| Age | Commit message (Collapse) | Author | 
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Kernel: Implement support for current thread pseudo-handle
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dyncom: Implement UMAAL
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armemu: Fix SSAT16.
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armemu: Should be using labs for USAD8/USADA8
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armemu: Implement USAD8 and USADA8
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armemu: Implement SMLSD
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armemu: Implement QASX and QSAX
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Pica progress: Texturing, shaders, cleanups & more
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More specifically, this also fixes crashes by Citra trying to load a src2 register even if the current instruction does not use that.
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Makes for cleaner and faster code.
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instructions.
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This allows for proper emulation of the different CMP/LRP/MAD instructions.
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favor of nihstro's ones.
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accessed for different attributes.
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This effectively adds support for a lot texture formats in the rasterizer.
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This was caused by the framebuffer display widget not checking whether we are actually in a valid emulation state or not.
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This is useful when doing crazy stuff like inheriting from BitField.
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Clean up some warnings
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Add a clone of std::make_unique and revert C++14 requirement
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This boots a few (mostly Nintendo 1st party) games further.
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