x0324, 0x0330, 0x0334, 0x0380, 0x0384, 0x0390, 0x0394, 0x03a0, 0x03a4, 0x03b0,
- 0x03b4, 0x0400, 0x0404, 0x0410, 0x0414, 0x0420, 0x0424, 0x0430, 0x0434, 0x0480, 0x0484,
- 0x0490, 0x0494, 0x04a0, 0x04a4, 0x04b0, 0x04b4, 0x0500, 0x0504, 0x0510, 0x0514, 0x0520,
- 0x0524, 0x0530, 0x0534, 0x0580, 0x0584, 0x0590, 0x0594, 0x05a0, 0x05a4, 0x05b0, 0x05b4,
- 0x0600, 0x0604, 0x0610, 0x0614, 0x0620, 0x0624, 0x0630, 0x0634, 0x0680, 0x0684, 0x0690,
- 0x0694, 0x06a0, 0x06a4, 0x06b0, 0x06b4, 0x0700, 0x0704, 0x0710, 0x0714, 0x0720, 0x0724,
- 0x0730, 0x0734, 0x0780, 0x0784, 0x0790, 0x0794, 0x07a0, 0x07a4, 0x07b0, 0x07b4,
- };
- return xlut[x % 128] + ylut[y % 128];
-}
-
-static u32 GetMortonOffset128(u32 x, u32 y, u32 bytes_per_pixel) {
- // Calculates the offset of the position of the pixel in Morton order
- // Framebuffer images are split into 128x128 tiles.
-
- constexpr u32 block_height = 128;
- const u32 coarse_x = x & ~127;
-
- const u32 i = MortonInterleave128(x, y);
-
- const u32 offset = coarse_x * block_height;
-
- return (i + offset) * bytes_per_pixel;
-}
-
void MortonSwizzle(MortonSwizzleMode mode, Surface::PixelFormat format, u32 stride,
u32 block_height, u32 height, u32 block_depth, u32 depth, u32 tile_width_spacing,
u8* buffer, u8* addr) {
@@ -286,23 +193,4 @@ void MortonSwizzle(MortonSwizzleMode mode, Surface::PixelFormat format, u32 stri
tile_width_spacing, buffer, addr);
}
-void MortonCopyPixels128(MortonSwizzleMode mode, u32 width, u32 height, u32 bytes_per_pixel,
- u32 linear_bytes_per_pixel, u8* morton_data, u8* linear_data) {
- const bool morton_to_linear = mode == MortonSwizzleMode::MortonToLinear;
- u8* data_ptrs[2];
- for (u32 y = 0; y < height; ++y) {
- for (u32 x = 0; x < width; ++x) {
- const u32 coarse_y = y & ~127;
- const u32 morton_offset =
- GetMortonOffset128(x, y, bytes_per_pixel) + coarse_y * width * bytes_per_pixel;
- const u32 linear_pixel_index = (x + y * width) * linear_bytes_per_pixel;
-
- data_ptrs[morton_to_linear ? 1 : 0] = morton_data + morton_offset;
- data_ptrs[morton_to_linear ? 0 : 1] = &linear_data[linear_pixel_index];
-
- std::memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel);
- }
- }
-}
-
} // namespace VideoCore
diff --git a/src/video_core/morton.h b/src/video_core/morton.h
index ee5b45555..b714a7e3f 100644
--- a/src/video_core/morton.h
+++ b/src/video_core/morton.h
@@ -15,7 +15,4 @@ void MortonSwizzle(MortonSwizzleMode mode, VideoCore::Surface::PixelFormat forma
u32 block_height, u32 height, u32 block_depth, u32 depth, u32 tile_width_spacing,
u8* buffer, u8* addr);
-void MortonCopyPixels128(MortonSwizzleMode mode, u32 width, u32 height, u32 bytes_per_pixel,
- u32 linear_bytes_per_pixel, u8* morton_data, u8* linear_data);
-
} // namespace VideoCore
diff --git a/src/video_core/renderer_base.h b/src/video_core/renderer_base.h
index 1d54c3723..af1bebc4f 100644
--- a/src/video_core/renderer_base.h
+++ b/src/video_core/renderer_base.h
@@ -36,8 +36,7 @@ public:
virtual ~RendererBase();
/// Swap buffers (render frame)
- virtual void SwapBuffers(
- std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) = 0;
+ virtual void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) = 0;
/// Initialize the renderer
virtual bool Init() = 0;
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index a05cef3b9..af9684839 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -101,9 +101,7 @@ RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::Syst
RendererOpenGL::~RendererOpenGL() = default;
-void RendererOpenGL::SwapBuffers(
- std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) {
-
+void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
system.GetPerfStats().EndSystemFrame();
// Maintain the rasterizer's state as a priority
@@ -113,9 +111,9 @@ void RendererOpenGL::SwapBuffers(
if (framebuffer) {
// If framebuffer is provided, reload it from memory to a texture
- if (screen_info.texture.width != (GLsizei)framebuffer->get().width ||
- screen_info.texture.height != (GLsizei)framebuffer->get().height ||
- screen_info.texture.pixel_format != framebuffer->get().pixel_format) {
+ if (screen_info.texture.width != static_cast<GLsizei>(framebuffer->width) ||
+ screen_info.texture.height != static_cast<GLsizei>(framebuffer->height) ||
+ screen_info.texture.pixel_format != framebuffer->pixel_format) {
// Reallocate texture if the framebuffer size has changed.
// This is expected to not happen very often and hence should not be a
// performance problem.
@@ -149,43 +147,43 @@ void RendererOpenGL::SwapBuffers(
* Loads framebuffer from emulated memory into the active OpenGL texture.
*/
void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) {
- const u32 bytes_per_pixel{Tegra::FramebufferConfig::BytesPerPixel(framebuffer.pixel_format)};
- const u64 size_in_bytes{framebuffer.stride * framebuffer.height * bytes_per_pixel};
- const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
-
// Framebuffer orientation handling
framebuffer_transform_flags = framebuffer.transform_flags;
framebuffer_crop_rect = framebuffer.crop_rect;
- // Ensure no bad interactions with GL_UNPACK_ALIGNMENT, which by default
- // only allows rows to have a memory alignement of 4.
- ASSERT(framebuffer.stride % 4 == 0);
-
- if (!rasterizer->AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride)) {
- // Reset the screen info's display texture to its own permanent texture
- screen_info.display_texture = screen_info.texture.resource.handle;
-
- rasterizer->FlushRegion(ToCacheAddr(Memory::GetPointer(framebuffer_addr)), size_in_bytes);
-
- constexpr u32 linear_bpp = 4;
- VideoCore::MortonCopyPixels128(VideoCore::MortonSwizzleMode::MortonToLinear,
- framebuffer.width, framebuffer.height, bytes_per_pixel,
- linear_bpp, Memory::GetPointer(framebuffer_addr),
- gl_framebuffer_data.data());
-
- glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(framebuffer.stride));
+ const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
+ if (rasterizer->AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride)) {
+ return;
+ }
- // Update existing texture
- // TODO: Test what happens on hardware when you change the framebuffer dimensions so that
- // they differ from the LCD resolution.
- // TODO: Applications could theoretically crash yuzu here by specifying too large
- // framebuffer sizes. We should make sure that this cannot happen.
- glTextureSubImage2D(screen_info.texture.resource.handle, 0, 0, 0, framebuffer.width,
- framebuffer.height, screen_info.texture.gl_format,
- screen_info.texture.gl_type, gl_framebuffer_data.data());
+ // Reset the screen info's display texture to its own permanent texture
+ screen_info.display_texture = screen_info.texture.resource.handle;
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
- }
+ const auto pixel_format{
+ VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
+ const u32 bytes_per_pixel{VideoCore::Surface::GetBytesPerPixel(pixel_format)};
+ const u64 size_in_bytes{framebuffer.stride * framebuffer.height * bytes_per_pixel};
+ const auto host_ptr{Memory::GetPointer(framebuffer_addr)};
+ rasterizer->FlushRegion(ToCacheAddr(host_ptr), size_in_bytes);
+
+ // TODO(Rodrigo): Read this from HLE
+ constexpr u32 block_height_log2 = 4;
+ VideoCore::MortonSwizzle(VideoCore::MortonSwizzleMode::MortonToLinear, pixel_format,
+ framebuffer.stride, block_height_log2, framebuffer.height, 0, 1, 1,
+ gl_framebuffer_data.data(), host_ptr);
+
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(framebuffer.stride));
+
+ // Update existing texture
+ // TODO: Test what happens on hardware when you change the framebuffer dimensions so that
+ // they differ from the LCD resolution.
+ // TODO: Applications could theoretically crash yuzu here by specifying too large
+ // framebuffer sizes. We should make sure that this cannot happen.
+ glTextureSubImage2D(screen_info.texture.resource.handle, 0, 0, 0, framebuffer.width,
+ framebuffer.height, screen_info.texture.gl_format,
+ screen_info.texture.gl_type, gl_framebuffer_data.data());
+
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
}
/**
@@ -276,22 +274,29 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
texture.height = framebuffer.height;
texture.pixel_format = framebuffer.pixel_format;
+ const auto pixel_format{
+ VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
+ const u32 bytes_per_pixel{VideoCore::Surface::GetBytesPerPixel(pixel_format)};
+ gl_framebuffer_data.resize(texture.width * texture.height * bytes_per_pixel);
+
GLint internal_format;
switch (framebuffer.pixel_format) {
case Tegra::FramebufferConfig::PixelFormat::ABGR8:
internal_format = GL_RGBA8;
texture.gl_format = GL_RGBA;
texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
- gl_framebuffer_data.resize(texture.width * texture.height * 4);
+ break;
+ case Tegra::FramebufferConfig::PixelFormat::RGB565:
+ internal_format = GL_RGB565;
+ texture.gl_format = GL_RGB;
+ texture.gl_type = GL_UNSIGNED_SHORT_5_6_5;
break;
default:
internal_format = GL_RGBA8;
texture.gl_format = GL_RGBA;
texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
- gl_framebuffer_data.resize(texture.width * texture.height * 4);
- LOG_CRITICAL(Render_OpenGL, "Unknown framebuffer pixel format: {}",
- static_cast<u32>(framebuffer.pixel_format));
- UNREACHABLE();
+ UNIMPLEMENTED_MSG("Unknown framebuffer pixel format: {}",
+ static_cast<u32>(framebuffer.pixel_format));
}
texture.resource.Release();
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index 4aebf2321..9bd086368 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -43,14 +43,13 @@ struct ScreenInfo {
TextureInfo texture;
};
-class RendererOpenGL : public VideoCore::RendererBase {
+class RendererOpenGL final : public VideoCore::RendererBase {
public:
explicit RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system);
~RendererOpenGL() override;
/// Swap buffers (render frame)
- void SwapBuffers(
- std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) override;
+ void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
/// Initialize the renderer
bool Init() override;
diff --git a/src/video_core/shader/decode/conversion.cpp b/src/video_core/shader/decode/conversion.cpp
index 8973fbefa..32facd6ba 100644
--- a/src/video_core/shader/decode/conversion.cpp
+++ b/src/video_core/shader/decode/conversion.cpp
@@ -14,6 +14,12 @@ using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode;
using Tegra::Shader::Register;
+namespace {
+constexpr OperationCode GetFloatSelector(u64 selector) {
+ return selector == 0 ? OperationCode::FCastHalf0 : OperationCode::FCastHalf1;
+}
+} // Anonymous namespace
+
u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr);
@@ -22,7 +28,7 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) {
case OpCode::Id::I2I_R:
case OpCode::Id::I2I_C:
case OpCode::Id::I2I_IMM: {
- UNIMPLEMENTED_IF(instr.conversion.selector);
+ UNIMPLEMENTED_IF(instr.conversion.int_src.selector != 0);
UNIMPLEMENTED_IF(instr.conversion.dst_size != Register::Size::Word);
UNIMPLEMENTED_IF(instr.alu.saturate_d);
@@ -57,8 +63,8 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) {
case OpCode::Id::I2F_R:
case OpCode::Id::I2F_C:
case OpCode::Id::I2F_IMM: {
+ UNIMPLEMENTED_IF(instr.conversion.int_src.selector != 0);
UNIMPLEMENTED_IF(instr.conversion.dst_size == Register::Size::Long);
- UNIMPLEMENTED_IF(instr.conversion.selector);
UNIMPLEMENTED_IF_MSG(instr.generates_cc,
"Condition codes generation in I2F is not implemented");
@@ -113,8 +119,10 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) {
}();
if (instr.conversion.src_size == Register::Size::Short) {
- // TODO: figure where extract is sey in the encoding
- value = Operation(OperationCode::FCastHalf0, PRECISE, value);
+ value = Operation(GetFloatSelector(instr.conversion.float_src.selector), NO_PRECISE,
+ std::move(value));
+ } else {
+ ASSERT(instr.conversion.float_src.selector == 0);
}
value = GetOperandAbsNegFloat(value, instr.conversion.abs_a, instr.conversion.negate_a);
@@ -169,8 +177,10 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) {
}();
if (instr.conversion.src_size == Register::Size::Short) {
- // TODO: figure where extract is sey in the encoding
- value = Operation(OperationCode::FCastHalf0, PRECISE, value);
+ value = Operation(GetFloatSelector(instr.conversion.float_src.selector), NO_PRECISE,
+ std::move(value));
+ } else {
+ ASSERT(instr.conversion.float_src.selector == 0);
}
value = GetOperandAbsNegFloat(value, instr.conversion.abs_a, instr.conversion.negate_a);
diff --git a/src/video_core/shader/decode/float_set_predicate.cpp b/src/video_core/shader/decode/float_set_predicate.cpp
index 34854fcca..200c2c983 100644
--- a/src/video_core/shader/decode/float_set_predicate.cpp
+++ b/src/video_core/shader/decode/float_set_predicate.cpp
@@ -17,8 +17,8 @@ using Tegra::Shader::Pred;
u32 ShaderIR::DecodeFloatSetPredicate(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]};
- const Node op_a = GetOperandAbsNegFloat(GetRegister(instr.gpr8), instr.fsetp.abs_a != 0,
- instr.fsetp.neg_a != 0);
+ Node op_a = GetOperandAbsNegFloat(GetRegister(instr.gpr8), instr.fsetp.abs_a != 0,
+ instr.fsetp.neg_a != 0);
Node op_b = [&]() {
if (instr.is_b_imm) {
return GetImmediate19(instr);
@@ -28,12 +28,13 @@ u32 ShaderIR::DecodeFloatSetPredicate(NodeBlock& bb, u32 pc) {
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
}
}();
- op_b = GetOperandAbsNegFloat(op_b, instr.fsetp.abs_b, false);
+ op_b = GetOperandAbsNegFloat(std::move(op_b), instr.fsetp.abs_b, instr.fsetp.neg_b);
// We can't use the constant predicate as destination.
ASSERT(instr.fsetp.pred3 != static_cast<u64>(Pred::UnusedIndex));
- const Node predicate = GetPredicateComparisonFloat(instr.fsetp.cond, op_a, op_b);
+ const Node predicate =
+ GetPredicateComparisonFloat(instr.fsetp.cond, std::move(op_a), std::move(op_b));
const Node second_pred = GetPredicate(instr.fsetp.pred39, instr.fsetp.neg_pred != 0);
const OperationCode combiner = GetPredicateCombiner(instr.fsetp.op);
diff --git a/src/video_core/surface.cpp b/src/video_core/surface.cpp
index c50f6354d..4ceb219be 100644
--- a/src/video_core/surface.cpp
+++ b/src/video_core/surface.cpp
@@ -445,11 +445,12 @@ PixelFormat PixelFormatFromGPUPixelFormat(Tegra::FramebufferConfig::PixelFormat
switch (format) {
case Tegra::FramebufferConfig::PixelFormat::ABGR8:
return PixelFormat::ABGR8U;
+ case Tegra::FramebufferConfig::PixelFormat::RGB565:
+ return PixelFormat::B5G6R5U;
case Tegra::FramebufferConfig::PixelFormat::BGRA8:
return PixelFormat::BGRA8;
default:
- LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
- UNREACHABLE();
+ UNIMPLEMENTED_MSG("Unimplemented format={}", static_cast<u32>(format));
return PixelFormat::ABGR8U;
}
}
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 5d0fb3f9f..f594106bf 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -516,10 +516,38 @@ void Config::ReadPathValues() {
UISettings::values.roms_path = ReadSetting(QStringLiteral("romsPath")).toString();
UISettings::values.symbols_path = ReadSetting(QStringLiteral("symbolsPath")).toString();
- UISettings::values.game_directory_path =
+ UISettings::values.screenshot_path = ReadSetting(QStringLiteral("screenshotPath")).toString();
+ UISettings::values.game_dir_deprecated =
ReadSetting(QStringLiteral("gameListRootDir"), QStringLiteral(".")).toString();
- UISettings::values.game_directory_deepscan =
+ UISettings::values.game_dir_deprecated_deepscan =
ReadSetting(QStringLiteral("gameListDeepScan"), false).toBool();
+ const int gamedirs_size = qt_config->beginReadArray(QStringLiteral("gamedirs"));
+ for (int i = 0; i < gamedirs_size; ++i) {
+ qt_config->setArrayIndex(i);
+ UISettings::GameDir game_dir;
+ game_dir.path = ReadSetting(QStringLiteral("path")).toString();
+ game_dir.deep_scan = ReadSetting(QStringLiteral("deep_scan"), false).toBool();
+ game_dir.expanded = ReadSetting(QStringLiteral("expanded"), true).toBool();
+ UISettings::values.game_dirs.append(game_dir);
+ }
+ qt_config->endArray();
+ // create NAND and SD card directories if empty, these are not removable through the UI,
+ // also carries over old game list settings if present
+ if (UISettings::values.game_dirs.isEmpty()) {
+ UISettings::GameDir game_dir;
+ game_dir.path = QStringLiteral("SDMC");
+ game_dir.expanded = true;
+ UISettings::values.game_dirs.append(game_dir);
+ game_dir.path = QStringLiteral("UserNAND");
+ UISettings::values.game_dirs.append(game_dir);
+ game_dir.path = QStringLiteral("SysNAND");
+ UISettings::values.game_dirs.append(game_dir);
+ if (UISettings::values.game_dir_deprecated != QStringLiteral(".")) {
+ game_dir.path = UISettings::values.game_dir_deprecated;
+ game_dir.deep_scan = UISettings::values.game_dir_deprecated_deepscan;
+ UISettings::values.game_dirs.append(game_dir);
+ }
+ }
UISettings::values.recent_files = ReadSetting(QStringLiteral("recentFiles")).toStringList();
qt_config->endGroup();
@@ -898,10 +926,15 @@ void Config::SavePathValues() {
WriteSetting(QStringLiteral("romsPath"), UISettings::values.roms_path);
WriteSetting(QStringLiteral("symbolsPath"), UISettings::values.symbols_path);
WriteSetting(QStringLiteral("screenshotPath"), UISettings::values.screenshot_path);
- WriteSetting(QStringLiteral("gameListRootDir"), UISettings::values.game_directory_path,
- QStringLiteral("."));
- WriteSetting(QStringLiteral("gameListDeepScan"), UISettings::values.game_directory_deepscan,
- false);
+ qt_config->beginWriteArray(QStringLiteral("gamedirs"));
+ for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) {
+ qt_config->setArrayIndex(i);
+ const auto& game_dir = UISettings::values.game_dirs[i];
+ WriteSetting(QStringLiteral("path"), game_dir.path);
+ WriteSetting(QStringLiteral("deep_scan"), game_dir.deep_scan, false);
+ WriteSetting(QStringLiteral("expanded"), game_dir.expanded, true);
+ }
+ qt_config->endArray();
WriteSetting(QStringLiteral("recentFiles"), UISettings::values.recent_files);
qt_config->endGroup();
diff --git a/src/yuzu/configuration/configure_general.cpp b/src/yuzu/configuration/configure_general.cpp
index 75fcbfea3..727836b17 100644
--- a/src/yuzu/configuration/configure_general.cpp
+++ b/src/yuzu/configuration/configure_general.cpp
@@ -19,22 +19,17 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
}
SetConfiguration();
-
- connect(ui->toggle_deepscan, &QCheckBox::stateChanged, this,
- [] { UISettings::values.is_game_list_reload_pending.exchange(true); });
}
ConfigureGeneral::~ConfigureGeneral() = default;
void ConfigureGeneral::SetConfiguration() {
- ui->toggle_deepscan->setChecked(UISettings::values.game_directory_deepscan);
ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot);
ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme));
}
void ConfigureGeneral::ApplyConfiguration() {
- UISettings::values.game_directory_deepscan = ui->toggle_deepscan->isChecked();
UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
UISettings::values.theme =
diff --git a/src/yuzu/configuration/configure_general.ui b/src/yuzu/configuration/configure_general.ui
index 184fdd329..e747a4ce2 100644
--- a/src/yuzu/configuration/configure_general.ui
+++ b/src/yuzu/configuration/configure_general.ui
@@ -25,13 +25,6 @@
<item>
<layout class="QVBoxLayout" name="GeneralVerticalLayout">
<item>
- <widget class="QCheckBox" name="toggle_deepscan">
- <property name="text">
- <string>Search sub-directories for games</string>
- </property>
- </widget>
- </item>
- <item>
<widget class="QCheckBox" name="toggle_check_exit">
<property name="text">
<string>Confirm exit while emulation is running</string>
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index d18b96519..d5fab2f1f 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -34,7 +34,6 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve
return QObject::eventFilter(obj, event);
QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
- int rowCount = gamelist->tree_view->model()->rowCount();
QString edit_filter_text = gamelist->search_field->edit_filter->text().toLower();
// If the searchfield's text hasn't changed special function keys get checked
@@ -56,19 +55,9 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve
// If there is only one result launch this game
case Qt::Key_Return:
case Qt::Key_Enter: {
- QStandardItemModel* item_model = new QStandardItemModel(gamelist->tree_view);
- QModelIndex root_index = item_model->invisibleRootItem()->index();
- QStandardItem* child_file;
- QString file_path;
- int resultCount = 0;
- for (int i = 0; i < rowCount; ++i) {
- if (!gamelist->tree_view->isRowHidden(i, root_index)) {
- ++resultCount;
- child_file = gamelist->item_model->item(i, 0);
- file_path = child_file->data(GameListItemPath::FullPathRole).toString();
- }
- }
- if (resultCount == 1) {
+ if (gamelist->search_field->visible == 1) {
+ QString file_path = gamelist->getLastFilterResultItem();
+
// To avoid loading error dialog loops while confirming them using enter
// Also users usually want to run a different game after closing one
gamelist->search_field->edit_filter->clear();
@@ -88,9 +77,31 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve
}
void GameListSearchField::setFilterResult(int visible, int total) {
+ this->visible = visible;
+ this->total = total;
+
label_filter_result->setText(tr("%1 of %n result(s)", "", total).arg(visible));
}
+QString GameList::getLastFilterResultItem() const {
+ QStandardItem* folder;
+ QStandardItem* child;
+ QString file_path;
+ const int folder_count = item_model->rowCount();
+ for (int i = 0; i < folder_count; ++i) {
+ folder = item_model->item(i, 0);
+ const QModelIndex folder_index = folder->index();
+ const int children_count = folder->rowCount();
+ for (int j = 0; j < children_count; ++j) {
+ if (!tree_view->isRowHidden(j, folder_index)) {
+ child = folder->child(j, 0);
+ file_path = child->data(GameListItemPath::FullPathRole).toString();
+ }
+ }
+ }
+ return file_path;
+}
+
void GameListSearchField::clear() {
edit_filter->clear();
}
@@ -147,45 +158,120 @@ static bool ContainsAllWords(const QString& haystack, const QString& userinput)
[&haystack](const QString& s) { return haystack.contains(s); });
}
+// Syncs the expanded state of Game Directories with settings to persist across sessions
+void GameList::onItemExpanded(const QModelIndex& item) {
+ const auto type = item.data(GameListItem::TypeRole).value<GameListItemType>();
+ if (type == GameListItemType::CustomDir || type == GameListItemType::SdmcDir ||
+ type == GameListItemType::UserNandDir || type == GameListItemType::SysNandDir)
+ item.data(GameListDir::GameDirRole).value<UISettings::GameDir*>()->expanded =
+ tree_view->isExpanded(item);
+}
+
// Event in order to filter the gamelist after editing the searchfield
void GameList::onTextChanged(const QString& new_text) {
- const int row_count = tree_view->model()->rowCount();
- const QString edit_filter_text = new_text.toLower();
- const QModelIndex root_index = item_model->invisibleRootItem()->index();
+ const int folder_count = tree_view->model()->rowCount();
+ QString edit_filter_text = new_text.toLower();
+ QStandardItem* folder;
+ QStandardItem* child;
+ int children_total = 0;
+ QModelIndex root_index = item_model->invisibleRootItem()->index();
// If the searchfield is empty every item is visible
// Otherwise the filter gets applied
if (edit_filter_text.isEmpty()) {
- for (int i = 0; i < row_count; ++i) {
- tree_view->setRowHidden(i, root_index, false);
+ for (int i = 0; i < folder_count; ++i) {
+ folder = item_model->item(i, 0);
+ const QModelIndex folder_index = folder->index();
+ const int children_count = folder->rowCount();
+ for (int j = 0; j < children_count; ++j) {
+ ++children_total;
+ tree_view->setRowHidden(j, folder_index, false);
+ }
}
- search_field->setFilterResult(row_count, row_count);
+ search_field->setFilterResult(children_total, children_total);
} else {
int result_count = 0;
- for (int i = 0; i < row_count; ++i) {
- const QStandardItem* child_file = item_model->item(i, 0);
- const QString file_path =
- child_file->data(GameListItemPath::FullPathRole).toString().toLower();
- const QString file_title =
- child_file->data(GameListItemPath::TitleRole).toString().toLower();
- const QString file_program_id =
- child_file->data(GameListItemPath::ProgramIdRole).toString().toLower();
-
- // Only items which filename in combination with its title contains all words
- // that are in the searchfield will be visible in the gamelist
- // The search is case insensitive because of toLower()
- // I decided not to use Qt::CaseInsensitive in containsAllWords to prevent
- // multiple conversions of edit_filter_text for each game in the gamelist
- const QString file_name = file_path.mid(file_path.lastIndexOf(QLatin1Char{'/'}) + 1) +
- QLatin1Char{' '} + file_title;
- if (ContainsAllWords(file_name, edit_filter_text) ||
- (file_program_id.count() == 16 && edit_filter_text.contains(file_program_id))) {
- tree_view->setRowHidden(i, root_index, false);
- ++result_count;
- } else {
- tree_view->setRowHidden(i, root_index, true);
+ for (int i = 0; i < folder_count; ++i) {
+ folder = item_model->item(i, 0);
+ const QModelIndex folder_index = folder->index();
+ const int children_count = folder->rowCount();
+ for (int j = 0; j < children_count; ++j) {
+ ++children_total;
+ const QStandardItem* child = folder->child(j, 0);
+ const QString file_path =
+ child->data(GameListItemPath::FullPathRole).toString().toLower();
+ const QString file_title =
+ child->data(GameListItemPath::TitleRole).toString().toLower();
+ const QString file_program_id =
+ child->data(GameListItemPath::ProgramIdRole).toString().toLower();
+
+ // Only items which filename in combination with its title contains all words
+ // that are in the searchfield will be visible in the gamelist
+ // The search is case insensitive because of toLower()
+ // I decided not to use Qt::CaseInsensitive in containsAllWords to prevent
+ // multiple conversions of edit_filter_text for each game in the gamelist
+ const QString file_name =
+ file_path.mid(file_path.lastIndexOf(QLatin1Char{'/'}) + 1) + QLatin1Char{' '} +
+ file_title;
+ if (ContainsAllWords(file_name, edit_filter_text) ||
+ (file_program_id.count() == 16 && edit_filter_text.contains(file_program_id))) {
+ tree_view->setRowHidden(j, folder_index, false);
+ ++result_count;
+ } else {
+ tree_view->setRowHidden(j, folder_index, true);
+ }
+ search_field->setFilterResult(result_count, children_total);
}
- search_field->setFilterResult(result_count, row_count);
+ }
+ }
+}
+
+void GameList::onUpdateThemedIcons() {
+ for (int i = 0; i < item_model->invisibleRootItem()->rowCount(); i++) {
+ QStandardItem* child = item_model->invisibleRootItem()->child(i);
+
+ const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64);
+ switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) {
+ case GameListItemType::SdmcDir:
+ child->setData(
+ QIcon::fromTheme(QStringLiteral("sd_card"))
+ .pixmap(icon_size)
+ .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
+ Qt::DecorationRole);
+ break;
+ case GameListItemType::UserNandDir:
+ child->setData(
+ QIcon::fromTheme(QStringLiteral("chip"))
+ .pixmap(icon_size)
+ .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
+ Qt::DecorationRole);
+ break;
+ case GameListItemType::SysNandDir:
+ child->setData(
+ QIcon::fromTheme(QStringLiteral("chip"))
+ .pixmap(icon_size)
+ .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
+ Qt::DecorationRole);
+ break;
+ case GameListItemType::CustomDir: {
+ const UISettings::GameDir* game_dir =
+ child->data(GameListDir::GameDirRole).value<UISettings::GameDir*>();
+ const QString icon_name = QFileInfo::exists(game_dir->path)
+ ? QStringLiteral("folder")
+ : QStringLiteral("bad_folder");
+ child->setData(
+ QIcon::fromTheme(icon_name).pixmap(icon_size).scaled(
+ icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
+ Qt::DecorationRole);
+ break;
+ }
+ case GameListItemType::AddDir:
+ child->setData(
+ QIcon::fromTheme(QStringLiteral("plus"))
+ .pixmap(icon_size)
+ .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
+ Qt::DecorationRole);
+ break;
}
}
}
@@ -214,7 +300,6 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide
tree_view->setHorizontalScrollMode(QHeaderView::ScrollPerPixel);
tree_view->setSortingEnabled(true);
tree_view->setEditTriggers(QHeaderView::NoEditTriggers);
- tree_view->setUniformRowHeights(true);
tree_view->setContextMenuPolicy(Qt::CustomContextMenu);
tree_view->setStyleSheet(QStringLiteral("QTreeView{ border: none; }"));
@@ -230,12 +315,16 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide
item_model->setHeaderData(COLUMN_FILE_TYPE - 1, Qt::Horizontal, tr("File type"));
item_model->setHeaderData(COLUMN_SIZE - 1, Qt::Horizontal, tr("Size"));
}
+ item_model->setSortRole(GameListItemPath::TitleRole);
+ connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::onUpdateThemedIcons);
connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry);
connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu);
+ connect(tree_view, &QTreeView::expanded, this, &GameList::onItemExpanded);
+ connect(tree_view, &QTreeView::collapsed, this, &GameList::onItemExpanded);
- // We must register all custom types with the Qt Automoc system so that we are able to use it
- // with signals/slots. In this case, QList falls under the umbrells of custom types.
+ // We must register all custom types with the Qt Automoc system so that we are able to use
+ // it with signals/slots. In this case, QList falls under the umbrells of custom types.
qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
layout->setContentsMargins(0, 0, 0, 0);
@@ -263,38 +352,68 @@ void GameList::clearFilter() {
search_field->clear();
}
-void GameList::AddEntry(const QList<QStandardItem*>& entry_items) {
+void GameList::AddDirEntry(GameListDir* entry_items) {
item_model->invisibleRootItem()->appendRow(entry_items);
+ tree_view->setExpanded(
+ entry_items->index(),
+ entry_items->data(GameListDir::GameDirRole).value<UISettings::GameDir*>()->expanded);
}
-void GameList::ValidateEntry(const QModelIndex& item) {
- // We don't care about the individual QStandardItem that was selected, but its row.
- const int row = item_model->itemFromIndex(item)->row();
- const QStandardItem* child_file = item_model->invisibleRootItem()->child(row, COLUMN_NAME);
- const QString file_path = child_file->data(GameListItemPath::FullPathRole).toString();
-
- if (file_path.isEmpty())
- return;
-
- if (!QFileInfo::exists(file_path))
- return;
+void GameList::AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent) {
+ parent->appendRow(entry_items);
+}
- const QFileInfo file_info{file_path};
- if (file_info.isDir()) {
- const QDir dir{file_path};
- const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files);
- if (matching_main.size() == 1) {
- emit GameChosen(dir.path() + QDir::separator() + matching_main[0]);
+void GameList::ValidateEntry(const QModelIndex& item) {
+ const auto selected = item.sibling(item.row(), 0);
+
+ switch (selected.data(GameListItem::TypeRole).value<GameListItemType>()) {
+ case GameListItemType::Game: {
+ const QString file_path = selected.data(GameListItemPath::FullPathRole).toString();
+ if (file_path.isEmpty())
+ return;
+ const QFileInfo file_info(file_path);
+ if (!file_info.exists())
+ return;
+
+ if (file_info.isDir()) {
+ const QDir dir{file_path};
+ const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files);
+ if (matching_main.size() == 1) {
+ emit GameChosen(dir.path() + QDir::separator() + matching_main[0]);
+ }
+ return;
}
- return;
+
+ // Users usually want to run a different game after closing one
+ search_field->clear();
+ emit GameChosen(file_path);
+ break;
}
+ case GameListItemType::AddDir:
+ emit AddDirectory();
+ break;
+ }
+}
- // Users usually want to run a diffrent game after closing one
- search_field->clear();
- emit GameChosen(file_path);
+bool GameList::isEmpty() const {
+ for (int i = 0; i < item_model->rowCount(); i++) {
+ const QStandardItem* child = item_model->invisibleRootItem()->child(i);
+ const auto type = static_cast<GameListItemType>(child->type());
+ if (!child->hasChildren() &&
+ (type == GameListItemType::SdmcDir || type == GameListItemType::UserNandDir ||
+ type == GameListItemType::SysNandDir)) {
+ item_model->invisibleRootItem()->removeRow(child->row());
+ i--;
+ };
+ }
+ return !item_model->invisibleRootItem()->hasChildren();
}
void GameList::DonePopulating(QStringList watch_list) {
+ emit ShowList(!isEmpty());
+
+ item_model->invisibleRootItem()->appendRow(new GameListAddDir());
+
// Clear out the old directories to watch for changes and add the new ones
auto watch_dirs = watcher->directories();
if (!watch_dirs.isEmpty()) {
@@ -311,9 +430,13 @@ void GameList::DonePopulating(QStringList watch_list) {
QCoreApplication::processEvents();
}
tree_view->setEnabled(true);
- int rowCount = tree_view->model()->rowCount();
- search_field->setFilterResult(rowCount, rowCount);
- if (rowCount > 0) {
+ const int folder_count = tree_view->model()->rowCount();
+ int children_total = 0;
+ for (int i = 0; i < folder_count; ++i) {
+ children_total += item_model->item(i, 0)->rowCount();
+ }
+ search_field->setFilterResult(children_total, children_total);
+ if (children_total > 0) {
search_field->setFocus();
}
}
@@ -323,12 +446,27 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
if (!item.isValid())
return;
- int row = item_model->itemFromIndex(item)->row();
- QStandardItem* child_file = item_model->invisibleRootItem()->child(row, COLUMN_NAME);
- u64 program_id = child_file->data(GameListItemPath::ProgramIdRole).toULongLong();
- std::string path = child_file->data(GameListItemPath::FullPathRole).toString().toStdString();
-
+ const auto selected = item.sibling(item.row(), 0);
QMenu context_menu;
+ switch (selected.data(GameListItem::TypeRole).value<GameListItemType>()) {
+ case GameListItemType::Game:
+ AddGamePopup(context_menu, selected.data(GameListItemPath::ProgramIdRole).toULongLong(),
+ selected.data(GameListItemPath::FullPathRole).toString().toStdString());
+ break;
+ case GameListItemType::CustomDir:
+ AddPermDirPopup(context_menu, selected);
+ AddCustomDirPopup(context_menu, selected);
+ break;
+ case GameListItemType::SdmcDir:
+ case GameListItemType::UserNandDir:
+ case GameListItemType::SysNandDir:
+ AddPermDirPopup(context_menu, selected);
+ break;
+ }
+ context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
+}
+
+void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, std::string path) {
QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
QAction* open_lfs_location = context_menu.addAction(tr("Open Mod Data Location"));
QAction* open_transferable_shader_cache =
@@ -344,19 +482,86 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
navigate_to_gamedb_entry->setVisible(it != compatibility_list.end() && program_id != 0);
- connect(open_save_location, &QAction::triggered,
- [&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData); });
- connect(open_lfs_location, &QAction::triggered,
- [&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::ModData); });
+ connect(open_save_location, &QAction::triggered, [this, program_id]() {
+ emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData);
+ });
+ connect(open_lfs_location, &QAction::triggered, [this, program_id]() {
+ emit OpenFolderRequested(program_id, GameListOpenTarget::ModData);
+ });
connect(open_transferable_shader_cache, &QAction::triggered,
- [&]() { emit OpenTransferableShaderCacheRequested(program_id); });
- connect(dump_romfs, &QAction::triggered, [&]() { emit DumpRomFSRequested(program_id, path); });
- connect(copy_tid, &QAction::triggered, [&]() { emit CopyTIDRequested(program_id); });
- connect(navigate_to_gamedb_entry, &QAction::triggered,
- [&]() { emit NavigateToGamedbEntryRequested(program_id, compatibility_list); });
- connect(properties, &QAction::triggered, [&]() { emit OpenPerGameGeneralRequested(path); });
+ [this, program_id]() { emit OpenTransferableShaderCacheRequested(program_id); });
+ connect(dump_romfs, &QAction::triggered,
+ [this, program_id, path]() { emit DumpRomFSRequested(program_id, path); });
+ connect(copy_tid, &QAction::triggered,
+ [this, program_id]() { emit CopyTIDRequested(program_id); });
+ connect(navigate_to_gamedb_entry, &QAction::triggered, [this, program_id]() {
+ emit NavigateToGamedbEntryRequested(program_id, compatibility_list);
+ });
+ connect(properties, &QAction::triggered,
+ [this, path]() { emit OpenPerGameGeneralRequested(path); });
+};
+
+void GameList::AddCustomDirPopup(QMenu& context_menu, QModelIndex selected) {
+ UISettings::GameDir& game_dir =
+ *selected.data(GameListDir::GameDirRole).value<UISettings::GameDir*>();
+
+ QAction* deep_scan = context_menu.addAction(tr("Scan Subfolders"));
+ QAction* delete_dir = context_menu.addAction(tr("Remove Game Directory"));
+
+ deep_scan->setCheckable(true);
+ deep_scan->setChecked(game_dir.deep_scan);
+
+ connect(deep_scan, &QAction::triggered, [this, &game_dir] {
+ game_dir.deep_scan = !game_dir.deep_scan;
+ PopulateAsync(UISettings::values.game_dirs);
+ });
+ connect(delete_dir, &QAction::triggered, [this, &game_dir, selected] {
+ UISettings::values.game_dirs.removeOne(game_dir);
+ item_model->invisibleRootItem()->removeRow(selected.row());
+ });
+}
- context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
+void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
+ UISettings::GameDir& game_dir =
+ *selected.data(GameListDir::GameDirRole).value<UISettings::GameDir*>();
+
+ QAction* move_up = context_menu.addAction(tr(u8"\U000025b2 Move Up"));
+ QAction* move_down = context_menu.addAction(tr(u8"\U000025bc Move Down "));
+ QAction* open_directory_location = context_menu.addAction(tr("Open Directory Location"));
+
+ const int row = selected.row();
+
+ move_up->setEnabled(row > 0);
+ move_down->setEnabled(row < item_model->rowCount() - 2);
+
+ connect(move_up, &QAction::triggered, [this, selected, row, &game_dir] {
+ // find the indices of the items in settings and swap them
+ std::swap(UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(game_dir)],
+ UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(
+ *selected.sibling(row - 1, 0)
+ .data(GameListDir::GameDirRole)
+ .value<UISettings::GameDir*>())]);
+ // move the treeview items
+ QList<QStandardItem*> item = item_model->takeRow(row);
+ item_model->invisibleRootItem()->insertRow(row - 1, item);
+ tree_view->setExpanded(selected, game_dir.expanded);
+ });
+
+ connect(move_down, &QAction::triggered, [this, selected, row, &game_dir] {
+ // find the indices of the items in settings and swap them
+ std::swap(UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(game_dir)],
+ UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(
+ *selected.sibling(row + 1, 0)
+ .data(GameListDir::GameDirRole)
+ .value<UISettings::GameDir*>())]);
+ // move the treeview items
+ const QList<QStandardItem*> item = item_model->takeRow(row);
+ item_model->invisibleRootItem()->insertRow(row + 1, item);
+ tree_view->setExpanded(selected, game_dir.expanded);
+ });
+
+ connect(open_directory_location, &QAction::triggered,
+ [this, game_dir] { emit OpenDirectory(game_dir.path); });
}
void GameList::LoadCompatibilityList() {
@@ -403,14 +608,7 @@ void GameList::LoadCompatibilityList() {
}
}
-void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
- const QFileInfo dir_info{dir_path};
- if (!dir_info.exists() || !dir_info.isDir()) {
- LOG_ERROR(Frontend, "Could not find game list folder at {}", dir_path.toStdString());
- search_field->setFilterResult(0, 0);
- return;
- }
-
+void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
tree_view->setEnabled(false);
// Update the columns in case UISettings has changed
@@ -433,17 +631,19 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
// Delete any rows that might already exist if we're repopulating
item_model->removeRows(0, item_model->rowCount());
+ search_field->clear();
emit ShouldCancelWorker();
- GameListWorker* worker =
- new GameListWorker(vfs, provider, dir_path, deep_scan, compatibility_list);
+ GameListWorker* worker = new GameListWorker(vfs, provider, game_dirs, compatibility_list);
connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection);
+ connect(worker, &GameListWorker::DirEntryReady, this, &GameList::AddDirEntry,
+ Qt::QueuedConnection);
connect(worker, &GameListWorker::Finished, this, &GameList::DonePopulating,
Qt::QueuedConnection);
- // Use DirectConnection here because worker->Cancel() is thread-safe and we want it to cancel
- // without delay.
+ // Use DirectConnection here because worker->Cancel() is thread-safe and we want it to
+ // cancel without delay.
connect(this, &GameList::ShouldCancelWorker, worker, &GameListWorker::Cancel,
Qt::DirectConnection);
@@ -471,10 +671,40 @@ const QStringList GameList::supported_file_extensions = {
QStringLiteral("xci"), QStringLiteral("nsp"), QStringLiteral("kip")};
void GameList::RefreshGameDirectory() {
- if (!UISettings::values.game_directory_path.isEmpty() && current_worker != nullptr) {
+ if (!UISettings::values.game_dirs.isEmpty() && current_worker != nullptr) {
LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
- search_field->clear();
- PopulateAsync(UISettings::values.game_directory_path,
- UISettings::values.game_directory_deepscan);
+ PopulateAsync(UISettings::values.game_dirs);
}
}
+
+GameListPlaceholder::GameListPlaceholder(GMainWindow* parent) : QWidget{parent} {
+ connect(parent, &GMainWindow::UpdateThemedIcons, this,
+ &GameListPlaceholder::onUpdateThemedIcons);
+
+ layout = new QVBoxLayout;
+ image = new QLabel;
+ text = new QLabel;
+ layout->setAlignment(Qt::AlignCenter);
+ image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200));
+
+ text->setText(tr("Double-click to add a new folder to the game list"));
+ QFont font = text->font();
+ font.setPointSize(20);
+ text->setFont(font);
+ text->setAlignment(Qt::AlignHCenter);
+ image->setAlignment(Qt::AlignHCenter);
+
+ layout->addWidget(image);
+ layout->addWidget(text);
+ setLayout(layout);
+}
+
+GameListPlaceholder::~GameListPlaceholder() = default;
+
+void GameListPlaceholder::onUpdateThemedIcons() {
+ image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200));
+}
+
+void GameListPlaceholder::mouseDoubleClickEvent(QMouseEvent* event) {
+ emit GameListPlaceholder::AddDirectory();
+}
diff --git a/src/yuzu/game_list.h b/src/yuzu/game_list.h
index f8f8bd6c5..878d94413 100644
--- a/src/yuzu/game_list.h
+++ b/src/yuzu/game_list.h
@@ -8,6 +8,7 @@
#include <QHBoxLayout>
#include <QLabel>
#include <QLineEdit>
+#include <QList>
#include <QModelIndex>
#include <QSettings>
#include <QStandardItem>
@@ -16,13 +17,16 @@
#include <QToolButton>
#include <QTreeView>
#include <QVBoxLayout>
+#include <QVector>
#include <QWidget>
#include "common/common_types.h"
+#include "uisettings.h"
#include "yuzu/compatibility_list.h"
class GameListWorker;
class GameListSearchField;
+class GameListDir;
class GMainWindow;
namespace FileSys {
@@ -52,12 +56,14 @@ public:
FileSys::ManualContentProvider* provider, GMainWindow* parent = nullptr);
~GameList() override;
+ QString getLastFilterResultItem() const;
void clearFilter();
void setFilterFocus();
void setFilterVisible(bool visibility);
+ bool isEmpty() const;
void LoadCompatibilityList();
- void PopulateAsync(const QString& dir_path, bool deep_scan);
+ void PopulateAsync(QVector<UISettings::GameDir>& game_dirs);
void SaveInterfaceLayout();
void LoadInterfaceLayout();
@@ -74,19 +80,29 @@ signals:
void NavigateToGamedbEntryRequested(u64 program_id,
const CompatibilityList& compatibility_list);
void OpenPerGameGeneralRequested(const std::string& file);
+ void OpenDirectory(const QString& directory);
+ void AddDirectory();
+ void ShowList(bool show);
private slots:
+ void onItemExpanded(const QModelIndex& item);
void onTextChanged(const QString& new_text);
void onFilterCloseClicked();
+ void onUpdateThemedIcons();
private:
- void AddEntry(const QList<QStandardItem*>& entry_items);
+ void AddDirEntry(GameListDir* entry_items);
+ void AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent);
void ValidateEntry(const QModelIndex& item);
void DonePopulating(QStringList watch_list);
- void PopupContextMenu(const QPoint& menu_location);
void RefreshGameDirectory();
+ void PopupContextMenu(const QPoint& menu_location);
+ void AddGamePopup(QMenu& context_menu, u64 program_id, std::string path);
+ void AddCustomDirPopup(QMenu& context_menu, QModelIndex selected);
+ void AddPermDirPopup(QMenu& context_menu, QModelIndex selected);
+
std::shared_ptr<FileSys::VfsFilesystem> vfs;
FileSys::ManualContentProvider* provider;
GameListSearchField* search_field;
@@ -102,3 +118,24 @@ private:
};
Q_DECLARE_METATYPE(GameListOpenTarget);
+
+class GameListPlaceholder : public QWidget {
+ Q_OBJECT
+public:
+ explicit GameListPlaceholder(GMainWindow* parent = nullptr);
+ ~GameListPlaceholder();
+
+signals:
+ void AddDirectory();
+
+private slots:
+ void onUpdateThemedIcons();
+
+protected:
+ void mouseDoubleClickEvent(QMouseEvent* event) override;
+
+private:
+ QVBoxLayout* layout = nullptr;
+ QLabel* image = nullptr;
+ QLabel* text = nullptr;
+};
diff --git a/src/yuzu/game_list_p.h b/src/yuzu/game_list_p.h
index ece534dd6..a8d888fee 100644
--- a/src/yuzu/game_list_p.h
+++ b/src/yuzu/game_list_p.h
@@ -10,6 +10,7 @@
#include <utility>
#include <QCoreApplication>
+#include <QFileInfo>
#include <QImage>
#include <QObject>
#include <QStandardItem>
@@ -22,6 +23,17 @@
#include "yuzu/uisettings.h"
#include "yuzu/util/util.h"
+enum class GameListItemType {
+ Game = QStandardItem::UserType + 1,
+ CustomDir = QStandardItem::UserType + 2,
+ SdmcDir = QStandardItem::UserType + 3,
+ UserNandDir = QStandardItem::UserType + 4,
+ SysNandDir = QStandardItem::UserType + 5,
+ AddDir = QStandardItem::UserType + 6
+};
+
+Q_DECLARE_METATYPE(GameListItemType);
+
/**
* Gets the default icon (for games without valid title metadata)
* @param size The desired width and height of the default icon.
@@ -36,8 +48,13 @@ static QPixmap GetDefaultIcon(u32 size) {
class GameListItem : public QStandardItem {
public:
+ // used to access type from item index
+ static const int TypeRole = Qt::UserRole + 1;
+ static const int SortRole = Qt::UserRole + 2;
GameListItem() = default;
- explicit GameListItem(const QString& string) : QStandardItem(string) {}
+ GameListItem(const QString& string) : QStandardItem(string) {
+ setData(string, SortRole);
+ }
};
/**
@@ -48,14 +65,15 @@ public:
*/
class GameListItemPath : public GameListItem {
public:
- static const int FullPathRole = Qt::UserRole + 1;
- static const int TitleRole = Qt::UserRole + 2;
- static const int ProgramIdRole = Qt::UserRole + 3;
- static const int FileTypeRole = Qt::UserRole + 4;
+ static const int TitleRole = SortRole;
+ static const int FullPathRole = SortRole + 1;
+ static const int ProgramIdRole = SortRole + 2;
+ static const int FileTypeRole = SortRole + 3;
GameListItemPath() = default;
GameListItemPath(const QString& game_path, const std::vector<u8>& picture_data,
const QString& game_name, const QString& game_type, u64 program_id) {
+ setData(type(), TypeRole);
setData(game_path, FullPathRole);
setData(game_name, TitleRole);
setData(qulonglong(program_id), ProgramIdRole);
@@ -72,6 +90,10 @@ public:
setData(picture, Qt::DecorationRole);
}
+ int type() const override {
+ return static_cast<int>(GameListItemType::Game);
+ }
+
QVariant data(int role) const override {
if (role == Qt::DisplayRole) {
std::string filename;
@@ -103,9 +125,11 @@ public:
class GameListItemCompat : public GameListItem {
Q_DECLARE_TR_FUNCTIONS(GameListItemCompat)
public:
- static const int CompatNumberRole = Qt::UserRole + 1;
+ static const int CompatNumberRole = SortRole;
GameListItemCompat() = default;
explicit GameListItemCompat(const QString& compatibility) {
+ setData(type(), TypeRole);
+
struct CompatStatus {
QString color;
const char* text;
@@ -135,6 +159,10 @@ public:
setData(CreateCirclePixmapFromColor(status.color), Qt::DecorationRole);
}
+ int type() const override {
+ return static_cast<int>(GameListItemType::Game);
+ }
+
bool operator<(const QStandardItem& other) const override {
return data(CompatNumberRole) < other.data(CompatNumberRole);
}
@@ -146,12 +174,12 @@ public:
* human-readable string representation will be displayed to the user.
*/
class GameListItemSize : public GameListItem {
-
public:
- static const int SizeRole = Qt::UserRole + 1;
+ static const int SizeRole = SortRole;
GameListItemSize() = default;
explicit GameListItemSize(const qulonglong size_bytes) {
+ setData(type(), TypeRole);
setData(size_bytes, SizeRole);
}
@@ -167,6 +195,10 @@ public:
}
}
+ int type() const override {
+ return static_cast<int>(GameListItemType::Game);
+ }
+
/**
* This operator is, in practice, only used by the TreeView sorting systems.
* Override it so that it will correctly sort by numerical value instead of by string
@@ -177,6 +209,82 @@ public:
}
};
+class GameListDir : public GameListItem {
+public:
+ static const int GameDirRole = Qt::UserRole + 2;
+
+ explicit GameListDir(UISettings::GameDir& directory,
+ GameListItemType dir_type = GameListItemType::CustomDir)
+ : dir_type{dir_type} {
+ setData(type(), TypeRole);
+
+ UISettings::GameDir* game_dir = &directory;
+ setData(QVariant::fromValue(game_dir), GameDirRole);
+
+ const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64);
+ switch (dir_type) {
+ case GameListItemType::SdmcDir:
+ setData(
+ QIcon::fromTheme(QStringLiteral("sd_card"))
+ .pixmap(icon_size)
+ .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
+ Qt::DecorationRole);
+ setData(QObject::tr("Installed SD Titles"), Qt::DisplayRole);
+ break;
+ case GameListItemType::UserNandDir:
+ setData(
+ QIcon::fromTheme(QStringLiteral("chip"))
+ .pixmap(icon_size)
+ .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
+ Qt::DecorationRole);
+ setData(QObject::tr("Installed NAND Titles"), Qt::DisplayRole);
+ break;
+ case GameListItemType::SysNandDir:
+ setData(
+ QIcon::fromTheme(QStringLiteral("chip"))
+ .pixmap(icon_size)
+ .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
+ Qt::DecorationRole);
+ setData(QObject::tr("System Titles"), Qt::DisplayRole);
+ break;
+ case GameListItemType::CustomDir:
+ const QString icon_name = QFileInfo::exists(game_dir->path)
+ ? QStringLiteral("folder")
+ : QStringLiteral("bad_folder");
+ setData(QIcon::fromTheme(icon_name).pixmap(icon_size).scaled(
+ icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
+ Qt::DecorationRole);
+ setData(game_dir->path, Qt::DisplayRole);
+ break;
+ };
+ };
+
+ int type() const override {
+ return static_cast<int>(dir_type);
+ }
+
+private:
+ GameListItemType dir_type;
+};
+
+class GameListAddDir : public GameListItem {
+public:
+ explicit GameListAddDir() {
+ setData(type(), TypeRole);
+
+ const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64);
+ setData(QIcon::fromTheme(QStringLiteral("plus"))
+ .pixmap(icon_size)
+ .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
+ Qt::DecorationRole);
+ setData(QObject::tr("Add New Game Directory"), Qt::DisplayRole);
+ }
+
+ int type() const override {
+ return static_cast<int>(GameListItemType::AddDir);
+ }
+};
+
class GameList;
class QHBoxLayout;
class QTreeView;
@@ -208,6 +316,9 @@ private:
// EventFilter in order to process systemkeys while editing the searchfield
bool eventFilter(QObject* obj, QEvent* event) override;
};
+ int visible;
+ int total;
+
QHBoxLayout* layout_filter = nullptr;
QTreeView* tree_view = nullptr;
QLabel* label_filter = nullptr;
diff --git a/src/yuzu/game_list_worker.cpp b/src/yuzu/game_list_worker.cpp
index 77f358630..fd21a9761 100644
--- a/src/yuzu/game_list_worker.cpp
+++ b/src/yuzu/game_list_worker.cpp
@@ -223,21 +223,37 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
} // Anonymous namespace
GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs,
- FileSys::ManualContentProvider* provider, QString dir_path,
- bool deep_scan, const CompatibilityList& compatibility_list)
- : vfs(std::move(vfs)), provider(provider), dir_path(std::move(dir_path)), deep_scan(deep_scan),
+ FileSys::ManualContentProvider* provider,
+ QVector<UISettings::GameDir>& game_dirs,
+ const CompatibilityList& compatibility_list)
+ : vfs(std::move(vfs)), provider(provider), game_dirs(game_dirs),
compatibility_list(compatibility_list) {}
GameListWorker::~GameListWorker() = default;
-void GameListWorker::AddTitlesToGameList() {
- const auto& cache = dynamic_cast<FileSys::ContentProviderUnion&>(
- Core::System::GetInstance().GetContentProvider());
- const auto installed_games = cache.ListEntriesFilterOrigin(
- std::nullopt, FileSys::TitleType::Application, FileSys::ContentRecordType::Program);
+void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
+ using namespace FileSys;
+
+ const auto& cache =
+ dynamic_cast<ContentProviderUnion&>(Core::System::GetInstance().GetContentProvider());
+
+ std::vector<std::pair<ContentProviderUnionSlot, ContentProviderEntry>> installed_games;
+ installed_games = cache.ListEntriesFilterOrigin(std::nullopt, TitleType::Application,
+ ContentRecordType::Program);
+
+ if (parent_dir->type() == static_cast<int>(GameListItemType::SdmcDir)) {
+ installed_games = cache.ListEntriesFilterOrigin(
+ ContentProviderUnionSlot::SDMC, TitleType::Application, ContentRecordType::Program);
+ } else if (parent_dir->type() == static_cast<int>(GameListItemType::UserNandDir)) {
+ installed_games = cache.ListEntriesFilterOrigin(
+ ContentProviderUnionSlot::UserNAND, TitleType::Application, ContentRecordType::Program);
+ } else if (parent_dir->type() == static_cast<int>(GameListItemType::SysNandDir)) {
+ installed_games = cache.ListEntriesFilterOrigin(
+ ContentProviderUnionSlot::SysNAND, TitleType::Application, ContentRecordType::Program);
+ }
for (const auto& [slot, game] : installed_games) {
- if (slot == FileSys::ContentProviderUnionSlot::FrontendManual)
+ if (slot == ContentProviderUnionSlot::FrontendManual)
continue;
const auto file = cache.GetEntryUnparsed(game.title_id, game.type);
@@ -250,21 +266,22 @@ void GameListWorker::AddTitlesToGameList() {
u64 program_id = 0;
loader->ReadProgramId(program_id);
- const FileSys::PatchManager patch{program_id};
- const auto control = cache.GetEntry(game.title_id, FileSys::ContentRecordType::Control);
+ const PatchManager patch{program_id};
+ const auto control = cache.GetEntry(game.title_id, ContentRecordType::Control);
if (control != nullptr)
GetMetadataFromControlNCA(patch, *control, icon, name);
emit EntryReady(MakeGameListEntry(file->GetFullPath(), name, icon, *loader, program_id,
- compatibility_list, patch));
+ compatibility_list, patch),
+ parent_dir);
}
}
void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_path,
- unsigned int recursion) {
- const auto callback = [this, target, recursion](u64* num_entries_out,
- const std::string& directory,
- const std::string& virtual_name) -> bool {
+ unsigned int recursion, GameListDir* parent_dir) {
+ const auto callback = [this, target, recursion,
+ parent_dir](u64* num_entries_out, const std::string& directory,
+ const std::string& virtual_name) -> bool {
if (stop_processing) {
// Breaks the callback loop.
return false;
@@ -317,11 +334,12 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
const FileSys::PatchManager patch{program_id};
emit EntryReady(MakeGameListEntry(physical_name, name, icon, *loader, program_id,
- compatibility_list, patch));
+ compatibility_list, patch),
+ parent_dir);
}
} else if (is_dir && recursion > 0) {
watch_list.append(QString::fromStdString(physical_name));
- ScanFileSystem(target, physical_name, recursion - 1);
+ ScanFileSystem(target, physical_name, recursion - 1, parent_dir);
}
return true;
@@ -332,12 +350,32 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
void GameListWorker::run() {
stop_processing = false;
- watch_list.append(dir_path);
- provider->ClearAllEntries();
- ScanFileSystem(ScanTarget::FillManualContentProvider, dir_path.toStdString(),
- deep_scan ? 256 : 0);
- AddTitlesToGameList();
- ScanFileSystem(ScanTarget::PopulateGameList, dir_path.toStdString(), deep_scan ? 256 : 0);
+
+ for (UISettings::GameDir& game_dir : game_dirs) {
+ if (game_dir.path == QStringLiteral("SDMC")) {
+ auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SdmcDir);
+ emit DirEntryReady({game_list_dir});
+ AddTitlesToGameList(game_list_dir);
+ } else if (game_dir.path == QStringLiteral("UserNAND")) {
+ auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::UserNandDir);
+ emit DirEntryReady({game_list_dir});
+ AddTitlesToGameList(game_list_dir);
+ } else if (game_dir.path == QStringLiteral("SysNAND")) {
+ auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SysNandDir);
+ emit DirEntryReady({game_list_dir});
+ AddTitlesToGameList(game_list_dir);
+ } else {
+ watch_list.append(game_dir.path);
+ auto* const game_list_dir = new GameListDir(game_dir);
+ emit DirEntryReady({game_list_dir});
+ provider->ClearAllEntries();
+ ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(), 2,
+ game_list_dir);
+ ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(),
+ game_dir.deep_scan ? 256 : 0, game_list_dir);
+ }
+ };
+
emit Finished(watch_list);
}
diff --git a/src/yuzu/game_list_worker.h b/src/yuzu/game_list_worker.h
index 7c3074af9..6e52fca89 100644
--- a/src/yuzu/game_list_worker.h
+++ b/src/yuzu/game_list_worker.h
@@ -14,6 +14,7 @@
#include <QObject>
#include <QRunnable>
#include <QString>
+#include <QVector>
#include "common/common_types.h"
#include "yuzu/compatibility_list.h"
@@ -33,9 +34,10 @@ class GameListWorker : public QObject, public QRunnable {
Q_OBJECT
public:
- GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs,
- FileSys::ManualContentProvider* provider, QString dir_path, bool deep_scan,
- const CompatibilityList& compatibility_list);
+ explicit GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs,
+ FileSys::ManualContentProvider* provider,
+ QVector<UISettings::GameDir>& game_dirs,
+ const CompatibilityList& compatibility_list);
~GameListWorker() override;
/// Starts the processing of directory tree information.
@@ -48,31 +50,33 @@ signals:
/**
* The `EntryReady` signal is emitted once an entry has been prepared and is ready
* to be added to the game list.
- * @param entry_items a list with `QStandardItem`s that make up the columns of the new entry.
+ * @param entry_items a list with `QStandardItem`s that make up the columns of the new
+ * entry.
*/
- void EntryReady(QList<QStandardItem*> entry_items);
+ void DirEntryReady(GameListDir* entry_items);
+ void EntryReady(QList<QStandardItem*> entry_items, GameListDir* parent_dir);
/**
- * After the worker has traversed the game directory looking for entries, this signal is emitted
- * with a list of folders that should be watched for changes as well.
+ * After the worker has traversed the game directory looking for entries, this signal is
+ * emitted with a list of folders that should be watched for changes as well.
*/
void Finished(QStringList watch_list);
private:
- void AddTitlesToGameList();
+ void AddTitlesToGameList(GameListDir* parent_dir);
enum class ScanTarget {
FillManualContentProvider,
PopulateGameList,
};
- void ScanFileSystem(ScanTarget target, const std::string& dir_path, unsigned int recursion = 0);
+ void ScanFileSystem(ScanTarget target, const std::string& dir_path, unsigned int recursion,
+ GameListDir* parent_dir);
std::shared_ptr<FileSys::VfsFilesystem> vfs;
FileSys::ManualContentProvider* provider;
QStringList watch_list;
- QString dir_path;
- bool deep_scan;
const CompatibilityList& compatibility_list;
+ QVector<UISettings::GameDir>& game_dirs;
std::atomic_bool stop_processing;
};
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index a7c656fdb..6d249cb3e 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -119,6 +119,7 @@ Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin);
#endif
#ifdef _WIN32
+#include <windows.h>
extern "C" {
// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
// graphics
@@ -215,8 +216,7 @@ GMainWindow::GMainWindow()
OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning);
game_list->LoadCompatibilityList();
- game_list->PopulateAsync(UISettings::values.game_directory_path,
- UISettings::values.game_directory_deepscan);
+ game_list->PopulateAsync(UISettings::values.game_dirs);
// Show one-time "callout" messages to the user
ShowTelemetryCallout();
@@ -426,6 +426,10 @@ void GMainWindow::InitializeWidgets() {
game_list = new GameList(vfs, provider.get(), this);
ui.horizontalLayout->addWidget(game_list);
+ game_list_placeholder = new GameListPlaceholder(this);
+ ui.horizontalLayout->addWidget(game_list_placeholder);
+ game_list_placeholder->setVisible(false);
+
loading_screen = new LoadingScreen(this);
loading_screen->hide();
ui.horizontalLayout->addWidget(loading_screen);
@@ -659,6 +663,7 @@ void GMainWindow::RestoreUIState() {
void GMainWindow::ConnectWidgetEvents() {
connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
+ connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory);
connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
connect(game_list, &GameList::OpenTransferableShaderCacheRequested, this,
&GMainWindow::OnTransferableShaderCacheOpenFile);
@@ -666,6 +671,11 @@ void GMainWindow::ConnectWidgetEvents() {
connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID);
connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
&GMainWindow::OnGameListNavigateToGamedbEntry);
+ connect(game_list, &GameList::AddDirectory, this, &GMainWindow::OnGameListAddDirectory);
+ connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this,
+ &GMainWindow::OnGameListAddDirectory);
+ connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList);
+
connect(game_list, &GameList::OpenPerGameGeneralRequested, this,
&GMainWindow::OnGameListOpenPerGameProperties);
@@ -683,8 +693,6 @@ void GMainWindow::ConnectMenuEvents() {
connect(ui.action_Load_Folder, &QAction::triggered, this, &GMainWindow::OnMenuLoadFolder);
connect(ui.action_Install_File_NAND, &QAction::triggered, this,
&GMainWindow::OnMenuInstallToNAND);
- connect(ui.action_Select_Game_List_Root, &QAction::triggered, this,
- &GMainWindow::OnMenuSelectGameListRoot);
connect(ui.action_Select_NAND_Directory, &QAction::triggered, this,
[this] { OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget::NAND); });
connect(ui.action_Select_SDMC_Directory, &QAction::triggered, this,
@@ -747,6 +755,18 @@ void GMainWindow::OnDisplayTitleBars(bool show) {
}
}
+void GMainWindow::PreventOSSleep() {
+#ifdef _WIN32
+ SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
+#endif
+}
+
+void GMainWindow::AllowOSSleep() {
+#ifdef _WIN32
+ SetThreadExecutionState(ES_CONTINUOUS);
+#endif
+}
+
QStringList GMainWindow::GetUnsupportedGLExtensions() {
QStringList unsupported_ext;
@@ -937,6 +957,7 @@ void GMainWindow::BootGame(const QString& filename) {
// Update the GUI
if (ui.action_Single_Window_Mode->isChecked()) {
game_list->hide();
+ game_list_placeholder->hide();
}
status_bar_update_timer.start(2000);
@@ -966,6 +987,8 @@ void GMainWindow::BootGame(const QString& filename) {
}
void GMainWindow::ShutdownGame() {
+ AllowOSSleep();
+
discord_rpc->Pause();
emu_thread->RequestStop();
@@ -992,7 +1015,10 @@ void GMainWindow::ShutdownGame() {
render_window->hide();
loading_screen->hide();
loading_screen->Clear();
- game_list->show();
+ if (game_list->isEmpty())
+ game_list_placeholder->show();
+ else
+ game_list->show();
game_list->setFilterFocus();
UpdateWindowTitle();
@@ -1283,6 +1309,47 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
QDesktopServices::openUrl(QUrl(QStringLiteral("https://yuzu-emu.org/game/") + directory));
}
+void GMainWindow::OnGameListOpenDirectory(const QString& directory) {
+ QString path;
+ if (directory == QStringLiteral("SDMC")) {
+ path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir) +
+ "Nintendo/Contents/registered");
+ } else if (directory == QStringLiteral("UserNAND")) {
+ path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
+ "user/Contents/registered");
+ } else if (directory == QStringLiteral("SysNAND")) {
+ path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
+ "system/Contents/registered");
+ } else {
+ path = directory;
+ }
+ if (!QFileInfo::exists(path)) {
+ QMessageBox::critical(this, tr("Error Opening %1").arg(path), tr("Folder does not exist!"));
+ return;
+ }
+ QDesktopServices::openUrl(QUrl::fromLocalFile(path));
+}
+
+void GMainWindow::OnGameListAddDirectory() {
+ const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
+ if (dir_path.isEmpty())
+ return;
+ UISettings::GameDir game_dir{dir_path, false, true};
+ if (!UISettings::values.game_dirs.contains(game_dir)) {
+ UISettings::values.game_dirs.append(game_dir);
+ game_list->PopulateAsync(UISettings::values.game_dirs);
+ } else {
+ LOG_WARNING(Frontend, "Selected directory is already in the game list");
+ }
+}
+
+void GMainWindow::OnGameListShowList(bool show) {
+ if (emulation_running && ui.action_Single_Window_Mode->isChecked())
+ return;
+ game_list->setVisible(show);
+ game_list_placeholder->setVisible(!show);
+};
+
void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
u64 title_id{};
const auto v_file = Core::GetGameFileFromPath(vfs, file);
@@ -1301,8 +1368,7 @@ void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
if (reload) {
- game_list->PopulateAsync(UISettings::values.game_directory_path,
- UISettings::values.game_directory_deepscan);
+ game_list->PopulateAsync(UISettings::values.game_dirs);
}
config->Save();
@@ -1392,8 +1458,7 @@ void GMainWindow::OnMenuInstallToNAND() {
const auto success = [this]() {
QMessageBox::information(this, tr("Successfully Installed"),
tr("The file was successfully installed."));
- game_list->PopulateAsync(UISettings::values.game_directory_path,
- UISettings::values.game_directory_deepscan);
+ game_list->PopulateAsync(UISettings::values.game_dirs);
FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) +
DIR_SEP + "game_list");
};
@@ -1518,14 +1583,6 @@ void GMainWindow::OnMenuInstallToNAND() {
}
}
-void GMainWindow::OnMenuSelectGameListRoot() {
- QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
- if (!dir_path.isEmpty()) {
- UISettings::values.game_directory_path = dir_path;
- game_list->PopulateAsync(dir_path, UISettings::values.game_directory_deepscan);
- }
-}
-
void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target) {
const auto res = QMessageBox::information(
this, tr("Changing Emulated Directory"),
@@ -1544,8 +1601,7 @@ void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target)
: FileUtil::UserPath::NANDDir,
dir_path.toStdString());
Service::FileSystem::CreateFactories(*vfs);
- game_list->PopulateAsync(UISettings::values.game_directory_path,
- UISettings::values.game_directory_deepscan);
+ game_list->PopulateAsync(UISettings::values.game_dirs);
}
}
@@ -1567,6 +1623,8 @@ void GMainWindow::OnMenuRecentFile() {
}
void GMainWindow::OnStartGame() {
+ PreventOSSleep();
+
emu_thread->SetRunning(true);
qRegisterMetaType<Core::Frontend::SoftwareKeyboardParameters>(
@@ -1598,6 +1656,8 @@ void GMainWindow::OnPauseGame() {
ui.action_Pause->setEnabled(false);
ui.action_Stop->setEnabled(true);
ui.action_Capture_Screenshot->setEnabled(false);
+
+ AllowOSSleep();
}
void GMainWindow::OnStopGame() {
@@ -1705,11 +1765,11 @@ void GMainWindow::OnConfigure() {
if (UISettings::values.enable_discord_presence != old_discord_presence) {
SetDiscordEnabled(UISettings::values.enable_discord_presence);
}
+ emit UpdateThemedIcons();
const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
if (reload) {
- game_list->PopulateAsync(UISettings::values.game_directory_path,
- UISettings::values.game_directory_deepscan);
+ game_list->PopulateAsync(UISettings::values.game_dirs);
}
config->Save();
@@ -1973,8 +2033,7 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
Service::FileSystem::CreateFactories(*vfs);
if (behavior == ReinitializeKeyBehavior::Warning) {
- game_list->PopulateAsync(UISettings::values.game_directory_path,
- UISettings::values.game_directory_deepscan);
+ game_list->PopulateAsync(UISettings::values.game_dirs);
}
}
@@ -2139,7 +2198,6 @@ void GMainWindow::UpdateUITheme() {
}
QIcon::setThemeSearchPaths(theme_paths);
- emit UpdateThemedIcons();
}
void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
diff --git a/src/yuzu/main.h b/src/yuzu/main.h
index 1137bbc7a..7d16188cb 100644
--- a/src/yuzu/main.h
+++ b/src/yuzu/main.h
@@ -30,6 +30,7 @@ class ProfilerWidget;
class QLabel;
class WaitTreeWidget;
enum class GameListOpenTarget;
+class GameListPlaceholder;
namespace Core::Frontend {
struct SoftwareKeyboardParameters;
@@ -130,6 +131,9 @@ private:
void ConnectWidgetEvents();
void ConnectMenuEvents();
+ void PreventOSSleep();
+ void AllowOSSleep();
+
QStringList GetUnsupportedGLExtensions();
bool LoadROM(const QString& filename);
void BootGame(const QString& filename);
@@ -183,12 +187,13 @@ private slots:
void OnGameListCopyTID(u64 program_id);
void OnGameListNavigateToGamedbEntry(u64 program_id,
const CompatibilityList& compatibility_list);
+ void OnGameListOpenDirectory(const QString& directory);
+ void OnGameListAddDirectory();
+ void OnGameListShowList(bool show);
void OnGameListOpenPerGameProperties(const std::string& file);
void OnMenuLoadFile();
void OnMenuLoadFolder();
void OnMenuInstallToNAND();
- /// Called whenever a user selects the "File->Select Game List Root" menu item
- void OnMenuSelectGameListRoot();
/// Called whenever a user select the "File->Select -- Directory" where -- is NAND or SD Card
void OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target);
void OnMenuRecentFile();
@@ -220,6 +225,8 @@ private:
GameList* game_list;
LoadingScreen* loading_screen;
+ GameListPlaceholder* game_list_placeholder;
+
// Status bar elements
QLabel* message_label = nullptr;
QLabel* emu_speed_label = nullptr;
diff --git a/src/yuzu/main.ui b/src/yuzu/main.ui
index ffcabb495..a1ce3c0c3 100644
--- a/src/yuzu/main.ui
+++ b/src/yuzu/main.ui
@@ -62,7 +62,6 @@
<addaction name="action_Load_File"/>
<addaction name="action_Load_Folder"/>
<addaction name="separator"/>
- <addaction name="action_Select_Game_List_Root"/>
<addaction name="menu_recent_files"/>
<addaction name="separator"/>
<addaction name="action_Select_NAND_Directory"/>
diff --git a/src/yuzu/uisettings.h b/src/yuzu/uisettings.h
index a62cd6911..c57290006 100644
--- a/src/yuzu/uisettings.h
+++ b/src/yuzu/uisettings.h
@@ -8,8 +8,10 @@
#include <atomic>
#include <vector>
#include <QByteArray>
+#include <QMetaType>
#include <QString>
#include <QStringList>
+#include <QVector>
#include "common/common_types.h"
namespace UISettings {
@@ -25,6 +27,18 @@ struct Shortcut {
using Themes = std::array<std::pair<const char*, const char*>, 2>;
extern const Themes themes;
+struct GameDir {
+ QString path;
+ bool deep_scan;
+ bool expanded;
+ bool operator==(const GameDir& rhs) const {
+ return path == rhs.path;
+ };
+ bool operator!=(const GameDir& rhs) const {
+ return !operator==(rhs);
+ };
+};
+
struct Values {
QByteArray geometry;
QByteArray state;
@@ -55,8 +69,9 @@ struct Values {
QString roms_path;
QString symbols_path;
QString screenshot_path;
- QString game_directory_path;
- bool game_directory_deepscan;
+ QString game_dir_deprecated;
+ bool game_dir_deprecated_deepscan;
+ QVector<UISettings::GameDir> game_dirs;
QStringList recent_files;
QString theme;
@@ -84,3 +99,5 @@ struct Values {
extern Values values;
} // namespace UISettings
+
+Q_DECLARE_METATYPE(UISettings::GameDir*);