Age | Commit message (Collapse) | Author |
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Port citra-emu/citra#4387: "yuzu: Add hotkey for Amiibo loading"
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Include QT imageformat dependencies with releases
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Added various bluetooth based cmds for palma
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hwopus: DecodeInterleavedWithPerformance: Fix ordering of output parameters.
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kernel/errors: Clean up error codes
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- Fixes audio issues with Pokemon: Let's Go Pikachu & Eevee.
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Port citra-emu/citra#4426: "Common/Bitfield: store value as unsigned type"
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Similar to PR 1706, which cleans up the error codes for the filesystem
code, but done for the kernel error codes. This removes the ErrCodes
namespace and specifies the errors directly. This also fixes up any
straggling lines of code that weren't using the named error codes where
applicable.
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Implement SetMemoryPermission
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gl_rasterizer_chache: Minor cleanup
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textures/decoders: Minor cleanup
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game_list: Optimize game list refresh
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gl_state: Amend compilation warnings
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file_sys/errors: Clean up error code values
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Added SetIsPalmaAllConnectable, SetPalmaBoostMode
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Storing signed type causes the following behaviour: extractValue can do overflow/negative left shift. Now it only relies on two implementation-defined behaviours (which are almost always defined as we want): unsigned->signed conversion and signed right shift
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It seems palma is done through bluetooth, we need this for pokemon go however more research needs to be done when we actually get palma working. This is presumably used for transfering data between the controller and the console, it does not seem for actual input as far as I know.
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Currently unclear what these do yet, will be researched at a later time when we want to implement palma.
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Fixed switching operation modes when not running a game
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The service manager seems to be a nullptr before a game boots
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Rather than keeping around unused values, we can just introduce them as
needed.
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There's no real point to keeping the separate enum around, especially
given the name of the error code itself is supposed to document what the
value actually represents.
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Keeps filesystem-related error codes in one spot.
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* Fixed priority switching edge case for handheld
We accidently used controller index instead of npad id
* Moved NPadIdToIndex
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csrng: Use random integer distribution instead of raw engine
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Prevents returning the same value every single call.
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kernel/thread: Deduplicate scheduler switching code
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patch_manager: Add support for dumping uncompressed NSOs
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service/audren_u: Forward RequestUpdateAuto through the same function as RequestUpdate
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Improved GPU Caches lookup Speed
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acc/profile_manager: Minor cleanup-related changes
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service/acc: Correct error case within TrySelectUserWithoutInteraction()
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yuzu/configure_system: Mark the entropy mask string as nontranslatable
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empty() in this case will always return false, since the returned
container is a std::array. Instead, check if all given users are invalid
before returning the error code.
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ParseUserSaveFile()
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Avoids relying on fmt always being indirectly included.
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nfp: Correct erroneous sizeof expression within GetTagInfo()
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hid/npad: Add missing break in switch statement within Controller_NPad::OnUpdate
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service: Mark MakeFunctionString with the [[maybe_unused]] attribute.
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There's no need for translators to concern themselves with the
validation mask used by the entry field.
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common/string_util: Minor cleanup
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svc: Use proper random entropy generation algorithm
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The previous expression would copy sizeof(size_t) amount of bytes (8 on
a 64-bit platform) rather than the full 10 bytes comprising the uuid
member.
Given the source and destination types are the same, we can just use an
assignment here instead.
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RequestUpdate
Based off RE, they both currently go through the same codepath with no
difference in behavior.
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Controller_NPad::OnUpdate()
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